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Mission impossible dead reckoning part one (2023)
Mission impossible dead reckoning part one (2023)
2023 | Action
9
8.5 (8 Ratings)
Movie Rating
What A Summer Blockbuster Movie Should Be
Boy, that Tom Cruise sure knows how to make a crowd-pleasing, summer blockbuster movie.

Fresh off his cinema-saving success with TOP GUN: MAVERICK, Cruise (and Director Christopher McQuarrie) comes back with another giant summer tentpole film - MISSION IMPOSSIBLE: DEAD RECKONING, PART ONE - and they hit it out of the park again.

The 7th film in the Mission Impossible franchise (which debuted, incredibly, 27 years ago), DEAD RECKONING, PART ONE reunites Ethan Hunt (Tom Cruise) with his band of hero/outlaws to stop yet another world-wide crisis. It’s familiar ground but it is the journey not the destination that makes these types of films work and the journey (which, to be honest, is just an excuse to jump from action set piece to action set piece) is a fun one filled with comfortable characters/actors both old and new.

Besides Cruise (who’s got the Ethan Hunt character down), DR1 is filled with Hunt’s “regular” crew, Luther (Vingh Rhames - the only other actor besides Cruise to be in every MI film), Benji (SImon Pegg - around since MI 3) and Ilsa Faust (Rebecca Ferguson - on board since film 5). These are all familiar, comfortable characters and when the band gets back together about 1/2 way through the film, it felt liking sinking into your couch after a long, hard (but good) day of work to watch your favorite comfort show.

McQuarrie, wisely, populates the rest of the film with new, but comfortably familiar, faces such as Haley Atwell (Agent Carter in the MCU), Shea Wigham (ironically, he played Atwell’s boss in the Agent Carter TV Series), Pom Klementieff as Paris (the name of the character Leonard Nimoy played in the TV Series). Klementieff is also a veteran of the MCU having played Mantis in the Guardians of the Galaxy films, Esai Morales (one of the bosses in NYPD BLUE) and Cary Elwes (the Princess Bride). All bring their “A” game to the adventure and all of them acquit themselves just fine.

Oh…and Henry Czerny reprises his role as Kittridge from the first Mission Impossible film - and it was good to see him, too as was Vanessa Kirby’s re-appearance as Hunt’s “frenemie”, The White Widow (in a role that is a bit more expanded).

But, of course, all of these actors/performances takes a back seat to the action sequences and McQuarrie and Cruise are at the top of their game here. The big action set pieces are a marvel to watch - very enjoyable, exciting, nerve-wracking and easy to follow with some sense of humor rolled in. Unlike another big action flick (that leaned more towards the over-the-top comic-book type action), this Mission Impossible film relies on tension to make these action scenes pop off the screen - and McQuarrie succeeds.

Since this film is labeled as “Part One” you would expect to this film to end on a cliff-hanger and McQuarrie/Cruise were smart about that, too. It is more of “the mission isn’t finished” than a cliff-hanger, which helps this film hold together on it’s own and not just “Part One of a two-parter”.

Very smart, indeed.

A fun romp at the cinema - head out to the biggest screen possible to immerse yourself into this mission, you’ll be glad you did.

Letter Grade: A

9 stars (out of 10) and you can take that to the Bank(ofMarquis)

A fun, escapist, action film that is satisfying (and not dumb), MISSION IMPOSSIBLE: DEAD
  
The Banshees of Inisherin (2022)
The Banshees of Inisherin (2022)
2022 | Comedy, Drama
8
8.7 (3 Ratings)
Movie Rating
Strong Acting aids Character Study
Back in 2008, Writer/Director Martin McDonagh scored an improbable hit with IN BRUGES, a tale of two hitmen “laying low” in…well…Bruges, Belgium while awaiting instructions from their boss. During this down time these two characters muse about the meanings of life and love in a wonderful, Oscar Nominated, character study.

15 years later, McDonagh does it again with THE BANSHEES OF INISHERIN.

Set in the 1920s in the fictional Island of Inisherin (off the coast of Ireland), BANSHEES reunites Writer/Director McDonagh with his two stars of the previous film - Brendan Gleeson (“Mad Eye” Mooney in the Harry Potter films) and Colin Farrell (unrecognizable as The Penguin in the recent BATMAN movie) - and the resultant character study is just as interesting and intriguing to watch in a setting just as interesting…and breath-takingly beautifully bleak.

McDonagh, more than likely, will be nominated (as he was with IN BRUGES) for his screenplay for this film - it IS Oscar worthy - but for me, he was better as the Director of this character study, pointing his camera with a keen eye and surety in what he wanted to show all the while letting the performers and the countryside tell the story.
Both lead performers (and the Supporting Actors) are perfectly cast. Farrell, as Padraic,is the protagonist - a simple man who just wants to be able to go to the pub everyday and have conversation with his best friend, Colm (Gleeson) who, one day, proclaims that he no longer wants to be friends with Padraic. Padraic, then spends the rest of the film trying to understand why this is so, what happened and what he can do to make amends.

Farrell will earn an Oscar nomination for his portrayal of the simple (but not simple-minded) Padraic who is having a hard time grappling with deeper issues seeping into his simple life. Farrell has really grown into a fine actor and he (at this point in time) has to be considered on of the FrontRunners for the Best Actor Oscar for his work in this film.
Just as good is Gleeson as Colm, the recalcitrant, stoic friend who stubbornly wants nothing to do with Padraic. In lesser hands, this character could have come off as “one-note” being, simply, an immovable object in the way of Padraic’s irresistible force, but in Gleeson’s skilled hands, Colm has layers and depth that seep out through the cracks of his stoney facade. I would not be surprised if Gleeson, too, is nominated for an Oscar (probably in the Supporting category).

These two are capably assisted by Kerry Condon (Stacey Ehrmantraut in BETTER CAUL SAUL) and Barry Keoghn (DUNKIRK) as Padraic’s sister and a friend of both Padraic and Colm (respectively). Both bring their “A” games to this film and truly show the meaning of the term “Supporting” in “Supporting Performance”.

Special mention needs to be made for the Cinematography of Ben Davis (GUARDIANS OF THE GALAXY) who brings beauty to the bleak, stark and harsh Irish countryside. This cinematography is, actually, another character of this piece and brings strong emotional support to the performances.

Not the fastest moving film you will ever see, THE BANSHEES OF INISHERIN is an interesting, intriguing - and beautifully shot - character study that will stay with you long after the film ends.

Letter Grade: A-

8 Stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Tiny Epic Western
Tiny Epic Western
2016 | American West, Bluff, Business / Industrial
It’s no secret that we at Purple Phoenix Games are fans of the Tiny Epic series. But one that had evaded our reviews until this point was Tiny Epic Western. Admittedly, this one has been sitting on my shelf of shame for quite some time, so I finally decided it was time to take it off the shelf and bring it to the table! After squaring up with TEW, how does it compare to the rest in the series? Is this the rootinest tootinest of the bunch, or should it be bucked off my shelf?

Disclaimer: I do not intend to rehash the entire rulebook in this review, as there are just too many details, but will instead provide a more general overview of the rules and gameplay. -L

Tiny Epic Western is a game of worker placement and set collection in which players are trying to amass the most end-game victory points. Played over a series of rounds, players will be placing their Posse (Meeples), collecting Influence and taking actions, dueling opponents (if necessary), playing a bit of poker, and buying buildings in an effort to become the most powerful boss in this wild west town. To setup for a game, place the Location Mats as described in the rules, dealing a Building Card where appropriate. Each player receives a Boss card, 3 Posse tokens (Meeples), and one of each of the Influence trackers (Money, Law, and Force), placed on the 1 space of their card. Shuffle the decks of Building Cards and Poker Cards separately, choose a starting player (who receives the Dealer token), place the Wanted card/Gunslinger dice in the center of the play area, and the game is ready to begin! Pictured below is the starting setup for a 3-player game.

The game is played over 6 total rounds, each of which is broken into 4 phases: Shuffle and Deal, Posse Placement, Resolution, and Buy. To start a round, the Dealer shuffles the deck of Poker cards, and then deals 1 card face-up to the 6 empty spaces between the Location Mats. One Poker card is dealt face-down to the Rival Space (under the Town Hall Location Mat), and 2 Poker cards are dealt face-down to each player. Players look at both of their cards and pick 1 to keep, discarding the other. The round then moves to phase 2: Posse Placement. Starting with the Dealer, players will take turns placing Posse tokens onto the placement spots on any of the Location mats. All placement spots grant unique benefits (collecting different Influence or performing Building card actions) that are performed either immediately or during later phases of the round. What happens if an opponent took a placement spot that you wanted? Then it’s time for an old-fashioned duel! The dueling players each roll a Gunslinger die, modify it if they so choose, and determine a winner. Players continue taking turns placing Posse tokens until all available Posse tokens have been placed.

When all Posse tokens have been placed, the round moves to phase 3: Resolution. The first step of this phase is to reveal Poker cards – all players reveal their cards, and the card in the Rival Space is also revealed. Moving clockwise from the Town Hall, each Location will be resolved by ‘playing’ three-card poker. Each Location has 2 Poker cards directly adjacent to it (placed between the Locations in phase 1), and those 2 cards plus the one in your hand will form your Poker hand. Any players with Posse tokens on the Location will compare their Poker hands to determine a winner. If you win the hand, you collect the Winner’s Pot (extra benefits) and are able to collect any delayed benefits from placement spots in the Posse Placement phase. Losing the hand earns you nothing *womp womp*. If you are the only Posse on a Location (with no opponents) you will compare your hand to that of the Rival. The Rival’s hand uses the cards adjacent to the Town Hall, plus the revealed card in the Rival Space. If you have a better hand, you win the benefits on your Location. If the Rival wins, though, you do not collect these benefits. All Locations are resolved in this fashion before the last phase of the round, Buy, begins.

To start this phase, all players will compare their three-card Poker hands using the 2 Poker cards adjacent to the Town Hall. The player with the best hand will act first in this phase, followed by the next best hand, and so on. The first player may now choose to buy a Building card from any Location on which they have a Posse token. Pay the requisite amount of Influence to purchase a Building, and add it to the Porch Slot on your color-corresponding Location Mat. The power granted by this Building card is now available for use in future rounds. Once all players have had the option to purchase a Building, the player with the best hand will advance one of the Industry Tokens at Town Hall. The placements of Industry Tokens will affect end-game scoring, so keep that in mind as the game progresses. When all steps of the Buy phase are performed, the round now ends. Players collect all their Posse tokens back to their boss cards, all Poker cards are collected and re-shuffled, new Building cards are dealt to Locations from which they were purchased this round, and the Dealer token is passed to the next clockwise player. If a player did not buy a Building at all during the round, they have gained the Third Posse Benefit for the coming round – granting them an additional Posse token to place during phase 2. Otherwise, all players will only ever have 2 Posse tokens to place.


After a total of 6 complete rounds, the game ends and points are tallied. Victory Points are earned from Building cards bought throughout the game. Building cards have a specified VP amount, and also have a collection of Industry Icons on them. Using the final placement of the Industry Tokens on the board, players will earn points for Industry Icon sets they have collected. And finally, whomever holds the Wanted card (won the last duel) gains an additional 2 VP. Points are all counted, and the player with the highest score is the winner.
That all probably sounds pretty complicated. But I do have to say that verbally explaining/teaching the game (and being able to use components for examples) is waaaaay easier than doing so through a text review. So please do not let the seemingly complex gameplay turn you off from this game. Once you get a basic understanding of the phases of each round, the game moves along pretty seamlessly. Honestly, the biggest learning curve for me to conquer was playing three-card poker. As someone who has never played any form of poker before, this was probably what had me most hesitant about learning TEW. After having played it now, three-card poker really isn’t too complicated, and there are some nice player reference cards to help you figure it out.

Aside from the poker element, this game really comes down to worker placement and strategy. Each Location card only has a finite number of placement spots, and the resources required to buy Buildings are not exactly in abundance. This affects your strategy, as you must decide which resources to collect at what times, as well as deciding whether you need to duel someone for a coveted resource. Another element to your strategy? You may only buy Building cards from Locations on which you have a Posse token. Maybe none of those placement spots really appeal to you this round, but you reaaaaally want that specific Building card. Are you willing to ‘burn’ a Posse token for the chance to buy it? Or is there a different Location that offers a useful resources and a desirable Building card? Also, keep in mind how your poker hand will come into play. Since poker cards are dealt to each Location at the start of a round, you are able to see what your hand will be for each Location. Maybe you have a pretty strong hand at the Bank Location, but at the Courthouse the cards end up being a bust. Are you willing to risk a placement in hopes that you have the best hand of the bunch? Because remember – if you don’t have the best hand at a Location, you get no resources/rewards! There are so many elements to a successful strategy with this game, and it really keeps all players engaged at all times. Be warned though – the variety of strategic options could be difficult for some AP-prone players.


Let me touch on components for a minute. As with all Tiny Epic games, the production quality of TEW is pretty stellar. The cards are nice and sturdy, and the iconography is clear. The Posse tokens are cute Meeples with cowboy hats, and they are nice and chunky. The only thing I don’t really like about this game are the Gunslinger dice. In theory, they are super cool, but in actual execution, they leave much to be desired. The numbers aren’t really clearly define, so they’re a bit tricky to read. Aside from that, a pretty high quality game here.
So all in all, how does Tiny Epic Western stand up in the series? It is definitely one of the heavier games of the bunch, and there is so much more going on than initially meets the eye. It feels daunting for the first few plays, but once you get the phases under your belt, it really flows pretty well. I can’t say that it is my favorite Tiny Epic game, as I just personally feel like there are too many elements going on at the same time. You’re strategizing your worker placement, but also need to consider buying Buildings for VP and to collect sets of Industry Icons and for their specific abilities, as well as figuring out your poker hand for 5 different Locations, and dealing with duels. Some people might really be into that amount of strategic forethought, but it feels a bit cumbersome to me. That being said, Purple Phoenix Games gives this three-card poker game a 3/6. The gameplay is decent, just not really my kind of game.
  
C
Covenant
4
4.0 (1 Ratings)
Book Rating
I was disappointed, to say the least. The synopsis of the story is interesting enough: fairly young married couple move to small town and buy a house with a history. That history is dark and twisted, centering upon a previous owner that moonlighted as a serial killer. When the husband dies in a freak accident, all suspicion falls upon the surviving wife... and then all Hell breaks loose.

Many of the books I've read lately have had a fairly substantial cast of characters. Covenant does not; in fact, I can count the amount of characters in this book on my fingers. Normally one might expect that to be a good thing, as it opens up the opportunity for extremely developed characters. Because this is a short work of fiction, that depth does not exist. The characters are flat and their pasts are, with the exception of the Padgett brothers, a bit too perfect. The Coopers have been together since they were twenty and twenty-one, and their marriage has been perfect bliss. They are joined by a run-of-the-mill detective, an aging medium, and Lindie Cooper's boss, Debra Moynihan. Considering that the Padgett brothers play an extremely small role, - one of them is only mentioned, - I can't help but feel a bit put off by the fact that they appear to be more complete than the main characters are.

As for the story's plot, I truly feel that Leverone could have done a lot more with it than he did. Covenant was a quick read, which worked to its disadvantage. Rather than rise to the climax like most books, Covenant jumped - and it did it in a manner that didn't quite make sense: freak accident, to mild haunting, to sudden inferno - literally. There were also too many inconsistencies, most notably in the latter portion of the book where most of the action takes place. Lindie manages to knock herself out in a manner that simply is not possible, for example. I won't delve further into the specifics there, because then I'd be crossing into spoiler territory.

In regards to the style of Leverone's writing, it definitely isn't to my taste. Much of it felt too clunky and there were far too many sentence fragments. That's not to say sentence fragments are a bad thing, because they aren't. There's a method to the way they are applied though, and leaving off pronouns entirely is not the way to do it. Some of the writing felt a bit too forced at times, and others it read a bit too much like an over cliched, badly written comedy.

<spoiler>My final complaint has to do with something that occurs at the end of the book, and I feel that it isn't a spoiler for me to bring it up so I'm going to. After everything is said and done, Lindie compares herself to Hester Prynne. While she is referring to how others see her, I find myself extremely vexed that this comparison was made - largely because Lindie is nothing like Hester Prynne. For anyone that hasn't read The Scarlet Letter, which is still on the curriculum for most high schools, Hester Prynne was an adulteress that became pregnant with another man's child while her husband was away. As a result, she was forced to where a red "A" upon her breast and was shunned by her community. Hester Prynne's suffering at small town gossip should not be trivialized by a character's poorly conceived notion of how others view her.</spoiler>

I found Covenant to be a quick and easy read, but it definitely didn't hit the spot for me, so to speak. I'd like to thank NetGalley and the publisher, DarkFuse, for providing me with an advanced copy in exchange for an honest, unbiased review.