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BankofMarquis (1832 KP) rated Hotel Artemis (2018) in Movies
Feb 10, 2019
Well...HOTEL ARTEMIS is no EL ROYALE and maybe that's not fair to Artemis, for I was constantly comparing the two films, so let me see if I can separate the 2 and hold HOTEL ARTEMIS up to it's own scrutiny.
Telling the tale of a JOHN WICK-type world where - instead of a safehouse Hotel for crooks, the HOTEL ARTEMIS is a safehouse HOSPITAL for crooks where the rules are that the crooks cannot hurt each other on the premises. When a riot breaks out in downtown Los Angeles, the rules go out the window and mayhem - and violence - ensue.
Well...this film is no JOHN WICK either. Oh shoot, I've done it again. I've compared this film to another film.
And that's the problem with HOTEL ARTEMIS, it treads ground that has been trod better - and with more style - before. So this film, no matter how well intention-ed, falls short in originality, style and substance. I was still entertained, but not as entertained as I was by JOHN WICK or EL ROYALE.
Jodie Foster (in her first acting role since 2013's ELYSIUM) stars as the person who runs the Artemis. She has a mysterious background (of course) and runs the Artemis with an emotional-less efficiency. Her performance is quirky and interesting and almost holds the film together - almost. She is joined by Sterling K. Brown, Charlie Day, Brian Tyree Henry and Sofia Boutella as patients in the Hotel - none of which were interesting or unusual. They all were playing variants of the characters they usually play, almost as if Director/Writer Drew Pearce said "Get my a Charlie Day-type and a Sterling K. Brown-type", and the Casting Director thought they "scored" by getting the original person - each of whom looks like they are coasting through this film at about 70% output.
Only Dave Bautista shines as the "Health Care Professional" who works with Foster. He brings an interesting charisma to his character and was almost the high point in the film.
Almost. All of the performances pale in comparison to the Mob Boss who shows up about 2/3 of the way through the film. This character is talked about in reverential and scary terms throughout the film. The build-up was huge for this character and I was prepared for the inevitable let down when the mob boss finally shows up, but when the elevator door opens up and I saw that is was Jeff Goldblum in "full Goldblum" mode, I was thrilled and he did not disappoint. He commanded the screen at a time that the film was getting tiresome and he wound up the characters, the energy of the film and the action to help it ride to its inevitable, bloody conclusion.
Ultimately, Pearce delivered a solid B- film, one that has moments of quirk and interest, but set against a backdrop - and supporting actors - that are subdued and not memorable. This is a cardinal sin for this kind of film, instead of subduing those parts, Pearce needed to enhance those and he just plainly did not.
If you want to see a good, stylized, gritty action film, with interesting locales and supporting players, check out JOHN WICK or BAD TIMES AT THE EL ROYALE. If you've seen these, HOTEL ARTEMIS is fine, but the other two do it better.
Letter Grade: B-
6 (out of 10) stars and you can take that to the Bank(ofMarquis)
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Kara Skinner (332 KP) rated Gunning for Trouble in Books
Jun 12, 2019
Page Count: 217 Pages
Average Goodreads Rating: 3.79 out of 5 stars
My rating: 1 out of 5 stars
Caleb was in a dead sleep until his phone alerts him to a break-in to his apartment. Immediately his defensive instincts — honed by his dangerous work of tracking missing persons and protecting witnesses — surface and he springs out of bed with his gun to tell the would-be burglar they have chosen the wrong apartment. But he ends up pointing the gun at Avery Walters, his former boss and ex-lover.
To Caleb’s irritation, Avery is on an assignment from Caleb’s boss about a string of murders in the witness protection program. Now dangerous people are after her and the only person she could turn to was Caleb. Despite Caleb’s resentment and anger toward Avery, he still feels the need to protect her. While they work together to stop the murders, old anger and mistrust rises between them, but so does the lust they feel for each other. Can they move forward and learn to love each other, or will the past always hold them back?
This book was awful. Caleb and Avery have the chemistry of fifth graders in their Drama Club rendition of Romeo and Juliet.
Caleb is a complete jackass. He protects Avery but it’s clear he doesn’t want to do it out of anything other than a sense of duty. Not only is he angry about her waking him up in the middle of the night– you know, just because her life is in danger. She should stop whining, right?– but he constantly makes her feel stupid and makes it clear he resents the shit out of her. He says she fired him so she could get a promotion, when in reality he was a loose cannon who deserved to be fired.
Even his friends and coworkers think he needs to tone down the anger.
“Haven’t heard you apologize to her,” (Zach, Caleb’s friend and coworker said).
“For what?”
“You tell me.”
“I was blindsided by what she did back then.”
“Any chance you had tunnel vision?”
Caleb is also so hot-headed I wouldn’t be surprised if he took steroids on a regular basis. Even someone like Avery, who has little more character than a stock photo, deserves better than that.
Caleb does eventually realize he’s been acting like a PMSing Neanderthal and “forgives her”, still thinking he did nothing wrong but wanting to put it behind him.
Avery isn’t as bad as Caleb, but Avery isn’t much of anything at all. She probably goes down in history as one of the least interesting protagonists ever created.
I might have cared more about the characters if I understood and liked the plot. But even that was a hot mess. While I get the gist of the situation– someone is selling names of people in the Witness Protection Program– I can’t make sense of the finer details. A hailstorm of minor characters were dumped on me at once and I couldn’t even keep them straight, let alone focus on what they were saying.
On top of that, there are a couple of times Avery seems to just “get” stuff and the reader is supposed to just “get” it too. But these aren’t obvious things, nor are they minor.
These things are like why Avery is too dangerous to be around Caleb’s coworkers’ wives. Avery just accepts that it’s reasonable she would put the wives in danger, but it’s not.
Even after reading the entire book and going back to skim parts of it for this review, I still don’t understand the plot that well.
If you are looking for a good Harlequin Intrigue book, you would be better off reading Scene of the Crime: Black Creek by Carla Cassidy. But don’t waste your time reading a half-assed story like Gunning for Trouble
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Gareth von Kallenbach (980 KP) rated Chappie (2015) in Movies
Jun 19, 2019
His boss Michelle (Sigourney Weaver), is not interested in anything other than the bottom line and discourages any creation or research that do not have military and financial ramification to them.
Deon must also content with an ex-soldier and rival designer named Vincent (Hugh Jackman), who is jealous of the success of the Scouts and wants to instead see his heavy weapons unit be given the chance to shine.
When he has a breakthrough, Deon opts to defy his boss and installs a new and revolutionary A.I. program into a Scout that was scheduled to be demolished after taking extensive damage in the field.
Things do not go as planned when Deon and his creation are captured by a gang who are desperate to raise money in order to pay back a debt to a rival gangster.
The new unit is like a child and Deon explains that he has to be treated like a child and given the chance to learn. The fact that his damage prevents him from being able to be recharged means the Scout now named “Chappie” only a few days of life adds urgency to the situation.
The gang starts to teach Chappie (Sharito Copley), when he needs to know to help them pull of their crimes but also become attached to him as he innocent ways and outlook start to grow on the gruff criminals.
With the clock ticking, events take a turn when Vincent takes matters into his own hands and before long several parties are pitted against one another with their very survival on the line.
Writer./Director Neil Blomkamp has crafted a “Thinking Man’s” science fiction film that evokes many solid debates about the definition of life, death, a soul, and other less tangible themes. The film has some action at the beginning and end and the CGI effects are very solid.
The biggest issue I had with the film was that the great premise lost momentum in the final act and in many ways takes some huge leaps of faith. We are supposed to believe that this is a top defense company yet people are able to come and go, especially at crunch time during the film. I had no idea you can just drive through a fence into a loading dock without every encountering any security or resistance. The area is like a revolving door as characters come and go without raising an eyebrow.
The cast is solid but some may have an issue with the accents in the film which Blomkamp recognizes by adding in subtitles at various moments in the film.
In the end “Chappie” is a good premise that never fully meets the potential it aspires to but still has enough good moments to underscore that Blomkamp is one of the most gifted talents in Science Fiction as he is able to infuse what would otherwise be a soulless character with enough heart and compassion that the audience will have empathy for him. With that in mind, Blomkamp should do a great job with the upcoming new Alien film as he has crafted a solid and enjoyable film that entertains while making you think about the deeper issues of existence without doing it in a heavy-handed manner.
http://sknr.net/2015/03/06/chappie/
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Darren (1599 KP) rated Jellyfish (2018) in Movies
Dec 8, 2019
Story: Jellyfish starts as we meet school student Sarah Taylor (Hill) who is in struggling through her drama classes, taking care of her young siblings, while trying to work to give them any sort of extra money, her mother Karen (Matthews) is unemployed suffering from a mental illness.
When Sarah’s teacher Adam Hale (Nri) sees her talent for comedy, he pushes her into trying stand up comedy for a show, just when Sarah’s life starts to fall apart, with her losing her job and the family losing their benefits because of her mother not attending her meetings. Sarah is left needing to turn to darker sides of her life, to make sure her siblings stay with her and don’t get put into the foster system.
Thoughts on Jellyfish
Characters – Sarah is a 15-year-old girl that must look after her younger siblings, while her mother is struggling with her own mental illnesses, Sarah is trying to get through her GCSEs, working part time and being the only adult in her house, she is facing a future that isn’t going to happen unless things change quickly, everything is slowly piling up on her, with life situations she shouldn’t have put on her. Karen in the mother who has been suffering through depression making it difficult for her to even get out of the house to keep the benefits coming in. Adam Hale is the drama teacher that does see some potential in Sarah, he encourages her to find her talent for comedy, being supportive, where nobody else is. Vince is the boss that is trying to be strict, he gives Sarah chances unaware of her problems at home, even if he ends up being like any boss who hasn’t gotten more out of their own life.
Performances – Liv Hill gives us one of the strongest performances you will ever see, from every expression of pain she is going through, to just holding in the explosion of emotion that wants to come out of her. Sinead Matthews does make her character look like she is struggling with life. The rest of the supporting cast are strong, they all let Liv take the centre stage.
Story – The story here shows a 15-year-old that must take care of her younger siblings, manager school life and work life just to keep a roof over their heads. This is a story that will put a startling light on how some children will be living and just what they will need to do to get through each day, it shows the poverty line in England and how people will often not even give you the time of day to see what is wrong with somebody’s life, with only one person trying to offer support to Sarah. We see just how desperate she has become to make sure the family stays together even going against the law in her attempts. You will find yourself being incredibly moved by the struggles of Sarah and watching her slowly see her life unravel makes you want to help her.
Settings – The film is set in Margate a small coast town that doesn’t have the luxury life many people living there would have, it shows that small towns don’t offer big futures for people.
Scene of the Movie – The routine.
That Moment That Annoyed Me – Is drama the only class Sarah takes?
Final Thoughts – This is one of the most emotionally charged movies you will see, we have a truly brilliant performance that will leave you feeling heart broken by what Sarah goes through, a must watch.
Overall: Brilliant.
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Luke (12 KP) rated Bloodborne in Video Games
Oct 2, 2017
You play as a Hunter and you have come to the city of Yharnam on the night of the Hunt where the lines between man and beast are blurred. Initially, your goal is quite simple: just go out and kill some beasts of all manner. Everything from werewolves to madmen to even other NPC Hunters. But as you progress through the game, you begin to unravel a conspiracy involving ancient gods from the cosmos coming down to incite this madness upon the townsfolk. Souls games aren't really known for their stories. Most of the game's backstory can often be found in item descriptions. However, Bloodborne differentiates itself by having one of the most fleshed out and intriguing plots of the entire Soulsborne series.
The presentation here is breathtaking. It evokes the style of olden Gothic horror tales from days long past. Towering spires line the horizon clearly inspired by Victorian and Gothic style architecture of Romania and this is reflected in the games level design. Blood spills out in a vibrant crimson color. Most of the game is completely silent save for the excellent sound design. The soundtrack only kicks in during boss fights and other key moments in the game making it even more special.
If you are familiar with any of the Dark Souls games, then you pretty much know what to expect from Bloodborne's combat. Bloodborne emphasizes speed and aggression with its combat system, but it is still quite strategic and very challenging. Don't go in thinking you can just rush through this in a weekend. This game takes patience and effort from the player to be rewarded. The weapon variety is significantly smaller than that of the Dark Souls games, but that's not necessarily a bad thing. Each weapon feels unique, and each one will cater to a specific play style. And since you can transform almost all the weapons in the game, they almost feel like two weapons in one. For example, a shortsword can be transformed into a greatsword and so on. Instead of giving you a shield, Bloodborne instead gives you a wide variety of firearms, from pistols and shotguns, to a flamesprayer and a cannon. You can use these guns on enemies to riposte and perform a visceral attack for massive damage, even on some of the bosses. Armor sets are all really cool, reflecting the games Gothic design. The good thing is that you don't need to worry about upgrading armor sets like in previous Souls games. And the boss designs here are great, some of the hardest and most challenging fights in any game. You have to learn and figure out the timings of their attacks in order to know when best to strike. And if you ever feel like you're getting stuck, you can always bring in a friend with the game's co-op system. The side characters are also great, some of them giving you optional quests that you can carry out if you choose to do so.
There are optional chalice dungeons that you can complete should you choose to do so. The good thing is that they aren't required to finish the game. The bad thing is that these aren't designed as well as the main game. These dungeons are randomly generated and it certainly feels that way as rooms are often copy pasted together to the point where you feel like you're going in circles. Enemy designs are also lazy as hell here, some of them being reused as bosses. It feels like these chalice dungeons were thrown in at the last minute to offer some kind of replay value when they clearly weren't needed in the first place. I'm baffled by their inclusion as some trophies are linked to the completion of these optional missions. But since these are completely optional, they don't take away from the overall score.
There are also a few more minor gripes that I have with Bloodborne. The camera can often get in the way of the surrounding architecture at times. The framerate dips during some instances, even after several patches. Fortunately, these things don't happen all that often. And why can't I warp between lanterns? This doesn't make much sense as if you want to get to a new area, you have to warp to the hub zone and then warp to the area you want to go to. I feel like this would save a lot of load times if you are going back and forth for farming runs. Oh well.
Bloodborne is never impossibly hard. It does have a high learning curve for new players, but if you keep at it and if you are patient enough, you will discover just how rewarding this experience can be. This was my first foray into the Souls series and I am so looking forward to going back in to Bloodborne to try out new builds, new play styles, new weapons, and even greater challenge in New Game Plus mode. Bloodborne is now one of my all time favorite games ever made.
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Purple Phoenix Games (2266 KP) rated Beatdown: Streets of Justice in Tabletop Games
Nov 12, 2019
Beatdown: Streets of Justice is a cooperative, push-your-luck, fighting card game that pits you and your team of heroes against waves of thugs and a boss fight. As it is cooperative, the players win by beating the boss (typically in the third wave of fights), or lose by being all knocked out. Silly heroes.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player takes a player mat, chooses a hero to play, and takes the dice of matching color to use during the game. Shuffle all the different decks of cards and place them on the table within easy reach of all players. The Attacks deck will include the base attack cards plus all cards that match the players in the game (like Invicta’s attack cards if she is in the game). Place tiny clear cubes on your starting health, as well as the starting health for the thugs you will be fighting in Wave 1, and you are ready to play!
Beatdown: Streets of Justice (or just Beatdown from now on) is played over three waves of fights where the heroes will play cards and do their fighting and then the bad guys will take their turns to fight. Generally, play will go like this: on a player’s turn they will play a card from their hand or one blindly from the top of the Attack deck. This is the opening to their “combo.” The Attack cards will typically have a damage amount and a combo rating number. In order to play more cards to the combo, the player will need to roll their d10 and roll a number equal to or higher than their accumulated combo rating (the little numbers showing in the green arrows of cards played + the green arrow number on the hero card). A combo can continue as long as the player can roll higher than their combo rating, but a failed roll doesn’t necessarily mean c-c-c-combo breaker, but rather that the hero has left themselves open for attack by the thugs. I won’t go into any more detail on fighting, as the rules are a little complex and I will let you discover those for yourselves.
After the heroes have taken all their turns, if thugs are still on the battlefield, they will now take their fighting turns. Flip over an Enemy Attack card from the deck for each enemy and resolve it against the heroes. Each baddie will make their attacks and if heroes are still conscious another round of the wave will begin. New thugs do not enter play, as they only populate at the beginning of a Wave. The thugs are no joke, and the bosses are even rougher. Can you be defeated? Yes. I was defeated in my first game. Can you be revived? Yes. Between Waves the players can participate in a Shopping Phase where they can use trophies (the cards of enemies they have defeated) to purchase health back, revive a fallen hero, or purchase a revealed Loot card to help in future fights. Play continues in this fashion for three Waves until the heroes complete the Boss Wave (by defeating all enemies) or all the heroes are knocked out.
Components. I have some good news and bad news here. Good news first. The dice are great. The tiny clear cubes are… tiny and clear. And they are just fine. The cards are good quality, as are the cardboard mats and tokens. The card layout is good too. The bad news: the rulebook is a little confusing for the first couple read-throughs and the art style does nothing for me. I appreciate the way the rules are very informal and make several chuckle-worthy jokes, but I feel like it could flow different and more efficiently. Similarly, in an industry where art can really make a good game great, this one is lacking. It’s really a shame, because everything else about the game is really good quality. The iconography is… fine, but the character art in-game is an issue I have with this.
Beatdown is actually a really decent game once you are playing. The rulebook needs work, and the art needs an update, but those grievances aside, Beatdown is an enjoyable experience at the table. I usually play pretty conservatively in push-your-luck games, but I went all out with this one and was more often than not rewarded handsomely for it. If your group enjoys cooperative, push-your-luck, fighting, card games give this one a look. Just don’t pay attention to the character art. This all said Purple Phoenix Games gives this one a 6 / 12. Improve the rulebook and art and that rating improves.