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Ivana A. | Diary of Difference (1171 KP) rated Bitter Demons (The Shadow Demons Saga #3) in Books
Jul 30, 2018
Full review of this book and others can be found on my blog: www.diaryofdifference.com
Bitter Demons is the third book from The Shadow Demons Saga, and the third book of my challenge to read my sister’s books. If you haven’t read the two parts, you can read my reviews on my blog :
Beautiful Demons (The Shadow Demons Saga #1) - ★★★★
Inner Demons (The Shadow Demons Saga #2) - ★★★★
As a third book of this series, I have to be honest and say that this one didn’t deliver. I expected so much more to happen, and so many more questions to be answered.
The story continues where the second book ends, and now we have Harper, that knows she is a Prima and has great powers. She also really likes this handsome guy, who happens to be a Demon. And Demons can’t have relationships with Primas, because demons are supposed to be slaves, and witches are supposed to use their power.
When two Prima sisters come into town and Harper meets them, she becomes friends with Caroline, one of the sisters. They decide to play a game and swap their looks. But Caroline, who looks like Harper is attacked, which means that someone wants Harper dead - and Harper has to keep this a secret and resolve the mystery by herself.
Now, of course we get to see a lot of Harper in the book - after all, this book is about her. But we don’t get to see her character or story improve in any meaningful way.
We learn a lot about Jackson and his past, and his brother (ooooh… spooky), and how he tries very hard to resist Harper in any way, but ends up doing the exact opposite.
On another note, we are introduced to new characters, but also some of the old characters are given more time in this book and we get to know them better - which I might of not liked so much. Give me more Harper - please!
We meet Caroline - I loved their friendship with Harper and I loved how nice and cute she was. A bit naive, just like Harper, which maybe got her in trouble.
Mary Anne…Oh, Mary Anne... Even though we don’t get to meet her much and she always only shines in the end of the book, I loved the mysterious bit about her, and her will to make the sacrifice that she did. She was the hero for me in this book!
Brook - We got to see the mean side of her, and wow, how fast she changed! Can people really change that quickly and fall under pressure so easily?
I still love the story so much, and will of course read the rest of the books, but I didn’t enjoy this book as much I enjoyed the first two parts. I am hoping the next book will pleasantly surprise me.
Bitter Demons is the third book from The Shadow Demons Saga, and the third book of my challenge to read my sister’s books. If you haven’t read the two parts, you can read my reviews on my blog :
Beautiful Demons (The Shadow Demons Saga #1) - ★★★★
Inner Demons (The Shadow Demons Saga #2) - ★★★★
As a third book of this series, I have to be honest and say that this one didn’t deliver. I expected so much more to happen, and so many more questions to be answered.
The story continues where the second book ends, and now we have Harper, that knows she is a Prima and has great powers. She also really likes this handsome guy, who happens to be a Demon. And Demons can’t have relationships with Primas, because demons are supposed to be slaves, and witches are supposed to use their power.
When two Prima sisters come into town and Harper meets them, she becomes friends with Caroline, one of the sisters. They decide to play a game and swap their looks. But Caroline, who looks like Harper is attacked, which means that someone wants Harper dead - and Harper has to keep this a secret and resolve the mystery by herself.
Now, of course we get to see a lot of Harper in the book - after all, this book is about her. But we don’t get to see her character or story improve in any meaningful way.
We learn a lot about Jackson and his past, and his brother (ooooh… spooky), and how he tries very hard to resist Harper in any way, but ends up doing the exact opposite.
On another note, we are introduced to new characters, but also some of the old characters are given more time in this book and we get to know them better - which I might of not liked so much. Give me more Harper - please!
We meet Caroline - I loved their friendship with Harper and I loved how nice and cute she was. A bit naive, just like Harper, which maybe got her in trouble.
Mary Anne…Oh, Mary Anne... Even though we don’t get to meet her much and she always only shines in the end of the book, I loved the mysterious bit about her, and her will to make the sacrifice that she did. She was the hero for me in this book!
Brook - We got to see the mean side of her, and wow, how fast she changed! Can people really change that quickly and fall under pressure so easily?
I still love the story so much, and will of course read the rest of the books, but I didn’t enjoy this book as much I enjoyed the first two parts. I am hoping the next book will pleasantly surprise me.
Ivana A. | Diary of Difference (1171 KP) rated French Kissing in Books
Aug 3, 2020
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<b><i>"French Kissing" by Catherine Sanderson is one of those romance novels you enjoy for a few days and then forget how it ended. </i></b>
<b>Synopsis:</b>
Sally Marshall decided to try a French online dating site. This was after she leaves her long-term boyfriend and Lila's father when she discovers he was cheating on her. With his secretary. After six months of healing, Sally is now ready to find her perfect match.
However, online dating has its downside. Meeting weird and creepy men, having one-night stands and being judged that she is a mother. Sally has to go through self-discovery in her journey to happiness.
<b>My Thoughts:</b>
"French Kissing" was average. It is very well written, but it follows a plot that, to me, has been overused by many writers, especially in the romance genre. It becomes another drop of water in the sea.
Sally is a very normal character and easy to love. She is struggling with the online dating. She believes she is at a disadvantage due to being a mother and her journey will teach her that she just hasn't met the right person yet. I am not a mother, and I don't know how Sally must truly feel, but I can imagine this situation being a big burden to her. Also, considering how men behave in today's world, where they want as little responsibility as possible and they are very reluctant to date women that already have children - I can understand how difficult this is for Sally. On the same aspect, this means that this is not Sally's fault. There is always someone out there that will be able to love her just the way she is - daughter included.
I liked the fact that this book was set in France. It gave a nice charm to it. However, on many occasions, there are French sentences with no explanation nor translation. If you don't understand French, you should buy a dictionary when you are buying this book. I can imagine this being an issue for many readers.
To conclude - it was an okay read. It will fill up your time nicely and bring you on an adventure of self-discovery. Perhaps you will also be able to connect with Sally on a whole new level. I wouldn't say "French Kissing" is a favorite, nor would I recommend it on the spot if someone asked me. However, if you love romances set in France with a focus on online dating - this might be worth your time.
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<b><i>"French Kissing" by Catherine Sanderson is one of those romance novels you enjoy for a few days and then forget how it ended. </i></b>
<b>Synopsis:</b>
Sally Marshall decided to try a French online dating site. This was after she leaves her long-term boyfriend and Lila's father when she discovers he was cheating on her. With his secretary. After six months of healing, Sally is now ready to find her perfect match.
However, online dating has its downside. Meeting weird and creepy men, having one-night stands and being judged that she is a mother. Sally has to go through self-discovery in her journey to happiness.
<b>My Thoughts:</b>
"French Kissing" was average. It is very well written, but it follows a plot that, to me, has been overused by many writers, especially in the romance genre. It becomes another drop of water in the sea.
Sally is a very normal character and easy to love. She is struggling with the online dating. She believes she is at a disadvantage due to being a mother and her journey will teach her that she just hasn't met the right person yet. I am not a mother, and I don't know how Sally must truly feel, but I can imagine this situation being a big burden to her. Also, considering how men behave in today's world, where they want as little responsibility as possible and they are very reluctant to date women that already have children - I can understand how difficult this is for Sally. On the same aspect, this means that this is not Sally's fault. There is always someone out there that will be able to love her just the way she is - daughter included.
I liked the fact that this book was set in France. It gave a nice charm to it. However, on many occasions, there are French sentences with no explanation nor translation. If you don't understand French, you should buy a dictionary when you are buying this book. I can imagine this being an issue for many readers.
To conclude - it was an okay read. It will fill up your time nicely and bring you on an adventure of self-discovery. Perhaps you will also be able to connect with Sally on a whole new level. I wouldn't say "French Kissing" is a favorite, nor would I recommend it on the spot if someone asked me. However, if you love romances set in France with a focus on online dating - this might be worth your time.
Purple Phoenix Games (2266 KP) rated Elementos in Tabletop Games
Aug 6, 2019
I am going to be honest. I am typically not a fan of abstract strategy games unless they have some kind of interesting theme on them: Azul (a Golden Feather Award winner), Patchwork, Reef, Onitama, Hive. These are all in my Top 100 of All Time, but they also have some sort of theme working for them to help me digest the immense calculating nature of most abstracts. So when I tell you that Elementos has also now breached my Top 100 with a very loose theme, I’m kinda shook myself.
So the winner of Elementos is the player that can get their wand (the wooden stick) to one of the three squares on the opponent’s side of the board (a la American football). This is accomplished by moving the element discs down the board and overtaking discs using the game’s elemental weakness wheel: fire burns trees, trees drink water, water douses fire. Movement can be made to any space obliquely, straight forward, or forward diagonally, unless the piece being moved is carrying the wand. Those wand-carrying pieces can only be moved straight forward.
Undoubtedly players will find themselves wanting to enter a space containing an opponent’s disc. Following the movement rules and elemental wheel described above, the attacking piece can overtake the opponent’s space and remove the opponent’s disc from the board. Easy, right? Let me explain the kicker here. The discs are double-sided and have different elements on the flip-side. So for an action (instead of moving) a player can simply flip any of their discs to the other side – perhaps to block movement, or setup a takeover on the next turn. As you only have one action to use on your turn you may not flip and move on the same turn. The other allowable action on a turn is to pass the wand to another friendly piece, observing movement rules for wand movement as well. The benefit with this is that the wand-carrying discs can neither attack nor BE attacked. Need to protect your tree from that fire ahead? Pass it the wand and be safe.
The rule sheet states that at any time you may peek at what element is on the flip-side of any piece at any time, but there is a variant described where you play the game without peeking, and we found that to be a more enjoyable way to play. You just never know if the other side of your tree is a fire or a water, and it sometimes results in turns where you effectively shoot yourself in the foot. Yes, it diminishes the tactics of the game, and if you would rather plan your moves well ahead of your turns like a Chess Grand Master, so be it. I kinda like the chaotic nature of not knowing what’s on the other side.
Components. So this is a clam shell wooden box that pulls double duty as the game board and storage for the other components. It is of good quality, and is reminiscent of the keepsake boxes one might find at Hobby Lobby or the like. The discs are painted and silk-screened plywood discs with a hole in the middle to accept the wand. The wand itself is a length of wooden dowel. All of these components are of good quality, but I wish a different finish was applied to the wood. The finish on the copy I was sent for review isn’t really conducive to sliding pieces on, so I suggest you pick up the pieces (any Average White Band fans here?) and place them where they need to go. Do as I say, not as I do.
Overall this is a really great game that I know will see lots of play in my house. My wife likes abstracts a lot and I predict she will enjoy this one as much as she adores Blokus (which she adores a TON). For the ease of teaching, play, and that itch to play just one more time, we at Purple Phoenix Games give this one a no-peek 9 / 12. If you are a fan of Chess, Checkers, or any of the other abstract strategy games I listed earlier, you should really check this one out. It’s a little different and a lot fun.
So the winner of Elementos is the player that can get their wand (the wooden stick) to one of the three squares on the opponent’s side of the board (a la American football). This is accomplished by moving the element discs down the board and overtaking discs using the game’s elemental weakness wheel: fire burns trees, trees drink water, water douses fire. Movement can be made to any space obliquely, straight forward, or forward diagonally, unless the piece being moved is carrying the wand. Those wand-carrying pieces can only be moved straight forward.
Undoubtedly players will find themselves wanting to enter a space containing an opponent’s disc. Following the movement rules and elemental wheel described above, the attacking piece can overtake the opponent’s space and remove the opponent’s disc from the board. Easy, right? Let me explain the kicker here. The discs are double-sided and have different elements on the flip-side. So for an action (instead of moving) a player can simply flip any of their discs to the other side – perhaps to block movement, or setup a takeover on the next turn. As you only have one action to use on your turn you may not flip and move on the same turn. The other allowable action on a turn is to pass the wand to another friendly piece, observing movement rules for wand movement as well. The benefit with this is that the wand-carrying discs can neither attack nor BE attacked. Need to protect your tree from that fire ahead? Pass it the wand and be safe.
The rule sheet states that at any time you may peek at what element is on the flip-side of any piece at any time, but there is a variant described where you play the game without peeking, and we found that to be a more enjoyable way to play. You just never know if the other side of your tree is a fire or a water, and it sometimes results in turns where you effectively shoot yourself in the foot. Yes, it diminishes the tactics of the game, and if you would rather plan your moves well ahead of your turns like a Chess Grand Master, so be it. I kinda like the chaotic nature of not knowing what’s on the other side.
Components. So this is a clam shell wooden box that pulls double duty as the game board and storage for the other components. It is of good quality, and is reminiscent of the keepsake boxes one might find at Hobby Lobby or the like. The discs are painted and silk-screened plywood discs with a hole in the middle to accept the wand. The wand itself is a length of wooden dowel. All of these components are of good quality, but I wish a different finish was applied to the wood. The finish on the copy I was sent for review isn’t really conducive to sliding pieces on, so I suggest you pick up the pieces (any Average White Band fans here?) and place them where they need to go. Do as I say, not as I do.
Overall this is a really great game that I know will see lots of play in my house. My wife likes abstracts a lot and I predict she will enjoy this one as much as she adores Blokus (which she adores a TON). For the ease of teaching, play, and that itch to play just one more time, we at Purple Phoenix Games give this one a no-peek 9 / 12. If you are a fan of Chess, Checkers, or any of the other abstract strategy games I listed earlier, you should really check this one out. It’s a little different and a lot fun.
Purple Phoenix Games (2266 KP) rated Meow! The Cult of Cat in Tabletop Games
Jul 18, 2019
I remember when I joined a cult. Wait, I have not yet done that. I have joined fraternities and other organizations, though, where there are specific ritualistic initiations and periods of testing and awakening just prior. These trials have included written tests, symbolic experiences with the brethren, and sometimes just silly stuff that make no sense but to bring us closer together. This is the tarry of your anthropomorphic character as you attempt to gain the favor of your brethren and pass all the tests along the way into the Cult of Cat.
NOTE: I have never been hazed nor have I hazed another. Just wanted to get that straight.
DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. -T
As an initiate to the Cult of Cat it is your duty to pass the test and not break any rules. The winning player, therefore, is the one who can perform all of the necessary rules without breaking any. Let me explain. The game is a giant stack of cards. Upon these cards is the name of the rule, an illustration that matches the rule, and an explanation of the action to be completed. At the beginning of the game you are dealt two cards (or one card dependent on number of players in the game) and one card is dealt face-down to the middle of the table. You look at your dealt cards, study them, and pass your hand to the player on your left. So you now have seen two rules that you have passed, and you have received two rules from your neighbor on the right. I hope you remembered what you passed…
On your turn you will play a card from your hand, announce and perform its action, and then perform all the actions on your opponents’ cards that you can possibly remember to impress the brethren and hopefully not break any of their rules in the process. Once you are satisfied with your performance you point to the player on your left and ask, “Have I broken any of your rules?” If you performed one of the rules in their hand incorrectly, or omitted one of their rules, then they are required to say, “Yes.” At this point they announce the rule you have broken, add that card to the card that was dealt face-down to the table, and you add your played card to form a pile of three. Shuffle those and draw one for yourself, your opponent draws one, and the remainder stays on the table. This is the game and it continues until someone has correctly performed the actions of their opponents and not broken any rules.
Components. Again, this is a giant stack of cards. I do not know what the quality will be after the Kickstarter campaign ends, so I cannot really comment on them. My review copy cards were fine. The art on the cards is really comical and funny. I mean comical like in comic books. I like the art quite a bit, and while I am not really looking at the illustrations as I play (there is already so much I am trying to remember), when I look through the deck I chuckle at a lot of the cards.
Guys, this is a great party game. It is rules-light, doesn’t require a ton of strategy, and gets people up and moving and out of their comfort zones. It really is perfect for those times when you have reluctant players or partners to get them into the gaming mood by having them perform ridiculous but super fun actions. Winners, losers, it doesn’t matter at the end of this game. Everyone is sure to have a really great time playing. If you love Happy Salmon, I can almost guarantee that you will also love Meow! as something a little different. And we at Purple Phoenix Games love Happy Salmon! I am really looking forward to the Kickstarter campaign to see what Peter C. Hayward has up his sleeves.
NOTE: I have never been hazed nor have I hazed another. Just wanted to get that straight.
DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. -T
As an initiate to the Cult of Cat it is your duty to pass the test and not break any rules. The winning player, therefore, is the one who can perform all of the necessary rules without breaking any. Let me explain. The game is a giant stack of cards. Upon these cards is the name of the rule, an illustration that matches the rule, and an explanation of the action to be completed. At the beginning of the game you are dealt two cards (or one card dependent on number of players in the game) and one card is dealt face-down to the middle of the table. You look at your dealt cards, study them, and pass your hand to the player on your left. So you now have seen two rules that you have passed, and you have received two rules from your neighbor on the right. I hope you remembered what you passed…
On your turn you will play a card from your hand, announce and perform its action, and then perform all the actions on your opponents’ cards that you can possibly remember to impress the brethren and hopefully not break any of their rules in the process. Once you are satisfied with your performance you point to the player on your left and ask, “Have I broken any of your rules?” If you performed one of the rules in their hand incorrectly, or omitted one of their rules, then they are required to say, “Yes.” At this point they announce the rule you have broken, add that card to the card that was dealt face-down to the table, and you add your played card to form a pile of three. Shuffle those and draw one for yourself, your opponent draws one, and the remainder stays on the table. This is the game and it continues until someone has correctly performed the actions of their opponents and not broken any rules.
Components. Again, this is a giant stack of cards. I do not know what the quality will be after the Kickstarter campaign ends, so I cannot really comment on them. My review copy cards were fine. The art on the cards is really comical and funny. I mean comical like in comic books. I like the art quite a bit, and while I am not really looking at the illustrations as I play (there is already so much I am trying to remember), when I look through the deck I chuckle at a lot of the cards.
Guys, this is a great party game. It is rules-light, doesn’t require a ton of strategy, and gets people up and moving and out of their comfort zones. It really is perfect for those times when you have reluctant players or partners to get them into the gaming mood by having them perform ridiculous but super fun actions. Winners, losers, it doesn’t matter at the end of this game. Everyone is sure to have a really great time playing. If you love Happy Salmon, I can almost guarantee that you will also love Meow! as something a little different. And we at Purple Phoenix Games love Happy Salmon! I am really looking forward to the Kickstarter campaign to see what Peter C. Hayward has up his sleeves.
Sassy Brit (97 KP) rated Lead Me Home in Books
Jun 5, 2019
Lead Me Home by C.S. Savage instantly reminded me of The Blind by A.F. Brady, The Binding Song by Elodie Harper, and The Foster Child by Jenny Blackhurst all of which also feature an overworked NHS psychiatrist struggling to cope with their demanding roles, who end up going beyond the call of duty in order to protect the most vulnerable.
In this book, Dr Clancy Mclean has her suspicions about a couple of her psychotic patients. One of which, Beth, is convinced she is being stalked and her health is declining rapidly. Feeling forced to take it upon herself to protect Beth, Clancy irresponsibly brings Beth home to stay with her and her daughter, Rowan. Er, not allowed!
But teenager Rowan is having troubles of her own, in the form of an abusive ex-boyfriend who will not leave her alone. When she meets her new boyfriend, an older and more mature man, she is so smitten she decides to keep him a secret to prevent her mother interfering ~ at least until she gets to know him better. After all, she met him online. Her mother would never approve.
Would you?
The story is narrated by four characters. Clancy, her daughter Rowan, Beth who is one of Clancy’s patients and an unknown, deranged psycho, who shares his murderous plans in great (and very gruesome) detail.
Reading ‘Lead Me Home’ was like watching an episode of ‘The Wire in the Blood’, based on Val McDermid’s book of the same name ~ tense, gripping and oh, so horrific I could hardly breathe as I raced through to the end.
In fact, this is such a fast-paced, well-written, creepy read, it’s without a doubt one of my favourite psychological thriller’s this year. The psycho’s scenes totally freaked me out and I don’t think I’ve ever read a book quite as fast as this one!
When one person fell victim of the psycho, I felt absolutely, and emotionally, sucker-punched! Really, how could the author do that to me? Is this really C.S Savage’s debut novel, because I have to say I can hardly believe that is the case! I loved every minute of reading this. I’ll certainly be looking out for more by this author, and so should you!
Needless to say, I heartily recommend ‘Lead Me Home’, to other lovers of well-written crime fiction! Love creepy, psychological thrillers heavily steeped in horror? Then grab a copy of this book and prepare for a scare!
In this book, Dr Clancy Mclean has her suspicions about a couple of her psychotic patients. One of which, Beth, is convinced she is being stalked and her health is declining rapidly. Feeling forced to take it upon herself to protect Beth, Clancy irresponsibly brings Beth home to stay with her and her daughter, Rowan. Er, not allowed!
But teenager Rowan is having troubles of her own, in the form of an abusive ex-boyfriend who will not leave her alone. When she meets her new boyfriend, an older and more mature man, she is so smitten she decides to keep him a secret to prevent her mother interfering ~ at least until she gets to know him better. After all, she met him online. Her mother would never approve.
Would you?
The story is narrated by four characters. Clancy, her daughter Rowan, Beth who is one of Clancy’s patients and an unknown, deranged psycho, who shares his murderous plans in great (and very gruesome) detail.
Reading ‘Lead Me Home’ was like watching an episode of ‘The Wire in the Blood’, based on Val McDermid’s book of the same name ~ tense, gripping and oh, so horrific I could hardly breathe as I raced through to the end.
In fact, this is such a fast-paced, well-written, creepy read, it’s without a doubt one of my favourite psychological thriller’s this year. The psycho’s scenes totally freaked me out and I don’t think I’ve ever read a book quite as fast as this one!
When one person fell victim of the psycho, I felt absolutely, and emotionally, sucker-punched! Really, how could the author do that to me? Is this really C.S Savage’s debut novel, because I have to say I can hardly believe that is the case! I loved every minute of reading this. I’ll certainly be looking out for more by this author, and so should you!
Needless to say, I heartily recommend ‘Lead Me Home’, to other lovers of well-written crime fiction! Love creepy, psychological thrillers heavily steeped in horror? Then grab a copy of this book and prepare for a scare!
Ellie seems to have the picture perfect life - and now, the picture perfect wedding. She's finally marrying Rob, seemingly the man of her dreams. But at her wedding, Ellie's world collapses, as she finds out Rob is not what he seems. She is quickly swept up into his world of lies and yes, murder. Rob is counting on Ellie to free them from the constrictive life he's been leading, but that may mean she has to kill someone. Is Ellie prepared to do this? Is Rob what he seems? What has happened to Ellie's perfect life?
This was an interesting thriller, to say the least. It starts out a little slow (seems like a conventional he said/she said back and forth point-of-view tale) but quickly turned into an actual, compelling mystery. The book is told in a "Then" and "Now" format, but with a couple of twists: first, you hear not only from Ellie and Rob, but also a detective, Lucien, who is investigating several cases that have ensnared the pair, and second, the "Then" portions aren't chronological, so you are really skipping around in time. It is confusing at times, but certainly adds to the page-turning aspect. A good 3/4 of the book passes by in a flash.
I was wary most of the book - who is telling the truth? Rob? Ellie? No one? This one reminded me a bit of another excellent book I read recently - J.T. Ellison's "No One Knows" (which I preferred), where you just don't know which spouse to trust, or if you even like either of them! They are both flawed, but not really in a way you could sympathize with. Lucien was certainly the only character who seemed to have any redemptive qualities to him at times, and his inclusion was intriguing and enjoyable.
Overall, this book left me feeling confused and a little wanting. It seemed to fall apart a little with the ending - I was almost not quite sure exactly what transpired. It left me a little wanting. Still, as I write my review 24 hours later, the book is still haunting me, and I imagine it will for quite some time-- which is certainly a feat in itself. I'm glad I read it; it was a strange and interesting experience to say the least.
I received an ARC of this novel from Netgalley (thank you!); it is available for publication on 3/22. You can check out a review of this novel and many others on my <a href="http://justacatandabookatherside.blogspot.com/">blog</a>.
This was an interesting thriller, to say the least. It starts out a little slow (seems like a conventional he said/she said back and forth point-of-view tale) but quickly turned into an actual, compelling mystery. The book is told in a "Then" and "Now" format, but with a couple of twists: first, you hear not only from Ellie and Rob, but also a detective, Lucien, who is investigating several cases that have ensnared the pair, and second, the "Then" portions aren't chronological, so you are really skipping around in time. It is confusing at times, but certainly adds to the page-turning aspect. A good 3/4 of the book passes by in a flash.
I was wary most of the book - who is telling the truth? Rob? Ellie? No one? This one reminded me a bit of another excellent book I read recently - J.T. Ellison's "No One Knows" (which I preferred), where you just don't know which spouse to trust, or if you even like either of them! They are both flawed, but not really in a way you could sympathize with. Lucien was certainly the only character who seemed to have any redemptive qualities to him at times, and his inclusion was intriguing and enjoyable.
Overall, this book left me feeling confused and a little wanting. It seemed to fall apart a little with the ending - I was almost not quite sure exactly what transpired. It left me a little wanting. Still, as I write my review 24 hours later, the book is still haunting me, and I imagine it will for quite some time-- which is certainly a feat in itself. I'm glad I read it; it was a strange and interesting experience to say the least.
I received an ARC of this novel from Netgalley (thank you!); it is available for publication on 3/22. You can check out a review of this novel and many others on my <a href="http://justacatandabookatherside.blogspot.com/">blog</a>.
Phillip McSween (751 KP) rated John Wick: Chapter 3 - Parabellum (2019) in Movies
Jun 3, 2019
Hoping it Doesn't Become a Victim of its Own Success
The world is trying to kill John Wick (Keanu Reeves)…but not before he kills them first.
Acting: 9
Beginning: 10
Characters: 8
This third installment brings back a lot of the characters we have become familiar with in the first two movies. There’s Wick, of course, striking like a black mamba and trying to kill everything in his path. Winston (Ian McShane) is back as the tasteful Manager of the underworld assassin hotel being his usual charming self. I was excited to see hotel concierge Charon (Lance Reddick) get a larger slice of the action this time around as it was long overdue in my opinion.
The rest of the characters? Meh. I could take them or leave them. Reason being, they mostly felt flat for some reason. Take The Adjudicator (Asia Kate Dillon) for example. It felt like she just showed up to be an asshole for two minutes then she would disappear. Her role was annoying at best. But Wick is who we come to see. And Wick delivers. Who cares if he’s shooting at a bunch of cardboard cut-outs?
Cinematography/Visuals: 10
Conflict: 10
Genre: 10
Memorability: 8
Slightly more forgettable than the first two installments as it stumbles through a few parts here and there. There were a number of amazing scenes I can say for certain I haven’t seen done in any other action movie or any movie period. What they did with animals alone was a pleasant treat. I won’t spoil anything that you probably should know already, but I will say that the creativity and the stylistic choices of the kills makes movies like these really hard to forget.
Pace: 10
Plot: 5
There were definitely some parts that left me shaking my head. I don’t know why director Chad Stahelski chose to throw certain things in. It was almost as if they did it for the sake of trying to add more drama. With movies like these, there is no need to force anything as the drama typically comes anyway. The story is all over the place at times, overdone in others.
Resolution: 6
I watched the ending thinking, “Good…but stop there please.” It didn’t leave me wanting more, rather for the series to be done. Not sure what could have been done differently, but I think it stumbles compared to the endings of the first two.
Overall: 86
A solid addition to the franchise for sure. However, I feel it must be said: This series needs to end while it still has life. I know there is a fourth one on the way in a couple of years along with a TV show. Let’s just hope John Wick doesn’t get Hollywooded to death as a victim of its own success.
Acting: 9
Beginning: 10
Characters: 8
This third installment brings back a lot of the characters we have become familiar with in the first two movies. There’s Wick, of course, striking like a black mamba and trying to kill everything in his path. Winston (Ian McShane) is back as the tasteful Manager of the underworld assassin hotel being his usual charming self. I was excited to see hotel concierge Charon (Lance Reddick) get a larger slice of the action this time around as it was long overdue in my opinion.
The rest of the characters? Meh. I could take them or leave them. Reason being, they mostly felt flat for some reason. Take The Adjudicator (Asia Kate Dillon) for example. It felt like she just showed up to be an asshole for two minutes then she would disappear. Her role was annoying at best. But Wick is who we come to see. And Wick delivers. Who cares if he’s shooting at a bunch of cardboard cut-outs?
Cinematography/Visuals: 10
Conflict: 10
Genre: 10
Memorability: 8
Slightly more forgettable than the first two installments as it stumbles through a few parts here and there. There were a number of amazing scenes I can say for certain I haven’t seen done in any other action movie or any movie period. What they did with animals alone was a pleasant treat. I won’t spoil anything that you probably should know already, but I will say that the creativity and the stylistic choices of the kills makes movies like these really hard to forget.
Pace: 10
Plot: 5
There were definitely some parts that left me shaking my head. I don’t know why director Chad Stahelski chose to throw certain things in. It was almost as if they did it for the sake of trying to add more drama. With movies like these, there is no need to force anything as the drama typically comes anyway. The story is all over the place at times, overdone in others.
Resolution: 6
I watched the ending thinking, “Good…but stop there please.” It didn’t leave me wanting more, rather for the series to be done. Not sure what could have been done differently, but I think it stumbles compared to the endings of the first two.
Overall: 86
A solid addition to the franchise for sure. However, I feel it must be said: This series needs to end while it still has life. I know there is a fourth one on the way in a couple of years along with a TV show. Let’s just hope John Wick doesn’t get Hollywooded to death as a victim of its own success.
Phillip McSween (751 KP) rated Drive Angry (2011) in Movies
Mar 13, 2020
What Happens When a Movie Meets Zero Effort
Ok, let’s not waste time with this: Drive Angry is easily one of the worst movies I’ve ever watched in my life. To be more specific, third worst behind the awful 1994 version of Fantastic Four (look that doozy up when you have a chance) and Battlefield Earth where we got to see John Travolta sporting dreads. Yes, folks, Drive Angry is bad in every single way imaginable. It is a movie you will long to forget. As far as the plot is concerned, there is a lot I tried to blot out about this movie but I’m pretty sure it’s about a man who has returned from Hell in a car he stole from the set of Fast and the Furious to prevent the sacrifice of his granddaughter by an evil cult. You say what now?
Acting: 5
I feel like these actors knew after the first week of filming that this was going to be a shit-show so they all mailed it in. Nicholas Cage, star of said shit-show, delivers his lines with the excitement of someone getting a flu shot. I won’t linger on this point, but let’s just say I’ve seen the cast of a Hallmark movie do better than these lame-duck performances.
Beginning: 1
Much like the middle and the end, the beginning is an awful disaster. It sports one of the worst setups I think I have ever seen for a movie. After ten minutes, I knew I was in for a world of pain.
Characters: 2
Cinematography/Visuals: 8
Honestly, the visuals could be a lot worse. There were some decent moments particularly when things slowed down that were bordering on looking pretty cool. While a lot of action sequences were pretty cheesy it was nice to see they at least put in a smidgeon of effort with the special effects.
Conflict: 5
Entertainment Value: 2
Memorability: 0
After the movie was over, I instantly started thinking, “Is there a time machine that I can use to get part of my life back?” There is absolutely no value in this movie, nothing to remember with the exception of the absolutely horrid filmmaking. I am still appalled this project made it through completion.
Pace: 0
Plot: 0
Story? We don’t need no stinking story! Oh, how I would have loved to be a fly on the wall during this pitch meeting. It seriously made my head hurt. They try and give you a story then throw it all out the window with repeated implausible occurrences that beat you into submission.
Resolution: 1
Overall: 24
In light of the Black Mamba Kobe Bryant’s passing, the number 24 should represent greatness. Not with my scoring of Drive Angry. Unless, of course, I’m referring to the greatness of sucking. If that’s the case, then yes, this movie is indeed great. Great and terrible.
Acting: 5
I feel like these actors knew after the first week of filming that this was going to be a shit-show so they all mailed it in. Nicholas Cage, star of said shit-show, delivers his lines with the excitement of someone getting a flu shot. I won’t linger on this point, but let’s just say I’ve seen the cast of a Hallmark movie do better than these lame-duck performances.
Beginning: 1
Much like the middle and the end, the beginning is an awful disaster. It sports one of the worst setups I think I have ever seen for a movie. After ten minutes, I knew I was in for a world of pain.
Characters: 2
Cinematography/Visuals: 8
Honestly, the visuals could be a lot worse. There were some decent moments particularly when things slowed down that were bordering on looking pretty cool. While a lot of action sequences were pretty cheesy it was nice to see they at least put in a smidgeon of effort with the special effects.
Conflict: 5
Entertainment Value: 2
Memorability: 0
After the movie was over, I instantly started thinking, “Is there a time machine that I can use to get part of my life back?” There is absolutely no value in this movie, nothing to remember with the exception of the absolutely horrid filmmaking. I am still appalled this project made it through completion.
Pace: 0
Plot: 0
Story? We don’t need no stinking story! Oh, how I would have loved to be a fly on the wall during this pitch meeting. It seriously made my head hurt. They try and give you a story then throw it all out the window with repeated implausible occurrences that beat you into submission.
Resolution: 1
Overall: 24
In light of the Black Mamba Kobe Bryant’s passing, the number 24 should represent greatness. Not with my scoring of Drive Angry. Unless, of course, I’m referring to the greatness of sucking. If that’s the case, then yes, this movie is indeed great. Great and terrible.
Gareth von Kallenbach (980 KP) rated the PC version of Outriders in Video Games
Apr 10, 2021
Once Patched: Outriders Is A Fun And Engaging Adventure Which Provides Plenty Of Action
With the Earth deemed unsalvageable and with mounting natural disasters, humanity plans to send colony ships to the distant planet of Enoch in an effort to save humanity. After 86 years in space, an elite unit known as Outriders land to pave the way and soon finds themselves under attack by rival security forces and a deadly and bizarre storm that has decimated the Outriders.
Seriously injured the player character is put in stasis and is awakened 31 years later to find what is left of humanity engaged in a violent Civil War with the player being their best chance for survival.
Thus begins Outriders; an ambitious game from People Can Fly and Square Enix which looks to combine action, combat, loot, and Science Fiction into a bold gaming experience.
Players can customize the look of their characters and must select a class such as Trickster, Pyromancer, Devastator, and Technomancer. The classes have specific abilities which as players gain experience, unlocks and allows them to select and use devastating powers as it seems the exposure to the storm has given the player character God-like abilities and has earned them the title of “Altered”. I selected the Devastator class and enjoyed being able to suspend and reflect incoming fire, add a protective barrier, produce spikes to impale enemies, crush enemies with a gravity-based attack, dash and smash, and my favorite; a propelled leap that reduced all in my landing area to a pulp. Each power has a cool-down timer after use but as the game is very customizable; players can unlock and assign new perks which can increase damage, duration, and more for their powers, weapons, and such.
The game had an extensive demo available pre-launch and this allowed me to get to know the screens to equip, modify, swap, or deconstruct gear as there is a huge variety of armor and weapons for players to use and modify.
While the menu system at times was confusing at first in terms of what the main mission was and what were numerous side missions and such; I was able to get things up to speed and with strategic capture points; players can always jump back to various locales.
Since the early missions involved being around the main base filled with trade and other options; I had figured it would play into the game going forward. However, as I went deeper into the game I found it easier to simply deconstruct or not gather loot that I did not want and simply equip better gear and weapons as they came my way.
The progress I had made in the demo also carried over onto the main game so long as you use the same platform for release that you did in the demo. This was great to experience as I did not have to replay the lengthy intro and setup nor the early missions.
With a crew of NPC characters along for the mission, the player will journey into dangerous zones each with their own unique biosphere and dangerous creatures and enemies who come at you in waves and can be overwhelming even with the ability to set the game difficulty.
Outriders is setup to be played with a party of characters and much has been made of the rough launch for the game which included server issues, cross-play problems, missing HUD Displays, and such hampered gamers. I was able to connect with a player I found in the forums for the game and he helped me through some battles that I could not figure out how anyone could be expected to complete on their own at the skill level they originated at.
Players can randomly join a party but did not have a clue where they would be in the story progress or how many were in a party, but it was very easy to resume a campaign where I left off should the party I joined be further ahead of or back of where I wished to be.
I did jump into a game that is done randomly and was able to get some higher-level gear and weapons which helped when I returned to my campaign, but in time I again found myself in need of help. One player had issues with getting in my game and then being booted as an example. The HUD display would vanish often which required a return to the lobby, sometimes multiple trips; to get it back. While it seems like no big deal and I worked my way through at times without it; not being able to see a mini-map, health, and if your powers were recharged does make it difficult.
The game offers lavish locales from snow-covered mountains to a jungle, desert, temples, and more. The enemies can be very challenging as I found the ones with guns to be easier at times than the wildlife which came in waves and could take all I had to bring down.
The graphics of the game are solid and the combat mechanics reminded me of a mix of Gears of War and The Division series as from a third-person perspective; players could take cover and shoot from a shelter, or wade on into the oncoming enemies and use the vast arsenal of pistols, machine guns, shotguns, and sniper rifles to win the day.
The numerous cut scenes dive the story forward and upon completion of the story; there is a mode where players can work to retrieve items. It was humbling to have weapons that reduced powerful enemies to mush do little more than annoy the enemies I encountered as it was clear that this mode was best suited for advanced gamers in a party.
A new patch arrived yesterday which seemed to resolve the issues I had with matchmaking, server connections, and the missing heads-up display. I was able to match up with another player where I was in the game and the two of us powered through the main missions as well as some side missions to complete the game. We did not have any in-game chat/communication but we were able to work well as a team. I would suggest using Discord or a similar service if you are looking to play with friends on PC or chat with console users.
While the launch was rough due to the numerous issues; they were addressed and the final result once patched is a deeply enjoyable action game that provides plenty of fun and challenges. Some may say waves of wildlife and enemies may become repetitive but the vast array of them as well as the varied locales, weapons, and powers had me hooked from start to finish.
I was a big fan of People Can Fly’s Bulletstorm game and have longed for a sequel ever since that game arrived. Here is hoping that Outriders will become a new franchise and we will see more content in the not too distant future.
Seriously injured the player character is put in stasis and is awakened 31 years later to find what is left of humanity engaged in a violent Civil War with the player being their best chance for survival.
Thus begins Outriders; an ambitious game from People Can Fly and Square Enix which looks to combine action, combat, loot, and Science Fiction into a bold gaming experience.
Players can customize the look of their characters and must select a class such as Trickster, Pyromancer, Devastator, and Technomancer. The classes have specific abilities which as players gain experience, unlocks and allows them to select and use devastating powers as it seems the exposure to the storm has given the player character God-like abilities and has earned them the title of “Altered”. I selected the Devastator class and enjoyed being able to suspend and reflect incoming fire, add a protective barrier, produce spikes to impale enemies, crush enemies with a gravity-based attack, dash and smash, and my favorite; a propelled leap that reduced all in my landing area to a pulp. Each power has a cool-down timer after use but as the game is very customizable; players can unlock and assign new perks which can increase damage, duration, and more for their powers, weapons, and such.
The game had an extensive demo available pre-launch and this allowed me to get to know the screens to equip, modify, swap, or deconstruct gear as there is a huge variety of armor and weapons for players to use and modify.
While the menu system at times was confusing at first in terms of what the main mission was and what were numerous side missions and such; I was able to get things up to speed and with strategic capture points; players can always jump back to various locales.
Since the early missions involved being around the main base filled with trade and other options; I had figured it would play into the game going forward. However, as I went deeper into the game I found it easier to simply deconstruct or not gather loot that I did not want and simply equip better gear and weapons as they came my way.
The progress I had made in the demo also carried over onto the main game so long as you use the same platform for release that you did in the demo. This was great to experience as I did not have to replay the lengthy intro and setup nor the early missions.
With a crew of NPC characters along for the mission, the player will journey into dangerous zones each with their own unique biosphere and dangerous creatures and enemies who come at you in waves and can be overwhelming even with the ability to set the game difficulty.
Outriders is setup to be played with a party of characters and much has been made of the rough launch for the game which included server issues, cross-play problems, missing HUD Displays, and such hampered gamers. I was able to connect with a player I found in the forums for the game and he helped me through some battles that I could not figure out how anyone could be expected to complete on their own at the skill level they originated at.
Players can randomly join a party but did not have a clue where they would be in the story progress or how many were in a party, but it was very easy to resume a campaign where I left off should the party I joined be further ahead of or back of where I wished to be.
I did jump into a game that is done randomly and was able to get some higher-level gear and weapons which helped when I returned to my campaign, but in time I again found myself in need of help. One player had issues with getting in my game and then being booted as an example. The HUD display would vanish often which required a return to the lobby, sometimes multiple trips; to get it back. While it seems like no big deal and I worked my way through at times without it; not being able to see a mini-map, health, and if your powers were recharged does make it difficult.
The game offers lavish locales from snow-covered mountains to a jungle, desert, temples, and more. The enemies can be very challenging as I found the ones with guns to be easier at times than the wildlife which came in waves and could take all I had to bring down.
The graphics of the game are solid and the combat mechanics reminded me of a mix of Gears of War and The Division series as from a third-person perspective; players could take cover and shoot from a shelter, or wade on into the oncoming enemies and use the vast arsenal of pistols, machine guns, shotguns, and sniper rifles to win the day.
The numerous cut scenes dive the story forward and upon completion of the story; there is a mode where players can work to retrieve items. It was humbling to have weapons that reduced powerful enemies to mush do little more than annoy the enemies I encountered as it was clear that this mode was best suited for advanced gamers in a party.
A new patch arrived yesterday which seemed to resolve the issues I had with matchmaking, server connections, and the missing heads-up display. I was able to match up with another player where I was in the game and the two of us powered through the main missions as well as some side missions to complete the game. We did not have any in-game chat/communication but we were able to work well as a team. I would suggest using Discord or a similar service if you are looking to play with friends on PC or chat with console users.
While the launch was rough due to the numerous issues; they were addressed and the final result once patched is a deeply enjoyable action game that provides plenty of fun and challenges. Some may say waves of wildlife and enemies may become repetitive but the vast array of them as well as the varied locales, weapons, and powers had me hooked from start to finish.
I was a big fan of People Can Fly’s Bulletstorm game and have longed for a sequel ever since that game arrived. Here is hoping that Outriders will become a new franchise and we will see more content in the not too distant future.
365Flicks (235 KP) rated Cute Little Buggers (2017) in Movies
Nov 20, 2019
What the hell exactly did I just watch? Now where will I start with Cute Little Buggers, apart from fact that its the coolest movie title I have seen in a long time.
Cute Little Buggers… Hmmmmm
Cute Little Buggers…
Right okay. Let me start by saying that there is a movie here, A pretty decent one at that. When this movie knows exactly what it is and can be, it is great (a guilty pleasure if you will) when this movie shoots for the stars and trys to be what it wants to be it falls just short for me, however if there is one thing I love and can get behind, its when a director and his crew do what they can with what they have.
Let’s crack on with the pitch… We open up this very, very, very British horror movie in a small town in the south of England that is full of your typical small town England movie characters. Characters like the put upon farmer whose son left town to make it big and for the purposes of story-line has returned this very day. Then we have said prodigal sons old flame who is with the local village asshole now but the candle still burns bright. Local law enforcement, yes you guessed it, as dumb as a box of rocks. Then of course all your regular locals. One other thing, everyone seems to be a bit of a sexual deviant. We are about to spend a day and night with these crazy madcap zany characters as Aliens (Yes I said Aliens) have come to town and are going to use Rabbits (Yes I said Rabbits) to infiltrate and kidnap the women of earth… Oh shit nearly forgot heres the trailer…
I know right the movie is as mental as this trailer looks. I was completely sold for the first half of this movie, Director Tony Jopia was taking his time to build up these characters and every member of the cast knew what kind of flick they were making (a sort of crossover between Hot Fuzz and Critters) so while you could see they were having a bit of fun it also helped the chemistry flow. My god did the movie need that chemistry so we could up the laugh-ability and like-ability factor because on an estimated budget of 25k, the digital on the scares (Tentacle Bunny Things) were pretty laughable. Now as I said I give credit to any director who goes out and makes his passion so I don’t blame Jopia for one second, it was a budget thing and he absolutely made up for it everywhere else by casting well and having a pretty solid script with some cracking one liners. Just the effects left me feeling MEH. We just wont mention the Alien cut scenes on this review.
For me this is a recommend but its a pretty weak one as you may have guessed. That cast all play there parts and they do play them well on just the other side of bonkers and in some cases crazy beautiful. Tony Jopia as a director definitely has something, I dunno maybe with a bit more of a budget but I will say again there is a movie here.
Cute Little Buggers… Hmmmmm
Cute Little Buggers…
Right okay. Let me start by saying that there is a movie here, A pretty decent one at that. When this movie knows exactly what it is and can be, it is great (a guilty pleasure if you will) when this movie shoots for the stars and trys to be what it wants to be it falls just short for me, however if there is one thing I love and can get behind, its when a director and his crew do what they can with what they have.
Let’s crack on with the pitch… We open up this very, very, very British horror movie in a small town in the south of England that is full of your typical small town England movie characters. Characters like the put upon farmer whose son left town to make it big and for the purposes of story-line has returned this very day. Then we have said prodigal sons old flame who is with the local village asshole now but the candle still burns bright. Local law enforcement, yes you guessed it, as dumb as a box of rocks. Then of course all your regular locals. One other thing, everyone seems to be a bit of a sexual deviant. We are about to spend a day and night with these crazy madcap zany characters as Aliens (Yes I said Aliens) have come to town and are going to use Rabbits (Yes I said Rabbits) to infiltrate and kidnap the women of earth… Oh shit nearly forgot heres the trailer…
I know right the movie is as mental as this trailer looks. I was completely sold for the first half of this movie, Director Tony Jopia was taking his time to build up these characters and every member of the cast knew what kind of flick they were making (a sort of crossover between Hot Fuzz and Critters) so while you could see they were having a bit of fun it also helped the chemistry flow. My god did the movie need that chemistry so we could up the laugh-ability and like-ability factor because on an estimated budget of 25k, the digital on the scares (Tentacle Bunny Things) were pretty laughable. Now as I said I give credit to any director who goes out and makes his passion so I don’t blame Jopia for one second, it was a budget thing and he absolutely made up for it everywhere else by casting well and having a pretty solid script with some cracking one liners. Just the effects left me feeling MEH. We just wont mention the Alien cut scenes on this review.
For me this is a recommend but its a pretty weak one as you may have guessed. That cast all play there parts and they do play them well on just the other side of bonkers and in some cases crazy beautiful. Tony Jopia as a director definitely has something, I dunno maybe with a bit more of a budget but I will say again there is a movie here.









