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Debbiereadsbook (1788 KP) rated Unlikely Hero (AUDIO) in Books
May 14, 2018
excellent narration of a great book!
Independent reviewer for Divine Magazine, I was gifted the audio version of this book.
Brock never got over Eric leaving him, but he understood why Eric needed to go. When Eric calls, 9 years later, Brock drops everything and calls upon his considerable resources to find Eric's 3 year old daughter , who has been kidnapped. But having Eric and Josie under his roof, to keep them safe, has Brock thinking about all the things he missed out on.
I loved this!!
Brock loved Eric, never stopped so of course he's gonna help him find his daughter! I loved that, right from Eric turning up at his office, Brock is calling him baby. I don;'t usually, so it surprised me here that I did love it! I think it surprised Brock too, the first time he did it!
Brock makes no apologies for his wealth and power and he pulls no punches in using both to keep Eric and Josie safe, and in finding out who is doing this.
But we don't get Eric, at all. This is told entirely from Brock's POV in the third person. And I really REALLY needed to hear from Eric at key points along the way: when Josie is first discovered gone; when he walks into Brock's office and when he finds out just who is behind it all. This is the only reason I gave the book 4 stars, because Eric is not given a voice, and he needed one.
I loved the supporting cast, especially Max and Gordon. They have a tale to tell, not least because of what goes down here!
Jeff Gelder narrates. This is the first, as far as I can see, that I have listened to of his work and I was very impressed. His reading voice is deep and even, and his voices consistent and easily identifiable in multi person conversations. Loved his voice for Josie, who sounded just like a 3 year old should, with all the funny things they say. Gelder gets over all of Brock's emotions in all the right places.
I cannot fault the narration. Gelder is firmly on my to listen list!
4 stars for the book
5 stars for the narration.
4.5 (rounded down to 4) overall.
**same worded review will appear elsewhere**
Brock never got over Eric leaving him, but he understood why Eric needed to go. When Eric calls, 9 years later, Brock drops everything and calls upon his considerable resources to find Eric's 3 year old daughter , who has been kidnapped. But having Eric and Josie under his roof, to keep them safe, has Brock thinking about all the things he missed out on.
I loved this!!
Brock loved Eric, never stopped so of course he's gonna help him find his daughter! I loved that, right from Eric turning up at his office, Brock is calling him baby. I don;'t usually, so it surprised me here that I did love it! I think it surprised Brock too, the first time he did it!
Brock makes no apologies for his wealth and power and he pulls no punches in using both to keep Eric and Josie safe, and in finding out who is doing this.
But we don't get Eric, at all. This is told entirely from Brock's POV in the third person. And I really REALLY needed to hear from Eric at key points along the way: when Josie is first discovered gone; when he walks into Brock's office and when he finds out just who is behind it all. This is the only reason I gave the book 4 stars, because Eric is not given a voice, and he needed one.
I loved the supporting cast, especially Max and Gordon. They have a tale to tell, not least because of what goes down here!
Jeff Gelder narrates. This is the first, as far as I can see, that I have listened to of his work and I was very impressed. His reading voice is deep and even, and his voices consistent and easily identifiable in multi person conversations. Loved his voice for Josie, who sounded just like a 3 year old should, with all the funny things they say. Gelder gets over all of Brock's emotions in all the right places.
I cannot fault the narration. Gelder is firmly on my to listen list!
4 stars for the book
5 stars for the narration.
4.5 (rounded down to 4) overall.
**same worded review will appear elsewhere**
Acanthea Grimscythe (300 KP) rated Green Darkness in Books
May 16, 2018
Having picked <i>Green Darkness</i> up from the local library bookstore sale for only a quarter, I truly had no idea what I was getting myself into. Historical fiction, in any form, is not a genre that I've spent much time with, and coupling that with paranormal romance? Well, we can safely say that I was in for a ride.
<i>Green Darkness</i> shares the harrowing tale of forbidden love in mid-1500s England between an unfortunate peasant girl and a Benedictine monk, betwixt the reigns of King Edward VI, Queen Mary I, and Queen Elizabeth - a time when Catholicism and Protestantism (depending on the ruler) were met with persecution. It doesn't begin in that era, however; rather, the story starts in the 1960s, when Celia and her newly wedded husband, Richard Marsdon, arrive at his family's ancestral estate in Sussex. A baffling illness befalls the Marsdons, leaving the unorthodox physician, Doctor Akananda, to unravel the mysterious past that haunts the pair from hundreds of years before.
The twisting tale that unravels of that love affair is only a small part of what I enjoyed about this book, as romance is not typically my cup of tea. What truly enticed me was [a:Anya Seton|18930|Anya Seton|https://d.gr-assets.com/authors/1224813438p2/18930.jpg]'s faithfulness not only to history, but to location, legend, and use of historical figures. Cowdray House and Ightham Mote are real places, and an unfounded rumor regarding the Mote suggests that a female skeleton was found within its walls - which Seton used as a basis for her story. Through Seton, I discovered an unknown love for Tudor England, and undoubtedly I will read more books set in that time period.
Despite my praise for the book, I was unable to give it a five star rating because of its conclusion: it was as if Seton ran out of fuel. The idea of reincarnation takes a more ridiculous turn when Doctor Akananda hints at more pasts that conveniently interlock the same people. As if that were not enough of an affront, the resolution itself fell flat. With the Marsdon family tragedy conveniently wrapped up, Celia and Stephen seem aloof and their interaction felt a bit too forced. It is for this reason that I gave the book four stars.
<i>Green Darkness</i> shares the harrowing tale of forbidden love in mid-1500s England between an unfortunate peasant girl and a Benedictine monk, betwixt the reigns of King Edward VI, Queen Mary I, and Queen Elizabeth - a time when Catholicism and Protestantism (depending on the ruler) were met with persecution. It doesn't begin in that era, however; rather, the story starts in the 1960s, when Celia and her newly wedded husband, Richard Marsdon, arrive at his family's ancestral estate in Sussex. A baffling illness befalls the Marsdons, leaving the unorthodox physician, Doctor Akananda, to unravel the mysterious past that haunts the pair from hundreds of years before.
The twisting tale that unravels of that love affair is only a small part of what I enjoyed about this book, as romance is not typically my cup of tea. What truly enticed me was [a:Anya Seton|18930|Anya Seton|https://d.gr-assets.com/authors/1224813438p2/18930.jpg]'s faithfulness not only to history, but to location, legend, and use of historical figures. Cowdray House and Ightham Mote are real places, and an unfounded rumor regarding the Mote suggests that a female skeleton was found within its walls - which Seton used as a basis for her story. Through Seton, I discovered an unknown love for Tudor England, and undoubtedly I will read more books set in that time period.
Despite my praise for the book, I was unable to give it a five star rating because of its conclusion: it was as if Seton ran out of fuel. The idea of reincarnation takes a more ridiculous turn when Doctor Akananda hints at more pasts that conveniently interlock the same people. As if that were not enough of an affront, the resolution itself fell flat. With the Marsdon family tragedy conveniently wrapped up, Celia and Stephen seem aloof and their interaction felt a bit too forced. It is for this reason that I gave the book four stars.
Kristy H (1252 KP) rated We Were Liars in Books
Feb 13, 2018
Cadence (Cady) grows up slightly insulated from the world - the first grandchild born to the weathly Harris and Tupper. Her mother is one of the Harris' three daughters, all of whom have their own children and each of whom vie for their father's affection (and eventual inheritance). During the summer's, Cady stays on a private island with her family, growing up with her cousins - including a group they call the Liars, composed her herself, her cousins Mirren and Johnny, and Johnny's friend, Gat. Thick as thieves during the summer, it seems like nothing can separate the quartet - but is that really true?
So, this is a tough one to review. I'd heard a lot of glowing things and this had a ton of positive reviews from my friends. Even my stepmom (who lent the book to me) liked it. So maybe my expectations were just too high when I read it, but I felt "eh." That's not to say that I didn't find the big *ahh spoilery ending* to be amazing and shocking. I did, and I felt wowed and, yes, a bit amazed, and did sort of want to re-read things in that context.
But, I don't think I could. Because, overall, I found the book kind of annoying. I certainly don't think you have to like every character you read about, but good grief, I just found Cady whiny and deplorable. She and her entitled cousins were so irritating. Johnny's friend, Gat, attempts to bring them back to reality (Gat's heritage is Indian, meaning Cady's grandfather despises him and also forbids Cady's aunt to marry Gat's uncle, or risk being disinherited), but he definitely fails. The aunts are selfish and petty and only care about their inheritance, not their children. Lockhart's prose is lovely in many places, but in others just confusing - the metaphors and use of language to refer to Cady's illness (she suffers from migraines and such) is borderline confusing.
The ending was jarring, yes (don't read any spoilers - it won't be worth it), but the rest of the book didn't seem to be matched to it. I didn't see the point of all Cady's whining and the family squabbles. Just because the family was rich, they weren't interesting, nor mysterious. Perhaps I missed the larger point, but I was left shaking my head.
So, this is a tough one to review. I'd heard a lot of glowing things and this had a ton of positive reviews from my friends. Even my stepmom (who lent the book to me) liked it. So maybe my expectations were just too high when I read it, but I felt "eh." That's not to say that I didn't find the big *ahh spoilery ending* to be amazing and shocking. I did, and I felt wowed and, yes, a bit amazed, and did sort of want to re-read things in that context.
But, I don't think I could. Because, overall, I found the book kind of annoying. I certainly don't think you have to like every character you read about, but good grief, I just found Cady whiny and deplorable. She and her entitled cousins were so irritating. Johnny's friend, Gat, attempts to bring them back to reality (Gat's heritage is Indian, meaning Cady's grandfather despises him and also forbids Cady's aunt to marry Gat's uncle, or risk being disinherited), but he definitely fails. The aunts are selfish and petty and only care about their inheritance, not their children. Lockhart's prose is lovely in many places, but in others just confusing - the metaphors and use of language to refer to Cady's illness (she suffers from migraines and such) is borderline confusing.
The ending was jarring, yes (don't read any spoilers - it won't be worth it), but the rest of the book didn't seem to be matched to it. I didn't see the point of all Cady's whining and the family squabbles. Just because the family was rich, they weren't interesting, nor mysterious. Perhaps I missed the larger point, but I was left shaking my head.
Ti West recommended American Movie (1999) in Movies (curated)
Rikki Hammond (33 KP) rated Gloom in Tabletop Games
May 27, 2019
Unique concept and theme (1 more)
Plays well with all player counts
Really needs the right group of people to play it (1 more)
The theme can put some people off
A unique card game that is marred by it's own concept
I will come out and say this now: Gloom won't be for everyone. It's definitely a unique game, which can sadly be marred by it's own ideas.
The game revolves around each player choosing one of five families, and your goal is to make them as miserable as possible, before killing them in a wacky and gruesome way.
The way you do this is by placing cards on top of each family member, which will give them negative happiness points. You can also place cards on other players members to give them positive happiness points, which ironically, are bad. Once you feel you've accrued enough negative points, you can kill them outright, removing them from the game. Some cards may have a symbol on them, which can add bonus points if a certain kill card is played on them in time, and every card has a little wording on the bottom, that tells a story of the grisly fates that await your family members. One person could be hounded by ferrets before falling down a well, or maybe excluded from a celebration before being mauled by bears.
Once all five of one players family members are dead, the game ends, and whoever has the most total negative points at the end wins.
Gloom is a pretty cool looki g game, as all the cards are transparent, and when cards are laid on top of each other, it can hide certain pieces of the card underneath it. The main draw of the game is the storytelling aspect of it, seeing how each family member is going to meet their death, and unwinding a story based off that.
Sadly, take this aspect away from it, and the game basically boils down to players placing cards on top of others until someone ends the game by killing all their characters, which can actually be a little boring in my opinion.
If you can find the right people to play this with, Gloom can be a lot of fun, but more often than not, this isn't the case, and despite the cool concept and looks, it can fall rather flat.
The game revolves around each player choosing one of five families, and your goal is to make them as miserable as possible, before killing them in a wacky and gruesome way.
The way you do this is by placing cards on top of each family member, which will give them negative happiness points. You can also place cards on other players members to give them positive happiness points, which ironically, are bad. Once you feel you've accrued enough negative points, you can kill them outright, removing them from the game. Some cards may have a symbol on them, which can add bonus points if a certain kill card is played on them in time, and every card has a little wording on the bottom, that tells a story of the grisly fates that await your family members. One person could be hounded by ferrets before falling down a well, or maybe excluded from a celebration before being mauled by bears.
Once all five of one players family members are dead, the game ends, and whoever has the most total negative points at the end wins.
Gloom is a pretty cool looki g game, as all the cards are transparent, and when cards are laid on top of each other, it can hide certain pieces of the card underneath it. The main draw of the game is the storytelling aspect of it, seeing how each family member is going to meet their death, and unwinding a story based off that.
Sadly, take this aspect away from it, and the game basically boils down to players placing cards on top of others until someone ends the game by killing all their characters, which can actually be a little boring in my opinion.
If you can find the right people to play this with, Gloom can be a lot of fun, but more often than not, this isn't the case, and despite the cool concept and looks, it can fall rather flat.
MelanieTheresa (997 KP) rated You Are Not Alone in Books
Jan 10, 2020 (Updated Jan 10, 2020)
This is the third psychological thriller from Greer Hendricks & Sarah Pekkanen, and it's my opinion that it was just not as good as the first two. That's not to say it wasn't good; just not AS good. The big reveal didn't feel all that big, and the ending felt a bit rushed. However, it's a very enjoyable read and 100% worth your time.
Shay Miller witnesses a young woman, about her age, commit suicide by jumping in front of an oncoming subway train. From there she meets sisters Cassandra & Jane Moore, and her life pretty much immediately spirals out of control. Unfortunately there's not much more I can say re: the plot without ruining the reader's experience, so here are some fairly vague observations/opinions:
- If you've read this author duo's previous two titles, then you're familiar with their writing style, and you'll be happy to know that this style continues in You Are Not Alone. I appreciate that they have a particular style that they stick with.
- I felt like it took far too long for Shay to realize what was happening to her. It also took far too long for any motives to be revealed.
- The cast of women is intriguing. Except for Jody. Jody's a bitch.
- Sean, the lone male character, is a complete non-committal, whiny afterthought. It's possible that's how the authors wanted him to come across. Mission accomplished.
You are not alone: Is it a promise, or a threat?
Thank you to NetGalley and St. Martin's Press for providing me with a digital ARC in exchange for my honest review!
Shay Miller witnesses a young woman, about her age, commit suicide by jumping in front of an oncoming subway train. From there she meets sisters Cassandra & Jane Moore, and her life pretty much immediately spirals out of control. Unfortunately there's not much more I can say re: the plot without ruining the reader's experience, so here are some fairly vague observations/opinions:
- If you've read this author duo's previous two titles, then you're familiar with their writing style, and you'll be happy to know that this style continues in You Are Not Alone. I appreciate that they have a particular style that they stick with.
- I felt like it took far too long for Shay to realize what was happening to her. It also took far too long for any motives to be revealed.
- The cast of women is intriguing. Except for Jody. Jody's a bitch.
- Sean, the lone male character, is a complete non-committal, whiny afterthought. It's possible that's how the authors wanted him to come across. Mission accomplished.
You are not alone: Is it a promise, or a threat?
Thank you to NetGalley and St. Martin's Press for providing me with a digital ARC in exchange for my honest review!
Mothergamer (1649 KP) rated the PC version of Fable III in Video Games
Apr 3, 2019
I finished my first play through of Fable 3. I did pick the hero role my first time through. You can choose to play an evil tyrant also. I loved hearing John Cleese as the voice of your trusty butler Jasper, along with other recognizable voices throughout the game such as Simon Pegg and Ben Kingsley. The first half of the game follows the template of exploration, quests, and combat as you recruit followers and gather an army as either a prince or princess of Albion. While some of the quests are courier (package delivery) quests, there are quests that are creative with things like donning a chicken costume, performing in a play, or wearing a disguise.
Once you have your army, the revolution can begin and Fable 3 becomes a tactician strategy game where the tough decisions you make actually have an impact in the story. Interaction with others is one on one now making it easier to recruit followers or woo a spouse. Another thing that I loved is the solution to the clunky menu system. That is gone and you now have the sanctuary where you can organize weapons, costumes, and your full magic arsenal. There is also an offline and online co-op feature that works really well so you can play with others and pool together treasure, resources, and rewards from adventuring together.
That isn't to say that there aren't any problems. There are a few. At times, there are loading time issues with the load screen as you enter a new area. There are also little graphic errors here and there where you're holding an npc's hand for a quest and as you are running, it looks like they're not holding hands with you, or they end up stopping and standing there so you have to come back to get them. Even with the world map and fast travel, there still seems to be a loading issue.
However, you forget all that as you play Fable 3 immersed in fun quests, planning a revolution, and deciding if you will be a hero or a villain. Who knew revolution could be so much fun?
Once you have your army, the revolution can begin and Fable 3 becomes a tactician strategy game where the tough decisions you make actually have an impact in the story. Interaction with others is one on one now making it easier to recruit followers or woo a spouse. Another thing that I loved is the solution to the clunky menu system. That is gone and you now have the sanctuary where you can organize weapons, costumes, and your full magic arsenal. There is also an offline and online co-op feature that works really well so you can play with others and pool together treasure, resources, and rewards from adventuring together.
That isn't to say that there aren't any problems. There are a few. At times, there are loading time issues with the load screen as you enter a new area. There are also little graphic errors here and there where you're holding an npc's hand for a quest and as you are running, it looks like they're not holding hands with you, or they end up stopping and standing there so you have to come back to get them. Even with the world map and fast travel, there still seems to be a loading issue.
However, you forget all that as you play Fable 3 immersed in fun quests, planning a revolution, and deciding if you will be a hero or a villain. Who knew revolution could be so much fun?
MelanieTheresa (997 KP) rated Smashbomb in Apps
Apr 3, 2019
I’ve been on Smashbomb for nearly a year now, and let me tell you that when they say “rate anything,” they’re not kidding. Got an opinion on a new app you downloaded? Review it. Can’t believe how good the last book you read was? Review it. Listened to a mind-blowing podcast? Review it. Hated the new Motley Crue movie? Review it. Tell the world what you think! Obviously I’m partial to the Book Reviews. ?
But it’s not all reviews & ratings. Smashbomb also features giveaways, polls, orbs (groups), lists (yay!) and more. I’ve joined a number of orbs, and even participated in a Christmas Book Exchange.
Those “thumbs up” icons you see are “kudos,” which are awarded for many things: reviewing, adding items, etc. Each user is given a set number of “kudos points” each day, which the user can then award to other Smashbomb users. Think of it like those ubiquitous Facebook likes, except with a daily limit. The more things you do, the more your limit increases. Other users can award you kudos as well.
One of my favorite features is the ability to add an item that doesn’t yet exist on the site. For instance: Once I finish a book, I search for it on Smashbomb in order to review it. If the book does not exist, I can add it to the site, including details and a cover photo. Once you’ve added an item, others can also rate it and add it to their own lists. I’ve so far added nine books, and I'm sure I'll add many more!
You can also earn badges for completing various actions, and choose which badges to display on your profile. I’m currently an “Oracle” (hmm…possible new nickname), and I’m about halfway to “Guru.” ?
And, of course, there’s a Smashbomb app as well, so you’re not married to the desktop site.
Smashbomb is fun because it’s different. It’s a social networking site, but more, and less. You won’t find lengthy political rants, duckface selfies, or neverending #hashtags here. And honestly? Sometimes it’s nice to take a break from all of that.
But it’s not all reviews & ratings. Smashbomb also features giveaways, polls, orbs (groups), lists (yay!) and more. I’ve joined a number of orbs, and even participated in a Christmas Book Exchange.
Those “thumbs up” icons you see are “kudos,” which are awarded for many things: reviewing, adding items, etc. Each user is given a set number of “kudos points” each day, which the user can then award to other Smashbomb users. Think of it like those ubiquitous Facebook likes, except with a daily limit. The more things you do, the more your limit increases. Other users can award you kudos as well.
One of my favorite features is the ability to add an item that doesn’t yet exist on the site. For instance: Once I finish a book, I search for it on Smashbomb in order to review it. If the book does not exist, I can add it to the site, including details and a cover photo. Once you’ve added an item, others can also rate it and add it to their own lists. I’ve so far added nine books, and I'm sure I'll add many more!
You can also earn badges for completing various actions, and choose which badges to display on your profile. I’m currently an “Oracle” (hmm…possible new nickname), and I’m about halfway to “Guru.” ?
And, of course, there’s a Smashbomb app as well, so you’re not married to the desktop site.
Smashbomb is fun because it’s different. It’s a social networking site, but more, and less. You won’t find lengthy political rants, duckface selfies, or neverending #hashtags here. And honestly? Sometimes it’s nice to take a break from all of that.
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Heather Cranmer (2721 KP) rated Miss Peregrine's Home for Peculiar Children in Books
Jun 7, 2018
This review can also be found on my blog <a href="themisadventuresofatwentysomething.blogspot.co.uk">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>.
I feel the synopsis of what the book is about makes it sound a lot better than what it is. I wanted to like this book, I really did. I had high hopes for it. Unfortunately, it didn't do much for me. I was expecting more of a ghost story. Instead I got more of a sci-fi story, and one that wasn't very good.
Jacob's grandfather tells him of a magical island of which he spent his childhood. He shows him photos and tells him stories about the peculiar children he grew up with. As Jacob becomes a teenager, he stops believing in his grandfather's ridiculous stories until something awful happens. Jacob travels to the mysterious island to find out about his grandfather. Little does he know that by going to that island he's put himself and many others in danger.
First off, I thought the word building/setting were fantastic. The author made me feel as if I was on the island. I'll give him props there. The description of the world was beautifully described.
I couldn't relate very much to the characters. I can't really place why that is. I just couldn't connect. I found myself not caring what happened to any of them. Perhaps the author should've spent a bit more time character building to make me relate to at least one the characters. The characters just felt a bit one dimensional. There wasn't even one that I could remotely say that I favourited. Okay, that's a lie. I liked Fiona, the Irish girl, but I only liked her because she was Irish, and I love all things Irish. That's it.
I found the pacing to be a bit slow. I'd read a chapter, then I'd get bored with it and go off to do something else. I really struggled with this book. There are a couple of chapters that the pacing is great in, but it's not until the last two chapters that the pacing definitely picks up.
The dialogue was easy to understand although some Americans may not get all the slang British terms. There was one scene where a character says "I was taking a piss" where he meant that he was joking around. The phrase he meant was "taking the piss" which is a British slang phrase for joking. "Taking a piss" isn't a typo either as it's mentioned a few more times. This annoyed me because taking a piss, is just that, it means urinating. "Taking the piss" means to be joking around. Other than that, the dialogue was good.
The best part of the book was the photographs found within the book. I loved that little touch! I found myself studying the photos and enjoying them a million times better than the actual book.
The cover is also something I loved about the book. How freaky does that little girl look??? The German cover looks even better. It's the same photo, just with a green hue. If I was marking the book based on the cover alone, it'd get 5 out of 5 for me.
The title of the book doesn't really leave anything to make you wonder what the books about. It says exactly what the book is about - a home for peculiar children.
All in all, this book left me feeling empty. I didn't really feel much of anything reading it until I got to the last two chapters where it got exciting. However, I will not put myself through the torture of reading the second book in the series especially as I don't care about the characters or what happens to them. I'm just glad I won this book in a competition and didn't buy it.
I was going to give this book a 2 - 2.5 star rating but the ending saved it a bit.
I feel the synopsis of what the book is about makes it sound a lot better than what it is. I wanted to like this book, I really did. I had high hopes for it. Unfortunately, it didn't do much for me. I was expecting more of a ghost story. Instead I got more of a sci-fi story, and one that wasn't very good.
Jacob's grandfather tells him of a magical island of which he spent his childhood. He shows him photos and tells him stories about the peculiar children he grew up with. As Jacob becomes a teenager, he stops believing in his grandfather's ridiculous stories until something awful happens. Jacob travels to the mysterious island to find out about his grandfather. Little does he know that by going to that island he's put himself and many others in danger.
First off, I thought the word building/setting were fantastic. The author made me feel as if I was on the island. I'll give him props there. The description of the world was beautifully described.
I couldn't relate very much to the characters. I can't really place why that is. I just couldn't connect. I found myself not caring what happened to any of them. Perhaps the author should've spent a bit more time character building to make me relate to at least one the characters. The characters just felt a bit one dimensional. There wasn't even one that I could remotely say that I favourited. Okay, that's a lie. I liked Fiona, the Irish girl, but I only liked her because she was Irish, and I love all things Irish. That's it.
I found the pacing to be a bit slow. I'd read a chapter, then I'd get bored with it and go off to do something else. I really struggled with this book. There are a couple of chapters that the pacing is great in, but it's not until the last two chapters that the pacing definitely picks up.
The dialogue was easy to understand although some Americans may not get all the slang British terms. There was one scene where a character says "I was taking a piss" where he meant that he was joking around. The phrase he meant was "taking the piss" which is a British slang phrase for joking. "Taking a piss" isn't a typo either as it's mentioned a few more times. This annoyed me because taking a piss, is just that, it means urinating. "Taking the piss" means to be joking around. Other than that, the dialogue was good.
The best part of the book was the photographs found within the book. I loved that little touch! I found myself studying the photos and enjoying them a million times better than the actual book.
The cover is also something I loved about the book. How freaky does that little girl look??? The German cover looks even better. It's the same photo, just with a green hue. If I was marking the book based on the cover alone, it'd get 5 out of 5 for me.
The title of the book doesn't really leave anything to make you wonder what the books about. It says exactly what the book is about - a home for peculiar children.
All in all, this book left me feeling empty. I didn't really feel much of anything reading it until I got to the last two chapters where it got exciting. However, I will not put myself through the torture of reading the second book in the series especially as I don't care about the characters or what happens to them. I'm just glad I won this book in a competition and didn't buy it.
I was going to give this book a 2 - 2.5 star rating but the ending saved it a bit.








