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Kirk Bage (1775 KP) rated Eurovision Song Contest: The Story of Fire Saga (2020) in Movies
Aug 6, 2020
Much like Eurovision itself, this film shouldn’t be entertaining in any way, but after watching it for ten minutes it becomes a compelling car crash you kinda have to see out to the end. It doesn’t really matter what you think of the songs, you are watching it waiting for the one thing you can make fun of, rubbing your eyes in disbelief that anything so camp and lame can exist.
Will Ferrell understands this of course. There is so much about the weird world of Eurovision to make fun of. The naff music, the costumes, the lost in translation moments from obscure countries trying their best and mostly failing to realise how daft they look. Enjoying this film depends on how funny you find Ferrell, not on any love of cheesy pop songs. Fortunately, I find him usually hilarious.
Not that every joke lands, or even makes sense at all. It is as bizarre as the contest itself; you just have to leave your brain at the door and go with it. There is a lot to like. Not least the adorable and consistently watchable Rachel McAdams who seems the perfect choice to play Sigrit, the girl dreaming of having the world hear her sing and strive for her spirit note. There is also an odd turn from Pierce Brosnan, who makes no effort whatsoever to make it good, and comes full circle in being so bad it’s amazing.
The joke is that they are from Iceland, who never win the thing, or ever come close. The country itself doesn’t want to win, as they would have to pay for it next year, so, after a bizarre accident where every other candidate explodes, they turn to the naive duo of Fire Saga, who are guaranteed to be a joke. And they are. But of course we are on their side, as they live the dream and go for underdog glory. What can go wrong does, and every comedy trope in the book is trotted out, along with a huge dose of sentimentality.
Naturally there is music. Ranging from the excruciating to the actually not too bad, to the hmmm, I actual like that! One highlight is a montage piece in the middle, as all contestants jam at a pre-final party – just so much fun and a totally catchy song. I am not entirely ashamed to say that it kinda got me. The pathos leading up to the climax hit me in the vulnerable feels, as I lay on a Sunday morning helpfully hung-over and tender. This is the way to watch it, I feel, or, you know, with young kids, who will lap up the silliness and talent show sensibility.
Look, it’s terrible on any artistic or serious level. The script is a mess, the direction could have been phoned in by a chimp, and the plot serves to say nothing new or inciteful, but it doesn’t matter. Watch it, have a chuckle and then throw it away. I can think of many less innocent comedies that are far less worthy of attention. And at the very least, there is a bit with elves that had me pressing pause till I got all my laughs out.
Pick a day when you have no energy to fight the world or string two thoughts together and just enjoy it.
Decinemal Rating: 63
Will Ferrell understands this of course. There is so much about the weird world of Eurovision to make fun of. The naff music, the costumes, the lost in translation moments from obscure countries trying their best and mostly failing to realise how daft they look. Enjoying this film depends on how funny you find Ferrell, not on any love of cheesy pop songs. Fortunately, I find him usually hilarious.
Not that every joke lands, or even makes sense at all. It is as bizarre as the contest itself; you just have to leave your brain at the door and go with it. There is a lot to like. Not least the adorable and consistently watchable Rachel McAdams who seems the perfect choice to play Sigrit, the girl dreaming of having the world hear her sing and strive for her spirit note. There is also an odd turn from Pierce Brosnan, who makes no effort whatsoever to make it good, and comes full circle in being so bad it’s amazing.
The joke is that they are from Iceland, who never win the thing, or ever come close. The country itself doesn’t want to win, as they would have to pay for it next year, so, after a bizarre accident where every other candidate explodes, they turn to the naive duo of Fire Saga, who are guaranteed to be a joke. And they are. But of course we are on their side, as they live the dream and go for underdog glory. What can go wrong does, and every comedy trope in the book is trotted out, along with a huge dose of sentimentality.
Naturally there is music. Ranging from the excruciating to the actually not too bad, to the hmmm, I actual like that! One highlight is a montage piece in the middle, as all contestants jam at a pre-final party – just so much fun and a totally catchy song. I am not entirely ashamed to say that it kinda got me. The pathos leading up to the climax hit me in the vulnerable feels, as I lay on a Sunday morning helpfully hung-over and tender. This is the way to watch it, I feel, or, you know, with young kids, who will lap up the silliness and talent show sensibility.
Look, it’s terrible on any artistic or serious level. The script is a mess, the direction could have been phoned in by a chimp, and the plot serves to say nothing new or inciteful, but it doesn’t matter. Watch it, have a chuckle and then throw it away. I can think of many less innocent comedies that are far less worthy of attention. And at the very least, there is a bit with elves that had me pressing pause till I got all my laughs out.
Pick a day when you have no energy to fight the world or string two thoughts together and just enjoy it.
Decinemal Rating: 63

Purple Phoenix Games (2266 KP) rated Seasons in Tabletop Games
Jul 6, 2019 (Updated Nov 4, 2021)
I have mentioned before that I have a bad habit. Well several, but this one pertains to board games. You see, I once had a collection of games that I loved, but was pulled into the BGG Auctions and would engage in auctioning off many of games that I deemed of good return value. But then I would start to miss them. And then I would start to reacquire them. Then my wife stepped in and made me see how foolish I was to rid myself of them in the first place. Well, next up in this line is a game I recently reacquired and never should have let go in the first place – Seasons!
Seasons is a fantastical dice rolling, card drafting, hand management game for two to four players. In it, players are sorcerers competing in a legendary magical tournament that spans three years in an attempt to be crowned the next Archmage of the kingdom. As the seasons change, sorcerers may draw power from changing mana sources, and utilizing these sources most efficiently and effectively will earn victory over all. So tighten up your belt and get to casting, young mage!
To setup, follow the rules in the rulebook (there are many steps, and I have feeble and weak fingers) until the table looks somewhat similar to the photo below – except for the obvious oversight in placing the orange cube on the zero space of bonus actions. The main areas of interest are the main game board where the years and seasons are tracked, the Crystal score track, and player board/tableau area. Players will be dealt a hand of nine cards to start, and then draft one card at a time, passing to their neighbor each time, and deciding which three cards they would like to start the game with, and assigning three more cards each into the Library for rounds two and three. The game begins in Winter, and the black cube is placed on the number 1 of the seasons board. The game is now setup and ready to begin with the first player!
Each turn the active player will roll all dice in the current season (this game is setup for two players, so three total dice are used each turn). They will choose one die to use for the turn, and other players will choose theirs. The players then gather the resources present on the die face. These could be element tokens, crystals (VP), summon gauge stars, cards drawn from the deck, or even transmutation powers. Once resources are gained, the active player may then choose to play a card from their hand to their personal tableau, given they have adequate summoning power (the number of cards that can be played) available on their board. The cost to play the card is found under the illustration, and is usually paid in crystals, element tokens, or a combination of both. These Power Cards may allow the player immediate benefits, ongoing benefits, or benefits that may be activated at certain times during the game.
Another option players have from their chosen die is the ability to transmutate. When a player chooses a die with this option, they are able to consult the current season on the main board and exchange element tokens for crystals, depending on the provided exchange system. For example, a player wishing to exchange earth tokens (the green plant) during Winter will be provided with three crystals each, while attempting the same transmutation during Spring will only provide one crystal each.
Once each player has taken their turn to collect their resources, complete their turn actions, and pass onto the next player, the unchosen die is resolved. Each die face also shows a number of dotted pips at the bottom. The number of pips shown on the unchosen die refers to the number of spaces the cube on the main board season tracker is to be moved forward around the board. One pip, one space forward. This could result in the current season continuing or progressing into the next season. When the cube progresses from Fall to Winter, players will collect their cards set aside for year two or three, respectively. These cards are added to their hand and available to be used immediately on their turn. If, however, on their turn a player has little they can do, or simply wish to boost their turn, they may use one of four bonus actions, as printed on their player board. These actions allow the player to trade two element tokens from their reserves for any other two element tokens from the main supply, allow transmutation if the symbol is not present on their chosen die face, increase their summoning gauge by one, or draw two power cards from the deck and choose one to add to their hand instead of drawing one, per their die face. Each player can use three total bonus actions for each game at a cost of crystals for each usage. Certainly a trade-off.
Play continues in this fashion of choosing and resolving dice, playing cards, and transmuting tokens for crystals until the cube has completed its three year journey around the main board. At that time crystals are scored from cards and added to the tracker, with five points deducted for each card remaining in hand and points deducted for the usage of bonus actions. The player with the most crystals at the end of the game is the winner!
Components. I have a lot to say here, but will attempt to be as succinct as I can. The components in Seasons are simply phenomenal. Yes, the boards, cards, and cubes are all fine quality and unimpressive. However, the art style throughout the game and those big chunky dice are the real standouts to me. I mean, who DOESN’T like to roll big, chunky dice? And the player colors? Oh man, I love them! Players can choose orange, purple, gray, or lime green. Those are some great color options, and such a simple upgrade from primary colors used on many other games. The dice are primary colors, but I still enjoy them and I will let it slide. No real complaints on components from me. I have heard complaints about people not vibing on the color choices associate with the elements/energy, but I applaud the mold-breaking here. Why can’t Fall be red and associated with a feather? Why can’t Summer be yellow and associated with a flame? Fire doesn’t always have to be red. Go on, Seasons! Be you!
Our thoughts on each game should never be a surprise. I will say this for Seasons – I believe that when I auctioned it off the first time, part of the reasoning was because I did not fully understand the rules. I was a newer gamer at the time and was lured in by colors and art style (which are still stunning). More than likely I thought I was smarter than I truly am and included all the cards in my first plays instead of heeding the suggestions given by the rulebook for easier first games. Now, being a more seasoned (I couldn’t resist) gamer, I can better appreciate what is in this box. The unique card play, the dice drafting for resources and actions, the progression of time as a result of the rejected die, all come together to make a very solid and different game. I am trying to think my way through my collection to find a parallel that uses all these mechanics together as well as Seasons does and I am finding it difficult. It is so easy to just throw mechanics into a blender and see the goo that results, but everything with Seasons feels right and I am just in love.
Why did I ever get rid of Seasons? I will claim young and dumb, though I wasn’t very young. Do not emulate my decision to shed this one out of your collection. You don’t have a copy? I would recommend visiting your FLGS to see if they might have a copy in stock. It’s a great one, and one that I will treasure from here on out. Purple Phoenix Games officially gives this one an amazingly colorful 5 / 6. I know the others will enjoy it too, but until they play it, I will be giddy with excitement each time I am able to play my copy. Why are you still here? Go get Seasons!
Seasons is a fantastical dice rolling, card drafting, hand management game for two to four players. In it, players are sorcerers competing in a legendary magical tournament that spans three years in an attempt to be crowned the next Archmage of the kingdom. As the seasons change, sorcerers may draw power from changing mana sources, and utilizing these sources most efficiently and effectively will earn victory over all. So tighten up your belt and get to casting, young mage!
To setup, follow the rules in the rulebook (there are many steps, and I have feeble and weak fingers) until the table looks somewhat similar to the photo below – except for the obvious oversight in placing the orange cube on the zero space of bonus actions. The main areas of interest are the main game board where the years and seasons are tracked, the Crystal score track, and player board/tableau area. Players will be dealt a hand of nine cards to start, and then draft one card at a time, passing to their neighbor each time, and deciding which three cards they would like to start the game with, and assigning three more cards each into the Library for rounds two and three. The game begins in Winter, and the black cube is placed on the number 1 of the seasons board. The game is now setup and ready to begin with the first player!
Each turn the active player will roll all dice in the current season (this game is setup for two players, so three total dice are used each turn). They will choose one die to use for the turn, and other players will choose theirs. The players then gather the resources present on the die face. These could be element tokens, crystals (VP), summon gauge stars, cards drawn from the deck, or even transmutation powers. Once resources are gained, the active player may then choose to play a card from their hand to their personal tableau, given they have adequate summoning power (the number of cards that can be played) available on their board. The cost to play the card is found under the illustration, and is usually paid in crystals, element tokens, or a combination of both. These Power Cards may allow the player immediate benefits, ongoing benefits, or benefits that may be activated at certain times during the game.
Another option players have from their chosen die is the ability to transmutate. When a player chooses a die with this option, they are able to consult the current season on the main board and exchange element tokens for crystals, depending on the provided exchange system. For example, a player wishing to exchange earth tokens (the green plant) during Winter will be provided with three crystals each, while attempting the same transmutation during Spring will only provide one crystal each.
Once each player has taken their turn to collect their resources, complete their turn actions, and pass onto the next player, the unchosen die is resolved. Each die face also shows a number of dotted pips at the bottom. The number of pips shown on the unchosen die refers to the number of spaces the cube on the main board season tracker is to be moved forward around the board. One pip, one space forward. This could result in the current season continuing or progressing into the next season. When the cube progresses from Fall to Winter, players will collect their cards set aside for year two or three, respectively. These cards are added to their hand and available to be used immediately on their turn. If, however, on their turn a player has little they can do, or simply wish to boost their turn, they may use one of four bonus actions, as printed on their player board. These actions allow the player to trade two element tokens from their reserves for any other two element tokens from the main supply, allow transmutation if the symbol is not present on their chosen die face, increase their summoning gauge by one, or draw two power cards from the deck and choose one to add to their hand instead of drawing one, per their die face. Each player can use three total bonus actions for each game at a cost of crystals for each usage. Certainly a trade-off.
Play continues in this fashion of choosing and resolving dice, playing cards, and transmuting tokens for crystals until the cube has completed its three year journey around the main board. At that time crystals are scored from cards and added to the tracker, with five points deducted for each card remaining in hand and points deducted for the usage of bonus actions. The player with the most crystals at the end of the game is the winner!
Components. I have a lot to say here, but will attempt to be as succinct as I can. The components in Seasons are simply phenomenal. Yes, the boards, cards, and cubes are all fine quality and unimpressive. However, the art style throughout the game and those big chunky dice are the real standouts to me. I mean, who DOESN’T like to roll big, chunky dice? And the player colors? Oh man, I love them! Players can choose orange, purple, gray, or lime green. Those are some great color options, and such a simple upgrade from primary colors used on many other games. The dice are primary colors, but I still enjoy them and I will let it slide. No real complaints on components from me. I have heard complaints about people not vibing on the color choices associate with the elements/energy, but I applaud the mold-breaking here. Why can’t Fall be red and associated with a feather? Why can’t Summer be yellow and associated with a flame? Fire doesn’t always have to be red. Go on, Seasons! Be you!
Our thoughts on each game should never be a surprise. I will say this for Seasons – I believe that when I auctioned it off the first time, part of the reasoning was because I did not fully understand the rules. I was a newer gamer at the time and was lured in by colors and art style (which are still stunning). More than likely I thought I was smarter than I truly am and included all the cards in my first plays instead of heeding the suggestions given by the rulebook for easier first games. Now, being a more seasoned (I couldn’t resist) gamer, I can better appreciate what is in this box. The unique card play, the dice drafting for resources and actions, the progression of time as a result of the rejected die, all come together to make a very solid and different game. I am trying to think my way through my collection to find a parallel that uses all these mechanics together as well as Seasons does and I am finding it difficult. It is so easy to just throw mechanics into a blender and see the goo that results, but everything with Seasons feels right and I am just in love.
Why did I ever get rid of Seasons? I will claim young and dumb, though I wasn’t very young. Do not emulate my decision to shed this one out of your collection. You don’t have a copy? I would recommend visiting your FLGS to see if they might have a copy in stock. It’s a great one, and one that I will treasure from here on out. Purple Phoenix Games officially gives this one an amazingly colorful 5 / 6. I know the others will enjoy it too, but until they play it, I will be giddy with excitement each time I am able to play my copy. Why are you still here? Go get Seasons!
For a book filled with sociological data, statistics, and charts on nearly every other page, I found this book to be surprisingly engrossing. To be sure, this book is by no means an easy read, and requires a certain amount of intellect to understand the plethora of data that Wright provides on every conceivable topic related to the image of Christianity - whether it be from the perspective of Christians or non-Christians.
Wright also uses the book to teach the reader not only the correct data about many of the misconceptions of the image of Christianity, but also how to respond to the blind faith that many have when quoting others' seemingly statistically-based beliefs. He gives examples of this in conversation and how to enlighten others all throughout the book. He describes how many people, when addressing topics in Christianity, will use embellished or misinterpreted statistics to draw attention to themselves as an author or preacher just like the fear-mongering of the news on television or newspaper. He also discusses how the power of personal prejudices and stereotypes can override the blatant evidence to the contrary for many people.
Without getting into all of the detailed statistical findings that Wright reveals, I can easily say that most claims about the image of Christianity are exaggerated or completely false. But don't take my word for it - read it for yourself.
Wright also uses the book to teach the reader not only the correct data about many of the misconceptions of the image of Christianity, but also how to respond to the blind faith that many have when quoting others' seemingly statistically-based beliefs. He gives examples of this in conversation and how to enlighten others all throughout the book. He describes how many people, when addressing topics in Christianity, will use embellished or misinterpreted statistics to draw attention to themselves as an author or preacher just like the fear-mongering of the news on television or newspaper. He also discusses how the power of personal prejudices and stereotypes can override the blatant evidence to the contrary for many people.
Without getting into all of the detailed statistical findings that Wright reveals, I can easily say that most claims about the image of Christianity are exaggerated or completely false. But don't take my word for it - read it for yourself.

Forever Contemporary: The Economics of Ronald Coase
Book
Ronald Coase is one of the most important economists of the twentieth century. Amongst other great...

Bob Mann (459 KP) rated Apollo 11 (2019) in Movies
Jul 10, 2019
Brilliant documentary footage (1 more)
(Still) nail-biting landing scenes
A giant leap for mankind?
It's the Apollo 11 mission. That's it. No annoying voiceover from Clooney or Gosling spouting truisms (provided you ignore Walter Kronkite's occasional excellent and sonorous TV commentary). Just extraordinary footage from July 1969 of the 8 day mission and the days immediately preceeding (and in the end titles, following) that historic event.
A brilliant documentary that deserves to be seen at the cinema, and on as big a screen as you can manage to find. It only seems to have a limited UK release (I saw it at our local Picturehouse cinema), but it is really worth going out of your way to catch if you can. A film that properly provides you with a view of our blue oasis of a world from afar: and critically what we might be doing to it.
I also thought it should make humanity feel rather ashamed of itself: if man took those great leaps in the 10 years after JFK's famous speech, what has really been achieved in manned space travel in the 50 years since? On Earth's report card it should say "C- .... could do better".
For the full review, see here - https://bob-the-movie-man.com/2019/07/10/one-manns-movies-film-review-apollo-11-2019/
A brilliant documentary that deserves to be seen at the cinema, and on as big a screen as you can manage to find. It only seems to have a limited UK release (I saw it at our local Picturehouse cinema), but it is really worth going out of your way to catch if you can. A film that properly provides you with a view of our blue oasis of a world from afar: and critically what we might be doing to it.
I also thought it should make humanity feel rather ashamed of itself: if man took those great leaps in the 10 years after JFK's famous speech, what has really been achieved in manned space travel in the 50 years since? On Earth's report card it should say "C- .... could do better".
For the full review, see here - https://bob-the-movie-man.com/2019/07/10/one-manns-movies-film-review-apollo-11-2019/

Emma @ The Movies (1786 KP) rated Everybody Knows (Todos Lo Saben) (2018) in Movies
Jun 22, 2019 (Updated Sep 25, 2019)
I can guarantee that Everybody Knows was woefully under scheduled in cinemas across the country. I luckily got to see this while I was travelling for work, there's the occasional handy perk!
A certain amount of people find foreign language films a little daunting (I may have said this when I watched the Kobiety Mafii series, if I did, apologies). Everybody Knows certainly has its issues, mainly there are a lot of characters and when you couple this with the subtitles you miss a certain amount of introductions because they're so quick.
Initially the film doesn't really flow well and I was concerned that this might be consistent through the rest, however once we get into it thankfully that changes.
Spanish farmland always seems to offer the opportunity for fantastic scenic shots and they definitely took advantage of this in the early sequences. The drone shots at the wedding were particularly stunning to see from that vantage point.
Laura is an interesting character, she's got complicated relationships all over the place, her husband, Paco and then tensions rise within the family as we progress. Penélope Cruz is incredible in this role, she adapts to every situation as it arises and brings Laura to life with an emotional performance throughout. There's a stark change in her from before to after the wedding, everything adapts to support this, acting, wardrobe, make-up. In a movie full of good things this is probably the best.
Paco, played by Javier Bardem, is a great match for Laura. He's strong, loyal and he has a very clear sense of right and wrong. The connection between the two characters is incredible, which I'm sure is due in part to the fact that they're married in real life. Paco's journey is fraught, there's confusion and frustration through a lot of it. I can' say I was overly happy with how his story ended, but then I guess not everything ends the way you want it to.
I liked the idea behind the main story, it wasn't over complicated which allowed us to connect with the characters more. I was surprised when I came out that the film had been quite so long, at no point did it feel its length, it was incredibly well paced.
Suspicions were formed fairly early on (by me) about the twist. The film presents you with a few options, I'm glad that I didn't guess correctly.
Collectively this film is wonderful, Cruz had me crying like a baby, there were surprising moments of suspense and it had a laid back Spanish attitude to it, nothing was rushed but it still manages to keep you jogging along at a quick pace.
Apart from that initial issue with the flow there is little to quibble about. It's a very enjoyable (I'm not sure that enjoyable is the right word) film. I'm not sure that I could watch it again and get the same fire out of it that I did the first time now that I know what happens.
What you should do
You should absolutely try this one, good story and good acting come together for a tear-filled journey. Cruz will make you feel so many things.
Movie thing you wish you could take home
A vineyard, summer sun, wine made by my own fair hands... *sigh*
A certain amount of people find foreign language films a little daunting (I may have said this when I watched the Kobiety Mafii series, if I did, apologies). Everybody Knows certainly has its issues, mainly there are a lot of characters and when you couple this with the subtitles you miss a certain amount of introductions because they're so quick.
Initially the film doesn't really flow well and I was concerned that this might be consistent through the rest, however once we get into it thankfully that changes.
Spanish farmland always seems to offer the opportunity for fantastic scenic shots and they definitely took advantage of this in the early sequences. The drone shots at the wedding were particularly stunning to see from that vantage point.
Laura is an interesting character, she's got complicated relationships all over the place, her husband, Paco and then tensions rise within the family as we progress. Penélope Cruz is incredible in this role, she adapts to every situation as it arises and brings Laura to life with an emotional performance throughout. There's a stark change in her from before to after the wedding, everything adapts to support this, acting, wardrobe, make-up. In a movie full of good things this is probably the best.
Paco, played by Javier Bardem, is a great match for Laura. He's strong, loyal and he has a very clear sense of right and wrong. The connection between the two characters is incredible, which I'm sure is due in part to the fact that they're married in real life. Paco's journey is fraught, there's confusion and frustration through a lot of it. I can' say I was overly happy with how his story ended, but then I guess not everything ends the way you want it to.
I liked the idea behind the main story, it wasn't over complicated which allowed us to connect with the characters more. I was surprised when I came out that the film had been quite so long, at no point did it feel its length, it was incredibly well paced.
Suspicions were formed fairly early on (by me) about the twist. The film presents you with a few options, I'm glad that I didn't guess correctly.
Collectively this film is wonderful, Cruz had me crying like a baby, there were surprising moments of suspense and it had a laid back Spanish attitude to it, nothing was rushed but it still manages to keep you jogging along at a quick pace.
Apart from that initial issue with the flow there is little to quibble about. It's a very enjoyable (I'm not sure that enjoyable is the right word) film. I'm not sure that I could watch it again and get the same fire out of it that I did the first time now that I know what happens.
What you should do
You should absolutely try this one, good story and good acting come together for a tear-filled journey. Cruz will make you feel so many things.
Movie thing you wish you could take home
A vineyard, summer sun, wine made by my own fair hands... *sigh*

Ear Spy: Super Hearing
Lifestyle and Medical
App
The Ultimate Eavesdropping App. Enhance your hearing with Ear Spy. Click on the center button, and...

Heather Cranmer (2721 KP) rated Night Chill (Night Chill, #1) in Books
Jun 7, 2018
(This review can also be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).
The cover and synopsis of this book sounded creepy, and I love creepy! I'm always after a great horror novel, and this was definitely didn't disappoint. In fact, it reminded me a lot of Richard Laymon's novels except a lot better (and Richard Laymon is one of my favorite horror authors).
How creepy is that cover!?! (Hint: the answer is very)! I'm not sure who the little girl is on the cover. I thought it may be Melissa (not going into details due to spoilers), but I could be wrong. Still, the cover definitely grabbed my attention.
I don't really know how the title pertains to the story, but it's definitely a creepy title nonetheless.
The world building was done very well which is what makes this story that much spookier. Gunhus does a fantastic job making the readers believe that something like this could actually happen. Not once did I doubt anything in the story line. I felt that all my questions were answered throughout the book except one question about Max although it's not relevant to the story.
The pacing reels you in from the very first sentence. I devoured this book, and it held my attention very much so throughout the whole book. Never once does it slow down or go too fast that I don't know what's going on.
The plot was super spooky! The idea that a stranger with supernatural powers is trying to kidnap your child, and no one believes what you say even though it's the truth is definitely frightening. While it's probably been done before, Gunhus takes the idea and nurtures it, giving it wings to grow into something horrorific. There were some good plot twists although I did predict one early on. The ending of the book leaves it open to become a series although you can read this book as a standalone. However, if there is another book, I definitely will be reading it!
I thought the characters were very well written. Jack came across as a very devoted dad. At first, I did doubt his sanity, and I did wonder if he was hallucinating, but he quickly quashed those ideas. I loved how Jack was willing to do whatever it took to save Sarah and keep his family together. I found Nate Huckley to be an awesome bad guy although simply referring to him as "bad guy" seems so wrong because he is so much more. Huckley is intelligent, witty, and knows exactly what he wants. I found him to be scary mostly due to how he could be anywhere he wanted no matter what. He could also make people do whatever he wanted them too. He's definitely one of my favorite baddies in a book. My favorite character, however, was Joseph Lonetree. I loved how hardcore he came across although he proved to be a big softie. I understood his need to do what he did. Lonetree didn't take any crap from anyone.
I enjoyed the dialogue and found that it flowed smoothly and freely. I mostly enjoyed reading about Jack though. There is some swear words as well as violence and gore so be warned if that's not your thing.
Overall, Night Chill is a creepy story that leaves you wondering what if this really did and has been happening. The plot is fantastic, the world building spooky, and the characters amazing!
I'd recommend this book to those aged 18+ who are fans of classic horror and for fans of writers such as Richard Laymon.
(I received this title in ebook format for free from the tour host in exchange for a fair and honest review).
The cover and synopsis of this book sounded creepy, and I love creepy! I'm always after a great horror novel, and this was definitely didn't disappoint. In fact, it reminded me a lot of Richard Laymon's novels except a lot better (and Richard Laymon is one of my favorite horror authors).
How creepy is that cover!?! (Hint: the answer is very)! I'm not sure who the little girl is on the cover. I thought it may be Melissa (not going into details due to spoilers), but I could be wrong. Still, the cover definitely grabbed my attention.
I don't really know how the title pertains to the story, but it's definitely a creepy title nonetheless.
The world building was done very well which is what makes this story that much spookier. Gunhus does a fantastic job making the readers believe that something like this could actually happen. Not once did I doubt anything in the story line. I felt that all my questions were answered throughout the book except one question about Max although it's not relevant to the story.
The pacing reels you in from the very first sentence. I devoured this book, and it held my attention very much so throughout the whole book. Never once does it slow down or go too fast that I don't know what's going on.
The plot was super spooky! The idea that a stranger with supernatural powers is trying to kidnap your child, and no one believes what you say even though it's the truth is definitely frightening. While it's probably been done before, Gunhus takes the idea and nurtures it, giving it wings to grow into something horrorific. There were some good plot twists although I did predict one early on. The ending of the book leaves it open to become a series although you can read this book as a standalone. However, if there is another book, I definitely will be reading it!
I thought the characters were very well written. Jack came across as a very devoted dad. At first, I did doubt his sanity, and I did wonder if he was hallucinating, but he quickly quashed those ideas. I loved how Jack was willing to do whatever it took to save Sarah and keep his family together. I found Nate Huckley to be an awesome bad guy although simply referring to him as "bad guy" seems so wrong because he is so much more. Huckley is intelligent, witty, and knows exactly what he wants. I found him to be scary mostly due to how he could be anywhere he wanted no matter what. He could also make people do whatever he wanted them too. He's definitely one of my favorite baddies in a book. My favorite character, however, was Joseph Lonetree. I loved how hardcore he came across although he proved to be a big softie. I understood his need to do what he did. Lonetree didn't take any crap from anyone.
I enjoyed the dialogue and found that it flowed smoothly and freely. I mostly enjoyed reading about Jack though. There is some swear words as well as violence and gore so be warned if that's not your thing.
Overall, Night Chill is a creepy story that leaves you wondering what if this really did and has been happening. The plot is fantastic, the world building spooky, and the characters amazing!
I'd recommend this book to those aged 18+ who are fans of classic horror and for fans of writers such as Richard Laymon.
(I received this title in ebook format for free from the tour host in exchange for a fair and honest review).

Phillip McSween (751 KP) rated Friends With Benefits (2011) in Movies
Mar 22, 2018
Sleeper Hit
Friends With Benefits succeeds largely because of the chemistry between Justin Timberlake and Mila Kunis. This movie could have had the most honest of intentions, but would have easily fallen flat without a couple you can get behind. That's not to say that their relationship didn't annoy me at times. Realistically had they just come clean with each other sooner, you could cut the run time of the film by about thirty minutes. It's a movie, however, and alas this is what movies are known to do at times.
Mila's character Jamie continued to win me over as the film progressed. She's spunky, witty, and has a vulnerability that you can appreciate. I appreciate Mila's ability to switch emotion on a dime when she needed to (going from happy to hurt, etc.).
I was surprised by the number of funny moments throughout. The comedy carries from beginning to end successfully which makes it all the more easier to sit back and enjoy. The ongoing Captain Sully joke was a nice touch along with the clever way the film kicked off having the opening Screen Gems intro being a part of a computer screen.
Friends With Benefits is a sleeper hit. It's the story of two friends who start a just-sex relationship that blossoms into something else. Cameos from Andy Samberg and Emma Stone ("We missed 'Your Body is a Wonderland'!") in the first few minutes sets a hilarious tone that never lets up. Highly recommended from me, I give the film a 92.
Mila's character Jamie continued to win me over as the film progressed. She's spunky, witty, and has a vulnerability that you can appreciate. I appreciate Mila's ability to switch emotion on a dime when she needed to (going from happy to hurt, etc.).
I was surprised by the number of funny moments throughout. The comedy carries from beginning to end successfully which makes it all the more easier to sit back and enjoy. The ongoing Captain Sully joke was a nice touch along with the clever way the film kicked off having the opening Screen Gems intro being a part of a computer screen.
Friends With Benefits is a sleeper hit. It's the story of two friends who start a just-sex relationship that blossoms into something else. Cameos from Andy Samberg and Emma Stone ("We missed 'Your Body is a Wonderland'!") in the first few minutes sets a hilarious tone that never lets up. Highly recommended from me, I give the film a 92.

Haley Mathiot (9 KP) rated Gateway to Dreamworld in Books
Apr 27, 2018
Gateway to Dreamworld
by Brenda Estacio
Rating: 3.5/5
My Summary: Jean and Brad have a wonderful life with wonderful kids. But through several awful things that happen to them, like the car accident that put Pete in a wheelchair for his life and the depression that Brad experienced from it, the family has slipped apart. Jason, the oldest son, goes up into his hideout in the Lighthouse to try to escape the stress of his family falling apart. While up there, a stroke of lightning hits the lighthouse and creates a magical Gateway from the real world to Dreamworld, a place that only the pure of heart can access in their dreams. Jason has to decide whether or not he wants to stay in Dreamworld for the rest of his life, where everything is perfect and nobody gets sick or dies, or whether he wants to stay in the real world with his family. When Jason finds out that his mom is pregnant and ill, he is sure she is going to die. Then Jason finds out that he can save his mom and heal his brother by taking his family to Dreamworld—but he has to do it before the Gateway closes up forever…
My thoughts: Gateway to Dreamworld is an interesting yet odd read. It’s fast paced, covering a whole beginning of a relationship, two births, a death and a few other major events in the first few chapters and moving through important story lines very quickly—almost too quickly. I wished the author had slowed down and taken more time developing the story line in the first 100 pages, rather than just telling it all so fast—the first ten chapters or so felt rushed, as if she was in a hurry to get it over with and explain it so she could move on to what she wanted to write about. The pdf that I read from was 358 pages, and it got really interesting on chapter 13, page 118. That being said, it wasn’t that I didn’t enjoy the first 100 pages, they were very interesting and showed the life of a realistic family.
The only thing about this book that I didn’t like was that it had what I call “happy-land” syndrome—everything is working out perfectly, or is resolved too quickly. The father slipped into depression, and it was totally expected and realistic, however he was jerked out of it too fast (Maybe only people who have experienced depression can testify, but it doesn’t go away that quickly—it takes months of talking, treatment, and sometimes medication, not one talk with a pastor and a few tears.). When the grandma died, the character’s reactions were realistic—but family members “got over it” so fast that it left me frowning. This was all in the earliest part of the book, again I felt that the author just wanted to be done with the explaining part so she could move onto the interesting part.
Plot: this was a science fiction book, and it’s been a long time since I’ve read a sci fi. I loved getting lost in the idea of Dreamworld and The Gateway and the fear of the Unknown was horrific. During one of the crucial moments at the end of the book I could feel my blood speed up as I read it. The end of this book was a bit of a shock, not at all what I expected. I’m not sure if I was disappointed or satisfied, but it was certainly intriguing.
Characters: I personally didn’t connect with the characters very well because they were two adults and two young children, however my favorite character would have to be Pete, the little brother who gets paralyzed. He’s such a brave kid, trusting of his brother, and loving to his parents.
The Writing: The writing seemed very formal—I don’t think there was a single contraction in the whole book, and the character’s lines were detailed, specific, honest, and humble— they almost felt like robots the way they were never greedy, never mean. The word that came to mind as I read it was “quaint,” because it was told from third person omniscient perspective, and there wasn’t a lot of dialogue.
Recommendation: I think ages 9-14 would enjoy this book a lot more than I did (not to say I didn’t) because of the young characters and the science fiction aspect. However, there were a few scenes of husband and wife relationship that were not detailed, but were not suitable for an eleven or twelve-year-old either. It’s hard to place a specific age on this book, but I will say that anyone who read and enjoyed Madeleine L'Engle’s Many Waters (A Wrinkle In Time series) will enjoy this book as well.
All in all, I immensely enjoyed this book and found myself needing to finish it, I couldn’t stop in the middle. It was highly addicting and exciting, and I look forward to more from this author.
Thank You to Brenda Estacio for the e-book to review!
~Haleyknitz
by Brenda Estacio
Rating: 3.5/5
My Summary: Jean and Brad have a wonderful life with wonderful kids. But through several awful things that happen to them, like the car accident that put Pete in a wheelchair for his life and the depression that Brad experienced from it, the family has slipped apart. Jason, the oldest son, goes up into his hideout in the Lighthouse to try to escape the stress of his family falling apart. While up there, a stroke of lightning hits the lighthouse and creates a magical Gateway from the real world to Dreamworld, a place that only the pure of heart can access in their dreams. Jason has to decide whether or not he wants to stay in Dreamworld for the rest of his life, where everything is perfect and nobody gets sick or dies, or whether he wants to stay in the real world with his family. When Jason finds out that his mom is pregnant and ill, he is sure she is going to die. Then Jason finds out that he can save his mom and heal his brother by taking his family to Dreamworld—but he has to do it before the Gateway closes up forever…
My thoughts: Gateway to Dreamworld is an interesting yet odd read. It’s fast paced, covering a whole beginning of a relationship, two births, a death and a few other major events in the first few chapters and moving through important story lines very quickly—almost too quickly. I wished the author had slowed down and taken more time developing the story line in the first 100 pages, rather than just telling it all so fast—the first ten chapters or so felt rushed, as if she was in a hurry to get it over with and explain it so she could move on to what she wanted to write about. The pdf that I read from was 358 pages, and it got really interesting on chapter 13, page 118. That being said, it wasn’t that I didn’t enjoy the first 100 pages, they were very interesting and showed the life of a realistic family.
The only thing about this book that I didn’t like was that it had what I call “happy-land” syndrome—everything is working out perfectly, or is resolved too quickly. The father slipped into depression, and it was totally expected and realistic, however he was jerked out of it too fast (Maybe only people who have experienced depression can testify, but it doesn’t go away that quickly—it takes months of talking, treatment, and sometimes medication, not one talk with a pastor and a few tears.). When the grandma died, the character’s reactions were realistic—but family members “got over it” so fast that it left me frowning. This was all in the earliest part of the book, again I felt that the author just wanted to be done with the explaining part so she could move onto the interesting part.
Plot: this was a science fiction book, and it’s been a long time since I’ve read a sci fi. I loved getting lost in the idea of Dreamworld and The Gateway and the fear of the Unknown was horrific. During one of the crucial moments at the end of the book I could feel my blood speed up as I read it. The end of this book was a bit of a shock, not at all what I expected. I’m not sure if I was disappointed or satisfied, but it was certainly intriguing.
Characters: I personally didn’t connect with the characters very well because they were two adults and two young children, however my favorite character would have to be Pete, the little brother who gets paralyzed. He’s such a brave kid, trusting of his brother, and loving to his parents.
The Writing: The writing seemed very formal—I don’t think there was a single contraction in the whole book, and the character’s lines were detailed, specific, honest, and humble— they almost felt like robots the way they were never greedy, never mean. The word that came to mind as I read it was “quaint,” because it was told from third person omniscient perspective, and there wasn’t a lot of dialogue.
Recommendation: I think ages 9-14 would enjoy this book a lot more than I did (not to say I didn’t) because of the young characters and the science fiction aspect. However, there were a few scenes of husband and wife relationship that were not detailed, but were not suitable for an eleven or twelve-year-old either. It’s hard to place a specific age on this book, but I will say that anyone who read and enjoyed Madeleine L'Engle’s Many Waters (A Wrinkle In Time series) will enjoy this book as well.
All in all, I immensely enjoyed this book and found myself needing to finish it, I couldn’t stop in the middle. It was highly addicting and exciting, and I look forward to more from this author.
Thank You to Brenda Estacio for the e-book to review!
~Haleyknitz