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Friday
Friday
2011 | Book, Card Game, Fighting, Pirates
Game nights with the group are some of my favorite nights, but pesky schedules and “personal lives” often get in the way. Not being able to play with the group hasn’t slowed my gaming roll though, and I am always on the lookout for good, solo-able games! So when I saw ‘Friday – A Solo Adventure’ at my local used game sale, I knew I had to grab it.

Picture this – you live on a tropical island. One day as you’re walking down by the ocean, you see something on the shore. As you approach, you realize it is a grown man! Turns out this castaway is Robinson Crusoe. You decide to help Crusoe learn the ways of the jungle, combat hazards, build up his strength, and eventually escape your island via a nearby pirate ship. The island is a rough place, though, so you must be diligent in your guidance! Otherwise your newest comrade may not survive…

A cute little card drafting game of survival on a deserted island – how hard can it be, right? I seriously underestimated how tough this game actually is – I have never won a game to date. The premise of the game is simple enough (draw cards, overcome hazards, and build your deck), but successful execution is the tricky part.

It all really comes down to the luck of the draw. Some cards are excellent for fighting hazards, while others can seriously negatively impact a fight. Success or failure depends on how well you shuffle and where the cards end up in your draw pile. That is to be expected though – if all the cards were helpful, the game would be so easy! The balance (or should I say imbalance?) of positive and negative cards is what makes the game so difficult. There are almost as many negative cards as there are positive, which makes every fight feel completely random to me. It is hard to strategize because each turn is almost a 50/50 shot as to whether your next card is positive or negative. The game is supposed to last 3 phases, but I am lucky to survive into phase 2.

Friday will stay in my collection, for the time being, while I continue trying to formulate a working strategy. Overall, though, it is not my go-to solo game. Purple Phoenix Games gives it a 8 / 12. (Josh and Bryan haven’t played it yet!)

https://purplephoenixgames.wordpress.com/2018/12/12/friday-a-solo-adventure-review/
  
The Rest of Us Just Live Here
The Rest of Us Just Live Here
Patrick Ness | 2016 | Children
8
7.8 (6 Ratings)
Book Rating
This is the second book I've read by Patrick Ness, the first being More Than This which I adored. So I was really looking forward to The Rest of Us Just Live Here, and I was not disappointed!

The theme of this novel was basically what if you're not the Chosen One? As in, what if you aren't the one who slays the vampires, or exorcises all the demons? What if you don't fall in love with a Goddess or an angel? What if you're just a regular kid, like Mike?

At the start of each chapter, there's a short summary of what's happening in the "main story" - the indie kids fighting the Immortals, saving the world and that kinda thing. But that's all we get of their story; the rest is dedicated to Mike and his friends and family, struggling to lead happy, normal lives.

Each character is so unique and realistic. This is the important bit. There are characters with OCD, alcoholic parents, eating disorders. All of them are so well developed and relatable (expect perhaps Jared, who happens to be 1/4 God of Cats). I just love how their lives are normal lives, and how that doesn't mean they don't get a book written about them. Okay, Henna and Mikey nearly die, Jared can heal people and they encounter blue-eyed creatures a few times, but for the most part they aren't the heroes. They are just people.

I loved how you could compare the normal lives of the gang to what's happening with the indie kids. You can see how certain things affect each group of people differently, and how everything changes what they do. Such as the ending with Finn #2, which decides Jared's fate and alters the indie kids' story completely.

The writing is sometimes a little simplistic, like the kind of thing you read when you're a pre-teen or something. But it's easy to read, and really does draw you in. I have a few other Ness books I'd like to read, and I really am loving his work so far.

As you may or may not know, I'm a sucker for books featuring mental health problems. Anxiety, OCD, anorexia... They need to be addressed! It's great seeing how Mike and his sister get on with their lives despite the problems they're facing, and how they get involved without being judged based on their issues. Like I said, this is a really honest book, which we really need! I'd say 4 stars for this; I love it, but it's not quite in my favourites.
  
Spider-Man: Homecoming (2017)
Spider-Man: Homecoming (2017)
2017 | Action, Adventure
And so to the latest incarnation in Spider-man Homecoming. After seeing Tom Holland in Civil War, well, let's just say that I was not convinced. Then the adverts where he's making the home movie of everything... yeah that began to grate a bit.

There's no origin story with this one, or with his appearance in Civil War. I'm not sure how I feel about no Uncle Ben, or that they're regressing Aunt May every time she appears. But I do love Marisa Tomei, and she does get a fantastic last line.

Somewhere before this film went into production I reckon someone thought "We need something that's not quite a bad a Spider-man, but not quite as serious as The Amazing Spider-man." Someone else was walking by and overheard. "You should zhush it up with the Avengers treatment."... and so Homecoming was born.

The effects are of course way better than 2002, and everything is pretty bright and shiny since it was properly Marvelised. As much as I initially didn't like Tom Holland, I have to admit that he makes a good film. My only major issue is that it seems more concerned about bringing him into the Marvel Universe than leaving him out there developing his own film.

For a nerd, Peter has got game. We're on the third incarnation of films this side of 2000, and we're on the third (and potential fourth) love interest. I like that they're jumping that around a little, it does help make each lot feel slightly different, but it does get confusing... and obviously you can keep an eye out for other love interests who make appearances.

It seems unfair to compare all three films (which is a bit tricky as that was partly the idea of this whole post) because each of them have their own bit of the movie spectrum. The daft, the heart-wrenching and the blockbuster, all have their place in the collection. Gun against my head I'd probably still pick Andrew Garfield as my favourite, but Holland is right there too.

That being said, I still don't like Spider-man as a superhero...

*ducks under the table to avoid the barrage of abuse*

He's too chaotic, he's just too young (in this one) to really understand the full implications of what he's doing. I personally don't understand why he would be worthy of movie fame over other characters. It has been pointed out to me that as he's just a "regular Joe", that people can identify with him more over the other options of Gods or mutants... but hell... I'm mutant and proud!
  
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Jamaica: The Crew
Jamaica: The Crew
2017 | Nautical, Pirates, Racing
In the expansion review series, we take a look at a game expansion to discuss whether it is a necessary purchase/addition to one’s collection.

This breakdown is for the expansion for the popular pirate game Jamaica called The Crew. It is sold in a box in similar size to Jamaica’s main box, just a bit thinner.


This expansion will add a bevvy of new pirate characters to the game that can be recruited once a player pays the full amount at a port town (if you are unaware of the Jamaica base rules, read our review here). The red bottle of rum token in The Crew’s box acts as the main recruitment pawn by allowing any pirate adjacent to it to be recruited. The bottle may also be moved by paying one gold doubloon per space moved. Once recruited the pirate will command a space on one of the recruiting player’s ship’s hold and be treated like any other resource. Each recruited crewperson, however, will also furnish the player with special abilities and bonus points at the end of the game (more bonus points for crossing the finish line, less otherwise).
Should all owners of Jamaica run out and also grab The Crew in order to enjoy Jamaica? Maybe. Jamaica may evolve into a game that can become “samey” with many plays. Adding The Crew will inject a whole new aspect of play and various levels of new strategies to be applied. Having another resource to manage during the game may become more stressful, but those same resources, this time in the form of crewpersons, provide bonuses that range from helpful to immediate victory after special conditions are met.

Official recommendation: I love the base game of Jamaica. I never really thought I would NEED an expansion for it. In fact, I only picked this up because it was on sale and I saw many players enjoyed it. When I added it to my game my eyes were opened, and Jamaica became a new beast altogether for us. I say that if your games of Jamaica are becoming less and less enjoyable, then you should definitely grab a copy of The Crew. My only gripe is the box art. Why is it a book now instead of continuing with the treasure chest theme? It’s brown and has the Jamaica logo on it, but that’s where the similarities end. I wish they looked better together, that’s all I am saying.
  
Through His Eyes (Mind's Eye #1)
Through His Eyes (Mind's Eye #1)
Deborah Camp | 2014 | Mystery, Paranormal, Romance
10
10.0 (1 Ratings)
Book Rating
Quite simply, this book completely blew me away!

That being said, let me give you some more details. This is a story with strong paranormal elements, Trudy is a medium who can see through the killer's eyes and Levi is a medium who can speak to the dead. So when these two pair up, they approach the same "problem" from a different angle but to the same end. Some of the details given in this story are not for the faint of heart and I found myself going "ewww" a couple of times out loud - much to the delight of my husband who finds it incredibly amusing when I get that carried away with a book! The mystery and suspense continue to build throughout the book and I got half of the killer correct but the other half took me by surprise. I won't say anymore because of spoilers.

On the romance side, nothing really happens for the first 25% so you really get a chance to find out about the characters - who they are, and what makes them tick. Quintara is a wonderful character to read about and, to be honest, a bit of light relief. She is flighty and bubbly but with an amazing insight into each of her friends. Trudy is someone who has struggled with who she is even with the support of her family and will fight her attraction to Levi to the nth degree. Levi is an arrogant so-and-so who you will want to punch one moment and hug the next. He is vulnerable and hides behind his arrogance. You only find out snippets about him through the story - as Trudy calls him "a mystery man".

You know Levi and Trudy will get together - it is simply too explosive not to happen. The attraction sizzles between them but they do have their obstacles. I loved Trudy's attitude - she wasn't prepared to accept Levi's attitude and certainly knew what she wanted. Whilst he didn't appreciate having the tables turned on him, I think he needed it.

So, all in all, this is an exceptional, mind-blowing book that will burn your fingers with the heat contained within.

One thing I will add - the last paragraph completely got me!!! Nothing more to be said except - buy this, read it for yourself and see if you agree.

HIGHLY RECOMMENDED for all fans of romantic suspense and paranormal romance.
 
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
 
Merissa
Archaeolibrarian - I Dig Good Books!
August 3, 2016
  
Fantastiqa
Fantastiqa
2012 | Adventure, Fantasy
Ahh yes, Fantastiqa. Another to add to the list of, “I once owned, then I got rid of it, then missed it so much I had to reacquire it.” My wife loves when I do that… In any case, Fantastiqa gives players a very strange slant on deck building adventure games. Some would say the theme and its implementation will make or break it for players. Upon which side of the line do we fall?


Fantastiqa is a fantasy rock-paper-scissors style deck building adventure game. Now each of those mechanics individually can make for a wonderful children’s game. Looking upon the art in Fantastiqa will also nudge players towards that of a children’s game. Alas, Fantastiqa is not a children’s game and players will be scratching their heads for multiple reasons whilst playing it.
To setup, follow the instructions of the rulebook. There are just too many to list and explain here. Once setup, the game should look something like the photo above. Each player will have their draw decks identical to those of their opponents, and the play area is essentially a map of six locations with a statue at each location and decks of cards from which players will be drawing on their turns.

A typical turn will allow players to complete one of three different actions: Go Adventuring (where players will be using cards from their decks to subdue and recruit creatures between locations), Visit a Statue (where players can draw cards from the different decks for Beast, Artifact, and Quest cards to add to their discard piles, or pay gems to exile cards from their hands out of the game, or even pay gems to teleport to the matching statue on the other side of the board), or Complete a Quest (by discarding their appropriate cards that fulfill the quest requirements).


Turns can be very quick, or long and drawn out as players carefully choose which tactics to apply to the board on the table, while weighing the need for more powerful cards in their decks, and keeping up with the Joneses as they compete for VP on Quest cards. This is a deck builder, after all, so improving one’s deck is always the first consideration, but should a player oust those dang tea-drinking lazy dragon cards, or attempt to commit cards to a quest? The choices are quite numerous as play continues, and players realize that, again, this is no child’s game. Play continues in this fashion of players taking turns completing actions and quests until one player gains enough VP through completed quests to win the game.
Components. Every component in Fantastiqa is Fantastiq! I feel like the entire game is linen-finished, save for the little plastic gems and large statueeples. This game feels quite deluxe, and that will always be a big stamp of approval from me. One thing that can jar some players is the choice of art used between the player placards, card art, token art, and other components. They certainly don’t match at all, but I believe this tracks with the quirky nature of the theme and game overall, so I quite enjoy it. I can indeed understand why some would be opposed, but that is not how I feel at all.

I kinda bled into my final thoughts there, but I do love Fantastiqa. The theme is super weird: players answer a Help Wanted ad and long story short they meet a crazy old man who gives them a rucksack full of ordinary items: toothbrush, helmet, bat, and a dog. The dog runs away across the street and players find themselves in another world where these ordinary items are now transformed into magic wands, rams (the animals), clubs, and a dog, among other items. Players I have played with cannot accept that a spatula is a sword in the game and that just breaks immersion for them. I quite like it and the game’s wacky theme.

But the gameplay itself is also quite engaging. Traveling all over this new world subduing (and subsequently recruiting to your cause) Knights with spatulae and Giant Spiders with cat’s teeth is interesting and a fresh way to incorporate a theme into a deck builder as opposed to simply generating purchasing power and buying the cards that are wanted. The statue interactions are great ways to build up your deck as well, and keeping an eye on what quests others are gunning for as well as their personal hidden quests adds a bit of race-game feeling that some other deck builders lack. I can’t say enough great things about Fantastiqa, but completely understand how the theme may break the game for others’ enjoyment. That said, Purple Phoenix Games give this one a well-traveled 10 / 12. It’s weird, I’ll give you that, but it’s a good kind of weird. Check it out.
  
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Heather Cranmer (2721 KP) rated Yazzy's Amazing Yarn in Books

Aug 24, 2019 (Updated Aug 24, 2019)  
Yazzy's Amazing Yarn
Yazzy's Amazing Yarn
Cathey Graham Nickell, Emily Calimlim | 2019 | Children, Contemporary, Fiction & Poetry
7
7.0 (1 Ratings)
Book Rating
Anyone who's followed my reviews for awhile knows that I love children's picture books. They're just so much fun to read, and they brighten up my day with how colorful the illustrations can be. When I was asked if I wanted to read and review Yazzy's Amazing Yarn by Cathey Graham Nickell, I didn't hesitate to say yes. Yazzy's Amazing Yarn was such an uplifting and exciting read!

Yazzy is a young girl who loves knitting just like her mom. When Yazzy and her mom walk by a park, Yazzy's mom reminisces about how the park was a lot better back when she was a kid. That night, Yazzy can't sleep. She's thinking about what her mom told her about the park. With the help of her friends, Yazzy decides to yarn bomb the park to bring back some of the cheer her mom experienced as a little girl.

I found the plot for Yazzy's Amazing Yarn to be interesting. My 4 year old son lost interest after a few pages though, but I don't think he's quite the demographic this book would appeal to. To me, I believe this book would appeal most to little girls aged 6 to 10 years of age. I also think the dialogue would be more understandable in this age group. Anyway, I enjoyed learning about what Yazzy and her friends would come up with to make the park more colorful and lively. When the girls leave the house for the park before it opens, I did wonder if they let Yazzy's mom know they were leaving the house. I guess that's just the mom in me though. I would have liked something written in the book that said a parent was notified of them leaving. Anyway, everything else was great, and yarn bombing was a fantastic idea to make a dreary old park come to life. I loved how the author added some history about yarn bombing at the end of the book. I had no idea yarn bombing was a thing until I read Yazzy's Amazing Yarn. From my take on it, it's when someone knits something for an item in their neighborhood such as for stop signs, traffic lights, parks, sidewalks, trees, etc.

The character of Yazzy was likable, and I think young girls can and will relate to her quite easily. She comes across as someone with a kind heart who likes to make others happy. Yazzy seems selfless and like a happy go lucky girl. I loved the diversity of all the characters I came across in Yazzy's Amazing Yarn, but it would have been even better if one of Yazzy's friends had been a boy to show that boy's like knitting as well and that it's not only for females. I was a bit disappointed that only girls were shown knitting. However, that didn't stop me from enjoying this great book.

The illustrations for Yazzy's Amazing Yarn were done superbly. Emily Calimlim, the illustrator, is such a talented artist, and it definitely showed throughout this book. I loved the different vibrant colors used throughout the pictures! My favorite scenes were the ones that took place in the park when it came to illustrations. I felt this was when the colors and illustrations jumped up at me from the page the most.

All in all, Yazzy's Amazing Yarn is such a feel good funtastic (not a typo) story that will warm everyone's heart. The story itself is beautifully written, and the illustrations are gorgeous! I would recommend Yazzy's Amazing Yarn by Cathey Graham Nickell to all ages due to the feel good factor although I do believe little girls ages 6 - 10 years would find it the most appealing. Yazzy's Amazing Yarn gets a 4 out of 5 stars from me!
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(A special thank you to Lone Star Book Blog Tours for providing me with an eBook of Yazzy's Amazing Yarn by Cathey Graham Nickell in exchange for an honest and unbiased review.)
  
The Forgiving Jar
The Forgiving Jar
Wanda E. Brunstetter | 2019 | Fiction & Poetry, Romance
10
10.0 (3 Ratings)
Book Rating
Many of y'all know me, and know that one of my favorite genres to read is Amish fiction. Among that Amish fiction, there is this really amazingly talented author who never fails to hook me, keep me focused on the story, and make me feel as if I was a character within the pages as I follow the ups, downs, ins and outs of her beloved characters' lives. That author is Wanda Brunstetter. She is phenomenal. So, I looked forward to opening up the next book in her Prayer Jars series. Let me tell you this: She did not disappoint me. In fact, I was blown away with this story. 

Ms. Brunstetter has woven a tender story with this book. It's full of secrets and twists, but also full of hope, longing, forgiving and grace. Sara and Brad's characters are tenderly chiseled together to create a few sparks of romance blooming within the book, and Michelle's character.....well, let me say that at first, I wanted to hate her, for assuming a life that wasn't her own. But, through the words of Ms. Brunstetter, through the forgiving grace of God, I was able to see why she did it, and much like the story line suggests, and forgive her for it, the same as if she truly did it to me. 

The way Ms. Brunstetter makes me feel at the end of the book, like she wrote solely for me (which, of course, I know she did not but that's how good her writing is!), has once again left me ready for her next book in the series so I can feel this way again. The Forgiving Jar is a tender story, one that makes the reader sit and reflect about forgiving and letting go of the pain and the past, and focus on the here and now. Anything less than a 5 star praise for this book, would not be doing it justice. Well done, Ms. Brunstetter. Well done. 

*I received a complimentary copy of this book from Shiloh Run Press and was under no obligation to post a review, positive or negative.*
  
Disclaimer: I won this book through a FirstReads giveaway (and I'm really glad I did).

Most everybody, at some point in their lives, has been picked on, bullied, pushed around, whether literally or just emotionally. What happened to Sophie Lancaster and Rob Maltby in August 2007 shows the result of that being taken to the unfortunate extreme.

To say that I enjoyed this book would seem a little inappropriate, considering its subject matter. However, I found it extremely enlightening, as I do not recall ever hearing about this case when it occurred 5 years ago. Reading about how news of it and the resulting foundation spread worldwide made me pause and try to remember back to that time, and I think I remember seeing the "S.O.P.H.I.E." logo before, here in Virginia, USA. That just goes to show how much this meant, and still means, to so many people around the world.

I found this book to be very tactful in its approach to the case, from start to finish, as well as the coverage of the fundraising events for the Sophie Lancaster Foundation and Sylvia Lancaster's work to change the laws regarding the definition of hate crimes. Having just received a Master's Degree in Forensic Psychology, and as someone who has worked with people who have committed Domestic Violence, the sections describing the defendants' actions during the assault, interviews, court appearances (as well as their parents') was extremely unsettling, but very helpful in understanding just how they could be so abusive.

I would recommend this book to anyone who works with youths, especially those considered "troubled," as they could see and share what could happen if they continue down the road they're on. However, those who might benefit most are those who can relate to the title, having been called a "weirdo" or a "freak" by their peers. They need to know that there are people all over the world just like them, and that there is no reason to take the abuse, whether verbal or physical. As Sylvia Lancaster was quoted in the book, "prejudice and intolerance is the new racism," and it can't get any better until those who promote it are held accountable.

"Hate is easy--love takes courage."