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Ultimate Dinosaur Simulator
Games and Entertainment
App
Discover a long lost prehistoric world and rule over it as an all mighty Dinosaur! Travel back to a...

Ultimate Shark Simulator
Games and Entertainment
App
Dive into the deep blue sea and rule over the ocean as a real Shark! For the first time ever, choose...

Ultimate Fox Simulator
Games and Entertainment
App
Dash into a brand new adventure as a wild Fox! For the first time ever, choose from THREE PLAYABLE...

Luke (12 KP) rated Bloodborne in Video Games
Oct 2, 2017
Strategic, challenging, and rewarding combat (6 more)
Excellent orchestrated soundtrack
Great aesthetic and visual design
Cool boss designs
Old Hunters expansion adds extra challenge
30-40 hour campaign with loads of content
Lovecraftian horror at its finest
Bloodborne is an action RPG developed by From Software and directed by Hidetaka Miyazaki, creator of the Dark Souls series. Bloodborne takes elements from the Dark Souls games and mixes in elements of Gothic and Lovecraftian horror to make one truly unique experience exclusively for the Playstation 4.
You play as a Hunter and you have come to the city of Yharnam on the night of the Hunt where the lines between man and beast are blurred. Initially, your goal is quite simple: just go out and kill some beasts of all manner. Everything from werewolves to madmen to even other NPC Hunters. But as you progress through the game, you begin to unravel a conspiracy involving ancient gods from the cosmos coming down to incite this madness upon the townsfolk. Souls games aren't really known for their stories. Most of the game's backstory can often be found in item descriptions. However, Bloodborne differentiates itself by having one of the most fleshed out and intriguing plots of the entire Soulsborne series.
The presentation here is breathtaking. It evokes the style of olden Gothic horror tales from days long past. Towering spires line the horizon clearly inspired by Victorian and Gothic style architecture of Romania and this is reflected in the games level design. Blood spills out in a vibrant crimson color. Most of the game is completely silent save for the excellent sound design. The soundtrack only kicks in during boss fights and other key moments in the game making it even more special.
If you are familiar with any of the Dark Souls games, then you pretty much know what to expect from Bloodborne's combat. Bloodborne emphasizes speed and aggression with its combat system, but it is still quite strategic and very challenging. Don't go in thinking you can just rush through this in a weekend. This game takes patience and effort from the player to be rewarded. The weapon variety is significantly smaller than that of the Dark Souls games, but that's not necessarily a bad thing. Each weapon feels unique, and each one will cater to a specific play style. And since you can transform almost all the weapons in the game, they almost feel like two weapons in one. For example, a shortsword can be transformed into a greatsword and so on. Instead of giving you a shield, Bloodborne instead gives you a wide variety of firearms, from pistols and shotguns, to a flamesprayer and a cannon. You can use these guns on enemies to riposte and perform a visceral attack for massive damage, even on some of the bosses. Armor sets are all really cool, reflecting the games Gothic design. The good thing is that you don't need to worry about upgrading armor sets like in previous Souls games. And the boss designs here are great, some of the hardest and most challenging fights in any game. You have to learn and figure out the timings of their attacks in order to know when best to strike. And if you ever feel like you're getting stuck, you can always bring in a friend with the game's co-op system. The side characters are also great, some of them giving you optional quests that you can carry out if you choose to do so.
There are optional chalice dungeons that you can complete should you choose to do so. The good thing is that they aren't required to finish the game. The bad thing is that these aren't designed as well as the main game. These dungeons are randomly generated and it certainly feels that way as rooms are often copy pasted together to the point where you feel like you're going in circles. Enemy designs are also lazy as hell here, some of them being reused as bosses. It feels like these chalice dungeons were thrown in at the last minute to offer some kind of replay value when they clearly weren't needed in the first place. I'm baffled by their inclusion as some trophies are linked to the completion of these optional missions. But since these are completely optional, they don't take away from the overall score.
There are also a few more minor gripes that I have with Bloodborne. The camera can often get in the way of the surrounding architecture at times. The framerate dips during some instances, even after several patches. Fortunately, these things don't happen all that often. And why can't I warp between lanterns? This doesn't make much sense as if you want to get to a new area, you have to warp to the hub zone and then warp to the area you want to go to. I feel like this would save a lot of load times if you are going back and forth for farming runs. Oh well.
Bloodborne is never impossibly hard. It does have a high learning curve for new players, but if you keep at it and if you are patient enough, you will discover just how rewarding this experience can be. This was my first foray into the Souls series and I am so looking forward to going back in to Bloodborne to try out new builds, new play styles, new weapons, and even greater challenge in New Game Plus mode. Bloodborne is now one of my all time favorite games ever made.
You play as a Hunter and you have come to the city of Yharnam on the night of the Hunt where the lines between man and beast are blurred. Initially, your goal is quite simple: just go out and kill some beasts of all manner. Everything from werewolves to madmen to even other NPC Hunters. But as you progress through the game, you begin to unravel a conspiracy involving ancient gods from the cosmos coming down to incite this madness upon the townsfolk. Souls games aren't really known for their stories. Most of the game's backstory can often be found in item descriptions. However, Bloodborne differentiates itself by having one of the most fleshed out and intriguing plots of the entire Soulsborne series.
The presentation here is breathtaking. It evokes the style of olden Gothic horror tales from days long past. Towering spires line the horizon clearly inspired by Victorian and Gothic style architecture of Romania and this is reflected in the games level design. Blood spills out in a vibrant crimson color. Most of the game is completely silent save for the excellent sound design. The soundtrack only kicks in during boss fights and other key moments in the game making it even more special.
If you are familiar with any of the Dark Souls games, then you pretty much know what to expect from Bloodborne's combat. Bloodborne emphasizes speed and aggression with its combat system, but it is still quite strategic and very challenging. Don't go in thinking you can just rush through this in a weekend. This game takes patience and effort from the player to be rewarded. The weapon variety is significantly smaller than that of the Dark Souls games, but that's not necessarily a bad thing. Each weapon feels unique, and each one will cater to a specific play style. And since you can transform almost all the weapons in the game, they almost feel like two weapons in one. For example, a shortsword can be transformed into a greatsword and so on. Instead of giving you a shield, Bloodborne instead gives you a wide variety of firearms, from pistols and shotguns, to a flamesprayer and a cannon. You can use these guns on enemies to riposte and perform a visceral attack for massive damage, even on some of the bosses. Armor sets are all really cool, reflecting the games Gothic design. The good thing is that you don't need to worry about upgrading armor sets like in previous Souls games. And the boss designs here are great, some of the hardest and most challenging fights in any game. You have to learn and figure out the timings of their attacks in order to know when best to strike. And if you ever feel like you're getting stuck, you can always bring in a friend with the game's co-op system. The side characters are also great, some of them giving you optional quests that you can carry out if you choose to do so.
There are optional chalice dungeons that you can complete should you choose to do so. The good thing is that they aren't required to finish the game. The bad thing is that these aren't designed as well as the main game. These dungeons are randomly generated and it certainly feels that way as rooms are often copy pasted together to the point where you feel like you're going in circles. Enemy designs are also lazy as hell here, some of them being reused as bosses. It feels like these chalice dungeons were thrown in at the last minute to offer some kind of replay value when they clearly weren't needed in the first place. I'm baffled by their inclusion as some trophies are linked to the completion of these optional missions. But since these are completely optional, they don't take away from the overall score.
There are also a few more minor gripes that I have with Bloodborne. The camera can often get in the way of the surrounding architecture at times. The framerate dips during some instances, even after several patches. Fortunately, these things don't happen all that often. And why can't I warp between lanterns? This doesn't make much sense as if you want to get to a new area, you have to warp to the hub zone and then warp to the area you want to go to. I feel like this would save a lot of load times if you are going back and forth for farming runs. Oh well.
Bloodborne is never impossibly hard. It does have a high learning curve for new players, but if you keep at it and if you are patient enough, you will discover just how rewarding this experience can be. This was my first foray into the Souls series and I am so looking forward to going back in to Bloodborne to try out new builds, new play styles, new weapons, and even greater challenge in New Game Plus mode. Bloodborne is now one of my all time favorite games ever made.

Purple Phoenix Games (2266 KP) rated Beatdown: Streets of Justice in Tabletop Games
Nov 12, 2019
Ever wanted to be a street level thug? Or the hero that fights said thugs? I haven’t really. But! I did used to love playing the Street Fighter games growing up. Now, you cannot Hadouken in real life (right?) and take out E. Honda, but you CAN fight thugs in the street… if you really wanted. You know what? I’m just gonna stick to fighting via card play. Wanna help?
Beatdown: Streets of Justice is a cooperative, push-your-luck, fighting card game that pits you and your team of heroes against waves of thugs and a boss fight. As it is cooperative, the players win by beating the boss (typically in the third wave of fights), or lose by being all knocked out. Silly heroes.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player takes a player mat, chooses a hero to play, and takes the dice of matching color to use during the game. Shuffle all the different decks of cards and place them on the table within easy reach of all players. The Attacks deck will include the base attack cards plus all cards that match the players in the game (like Invicta’s attack cards if she is in the game). Place tiny clear cubes on your starting health, as well as the starting health for the thugs you will be fighting in Wave 1, and you are ready to play!
Beatdown: Streets of Justice (or just Beatdown from now on) is played over three waves of fights where the heroes will play cards and do their fighting and then the bad guys will take their turns to fight. Generally, play will go like this: on a player’s turn they will play a card from their hand or one blindly from the top of the Attack deck. This is the opening to their “combo.” The Attack cards will typically have a damage amount and a combo rating number. In order to play more cards to the combo, the player will need to roll their d10 and roll a number equal to or higher than their accumulated combo rating (the little numbers showing in the green arrows of cards played + the green arrow number on the hero card). A combo can continue as long as the player can roll higher than their combo rating, but a failed roll doesn’t necessarily mean c-c-c-combo breaker, but rather that the hero has left themselves open for attack by the thugs. I won’t go into any more detail on fighting, as the rules are a little complex and I will let you discover those for yourselves.
After the heroes have taken all their turns, if thugs are still on the battlefield, they will now take their fighting turns. Flip over an Enemy Attack card from the deck for each enemy and resolve it against the heroes. Each baddie will make their attacks and if heroes are still conscious another round of the wave will begin. New thugs do not enter play, as they only populate at the beginning of a Wave. The thugs are no joke, and the bosses are even rougher. Can you be defeated? Yes. I was defeated in my first game. Can you be revived? Yes. Between Waves the players can participate in a Shopping Phase where they can use trophies (the cards of enemies they have defeated) to purchase health back, revive a fallen hero, or purchase a revealed Loot card to help in future fights. Play continues in this fashion for three Waves until the heroes complete the Boss Wave (by defeating all enemies) or all the heroes are knocked out.
Components. I have some good news and bad news here. Good news first. The dice are great. The tiny clear cubes are… tiny and clear. And they are just fine. The cards are good quality, as are the cardboard mats and tokens. The card layout is good too. The bad news: the rulebook is a little confusing for the first couple read-throughs and the art style does nothing for me. I appreciate the way the rules are very informal and make several chuckle-worthy jokes, but I feel like it could flow different and more efficiently. Similarly, in an industry where art can really make a good game great, this one is lacking. It’s really a shame, because everything else about the game is really good quality. The iconography is… fine, but the character art in-game is an issue I have with this.
Beatdown is actually a really decent game once you are playing. The rulebook needs work, and the art needs an update, but those grievances aside, Beatdown is an enjoyable experience at the table. I usually play pretty conservatively in push-your-luck games, but I went all out with this one and was more often than not rewarded handsomely for it. If your group enjoys cooperative, push-your-luck, fighting, card games give this one a look. Just don’t pay attention to the character art. This all said Purple Phoenix Games gives this one a 6 / 12. Improve the rulebook and art and that rating improves.
Beatdown: Streets of Justice is a cooperative, push-your-luck, fighting card game that pits you and your team of heroes against waves of thugs and a boss fight. As it is cooperative, the players win by beating the boss (typically in the third wave of fights), or lose by being all knocked out. Silly heroes.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player takes a player mat, chooses a hero to play, and takes the dice of matching color to use during the game. Shuffle all the different decks of cards and place them on the table within easy reach of all players. The Attacks deck will include the base attack cards plus all cards that match the players in the game (like Invicta’s attack cards if she is in the game). Place tiny clear cubes on your starting health, as well as the starting health for the thugs you will be fighting in Wave 1, and you are ready to play!
Beatdown: Streets of Justice (or just Beatdown from now on) is played over three waves of fights where the heroes will play cards and do their fighting and then the bad guys will take their turns to fight. Generally, play will go like this: on a player’s turn they will play a card from their hand or one blindly from the top of the Attack deck. This is the opening to their “combo.” The Attack cards will typically have a damage amount and a combo rating number. In order to play more cards to the combo, the player will need to roll their d10 and roll a number equal to or higher than their accumulated combo rating (the little numbers showing in the green arrows of cards played + the green arrow number on the hero card). A combo can continue as long as the player can roll higher than their combo rating, but a failed roll doesn’t necessarily mean c-c-c-combo breaker, but rather that the hero has left themselves open for attack by the thugs. I won’t go into any more detail on fighting, as the rules are a little complex and I will let you discover those for yourselves.
After the heroes have taken all their turns, if thugs are still on the battlefield, they will now take their fighting turns. Flip over an Enemy Attack card from the deck for each enemy and resolve it against the heroes. Each baddie will make their attacks and if heroes are still conscious another round of the wave will begin. New thugs do not enter play, as they only populate at the beginning of a Wave. The thugs are no joke, and the bosses are even rougher. Can you be defeated? Yes. I was defeated in my first game. Can you be revived? Yes. Between Waves the players can participate in a Shopping Phase where they can use trophies (the cards of enemies they have defeated) to purchase health back, revive a fallen hero, or purchase a revealed Loot card to help in future fights. Play continues in this fashion for three Waves until the heroes complete the Boss Wave (by defeating all enemies) or all the heroes are knocked out.
Components. I have some good news and bad news here. Good news first. The dice are great. The tiny clear cubes are… tiny and clear. And they are just fine. The cards are good quality, as are the cardboard mats and tokens. The card layout is good too. The bad news: the rulebook is a little confusing for the first couple read-throughs and the art style does nothing for me. I appreciate the way the rules are very informal and make several chuckle-worthy jokes, but I feel like it could flow different and more efficiently. Similarly, in an industry where art can really make a good game great, this one is lacking. It’s really a shame, because everything else about the game is really good quality. The iconography is… fine, but the character art in-game is an issue I have with this.
Beatdown is actually a really decent game once you are playing. The rulebook needs work, and the art needs an update, but those grievances aside, Beatdown is an enjoyable experience at the table. I usually play pretty conservatively in push-your-luck games, but I went all out with this one and was more often than not rewarded handsomely for it. If your group enjoys cooperative, push-your-luck, fighting, card games give this one a look. Just don’t pay attention to the character art. This all said Purple Phoenix Games gives this one a 6 / 12. Improve the rulebook and art and that rating improves.

Whatchareadin (174 KP) rated Afterburn & Aftershock (Jax & Gia, #1-2) in Books
May 10, 2018
I read the Afterburn and Aftershock together. I'm a big fan of Sylvia Day and this quick read was not a disappointment.
Gianna Rossi and Jackson Rutledge have history. But after two years of hearing nothing from Jackson, Gianna is ready to move on. Back from Las Vegas, in New York, close to her family, she is looking for a job. She finds one that is just perfect for her. After being on the job for a while, she gets a big assignment. Working this assignment gets her back in touch with Jackson, Jax as she calls him.
Will they be able to pick up where they left off? Does Gianna want to pick up where they left off? Will they still have the passion for one another that they once did? And what will her family and her boss think about her being with this powerful man, who destroyed her life before?
Another juicy tale from Sylvia Day. These two stories are a part of <a href="http://www.cosmopolitan.com/cosmo-red-hot-reads">Cosmo's Red-Hot Reads</a> and they didn't disappoint. I enjoy a good steamy read. It helps me after I have read something I didn't enjoy or something that was challenging to unwind for the next thing.
The thing that really gets me about these types of books though is that they feature an extremely handsome and wealthy man and a woman they are smitten with at first sight. then he has her move in with him and has his security detail following her around all the time. When is the female millionaire going to fall in love with the guy who delivers her packages everyday or makes her espresso? Then she finds out he really is the rich one and owns the coffee shop and countless others all over the world. Or he's the president of the delivery company who likes working alongside his employees. Is there a book out there like that already? If so, please give me the title.
Gianna Rossi and Jackson Rutledge have history. But after two years of hearing nothing from Jackson, Gianna is ready to move on. Back from Las Vegas, in New York, close to her family, she is looking for a job. She finds one that is just perfect for her. After being on the job for a while, she gets a big assignment. Working this assignment gets her back in touch with Jackson, Jax as she calls him.
Will they be able to pick up where they left off? Does Gianna want to pick up where they left off? Will they still have the passion for one another that they once did? And what will her family and her boss think about her being with this powerful man, who destroyed her life before?
Another juicy tale from Sylvia Day. These two stories are a part of <a href="http://www.cosmopolitan.com/cosmo-red-hot-reads">Cosmo's Red-Hot Reads</a> and they didn't disappoint. I enjoy a good steamy read. It helps me after I have read something I didn't enjoy or something that was challenging to unwind for the next thing.
The thing that really gets me about these types of books though is that they feature an extremely handsome and wealthy man and a woman they are smitten with at first sight. then he has her move in with him and has his security detail following her around all the time. When is the female millionaire going to fall in love with the guy who delivers her packages everyday or makes her espresso? Then she finds out he really is the rich one and owns the coffee shop and countless others all over the world. Or he's the president of the delivery company who likes working alongside his employees. Is there a book out there like that already? If so, please give me the title.

Whatchareadin (174 KP) rated The House Girl in Books
May 10, 2018
Carolina Sparrow is a first year lawyer working in New York City. She is great at her job and her boss, Dan has told her that she is on track to become an excellent lawyer. Josephine Bell is a slave at the Bell Plantation in southern Virginia. It is the mid-1800's and she is ready to leave the slave life for something better. When a company contacts Lina's law firm to collect reparations for the slaves, Lina is given the task of finding a plaintiff who is a direct descendant of a slave. When Luann Bell's artwork comes into question at a local art exhibit, claiming the work could have been done by her house girl, Josephine, Lina uses this opening to find the plaintiff she may need. The book takes us back and forth between Lina and Josephine. Lina, trying to find a direct descendant of Josephine Bell and Josephine, trying to escape the Bell Plantation.
I'm torn between giving this book 3-4 stars. I was thoroughly intrigued by the subject matter, but didn't find myself running to read/listen to this book. I think part of this was due to the fact that for a few weeks, reading wasn't appealing to me and everything I picked up, I didn't find interesting enough to keep reading.
One really interesting aspect to this book was the racial divide. Lina, is a white girl from New York looking for descendants for a slave who escaped in 1852, shortly after the lady of the house passed away. This discovery takes Lina on a journey through Virginia that she never anticipated. She will uncover things that will turn history on end. This book has been on my TBR list for a while. I wasn't sure what to expect, but I was thoroughly surprised. I recommend this book for anyone who is interested in this subject matter or for a good book, with a deep historical message. I look forward to reading more books by Tara Conklin.
I'm torn between giving this book 3-4 stars. I was thoroughly intrigued by the subject matter, but didn't find myself running to read/listen to this book. I think part of this was due to the fact that for a few weeks, reading wasn't appealing to me and everything I picked up, I didn't find interesting enough to keep reading.
One really interesting aspect to this book was the racial divide. Lina, is a white girl from New York looking for descendants for a slave who escaped in 1852, shortly after the lady of the house passed away. This discovery takes Lina on a journey through Virginia that she never anticipated. She will uncover things that will turn history on end. This book has been on my TBR list for a while. I wasn't sure what to expect, but I was thoroughly surprised. I recommend this book for anyone who is interested in this subject matter or for a good book, with a deep historical message. I look forward to reading more books by Tara Conklin.

Rachel King (13 KP) rated Coyote Dreams (Walker Papers, #3) in Books
Feb 11, 2019
I never am sure how to evaluate the books in this series, because I understand so little of what is occurring. Joanne is the type of character who lives moment to moment, and still comes out smelling like roses. In the first book, this didn't feel like it would work for me, but now I'm quite used to it. The irony is that what used to surprise me so unexpectedly had quite ceased to have that sort of effect.
The plus side to all of this is that Joanne no longer seems to be fighting her shamanic role as much and is excepting who she is and what she can do. Even her boss seems to be adapting to the idea, which can be quite hilarious at times. The chemistry between them is as visible as lightning, but for some reason neither one wants to act on it, which is frustrating to no end for me.
I was really hopeful through most of the book that the new male element was as good as he seemed, because he was perfect for Joanne in so many ways. The way her life changed on a dime did not seem to phase him, and neither did her shamanic duties. It was like he had this secret knowledge that he knew exactly what she needed, and it was the hottie standing in his shoes. Alas, these things are always too good to be true.
I enjoyed the focus on sleep and dreaming that this book had, it was a more unpredictable element for Joanne to work with and it made her expand her limits and comfort zone. This also allowed her to venture into her boss's mental garden, which was both surprising and exciting and added a new layer to their evolving relationship.
I was not really satisfied with the ending, but the great thing about series is that this still has the potential to change. I look forward to the next book in the series, Walking Dead (The Walker Papers, Book 4).
The plus side to all of this is that Joanne no longer seems to be fighting her shamanic role as much and is excepting who she is and what she can do. Even her boss seems to be adapting to the idea, which can be quite hilarious at times. The chemistry between them is as visible as lightning, but for some reason neither one wants to act on it, which is frustrating to no end for me.
I was really hopeful through most of the book that the new male element was as good as he seemed, because he was perfect for Joanne in so many ways. The way her life changed on a dime did not seem to phase him, and neither did her shamanic duties. It was like he had this secret knowledge that he knew exactly what she needed, and it was the hottie standing in his shoes. Alas, these things are always too good to be true.
I enjoyed the focus on sleep and dreaming that this book had, it was a more unpredictable element for Joanne to work with and it made her expand her limits and comfort zone. This also allowed her to venture into her boss's mental garden, which was both surprising and exciting and added a new layer to their evolving relationship.
I was not really satisfied with the ending, but the great thing about series is that this still has the potential to change. I look forward to the next book in the series, Walking Dead (The Walker Papers, Book 4).

Alanna (227 KP) rated Kingdom Hearts III in Video Games
Feb 19, 2019 (Updated Feb 19, 2019)
Story (1 more)
Worlds feel bigger
Kingdom Hearts 2 was better imo (3 more)
The theme park mechanic is not very interesting
Too many/Too long cutscenes
No Final Fantasy characters
As someone who has played 3 of the previous games I was isanely excited to play this game. Unfortunately, I was quite disappointed. The game does not hold a candle to the second game.
One aspect that made the previous game great is that each enemy had timed reaction attacks that made each and every battle special. For example waiting for one if the organisation's weapon to drop so that you could use it. In this version it felt like a lot more button mashing or using the triangle reactions (which were given out too often) made this an easy game to finish. I only ever found one boss that needed more strategy.
I get that it's a game for all ages, new fans and old but I became annoyed at the cutscenes repeating the information from the last games when there is a theatre in the main menu telling you about the previous games. I found myself becoming impatient during the cutscenes wishing that they would hurry up with the new plot.
I feel like the voicing acting or the pacing of the scenes was slow and unnatural. I really disliked it this time around.
This is more of a personal issue but I was quite upset that they got rid of the final fantasy characters as well. I wouldn't have minded that they were not in any of the cutscenes but at least let them walk around their respective worlds
Otherwise, it is a visually stunning game and I have to applaud Square Enix for their Pirates of the Caribbean world which is my favourite.
If it's your first KH game then I would definitely recommend playing but I believe that KH 2 is better.
One aspect that made the previous game great is that each enemy had timed reaction attacks that made each and every battle special. For example waiting for one if the organisation's weapon to drop so that you could use it. In this version it felt like a lot more button mashing or using the triangle reactions (which were given out too often) made this an easy game to finish. I only ever found one boss that needed more strategy.
I get that it's a game for all ages, new fans and old but I became annoyed at the cutscenes repeating the information from the last games when there is a theatre in the main menu telling you about the previous games. I found myself becoming impatient during the cutscenes wishing that they would hurry up with the new plot.
I feel like the voicing acting or the pacing of the scenes was slow and unnatural. I really disliked it this time around.
This is more of a personal issue but I was quite upset that they got rid of the final fantasy characters as well. I wouldn't have minded that they were not in any of the cutscenes but at least let them walk around their respective worlds
Otherwise, it is a visually stunning game and I have to applaud Square Enix for their Pirates of the Caribbean world which is my favourite.
If it's your first KH game then I would definitely recommend playing but I believe that KH 2 is better.

Midge (525 KP) rated Death Comes to Call (A Tara Thorpe Mystery Book 3) in Books
Mar 2, 2019
A Fantastic Mystery/Thriller!
I'm a great fan of mysteries and thrillers so, when I saw “Death Comes To Call” featuring DC Tara Thorpe being launched, I knew I had to read it. This is actually the third book in the Tara Thorpe Mystery Series. Although I haven’t come across the other two novels in the series - “Murder on the Marshes” (Book 0ne) and “Death on the River” (Book Two) - I thought “Death Comes To Call” worked fine as a stand alone as there was enough back-story provided to understand some of the dynamics between the different characters. Reading this novel, however, and Clare Chase’s excellent writing, have inspired me to go and get myself copies of the first two books!
In the opening chapter, we are introduced to DC Tara Thorpe who is Cambridge Police’s youngest detective and isn't afraid to step on toes to get results.
When a promising local artist disappears, the victim’s brother begs Tara to take the case. It seems there’s no evidence of foul play… he simply disappeared without a trace.
Tara agrees to investigate however her unconventional approach to policing has upset some of her colleagues, including her former boss DC Patrick Wilkins, currently suspended, but who is prepared to do anything to bring her down. Luckily, she’s on good terms with DI Garstin Blake…
I loved that in “Death Comes To Call,” the sub-plots that explore the detectives’ personal lives run parallel with the murder investigation. Clare Chase writes with flair and an easy style. I thought the characterisation was very well done and I liked the gripping plot, as well as the wonderful depictions of the setting.
All in all, this was a story that held my attention well and I loved that things came together for a great finish and wrapped everything up very neatly.
[My thanks to NetGalley, Bookouture and the author for providing me with a free advanced copy of this novel.]
In the opening chapter, we are introduced to DC Tara Thorpe who is Cambridge Police’s youngest detective and isn't afraid to step on toes to get results.
When a promising local artist disappears, the victim’s brother begs Tara to take the case. It seems there’s no evidence of foul play… he simply disappeared without a trace.
Tara agrees to investigate however her unconventional approach to policing has upset some of her colleagues, including her former boss DC Patrick Wilkins, currently suspended, but who is prepared to do anything to bring her down. Luckily, she’s on good terms with DI Garstin Blake…
I loved that in “Death Comes To Call,” the sub-plots that explore the detectives’ personal lives run parallel with the murder investigation. Clare Chase writes with flair and an easy style. I thought the characterisation was very well done and I liked the gripping plot, as well as the wonderful depictions of the setting.
All in all, this was a story that held my attention well and I loved that things came together for a great finish and wrapped everything up very neatly.
[My thanks to NetGalley, Bookouture and the author for providing me with a free advanced copy of this novel.]