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Natasha Khan recommended Bleach by Nirvana in Music (curated)

 
Bleach by Nirvana
Bleach by Nirvana
1989 | Rock
(0 Ratings)
Album Favorite

"I have a Polaroid of Kurt Cobain on my kitchen corkboard. It's him holding a kitten, two of my favourite things in the world: Kurt and kittens, the two 'k's! I was deeply in love [laughs] with him, on a hormonal level, for a long time. But I think in terms of what he taught me as a budding creative person and an angsty, very troubled teenager. It sounds really cheesy, but he got me through many many days of bunking school. When I think of Bleach, I've just put [points to phone] "bunking school", that's basically what I did. Just that first track 'Blew', there's that bass sound [sings], and it was just so dirty and rank and then there's feedback and his voice - [sings] "NO RECESS!' - on 'School'. What was so exciting about the fact that they had become so loved and so big was that they didn't compromise any of that aggression, anger and rawness. I just love people that become really successful by not compromising anything, and being completely true to their own spirit. At that time, I was starting to writing books of poetry and play guitar in my bedroom. I'd pretend to get the train to school, and then come back in and climb through the window and just spend all day with Bleach and Incesticide on a tape, and I'd just turn them over and [listen to] 'Dive', 'Love Buzz' and 'Floyd The Barber'. It was just the ability to play this album as loud in my bedroom as I possibly could and just scream along to it, and just feel there was a little soulmate, who had this similar thing, just guiding me through. I think that visceralness really gave voice to something that I was finding difficult to express and because I was finding my own singing voice, and very shy about it, it was like really nice to be able to not have to sound, as a girl, pretty and nice - all the female musicians like that, they're very beautiful, but to get that kind of guttural, animalistic scream was really liberating."

Source
  
Y is for Yesterday (Kinsey Millhone, #25)
Y is for Yesterday (Kinsey Millhone, #25)
Sue Grafton | 2017 | Fiction & Poetry, Mystery
6
7.9 (7 Ratings)
Book Rating
The 25th book in Sue Grafton's formidable Kinsey Millhone series actually kicks us back to 1979, where a group of male teens at a private school in Santa Teresa are found responsible for killing a female classmate. Several went to prison and now the one deemed responsible for the murder, Fritz McCabe, has been released. His parents hire Kinsey to assist them with a blackmail case--apparently these juvenile delinquents also made a sex tape before the murder, and it's turned up with Fritz's release. Kinsey quickly finds herself drawn up in their twisted world, but she's also watching her back, as Ned Lowe from [b:X|24940998|X (Kinsey Millhone, #24)|Sue Grafton|https://images.gr-assets.com/books/1429811123s/24940998.jpg|44598633] still has his sights set on Kinsey.

The result is two pronged story--a focus on Kinsey as she tackles the McCabes and their blackmail/extortion plot, delving deeper into the 1979 murder and sexual assault, but also a continuation of the Ned Lowe story and its associated players. <i>There's a lot going on in this book,</i> as Grafton also throws in a plotline involving romantic shenanigans with Kinsey's cousin, Anna, plus Henry's hosting of the homeless Pearl and her pals in his backyard. Grafton is pretty deft at juggling multiple threads, but whew. The one thing I can say, is that both the Ned situation and the teens' videotape allow for some very timely and nuanced thoughts and ruminations on rape, and you sadly realize we haven't made any progress in society on this front since in the 1980s.

Alas, though, for me, <i>this novel gets off to a slow start and never fully recovers.</i> It took a while to keep track of all the teen players from '79 (and present), and the jumps in time in the storytelling don't really help. Even worse, our heroine, Kinsey, is off her game after the attack from Ned. Yes, she is still the Kinsey we know and love, but she's hurting, more cautious, and changed, and well, it's hard to read about sometimes.

The novel just seemed more tedious than usual and bogged down in some unnecessary details. There were definitely moments with Kinsey that made me smile and laugh, but otherwise, we don't have many characters to root for. The entire group originating in 1979 is pretty despicable. Their story picks up a bit at the end, and I was definitely interested in the outcome, but it didn't have the same flair as previous Kinsey novels. Of note, though, despite how different technology was in the late '70s, Grafton did a good job in denoting how teens remain teens, regardless the decade.

Overall, I will always love Kinsey, but the last two in this series have been a bit disappointing. Here's hoping that <i>Z</i> ends on a high note fitting our beloved heroine.

You can read my review of X <a href="https://www.goodreads.com/review/show/1268956692?book_show_action=false&from_review_page=1">here</a>;.

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TM
The Manifesto on How to be Interesting
8
8.0 (2 Ratings)
Book Rating
I fell in love with Holly Bourne's writing after reading Am I Normal Yet? and immediately decided to check out some of her other work. Hence me reading this novel.

The general idea of this book is Bree trying to become "interesting" enough to write something that publishers won't reject. She decides the way to go about this is by infiltrating to posse of popular girls at school, while anonymously blogging about it the whole time.

Bree has her issues; she's always been a bit of a loser, she's kind of falling in love with her English teacher, she has way too many rejection letters, and she self harms when she feels low. She has to make a lot of sacrifices for the sake of her new blog, one of which is her best friend, Holdo. She reminds herself that "it's all material" while she acts like a bitch, spends hundreds of pounds on new clothes and hairstyles, befriends with queen-bee Jassmine and even when she sleeps with Jass's boyfriend. Besides, her crush told her she wasn't interesting enough, so surely this is what she's supposed to be doing?

But things get a bit more complicated than she first anticipated, and things end up worse than before for Bree. Yeah, she's spent time with her mother and she's become a social princess, but things start to fall apart. There's a sex tape, and her teacher's realised his mistake, and she can't help but cut herself like she's always done... But this time, she takes it a little too far.

I love the way Holly Bourne incorporates painfully real issues into her novels, mainly revolving around mental health and feminism. Bree's issue with self harming isn't looked down upon, or brushed aside, or made into the main plot. Instead, it's just part of the story, like it is for most people who struggle with it.

My only real problem with this book is that I just can't believe that a makeover can get you into the posse of populars. Like, really? If I got a haircut and some new lipstick, would I really become best friends with the most popular girl in school? I highly doubt it. I did like how Bree actually became rather attached to the girls, and how she realised that they really are just normal people underneath all that bitchiness and foundation.

This was a nice, easy read though, and I did enjoy it. It combats some common thoughts that go round teenagers' heads, and although it is a little cheesy in some places, I think it's mostly rather realistic. Although it isn't quite one of my favourite books, I do think The Manifesto on How to Be Interesting could just about earn 4.5 stars from me.
  
The Book of M
The Book of M
Peng Shepherd | 2018 | Dystopia
9
8.8 (6 Ratings)
Book Rating
What defines a person? Your experiences? Your personality? The emotional bonds you forge? What happens when you forget? Are you still you if you don't remember who that is? The Book of M tackles these questions and takes an intimate look at what happens when some people forget but others remember.

We enter on Max and Ory in an abandoned hotel, running out of food and supplies. Max has lost her shadow, which means she will soon start forgetting. Everything. (There are rumors that Shadowless have died because they forgot to breathe or eat.) We learn it's been a few years since the phenomenon started happening, and flashbacks tell us the story of those early months. Like any good dystopia, it is a world-altering process. Governments are gone because no one remembered to run them. Food and other supplies are dwindling because farmers, shippers, manufacturers forgot what they were doing and how to do it.

But with the forgetting comes - magic, of a sort. Ory comes across a deer in the forest that instead of antlers, has wings sprouting from its forehead. Because someone forgot that deer shouldn't have wings - and so it happened. Forgetting that something can be destroyed can make it indestructible. Forgetting that you left a place can take you back to that place. Forgetting a place exists can make that place no longer exist. It's not a very controllable kind of magic. And it's dangerous - you can never be quite sure what you'll forget, and you can affect other people with it.

And the forgetting starts with losing your shadow. Ory gives Max a tape recorder, so she can record things she might forget. He posts signs around their hideout to remind her of things, like "Let no one in. Ory has a key." and "Don't touch the guns or the knives." But Max knows she is a danger to Ory, and so while she can still remember enough to function, she runs away.

The book mostly concerns Ory and Max's journeys across the country; Max trying to find something she's forgotten, and Ory trying to find Max. The adventure is gripping, heartbreaking, and at times confusing. (Mostly on Max's end, as magic warps things around her.) There are a few side characters who also have viewpoint chapters. Naz Ahmadi is an Iranian girl training for the Olympics in the US - in archery, which comes in quite handy. We also have The One Who Gathers, a mysterious man in New Orleans who has gathered a flock of shadowless.

If you ever played the roleplaying game Mage: the Ascension, and remember the concept of Paradox, this book reminds me of that a lot. (Is it a surprise that I'm a tabletop RPG geek? It shouldn't be. I own almost all of the old World of Darkness books, and currently play in a D&D game, and hopefully soon a second D&D game!) Anyway. Paradox. Where doing magic too far outside the bounds of acceptable reality punishes you, so you have to weigh the potential consequences against the magic you want to do.

I really enjoyed this debut novel; it is a very original take on a dystopia, and raised a lot of questions about personality, memories, and what makes a person the person you remember.

You can find all my reviews at http://goddessinthestacks.com
  
Guardians of the Galaxy Vol. 2 (2017)
Guardians of the Galaxy Vol. 2 (2017)
2017 | Action, Comedy, Sci-Fi
Groot Expectations.
James Gunn is back writing and directing the sequel to his surprise 2014 summer hit. And it might be a fresh mix tape slammed into the Walkman, but it’s much of the same again. Not that that’s necessarily a bad thing.
In terms of the story, it’s almost a remake of the worst Star Trek film ever made! However, this time its all done for ‘laffs’ and so works much, much better. We join Quill (Chris Pratt, “Jurassic World“), Gamora (Zoe Saldana, “Star Trek Beyond“), Drax (Dave Bautista, “Spectre“) and Rocket (the voice of Bradley Cooper) ‘ever ready’ (LOL) to save the priceless Anulax batteries of their current employees, the Sovereigns, from the ravages of some multi-dimensional being. ‘Helping’ them is Baby Groot, a twig off the old branch from the first film, again voiced (in what must be the easiest money in Hollywood) by Vin Diesel (“Fast and Furious 8“).

The Sovereign’s High Priestess (Elizabeth Debicki, “The Man From U.N.C.L.E.“) provides payment to Gamora in the form of her chained-up evil sister Nebula (a deliciously sulky Karen Gillen, “Dr Who”, “Oculus”) but is then less than impressed when the mercenary Rocket pockets a knapsack full of the batteries. So starts a chase across the galaxy leading Quill to meet Ego (Kurt Russell, “The Hateful 8“) on the planet Ego (LOL) at the very base of his family tree.

The great thing about these films is that they don’t even TRY to be realistic. Characters get towed behind crashing spaceships and – literally- dragged through a wood backwards; others fall hundreds of feet to certain death… no, sorry, a “superhero landing”; and planets and characters are painted with a garishness never ever to be found in nature. You’ll even believe Kurt Russell is 18 again – oh that these effects were available on the NHS!

But the other saving grace for this film is the soundtrack, put together by Tyler Bates as an ode to the 80’s, with wonderful tracks by ELO, Fleetwood Mac, Cat Stevens and a host of others. The film matches the music with the action superbly.
I won’t bother commenting on the acting… who cares with this sort of film! But everyone seems to have fun with Michael Rooker (“Cliffhanger”) being particularly good in reprising his role of Yondu. There are also a wealth of memorable cameos, some of them being laugh out loud moments. While some of the pop culture references might go over a younger audience’s heads, there are still enough great one-liners and comic moments to provide general appeal. Bad guys silhouetted against the moon, ET style, was particularly memorable.

One criticism I would have though is that it’s just too darn long for an “action comedy”. The original film just about scraped into my good books by coming in under the two hour curfew. The sequel however adds another 15 minutes, which should have found its way either onto the cutting room floor or onto the “Blu Ray collector’s edition”. In particular, the final never-ending showdown of CGI manicness went on too long for my liking.

Looking back at the original 2014 review, I gave it a rather stingy FFF rating, which in retrospect I think was a bit mean given its novelty. This time the novelty has worn off, but if anything this is an even more enjoyable romp that the first outing.
James Gunn be warned though: I am unlikely to be so generous with “Guardians of the Galaxy Vol 3” (as threatened) which in my view might be a trip too far for this franchise. My advice would be to take a leaf out of Peter Kay’s “Car Share” book and quit while you’re ahead.
By the way, for those who are interested, the film had a reported budget of $200 million (an impressive “BvS quotient” of 80%!) and the end titles have four “monkeys“, with a humorous reprise of Stan Lee’s astronaut.
  
TRON (1982)
TRON (1982)
1982 | Action, Sci-Fi
Before Player One, before Ralph and Neo and even before the Lawnmower Man there was Tron. Tron covers a lot of ground, some of which was quite advanced for a film from 1983, we have hackers, corporate espionage, teleportation experiments, A.I. and what we would now call Cyberspace.
Basically Ed Dillinger is the boss of an evil corporation, Encom, (yes IT corporations were evil as far back as the 1980s) who got to where he was by stealing the programs of five arcade games from Flynn. Ed is being blackmailed by the 'Master Control Program' or 'MCP' for short, a rouge A.I. that believes it can rule the world better than humans.
Alan works at Encom and is trying to create a Data monitoring program called Tron. Alan is also dating Flynn's ex, Lora who also works at Encom, in a department that is developing a way of digitising mater and transporting it down a laser beam to a new destination. The three team up to help Flynn find the proof of the theft but the MCP digitises Flynn who finds himself used as a gladiator in the program. When Flynn meets the Tron program they team up to bring the MCP down.
First off the whole thing could have been stopped if Encom had proper health and safety, the computer that Flynn was using was the same one that operated the digitising laser and the laser was set up right behind the screen with barriers or other safety measures.
Ok in all seriousness the concepts in Tron were quite advanced, baring in mind that this was out in 1983, a time when home P.C.s were just beginning to become popular and the internet wasn't really around (there were networked computers but really only in offices) Tron brought us a concept of Cyberspace (although it wasn't called that in the film), a world where the computer programs live and the games are real. Not only that but everything is linked together, there weren't any networked games back then any you had to go to an arcade to play most of the games that existed.
By todays standards the Cyberspace world wouldn't feel right. It is a lineal landscape with fractural crystals coloured in greys, red and blues, a far cry from Wreck-it Ralph's advert filled, brightly coloured internet. Again this is due to when it was made, no internet, no advertising and, of course the computers of the time had slightly less memory than the ones today, with the ZX81 being released that year with a massive 16 or 48 Kb of memory, yes kiddies that's Kilo-bites, not even one meg so the games that were available were quite basic (compared to what we have today) an, of course, outside of an arcade those games would have been stored on floppy disk or cassette tape.
The action in Tron is muted, mainly kept to bike crashes and people throwing Frisbees at each other but this is because Tron is; 1) a kids film and 2) a Disney film. The muted action doesn't take away from the film though, it's still an enjoyable adventure film whose influence can be seen even now with films like Wreck-it Ralph.
For a film that is mostly early 80's CGI (or even just early CGI) Tron hasn't aged too badly and the story could easily have been written now, especially with the recent advent of LitRGP books and 'Isekai' anime such as 'Sword Art Online'.