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Road Not Taken
Games
App
"It looks like a cute fairy tale, but this is a turn-based game that's thorny with challenge and...
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Super Laser: The Alien Fighter
Games and Entertainment
App
"A worthy addition to anyone's shoot'em-up collection, regardless of whether you're a new-comer or a...
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Hero Emblems
Games
App
Match Tiles, Beat' em Up, Adventure – Brand New Experience of Classical JRPG "Hero Emblems is...
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Debbiereadsbook (1303 KP) rated The Secret Brokers in Books
Apr 16, 2020
For the most, I did enjoy this. Couple of things let it down, for ME, and I'll enplain shortly.
Dallas is called up by an acqaintance, is best to describe him, to cash in on a favour owned. Someone needs protecting, and the acquaintance needs something from this someone to keep her safe. There follows a lot of double crossing, back stabbing and general underhandedness you would expect from an organised crime boss, and an organisation that walks under the radar of most things.
From what I can gather, this is actually a spin off from another series, The Nicci Beauvior series and Dallas plays a huge part in the 2nd and 3rd book in that series. Some reviewers of THIS have said you should read THOSE books to get the full picture of what Dallas went through, and how he came to where he is now.
Personally, I don't think it's really necessary. There is enough recapped and retold here, for you to get the picture, or for ME anyway, to get enough of the picture to fill in the gaps and for this story to flow.
I was a little concerned at first that this would be a bit too complicated for my addled brain (April 2020, you get my drift?) to cope with, but it's good. There is a good, intriguing plot to follow, but it's not ever so complex that you have to concentrate too hard on, you know? It's ENOUGH to make you think, to excerise the grey matter, and just enough to keep you engaged til the end.
What let it down for ME were two things.
Only Dallas has a say. I would like to have heard from Gwen, the someone who Dallas is called to keep safe. I get maybe some of the plotline would be given away, yes, but still I wanted to hear from her, and (job aside) what she thought of Dallas and what leads her to make the offer she does.
And Dallas himself was very . . standoffish? . .maybe not quite the right word, but I struggled to connect with Dallas, made more difficult because only his voice is heard. Had Gwen had a say, I could have coped better, or maybe connected earlier, with Dallas.
I LOVED Cleveland and Stokes, two of Dallas' operatives. Their banter has, I'm sure, far deeper roots and far further reaching branches, than is currently showing.
A very engaging 4 stars
**same worded review will appear elsewhere**
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Ben 10: Up to Speed – Omnitrix Runner Alien Heroes
Games and Entertainment
App
Use Ben 10's alien powers to run, jump and smash your way past enemies, obstacles and supervillains...
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Hungry Shark World
Games and Entertainment
App
The Sharks are back in the bigger and badder sequel to Hungry Shark Evolution! Control a shark in a...
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Nintendo Classic Mini Entertainment System
Tech Watch
Bring back memories and make brand new ones with Nintendo's ultimate retro gaming experience,...
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Endeavor (Voyagers #4)
Book
Jared: Challenging the status quo in Hollywood doesn’t make me the most popular director in...
Contemporary MMM Romance
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KalJ95 (25 KP) rated Final Fantasy VII Remake in Video Games
Jun 10, 2020 (Updated Jun 10, 2020)
The answer is a yes, but only just. I played FFVIIR as a brand new player, knowing nothing of the characters or story of what happens in Midgar, and began being completely enthralled. The opening is a chapter of fast edged combat and moral dilemmas of actions taken by our heroes. Its explosive, bursting with huge set pieces and cheesy dialogue. I loved every moment, and this was only the tutorial. The implications ride high throughout the whole experience when you see the environment change around you, and questions begin to arise from NPC’s, and yourself. Is their really any good guys amongst this world of soldiers, eco-terrorists and corrupt authority figures?
From then the game takes different directions, and things become problematic, specifically once you fade from the Avalanche crew.
Although the story still remains as engaging to a certain point, the experience takes a wayward nosedive. Side missions are introduced, and while you don't have to complete them, you feel the need to once characters start asking you to. This becomes a major issue because they are all so boring and stiff. The characters you talk to are all robotic, the dialogue seems overdramatised, and the reward itself just isn't worth it. The main aspect of buying a game for me is for immersion, and consistently I was being pulled from the experience because of lacklustre moments, and this is the same for most of the game. As I said, the opening to the story is a perfect way to begin your stay in Midgar, but once you drift away from the Avalanche crew, the story becomes stale. The game feels more like a twenty five hour experience rather than thirty five, and cutting certain sections would boost the story significantly. I understand wanting to add more and retain the great moments from the original, but sometimes cutting the fat can also be a good thing.
While moments in the original game could last around one hour, FFVIIR stretches it further to gain more insight into side characters and exploration. Don’t get wrong, it works in certain areas, for example Wall Market and Sector 7 as a whole are fantastic places to spend hours in, which I did. They burst with details that provide back story to their presence only thought about by the player. The slums are cramped, lifeless in colour, and shows the class divide within Midgar’s people.
However, in these moments they are only boosted further by the best feature of the game; Combat.
The combat is sublime, crunchy and weighty, and requires excellent skill the more you progress. Each of the protagonists has unique fighting styles, and customisation with materials gives you even more edge over your opponents. Fighting your standard monsters and creatures becomes a breeze once you know their weaknesses, but Boss fights are where the real challenge happens. Boss fights are the highlight of the entire game, especially the likes of a Giant House and the Final confrontation, and encapsulate the work and progression within the characters you play as. At first, I just wanted to play as Cloud, but knowing each characters skills, then switching between them to fight, and help other members of your party, becomes a juggling act thats so damn good. Speaking of which, our Heroes. At first, I thought I was dealing with generic anime characters who all boast the same attributes, and how wrong I was. Cloud is defensive, standoffish and blunt, who's primarily in the job for the money. Cloud is suffering, from what I can gather, with amnesia, and as the game’s questions begin to reveal the answers, he sets aside the hard edged exterior he carries with him, and opens up to warm to this band of wacky eco-terrorists. Even with this just being the first part of however many they are planning to release, Cloud is so interesting to me, a nut you want to crack and see what is inside, and his past becomes the focal point of the finale. He has become one of my favourite characters in a video game.
FFVIIR is a conundrum I only further want to figure out. Its both an incredible video game, but also bogged down with clear issues, which I personally feel either didn’t need to be in the game, or could of spent more time being fleshed out. Would I recommend it? Absolutely. Its a game I feel everyone should play, for gorgeous spectacle and mesmerising vision. I can’t wait for the second part.