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Hiddensee: A Tale of the Once and Future Nutcracker
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From the author of the beloved #1 New York Times bestseller Wicked, the magical story of a toymaker,...
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Ivana A. | Diary of Difference (1171 KP) rated Stepsister in Books
Feb 3, 2020
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When you are little, you watch a lot of movies. For us girls, life is filled with princesses and happy ever afters. With castles and knights in shining armours. And it’s always that the beautiful girls get their princes. Only beautiful girls get to be happy.
In this book, we get to really see the reality of what I have said above. It is all true. Only beautiful girls get the happy ever after. <b><i>But beauty doesn’t always mean pretty.</b></i>
In a world of prejudice and bullying, Stepsister by Jennifer Donnelly shows people, especially girls, that it is okay to be different. It is okay to be brave and follow your dreams. It is okay to be wild and strong willed. The people that truly love you, will always be by your side.
Meet Isabelle – Cinderella’s ugly stepsister. The girl that cuts her toes to get into the glass slipper. For those who didn’t know, the original Cinderella story by the Grimm brothers indeed has a scene where both ugly stepsisters cut their heel and toes, just to fit in the slipper and marry the prince.
<b><i>‘’The little toe was the hardest. Which didn’t come as a surprise. It’s often the small things that hurt the most – a cold glance, a cutting word, laughter that stops when you enter the room.’’</b></i>
Isabelle has never really wanted to be evil, but jealousy and mum’s pressure have been doing their own thing. When she gets a second chance in life though, she goes for it. She must complete an impossible task to find her happy ever after. And while doing so, she will find her true self.
<b><i>‘’Most people will fight when there is some hope for winning, no matter how slim. They are called brave. Only a few will keep fighting when all hope is gone. They are called warriors. Isabelle was a warrior once, though she has forgotten it.’’</b></i>
Be prepared to feel all emotions, and cheer for Isabelle, when she is fighting against the world. Relive the magic of an amazing retelling and be ready for an unforgettable adventure. What Jennifer has done to bring the Grimm feeling into a powerful story is to be admired. I will admire and cherish this book forever.
I am not a fan of re-reading books, but this will definitely be one book I will always come back to.
<b><i>‘’Algebra comes from Arabic. From al-jabr, which means ‘’the reunion of broken parts’’. Al-Khwarizmi believed that what’s broken can be made whole again if you just apply the right equation.’’
”If only there was an equation that could do the same for people.”</b></i>
Thank you to the team at ReadersFirst, for sending me a paperback copy of this book, in exchange for my honest review.
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<img src="https://i1.wp.com/diaryofdifference.com/wp-content/uploads/2019/05/New-blog-banner-28.png?w=560&ssl=1"/>
When you are little, you watch a lot of movies. For us girls, life is filled with princesses and happy ever afters. With castles and knights in shining armours. And it’s always that the beautiful girls get their princes. Only beautiful girls get to be happy.
In this book, we get to really see the reality of what I have said above. It is all true. Only beautiful girls get the happy ever after. <b><i>But beauty doesn’t always mean pretty.</b></i>
In a world of prejudice and bullying, Stepsister by Jennifer Donnelly shows people, especially girls, that it is okay to be different. It is okay to be brave and follow your dreams. It is okay to be wild and strong willed. The people that truly love you, will always be by your side.
Meet Isabelle – Cinderella’s ugly stepsister. The girl that cuts her toes to get into the glass slipper. For those who didn’t know, the original Cinderella story by the Grimm brothers indeed has a scene where both ugly stepsisters cut their heel and toes, just to fit in the slipper and marry the prince.
<b><i>‘’The little toe was the hardest. Which didn’t come as a surprise. It’s often the small things that hurt the most – a cold glance, a cutting word, laughter that stops when you enter the room.’’</b></i>
Isabelle has never really wanted to be evil, but jealousy and mum’s pressure have been doing their own thing. When she gets a second chance in life though, she goes for it. She must complete an impossible task to find her happy ever after. And while doing so, she will find her true self.
<b><i>‘’Most people will fight when there is some hope for winning, no matter how slim. They are called brave. Only a few will keep fighting when all hope is gone. They are called warriors. Isabelle was a warrior once, though she has forgotten it.’’</b></i>
Be prepared to feel all emotions, and cheer for Isabelle, when she is fighting against the world. Relive the magic of an amazing retelling and be ready for an unforgettable adventure. What Jennifer has done to bring the Grimm feeling into a powerful story is to be admired. I will admire and cherish this book forever.
I am not a fan of re-reading books, but this will definitely be one book I will always come back to.
<b><i>‘’Algebra comes from Arabic. From al-jabr, which means ‘’the reunion of broken parts’’. Al-Khwarizmi believed that what’s broken can be made whole again if you just apply the right equation.’’
”If only there was an equation that could do the same for people.”</b></i>
Thank you to the team at ReadersFirst, for sending me a paperback copy of this book, in exchange for my honest review.
<a href="https://diaryofdifference.com/">Blog</a> | <a href="https://www.facebook.com/diaryofdifference/">Facebook</a> | <a href="https://twitter.com/DiaryDifference">Twitter</a> | <a href="https://www.instagram.com/diaryofdifference/">Instagram</a> | <a href="https://www.pinterest.co.uk/diaryofdifference/pins/">Pinterest</a>
Grimm's Hansel and Gretel ~ 3D Interactive Book
Games
App
Includes 12 JIGSAW PUZZLES and an amazing 3D STICKER BOOK for FREE! Following on from the hugely...
Merissa (13575 KP) rated The Complete Grimm Chronicles (The Grimm Chronicles Box Set) in Books
Apr 12, 2023
I honestly don't know where to start with this book as there are so many good points. I guess a good place to start with what you actually get with this book. This book contains all 12 episodes of the series, as well as the bonus "Lost diaries" of previous heroes and all of the collected Grimm's Fairy Tales so it makes for a very long and satisfying read.
The best way I can describe this set of books is to tell you to imagine Buffy the Vampire Slayer but instead of the Scoobies and her Watcher, imagine a great big, talking, sometimes visible, white Rabbit called Briar to his friends, otherwise known as Br'er Rabbit.
The wit is fast and sharp and on pretty much every page. There is also exhaustion, pain, temptation, and even time for the usual teenage angst. There are no plot holes and the story continues with a smooth flow, making your reading of it completely and thoroughly enjoyable. Be prepared though, if you're anything like me, you will cry! And not just once, either. Characters that you don't like to start with insidiously get under your skin until you do like them and then, of course, you worry about their well-being. (Yes, I know it's a book but it's written that well that you do care!!)
These fairy tales stay true to the originals by the Brothers Grimm, they have not been Disney-fied in any way. You could even say that they are 'grim' as they involve people being eaten, violence, and self-mutilation. These are all things that actually happened in these stories before they were 'softened' for today's children.
If you want a change from Disney, if you like a butt-kicking, fast-witted but altogether relatable Hero, if you want the warmth that the friendship of the Hero's helper or if you just want to read about fairy tales, then I can definitely recommend this set of Chronicles. Seriously, I can't recommend it highly enough. Absolutely brilliant.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Jun 08, 2015
The best way I can describe this set of books is to tell you to imagine Buffy the Vampire Slayer but instead of the Scoobies and her Watcher, imagine a great big, talking, sometimes visible, white Rabbit called Briar to his friends, otherwise known as Br'er Rabbit.
The wit is fast and sharp and on pretty much every page. There is also exhaustion, pain, temptation, and even time for the usual teenage angst. There are no plot holes and the story continues with a smooth flow, making your reading of it completely and thoroughly enjoyable. Be prepared though, if you're anything like me, you will cry! And not just once, either. Characters that you don't like to start with insidiously get under your skin until you do like them and then, of course, you worry about their well-being. (Yes, I know it's a book but it's written that well that you do care!!)
These fairy tales stay true to the originals by the Brothers Grimm, they have not been Disney-fied in any way. You could even say that they are 'grim' as they involve people being eaten, violence, and self-mutilation. These are all things that actually happened in these stories before they were 'softened' for today's children.
If you want a change from Disney, if you like a butt-kicking, fast-witted but altogether relatable Hero, if you want the warmth that the friendship of the Hero's helper or if you just want to read about fairy tales, then I can definitely recommend this set of Chronicles. Seriously, I can't recommend it highly enough. Absolutely brilliant.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Jun 08, 2015
Debbiereadsbook (1608 KP) rated Ravens and Ruin (Brodyr Alarch #5) in Books
Oct 8, 2025
Best one so far!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
This is book 5 in the Brodyr Alarch series. It's not necessary to read the previous books, nor the prequel, but I think it will give you a much better picture about these people and the world they live in.
Ewan is the youngest brother cursed, he serves as Harri's general. Crossing paths with Lowri, a healer of the old ways, sets off a chain of events that neither saw coming.
As I was reading this, I could see, really SEE the things Ms Sheppard writes about. Descriptions of people and places, that sort of thing. The skill has been great in other books I gave books 1-3 5 stars but slipped to 4 for book 4) but in THIS book?? The skill shines, bright and hot and throughout the whole book.
Ewan and Lowri are perfect for each other. Ewan can see Lowri's skill as a warrior as well as a healer. She is head strong and is not afraid to question Ewan.
Lowri can see what's beneath Ewan's outer prickly shell. She lets him have his brooding moments, and his time talking to the stones, but she stands beside him, quietly giving him her strength.
There is a line in the book I highlighted. I never highlight anything! It captures Ewan and Lowri's relationship perfectly.
The fire between them never burned high, but it never died.
I found this one a bit darker in places, but not sure why, I just felt, much like Ewan and Lowri felt, the land was off. Not a bad thing, at all! You know me, and my book brain, it needs to get feelings out when it can actually voice them, and it feels this was darker.
Still, totally clean. I will stand by what I said in each of the others, I'm loving that they are. It's not about that in these books. It's about two people, facing the things that are thrown at them, in each and every way, together.
And the things that are thrown at Ewan and Lowri are less physical things and more emotional and testing their faith in the old gods.
Branwen, who is Lowri's god and Arianrhod, who looks over all the brothers, are the gods here.
There is just one brother left, Gerallt. He was the brother who kept a swan wing instead of an arm when their curse was lifted. I've been waiting for his story for so long, and I will wait patiently (or maybe not so patiently!) for his story. I am keen to get into his mind about why he kept it.
As with all these books, they are loosely based around The Brothers Grimm tales, and given a Welsh twist. This one is The White Snake. I don't know that story, so I cannot say how true or how far apart these tales are, but Ms Sheppard absolutely NAILED the telling of this story!
Best one so far!
5 full and shiny stars
*same worded review will appear elsewhere
This is book 5 in the Brodyr Alarch series. It's not necessary to read the previous books, nor the prequel, but I think it will give you a much better picture about these people and the world they live in.
Ewan is the youngest brother cursed, he serves as Harri's general. Crossing paths with Lowri, a healer of the old ways, sets off a chain of events that neither saw coming.
As I was reading this, I could see, really SEE the things Ms Sheppard writes about. Descriptions of people and places, that sort of thing. The skill has been great in other books I gave books 1-3 5 stars but slipped to 4 for book 4) but in THIS book?? The skill shines, bright and hot and throughout the whole book.
Ewan and Lowri are perfect for each other. Ewan can see Lowri's skill as a warrior as well as a healer. She is head strong and is not afraid to question Ewan.
Lowri can see what's beneath Ewan's outer prickly shell. She lets him have his brooding moments, and his time talking to the stones, but she stands beside him, quietly giving him her strength.
There is a line in the book I highlighted. I never highlight anything! It captures Ewan and Lowri's relationship perfectly.
The fire between them never burned high, but it never died.
I found this one a bit darker in places, but not sure why, I just felt, much like Ewan and Lowri felt, the land was off. Not a bad thing, at all! You know me, and my book brain, it needs to get feelings out when it can actually voice them, and it feels this was darker.
Still, totally clean. I will stand by what I said in each of the others, I'm loving that they are. It's not about that in these books. It's about two people, facing the things that are thrown at them, in each and every way, together.
And the things that are thrown at Ewan and Lowri are less physical things and more emotional and testing their faith in the old gods.
Branwen, who is Lowri's god and Arianrhod, who looks over all the brothers, are the gods here.
There is just one brother left, Gerallt. He was the brother who kept a swan wing instead of an arm when their curse was lifted. I've been waiting for his story for so long, and I will wait patiently (or maybe not so patiently!) for his story. I am keen to get into his mind about why he kept it.
As with all these books, they are loosely based around The Brothers Grimm tales, and given a Welsh twist. This one is The White Snake. I don't know that story, so I cannot say how true or how far apart these tales are, but Ms Sheppard absolutely NAILED the telling of this story!
Best one so far!
5 full and shiny stars
*same worded review will appear elsewhere
Purple Phoenix Games (2266 KP) rated The Grimm Forest in Tabletop Games
Apr 9, 2021
I am so psyched to be reviewing another board game based on fairytale lore. The Brothers Grimm material is such an enchanting (eh? eh?) theme and games can be taken in so many wonderful directions. Though I have never actually read any of the Grimm’s Fairy Tales (I know, I know), I have seen most of the movies based on the stories. I also know that the source material happens to be way darker than what Disney puts out, so when I heard we would be receiving The Grimm Forest to review, and not having really researched it much beforehand, I had a feeling it would be darker fare. But how dark does it go? Let’s find out.
The Grimm Forest is a simultaneous action selection, set collection, take that game for four family members of the infamous Three Little Pigs. As fantasy contractors players are tasked with constructing three houses as sturdy and quickly as they can. However, these contractors will have competition for limited resources, as well as the occasional interference from scary creatures and buddies of opponents. Like the baseball movie says, “If you build it, you will win the contract to build more stuff.” Or something like that.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the Location boards on the table for the Fields, Forest, and Brickyard (for a three-player game, as below). The First Builder Bonus tokens are placed below the matching Locations as well as the resources that can be harvested. One of each Mega Resource (5 Straw, 4 Wood, 3 Brick) are placed on the matching Location at the beginning of each round. The Friend and Fable decks are shuffled and placed nearby, as are the House sections (Floors, Walls, Roofs – Rooves?), and the Monster minis. Each player chooses a color and collects the Player board, Pig mini, and Gather cards matching that color. The first player is given the Starting Player tome token and the game may now begin!
The Grimm Forest is played over a series of rounds with each pig having a multi-step turn. Initially, however, the pigs will be deciding from which Location they would like to harvest resources by laying the corresponding Gather card from their hand to the table face-down. Once all pigs have laid their card, the Gather cards are flipped and revealed simultaneously. If any pig had chosen to also play one Fable card it would have been revealed and possibly resolved prior to this step. Players will place their Pig mini on the Location board they chose and then harvesting of resources may begin, unless a player has a Fable card that resolves at this point in the turn. If a Pig is alone in a Location they receive all resources currently found there. If Pigs share a Location then the shared minis will share the resources equally, keeping any remaining resources on the Location for the next round. If any player used a Fable card that activates at the end of the Gather phase, it is resolved now.
After the Gather phase, the Pigs will be able to take actions. On their turn, in turn order, each Pig may choose to perform two of the following actions in any order they wish (actions may be repeated except for Friend Special Actions): Draw a Fable card, Gain 1 Resource, Build, Special Actions. Drawing a Fable card is self-explanatory and players will keep their Fable cards secret from the other players. They may choose to play one of these Fable cards during the choosing of Gather cards portion of the beginning phase of a turn. A Pig may instead wish to gain one resource of their choosing and add it to their collection. As mentioned earlier, a Pig may also use their active Friend card’s (which is earned by building a Wall section) Special Action once per turn, should they have collected one earlier.
The true hero of The Grimm Forest is the Build action as this is what propels players to victory. Pigs may Build any house type they wish, as long as that type is not currently under construction elsewhere on their board. Also note that houses must be built from the ground up so Floors must be present before Walls can be built and Walls need to be constructed in order to hold up a Roof. Pigs may build these sections of houses by discarding the appropriate number and type of resources they have gathered previously: two resources for a Floor, four resources for Walls, and six resources for a Roof. Once a Pig completes construction of the first house of a type they will grab the matching First Builder Bonus token and reap its rewards.
The game continues in this fashion until one player has built three houses of any type, or multiple players have completed their three houses by the end of the round. Those tied players then check for sturdiness to break their tie: brick houses are sturdier than wood, which are sturdier than straw. The winner is the player with the sturdiest collection of houses, and then all players are invited to share a plate of bacon in celebration of the win (not in the rules, but I added that for… flavor).
Components. This game is chocked full of killer components. I do not oftentimes compliment boxes and inserts, but when a game comes with GameTrayz already, you know that the publisher cared a ton about the game. Everything sets up and tears down so much nicer and quicker with a GameTrayz insert that I wish every game would come with them. Yeah, I know, $$$. Outside of the insert (or inside?) the other components in the game are simply stellar. Everything from the card backs resembling book covers, the incredible plastic house pieces, and amazing minis, just makes this one sing when on the table. The art is done by the incredible Mr. Cuddington, and they are quickly becoming some of my favorite board game artists.
Wait, there are monster minis? But I didn’t talk about that in my overview. Well, yes, that’s correct. These monsters come into play from certain Fable cards, and when they are played it instructs the player to introduce the appropriate monster mini on the playing area. This can be done with such dramatic flair that you truly get a sense of dread that little piggies may feel. If you have seen Stranger Things (not a sponsor) and remember the part when the Demogorgon mini hits the table, then you understand how I introduce my monster minis. These monsters wreak havoc on the players and sometimes deny them resources, and other chaos to mess with pigs.
Overall, I am so enamored with this game. It has nearly everything I love about games. It has amazing theme and art. That is always big with me. The components are super high quality, as all Druid City Games/Skybound Games usually are, and the game is so smooth once it is learned. All phases and turn components work together well, and there are plenty of choices each player makes every round. The game comes with advanced rules and components as well once all players are comfortable with the base game, and I love when games come with that added complexity and difficulty.
I have nothing bad to say about this game at all, which makes me sad, because I can usually find something to improve with every game I play. Okay wait, I just thought of one: I appreciate that the player colors include both orange and purple, but then the others are blue and green. I think the player colors could have come with some different choices as I feel blue, green, and purple are within similar color bands. Maybe pink and aqua would be better choices for my taste? I don’t know, and I am sure research was done to decide on the player colors, but like I said, I needed to find SOMETHING to complain about.
So it is certainly no surprise that I love this game and rated so highly. I doubt it will ever truly break into my Top 10, but I feel it ticks all of my boxes for a great game and a 6 from me. Purple Phoenix Games as a whole gives this one a porky 15 / 18. If you are looking for a great game that is admittedly lighter, but gives great gameplay throughout, features incredible art and components, and offers opportunities for role-play then you definitely need to grab a copy of The Grimm Forest. I will be recommending this to so many gamers in the future, and I will be pushing the floor of the age suggestion on the box once my son decides he wants to learn to read. I think I am going to go try out the Advanced rules now, and remember: don’t eat an apple that a scary person gave you at the door.
The Grimm Forest is a simultaneous action selection, set collection, take that game for four family members of the infamous Three Little Pigs. As fantasy contractors players are tasked with constructing three houses as sturdy and quickly as they can. However, these contractors will have competition for limited resources, as well as the occasional interference from scary creatures and buddies of opponents. Like the baseball movie says, “If you build it, you will win the contract to build more stuff.” Or something like that.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the Location boards on the table for the Fields, Forest, and Brickyard (for a three-player game, as below). The First Builder Bonus tokens are placed below the matching Locations as well as the resources that can be harvested. One of each Mega Resource (5 Straw, 4 Wood, 3 Brick) are placed on the matching Location at the beginning of each round. The Friend and Fable decks are shuffled and placed nearby, as are the House sections (Floors, Walls, Roofs – Rooves?), and the Monster minis. Each player chooses a color and collects the Player board, Pig mini, and Gather cards matching that color. The first player is given the Starting Player tome token and the game may now begin!
The Grimm Forest is played over a series of rounds with each pig having a multi-step turn. Initially, however, the pigs will be deciding from which Location they would like to harvest resources by laying the corresponding Gather card from their hand to the table face-down. Once all pigs have laid their card, the Gather cards are flipped and revealed simultaneously. If any pig had chosen to also play one Fable card it would have been revealed and possibly resolved prior to this step. Players will place their Pig mini on the Location board they chose and then harvesting of resources may begin, unless a player has a Fable card that resolves at this point in the turn. If a Pig is alone in a Location they receive all resources currently found there. If Pigs share a Location then the shared minis will share the resources equally, keeping any remaining resources on the Location for the next round. If any player used a Fable card that activates at the end of the Gather phase, it is resolved now.
After the Gather phase, the Pigs will be able to take actions. On their turn, in turn order, each Pig may choose to perform two of the following actions in any order they wish (actions may be repeated except for Friend Special Actions): Draw a Fable card, Gain 1 Resource, Build, Special Actions. Drawing a Fable card is self-explanatory and players will keep their Fable cards secret from the other players. They may choose to play one of these Fable cards during the choosing of Gather cards portion of the beginning phase of a turn. A Pig may instead wish to gain one resource of their choosing and add it to their collection. As mentioned earlier, a Pig may also use their active Friend card’s (which is earned by building a Wall section) Special Action once per turn, should they have collected one earlier.
The true hero of The Grimm Forest is the Build action as this is what propels players to victory. Pigs may Build any house type they wish, as long as that type is not currently under construction elsewhere on their board. Also note that houses must be built from the ground up so Floors must be present before Walls can be built and Walls need to be constructed in order to hold up a Roof. Pigs may build these sections of houses by discarding the appropriate number and type of resources they have gathered previously: two resources for a Floor, four resources for Walls, and six resources for a Roof. Once a Pig completes construction of the first house of a type they will grab the matching First Builder Bonus token and reap its rewards.
The game continues in this fashion until one player has built three houses of any type, or multiple players have completed their three houses by the end of the round. Those tied players then check for sturdiness to break their tie: brick houses are sturdier than wood, which are sturdier than straw. The winner is the player with the sturdiest collection of houses, and then all players are invited to share a plate of bacon in celebration of the win (not in the rules, but I added that for… flavor).
Components. This game is chocked full of killer components. I do not oftentimes compliment boxes and inserts, but when a game comes with GameTrayz already, you know that the publisher cared a ton about the game. Everything sets up and tears down so much nicer and quicker with a GameTrayz insert that I wish every game would come with them. Yeah, I know, $$$. Outside of the insert (or inside?) the other components in the game are simply stellar. Everything from the card backs resembling book covers, the incredible plastic house pieces, and amazing minis, just makes this one sing when on the table. The art is done by the incredible Mr. Cuddington, and they are quickly becoming some of my favorite board game artists.
Wait, there are monster minis? But I didn’t talk about that in my overview. Well, yes, that’s correct. These monsters come into play from certain Fable cards, and when they are played it instructs the player to introduce the appropriate monster mini on the playing area. This can be done with such dramatic flair that you truly get a sense of dread that little piggies may feel. If you have seen Stranger Things (not a sponsor) and remember the part when the Demogorgon mini hits the table, then you understand how I introduce my monster minis. These monsters wreak havoc on the players and sometimes deny them resources, and other chaos to mess with pigs.
Overall, I am so enamored with this game. It has nearly everything I love about games. It has amazing theme and art. That is always big with me. The components are super high quality, as all Druid City Games/Skybound Games usually are, and the game is so smooth once it is learned. All phases and turn components work together well, and there are plenty of choices each player makes every round. The game comes with advanced rules and components as well once all players are comfortable with the base game, and I love when games come with that added complexity and difficulty.
I have nothing bad to say about this game at all, which makes me sad, because I can usually find something to improve with every game I play. Okay wait, I just thought of one: I appreciate that the player colors include both orange and purple, but then the others are blue and green. I think the player colors could have come with some different choices as I feel blue, green, and purple are within similar color bands. Maybe pink and aqua would be better choices for my taste? I don’t know, and I am sure research was done to decide on the player colors, but like I said, I needed to find SOMETHING to complain about.
So it is certainly no surprise that I love this game and rated so highly. I doubt it will ever truly break into my Top 10, but I feel it ticks all of my boxes for a great game and a 6 from me. Purple Phoenix Games as a whole gives this one a porky 15 / 18. If you are looking for a great game that is admittedly lighter, but gives great gameplay throughout, features incredible art and components, and offers opportunities for role-play then you definitely need to grab a copy of The Grimm Forest. I will be recommending this to so many gamers in the future, and I will be pushing the floor of the age suggestion on the box once my son decides he wants to learn to read. I think I am going to go try out the Advanced rules now, and remember: don’t eat an apple that a scary person gave you at the door.
The Princess & the Frog
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--> Watch How A Magical Kiss Can Turn Anyone Into A Real Prince --> Fun interactions - Wholesome...
Green Riding Hood
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* "Free App of the Week" in 2017 * iPad App of the Year 2015 (Best of App Store, Russia) * Winner of...
Hazel (1853 KP) rated Alice Takes Back Wonderland in Books
Dec 14, 2018
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review </i>
When a book starts with “‘Do you know fairy tales are real’ asked the cat,” you know you are in for a magical ride. Nearly everyone knows the tale of the seven-year-old girl from nineteenth century London who falls down a rabbit hole and spends a day of madness in the magical world of Wonderland. In David D. Hammons version, however, Alice was a young girl from twenty-first century Missouri. On her return to the real world she was diagnosed with ADHD and Schizophrenia and forced to believe that the Cheshire Cat and the Mad Hatter were figments of her imagination. But ten years later a white rabbit appears and leads Alice back to the world where nothing makes sense.
All is not well in Wonderland. The Cheshire Cat is dead and the Ace of Spades is in charge. Barely anything is the way Alice remembers. Everything looks far too “normal” and similar to the world she comes from. Ace is determined to remove the wonder from Wonderland and create a place where madness is forbidden. Alice has a big fight on her hands as she tries to end this former playing card’s tyrannous reign and restore Wonderland back to its original insanity.
<i>Alice Takes Back Wonderland</i> is not purely a retelling of Lewis Carrols famous story. Although many of the well known and loved characters appear in this book, so do others from a variety of different fairytales: <i>Peter Pan, Pinocchio</i>, and various tales from the <i>Brothers Grimm</i>. As readers will discover, all is not exactly as it should be for these characters either. Despite them being contrasting, magical stories, Hammons has successfully merged them all together in an imaginative manner resulting in a humorous young adult novel.
Although mostly focused on the goings on in Wonderland and the other fictional locations, it is also a subtle metaphor to describe what Alice’s life had been like back in present day America. For a decade Alice was forced to take medication to help her understand the difference between reality and fantasy. It got rid of most of the nonsense thoughts she picked up during her first visit to Wonderland. In a way, that is what the Ace of Spades is doing to characters he believes are mad. He is taking the wonder out of them, just like the pills to the wonder out of Alice.
Lovers of fairytales will definitely love this book, especially those who grew up loving <i>Alice in Wonderland</i> and <i>Peter Pan</i>. In some ways it is a continuation of the original tale, yet in other ways it could be viewed as an alternative way the story could have gone. Primarily targeted at young adults, <i>Alice Takes Back Wonderland</i> is much darker than Carrols version and combines a mix of real life with fantasy. It also goes to show that no one is too old for fairytales!
When a book starts with “‘Do you know fairy tales are real’ asked the cat,” you know you are in for a magical ride. Nearly everyone knows the tale of the seven-year-old girl from nineteenth century London who falls down a rabbit hole and spends a day of madness in the magical world of Wonderland. In David D. Hammons version, however, Alice was a young girl from twenty-first century Missouri. On her return to the real world she was diagnosed with ADHD and Schizophrenia and forced to believe that the Cheshire Cat and the Mad Hatter were figments of her imagination. But ten years later a white rabbit appears and leads Alice back to the world where nothing makes sense.
All is not well in Wonderland. The Cheshire Cat is dead and the Ace of Spades is in charge. Barely anything is the way Alice remembers. Everything looks far too “normal” and similar to the world she comes from. Ace is determined to remove the wonder from Wonderland and create a place where madness is forbidden. Alice has a big fight on her hands as she tries to end this former playing card’s tyrannous reign and restore Wonderland back to its original insanity.
<i>Alice Takes Back Wonderland</i> is not purely a retelling of Lewis Carrols famous story. Although many of the well known and loved characters appear in this book, so do others from a variety of different fairytales: <i>Peter Pan, Pinocchio</i>, and various tales from the <i>Brothers Grimm</i>. As readers will discover, all is not exactly as it should be for these characters either. Despite them being contrasting, magical stories, Hammons has successfully merged them all together in an imaginative manner resulting in a humorous young adult novel.
Although mostly focused on the goings on in Wonderland and the other fictional locations, it is also a subtle metaphor to describe what Alice’s life had been like back in present day America. For a decade Alice was forced to take medication to help her understand the difference between reality and fantasy. It got rid of most of the nonsense thoughts she picked up during her first visit to Wonderland. In a way, that is what the Ace of Spades is doing to characters he believes are mad. He is taking the wonder out of them, just like the pills to the wonder out of Alice.
Lovers of fairytales will definitely love this book, especially those who grew up loving <i>Alice in Wonderland</i> and <i>Peter Pan</i>. In some ways it is a continuation of the original tale, yet in other ways it could be viewed as an alternative way the story could have gone. Primarily targeted at young adults, <i>Alice Takes Back Wonderland</i> is much darker than Carrols version and combines a mix of real life with fantasy. It also goes to show that no one is too old for fairytales!
Sophia (Bookwyrming Thoughts) (530 KP) rated Camelot Burning (Metal & Lace, #1) in Books
Jan 23, 2020
I don't know much about Arthurian Lore it's probably one of the only story I've never read in it's original form aside from the original Grimm Brothers' Fairy Tales (but those are horrifying, so I'm not even going to bother). I somehow doubt that Magic Tree House who made Morgan LeFay a harmless fly or Wizard101's Avalonian world even counts, except for maybe the latter being used as visual aid. :p
But personally that's sort of the thrill in reading a retelling without reading the original one: no judging or comparing it's a mostly complete blank slate.
Camelot Burning follows Vivienne, a lady-in-waiting and Merlin's Apprentice, who wants a way out of Camelot's way of life. She even has a plan hatched at least until Morgan Le Fay enters the picture and she has to stay to build a weapon that could ultimately save Camelot.
Merlin is actually a fun character am I weird to say that I found him drunk yet wise? It's not an easy combo since most drunk people act... well, not wise at all. While I'm not exactly warm and fuzzy with the other characters yet, Merlin is a winner.
There's a very interesting way with magic Rose introduces. Usually when it comes to magic, the price is something minor or huge, depending on whatever is asked very similar to karma (or fate or etc.). Here though... it's the ultimate price if you use magic too much: *cues ominous music* your soul. That's like selling your soul to the devil! Unless you're a creepy villain who wants to take over the world, that's not usually the ultimate price. Minor = minor payback. Major = major payback. No ifs buts or wait, what's after that? o_O
<img border="0" src="http://2.bp.blogspot.com/-dV7rlbVhpPk/UyjGVWubEkI/AAAAAAAACyA/ngeF1DAiEmk/s1600/tumblr_m5x9n1xf3D1rqfhi2o1_500.gif" height="143" width="200">
Behind the Blog Tidbit: Camelot Burning was one of those novels who got a neutral rating (rawly speaking). I would have rounded up to a 4.5 rather than a 4, but I chose not to for a few reasons:
~ Too predictable It could just be me, but I guessed that <spoiler>Vivienne was the coordinates to Avalon and Morgan Le Fay was acting innocent as a distraction.</spoiler>
~ Too much technicalities I felt like I was reading a foreign language, and that was not the words used in magic. It all felt really confusing.
~ It said The End.
<img border="0" src="http://1.bp.blogspot.com/-lsFMKEdcrBc/UyjG4_6Sj3I/AAAAAAAACyM/Q0tKlJ9xOLw/s1600/th.jpg" height="155" width="200">
That last bullet didn't play a major impact. It's just a minor peeve, especially when it's the first novel in the series.
I fully enjoyed reading Kathryn Rose's debut novel. Camelot Burning takes a refreshing and unique spin on Arthurian lore, or more accurately Arthurian + Fantasy + Steampunk.
-----------------
Advance Review Copy provided by Flux for review
Original Review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/05/arc-review-camelot-burning-by-kathryn-rose.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://4.bp.blogspot.com/-Gi5Rk5yLloA/UtliaUbdL3I/AAAAAAAACbE/J27z92_qrYU/s1600/Official+Banner.png" /></a>
But personally that's sort of the thrill in reading a retelling without reading the original one: no judging or comparing it's a mostly complete blank slate.
Camelot Burning follows Vivienne, a lady-in-waiting and Merlin's Apprentice, who wants a way out of Camelot's way of life. She even has a plan hatched at least until Morgan Le Fay enters the picture and she has to stay to build a weapon that could ultimately save Camelot.
Merlin is actually a fun character am I weird to say that I found him drunk yet wise? It's not an easy combo since most drunk people act... well, not wise at all. While I'm not exactly warm and fuzzy with the other characters yet, Merlin is a winner.
There's a very interesting way with magic Rose introduces. Usually when it comes to magic, the price is something minor or huge, depending on whatever is asked very similar to karma (or fate or etc.). Here though... it's the ultimate price if you use magic too much: *cues ominous music* your soul. That's like selling your soul to the devil! Unless you're a creepy villain who wants to take over the world, that's not usually the ultimate price. Minor = minor payback. Major = major payback. No ifs buts or wait, what's after that? o_O
<img border="0" src="http://2.bp.blogspot.com/-dV7rlbVhpPk/UyjGVWubEkI/AAAAAAAACyA/ngeF1DAiEmk/s1600/tumblr_m5x9n1xf3D1rqfhi2o1_500.gif" height="143" width="200">
Behind the Blog Tidbit: Camelot Burning was one of those novels who got a neutral rating (rawly speaking). I would have rounded up to a 4.5 rather than a 4, but I chose not to for a few reasons:
~ Too predictable It could just be me, but I guessed that <spoiler>Vivienne was the coordinates to Avalon and Morgan Le Fay was acting innocent as a distraction.</spoiler>
~ Too much technicalities I felt like I was reading a foreign language, and that was not the words used in magic. It all felt really confusing.
~ It said The End.
<img border="0" src="http://1.bp.blogspot.com/-lsFMKEdcrBc/UyjG4_6Sj3I/AAAAAAAACyM/Q0tKlJ9xOLw/s1600/th.jpg" height="155" width="200">
That last bullet didn't play a major impact. It's just a minor peeve, especially when it's the first novel in the series.
I fully enjoyed reading Kathryn Rose's debut novel. Camelot Burning takes a refreshing and unique spin on Arthurian lore, or more accurately Arthurian + Fantasy + Steampunk.
-----------------
Advance Review Copy provided by Flux for review
Original Review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/05/arc-review-camelot-burning-by-kathryn-rose.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://4.bp.blogspot.com/-Gi5Rk5yLloA/UtliaUbdL3I/AAAAAAAACbE/J27z92_qrYU/s1600/Official+Banner.png" /></a>





