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Glorious Exploits
Glorious Exploits
Ferdia Lennon | 2024 | Fiction & Poetry
10
10.0 (1 Ratings)
Book Rating
Glorious Exploits is hilarious, sad, horrific, brutal and, of course, glorious.

This is a story that shows the need for art even in a time of war and horror, and the importance of friendship, love, family and community.

Lampo, one of the two main characters leaps from the page in the way that he describes life in the city of Syracuse. He’s poor and uneducated, but he certainly has a lot to say! His venture with his best friend, Gelon, sees beyond the horrors that the Athenians must have committed - or perhaps he’s come to terms with what they’ve done - and he can see that their punishment doesn’t really fit their crime.

The Syracusans speak in the Irish vernacular, and what’s really strange, is that it doesn’t sound out of place (in my head, anyway!).

I laughed and cried whilst reading this. It really is a glorious read.
  
The Man Who Killed Don Quixote (2018)
The Man Who Killed Don Quixote (2018)
2018 | Adventure, Comedy, Drama
25+ years in the making!
Up until its release, "The Man Who Killed Don Quixote" would have been at the top of any movie list featuring movies in development hell never to actually make it to the big screen. Those who are interested should read the lengthy details of the various derailed productions of the film including its original incarnation starring Johnny Depp and the late Jean Rochefort. The film chronicles can even be viewed on their own in the 2002 documentary film "Lost in La Mancha".

To say director Terry Gilliam has had a hard time getting some of his quirky films made, financed and released is an understatement for sure. Films like "Brazil", "The Adventures of Baron Munchausen" or "Tideland" had their difficulties making it to the big screen. How about having the main star of your film die in the middle of production? He had that issue as well during filming of "The Imaginarium of Doctor Parnassus" when Heath Ledger passed away. Thanks to the help of Johnny Depp, Collin Farrell and Jude Law stepping in, the film was able to be released eventually.

Over the years I had kept up with Gilliam's repeated attempts to get the film financed and made including another time where he had cast fellow Python vet Michael Palin in the lead or even Robert Duvall was attached at one point.

The movie itself is a marvel of tenacity for Gilliam and I am very glad he was finally able to make it.

This final version of the film stars Adam Driver as troubled film director, Toby, and Jonathan Pryce as Don Quixote.

Toby is not thrilled about his current production and wanders back to the small Spanish town where he had met some of the locals and made a student film about Quixote 10 years earlier. He finds his "Quixote" living out a sideshow fantasy having lost his grip on reality thinking he is still Quixote today. Toby decides to launch an adventure with him through the Spanish countryside as his "Sancho Panza". Through their quests they encounter a multitude of interesting, wacky and outlandish characters who feed into the Quixote fantasy.

I have to say the film's look left me breathless. As with Gilliam's entire library of films, the production design, art direction and cinematography were astonishing really delving you into this larger than life world and helped move along some of the weaker elements.
 
Gilliam's goal with the screenplay was to adapt the classic Quixote story to be told under up to date circumstances and I'm not sure he completely succeeded. Some of the scenes and dialogue were boring and the movie's plot dragged at times. The mixing of world's was a little confusing and not sure the payoff entirely wrapped the story to conclusion.

Besides playing Kylo Wren, I am not sure Adam Driver will end up having a long career in film as I thought he was flat and not entertaining to watch as I am sure Depp would have been in the role. Jonathan Pryce was a joy to watch and every scene he was in he really stole the show.

It was fun to watch some elements from some of Gilliam's other work on display including the red knight from "The Fisher King", the sprawling landscapes from "Baron Munchausen" or "Time Bandits" and even the sideshow from "Parnassus".

Overall, I am glad I finally got to watch it as I am sure Gilliam was to finally film and release his long-awaited project. I guess I would say I was entertained, but felt like it fell short of being a true classic.

  
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5 Minute Movie Guy (379 KP) Jul 2, 2019

I really want to see this one, and am so glad it was finally made. I actually read Don Quixote in Spanish in college. Good to know you enjoyed it!

The House with a Clock in Its Walls (2018)
The House with a Clock in Its Walls (2018)
2018 | Fantasy, Horror, Mystery
Hostle
#thehousewithaclockinitswalls is #hilarious, #mysterious & possibly one of the most #fun #family films I've seen in a while. Directed by #EliRoth (who is well know for his films #hostel, #cabinfever, #greeninferno, #knockknock & his small role in #ingloriousbastards) who wasn't really someone i expected to see directing a family movie at all, but im pleased to say i think he's found his forte here in what id say is quite possibly his best film in years. What Eli seems to just nail with this film is the mystery, suspense, discovery & #magic that so many #kids films try to pull of nowadays & fail. With clear influences from old #1930s films hwaciiw is #exciting, mysterious & creepy with a big sense of awe & wonder. Roth makes a great #cameo too in a scene that not only tells us what type of film he was going for but also showing us he really does have a knack for this too. Infact this film almost makes me look back at his other work with different eyes now realising his films are mostly throwbacks to the art of older film making when films were designed purely just to shock, dazzle, frighten & entertain the audience as if they were being watched live on a stage or in an old picturehouse. Bringing his #horror knowledge to this film too it has some quite generally #creepy scenes & some quite disturbing #creature design, make up & effects to. Acting is great & extremely over the top but its better for it with #jackblack being a constant absolute joy to watch. Themes of being yourself, standing up to people, confidence, taking responsibility & grieving are all handled well & a great subtle way of teaching kids that watch the film that life can be tough. Sets & props all look great giving the film a nice #vintage/#steampunk vibe & will cgi is alright there are some instances where it feels a tad cheap looking. Music is also magical & the film even made me feel quite #nostalgic at times too like i was watching an episode of #goosebumps or #areyouafraidofthedark. I pleasantly enjoyed this movie its #creative, #funny & filled me with the type of magical wonder i havent felt since maybe watching a #harrypotter film in the cinema. #odeon #odeonlimitless
  
Friday
Friday
2011 | Book, Card Game, Fighting, Pirates
Game nights with the group are some of my favorite nights, but pesky schedules and “personal lives” often get in the way. Not being able to play with the group hasn’t slowed my gaming roll though, and I am always on the lookout for good, solo-able games! So when I saw ‘Friday – A Solo Adventure’ at my local used game sale, I knew I had to grab it.

Picture this – you live on a tropical island. One day as you’re walking down by the ocean, you see something on the shore. As you approach, you realize it is a grown man! Turns out this castaway is Robinson Crusoe. You decide to help Crusoe learn the ways of the jungle, combat hazards, build up his strength, and eventually escape your island via a nearby pirate ship. The island is a rough place, though, so you must be diligent in your guidance! Otherwise your newest comrade may not survive…

A cute little card drafting game of survival on a deserted island – how hard can it be, right? I seriously underestimated how tough this game actually is – I have never won a game to date. The premise of the game is simple enough (draw cards, overcome hazards, and build your deck), but successful execution is the tricky part.

It all really comes down to the luck of the draw. Some cards are excellent for fighting hazards, while others can seriously negatively impact a fight. Success or failure depends on how well you shuffle and where the cards end up in your draw pile. That is to be expected though – if all the cards were helpful, the game would be so easy! The balance (or should I say imbalance?) of positive and negative cards is what makes the game so difficult. There are almost as many negative cards as there are positive, which makes every fight feel completely random to me. It is hard to strategize because each turn is almost a 50/50 shot as to whether your next card is positive or negative. The game is supposed to last 3 phases, but I am lucky to survive into phase 2.

Friday will stay in my collection, for the time being, while I continue trying to formulate a working strategy. Overall, though, it is not my go-to solo game. Purple Phoenix Games gives it a 8 / 12. (Josh and Bryan haven’t played it yet!)

https://purplephoenixgames.wordpress.com/2018/12/12/friday-a-solo-adventure-review/
  
The Rest of Us Just Live Here
The Rest of Us Just Live Here
Patrick Ness | 2016 | Children
8
7.8 (6 Ratings)
Book Rating
This is the second book I've read by Patrick Ness, the first being More Than This which I adored. So I was really looking forward to The Rest of Us Just Live Here, and I was not disappointed!

The theme of this novel was basically what if you're not the Chosen One? As in, what if you aren't the one who slays the vampires, or exorcises all the demons? What if you don't fall in love with a Goddess or an angel? What if you're just a regular kid, like Mike?

At the start of each chapter, there's a short summary of what's happening in the "main story" - the indie kids fighting the Immortals, saving the world and that kinda thing. But that's all we get of their story; the rest is dedicated to Mike and his friends and family, struggling to lead happy, normal lives.

Each character is so unique and realistic. This is the important bit. There are characters with OCD, alcoholic parents, eating disorders. All of them are so well developed and relatable (expect perhaps Jared, who happens to be 1/4 God of Cats). I just love how their lives are normal lives, and how that doesn't mean they don't get a book written about them. Okay, Henna and Mikey nearly die, Jared can heal people and they encounter blue-eyed creatures a few times, but for the most part they aren't the heroes. They are just people.

I loved how you could compare the normal lives of the gang to what's happening with the indie kids. You can see how certain things affect each group of people differently, and how everything changes what they do. Such as the ending with Finn #2, which decides Jared's fate and alters the indie kids' story completely.

The writing is sometimes a little simplistic, like the kind of thing you read when you're a pre-teen or something. But it's easy to read, and really does draw you in. I have a few other Ness books I'd like to read, and I really am loving his work so far.

As you may or may not know, I'm a sucker for books featuring mental health problems. Anxiety, OCD, anorexia... They need to be addressed! It's great seeing how Mike and his sister get on with their lives despite the problems they're facing, and how they get involved without being judged based on their issues. Like I said, this is a really honest book, which we really need! I'd say 4 stars for this; I love it, but it's not quite in my favourites.
  
Spider-Man: Homecoming (2017)
Spider-Man: Homecoming (2017)
2017 | Action, Adventure
And so to the latest incarnation in Spider-man Homecoming. After seeing Tom Holland in Civil War, well, let's just say that I was not convinced. Then the adverts where he's making the home movie of everything... yeah that began to grate a bit.

There's no origin story with this one, or with his appearance in Civil War. I'm not sure how I feel about no Uncle Ben, or that they're regressing Aunt May every time she appears. But I do love Marisa Tomei, and she does get a fantastic last line.

Somewhere before this film went into production I reckon someone thought "We need something that's not quite a bad a Spider-man, but not quite as serious as The Amazing Spider-man." Someone else was walking by and overheard. "You should zhush it up with the Avengers treatment."... and so Homecoming was born.

The effects are of course way better than 2002, and everything is pretty bright and shiny since it was properly Marvelised. As much as I initially didn't like Tom Holland, I have to admit that he makes a good film. My only major issue is that it seems more concerned about bringing him into the Marvel Universe than leaving him out there developing his own film.

For a nerd, Peter has got game. We're on the third incarnation of films this side of 2000, and we're on the third (and potential fourth) love interest. I like that they're jumping that around a little, it does help make each lot feel slightly different, but it does get confusing... and obviously you can keep an eye out for other love interests who make appearances.

It seems unfair to compare all three films (which is a bit tricky as that was partly the idea of this whole post) because each of them have their own bit of the movie spectrum. The daft, the heart-wrenching and the blockbuster, all have their place in the collection. Gun against my head I'd probably still pick Andrew Garfield as my favourite, but Holland is right there too.

That being said, I still don't like Spider-man as a superhero...

*ducks under the table to avoid the barrage of abuse*

He's too chaotic, he's just too young (in this one) to really understand the full implications of what he's doing. I personally don't understand why he would be worthy of movie fame over other characters. It has been pointed out to me that as he's just a "regular Joe", that people can identify with him more over the other options of Gods or mutants... but hell... I'm mutant and proud!
  
    IQ Test Classic

    IQ Test Classic

    Utilities and Education

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Jamaica: The Crew
Jamaica: The Crew
2017 | Nautical, Pirates, Racing
In the expansion review series, we take a look at a game expansion to discuss whether it is a necessary purchase/addition to one’s collection.

This breakdown is for the expansion for the popular pirate game Jamaica called The Crew. It is sold in a box in similar size to Jamaica’s main box, just a bit thinner.


This expansion will add a bevvy of new pirate characters to the game that can be recruited once a player pays the full amount at a port town (if you are unaware of the Jamaica base rules, read our review here). The red bottle of rum token in The Crew’s box acts as the main recruitment pawn by allowing any pirate adjacent to it to be recruited. The bottle may also be moved by paying one gold doubloon per space moved. Once recruited the pirate will command a space on one of the recruiting player’s ship’s hold and be treated like any other resource. Each recruited crewperson, however, will also furnish the player with special abilities and bonus points at the end of the game (more bonus points for crossing the finish line, less otherwise).
Should all owners of Jamaica run out and also grab The Crew in order to enjoy Jamaica? Maybe. Jamaica may evolve into a game that can become “samey” with many plays. Adding The Crew will inject a whole new aspect of play and various levels of new strategies to be applied. Having another resource to manage during the game may become more stressful, but those same resources, this time in the form of crewpersons, provide bonuses that range from helpful to immediate victory after special conditions are met.

Official recommendation: I love the base game of Jamaica. I never really thought I would NEED an expansion for it. In fact, I only picked this up because it was on sale and I saw many players enjoyed it. When I added it to my game my eyes were opened, and Jamaica became a new beast altogether for us. I say that if your games of Jamaica are becoming less and less enjoyable, then you should definitely grab a copy of The Crew. My only gripe is the box art. Why is it a book now instead of continuing with the treasure chest theme? It’s brown and has the Jamaica logo on it, but that’s where the similarities end. I wish they looked better together, that’s all I am saying.
  
Through His Eyes (Mind's Eye #1)
Through His Eyes (Mind's Eye #1)
Deborah Camp | 2014 | Mystery, Paranormal, Romance
10
10.0 (1 Ratings)
Book Rating
Quite simply, this book completely blew me away!

That being said, let me give you some more details. This is a story with strong paranormal elements, Trudy is a medium who can see through the killer's eyes and Levi is a medium who can speak to the dead. So when these two pair up, they approach the same "problem" from a different angle but to the same end. Some of the details given in this story are not for the faint of heart and I found myself going "ewww" a couple of times out loud - much to the delight of my husband who finds it incredibly amusing when I get that carried away with a book! The mystery and suspense continue to build throughout the book and I got half of the killer correct but the other half took me by surprise. I won't say anymore because of spoilers.

On the romance side, nothing really happens for the first 25% so you really get a chance to find out about the characters - who they are, and what makes them tick. Quintara is a wonderful character to read about and, to be honest, a bit of light relief. She is flighty and bubbly but with an amazing insight into each of her friends. Trudy is someone who has struggled with who she is even with the support of her family and will fight her attraction to Levi to the nth degree. Levi is an arrogant so-and-so who you will want to punch one moment and hug the next. He is vulnerable and hides behind his arrogance. You only find out snippets about him through the story - as Trudy calls him "a mystery man".

You know Levi and Trudy will get together - it is simply too explosive not to happen. The attraction sizzles between them but they do have their obstacles. I loved Trudy's attitude - she wasn't prepared to accept Levi's attitude and certainly knew what she wanted. Whilst he didn't appreciate having the tables turned on him, I think he needed it.

So, all in all, this is an exceptional, mind-blowing book that will burn your fingers with the heat contained within.

One thing I will add - the last paragraph completely got me!!! Nothing more to be said except - buy this, read it for yourself and see if you agree.

HIGHLY RECOMMENDED for all fans of romantic suspense and paranormal romance.
 
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
 
Merissa
Archaeolibrarian - I Dig Good Books!
August 3, 2016
  
Fantastiqa
Fantastiqa
2012 | Adventure, Fantasy
Ahh yes, Fantastiqa. Another to add to the list of, “I once owned, then I got rid of it, then missed it so much I had to reacquire it.” My wife loves when I do that… In any case, Fantastiqa gives players a very strange slant on deck building adventure games. Some would say the theme and its implementation will make or break it for players. Upon which side of the line do we fall?


Fantastiqa is a fantasy rock-paper-scissors style deck building adventure game. Now each of those mechanics individually can make for a wonderful children’s game. Looking upon the art in Fantastiqa will also nudge players towards that of a children’s game. Alas, Fantastiqa is not a children’s game and players will be scratching their heads for multiple reasons whilst playing it.
To setup, follow the instructions of the rulebook. There are just too many to list and explain here. Once setup, the game should look something like the photo above. Each player will have their draw decks identical to those of their opponents, and the play area is essentially a map of six locations with a statue at each location and decks of cards from which players will be drawing on their turns.

A typical turn will allow players to complete one of three different actions: Go Adventuring (where players will be using cards from their decks to subdue and recruit creatures between locations), Visit a Statue (where players can draw cards from the different decks for Beast, Artifact, and Quest cards to add to their discard piles, or pay gems to exile cards from their hands out of the game, or even pay gems to teleport to the matching statue on the other side of the board), or Complete a Quest (by discarding their appropriate cards that fulfill the quest requirements).


Turns can be very quick, or long and drawn out as players carefully choose which tactics to apply to the board on the table, while weighing the need for more powerful cards in their decks, and keeping up with the Joneses as they compete for VP on Quest cards. This is a deck builder, after all, so improving one’s deck is always the first consideration, but should a player oust those dang tea-drinking lazy dragon cards, or attempt to commit cards to a quest? The choices are quite numerous as play continues, and players realize that, again, this is no child’s game. Play continues in this fashion of players taking turns completing actions and quests until one player gains enough VP through completed quests to win the game.
Components. Every component in Fantastiqa is Fantastiq! I feel like the entire game is linen-finished, save for the little plastic gems and large statueeples. This game feels quite deluxe, and that will always be a big stamp of approval from me. One thing that can jar some players is the choice of art used between the player placards, card art, token art, and other components. They certainly don’t match at all, but I believe this tracks with the quirky nature of the theme and game overall, so I quite enjoy it. I can indeed understand why some would be opposed, but that is not how I feel at all.

I kinda bled into my final thoughts there, but I do love Fantastiqa. The theme is super weird: players answer a Help Wanted ad and long story short they meet a crazy old man who gives them a rucksack full of ordinary items: toothbrush, helmet, bat, and a dog. The dog runs away across the street and players find themselves in another world where these ordinary items are now transformed into magic wands, rams (the animals), clubs, and a dog, among other items. Players I have played with cannot accept that a spatula is a sword in the game and that just breaks immersion for them. I quite like it and the game’s wacky theme.

But the gameplay itself is also quite engaging. Traveling all over this new world subduing (and subsequently recruiting to your cause) Knights with spatulae and Giant Spiders with cat’s teeth is interesting and a fresh way to incorporate a theme into a deck builder as opposed to simply generating purchasing power and buying the cards that are wanted. The statue interactions are great ways to build up your deck as well, and keeping an eye on what quests others are gunning for as well as their personal hidden quests adds a bit of race-game feeling that some other deck builders lack. I can’t say enough great things about Fantastiqa, but completely understand how the theme may break the game for others’ enjoyment. That said, Purple Phoenix Games give this one a well-traveled 10 / 12. It’s weird, I’ll give you that, but it’s a good kind of weird. Check it out.