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Phillip McSween (751 KP) rated Jumanji: Welcome to the Jungle (2017) in Movies

Feb 24, 2018 (Updated Feb 24, 2018)  
Jumanji: Welcome to the Jungle (2017)
Jumanji: Welcome to the Jungle (2017)
2017 | Action, Adventure, Comedy
Nice Reboot (0 more)
Jumanji: Welcome to the Jungle is a solid film-going experience, albeit a little cheesy at times. While its overdone ending keeps it just short of a being an action/adventure classic, I have to say I was impressed with how well they were able to take the source material of the original and truly make it something entirely new. In this newer version of the remake, four kids in detention get trapped inside a video game and have to play their way out. They are eached armed with a set of "lives" and, just like in a game, losing lives brings you closer to losing everything. They must rely on the skills of their avatars to traverse the dangerous jungle terrain.

Jumanji gives you conventional funny meaning it's not going to be one of those films where you spend half of it doubled over in laughter. When it comes to characteristics of a solid film, however, the film checks all the boxes. Solid, hilarious characters that make it easy to root for them. The Bethany/Jack Black role alone was enough to keep a smile on my face for the majority of the movie. He is the ringleader in a lot of the hilarious moments, but the other stars (Dwayne Johnson, Kevin Hart) provide plenty of comedy as well. While the comedy isn't side-splitting, I give it it's due respect for being consistent. A solid, flowing story gets the same recognition as it never lingers in one spot for too long. The action does a good job of connecting plot points while not being overbearing.

I thought that by the time I finally got around to writing this, I would be recommending Jumanji for a home viewing. However, due to some great box office success, it's still kicking in theaters. So....go see it if you haven't already! I give it a solid 90.
  
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Nick Beaty (70 KP) rated Joker (2019) in Movies

Nov 25, 2019 (Updated Nov 26, 2019)  
Joker (2019)
Joker (2019)
2019 | Crime, Drama
And the Oscar goes to...
First things first, you can not start a review of Joker without mentioning the lead performance from Joaquin Phoenix as Arthur Fleck. I would say he is probably an evens favourite to take home the best actor Oscar at next years ceremony.

As for the movie itself, Tod Phillips take on Joker almost feels like a tribute to early Martin Scorsese movies, with the most obvious being Taxi Driver & The King of Comedy, both starring Robert De Niro who also appears here. This is certainly not a bad thing as they are brilliant pieces of cinema, that will stand the test of time. As will Joker in my opinion for it's excellent cinematography & gritty authenticity, I think people will still be talking about this movie for many years to come.

There are a few very slight flaws that I could point out. The first being that because it is so Scorsese like, for me it loses the feeling of being set in Gotham city and just feels very much like we are in New York city. Secondly the Wayne's and Alfred are very much portrayed as the bad guys in this movie, in my opinion I felt myself siding with Arthur/Joker a little too much maybe, which makes you lose all sympathy for the reason Batman became the Dark Knight in the first place. Last but not least the very controversial choice of adding a Gary Glitter song at a pivotal point of the movie, is a strange choice to say the least.

Overall Joker is an exceptional character study of a very disturbed individual with many mental health issues, add to that a superb performance by Joaquin Phoenix and I think you have a movie that will only get better with time and become a genre classic. With the huge box office success, I just hope DC keep this grim, very true to life approach for their future Batman projects.
  
The Zig Zag Girl
The Zig Zag Girl
Elly Griffiths | 2015 | Crime, History & Politics, Mystery, Thriller
8
9.0 (2 Ratings)
Book Rating
Captivating mystery set in the 1950s
When DI Edgard Stephens sees the body of a girl, cut into three, it reminds him of a magic trick: the Zig Zag Girl. His friend, Max Mephisto, used to perform it. Max and Edgar served in the war together as part of a secret unit called the Magic Men. Max still performs, but when another person turns up dead, he reluctantly helps Edgar look into the deaths--especially since this one seems tied to magic as well. Both men feel like the murders may be linked to their war days, and if they're not careful, their whole unit could be in danger.

This was the twenty-sixth (and final!) book in my #atozchallenge! I challenged myself to read a book from my shelves that started with each letter of the alphabet.

"'The way the body was cut into three, each part put into a black box, it reminded me of a magic trick. One you used to do before the war.'"

I absolutely adore Elly Griffiths, but I don't read a lot of historical fiction, so I've always kept this series in my back pocket. When I needed a "Z" book for my challenge, this seemed like a perfect fit. No surprise, really, but this was an easy and interesting read. Griffiths is such a good writer, and this is written in what I've come to think of as Elly's style--a fun, enjoyable form, where she captures the essence of each of her characters so well.

The book is filled with magic and war stories. The mystery is quite captivating--it's a good case, which draws you into the story. And Edgar, Max, and their crew are very compelling. I enjoyed the themes of friendship and wartime, plus the surprising vulnerability that shone through in both Max and Edgar. I would certainly read the next book in the series. 4+ stars.
  
Sound (The Last Note #1)
Sound (The Last Note #1)
Maya Daniels | 2020 | Paranormal, Romance
8
9.0 (2 Ratings)
Book Rating
UPDATE - Sound has now been released by itself and extra added to it. NOW you get the full/part story of Melody. I say full because of the extra and also say part because her story is intertwined with her friends, and rightly so.

I loved the extra that Ms. Daniels added. It really helped to 'flesh out' the story and give some more insight into Melody and Étienne. I am loving grumpy Lucien and can't wait for his story! But then, Moël is so sweet, I want his too! Plus, I really need to find out what has happened to Melody's two friends. Oh, I'm so greedy 🤣

I am thrilled with the additions Maya Daniels has added to Melody's story and I will now impatiently wait for the other two. A gripping story that leaves you wanting more.


Sound is part of the Darkness Rising anthology and, as such, has only part of the story. This is a travesty, I tell you, because I need the rest of it right now! This is the bare bones of the story which leaves me wanting oh so much more.

Melody is in a bit of a pickle and Ethan 😉 is just the vampire to save her. Throw in two friends, two brothers, a wicked witch, and a fish-breathed cat, and you have all the components of this story.

This was a great read but I would definitely recommend you read Last Note first, just to get you up to date with what is going on in here. Fantastic as part of the box set but I really can't wait for the full novel to be released. Absolutely recommended by me.

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
  
King Series Bundle (King, #1-4)
King Series Bundle (King, #1-4)
6
6.0 (1 Ratings)
Book Rating
I read the first one back in December and was drawn into the story especially with how it just ended. Then I saw the four book box set for 99p and bought it straight away.

KING - 4 stars

WTF?! You can't just end it like that!

What a way to end it. Who's the kid? Where's Max?

I really need to read Tyrant now to see how it all plays out. I'm sure everything will work out in the end but something tells me it's going to be a bumpy ride.

TYRANT - 3.5 stars

I finished it a little before midnight and got all the answers I needed but I honestly didn't see a lot of it coming. I liked how the author put some serious thought into who was who and how it was going to link it all together in the end.

I still love Preppy!!

LAWLESS - 3 stars

I liked Bear so I was interested in what girl was going to turn his head and never did I think a little girl who he made a promise to ten years ago would be the one. I loved that scene! BUT what is with this series and ten year age gaps?

I have to also admit that by the end of this that I was beginning to lose interest in this series. It's being dragged out for too long. Just go and kill your arse of a dad already!

SOULLESS - DNF

I lost interest in this. I got fed up of the same stuff happening. People want him dead. People just seem to want everyone dead in this series and I didn't care anymore, hence me getting to chapter four and not wanting to carry on.

It might have been better if i'd read something in between each book to break them up somewhat.

I stand by what I keep saying about Preppy being my favourite and I might read his story when it's released but for the rest of them. Nope.
  
Die Hard: With a Vengeance (1995)
Die Hard: With a Vengeance (1995)
1995 | Action, Mystery
John McClane, permanently hungover and on suspension, is called back to work when a terrorist blows up a building and requests his presence for a few minor tasks.

I love McClane's banter in this one, he's really upped his game. Which is apt as Simon is fond of his games.

Some incredible stunt driving... I'm not sure how that taxi managed to sail out into traffic and survive, but it was impressive. Then they find another car to drive off the side of a bridge... that yet again survives?! It's a solid year for car manufacture.

I think the reason I liked this one the most for so long is that John and Zeus make a great double act. Zeus is logical and sarcastic while John is a little bit gung-ho and... well, also sarcastic.

Cue me yelling at the screen... Fill the 3 and pour it into the 5. Fill the 3 again and pour it into the 5. You'll have 1 left in the 3. Empty the 5 and pour the 1 from the 3 into it. Fill the 3 again and pour it into the 5... you now have 4.

My only dislike of this film is that you can't play vest roulette. It stays particularly white most of the way through. Oh sorry, and the terrible effects they use for the water in the tunnel, but I do love that Zeus manages to see McClane pop out of the access port in the spout of water.



I brought the blu-ray box set to replace my aging DVDs... and that is how I discovered there is an alternative ending to the film. I can't say I'm a fan of it. It takes McClane's character through the film, opens a window and throws it all out. It turns him into a rather cruel version of himself, and there would have been no coming back from that.
  
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Merissa (11950 KP) rated Clusterf*@k (Life Sucks #4) in Books

Aug 12, 2021 (Updated Jul 17, 2023)  
Clusterf*@k (Life Sucks #4)
Clusterf*@k (Life Sucks #4)
Elise Faber | 2021 | Contemporary, Romance
10
10.0 (1 Ratings)
Book Rating
CLUSTERF*@K is the fourth book in the Life Sucks series and is another winner from Elise Faber.

Misty is feeling lonesome and, maybe, just a tad jealous at seeing her brother and sister-in-law so happy. Although she has lots to be grateful for, a relationship isn't one of them. So when she reverses into Chance's car and he states his interest in front of everyone, Misty's world is about to turn upside-down.

You know, if you are lucky enough, you will happen along an author that just ticks every box. Elise Faber is one of those for me. I found Ms Faber through her Phoenix series, a superb paranormal romance set, but since then, every book I've read I have thoroughly enjoyed. I don't usually 'do' contemporary romance. MM Contemporary? Yep. Romantic Suspense? Absolutely. But for some reason, 'normal' contemporary romance doesn't seem to work UNLESS I'm reading a Faber book. There is something about her writing style, how the story is character-driven, that draws me in and certainly doesn't leave me wanting.

Misty and Chance have their disagreements, and yes, Chance messed up to begin with, but both of these are straight shooters. They don't play games, they don't act coy. What they want, they let you know about. This made their story worth reading. And not only that, but I now need to know the stories for Raven, Frankie, and Maggie! (Psst, Maggie is the next one!)

Full of humour, steam, family moments, and a warmth that seeped through my Kindle, Clusterf*@k was a fantastic read that I have no hesitation in recommending. Absolutely brilliant.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Aug 12, 2021
  
Tutankhamun
Tutankhamun
2021 | Abstract Strategy, Ancient
Tutankhamun (per dictionary.com, the pronunciation is as such: [ toot-ahng-kah-muhn ]) is regularly shortened and often referred to as “King Tut.” My real question is that if the first syllable is “toot,” why do we not call him King Toot? I have a 5 year old boy and a 2 year old girl at the time of this writing, so I can tell you EXACTLY why we don’t call him King Toot, but that’s for another discussion. Never having played the original version, will I enjoy this new version of the game by world-renowned designer Dr. Reiner Knizia?

In Tutankhamun, players take on the roles of Egyptian priests attempting to cleanse their souls by gifting the sarcophagus with relics found along the Nile River. The priest who can cleanse their soul quickest will be proclaimed the next High Priest and winner of the game!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, place the King Tut sarcophagus on the table somewhere inside the box bottom. From this starting place (or you could place these components last I suppose), begin the laborious job of creating the Nile from the trapezoidal Relic TIles. This part took me a good several minutes each game. Place out the Underworld Mat near the start of the Nile, and place upon it the two Guardian Statue standees. From there give every player a reference card, have them choose a player color, place their boats at the start of the Nile, and Canopic Jar scoring markers on the appropriate space along the box bottom score track. The game may now begin!
Tutankhamun is played in turns starting with the starting player and proceeding clockwise. The starting player will choose ANY Relic Tile to collect and move their boat to that location. Once collected, the player will check to make sure there are still matching Relics along the Nile. If so, then play continues to the next player. If the active player had collected the last Relic of that type still active in the game, then the Relic type is scored.

Each Relic Tile features art of a Relic, a God, or a Scarab Ring. Relics come in sets, and when the final Relic of its type is collected, scoring immediately follows. Whichever player possesses the most Relic Tiles of the one being scored will earn points (or rather, negative points, as the priests are trying to cleanse their souls down to the winning score of zero) equal to the number printed on the tile. That number stands for the score earned as well as the number of Relics of that type in the game. The player with the second most Relics of the scored type will score half the number printed on the tile. All others do not score.

God Tiles feature art of one of five ancient Egyptian Gods: Osiris, Isis, Ra, Thoth, and Horus. Each of these Gods provide the collecting player with special powers to be used during the turn, and are always positive for the player.

Finally, Scarab Ring tiles are special in that they feature no number upon them. There are 10 tiles in the game, and as soon as a player collects one they immediately score one point (or one negative point). These tiles are not thrown into the box bottom, as the other scoring tiles are once scored, but are kept with the players to be scored at the end of the game. The player holding the most Scarab Tiles scores five negative points.


Any tile along the Nile that has been passed by all players is deposited onto the Underworld Mat and not added to the box bottom with the King Tut sarcophagus. Tiles may still be collected from the Underworld by permission of the Gods being collected in-game. Whichever priest is able to dwindle down their points and cleanse their soul first will win the game and become the next High Priest of Egypt!
Components. I am more and more becoming a fan of everything 25th Century Games is putting out. This is certainly no exception. I have seen photos of the original versions of this game, entitled Tutankhamen (with an E at the end instead of a U) and this game was certainly begging for a renovation. All the components have updated art, more vibrant colors, and the game even includes luxurious (and completely unnecessary) components. These are the very cool, but very unnecessary King Tut sarcophagus, and the Guardian Statue standees that add nothing to the gameplay but definitely help set the mood and theme. That all said, this version looks amazing on the table and has nearly infinite setup configurations!

What I like most about the game is the fact that on a player’s turn they can literally move forward to ANYWHERE along the Nile to gather whatever Relic they wish. They can pass up a tile or twelve along the way to snatch exactly what they want. However, the quicker a player reaches the sarcophagus does not automatically make them the winner. No, they still need to reduce their soul spirit score to zero in order to win (or be closest by the time all players reach the final spot). Conversely, dilly-dallying along the River just picking up every available tile also will not guarantee a victory. Specializing in a select few items may be the ticket to a victory, or setting oneself to win a couple types and win runner-up on the remainder may be a great path to victory.

Unlike many other games with this lazy race mechanic, the player furthest back does NOT get to keep taking turns to catch up (I’m looking at you, Tokaido), but rather just means that player has many more options ahead of themselves than the other players have. This is very interesting to me, and definitely something worth exploring more. It makes for tough turns when players have to really crunch which options are best for them: take the tile right ahead of them, diversify vs bolster the collection, or hate block another player by taking what you know they need. Ahh, so beautiful are the choices given!

At the end of the day (and this review), Purple Phoenix Games gives this one an Obama-meme-where-he-is-drinking-a-beer-and-giving-a-thumbs-up 5 / 6. I would certainly not have purchased this game in its original form had I seen it in a game store. However, with the changes made to make it more pretty, I would have given it a chance. I am so very glad I have the opportunity to play this a lot, as I can see this getting to the table allllllll the time. It is right up my alley, and I place it high among other Knizia games. Long live King Toot!!
  
Talisman: Kingdom Hearts
Talisman: Kingdom Hearts
2019 | Adventure, Exploration, Fantasy, Fighting, Video Game Theme
I do not play video games much anymore. There was a time that I would spend most of my waking hours on my computer trying to LFG in Jeuno or the Valkurm Dunes as a DRG/THF to get those dang 10-20s. I completely understand if you have no idea what I am talking about, but if you did, hello from Limber on Ramuh! The last two sentences refer to my 3 and a half years playing Final Fantasy XI online. It was a glorious game and I made really great friends playing it. This version of Final Fantasy released within months of the very first Kingdom Hearts game. If you are also unfamiliar with the Kingdom Hearts IP, it is a mashup of Final Fantasy and Disney characters. That’s right, medieval style hack ‘n slash with magic fighting fantastical beasts meets Mickey Mouse. I don’t know why, but it worked and it still does. Obviously, combining two universes that I happen to love will automatically endear a high level of affinity from me, but is this implementation of an older board game going to satisfy my need for nostalgia or will it simply be a strange skin over a bad game?

In Talisman Kingdom Hearts (which I will now call simply Talisman for this review) players will be taking on roles of Kingdom Hearts characters to traverse the world with the ultimate goal of reaching the Door to Darkness and sealing it forever. The player who seals the Door ends the game, but it does not necessarily mean they will win this semi-cooperative-but-mostly-competitive roll-and-move game.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, follow the instructions in the rulebook. Each player will either be dealt a character at random or may choose from the 11 characters in the box. The gigantic board goes wherever it will fit on the table, and the decks of cards are to be shuffled and stacked nearby. The Object cards will be separated by type and placed face-up near the face-up pile of Keyblade cards. Players will adjust their Stat Dials to match the starting stats printed on their character card and the game is ready to begin!
Talisman is a game played over a series of many very quick turns. Each turn is comprised of two phases: Movement and Encounters. During the Movement phase within the Outer and Middle Regions the active player will roll 1d6 and decide to move clockwise or counter-clockwise that many spaces around the board. Once within the Inner Region players will move one space at a time and no longer need to roll. Once a player lands on a space they will have Encounters while stopping.

Encounters on a space may involve several cards in play. Spaces on the board will have written instructions or merely iconography to instruct players what to do on each space. If drawing an Adventure Card from the deck, the active player may come across enemies to fight, followers to recruit, or even items to help in their journeys.

Combat is pretty slick and easy in the game: the player has a base Strength or Magic stat on their dials to which is added the result of a die roll. Compare this to the enemy’s matching base stat plus their roll. The larger result wins the combat. The player takes the enemy card as a trophy when they win, and loses a Health value when they lose and the enemy typically stays on the board space until defeated.


Play continues in this way (with a few more surprises along the way that I will have you play to discover on your own) of taking turns moving and encountering spaces until one player seals the Door to Darkness. Players are then awarded VP for various numbers of cards, where they end up on the board, stat differentials, and other means. The player with the most VP wins the game!
Components. This is a large box and comes with several different types of components. The first is a monstrously-sized game board that takes up a lot of space. That’s not at all bad, but it is certainly a busy board. There is so much information and artwork on the board, and also may have tokens set upon it to be linked to cards on the table. With over 200 cards in the box along with player character cards, stat dials, and 11 plastic minis you get a lot in the box for your money. I would say that all of the components are of excellent quality and I have no qualms with any of them aside from the very large and very busy main board.

I have some good and bad news here. First the bad. This plays somewhat similarly to a game I happen to have very lukewarm feelings for: Jim Henson’s Labyrinth. In both games players are rolling a die and deciding which direction to travel in order to have an encounter on the space. Combat is decided primarily by stats and die rolls with only the Fate tokens in Talisman to assist with a re-roll of one die. Combine that with the frustration of needing to land exactly on a space on the board in order to progress to the next Region inward and players may be volleying themselves back and forth trying to roll just the right number to hop into the Middle or Inner Regions.

That all said, I still do enjoy this game. Yes, I like it because of the art and the theme. I have always said that I prefer my games to have great art and a great theme before I start to care about mechanics and other attributes. This is a case in point. I love the look of the game, the table presence, the Kingdom Hearts IP, and I typically do not gravitate toward roll-and-move games. But, there is enough in Talisman that it keeps me interested in playing more and more. I will eventually be able to play with all of the different characters to experience their own unique special abilities and select a character with whom I most relate. I think I will enjoy that journey.

I can also play this game with my wife pretty readily, and that is a huge positive for me. I know that in time my children will be able to play this game without much arm-twisting as well as we are a huge Disney household. The rules are relatively light, and the rulebook does a great job of breaking everything down. That said, Purple Phoenix Games gives this one a hybridized and limit broken 9 / 12. If you love the Kingdom Hearts IP, or the Talisman games, or even games to introduce to newer players, then you need to take a look at Talisman Kingdom Hearts. I am still discovering things in the game that I hadn’t noticed on previous plays and that keeps me coming back for more. You won’t feel the brain burn here but you will have a great time having Chip ‘n Dale, Dumbo, and Tinkerbell following you along your adventure.
  
Voltage
Voltage
2006 | Card Game
One thing that I truly love about the board gaming hobby is the ability to discover new games at nearly every turn. Just when I think I’ve seen it all, I come across a post on BGG or a social media game group that blows my mind. Either with unique gameplay, or sweet components, I’m always in awe at how many games are new to me every day. Enter Voltage. I came across this game at The Table when I visited Travis in Tennessee this summer. This game has apparently been around since 2006, but I never came across it until 2021. The box was unassuming on the shelf, but the gameplay seemed interesting. Added bonus: it’s a 2-player game that doesn’t take forever to play, which was perfect for a quick game night out. So I guess I am very late to the Voltage party, but as you can tell from my rating above, I think it’s a pretty stellar game. Keep reading to find out why!

Voltage is a competitive game for 2 players in which players are trying to be the first to earn 4 total points. To setup for the game, place the board between the two players. Take the double-sized Terminal blocks and place them on their corresponding spaces of the board. The starting orientation for the Terminal blocks should read + – – + horizontally across the board. Shuffle the deck of cards and deal 4 to each player. Each player selects a Score Marker and places it on the first space of their score track. Choose a starting player, and the game is ready to begin! Pictured below is the starting setup for a game.

Over a series of turns, players will be playing cards to their corresponding colored Terminals in an attempt to win the set. If the Terminal is set to a + then the player with the highest value will win the set. Alternately, if the Terminal is set to a – then the player with the lowest value will win the set. Cards are played to Terminals until a Terminal has a set of 5 total cards. The Terminal is then scored, the cards used are discarded, and the winning player earns a point. The game continues in this fashion until one player has earned 4 total points.

On your turn, you must perform one of these three actions: Play a card & draw a card, Play 2 cards, or Draw 2 cards. Simple enough, but the strategy is what makes this game. When playing cards to the different Terminals, there are a few placement rules to keep in mind. Of course, you may only play cards to the Terminal of the matching color. You are allowed to play cards on your side of the Terminal, or on your opponent’s side. Now to get to the actions themselves. If you choose to play a card and draw a card, you must do so in that order. If you choose to play 2 cards, you must play both cards on different colors – you cannot play both to the same Terminal. The last action, draw 2 cards, is self-explanatory.


The cards of the game are numbered from 1-3, and are of the 4 Terminal colors. There are 3 types of special cards: Bypass, Blown Fuse, and Transformer. A Bypass card allows you to move a card from your opponent’s side to your side of the Terminal, and a Blown Fuse allows you to remove a card from your opponent’s side completely from play. Both of these types of cards count toward the 5-card maximum of the Terminals, so use them wisely. A Transformer is identified by the card back – if the V logo is colored Yellow. When you draw a Transformer, you must then flip one of the Terminal blocks to its opposite side. Since the draw deck is always visible, you can see when a Transformer card is next, so that could help inform your strategy for your turn. The game continues in this fashion of alternating player turns until one player has earned 4 total points. They are declared the winner!
I have to say that the gameplay of Voltage really surprised me. I went into my first play expecting a light little game, and what I got was so much more. There really is a pretty decent strategic element to this game that caught me a little off guard at first. The gameplay itself seems simple – draw cards, play cards, win sets to earn points. But how you accomplish that is more challenging that it seems. The ability to play cards to your side or your opponent’s allows you to try to tip the scales in your favor. You can’t simply focus on your side alone, you need to keep tabs across the entire board to inform your next move. And then if your opponent draws a Transformer, they could just as easily reverse the polarity of that Terminal and now you’re on the wrong end! When playing 2 cards, they must be played to different colored Terminals, so how can you place your cards so they are most beneficial to you? Do you risk placing the big numbers right away in hopes of winning a + Terminal, or do you play lower-numbered cards in case that Terminal gets flipped? All things to consider throughout the game. Along with the strategy, one thing that I love about Voltage is that there really is no runaway winner each time – the direction of a set can literally change with one card, and neither player can really feel secure during the game. You have to anticipate your opponent’s moves while trying to complete sets that are currently favorable to you. That all being said, I guess there is a bit of a ‘take that’ element in the gameplay that might seem a little aggressive to some players, but that’s kind of just the nature of this head-to-head gameplay.


To touch on components, this game is pretty basic. The cards are nice quality, and the artwork is electrical and thematic. The board itself is nice and thick, and the spaces are all clearly marked. The Terminal blocks are probably my favorite components of this game. They are nice chunky plastic blocks, and the colors are bright neon colors – some of my favorites! For a game with such few components, the quality of them is appreciated.

After playing Voltage with Travis at The Table, I actually came home and found a copy for myself – that’s how much I liked it! I don’t think it’s my all-time favorite 2-player game yet, but it’s certainly working its way up the list…. If you’re in the market for a fast, yet strategic, 2-player game, I would highly recommend giving Voltage a try. The simplicity of the gameplay coupled with the vast strategic options makes for an engaging and entertaining game. Purple Phoenix Games gives this one an electrifying 9 / 12.