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Purple Phoenix Games (2266 KP) rated Canvas in Tabletop Games
Feb 3, 2021
I do not have any natural talent for art. That doesn’t stop me from enjoying it, though! Whether it’s coloring, painting, or crafting, I like to let my artistic side run free. So imagine my surprise as I was perusing Kickstarter one day and happened upon Canvas. A game about ‘painting’ and creating unique, brilliant, and one-of-a-kind pieces of artwork, all without having to worry about my lack of actual artistic talent?? I was immediately sold! Now that I have the game in hand and have gotten the opportunity to play it, will it withstand the test of time, like a classic masterpiece?
Canvas is a game of card drafting and set collection in which players are trying to layer their cards to create unique pieces of artwork that will earn them Ribbons (VP) at the local art festival. To begin, set up the canvas mat, 4 random Scoring Cards, Ribbon tokens, and Art cards in their corresponding locations in the play area. Each player receives 3 sleeved Background cards and 4 Inspiration tokens. Select a starting player, and the game is ready to begin!
Playing over a series of rounds, players will take turns either Taking an Art Card or Completing a Painting. If you choose to Take an Art Card, you select an Art Card from the canvas mat and take it into your hand. The card furthest from the draw deck is free, but subsequent cards must be ‘purchased’ by spending Inspiration. Place 1 Inspiration token on every card preceding the one you take into hand. If you select an Art Card that has an Inspiration token on it, you collect that token for future use!
If you have at least 3 Art Cards, or a maximum of 5 Art Cards in hand, you must Complete a Painting. You will select 3 of your Art Cards to be sleeved with one of your starting Background cards. You may layer the Art Cards in any order you choose – but remember, only visible icons are used for scoring! Once you have Completed a Painting, you immediately score that piece. Compare the visible icons on your final painting to the Scoring Cards, taking any corresponding Ribbon tokens for successfully meeting their requirements. Play continues in this manner until all players have completed their 3 paintings. Players count up their cumulative scores from all paintings, and the player with the most points is the winner!
The gameplay seems simple enough, right? Yes! It is very straightforward since you only have 2 options for each turn. Either draft a card, or complete a painting. Teaching time is minimal and the gameplay can move quickly. But THAT is where the simplicity ends, my friends. The heart of Canvas is in its strategy. Each game has 4 random Scoring Cards, which define how you will earn points. And each transparent Art Card has a number of icons at the bottom that will affect how you resolve each Scoring Card. By layering your Art Cards, you will cover some icons, while letting others remain visible. The possibilities are truly endless when it comes to how to layer your cards, but are you clever enough to layer them for maximum points? Admittedly, the various layering possibilities coupled with 4 different Scoring Cards can lead to some analysis paralysis, as players try to figure out every combination they have to see what could earn the most points. But all in all, I have found the that the gameplay is never really at a standstill, because as one player is taking their turn, all others can be strategizing with their own cards.
Let’s talk about components. First off, I love the canvas mat – it really brings the theme to life and is good quality! The Art Cards are colorful and sturdy, and they really are clear enough to see even when layered upon each other. (I should say that I did remove the plastic film from the manufacturing process.) The Scoring and Background cards are nice, big, and easy to read and understand. My deluxe copy of Canvas has Wooden Ribbons and Inspiration tokens instead of the standard cardboard, and they are nice, chunky, and fun to play with. There are even 5 small wooden easels on which players can display their masterpieces! All in all, the deluxe components are great quality and really elevate the gameplay. AND the game box literally has a hole in the back so it can be hung on the wall, like a real piece of art! Such a creative and immersive approach to the game, that just puts a smile on my face.
If you’ve read this far in my review, I think you can tell that I really love Canvas. The theme is creative, the gameplay is simple, but extremely strategic, and the high quality components really make it feel deluxe. Is there anything I don’t like about it? Maybe that it makes my brain hurt sometimes when trying to figure out the best layering combo of my Art Cards. But seriously, this game is a new and unique twist on some of my favorite mechanics. Canvas is quickly making its way towards my Top 10 list, and this is one I will definitely be pulling out at game nights pretty often. Purple Phoenix Games gives this one an eccentric 11 / 12. Give it a shot, I don’t think you’ll be disappointed.
Canvas is a game of card drafting and set collection in which players are trying to layer their cards to create unique pieces of artwork that will earn them Ribbons (VP) at the local art festival. To begin, set up the canvas mat, 4 random Scoring Cards, Ribbon tokens, and Art cards in their corresponding locations in the play area. Each player receives 3 sleeved Background cards and 4 Inspiration tokens. Select a starting player, and the game is ready to begin!
Playing over a series of rounds, players will take turns either Taking an Art Card or Completing a Painting. If you choose to Take an Art Card, you select an Art Card from the canvas mat and take it into your hand. The card furthest from the draw deck is free, but subsequent cards must be ‘purchased’ by spending Inspiration. Place 1 Inspiration token on every card preceding the one you take into hand. If you select an Art Card that has an Inspiration token on it, you collect that token for future use!
If you have at least 3 Art Cards, or a maximum of 5 Art Cards in hand, you must Complete a Painting. You will select 3 of your Art Cards to be sleeved with one of your starting Background cards. You may layer the Art Cards in any order you choose – but remember, only visible icons are used for scoring! Once you have Completed a Painting, you immediately score that piece. Compare the visible icons on your final painting to the Scoring Cards, taking any corresponding Ribbon tokens for successfully meeting their requirements. Play continues in this manner until all players have completed their 3 paintings. Players count up their cumulative scores from all paintings, and the player with the most points is the winner!
The gameplay seems simple enough, right? Yes! It is very straightforward since you only have 2 options for each turn. Either draft a card, or complete a painting. Teaching time is minimal and the gameplay can move quickly. But THAT is where the simplicity ends, my friends. The heart of Canvas is in its strategy. Each game has 4 random Scoring Cards, which define how you will earn points. And each transparent Art Card has a number of icons at the bottom that will affect how you resolve each Scoring Card. By layering your Art Cards, you will cover some icons, while letting others remain visible. The possibilities are truly endless when it comes to how to layer your cards, but are you clever enough to layer them for maximum points? Admittedly, the various layering possibilities coupled with 4 different Scoring Cards can lead to some analysis paralysis, as players try to figure out every combination they have to see what could earn the most points. But all in all, I have found the that the gameplay is never really at a standstill, because as one player is taking their turn, all others can be strategizing with their own cards.
Let’s talk about components. First off, I love the canvas mat – it really brings the theme to life and is good quality! The Art Cards are colorful and sturdy, and they really are clear enough to see even when layered upon each other. (I should say that I did remove the plastic film from the manufacturing process.) The Scoring and Background cards are nice, big, and easy to read and understand. My deluxe copy of Canvas has Wooden Ribbons and Inspiration tokens instead of the standard cardboard, and they are nice, chunky, and fun to play with. There are even 5 small wooden easels on which players can display their masterpieces! All in all, the deluxe components are great quality and really elevate the gameplay. AND the game box literally has a hole in the back so it can be hung on the wall, like a real piece of art! Such a creative and immersive approach to the game, that just puts a smile on my face.
If you’ve read this far in my review, I think you can tell that I really love Canvas. The theme is creative, the gameplay is simple, but extremely strategic, and the high quality components really make it feel deluxe. Is there anything I don’t like about it? Maybe that it makes my brain hurt sometimes when trying to figure out the best layering combo of my Art Cards. But seriously, this game is a new and unique twist on some of my favorite mechanics. Canvas is quickly making its way towards my Top 10 list, and this is one I will definitely be pulling out at game nights pretty often. Purple Phoenix Games gives this one an eccentric 11 / 12. Give it a shot, I don’t think you’ll be disappointed.

Connor Sheffield (293 KP) rated Rogue One: A Star Wars Story (2016) in Movies
Apr 18, 2017
New, yet Nostalgic
So whenever I hear that there's going to be a new Star Wars Movie, I get so excited EVERY TIME! However, that's not to say that I don't always feel nervous about this next one could be "The Bad Star Wars Film" because whilst I can find some good aspects of the prequel trilogy (SOME! Not a lot but there is some) I don't enjoy them and prefer to ignore them when having a Star Wars Movie marathon.
So when I heard that there's this film being made that's not and 'episode' but will have some connections to the original trilogy, I was nervous that it might blow some of the lore out the window and try and make their own lore that doesn't fit in with the prequels or the sequels. On the other hand I was so excited to feel that I was getting to see new characters and more of the lore on film such as Kyber Crystals and Jedha itself.
The characters were incredible in my opinion! Felicity Jones portrayed Jyn Erso, and really brought the strong female lead to a new generation of Star Wars fans and film fans in general. Jyn Erso is the Princess Leia of this new generation and honestly she had quite a lot to live up to following Daisy Ridley's portrayal as the strong female lead character, Rey, in Star Wars: The Force Awakens. Long story short, Felicity Jones nailed it! She's strong, independent but also has a lot of history and emotion that we don't get to see a lot of.
Then there's characters like K-2SO who is hilarious in my opinion and Alan Tudyk really brought a droid to life and made him feel more human, but also 'too good to be a human character', because there are certain aspects of the film where I was sat thinking "This character is hilarious to me, but I think the fact that he's a droid and doesn't fully understand a living, breathing, being's train of thought. So if this character was written as a human he wouldn't be as funny to me."
SPOILERS AHEAD!!!
My issue with the film, whilst I did enjoy it and understand WHY they ended it with Jyn's and Cassian's death, but I would love to have seen MORE of these characters. If they wanted to do a film with those characters in the future, it would have to be a more coming of age movie for Jyn and whilst I wouldn't mind seeing more of her growing up to understand her character more, I'd have preferred to see an aftermath film, because I think they could totally write the character to be someone who still fights for the rebellion but has some reason not to be in the events that take place in the original trilogy. Maybe she's taking care of some surviving death troopers, or trying to find out what the Empire's plans are on another planet or in another system because to think that the Empire had all of their subjects in one place concentrating on one project is ridiculous. Perhaps the First Order was being formed secretly in another system, or the Empire was enslaving some planets to prepare them for the Empires master plan of ruling the galaxy.
Overall, I just wanted more of these characters because they were just well written and the film was shot beautifully. To my knowledge, from the top of my head there weren't any jumpy editing cuts, or any moments where, due to camera movement, I would think "what's going on I can't follow the action" etc. It was brilliantly made and it very quickly became not just one of my favourite movies of all time, but one of my favourite Star Wars movies! But I have to give it a 9/10 because of the reasons I stated above...I need more of these characters in future aftermath films, but it cant happen now because of the ending and that makes me sad.
Brilliant Movie, Brilliant Cast, and of course....
THE DARTH VADER CORRIDOR SCENE!
So when I heard that there's this film being made that's not and 'episode' but will have some connections to the original trilogy, I was nervous that it might blow some of the lore out the window and try and make their own lore that doesn't fit in with the prequels or the sequels. On the other hand I was so excited to feel that I was getting to see new characters and more of the lore on film such as Kyber Crystals and Jedha itself.
The characters were incredible in my opinion! Felicity Jones portrayed Jyn Erso, and really brought the strong female lead to a new generation of Star Wars fans and film fans in general. Jyn Erso is the Princess Leia of this new generation and honestly she had quite a lot to live up to following Daisy Ridley's portrayal as the strong female lead character, Rey, in Star Wars: The Force Awakens. Long story short, Felicity Jones nailed it! She's strong, independent but also has a lot of history and emotion that we don't get to see a lot of.
Then there's characters like K-2SO who is hilarious in my opinion and Alan Tudyk really brought a droid to life and made him feel more human, but also 'too good to be a human character', because there are certain aspects of the film where I was sat thinking "This character is hilarious to me, but I think the fact that he's a droid and doesn't fully understand a living, breathing, being's train of thought. So if this character was written as a human he wouldn't be as funny to me."
SPOILERS AHEAD!!!
My issue with the film, whilst I did enjoy it and understand WHY they ended it with Jyn's and Cassian's death, but I would love to have seen MORE of these characters. If they wanted to do a film with those characters in the future, it would have to be a more coming of age movie for Jyn and whilst I wouldn't mind seeing more of her growing up to understand her character more, I'd have preferred to see an aftermath film, because I think they could totally write the character to be someone who still fights for the rebellion but has some reason not to be in the events that take place in the original trilogy. Maybe she's taking care of some surviving death troopers, or trying to find out what the Empire's plans are on another planet or in another system because to think that the Empire had all of their subjects in one place concentrating on one project is ridiculous. Perhaps the First Order was being formed secretly in another system, or the Empire was enslaving some planets to prepare them for the Empires master plan of ruling the galaxy.
Overall, I just wanted more of these characters because they were just well written and the film was shot beautifully. To my knowledge, from the top of my head there weren't any jumpy editing cuts, or any moments where, due to camera movement, I would think "what's going on I can't follow the action" etc. It was brilliantly made and it very quickly became not just one of my favourite movies of all time, but one of my favourite Star Wars movies! But I have to give it a 9/10 because of the reasons I stated above...I need more of these characters in future aftermath films, but it cant happen now because of the ending and that makes me sad.
Brilliant Movie, Brilliant Cast, and of course....
THE DARTH VADER CORRIDOR SCENE!

Rachael Moyes (404 KP) rated The Gospel of Loki in Books
Jul 8, 2017
Fantastic take on the character of Loki
‘The Gospel of Loki’ by Joanne M. Harris is the story of the Norse Gods from the point of view of Loki, the Trickster. I’ve always found Norse Mythology very interesting and Loki is by far my favourite of the Gods. I first heard about this book about a year ago and I finally managed to grab a copy from my local library earlier this week, then proceeded to read the whole book in two days. It was just that good!
Odin rules the nine worlds from his fortress of Asgard. When this book starts his people, the Aesir, have finally made peace with the Vanir and members of both groups make up the Gods of Asgard. The world is split into Order and Chaos, with Odin and the Gods trying to maintain Order over the nine realms. Loki was born from Chaos and is essentially a demon with no physical form (or Aspect) living in the realm of Pandaemoniem under the evil Lord Surt. But Loki was curious about the worlds where Order and Chaos co-existed so he left Chaos and traveled to the worlds above where he gained a physical Aspect, met Odin and was invited back to Asgard where he became the 25th God.
He did not receive a warm welcome from the other Gods, however, and soon lived up to his names of Wildfire and the Trickster. This book, which I would imagine takes place over a number of years, tells the story of many of Loki’s exploits in the nine realms including when he tricked a builder into fortifying Asgard’s walls without paying him, cut off Sif’s golden hair (to Thor’s outrage), got Thor to dress up as a bride to infiltrate the Ice Folk and kill their enemies, met the giants of Utgard and their own Trickster Utgard-Loki, all the way up to Ragnarok and the final battle between Order and Chaos.
Okay, I’ve just tried to describe the plot fairly simply above and I don’t know how much sense it will have made if you’re not familiar with the Norse Gods, but hopefully it wasn’t too bad!
I’ve always found Norse Mythology very interesting, mainly, I think, because of the diverse characters and fanciful stories. We get to meet all those characters in this book; Odin, Thor, Frey, Freyja, Balder, Frigg, Sigyn, Skadi, Gullvieg-Heid & many more. And as this book is written in first person from Loki, we see them all from his point of view. I also loved Loki’s illegitimate children, particularly Hel, the ruler of the Underworld and Fenris the werewolf.
I know a fair bit about Loki from things I’ve read online and books about mythology so I was a bit wary going in about how historically accurate Joanne had written her character, but I have to say that I found her version of Loki spot on! She voiced him perfectly and I also found the other characters to be very close to what I’ve read about them.
I really enjoyed the author’s writing style and the story flowed so well that I found it really difficult to put down. Loki’s storytelling was both informative and engaging and each of his stories flowed into each other very well.
This book is very heavy on the Norse Mythology (obviously) and I think it’s probably best to go into it with a little bit of knowledge beforehand. I think that if I knew nothing of the subject before, I might have found it a bit overwhelming mainly due to the amount of characters and worlds. But saying that, it is so well written and well explained that I think anyone could read it, I just think you’d get more enjoyment out of it if you knew a bit about some of the characters first. There is a very useful character list at the beginning that you can go back to.
I would definitely recommend this book to anyone who loves Norse Mythology, especially Loki and Odin but I think anyone who likes a good fantasy novel would enjoy it :)
Odin rules the nine worlds from his fortress of Asgard. When this book starts his people, the Aesir, have finally made peace with the Vanir and members of both groups make up the Gods of Asgard. The world is split into Order and Chaos, with Odin and the Gods trying to maintain Order over the nine realms. Loki was born from Chaos and is essentially a demon with no physical form (or Aspect) living in the realm of Pandaemoniem under the evil Lord Surt. But Loki was curious about the worlds where Order and Chaos co-existed so he left Chaos and traveled to the worlds above where he gained a physical Aspect, met Odin and was invited back to Asgard where he became the 25th God.
He did not receive a warm welcome from the other Gods, however, and soon lived up to his names of Wildfire and the Trickster. This book, which I would imagine takes place over a number of years, tells the story of many of Loki’s exploits in the nine realms including when he tricked a builder into fortifying Asgard’s walls without paying him, cut off Sif’s golden hair (to Thor’s outrage), got Thor to dress up as a bride to infiltrate the Ice Folk and kill their enemies, met the giants of Utgard and their own Trickster Utgard-Loki, all the way up to Ragnarok and the final battle between Order and Chaos.
Okay, I’ve just tried to describe the plot fairly simply above and I don’t know how much sense it will have made if you’re not familiar with the Norse Gods, but hopefully it wasn’t too bad!
I’ve always found Norse Mythology very interesting, mainly, I think, because of the diverse characters and fanciful stories. We get to meet all those characters in this book; Odin, Thor, Frey, Freyja, Balder, Frigg, Sigyn, Skadi, Gullvieg-Heid & many more. And as this book is written in first person from Loki, we see them all from his point of view. I also loved Loki’s illegitimate children, particularly Hel, the ruler of the Underworld and Fenris the werewolf.
I know a fair bit about Loki from things I’ve read online and books about mythology so I was a bit wary going in about how historically accurate Joanne had written her character, but I have to say that I found her version of Loki spot on! She voiced him perfectly and I also found the other characters to be very close to what I’ve read about them.
I really enjoyed the author’s writing style and the story flowed so well that I found it really difficult to put down. Loki’s storytelling was both informative and engaging and each of his stories flowed into each other very well.
This book is very heavy on the Norse Mythology (obviously) and I think it’s probably best to go into it with a little bit of knowledge beforehand. I think that if I knew nothing of the subject before, I might have found it a bit overwhelming mainly due to the amount of characters and worlds. But saying that, it is so well written and well explained that I think anyone could read it, I just think you’d get more enjoyment out of it if you knew a bit about some of the characters first. There is a very useful character list at the beginning that you can go back to.
I would definitely recommend this book to anyone who loves Norse Mythology, especially Loki and Odin but I think anyone who likes a good fantasy novel would enjoy it :)

Neon's Nerd Nexus (360 KP) rated Ready or Not (2019) in Movies
Sep 2, 2019 (Updated Sep 2, 2019)
F*cking rich people
Ready Or Not is a delightful mash up of blood soaked horror and devilish comedy that intertwines well making this film an absolute blast. When Ready or not's certificate came up everyone was shocked it was 18 rated (I found kind of sad as to me it symbolised how there is 100% still a big market for the more violent and mature horror film yet these days they sadly seem few and far between. I proud to say this does not disappoint and delivers on gore, grossness and tons of unnecessary yet hilariously fitting cursing. Made by people with clear love for the genre this movie echoes what made 80s horror movies so fun. Its goofy, silly, humorous, cool, violent, over the top, cheesy and stylish with it all working well together as well as being extremely serious and tense when it needs to be too. A great mix of movies like your next, the purge, cabin in the woods and even evil dead this movie doesnt hesitate getting straight to the good stuff moving at a constant brisk pace. Although predictable at times it ride with the horror cliches mixing them up just enough for them to feel modern and refreshingly satisfying. Anti rich themes take front and centre and the film isnt shy of mocking wealthy people constantly questioning their morals, beliefs, way of life, ignorance, naivety, lack of empathy and ability to think they can do as they please. In fact you might say the most horrific parts of the film are just how stupid, desensitized, gullible, careless and void of empathy these people have become which adds a nice real world connection. Theres also some visually impressive/creative scenes that really stand out as they are flawlessly combine with music too. Great tension is also present here and a it has a good eending that keeps you on your toes guessing. Not perfect by any means but go into it with a mind set that you can just sit back and enjoy a well made film that's only interested in you having a good time and you will leave entertained.

Dana (24 KP) rated A Court of Mist and Fury in Books
Mar 23, 2018
Wow. Just wow. There are going to be spoilers in this review, so read at your own peril.
I have actually read this book three times cover to cover since I got it. You could say that I love it, just a bit.
I absolutely adored the character developments. Yes, they were heartbreaking at times (I'm looking at you Feyre), but they were so necessary to be able to move the story along. At first, I was kind of upset that we didn't get all of the mushy romance between Tamlin and Feyre, especially not seeing their engagement, but it all turned around from there. I loved being able to see Feyre struggling with her new body as well as her new mental state. I appreciate Sarah J Maas because she isn't sugar coating the trauma these characters went through. We are living in their heads, so we should expect to see the consequences of what happened Under the Mountain.
That being said, my initial ship of Tamlin and Feyre completely sunk at page 120. I was starting to dislike Tamlin since the beginning of the book since he was so overprotective and he was basically smothering Feyre, but I didn't start to hate him until he locked her up. The literal hate fire that was ebbing off of me while I was reading that was just too much. He disregarded her as being a person who had hopes and dreams and flaws just to make himself feel better about himself.
But now, I am totally team Rhysand!!!! Oh my god, actual knight in shining armor right here. I think he has gone through an amazing character arc as well. In the first book, he was more the arrogant, cocky asshole who seemed to only do things for himself, but in this book, he has become a real person. I loved being able to see his soft side whenever he is around his Inner Circle. His happiness around them is almost infectious! And then him around Feyre is just the cutest thing in the world. I just can't with him. He loves her to a point where he would be willing to make himself suffer to see her happy, which is something Tamlin I don't think would ever do. And then the tension between him and Feyre, holy cow. I loved those scenes. (Especially the more blush worthy scenes, those make me really happy [The Court of Nightmares, the Inn, the Cabin, Starfall, etc.]). It was amazing to see how they complimented each other and actually worked together to make things better. His power is phenomenal and I would not want that going against me, ever.
I really enjoyed how both Rhysand and Feyre have moments where they have to use each other to get out of their nightmares. That is the kind of relationship she needs, someone who helps her deal with her issues while also needing the same help for himself. Being able to see the parallels between the two moments was really cool.
Ugh, and Feyre not being able to paint for the majority of the book was heartbreaking. I loved how it was Rhys who was the one to get her to paint again.
The Inner Circle makes me laugh whenever they are in a scene.
Cassian is adorable. I think he would be like a Labrador puppy just following them around, but being able to get very protective when he needs to be. When he trains Feyre and she breaks down, that broke my heart. Here was a guy who didn't really know her very well, but was willing to stand up for her in ways that Tamlin and Lucien would do. Plus, him and Nesta are going to be a thing, I just know it.
Amren is not someone I would want to get on my bad side. She is intense in all of her feelings, loyalty included. She would kill for any of her friends and would never feel bad about it. I loved how much she stood up for Feyre, even when Feyre didn't really notice her being that kind. I want to know how much power this girl holds, though.
Mor is my spirit animal. She keeps getting up whenever she is kicked down. She stands tall against her family and I appreciate that. And on top of it all, she is still able to smile and be an overall amazing person. Yes, she has made mistakes in the past, but she is living with them and dealing. I want her and Azriel to just be together all ready!! Her moments with Feyre are really sweet because she is constantly reaffirming the feelings without making Feyre feel bad about any of it.
Azriel is intimidating as hell. He honestly terrifies me, but he is still so sweet. Sarah, why do you keep making such amazing characters?!?!?
I love Velaris. I want to live there forever. It was described so beautifully that it was easy to see exactly what they were seeing.
The story line move along very well. I loved how the plot developed. I honestly have no complaints about this book at all.
Like I said, I thought it was necessary for the story to start where it did, especially with the bad relations between her and Tamlin. The wedding was important too because it showed how much she had changed, how much she didn't want to be in that relationship any longer. When Rhys showed up, he was her savior, but she didn't know it at the time. She didn't know that they had more of a connection than she thought. I don't like what Tamlin and Lucien forced her to do. They didn't think about any of her issues with anything they may have done--especially forcing her to spy for them on Rhys, the only person besides Alys who cares about her well being.
Her learning how to read was just like I thought it would be. Rhys' sentences he made her copy were adorably brilliant.
I honestly think my favorite part of this novel would have to be a tie between Starfall, the Court of Nightmares, and the cabin in the woods. Each of these scenes were, in their own right, moments where Feyre finally let herself be happy, let herself feel more than despair and hatred for what she had done. You can feel a shift in her in each of these moments as well.
I think the major plot movements went very well. Starting with Feyre having to prove to herself that she wasn't a porcelain doll to be able to use her powers to be able to go against the King of Hybern. All of it was connected and based on what she had previously gone through. Even the relationships had to be fleshed out enough in the beginning to get to the ending in a realistic and understandable way.
And OH MY GOD MATING BOND!!!!!!!!!! So freaking great. I loved being able to see it in action. ;D
If you liked A Court of Thorns and Roses, you are going to like this one even more. The story is much more fleshed out and the characters feel more realistic.
Overall, I think I am going to be reading this book over and over again for the foreseeable future!! (Also, can someone get me a Rhys? I need one. Now.)
I honestly cannot stop reading this book. As of 22 Mar 2018, I have read it about 10 times
I have actually read this book three times cover to cover since I got it. You could say that I love it, just a bit.
I absolutely adored the character developments. Yes, they were heartbreaking at times (I'm looking at you Feyre), but they were so necessary to be able to move the story along. At first, I was kind of upset that we didn't get all of the mushy romance between Tamlin and Feyre, especially not seeing their engagement, but it all turned around from there. I loved being able to see Feyre struggling with her new body as well as her new mental state. I appreciate Sarah J Maas because she isn't sugar coating the trauma these characters went through. We are living in their heads, so we should expect to see the consequences of what happened Under the Mountain.
That being said, my initial ship of Tamlin and Feyre completely sunk at page 120. I was starting to dislike Tamlin since the beginning of the book since he was so overprotective and he was basically smothering Feyre, but I didn't start to hate him until he locked her up. The literal hate fire that was ebbing off of me while I was reading that was just too much. He disregarded her as being a person who had hopes and dreams and flaws just to make himself feel better about himself.
But now, I am totally team Rhysand!!!! Oh my god, actual knight in shining armor right here. I think he has gone through an amazing character arc as well. In the first book, he was more the arrogant, cocky asshole who seemed to only do things for himself, but in this book, he has become a real person. I loved being able to see his soft side whenever he is around his Inner Circle. His happiness around them is almost infectious! And then him around Feyre is just the cutest thing in the world. I just can't with him. He loves her to a point where he would be willing to make himself suffer to see her happy, which is something Tamlin I don't think would ever do. And then the tension between him and Feyre, holy cow. I loved those scenes. (Especially the more blush worthy scenes, those make me really happy [The Court of Nightmares, the Inn, the Cabin, Starfall, etc.]). It was amazing to see how they complimented each other and actually worked together to make things better. His power is phenomenal and I would not want that going against me, ever.
I really enjoyed how both Rhysand and Feyre have moments where they have to use each other to get out of their nightmares. That is the kind of relationship she needs, someone who helps her deal with her issues while also needing the same help for himself. Being able to see the parallels between the two moments was really cool.
Ugh, and Feyre not being able to paint for the majority of the book was heartbreaking. I loved how it was Rhys who was the one to get her to paint again.
The Inner Circle makes me laugh whenever they are in a scene.
Cassian is adorable. I think he would be like a Labrador puppy just following them around, but being able to get very protective when he needs to be. When he trains Feyre and she breaks down, that broke my heart. Here was a guy who didn't really know her very well, but was willing to stand up for her in ways that Tamlin and Lucien would do. Plus, him and Nesta are going to be a thing, I just know it.
Amren is not someone I would want to get on my bad side. She is intense in all of her feelings, loyalty included. She would kill for any of her friends and would never feel bad about it. I loved how much she stood up for Feyre, even when Feyre didn't really notice her being that kind. I want to know how much power this girl holds, though.
Mor is my spirit animal. She keeps getting up whenever she is kicked down. She stands tall against her family and I appreciate that. And on top of it all, she is still able to smile and be an overall amazing person. Yes, she has made mistakes in the past, but she is living with them and dealing. I want her and Azriel to just be together all ready!! Her moments with Feyre are really sweet because she is constantly reaffirming the feelings without making Feyre feel bad about any of it.
Azriel is intimidating as hell. He honestly terrifies me, but he is still so sweet. Sarah, why do you keep making such amazing characters?!?!?
I love Velaris. I want to live there forever. It was described so beautifully that it was easy to see exactly what they were seeing.
The story line move along very well. I loved how the plot developed. I honestly have no complaints about this book at all.
Like I said, I thought it was necessary for the story to start where it did, especially with the bad relations between her and Tamlin. The wedding was important too because it showed how much she had changed, how much she didn't want to be in that relationship any longer. When Rhys showed up, he was her savior, but she didn't know it at the time. She didn't know that they had more of a connection than she thought. I don't like what Tamlin and Lucien forced her to do. They didn't think about any of her issues with anything they may have done--especially forcing her to spy for them on Rhys, the only person besides Alys who cares about her well being.
Her learning how to read was just like I thought it would be. Rhys' sentences he made her copy were adorably brilliant.
I honestly think my favorite part of this novel would have to be a tie between Starfall, the Court of Nightmares, and the cabin in the woods. Each of these scenes were, in their own right, moments where Feyre finally let herself be happy, let herself feel more than despair and hatred for what she had done. You can feel a shift in her in each of these moments as well.
I think the major plot movements went very well. Starting with Feyre having to prove to herself that she wasn't a porcelain doll to be able to use her powers to be able to go against the King of Hybern. All of it was connected and based on what she had previously gone through. Even the relationships had to be fleshed out enough in the beginning to get to the ending in a realistic and understandable way.
And OH MY GOD MATING BOND!!!!!!!!!! So freaking great. I loved being able to see it in action. ;D
If you liked A Court of Thorns and Roses, you are going to like this one even more. The story is much more fleshed out and the characters feel more realistic.
Overall, I think I am going to be reading this book over and over again for the foreseeable future!! (Also, can someone get me a Rhys? I need one. Now.)
I honestly cannot stop reading this book. As of 22 Mar 2018, I have read it about 10 times

Dana (24 KP) rated A Court of Mist and Fury in Books
Mar 23, 2018
Wow. Just wow. There are going to be spoilers in this review, so read at your own peril.
I have actually read this book three times cover to cover since I got it. You could say that I love it, just a bit.
I absolutely adored the character developments. Yes, they were heartbreaking at times (I'm looking at you Feyre), but they were so necessary to be able to move the story along. At first, I was kind of upset that we didn't get all of the mushy romance between Tamlin and Feyre, especially not seeing their engagement, but it all turned around from there. I loved being able to see Feyre struggling with her new body as well as her new mental state. I appreciate Sarah J Maas because she isn't sugar coating the trauma these characters went through. We are living in their heads, so we should expect to see the consequences of what happened Under the Mountain.
That being said, my initial ship of Tamlin and Feyre completely sunk at page 120. I was starting to dislike Tamlin since the beginning of the book since he was so overprotective and he was basically smothering Feyre, but I didn't start to hate him until he locked her up. The literal hate fire that was ebbing off of me while I was reading that was just too much. He disregarded her as being a person who had hopes and dreams and flaws just to make himself feel better about himself.
But now, I am totally team Rhysand!!!! Oh my god, actual knight in shining armor right here. I think he has gone through an amazing character arc as well. In the first book, he was more the arrogant, cocky asshole who seemed to only do things for himself, but in this book, he has become a real person. I loved being able to see his soft side whenever he is around his Inner Circle. His happiness around them is almost infectious! And then him around Feyre is just the cutest thing in the world. I just can't with him. He loves her to a point where he would be willing to make himself suffer to see her happy, which is something Tamlin I don't think would ever do. And then the tension between him and Feyre, holy cow. I loved those scenes. (Especially the more blush worthy scenes, those make me really happy [The Court of Nightmares, the Inn, the Cabin, Starfall, etc.]). It was amazing to see how they complimented each other and actually worked together to make things better. His power is phenomenal and I would not want that going against me, ever.
I really enjoyed how both Rhysand and Feyre have moments where they have to use each other to get out of their nightmares. That is the kind of relationship she needs, someone who helps her deal with her issues while also needing the same help for himself. Being able to see the parallels between the two moments was really cool.
Ugh, and Feyre not being able to paint for the majority of the book was heartbreaking. I loved how it was Rhys who was the one to get her to paint again.
The Inner Circle makes me laugh whenever they are in a scene.
Cassian is adorable. I think he would be like a Labrador puppy just following them around, but being able to get very protective when he needs to be. When he trains Feyre and she breaks down, that broke my heart. Here was a guy who didn't really know her very well, but was willing to stand up for her in ways that Tamlin and Lucien would do. Plus, him and Nesta are going to be a thing, I just know it.
Amren is not someone I would want to get on my bad side. She is intense in all of her feelings, loyalty included. She would kill for any of her friends and would never feel bad about it. I loved how much she stood up for Feyre, even when Feyre didn't really notice her being that kind. I want to know how much power this girl holds, though.
Mor is my spirit animal. She keeps getting up whenever she is kicked down. She stands tall against her family and I appreciate that. And on top of it all, she is still able to smile and be an overall amazing person. Yes, she has made mistakes in the past, but she is living with them and dealing. I want her and Azriel to just be together all ready!! Her moments with Feyre are really sweet because she is constantly reaffirming the feelings without making Feyre feel bad about any of it.
Azriel is intimidating as hell. He honestly terrifies me, but he is still so sweet. Sarah, why do you keep making such amazing characters?!?!?
I love Velaris. I want to live there forever. It was described so beautifully that it was easy to see exactly what they were seeing.
The story line move along very well. I loved how the plot developed. I honestly have no complaints about this book at all.
Like I said, I thought it was necessary for the story to start where it did, especially with the bad relations between her and Tamlin. The wedding was important too because it showed how much she had changed, how much she didn't want to be in that relationship any longer. When Rhys showed up, he was her savior, but she didn't know it at the time. She didn't know that they had more of a connection than she thought. I don't like what Tamlin and Lucien forced her to do. They didn't think about any of her issues with anything they may have done--especially forcing her to spy for them on Rhys, the only person besides Alys who cares about her well being.
Her learning how to read was just like I thought it would be. Rhys' sentences he made her copy were adorably brilliant.
I honestly think my favorite part of this novel would have to be a tie between Starfall, the Court of Nightmares, and the cabin in the woods. Each of these scenes were, in their own right, moments where Feyre finally let herself be happy, let herself feel more than despair and hatred for what she had done. You can feel a shift in her in each of these moments as well.
I think the major plot movements went very well. Starting with Feyre having to prove to herself that she wasn't a porcelain doll to be able to use her powers to be able to go against the King of Hybern. All of it was connected and based on what she had previously gone through. Even the relationships had to be fleshed out enough in the beginning to get to the ending in a realistic and understandable way.
And OH MY GOD MATING BOND!!!!!!!!!! So freaking great. I loved being able to see it in action. ;D
If you liked A Court of Thorns and Roses, you are going to like this one even more. The story is much more fleshed out and the characters feel more realistic.
Overall, I think I am going to be reading this book over and over again for the foreseeable future!! (Also, can someone get me a Rhys? I need one. Now.)
I honestly cannot stop reading this book. As of 16 May 2016, I have read it 4 times.
I have actually read this book three times cover to cover since I got it. You could say that I love it, just a bit.
I absolutely adored the character developments. Yes, they were heartbreaking at times (I'm looking at you Feyre), but they were so necessary to be able to move the story along. At first, I was kind of upset that we didn't get all of the mushy romance between Tamlin and Feyre, especially not seeing their engagement, but it all turned around from there. I loved being able to see Feyre struggling with her new body as well as her new mental state. I appreciate Sarah J Maas because she isn't sugar coating the trauma these characters went through. We are living in their heads, so we should expect to see the consequences of what happened Under the Mountain.
That being said, my initial ship of Tamlin and Feyre completely sunk at page 120. I was starting to dislike Tamlin since the beginning of the book since he was so overprotective and he was basically smothering Feyre, but I didn't start to hate him until he locked her up. The literal hate fire that was ebbing off of me while I was reading that was just too much. He disregarded her as being a person who had hopes and dreams and flaws just to make himself feel better about himself.
But now, I am totally team Rhysand!!!! Oh my god, actual knight in shining armor right here. I think he has gone through an amazing character arc as well. In the first book, he was more the arrogant, cocky asshole who seemed to only do things for himself, but in this book, he has become a real person. I loved being able to see his soft side whenever he is around his Inner Circle. His happiness around them is almost infectious! And then him around Feyre is just the cutest thing in the world. I just can't with him. He loves her to a point where he would be willing to make himself suffer to see her happy, which is something Tamlin I don't think would ever do. And then the tension between him and Feyre, holy cow. I loved those scenes. (Especially the more blush worthy scenes, those make me really happy [The Court of Nightmares, the Inn, the Cabin, Starfall, etc.]). It was amazing to see how they complimented each other and actually worked together to make things better. His power is phenomenal and I would not want that going against me, ever.
I really enjoyed how both Rhysand and Feyre have moments where they have to use each other to get out of their nightmares. That is the kind of relationship she needs, someone who helps her deal with her issues while also needing the same help for himself. Being able to see the parallels between the two moments was really cool.
Ugh, and Feyre not being able to paint for the majority of the book was heartbreaking. I loved how it was Rhys who was the one to get her to paint again.
The Inner Circle makes me laugh whenever they are in a scene.
Cassian is adorable. I think he would be like a Labrador puppy just following them around, but being able to get very protective when he needs to be. When he trains Feyre and she breaks down, that broke my heart. Here was a guy who didn't really know her very well, but was willing to stand up for her in ways that Tamlin and Lucien would do. Plus, him and Nesta are going to be a thing, I just know it.
Amren is not someone I would want to get on my bad side. She is intense in all of her feelings, loyalty included. She would kill for any of her friends and would never feel bad about it. I loved how much she stood up for Feyre, even when Feyre didn't really notice her being that kind. I want to know how much power this girl holds, though.
Mor is my spirit animal. She keeps getting up whenever she is kicked down. She stands tall against her family and I appreciate that. And on top of it all, she is still able to smile and be an overall amazing person. Yes, she has made mistakes in the past, but she is living with them and dealing. I want her and Azriel to just be together all ready!! Her moments with Feyre are really sweet because she is constantly reaffirming the feelings without making Feyre feel bad about any of it.
Azriel is intimidating as hell. He honestly terrifies me, but he is still so sweet. Sarah, why do you keep making such amazing characters?!?!?
I love Velaris. I want to live there forever. It was described so beautifully that it was easy to see exactly what they were seeing.
The story line move along very well. I loved how the plot developed. I honestly have no complaints about this book at all.
Like I said, I thought it was necessary for the story to start where it did, especially with the bad relations between her and Tamlin. The wedding was important too because it showed how much she had changed, how much she didn't want to be in that relationship any longer. When Rhys showed up, he was her savior, but she didn't know it at the time. She didn't know that they had more of a connection than she thought. I don't like what Tamlin and Lucien forced her to do. They didn't think about any of her issues with anything they may have done--especially forcing her to spy for them on Rhys, the only person besides Alys who cares about her well being.
Her learning how to read was just like I thought it would be. Rhys' sentences he made her copy were adorably brilliant.
I honestly think my favorite part of this novel would have to be a tie between Starfall, the Court of Nightmares, and the cabin in the woods. Each of these scenes were, in their own right, moments where Feyre finally let herself be happy, let herself feel more than despair and hatred for what she had done. You can feel a shift in her in each of these moments as well.
I think the major plot movements went very well. Starting with Feyre having to prove to herself that she wasn't a porcelain doll to be able to use her powers to be able to go against the King of Hybern. All of it was connected and based on what she had previously gone through. Even the relationships had to be fleshed out enough in the beginning to get to the ending in a realistic and understandable way.
And OH MY GOD MATING BOND!!!!!!!!!! So freaking great. I loved being able to see it in action. ;D
If you liked A Court of Thorns and Roses, you are going to like this one even more. The story is much more fleshed out and the characters feel more realistic.
Overall, I think I am going to be reading this book over and over again for the foreseeable future!! (Also, can someone get me a Rhys? I need one. Now.)
I honestly cannot stop reading this book. As of 16 May 2016, I have read it 4 times.

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Naomi Forrest (42 KP) rated The Toy Makers in Books
Jan 2, 2019
The first thing on the very first page that I loved was the narrator setting the scene and talking directly to you:
‘See the woman with the cage of pipe-cleaner birds, the vagrant soldier marvelling at the stuffed dogs lounging in their baskets? Keep a careful eye on them; you will see them again’.
I knew just from this descriptive ‘setting the scene’ chapter this book was going to be amazing, there was so much magic encapsulated in those first five pages. Papa Jack’s Emporium is the most wonderful shop you could imagine, a labyrinth of joy, surprises around every aisle and so much more. If you have ever seen the toy shop on Home Alone 2 that looked so amazing as a child, it has nothing on this! I was pretty sure for at least half of the book that Papa Jack was indeed Father Christmas.
After the initial chapter, the reader is introduced to Cathy, a fifteen year old who, shamefully (the year is 1906), is unmarried and pregnant. Plans are made for her to go to a special home where she will give birth and her child will be adopted. However, Cathy spots an advert looking for staff for the Emporium and runs away and so, the magic begins! The reader is catapulted into the world of the emporium and soon meets Papa Jack’s sons, Emil and Kaspar, who assist their father in the running of the store and the making of the toys, which are so much more than toys as we know them. People flock from far and wide to the emporium for it’s sublime creations and the memories and pleasures that they evoke.
The first half of the novel was like a fairytale, building beautifully to a gorgeous climax, full of wonder, friendship and subtle romance (perfectly done, so as not to detract from more pressing themes). In my head, toy soldiers and paper trees were everywhere and the wendy house is the stuff that dreams are made of. I loved observing (as I stood in the corner of the emporium, I’m sure, so convincing is Dinsdale) the relationships the built between Cathy and Emil and Cathy and Kaspar, though at times I felt sorry for Emil, never quite catching up to Kaspar as he wishes. If only the story had ended at page 187. And yet, that would not have been satisfying, not enough, so really, I’m glad it didn’t.
The second part of the novel, that is where Dinsdale really takes us on a journey. A couple of darker themes are touched upon in part one, where we learn of Jekab’s history (Papa Jack) but it ramps up in the second part, which ties in with World War I and beyond. You would think going from such wonderment and happiness to a bleak world of misery and reality would make you want to stop reading but I could not put this book down. I read 3/4 of it in one go! It is in the second part that Dinsdale brings in themes of shell shock, betrayal, sibling jealousy, bitterness and true, deep, familial love. Without spoilers, some characters truly lose everything and I cried during and after the book as it moved me so greatly (I mean, I am a crier anyway but not usually with books!). The entire novel is shaped around the ‘war’ between the brothers with some shocking twists along the way. Though part two draws in more realities, more brutalities and some heartbreaking moments, magic still punctuates and carries the reader through to the end. The ending is bitter sweet and my emotions were cloudy here, anger, joy, sadness and warmth all merging into a big teary mess.
I won’t say too much about specifics because some kinds of magic need to be discovered for yourself. The most beautiful sentiment in this novel though is that toys can’t save a life but they can save a soul, because toys transport many of us back to times of happiness, of wonder and of innocence, when things were simpler and problems remedied more easily. Times change but the joy of toys doesn’t. I can recall going through toy exhibits at both the castle museum in York and a toy museum in Edinburgh and it was so thrilling not only to see toys from my childhood but toys from before. Toys have the power to make magic we never knew existed, even if it is only in our head. The Toy Makers has yielded many comparisons with Erin Morgensten’s The Night Circus but for me, this novel surpassed anything I have read before in a similar vein. I have truly been blown away into a world that I honestly believe I will carry with me forever more. If, like me, you are a Harry Potter fan, you will know what I mean when I say that this book matches up to that first trip to Diagon Alley, to Hogwarts and to Honeydukes or that journey up Enid Blyton’s faraway tree as a child but it is even more exciting as an adult. It isn’t only the description that is first rate though; Dinsdale’s narrative style and use of language pulls you in and flows so smoothly, you are carried away from the first page whether you are prepared for it or not. Some reviews have said it is too fantastical but I cannot rate this book highly enough. It isn’t always easy reading – prepare to have your heart broken in several places- but go in looking for magic. You won’t be disappointed!
‘See the woman with the cage of pipe-cleaner birds, the vagrant soldier marvelling at the stuffed dogs lounging in their baskets? Keep a careful eye on them; you will see them again’.
I knew just from this descriptive ‘setting the scene’ chapter this book was going to be amazing, there was so much magic encapsulated in those first five pages. Papa Jack’s Emporium is the most wonderful shop you could imagine, a labyrinth of joy, surprises around every aisle and so much more. If you have ever seen the toy shop on Home Alone 2 that looked so amazing as a child, it has nothing on this! I was pretty sure for at least half of the book that Papa Jack was indeed Father Christmas.
After the initial chapter, the reader is introduced to Cathy, a fifteen year old who, shamefully (the year is 1906), is unmarried and pregnant. Plans are made for her to go to a special home where she will give birth and her child will be adopted. However, Cathy spots an advert looking for staff for the Emporium and runs away and so, the magic begins! The reader is catapulted into the world of the emporium and soon meets Papa Jack’s sons, Emil and Kaspar, who assist their father in the running of the store and the making of the toys, which are so much more than toys as we know them. People flock from far and wide to the emporium for it’s sublime creations and the memories and pleasures that they evoke.
The first half of the novel was like a fairytale, building beautifully to a gorgeous climax, full of wonder, friendship and subtle romance (perfectly done, so as not to detract from more pressing themes). In my head, toy soldiers and paper trees were everywhere and the wendy house is the stuff that dreams are made of. I loved observing (as I stood in the corner of the emporium, I’m sure, so convincing is Dinsdale) the relationships the built between Cathy and Emil and Cathy and Kaspar, though at times I felt sorry for Emil, never quite catching up to Kaspar as he wishes. If only the story had ended at page 187. And yet, that would not have been satisfying, not enough, so really, I’m glad it didn’t.
The second part of the novel, that is where Dinsdale really takes us on a journey. A couple of darker themes are touched upon in part one, where we learn of Jekab’s history (Papa Jack) but it ramps up in the second part, which ties in with World War I and beyond. You would think going from such wonderment and happiness to a bleak world of misery and reality would make you want to stop reading but I could not put this book down. I read 3/4 of it in one go! It is in the second part that Dinsdale brings in themes of shell shock, betrayal, sibling jealousy, bitterness and true, deep, familial love. Without spoilers, some characters truly lose everything and I cried during and after the book as it moved me so greatly (I mean, I am a crier anyway but not usually with books!). The entire novel is shaped around the ‘war’ between the brothers with some shocking twists along the way. Though part two draws in more realities, more brutalities and some heartbreaking moments, magic still punctuates and carries the reader through to the end. The ending is bitter sweet and my emotions were cloudy here, anger, joy, sadness and warmth all merging into a big teary mess.
I won’t say too much about specifics because some kinds of magic need to be discovered for yourself. The most beautiful sentiment in this novel though is that toys can’t save a life but they can save a soul, because toys transport many of us back to times of happiness, of wonder and of innocence, when things were simpler and problems remedied more easily. Times change but the joy of toys doesn’t. I can recall going through toy exhibits at both the castle museum in York and a toy museum in Edinburgh and it was so thrilling not only to see toys from my childhood but toys from before. Toys have the power to make magic we never knew existed, even if it is only in our head. The Toy Makers has yielded many comparisons with Erin Morgensten’s The Night Circus but for me, this novel surpassed anything I have read before in a similar vein. I have truly been blown away into a world that I honestly believe I will carry with me forever more. If, like me, you are a Harry Potter fan, you will know what I mean when I say that this book matches up to that first trip to Diagon Alley, to Hogwarts and to Honeydukes or that journey up Enid Blyton’s faraway tree as a child but it is even more exciting as an adult. It isn’t only the description that is first rate though; Dinsdale’s narrative style and use of language pulls you in and flows so smoothly, you are carried away from the first page whether you are prepared for it or not. Some reviews have said it is too fantastical but I cannot rate this book highly enough. It isn’t always easy reading – prepare to have your heart broken in several places- but go in looking for magic. You won’t be disappointed!

Purple Phoenix Games (2266 KP) rated Doctor Who: Time of the Daleks in Tabletop Games
Sep 2, 2021
I cannot tell you what a big fan of Doctor Who I am. I have one sticker on my car, and it’s a DW TARDIS right there in the upper left. They say you’ll never forget your first Doctor, and I only started watching several years into the reboot, but started with 9. And then 10 stole my heart. 11 was also quite amazing and I always reference people who have never seen the show to please please please watch, “Vincent and the Doctor.” If you watch that episode and are not moved to tears by the sheer beauty of the story being told, you absolutely have no soul. And if after watching that episode you are not an immediately-converted Whovian, then it was never meant to be. So why then is my rating on this game so lackluster if I love the IP so?
Doctor Who: Time of the Daleks (which I will carefully refer to as DW from here on out though I would never abbreviate to Dr.) is an adventure dice racing game, even though the only official tag is dice. In it, players take on the roles of different Doctor regenerations and will travel through time and space collecting companions, Timey-Wimey cards, and Sonic Charges in order to manipulate dice rolls to defeat Dilemmas and Time Anomalies that pop up at the absolute worst times.
To setup, follow the rulebook instructions – there are just too many components to detail here. The game takes up quite a bit of table space, so do make sure to use your largest table.
On a player’s turn they will be adding Sonic Charges, shuffling up companions, and rolling the TARDIS die to determine travel. Once at a location, the Doctor (and subsequent harem) can Adventure by assessing the challenge of dice results printed on the Location board plus the Dilemma disc combined. It is these icons that must be rolled (and possibly manipulated) in order to have a successful adventure. If successful, typically this involves a reward of moving the TARDIS pawn on the main Web of Time board closer to Gallifrey, in addition to other rewards. Failure on an adventure will typically result in the Dalek ship being moved further from Skaro and closer to Gallifrey.
Once the Doctors have had their turn, the Daleks will take a turn. Immediately move the Dalek ship one space on the Web of Time track towards Gallifrey, and if they have reached Gallifrey before any Doctor, or on the same turn as a Doctor, the Daleks win and the Doctors all lose. If not, play continues in this fashion until one of those win conditions are met, along with a couple more loss conditions I will leave you to discover.
This is a very pared-down synopsis of the rules, and I have intentionally left out several rules so as not to bog down my paraphrasing with minutia. Take this into consideration when determining if this is the game for you.
Components. All in all the components in DW are absolutely stellar! All the cardboard is thick and features great art and screencaps (which is a polarizing subject that I simply don’t mind). The dice are great quality, though I wish they had chosen a different color for the blue dice so that the TARDIS die would be the only blue in the box. The minis are great, and have interchangeable bases because throughout the game the Doctors may have to regenerate, thus switching to a different Doctor mid-game (awesome mechanic for this IP by the way).
Let me tell you why I like this DW game and why I do not. Firstly, the game is just too hard for me. Maybe it’s how I roll the dice, but I feel I am almost never in possession of enough resources to be able to reroll or manually manipulate my dice results enough to have the requisite amount of successful adventures. Some challenges require the Doctor to roll six dice, but then there are restrictions in play that drop a Doctor’s dice pool down to six, thus creating a you-must-roll-EXACTLY-what-you-need-to-win scenario that is tough to swallow for a dice game. Also, this next part is completely personal opinion, I wish that 10 was included in the starter box. I got my 11, and I appreciate that, but I feel like 10 is the most widely-popular Doctor in the franchise, or at least in New Who, so the ball was dropped here. I know I can purchase 10 in an expansion pack with 5 (and kudos to whomever made THAT combination), but I want him NOW.
Time travel games are so difficult to pull off, and with Doctor Who you HAVE to consider that time travel will play a very important part in gameplay. I believe this title handles it well, and even allows for multiple Doctors to work together (let’s not talk about time paradoxes for now). That is great and allows for excellent cooperative play, so I applaud the designer for that. I also enjoy the different abilities given by each different regeneration as well as what the companions each bring to the table. Perhaps a companion will add certain colors of dice to the Dice Pool, or allow the Doctor to switch out some of his generic dice for stronger and more specific dice, or simply allow rerolls of certain colors of dice. I dig that a lot. And seeing my precious companions in the game matched up to their Doctors fills me with a sense of nostalgia that I just do not feel in other games.
While this has been the subject of much deliberation on my part, I will be keeping my copy of the game, and will most definitely be adding 5 and 10 to the mix. I really want to like this game more than I do, and maybe having 10 in my arsenal is enough to do it, though I have my doubts. I love the Doctor Who IP and love dice games. I think this is a good game overall, and will continue to explore it with other gamers. Something will click, I’m sure of it. Purple Phoenix Games gives this one wibbly-wobbly 8 / 12. If you need a difficult dice game in your collection and also love the Doctors, pick up a copy. But also do yourself a favor and grab a copy of any expansion that includes your favorite Doctor – you will thank me later. Spoilers, sweetie, that’s coming in tomorrow’s post.
Doctor Who: Time of the Daleks (which I will carefully refer to as DW from here on out though I would never abbreviate to Dr.) is an adventure dice racing game, even though the only official tag is dice. In it, players take on the roles of different Doctor regenerations and will travel through time and space collecting companions, Timey-Wimey cards, and Sonic Charges in order to manipulate dice rolls to defeat Dilemmas and Time Anomalies that pop up at the absolute worst times.
To setup, follow the rulebook instructions – there are just too many components to detail here. The game takes up quite a bit of table space, so do make sure to use your largest table.
On a player’s turn they will be adding Sonic Charges, shuffling up companions, and rolling the TARDIS die to determine travel. Once at a location, the Doctor (and subsequent harem) can Adventure by assessing the challenge of dice results printed on the Location board plus the Dilemma disc combined. It is these icons that must be rolled (and possibly manipulated) in order to have a successful adventure. If successful, typically this involves a reward of moving the TARDIS pawn on the main Web of Time board closer to Gallifrey, in addition to other rewards. Failure on an adventure will typically result in the Dalek ship being moved further from Skaro and closer to Gallifrey.
Once the Doctors have had their turn, the Daleks will take a turn. Immediately move the Dalek ship one space on the Web of Time track towards Gallifrey, and if they have reached Gallifrey before any Doctor, or on the same turn as a Doctor, the Daleks win and the Doctors all lose. If not, play continues in this fashion until one of those win conditions are met, along with a couple more loss conditions I will leave you to discover.
This is a very pared-down synopsis of the rules, and I have intentionally left out several rules so as not to bog down my paraphrasing with minutia. Take this into consideration when determining if this is the game for you.
Components. All in all the components in DW are absolutely stellar! All the cardboard is thick and features great art and screencaps (which is a polarizing subject that I simply don’t mind). The dice are great quality, though I wish they had chosen a different color for the blue dice so that the TARDIS die would be the only blue in the box. The minis are great, and have interchangeable bases because throughout the game the Doctors may have to regenerate, thus switching to a different Doctor mid-game (awesome mechanic for this IP by the way).
Let me tell you why I like this DW game and why I do not. Firstly, the game is just too hard for me. Maybe it’s how I roll the dice, but I feel I am almost never in possession of enough resources to be able to reroll or manually manipulate my dice results enough to have the requisite amount of successful adventures. Some challenges require the Doctor to roll six dice, but then there are restrictions in play that drop a Doctor’s dice pool down to six, thus creating a you-must-roll-EXACTLY-what-you-need-to-win scenario that is tough to swallow for a dice game. Also, this next part is completely personal opinion, I wish that 10 was included in the starter box. I got my 11, and I appreciate that, but I feel like 10 is the most widely-popular Doctor in the franchise, or at least in New Who, so the ball was dropped here. I know I can purchase 10 in an expansion pack with 5 (and kudos to whomever made THAT combination), but I want him NOW.
Time travel games are so difficult to pull off, and with Doctor Who you HAVE to consider that time travel will play a very important part in gameplay. I believe this title handles it well, and even allows for multiple Doctors to work together (let’s not talk about time paradoxes for now). That is great and allows for excellent cooperative play, so I applaud the designer for that. I also enjoy the different abilities given by each different regeneration as well as what the companions each bring to the table. Perhaps a companion will add certain colors of dice to the Dice Pool, or allow the Doctor to switch out some of his generic dice for stronger and more specific dice, or simply allow rerolls of certain colors of dice. I dig that a lot. And seeing my precious companions in the game matched up to their Doctors fills me with a sense of nostalgia that I just do not feel in other games.
While this has been the subject of much deliberation on my part, I will be keeping my copy of the game, and will most definitely be adding 5 and 10 to the mix. I really want to like this game more than I do, and maybe having 10 in my arsenal is enough to do it, though I have my doubts. I love the Doctor Who IP and love dice games. I think this is a good game overall, and will continue to explore it with other gamers. Something will click, I’m sure of it. Purple Phoenix Games gives this one wibbly-wobbly 8 / 12. If you need a difficult dice game in your collection and also love the Doctors, pick up a copy. But also do yourself a favor and grab a copy of any expansion that includes your favorite Doctor – you will thank me later. Spoilers, sweetie, that’s coming in tomorrow’s post.

Purple Phoenix Games (2266 KP) rated Dice Town in Tabletop Games
Aug 13, 2019 (Updated Jun 24, 2021)
Hoo doggie! That’s definitely what we say in the 1800s Wild West! Yeuuuup, it’s time to take over this here town and call it ours. What are you waitin’ fer? If you ain’t helpin’ me, then you ken giiiiiiit out. This here’s mine now, just gotta… convince the people. *whistles at a horse to giddyup*
Dice Town is a rootin’-tootin’ dice chuckin’ game relying heavily on poker and card majority. Each player is trying to gain the most money, gold nuggets, and property cards to beef up their VP totals once the game ends to become the baddest dude in the West.
To setup, place the town board in the middle of the table and populate its different areas with their components: the Gold Mine receives all the gold nuggets, the Bank receives $3 initially, the General Store receives all the cards of its deck with three property cards will be displayed next to Town Hall, and Doc Badluck will receive its deck with two cards displayed. Each player will receive a dice cup, five dice, and $8 to start. The youngest player received the Sheriff badge card and the game may begin!
Turns are taken simultaneously among all players. Players will roll their dice using the dice cup and choose one result to keep. They may keep more dice by paying $1 for each die kept, or they may pay $1 to keep zero dice and try again. Players are attempting to roll the best poker hand during these turns to set themselves up for the next phase of the game – actions.
Once all players are finished keeping dice and building poker hands, they move to the actions phase. Beginning with the Gold Mine and moving left to right, each area of town will be resolved based on the players’ results. The player with the most 9s rolled will take nuggets from the Gold Mine equal to the number of 9s rolled. The player with the most 10s will take the money at the bank. Most Jacks will draw General Store cards (that can mess with other players or help the holder) equal to the number of Jacks rolled and choose one card to keep. The most Queens will summon a lady at the Saloon to help steal any General Store or property card from another player. Most Kings will be the new Sheriff in town and will break all ties (and also can be bribed). Whomever was able to build the best poker hand will be able to claim the property card at the bottom of the display and one additional property for each Ace rolled. Finally, if a player was not able to win anything up to this point, they will be able to claim a card from Doc Badluck which can be very powerful.
Play continues in this fashion until either the supply of gold nuggets has run dry or all of the property cards have been doled out. Players will score VPs for nuggets, certain General Store cards, one VP per $2 cash, $5 from being Sheriff at the game end, and VP printed on property cards owned. Once the winner is determined, that player must now challenge the losing players to a duel at high noon. Or just gloat a lot.
Components. As you can see in the photos, the component quality is excellent, as with most Matagot titles. The dice cups are sturdy plastic, the embossed poker dice are awesome, the gold nuggets are great as well! I like the quirky cartoony art style. What I do not like about Dice Town components are the cards. They are super glossy, and that’s heck for taking photos and I just don’t enjoy the feel of them as much as the nice linen-finishes. It doesn’t break the game for me or make me enjoy playing it less, I just prefer other types of finishes on cards.
I really like Dice Town. I have always had a great time when playing, and I have even acquired it twice now. I sold my first edition copy via a BGG auction (I was addicted to auctions several years back) and missed it, so I was able to grab a second edition copy last year. I haven’t regretted reacquiring it and though I rated it a 4 I don’t see this ever leaving my collection again. I love the American West theme, and I love the way the dice cups feel and sound as players are slamming them on the table. But also I hate the way the dice cups sound as players are slamming them on the table when my children are trying to sleep or without some type of buffer material between the cups and a hard table top.
The second edition printing is definitely the way to go when deciding whether to purchase Dice Town. Everything is upgraded, and the rules have been tweaked a bit for the better. I don’t really know why I like American West in my board games so much because I can’t stand Western style movies or books, but I can’t get enough of them in my games. If you and I share preferences on games and themes and components, try to grab a copy of Dice Town. You will certain like it quite a bit. We do. Purple Phoenix Games give this one a 12 / 18. While that doesn’t seem like a great score, we would rather have access to it than not. And with so many games out there, earning a place on my shelf is a big deal for a game. So enjoy!
Dice Town is a rootin’-tootin’ dice chuckin’ game relying heavily on poker and card majority. Each player is trying to gain the most money, gold nuggets, and property cards to beef up their VP totals once the game ends to become the baddest dude in the West.
To setup, place the town board in the middle of the table and populate its different areas with their components: the Gold Mine receives all the gold nuggets, the Bank receives $3 initially, the General Store receives all the cards of its deck with three property cards will be displayed next to Town Hall, and Doc Badluck will receive its deck with two cards displayed. Each player will receive a dice cup, five dice, and $8 to start. The youngest player received the Sheriff badge card and the game may begin!
Turns are taken simultaneously among all players. Players will roll their dice using the dice cup and choose one result to keep. They may keep more dice by paying $1 for each die kept, or they may pay $1 to keep zero dice and try again. Players are attempting to roll the best poker hand during these turns to set themselves up for the next phase of the game – actions.
Once all players are finished keeping dice and building poker hands, they move to the actions phase. Beginning with the Gold Mine and moving left to right, each area of town will be resolved based on the players’ results. The player with the most 9s rolled will take nuggets from the Gold Mine equal to the number of 9s rolled. The player with the most 10s will take the money at the bank. Most Jacks will draw General Store cards (that can mess with other players or help the holder) equal to the number of Jacks rolled and choose one card to keep. The most Queens will summon a lady at the Saloon to help steal any General Store or property card from another player. Most Kings will be the new Sheriff in town and will break all ties (and also can be bribed). Whomever was able to build the best poker hand will be able to claim the property card at the bottom of the display and one additional property for each Ace rolled. Finally, if a player was not able to win anything up to this point, they will be able to claim a card from Doc Badluck which can be very powerful.
Play continues in this fashion until either the supply of gold nuggets has run dry or all of the property cards have been doled out. Players will score VPs for nuggets, certain General Store cards, one VP per $2 cash, $5 from being Sheriff at the game end, and VP printed on property cards owned. Once the winner is determined, that player must now challenge the losing players to a duel at high noon. Or just gloat a lot.
Components. As you can see in the photos, the component quality is excellent, as with most Matagot titles. The dice cups are sturdy plastic, the embossed poker dice are awesome, the gold nuggets are great as well! I like the quirky cartoony art style. What I do not like about Dice Town components are the cards. They are super glossy, and that’s heck for taking photos and I just don’t enjoy the feel of them as much as the nice linen-finishes. It doesn’t break the game for me or make me enjoy playing it less, I just prefer other types of finishes on cards.
I really like Dice Town. I have always had a great time when playing, and I have even acquired it twice now. I sold my first edition copy via a BGG auction (I was addicted to auctions several years back) and missed it, so I was able to grab a second edition copy last year. I haven’t regretted reacquiring it and though I rated it a 4 I don’t see this ever leaving my collection again. I love the American West theme, and I love the way the dice cups feel and sound as players are slamming them on the table. But also I hate the way the dice cups sound as players are slamming them on the table when my children are trying to sleep or without some type of buffer material between the cups and a hard table top.
The second edition printing is definitely the way to go when deciding whether to purchase Dice Town. Everything is upgraded, and the rules have been tweaked a bit for the better. I don’t really know why I like American West in my board games so much because I can’t stand Western style movies or books, but I can’t get enough of them in my games. If you and I share preferences on games and themes and components, try to grab a copy of Dice Town. You will certain like it quite a bit. We do. Purple Phoenix Games give this one a 12 / 18. While that doesn’t seem like a great score, we would rather have access to it than not. And with so many games out there, earning a place on my shelf is a big deal for a game. So enjoy!