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The Road to Canterbury
The Road to Canterbury
2011 | Humor, Medieval, Religious
I am not a sinless man. In fact, it’s been years since I’ve been to confession, and at this point I’m afraid I would be there for hours just spilling the beans. I know many pious people, but alas, I am not one. However, I do appreciate those that attempt to live that holy life. It takes a lot of guts and a lot of hard work. I guess I’m a little slothy when it comes to that, personally. Anyway, I know of the Seven Deadly Sins, Cardinal Sins, Capital Vices, or whatever you’d like to call them. In fact, I really like the movie Seven – I think it’s great! That said, let’s find out just “what’s in the box?”

The Road To Canterbury is a game of medieval hand management and area influence. In it players are false pardoners stalking the road to the city of Canterbury as pilgrims make their way there from London. As their companies run across these pardoners, they are offered the chance to purchase pardons – salvation and forgiveness for their sins. However, these pardoners are also keen to help the pilgrims along the path of sin, thus making their faux pardons worth even more money! The pardoner who ends the game with the most money will win along The Road to Canterbury.

DISCLAIMER: We were provided a copy of the Impoverished Pilgrim Edition (2nd edition) game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, follow the rulebook, as there are many components to track. The main areas are the Circle of Sin mat that holds the Parson pawn, the decks area that hold the various decks of cards from which players will be drawing, and each player’s personal area where players will hide their earnings and hand of cards behind the privacy screen. Once all is setup somewhat correctly, it should look similar to the photo below. Warning: When I set this up and took the photo, I neglected to realize the red company and the map tiles were translated to the wrong spaces, so just switch those.
The Road to Canterbury is a game of rounds, and each round players will be taking similar steps: Play One Card, Redraw, Perform a Reckoning of Sin. Players will have access to three different types of cards that can be played during the Play One Card phase: Sin cards (five of which are dealt at setup), Pardon cards, and Relic cards. During this phase, the active player can play a Sin card to one of the active Pilgrims to tempt them towards committing that sin. The first time the player adds a Sin card to a Pilgrim, they place one of their corruption cubes on the matching sin on the Circle of Sin. Alternatively, they may play a powerful Relic card that offers adjustments to the rules, or has some interesting results. When a player feels that enough Sin cards of a specific type have been played on a Pilgrim, they may opt to play a matching Pardon card in order to gain precious coin to their pockets. Each Pardon card essentially pardons ALL the sins of that type on the Pilgrim, and the player then collects coins exponentially for a larger total of matching Sin cards on that Pilgrim. If the Parson is currently sitting on the matching sin, the pardoner receives extra coin for it being an especially egregious sin in the eyes of the church. Each time the Pilgrim is pardoned, the pardoner places one of their corruption cubes upon the Pilgrim.

After the active player has played their card, they must Redraw their hand back to five cards, choosing to draw from the Sin, Pardon, or Relic offerings. Some Sin cards may be drawn that are Death Approaches cards. When these surface, they are immediately attached to the Pilgrim whose color matches that of the drawn card’s border color. This essentially eats up a slot on the Pilgrim that could be used for a Sin card to be pardoned.

Once the player has redrawn cards to their hand they must next Perform a Reckoning of Sin. The active player assesses each active Pilgrim to see if they have seven or more cards attached to them. If so, that Pilgrim will perish from the “deadly” sins. Whichever player has placed the most number of corruption cubes upon the Pilgrim is considered present at time of death and will receive credit for the sending to the heavens. They move one of the cubes upon the Pilgrim to the first space on the map tile, earning bonus points and a Last Rites token. Last Rites may be performed immediately to take another turn, or may be held until the end of the game for a 3 VP bonus per token. The most interesting aspect of a Pilgrim dying is the fact that their card now becomes a permanent placeholder underneath their company’s colored banner. So the next Pilgrim to enter play for that company will need only six additional cards to kick the bucket, and so on.


Play continues in this fashion of players taking turns through their three phases. The game ends when all the spaces on the map tile are filled with cubes. Bonus points are counted, coins are added, and the player with the most money/highest score is the winner! The best temptress and pardoner this side of Yorkshire!
Components. I have no experience with the first edition of The Road to Canterbury, so unfortunately I cannot compare and contrast components. However, I have seen many photos and even checked out a review video or two. What I can say about components is that this edition has refreshed the look of nearly everything, and so much for the better. Instead of boring plain cards, there’s just a little more decoration. Not so much to be invasive or distracting, but very tasteful. The component quality throughout is quite stellar. There’s a lot of cardboard in this box, and it all looks and feels great. I do quite like the art style, even though it’s all medievall-y and too artsy for my normal preference. All in all a great quality box of game.

So like I said, I have no experience with this game prior to receiving it and playing through it now. It certainly doesn’t feel like a 10-year-old game, nor does it really feel like many of the Alf Seegert games I have played in the past. Neither of these points are bad at all, just some thoughts I had.

It should be obvious by my ratings graphic that I dig this game a lot. I have nothing like it in my collection, and I am super excited to really bring this out with different types of gamers to see how it fares (once the COVID is no longer an issue, of course). I see this being a hit with my family, who enjoys a lot of take that style games. I see this being a hit with my more thinky gamer friends, because there are just so many juicy choices to be had every turn. I can see this even being a hit with my more gateway friends, because it isn’t terribly heavy, has some humor in it, and I can see the prospect of sowing sin and killing off innocent Pilgrims being attractive to some of my more morbid friends.

For me, I love the ability to take every turn and make important decisions. I try to make every turn meaningful to my agenda, but tactical with what may be at my disposal at the time. When should I play this Relic? Why is named something ridiculous? Should I wait a while longer to pardon this sin, or should I pile on another and then pardon next turn? Ooh, but what if my opponent has the same Pardon card. Am I truly happy that this poor Wife of Bath is about to kick it? GAAHHHHH!

Now it’s no secret that I am a big fan of Dr. Seegert’s games, as I have previously reviewed Fantastiqa and Haven with very high ratings. So, I was not at all surprised that I would love this one as well. It offers so many great choices, looks great on the table, fills a unique void that was present in my collection, and can be played with various types of gamers, even though it is designed for two or three players total. Purple Phoenix Games gives this one an unapologetic 5 / 6. I don’t think it will break into my Top 10, but I certainly won’t rule it out quite yet. More plays with different types of gamers may change my mind on that statement, and I eagerly await my plateful of crow. So if you are like me in your gaming preferences, check out this version of The Road to Canterbury. Let me know how often you tend to grab Relics too, because I feel like I need to utilize them more, but it is so hard to pass up a Sin or Pardon. I Lust after them so very badly.
  
Paragon: Trials of the Chosen
Paragon: Trials of the Chosen
2021 | Card Game, Fantasy, Fighting
I am going to start off with complete honesty. I have been dreading writing this review. Not because I am afraid to give anything negative criticism or because a game has been too daunting for me, but rather, because I still do not feel that after all my plays of this game that I have an absolute understanding of each of its components. I hope you will continue reading as I explain what I mean.

Paragon: Trials of the Chosen (which I will lovingly refer to as Paragon from here on out) is a fantasy deck construction fighting card game where players will be outfitting their chosen avatars with awesome gear and abilities and sending them to battle against other players’ avatars. All players will know EXACTLY what is in their draw deck AND in what order because they have constructed it card by card and the deck will never be shuffled. Intrigued?

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, each player chooses two avatars with whom they will play. Avatars belong to one or two different Disciplines, which allows players to construct their deck with Discipline-specific cards to be used during the game. As part of setup, each player will choose 20 cards from the gigantic deck of Equipment and Ability cards with which they will form their deck for play. Per the rules, each player will then place their chosen avatars and ordered decks in front of themselves along with a blue 1d10, the green 1d10 (all set to 1 to begin), and pile of Hearts tokens. Players draw their starting hand of five cards and the battle can begin!
The green 1d10 notates the round number, and the blue 1d10 per player represents their current Energy. To bring cards into play a player will spend the printed amount of Energy and track this on their 1d10.

Each round is played over several phases. The game is designed to play to 10 rounds, but players may play past 10 while keeping the round tracker and Energy static for all rounds after 10. The first phase is the Start Phase, and acts as a maintenance phase where players will activate any “Start Phase” effects from played cards, ready all exhausted cards, increase all the d10s, and draw the top card from their deck. Should a player be unable to draw a card during this phase due to the draw deck being empty, they immediately lose the game.

The second phase is the beefy Main Phase. This is where all the action happens. During this phase, players will take turns playing cards until both players have passed. On a turn a player will have the choice of five actions: Play a Card, Trigger an Activated Effect, Declare an Attack, Channel Energy, and Pass. To Play a Card the active player will pay the cost (in Energy) printed on the card and bring it into play exhausted. Cards brought into play this way will be attached to one of the avatars and act as an equipment or new ability, as long as the card played matches the Discipline of the avatar to which it is attached.

To Trigger an Activated Effect, the player will need to satisfy any qualifying conditions of the activation, which are printed on the card. These abilities can vary wildly and add immense strategy to play.

Once a player believes they have enough firepower attached to their avatars they may instead Declare an Attack by announcing their target and exhausting the card that is attacking. It is here that Paragon strays from the norm. Instead of damage simply being dealt to the opponent, the player may engage in a volley of playing Instant cards from hand (and paying their Energy costs) to add to the card stack. This is important, as the stack is then resolved in reverse order of play. So the last card to be played on the stack will be resolved first. This can result in attacks being nullified or shielded before they even proc. Sneaky and wily players will certainly use this phase wisely to draw out cards from their opponents’ hands. Once the stack is built, it is resolved and damage is calculated.

Players may instead elect to Channel Energy by exhausting one of their avatars to add 1 Energy to their pool. This may be repeated as long as the other avatar is available to be exhausted.

Lastly, and most easily, when players have no other actions they can or wish to complete, they may Pass in order to close out the round of phases.


When both players have Passed, the End Phase begins, and acts as another maintenance cleanup phase to ready players for the next round. This includes resolving any “End Phase” effects and increasing the round d10 by 1. The game ends once a player’s two avatars have been defeated or a player is unable to draw a card from their draw deck. The winner then boasts mightily in the face of their competitor and spews taunts and rematch challenges.
Components. This one is simple. Paragon has a giant stack of cards, a few d10s, and some wooden Heart tokens. The tokens are double-sided with a 1 printed on one side and a 3 on the other. These are obviously to track HP loss, and are fine. The 3d10 in this version are entry-level, and I will probably bling it out with some d10s that are more themed. The cards. Okay, I will certainly be sleeving this game. I want to keep my copy in excellent condition for as long as I can. In the last photo here, I splayed out the avatars that are currently included, and all the other cards stacked are the equipment and abilities to be attached to the avatars. I have no problems with the components in Paragon (I just want to get more exciting d10s to use).

There really is an insane amount of choice and customization that can be had in constructing a deck for the chosen avatars, and that is precisely why I mention in the opening that I have yet to understand all the components: how will I ever be able to perfect a combination that speaks to me and works with my style when I have about a zillion options available? I know many gamers will salivate over the amount of deliberation and possibilities contained in the box, and after several plays, I find myself weighing options in my head throughout the day. When you think about a game throughout the day and how you will attempt to play it next time, I feel that is a sign of a truly great game for you.

This is certainly not for everyone, but it definitely is for me. I truly cannot wait to try out different combinations, strategies, and deck configurations each time I play. I can also see Paragon being ripe for multiple expansions, with new avatars representing new Disciplines, or adding in expansion material that is themed for different IPs or historical eras. Well, I guess it is time to pick up a part-time job to fund my Paragon expansions.

If you are like me and enjoy games that offer near-infinite possibilities and the true feeling of never playing the same game twice, then Paragon needs to be on your shelf. The rules are easily-digestible, games take 30 minutes once you are familiar with it, and there are a ton of unique cards included in this box. Purple Phoenix Games gives Paragon an excited 5 / 6. I really think that with more plays and tweaks to my copy (maybe an expansion or two thrown in) this could eek up to a 6 and earn a Golden Feather Award from me. It is smooth, exciting, and just oozing with customization that many gamers are going to absolutely love. Go find yourself a copy and get it to the table right away!
  
Mystic Vale
Mystic Vale
2016 | Card Game, Fantasy
The Land needs you, Druid! It is plagued, barren, in need of revitalization and only your Circle can cure it and bring vivacity back to our home. Earn as many VP crystal shards as you can to defeat the other Druids and re-beautify us!

DISCLAIMER: This review focuses on vanilla Mystic Vale. We have most of the expansions in our collections, and we may do reviews on them and how they change the experience. If we do, we will either update this review or link to the expansion reviews here. -T

Okay, so the last part of my intro doesn’t quite make thematic sense, but this is a competitive game. A really good competitive game where there really isn’t a ton of direct player interaction, so if you enjoy merely messing with your opponents’ plans and just seeming like an annoying bee sting, read on.

I will also get this out of the way early: this is my first Card Crafting Game and the first of its type (that I know of, anyway). The concept is explained in the next paragraph. There are now others, but this is the grand-daddy. I was skeptical at first and was late to hop on the bandwagon here, but when I did I was really blown away. You have your own deck of cards that is exactly the same as your opponents’ decks, with a different colored back. Throw those cards into the provided clear sleeves, set up the other decks from which you will be purchasing upgrade cards, and you are setup.

The game mechanics are familiar, where you are pushing your luck to flip over cards from your deck to create a hand of cards… or bust and do nothing. Using the symbols on these cards allows you purchase cards from the current offering grid. Once you have purchased your new card(s) you must put them in the sleeves along with your starting cards to improve those starting cards! How can we do this, you ask? THE CARDS ARE SEE-THROUGH PLASTIC CARDS. Some starting cards are completely blank, and so adding to them drastically increases their value. This is a twist on the old deck building mechanic where you are no longer adding cards to make your deck more plentiful, but you are improving the sleeved cards you already have.

The art on the cards you are purchasing from the offer are printed in a way where information is split into three areas – top, middle, and bottom. So, you may have a starting card that gives you one icon worth of purchasing power with art on the top section. You grab a card to add to that another purchasing icon, with art on the bottom section. Now the next time this card comes up in your hand it is worth two icons to spend on further cards. Simple, right? Well, there are several types of purchasing icons (stars, leaves, paws, etc), not just one general icon. Some cards will furnish you with the other icons that you can use to purchase Vale cards (see photo below). These are powerful cards that can provide VPs and other actions to propel you to victory.

There’s so much in this game, even with just the vanilla base cards, that I just cannot explain everything here. So I won’t. If you have questions, do let me know. Speaking of the base game, here’s what you get.

A box. The box is decent size and will accommodate an expansion. I believe it is supposed to handle more than one, but in my experience, I wasn’t able to fit a whole lot in there with the provided insert. So I made my own. The VP tokens are great. The plastic cards are really great, but they have a strange (or familiar if you have played games like Gloom) smell to them that takes a bit to get used to smelling. Also, the cards come with a protective cling-film layer that will eventually start peeling off. These are used to facilitate printing on the plastic, and can be kept on or taken off – your preference. I’ll tell you what though. The art on this game is absolutely stellar. I really haven’t seen much better on a game, so I definitely am keeping my protective film on mine. The sleeves are decent, but I have had a few blowouts from usage. The game comes with more sleeves than is necessary, so I am hoping I never run out.

This review is long enough, but I wanted the reader to know that I hold this game in VERY high regard. It is well entrenched in my Top 10 list, and I don’t see it moving downward any time soon. The expansions definitely add a ton of replayability to it, but even as is, Purple Phoenix Games gives this one a revivified 21 / 24.

https://purplephoenixgames.wordpress.com/2019/03/15/mystic-vale-review/
  
San Andreas (2015)
San Andreas (2015)
2015 | Action
As solid as the Rock
Who doesn’t love a good disaster movie? From Dante’s Peak to The Day After Tomorrow, there’s enough city-levelling action in the movie archives to terrify even the most urban of us.

The genre came to a head somewhat in 2009 with the overly cheesy 2012. Directed by Roland Emmerich, aka the disaster movie king, it was a huge box-office success but audiences were turned off by the idea of destroying the entire globe.

After a few years off, the genre returns with San Andreas. But can this earthquake-based blockbuster evoke memories of yesteryear’s disaster flicks?

Dwayne Johnson stars as Ray Gaines, a chief rescue officer with the LAFD and in typical The Rock style, manages to captivate the audience from beginning to end of this exceptionally cheesy yet surprisingly effective movie.

The beautiful Carla Gugino plays Ray’s estranged wife, Emma with Alexandra Daddario taking on the role of their daughter Blake. There’s even a small role for Kylie Minogue, though she is rather unnoticed here.

San Andreas follows the three central characters as they try to reunite with one another after a series of devastating earthquakes along the west coast of America, all of which are predicted by brilliant seismologist Lawrence – a wasted Paul Giamatti.

The film is visually stunning, but as with any in the genre, lacks a defined story with the characters being thrown from one amazing set piece to another. From the very beginning the audience is subjected to gargantuan action sequences including the much-marketed tsunami that acts as a placeholder for the film’s final act – it is absolutely mesmerising to watch.

Johnson proves time-and-time again that he is in the right business. Along with Schwarzenegger he is at his best in films where his brawn is needed the most and it’s certainly the case here. Surprisingly though, The Rock provides a rich emotional undertone due to a horrific past family incident.

Unfortunately, there is such a lack of originality in San Andreas’ story that it’s easy to signpost exactly what is going to happen before it actually does. The reason? Simply because it’s been done to death. Disaster flicks are very 90s with Dante’s Peak having a similar family unit and even in the noughties, The Day After Tomorrow featuring the well-worn reuniting with children plotline.

There are some clever touches however, parts of the film where you would expect generic clichés, it cleverly dangles a red herring and then moves the plot in a completely different direction.

It’s clear to see that disaster movies will always find their audience. Those not looking for a deep and meaningful story and a rollercoaster ride of special effects instead will find much to enjoy here.

Dwayne Johnson is superb in his role with the majority of the other characters falling by the wayside somewhat, and in the end, San Andreas proves to be a solid if not overly original experience.

It’s fair to say though, this film is more than worth the price of a cinema ticket.

https://moviemetropolis.net/2015/05/31/as-solid-as-the-rock-san-andreas-review/
  
Nintendo Switch
Nintendo Switch
Games Consoles > Games Consoles
One massive selling point (just about) outweighs the negatives
If I’m being frankly honest, I never would’ve bought a Switch had Legend of Zelda and Mario Kart been available on the PS4. Those games are the reason why I invested in this console and although the games themselves are fantastic, the console itself is a little hit and miss.

I’ll start with the positives: it looks good and especially in grey, it looks quite sleek and smart and fits in well with the rest of my tech. It’s easy to set up and very simple to use. The joy cons are small but functional and work well when used as a full controller. The main selling point for this console though is the ability to use as a portable as well as docked on a tv screen. This is by far the best feature - gone are the days of arguing over who gets to play their favourite game. Now me & my other half can both play on separate consoles in peace without having arguments over the tv. The switching between docked and handheld is pretty seamless too and very impressive.

However, now for the negatives: the console interface is almost a little too basic. No apps, just a very simplified menu and store. Considering all other consoles nowadays come with lots of downloadable apps, the Switch appears to be a little bare. The joy cons whilst handy, aren’t ideal for long term gameplay when separated. Trying to play multiplayer using the tiny controllers for longer than half an hour or so gives you a serious case of rsi (and I work on a laptop for a living). Charging the joy cons is also a bit of a pain as unless you invest in extra accessories (more on that in a sec), your basic way of charging is clipping them onto the console either when in use portably or docked. The way the console fits into the dock itself also feels a little wobbly and can easily be subjected to scratches - definitely invest in a screen protector!

My main issue with the Switch though is how ridiculously overpriced it and all of its games and accessories are, especially considering some of the negatives I’ve stated above. Despite the fact that the console has been out now for nearly 18 months, it doesn’t seem like you can get many bargains. I appreciate you get a 2 in 1 console, but it still doesn’t feel like you get much in the box. What with all of the added extras you probably need to buy, like charging docks, additional joy cons and controllers, screen protectors etc plus games, this can run to quite a high price. Maybe it’s just because it’s still a fairly new console, but it still seems more expensive than the other mainstream consoles and their accessories.

Don’t get me wrong, the Switch is a fun console and the portable aspects are really fantastic. I can’t wait to take it on my next long haul flight. I just can’t shake the feeling that I’ve overpaid and other than the portability and the Nintendo specific games, I’m not sure if it has any other selling points.
  
Show all 4 comments.
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Sarah (7798 KP) Aug 14, 2018

It frustrated me that they don't even give you that 1-2 Switch game as standard with every console for free, like they used to do with the Wii and Wii Sports. Or even if you could buy the games cheap second-hand like you can with other consoles.

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Andy K (10821 KP) Aug 16, 2018

Still haven’t picked up a Nintendo Switch? Walmart has a great exclusive deal starting on Sept. 5. For only $359, you'll receive a Nintendo Switch and digital download codes for two great multiplayer games – Mario Tennis Aces and 1-2-Switch – perfect for your family game night!

Legend (2015)
Legend (2015)
2015 | Drama, Thriller
Have you heard of Legend? Not the movie from the mid-eighties, but the story of Ronnie and Reggie Kray (Tom Hardy, playing both brothers). Don’t know who they are, that’s okay, neither did I. But if you are across the pond and are reading this, you probably do. They Kray brothers are twins, and perhaps the most notorious gangsters in London history. Think John Dillinger, or Al Capone, of the UK.

Legend is a story of Reggie and Ronnie Kray’s rise to power as the top gangsters of the East End of London, and beyond. However, it is told from the point of view of Reggie’s wife, Francis Kray (Emily Browning). Though, the movie starts with her meeting Reggie for the first time, and it is really a love story of how she fell in love with a gangster that would not change his ways. There is nothing solely remarkable about the plot of the movie, but it is definitely captivating. I went into the film not knowing much about the Krays, but glad that I didn’t as it might have marred my experience.

Hardy, however, is remarkable in his portrayal of the Kray brothers. Each brother having his own distinctive personality, and even distinctive looks despite being identical twin brothers. Ronnie, as Francis describes him, is a one man mob trying to take control of London. The only catch is that he is paranoid schizophrenic and has trouble in social situations. This leads to a high distrust of people, and some intriguing scenes during the course of the film, especially interacting with Francis and his brother. Reggie is the intelligent, methodical brother who has bigger goals and aspirations than his brother, but his loyalty to his family holds him back. He has a deep loyalty, and even in the height of conflict would not take his anger, or disappointment, out on Ronnie. This did not sit well with Francis, who desperately wanted Reggie to go straight, but still agreed to marry him, even against the wishes of her mother.

There is no rise without a fall, but I won’t give too much insight into that as it will help the movie win you over if you know less. But Hardy and Browning were backed by a wonderful supporting cast including the likes of David Thewlis, Christopher Eccleston, Taron Egerton, and Chazz Palminteri. Hardy himself brought some levity to the more serious scenes, though there were times where I was taken out of the movie as Ronnie Kray had a slight tendency to sound like Bane, Hardy’s previous role in the Dark Knight franchise.

If you enjoy British films such as Rock’n’Rolla, Lock, Stock and Two Smoking Barrels, or Trainspotting, you will definitely enjoy Legend. In fact, Legend is the first movie rated 18+ in the UK to break the box office record set by Trainspotting in 1996. That says a lot about the movie. Will I add it to my collection upon home release? The jury is still out on that, but it definitely was a great film and worth seeing.
  
Son of Frankenstein (1939)
Son of Frankenstein (1939)
1939 | Classics, Horror
Boris Karloff (3 more)
Bela Lugosi
Basil Rathbone
Lionel Atwill
Boris Karloff last time as Frankenstien. (0 more)
The Monster's Alive Once More
Son of Frankenstein- is a great continuation of the frankenstein franchise. Boris Karloff os back as the monster but this would be the last time he would play the monster in the universal monster universe. Its sad cause when you think of frankenstein, you think of Boris.

The plot: Baron Wolf von Frankenstein (Basil Rathbone) is determined to prove the legitimacy of his father's scientific work, thus rescuing the family name from disgrace. With the help of Ygor (Bela Lugosi), a grave robber, Wolf successfully reanimates the monster (Boris Karloff) his father originally brought back from the dead. But when several villagers are killed mysteriously, Wolf must find the culprit in order to vindicate his creation, or face the possibility that he may be responsible.

Universal's declining horror output was revitalized with the enormously successful Son of Frankenstein, in which the studio cast both stars.

After the ousting of the Laemmles from Universal and the British embargo on American horror films in 1936, Karloff and Lugosi found themselves in a career slump. For two years, horror films were out of favor at Universal Studios. On April 5, 1938, a nearly bankrupt theater in Los Angeles staged a desperate stunt by showing Frankenstein, Dracula and King Kong as a triple feature. The impressive box office results led to similarly successful revivals nationwide. Universal soon decided to make a big-budget Frankenstein sequel.

Son of Frankenstein marks changes in the Monster's character from Bride of Frankenstein. The Monster is duller and no longer speaks, explained by being injured by a lightning strike. The monster also wore a giant fur vest, not seen in the first two Frankenstein films, perhaps to add color to his appearance when the film was planned to be shot in color. He is fond of Ygor and obeys his orders. The Monster shows humanity in three scenes: first when he is disturbed by his image in a mirror, especially when compared to the Baron. Next, when he discovers Ygor's body, letting out a powerful scream, and later when he contemplates killing Peter but changes his mind. While the first two films were clearly set in the 1900s, this film appears to take place in the 1930s, judging by the appearance of a modern automobile.

Peter Lorre was originally cast as Baron Wolf von Frankenstein, but he had to leave the production when he became ill. Replacing Lorre was Basil Rathbone, who had scored a major triumph as Sir Guy of Gisbourne in The Adventures of Robin Hood, released the previous year.

According to the documentary Universal Horror (1998), the film was intended to be shot in color and some Technicolor test footage was filmed, but for artistic or budgetary reasons the plan was abandoned. No color test footage is known to survive, but a clip from a Kodachrome color home movie filmed at the studio and showing Boris Karloff in the green monster makeup, clowning around with makeup artist Jack Pierce, is included in the same documentary.

Its a excellent universal monster film.
  
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Andy K (10821 KP) rated Us (2019) in Movies

Sep 21, 2019  
Us (2019)
Us (2019)
2019 | Horror, Thriller
I wish I would've liked it more.
A married couple decide to take a vacation at a beach house. Their relaxation bliss is soon interrupted by four strangers who actually turn out to be evil counterparts or "doppelgangers" of the family who have come to torment them.

Each counterpart goes after their "normal" version in various ways including on the used power boat they had just purchased or having a conversation while sitting in their living room. Not known is why or who they are and what are their intentions. They family tried to take refuge at their neighbors home only to discover they met with their demise courtesy of their own set of demons hunting them.

The family eventually reunites and tried to escape, but are pursued. Several confrontations ensue at the beach where some carnage is executed by the demons and the family against each other.

Then the twist, kind of. A scene at the start of the film when the mother had a traumatic experience as a child getting separated from her family and finding her way into a hall of mirrors and seeing her other self as a child is explained. Truths you thought were truths end of being a lie or a different situation than you originally thought.

In trying to figure out a type for this film it is rather difficult. It is not particularly scary or gory. I suppose suspense/thriller would suit it best, but I'm not sure that is what writer/director Jordan Peele was going for. I liked the visuals, the acting, the musical score and some of the ideas, but not really the execution or the screenplay.

It had some jokes like the "Home Alone" reference and other scenes where the parents and children are together making fun of each other which were just not funny and took away from the tension.

My main problem with the script was the fact that the characters' actions were mostly not appropriate. No one seemed to be bothered by the fact that these other human/non humans existed and when family members, even children, begin performing heinous actions, they don't even seem to blink an eye. They also have to write in the scene where they try and call the police and they are unavailable.

I feel like there was a really great film in there somewhere, they just didn't get it quite right. The middle section dragged somewhat and the ending was interesting but didn't hold water the more you thought about it. I have no issue with a vague ending as long as it leaves you thinking and drawing your own conclusions; however, this film was vague not in a good way I think just due to a mediocre screenplay or maybe bad editing.

Peele certainly had his own big shoes t fill after getting a Best Picture nomination for his first film, Get Out. The box office and critical acclaim were paramount on that one.

Hopefully, he will rebound from this film and create something truly unique and interesting for his next effort. We certainly need more great horror writer/directors out there!

  
Santa Jaws (2018)
Santa Jaws (2018)
2018 | Action, Horror
9
9.0 (1 Ratings)
Movie Rating
It really shouldn't have been such a challenge for me to see this film. Nearly two years after its release I finally managed to see it... and spoiler alert for my conclusion... it was fintastic.

Cody makes a Christmas wish to be alone, little does he know that his Christmas present is going to make that wish come true in a very festive and gruesome way.

I very quickly want to get a negative out of the way first. There is very noticeable music playing throughout the film. Now, I'm one of those terrible people that doesn't notice music unless it's brilliantly placed or horrendous, and while this music isn't horrendous it does suffer from being way too familiar. You've got Christmas tunes which work fine but the film has the Home Alone theme/feel about it and I think most people can identify those songs when they pop up anywhere.

This film has a little Inception moment at the beginning and we get a representation of the comic the boys are writing. I'm honestly a little disappointed that we didn't get to see that as a whole film of its own when it brings us the amazing line "See you in jingle hell!" spoken with such heart.

Once we get down to our regular programming it's very easy to sink into the ideas at work, there's nothing over complicated and the characters are easy to place. You get the chance to make predictors/wishes early on for who you want to die, and I was not disappointed... at the same time though I was super angry about Santa Jaws' first kill, BAD SHARK!

The acting isn't bad overall, there are some bits that come across a little cheesy and forced when we keep getting Home Alone-esque pieces thrown in, but at the same time... it's a movie about a Christmas themed shark sooooooo.

I'm not entirely sure that the comic book shop was a necessary inclusion on the whole but I can't argue with the choices the owner made... kudos... I wouldn't have wanted those missed out of the final piece.

Shark movie logic abounds and characters make tremendous leaps in deductions that further the plot. My favourite being about the Christmassy nature of the shark. I don't know how the shark's powers and weaknesses came about it the storyline but, standing ovation to you, I loved it.


I ended up getting an imported shark DVD box set so I could see this, it was definitely worth the effort. (Not the stress of trying to play it, but that's another story.) I can only hope this one hits our screens on SyFy or the Horror Channel, I'm honestly surprised it hasn't already. Santa Jaws is an amusing romp in the creature feature genre, it's a great twist on the classics (shark or Christmas film, take your pick) and for the brave I'm sure you could make a drinking game out of Christmas puns and Home Alone references... though maybe not with anything too strong, you might not make it to the end.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/08/santa-jaws-movie-review.html
  
Jumanji: Welcome to the Jungle (2017)
Jumanji: Welcome to the Jungle (2017)
2017 | Action, Adventure, Comedy
Welcome back to Jumanji
How dare they make a sequel/remake/reboot of Jumanji? I mean that film was a classic. Admittedly a very average classic that doesn’t really live up to your childhood memory of it, but still. And, yeah, Zathura was a kind of remake given it was adapted from a book by the same writer and explored the same themes, but nobody watched that, so how dare they do a new Jumanji film? I mean it’s only 22 years since the original came out!

Do you find yourself agreeing with any of that little rant? If you do, then I have a few things to say. First, accept that for thousands of years similar tales have been retold to new generations to keep the spirit of a story alive. Second, why not actually wait to see what the new film has to offer before casting judgement as Jumanji: Welcome to the Jungle actually serves well as a sequel to the first film, whilst doing something new with the idea.

Starting in the mid-90s, and the board game is unearthed on a beach. Given to a teenage kid by his father, the kid isn’t impressed as ‘nobody plays board games these days’, and he gets back to playing on his console. Overnight, reacting to the changes in gaming culture the box works some magic, and the next day the game has morphed to a video game format, to entice a new generation. Jump forward to present day and a group of unlikely teenagers are cast together in detention when they happen upon the abandoned game console. Taking a break from their junk-room sorting, they fire up the game and find themselves pulled into the game -world, each taking on the avatar of the character template they chose on load up. Presented with a quest in true video-game fashion, they set off to find a way to escape, whilst learning something about themselves in the process.

By transitioning to a video-game setting, the story allows for a great deal of fun to be had poking at the contrivances and conventions of the format, especially for games of the era in which the game was inspired. The characters all have strengths and weaknesses, the spawning of lives by dropping from the sky is so reminiscent of many a side-scrolling platform shooter of yesteryear. Even the behaviour of the NPC – I mean support cast – is perfectly drawn upon the mannerisms that game characters act, being there to spout random exposition to move you on your quest. As for the quests – yep, they are pointlessly complicated, filled with traps and red herrings.

But such pokes at video game culture would be wasted if the casting was wrong, but in the four main stars they have cast the perfect personae for each archetype. The heroic, strong and smouldering hero, who is being played by a soft heated geek – The Rock of course. You want a ‘Lara Croft’ style action heroine, albeit played by a socially awkward teen girl – enter Karen Gillan. Weak sidekick who is only there to carry equipment, but being played by a high school jock who thinks he can do anything – Kevin Hart is your man. Round that off with a studious professor type, being played by a female – that kind of comic role works well for Jack Black. Each of the stars cast has a lot of fun playing with there archetypes, and the film does them all justice to allow them to each have their moments to shine. Gillan, in particular, does a great job at looking entirely awkward yet confident at the same time, and her nerdy seduction scene showcases a comic timing ability equal to her action talents showcased in the GotG films.

The action is thrilling, the humour well placed, and the direction solid enough to bring this video game movie to life. In fact, this is one of the best video game movies to date, even though it isn’t even adapted from a real video game. A few nods to the original Jumanji are present, but without awkwardly placed. The end result is a fun family adventure with some great action set pieces and a wry humour, much like the original was. Don’t let nostalgia for the original put you off exploring the world of Jumanji once more.