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Purple Phoenix Games (2266 KP) rated Doctor Who: Time of the Daleks in Tabletop Games
Sep 2, 2021
I cannot tell you what a big fan of Doctor Who I am. I have one sticker on my car, and it’s a DW TARDIS right there in the upper left. They say you’ll never forget your first Doctor, and I only started watching several years into the reboot, but started with 9. And then 10 stole my heart. 11 was also quite amazing and I always reference people who have never seen the show to please please please watch, “Vincent and the Doctor.” If you watch that episode and are not moved to tears by the sheer beauty of the story being told, you absolutely have no soul. And if after watching that episode you are not an immediately-converted Whovian, then it was never meant to be. So why then is my rating on this game so lackluster if I love the IP so?
Doctor Who: Time of the Daleks (which I will carefully refer to as DW from here on out though I would never abbreviate to Dr.) is an adventure dice racing game, even though the only official tag is dice. In it, players take on the roles of different Doctor regenerations and will travel through time and space collecting companions, Timey-Wimey cards, and Sonic Charges in order to manipulate dice rolls to defeat Dilemmas and Time Anomalies that pop up at the absolute worst times.
To setup, follow the rulebook instructions – there are just too many components to detail here. The game takes up quite a bit of table space, so do make sure to use your largest table.
On a player’s turn they will be adding Sonic Charges, shuffling up companions, and rolling the TARDIS die to determine travel. Once at a location, the Doctor (and subsequent harem) can Adventure by assessing the challenge of dice results printed on the Location board plus the Dilemma disc combined. It is these icons that must be rolled (and possibly manipulated) in order to have a successful adventure. If successful, typically this involves a reward of moving the TARDIS pawn on the main Web of Time board closer to Gallifrey, in addition to other rewards. Failure on an adventure will typically result in the Dalek ship being moved further from Skaro and closer to Gallifrey.
Once the Doctors have had their turn, the Daleks will take a turn. Immediately move the Dalek ship one space on the Web of Time track towards Gallifrey, and if they have reached Gallifrey before any Doctor, or on the same turn as a Doctor, the Daleks win and the Doctors all lose. If not, play continues in this fashion until one of those win conditions are met, along with a couple more loss conditions I will leave you to discover.
This is a very pared-down synopsis of the rules, and I have intentionally left out several rules so as not to bog down my paraphrasing with minutia. Take this into consideration when determining if this is the game for you.
Components. All in all the components in DW are absolutely stellar! All the cardboard is thick and features great art and screencaps (which is a polarizing subject that I simply don’t mind). The dice are great quality, though I wish they had chosen a different color for the blue dice so that the TARDIS die would be the only blue in the box. The minis are great, and have interchangeable bases because throughout the game the Doctors may have to regenerate, thus switching to a different Doctor mid-game (awesome mechanic for this IP by the way).
Let me tell you why I like this DW game and why I do not. Firstly, the game is just too hard for me. Maybe it’s how I roll the dice, but I feel I am almost never in possession of enough resources to be able to reroll or manually manipulate my dice results enough to have the requisite amount of successful adventures. Some challenges require the Doctor to roll six dice, but then there are restrictions in play that drop a Doctor’s dice pool down to six, thus creating a you-must-roll-EXACTLY-what-you-need-to-win scenario that is tough to swallow for a dice game. Also, this next part is completely personal opinion, I wish that 10 was included in the starter box. I got my 11, and I appreciate that, but I feel like 10 is the most widely-popular Doctor in the franchise, or at least in New Who, so the ball was dropped here. I know I can purchase 10 in an expansion pack with 5 (and kudos to whomever made THAT combination), but I want him NOW.
Time travel games are so difficult to pull off, and with Doctor Who you HAVE to consider that time travel will play a very important part in gameplay. I believe this title handles it well, and even allows for multiple Doctors to work together (let’s not talk about time paradoxes for now). That is great and allows for excellent cooperative play, so I applaud the designer for that. I also enjoy the different abilities given by each different regeneration as well as what the companions each bring to the table. Perhaps a companion will add certain colors of dice to the Dice Pool, or allow the Doctor to switch out some of his generic dice for stronger and more specific dice, or simply allow rerolls of certain colors of dice. I dig that a lot. And seeing my precious companions in the game matched up to their Doctors fills me with a sense of nostalgia that I just do not feel in other games.
While this has been the subject of much deliberation on my part, I will be keeping my copy of the game, and will most definitely be adding 5 and 10 to the mix. I really want to like this game more than I do, and maybe having 10 in my arsenal is enough to do it, though I have my doubts. I love the Doctor Who IP and love dice games. I think this is a good game overall, and will continue to explore it with other gamers. Something will click, I’m sure of it. Purple Phoenix Games gives this one wibbly-wobbly 8 / 12. If you need a difficult dice game in your collection and also love the Doctors, pick up a copy. But also do yourself a favor and grab a copy of any expansion that includes your favorite Doctor – you will thank me later. Spoilers, sweetie, that’s coming in tomorrow’s post.
Doctor Who: Time of the Daleks (which I will carefully refer to as DW from here on out though I would never abbreviate to Dr.) is an adventure dice racing game, even though the only official tag is dice. In it, players take on the roles of different Doctor regenerations and will travel through time and space collecting companions, Timey-Wimey cards, and Sonic Charges in order to manipulate dice rolls to defeat Dilemmas and Time Anomalies that pop up at the absolute worst times.
To setup, follow the rulebook instructions – there are just too many components to detail here. The game takes up quite a bit of table space, so do make sure to use your largest table.
On a player’s turn they will be adding Sonic Charges, shuffling up companions, and rolling the TARDIS die to determine travel. Once at a location, the Doctor (and subsequent harem) can Adventure by assessing the challenge of dice results printed on the Location board plus the Dilemma disc combined. It is these icons that must be rolled (and possibly manipulated) in order to have a successful adventure. If successful, typically this involves a reward of moving the TARDIS pawn on the main Web of Time board closer to Gallifrey, in addition to other rewards. Failure on an adventure will typically result in the Dalek ship being moved further from Skaro and closer to Gallifrey.
Once the Doctors have had their turn, the Daleks will take a turn. Immediately move the Dalek ship one space on the Web of Time track towards Gallifrey, and if they have reached Gallifrey before any Doctor, or on the same turn as a Doctor, the Daleks win and the Doctors all lose. If not, play continues in this fashion until one of those win conditions are met, along with a couple more loss conditions I will leave you to discover.
This is a very pared-down synopsis of the rules, and I have intentionally left out several rules so as not to bog down my paraphrasing with minutia. Take this into consideration when determining if this is the game for you.
Components. All in all the components in DW are absolutely stellar! All the cardboard is thick and features great art and screencaps (which is a polarizing subject that I simply don’t mind). The dice are great quality, though I wish they had chosen a different color for the blue dice so that the TARDIS die would be the only blue in the box. The minis are great, and have interchangeable bases because throughout the game the Doctors may have to regenerate, thus switching to a different Doctor mid-game (awesome mechanic for this IP by the way).
Let me tell you why I like this DW game and why I do not. Firstly, the game is just too hard for me. Maybe it’s how I roll the dice, but I feel I am almost never in possession of enough resources to be able to reroll or manually manipulate my dice results enough to have the requisite amount of successful adventures. Some challenges require the Doctor to roll six dice, but then there are restrictions in play that drop a Doctor’s dice pool down to six, thus creating a you-must-roll-EXACTLY-what-you-need-to-win scenario that is tough to swallow for a dice game. Also, this next part is completely personal opinion, I wish that 10 was included in the starter box. I got my 11, and I appreciate that, but I feel like 10 is the most widely-popular Doctor in the franchise, or at least in New Who, so the ball was dropped here. I know I can purchase 10 in an expansion pack with 5 (and kudos to whomever made THAT combination), but I want him NOW.
Time travel games are so difficult to pull off, and with Doctor Who you HAVE to consider that time travel will play a very important part in gameplay. I believe this title handles it well, and even allows for multiple Doctors to work together (let’s not talk about time paradoxes for now). That is great and allows for excellent cooperative play, so I applaud the designer for that. I also enjoy the different abilities given by each different regeneration as well as what the companions each bring to the table. Perhaps a companion will add certain colors of dice to the Dice Pool, or allow the Doctor to switch out some of his generic dice for stronger and more specific dice, or simply allow rerolls of certain colors of dice. I dig that a lot. And seeing my precious companions in the game matched up to their Doctors fills me with a sense of nostalgia that I just do not feel in other games.
While this has been the subject of much deliberation on my part, I will be keeping my copy of the game, and will most definitely be adding 5 and 10 to the mix. I really want to like this game more than I do, and maybe having 10 in my arsenal is enough to do it, though I have my doubts. I love the Doctor Who IP and love dice games. I think this is a good game overall, and will continue to explore it with other gamers. Something will click, I’m sure of it. Purple Phoenix Games gives this one wibbly-wobbly 8 / 12. If you need a difficult dice game in your collection and also love the Doctors, pick up a copy. But also do yourself a favor and grab a copy of any expansion that includes your favorite Doctor – you will thank me later. Spoilers, sweetie, that’s coming in tomorrow’s post.
Purple Phoenix Games (2266 KP) rated Dice Town in Tabletop Games
Aug 13, 2019 (Updated Jun 24, 2021)
Hoo doggie! That’s definitely what we say in the 1800s Wild West! Yeuuuup, it’s time to take over this here town and call it ours. What are you waitin’ fer? If you ain’t helpin’ me, then you ken giiiiiiit out. This here’s mine now, just gotta… convince the people. *whistles at a horse to giddyup*
Dice Town is a rootin’-tootin’ dice chuckin’ game relying heavily on poker and card majority. Each player is trying to gain the most money, gold nuggets, and property cards to beef up their VP totals once the game ends to become the baddest dude in the West.
To setup, place the town board in the middle of the table and populate its different areas with their components: the Gold Mine receives all the gold nuggets, the Bank receives $3 initially, the General Store receives all the cards of its deck with three property cards will be displayed next to Town Hall, and Doc Badluck will receive its deck with two cards displayed. Each player will receive a dice cup, five dice, and $8 to start. The youngest player received the Sheriff badge card and the game may begin!
Turns are taken simultaneously among all players. Players will roll their dice using the dice cup and choose one result to keep. They may keep more dice by paying $1 for each die kept, or they may pay $1 to keep zero dice and try again. Players are attempting to roll the best poker hand during these turns to set themselves up for the next phase of the game – actions.
Once all players are finished keeping dice and building poker hands, they move to the actions phase. Beginning with the Gold Mine and moving left to right, each area of town will be resolved based on the players’ results. The player with the most 9s rolled will take nuggets from the Gold Mine equal to the number of 9s rolled. The player with the most 10s will take the money at the bank. Most Jacks will draw General Store cards (that can mess with other players or help the holder) equal to the number of Jacks rolled and choose one card to keep. The most Queens will summon a lady at the Saloon to help steal any General Store or property card from another player. Most Kings will be the new Sheriff in town and will break all ties (and also can be bribed). Whomever was able to build the best poker hand will be able to claim the property card at the bottom of the display and one additional property for each Ace rolled. Finally, if a player was not able to win anything up to this point, they will be able to claim a card from Doc Badluck which can be very powerful.
Play continues in this fashion until either the supply of gold nuggets has run dry or all of the property cards have been doled out. Players will score VPs for nuggets, certain General Store cards, one VP per $2 cash, $5 from being Sheriff at the game end, and VP printed on property cards owned. Once the winner is determined, that player must now challenge the losing players to a duel at high noon. Or just gloat a lot.
Components. As you can see in the photos, the component quality is excellent, as with most Matagot titles. The dice cups are sturdy plastic, the embossed poker dice are awesome, the gold nuggets are great as well! I like the quirky cartoony art style. What I do not like about Dice Town components are the cards. They are super glossy, and that’s heck for taking photos and I just don’t enjoy the feel of them as much as the nice linen-finishes. It doesn’t break the game for me or make me enjoy playing it less, I just prefer other types of finishes on cards.
I really like Dice Town. I have always had a great time when playing, and I have even acquired it twice now. I sold my first edition copy via a BGG auction (I was addicted to auctions several years back) and missed it, so I was able to grab a second edition copy last year. I haven’t regretted reacquiring it and though I rated it a 4 I don’t see this ever leaving my collection again. I love the American West theme, and I love the way the dice cups feel and sound as players are slamming them on the table. But also I hate the way the dice cups sound as players are slamming them on the table when my children are trying to sleep or without some type of buffer material between the cups and a hard table top.
The second edition printing is definitely the way to go when deciding whether to purchase Dice Town. Everything is upgraded, and the rules have been tweaked a bit for the better. I don’t really know why I like American West in my board games so much because I can’t stand Western style movies or books, but I can’t get enough of them in my games. If you and I share preferences on games and themes and components, try to grab a copy of Dice Town. You will certain like it quite a bit. We do. Purple Phoenix Games give this one a 12 / 18. While that doesn’t seem like a great score, we would rather have access to it than not. And with so many games out there, earning a place on my shelf is a big deal for a game. So enjoy!
Dice Town is a rootin’-tootin’ dice chuckin’ game relying heavily on poker and card majority. Each player is trying to gain the most money, gold nuggets, and property cards to beef up their VP totals once the game ends to become the baddest dude in the West.
To setup, place the town board in the middle of the table and populate its different areas with their components: the Gold Mine receives all the gold nuggets, the Bank receives $3 initially, the General Store receives all the cards of its deck with three property cards will be displayed next to Town Hall, and Doc Badluck will receive its deck with two cards displayed. Each player will receive a dice cup, five dice, and $8 to start. The youngest player received the Sheriff badge card and the game may begin!
Turns are taken simultaneously among all players. Players will roll their dice using the dice cup and choose one result to keep. They may keep more dice by paying $1 for each die kept, or they may pay $1 to keep zero dice and try again. Players are attempting to roll the best poker hand during these turns to set themselves up for the next phase of the game – actions.
Once all players are finished keeping dice and building poker hands, they move to the actions phase. Beginning with the Gold Mine and moving left to right, each area of town will be resolved based on the players’ results. The player with the most 9s rolled will take nuggets from the Gold Mine equal to the number of 9s rolled. The player with the most 10s will take the money at the bank. Most Jacks will draw General Store cards (that can mess with other players or help the holder) equal to the number of Jacks rolled and choose one card to keep. The most Queens will summon a lady at the Saloon to help steal any General Store or property card from another player. Most Kings will be the new Sheriff in town and will break all ties (and also can be bribed). Whomever was able to build the best poker hand will be able to claim the property card at the bottom of the display and one additional property for each Ace rolled. Finally, if a player was not able to win anything up to this point, they will be able to claim a card from Doc Badluck which can be very powerful.
Play continues in this fashion until either the supply of gold nuggets has run dry or all of the property cards have been doled out. Players will score VPs for nuggets, certain General Store cards, one VP per $2 cash, $5 from being Sheriff at the game end, and VP printed on property cards owned. Once the winner is determined, that player must now challenge the losing players to a duel at high noon. Or just gloat a lot.
Components. As you can see in the photos, the component quality is excellent, as with most Matagot titles. The dice cups are sturdy plastic, the embossed poker dice are awesome, the gold nuggets are great as well! I like the quirky cartoony art style. What I do not like about Dice Town components are the cards. They are super glossy, and that’s heck for taking photos and I just don’t enjoy the feel of them as much as the nice linen-finishes. It doesn’t break the game for me or make me enjoy playing it less, I just prefer other types of finishes on cards.
I really like Dice Town. I have always had a great time when playing, and I have even acquired it twice now. I sold my first edition copy via a BGG auction (I was addicted to auctions several years back) and missed it, so I was able to grab a second edition copy last year. I haven’t regretted reacquiring it and though I rated it a 4 I don’t see this ever leaving my collection again. I love the American West theme, and I love the way the dice cups feel and sound as players are slamming them on the table. But also I hate the way the dice cups sound as players are slamming them on the table when my children are trying to sleep or without some type of buffer material between the cups and a hard table top.
The second edition printing is definitely the way to go when deciding whether to purchase Dice Town. Everything is upgraded, and the rules have been tweaked a bit for the better. I don’t really know why I like American West in my board games so much because I can’t stand Western style movies or books, but I can’t get enough of them in my games. If you and I share preferences on games and themes and components, try to grab a copy of Dice Town. You will certain like it quite a bit. We do. Purple Phoenix Games give this one a 12 / 18. While that doesn’t seem like a great score, we would rather have access to it than not. And with so many games out there, earning a place on my shelf is a big deal for a game. So enjoy!
Daniel Boyd (1066 KP) rated Overlord (2018) in Movies
Feb 6, 2019 (Updated Feb 6, 2019)
War Is Hell
Overlord is yet another movie released in late 2018 that I am just getting around to seeing and I am glad that I got to check this one out. I have been looking forward to seeing this one ever since seeing the trailers last year as I am a huge fan of the Wolfenstein series, which the trailers for this really reminded me of.
The movie opens with a fantastically shot plane crash sequence that manages to convey a sense of extreme intensity as Private Boyce jumps out the exploding plane that was carrying his squad and plummets to the ground below. This sequence also does a brilliant job of setting the tone of the movie that the audience can expect going forward.
Surprisingly, the Nazi zombie stuff doesn't actually make an appearance until about 1/3 into the movie and the first act is spent telling a more traditional and realistic war story and setting up the relationships between the characters that we are following. Even when we do start to see some of the weirder stuff taking place, it is fairly reserved in comparison to what you might be expecting. This isn't Dead Snow or Wolfenstein. However, that doesn't necessarily mean that it's underwhelming, the few amount of monstrosities that we actually get to see are impactful and feel genuinely threatening.
The cast are serviceable in their roles, even if they are fairly stereotypical. The stand out is Pilou Asbaek, who may know as the evil Euron Greyjoy from Game Of Thrones. Here, he plays the dastardly, villainous Nazi with a venomous snarl that really tells you everything that you need to know about his character and his intent.
The one negative I had with the movie were the few telegraphed jump-scares that the filmmakers threw in to remind us that this is supposed to be a horror movie, but thankfully there aren't too many of these present throughout the film.
Overall, this is a fun action/horror movie set against the backdrop of the Second World War that is a blast to sit through. There is plenty of cringe-inducing violence and gore created by mostly practical means that will scratch the horror itch that some audience members may be looking for and although this wasn't quite the movie that I was expecting going in based on the trailers, I can't say that I came away disappointed.
The movie opens with a fantastically shot plane crash sequence that manages to convey a sense of extreme intensity as Private Boyce jumps out the exploding plane that was carrying his squad and plummets to the ground below. This sequence also does a brilliant job of setting the tone of the movie that the audience can expect going forward.
Surprisingly, the Nazi zombie stuff doesn't actually make an appearance until about 1/3 into the movie and the first act is spent telling a more traditional and realistic war story and setting up the relationships between the characters that we are following. Even when we do start to see some of the weirder stuff taking place, it is fairly reserved in comparison to what you might be expecting. This isn't Dead Snow or Wolfenstein. However, that doesn't necessarily mean that it's underwhelming, the few amount of monstrosities that we actually get to see are impactful and feel genuinely threatening.
The cast are serviceable in their roles, even if they are fairly stereotypical. The stand out is Pilou Asbaek, who may know as the evil Euron Greyjoy from Game Of Thrones. Here, he plays the dastardly, villainous Nazi with a venomous snarl that really tells you everything that you need to know about his character and his intent.
The one negative I had with the movie were the few telegraphed jump-scares that the filmmakers threw in to remind us that this is supposed to be a horror movie, but thankfully there aren't too many of these present throughout the film.
Overall, this is a fun action/horror movie set against the backdrop of the Second World War that is a blast to sit through. There is plenty of cringe-inducing violence and gore created by mostly practical means that will scratch the horror itch that some audience members may be looking for and although this wasn't quite the movie that I was expecting going in based on the trailers, I can't say that I came away disappointed.
graveyardgremlin (7194 KP) rated Kilmeny of the Orchard in Books
Feb 15, 2019
Kilmeny of the Orchard is the tale of Eric Marshall, who as a favor to a sick friend comes to the small town of Lindsay on Prince Edward Island to teach at the school. While walking one day, he wanders into a long forgotten orchard and hears beautiful violin music being played by a beguiling young lady, the book's namesake, Kilmeny. Frightened, Kilmeny flees the orchard and though Eric comes back the next night and then the next, she doesn't return. Disappointed and intrigued, he asks his landlady about the girl he has seen, not yet knowing her name, and in doing so learns the story of Kilmeny. Mute since birth, she lives sequestered at home with her aunt and uncle who the town considers odd because they keep to themselves, so no one in the town has ever laid eyes on her. Soon after that first meeting, she comes back to the orchard and a friendship between the two begins to bloom towards love.
I went into Kilmeny of the Orchard expecting a sweet love story, which is basically what I got, but I wanted to love the book and unfortunately only ended up finding it so-so. The writing was as lovely as you would expect from L.M. Montgomery and the descriptions brought a certain life to most scenes. However, while I enjoyed the story for the most part, I didn't become immersed into either it or the characters. This may have to due with how perfect both Eric and Kilmeny were and there was really no "impossible obstacles" to overcome (as the book put it). While I expected a slight fairy tale feel to the book, I was disappointed that there really wasn't depth to the overall story or the characters, especially whenever Eric thought about Kilmeny it was mostly to mention her looks or how innocent and without guile she was. Okay, so it's a new love and his first true love, but a little more interaction rather than rhapsodizing over her perfections would have been preferable. Because the book is a product of a different time and place, a few remarks about "foreigners", such as Neil Gordon who was born in Lindsay to Italian peddlers, Kilmeny's "defect", and other mindsets stood out. I wouldn't say they alienated me from the book but they occasionally took me out of the story. Even though I understand those views in context to the time this was written, it can still be a hard adjustment for a modern reader. So while this was at times a nice read, it's hardly something I'll remember back upon.
I went into Kilmeny of the Orchard expecting a sweet love story, which is basically what I got, but I wanted to love the book and unfortunately only ended up finding it so-so. The writing was as lovely as you would expect from L.M. Montgomery and the descriptions brought a certain life to most scenes. However, while I enjoyed the story for the most part, I didn't become immersed into either it or the characters. This may have to due with how perfect both Eric and Kilmeny were and there was really no "impossible obstacles" to overcome (as the book put it). While I expected a slight fairy tale feel to the book, I was disappointed that there really wasn't depth to the overall story or the characters, especially whenever Eric thought about Kilmeny it was mostly to mention her looks or how innocent and without guile she was. Okay, so it's a new love and his first true love, but a little more interaction rather than rhapsodizing over her perfections would have been preferable. Because the book is a product of a different time and place, a few remarks about "foreigners", such as Neil Gordon who was born in Lindsay to Italian peddlers, Kilmeny's "defect", and other mindsets stood out. I wouldn't say they alienated me from the book but they occasionally took me out of the story. Even though I understand those views in context to the time this was written, it can still be a hard adjustment for a modern reader. So while this was at times a nice read, it's hardly something I'll remember back upon.
Phillip McSween (751 KP) rated Three O'Clock High (1987) in Movies
Jul 27, 2018
Solid 80's Film
I've seen a lot of 80's films this year alone. I have to say, I had just as much fun watching Three O'Clock High as I did any of the other more familiar 80's titles, in some cases moreso. The comedy is about a nerd who gets on a bully's bad side and gets challenged to a fight after school. Jerry (nerd in question) spends his entire day doing whatever he can to try and get out of the fight and the antics that ensue are hilarious.
Acting: 10
Beginning: 4
Definitely the weakest part of the film. The beginning of the day drags out as they follow every single facet of Jerry's routine. I understand that they are trying to show the audience how boring Jerry was, but I don't think it needed to take that long.
Characters: 10
Cinematography/Visuals: 7
So many great memorable shots. The scene in the library. Jerry's poetry reading in class where he's hitting on the teacher. The big climax. Director Phil Joanou does an excellent job of capturing the intensity and emotion from each moment.
Conflict: 10
Jerry doesn't want to get beat up so he's willing to do any and everything to get out of the proposed fight. Things never seem to get old as Jerry's efforts lead him down a rabbit hole of trouble. It only gets funnier as the story progresses.
Genre: 7
Memorability: 8
The film is captured and progresses in such a way that you can't help but remember a number of scenes that played out. I don't want to spoil the fun, but it's definitely a film you will want to again once you're done. I think that has a lot to do with Jerry's crazy character development over the course of the story.
Pace: 10
A less than stellar beginning is quickly corrected with nonstop comedy and action-driven moments. I couldn't wait to see what was going to happen next as Jerry pushes the envelope from one scene to the next. Among other things, I appreciated the film's consistency.
Plot: 10
Resolution: 9
Not perfect, but gets the job done. Not to mention, it's light years better than the beginning. Kind of cheesy, but in a good way.
Overall: 85
If you're looking for a fun movie night or a way to expand your 80's film palate, Three O'Clock High is definitely worth your time. Solid film.
Acting: 10
Beginning: 4
Definitely the weakest part of the film. The beginning of the day drags out as they follow every single facet of Jerry's routine. I understand that they are trying to show the audience how boring Jerry was, but I don't think it needed to take that long.
Characters: 10
Cinematography/Visuals: 7
So many great memorable shots. The scene in the library. Jerry's poetry reading in class where he's hitting on the teacher. The big climax. Director Phil Joanou does an excellent job of capturing the intensity and emotion from each moment.
Conflict: 10
Jerry doesn't want to get beat up so he's willing to do any and everything to get out of the proposed fight. Things never seem to get old as Jerry's efforts lead him down a rabbit hole of trouble. It only gets funnier as the story progresses.
Genre: 7
Memorability: 8
The film is captured and progresses in such a way that you can't help but remember a number of scenes that played out. I don't want to spoil the fun, but it's definitely a film you will want to again once you're done. I think that has a lot to do with Jerry's crazy character development over the course of the story.
Pace: 10
A less than stellar beginning is quickly corrected with nonstop comedy and action-driven moments. I couldn't wait to see what was going to happen next as Jerry pushes the envelope from one scene to the next. Among other things, I appreciated the film's consistency.
Plot: 10
Resolution: 9
Not perfect, but gets the job done. Not to mention, it's light years better than the beginning. Kind of cheesy, but in a good way.
Overall: 85
If you're looking for a fun movie night or a way to expand your 80's film palate, Three O'Clock High is definitely worth your time. Solid film.
Phillip McSween (751 KP) rated Light of My Life (2019) in Movies
Mar 10, 2020
Not Revolutionary But Decent
A father and daughter try to survive in a post-apocalyptic world where a virus has taken out nearly all of the female population. Light of My Life isn’t going to revolutionize post-apocalyptic movies, but I would say it’s a worthy addition. It makes you care and, more importantly, it makes you think.
Acting: 10
Casey Afleck is sensational in his role as Dad. You can feel the love he has for his daughter Rag (Anna Pniowsky) and see how torn he is between trying to be strong for her while trying not to break down himself. Pniowsky is solid as well playing the daughter. She reads the role with a defiant attitude, as a girl having to quickly grow up in a crazy world. They work perfectly together onscreen.
Beginning: 10
Characters: 10
Cinematography/Visuals: 6
Conflict: 6
Casey Afleck, also the director, effectively builds tension throughout the journey. However, there are a number of times where you expect something to happen and it doesn’t. Ultimately, the conflict wasn’t quite so strong as I would have hoped.
Entertainment Value: 5
Because not as much action is happening in a movie that’s almost two hours, my level of being entertained was up and down. I did find myself checking out quite a few times especially when it’s the rinse and repeat of finding a campground, scouting, and laying down for the night. I just wish there were a few more close scrapes to keep me guessing.
Memorability: 3
This type of movie has been done before on the big screen and in video games. Unfortunately there’s not quite enough here to make it stand out. Don’t get me wrong, it’s definitely not a bad movie. It just lacks the necessary oompf to be much more than “just ok”.
Pace: 6
Attempts to move steadily before it slows down to a crawl again and again. There is no sense of urgency in the film and it drove me mad at times. Would have been much happier with the pace had the runtime been shorter.
Plot: 10
Resolution: 6
Decent ending, but…just decent. I question the decision of closure. Like a lot of the other facets of the movie, I was hoping for more.
Overall: 72
Light of My Life made me smile at times, but infuriated me at times when I knew I was watching something that could be better. It’s a decent movie and a few tweaks would have really done the trick for me. Now that I’ve seen it once, it’s not one I need to check out again.
Acting: 10
Casey Afleck is sensational in his role as Dad. You can feel the love he has for his daughter Rag (Anna Pniowsky) and see how torn he is between trying to be strong for her while trying not to break down himself. Pniowsky is solid as well playing the daughter. She reads the role with a defiant attitude, as a girl having to quickly grow up in a crazy world. They work perfectly together onscreen.
Beginning: 10
Characters: 10
Cinematography/Visuals: 6
Conflict: 6
Casey Afleck, also the director, effectively builds tension throughout the journey. However, there are a number of times where you expect something to happen and it doesn’t. Ultimately, the conflict wasn’t quite so strong as I would have hoped.
Entertainment Value: 5
Because not as much action is happening in a movie that’s almost two hours, my level of being entertained was up and down. I did find myself checking out quite a few times especially when it’s the rinse and repeat of finding a campground, scouting, and laying down for the night. I just wish there were a few more close scrapes to keep me guessing.
Memorability: 3
This type of movie has been done before on the big screen and in video games. Unfortunately there’s not quite enough here to make it stand out. Don’t get me wrong, it’s definitely not a bad movie. It just lacks the necessary oompf to be much more than “just ok”.
Pace: 6
Attempts to move steadily before it slows down to a crawl again and again. There is no sense of urgency in the film and it drove me mad at times. Would have been much happier with the pace had the runtime been shorter.
Plot: 10
Resolution: 6
Decent ending, but…just decent. I question the decision of closure. Like a lot of the other facets of the movie, I was hoping for more.
Overall: 72
Light of My Life made me smile at times, but infuriated me at times when I knew I was watching something that could be better. It’s a decent movie and a few tweaks would have really done the trick for me. Now that I’ve seen it once, it’s not one I need to check out again.
The Constant Princess (The Plantagenet and Tudor Novels, #6)
Book
"I am Catalina, Princess of Spain, daughter of the two greatest monarchs the world has ever...
Night Reader Reviews (683 KP) rated From Blood and Ash (Blood and Ash #1) in Books
Jan 25, 2022
Surprisingly Good *Not The Teen Novel It Is Made Out To Be....Adult Content*
To start out with potential readers need to be aware that this book and in fact the entire series is apparently considered to be teen novels. In fact, I pulled it from the front shelf in the teen section of my local library. While as a teen reading explicit materials was not a problem for me and my parents were ok with it as well I do recognize the fact that there are many parents who would not appreciate their teens reading the kind of content this book contains. The fact that nowhere on the book's cover or on its GoodReads or Amazon profile does it state that this should be for mature readers only is concerning. When I say that this book is explicit I mean that there are quite a few "adult situations" that are described in detail in which that detail is not necessary to carry the plotline along even if the occurrence of the situation does. You have been warned...
Moving on
So the only reason why I read this book is that the third book in the series "The Crown of Guilded Bones" was ranked very high on GoodReads. In fact, I believe it actually ranked in the 2021 books of the year. Anyway, the third book sounded great so I went back and started the series from the beginning.
This book follows the life of Poppy AKA The Maden. Being named the Maiden is supposed to be a huge honor but it comes with a lot of strict rules that make it feel more like a punishment than anything else. Unsurprisingly Poppy comes to find that the world she lives in is not at all what she thinks it to be and must face hard truths as she races to the capital of her land to be protected from the Atlantians but is that really what is happening?
This book offers a surprisingly unique look at some classic fantasy themes, characters, and creatures. There is very little that is as it seems and there are so many twists that it will make the reader pause to process the new direction the story moves in every few chapters. While it isn't exactly a short book this is almost guaranteed to be a quick read because you are not going to want to put it down.
Moving on
So the only reason why I read this book is that the third book in the series "The Crown of Guilded Bones" was ranked very high on GoodReads. In fact, I believe it actually ranked in the 2021 books of the year. Anyway, the third book sounded great so I went back and started the series from the beginning.
This book follows the life of Poppy AKA The Maden. Being named the Maiden is supposed to be a huge honor but it comes with a lot of strict rules that make it feel more like a punishment than anything else. Unsurprisingly Poppy comes to find that the world she lives in is not at all what she thinks it to be and must face hard truths as she races to the capital of her land to be protected from the Atlantians but is that really what is happening?
This book offers a surprisingly unique look at some classic fantasy themes, characters, and creatures. There is very little that is as it seems and there are so many twists that it will make the reader pause to process the new direction the story moves in every few chapters. While it isn't exactly a short book this is almost guaranteed to be a quick read because you are not going to want to put it down.
Debbiereadsbook (1681 KP) rated Stronger Than Passion (Chesapeake Days #2) by Katherine McIntyre in Books
Jun 20, 2022
Nico messes up so bad!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
This is book 2 in the Chesapeake Days series, but it can totally be read as a stand alone to book 1. Linc and Nate do pop up, but you don't need their story for this one to make sense. BUT! It was a bloody good read, and Nico is Linc's best friend.
After a less then stella first meeting, Nico and Hudson are at loggerheads. But being forced to collaborate on an event that will benefit both their businesses AND the town, they actually get to know each other and those snipes and barbs become less sharp and more flirty. Nico doesn't want a boyfriend, but that's all Hudson wants.
This is a proper enemies to lovers book and I loved it!
In book 1, this two, whenever they meet, have nasty comments to make to each other, but what I loved about this is, as they got to know each other, the meaning behind the barbs changed, and they become flirty, and it isn't too long before they realise they could be good for each other.
But they both carry some baggage: Nico's fear of relationships and falling in love (but that makes sense, once you get his whole story) and Hudson dealing with his male parental unit (you'll see why I do not want to call him a father) and things spiral for both of them.
Hudson messes up more than Nico, which surprised me, though. But when Nick DOES mess up, tis a doozy!
It's smexy and steamy, emotional and funny, and everything in between!
Both Nico and Hudson have a say, so we get it all. We get just how much Nico loves it when Hudson teases him. We get just when Hudson starts to see when Nico is much more than the business man he portrays. And while we have to wait far too bloody long, we do get an I love you!! Far too long I had to wait and I wasn't sure whether I would! So well played for keeping me on my toes, Ms McIntyre, well played.
So Jer, Nico's friend, still needs a story, but now I see Taran, Nico's brother, needs one cos something happened here that set all sorts of alarms off for me!
But I'm really not too fussed who's next, cos I'll read it, regardless!
5 full and shiny stars
**same worded review will appear elsewhere
This is book 2 in the Chesapeake Days series, but it can totally be read as a stand alone to book 1. Linc and Nate do pop up, but you don't need their story for this one to make sense. BUT! It was a bloody good read, and Nico is Linc's best friend.
After a less then stella first meeting, Nico and Hudson are at loggerheads. But being forced to collaborate on an event that will benefit both their businesses AND the town, they actually get to know each other and those snipes and barbs become less sharp and more flirty. Nico doesn't want a boyfriend, but that's all Hudson wants.
This is a proper enemies to lovers book and I loved it!
In book 1, this two, whenever they meet, have nasty comments to make to each other, but what I loved about this is, as they got to know each other, the meaning behind the barbs changed, and they become flirty, and it isn't too long before they realise they could be good for each other.
But they both carry some baggage: Nico's fear of relationships and falling in love (but that makes sense, once you get his whole story) and Hudson dealing with his male parental unit (you'll see why I do not want to call him a father) and things spiral for both of them.
Hudson messes up more than Nico, which surprised me, though. But when Nick DOES mess up, tis a doozy!
It's smexy and steamy, emotional and funny, and everything in between!
Both Nico and Hudson have a say, so we get it all. We get just how much Nico loves it when Hudson teases him. We get just when Hudson starts to see when Nico is much more than the business man he portrays. And while we have to wait far too bloody long, we do get an I love you!! Far too long I had to wait and I wasn't sure whether I would! So well played for keeping me on my toes, Ms McIntyre, well played.
So Jer, Nico's friend, still needs a story, but now I see Taran, Nico's brother, needs one cos something happened here that set all sorts of alarms off for me!
But I'm really not too fussed who's next, cos I'll read it, regardless!
5 full and shiny stars
**same worded review will appear elsewhere
Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Tom Clancy's The Division in Video Games
Jun 19, 2019
As if pulled directly from the headlines Tom Clancy’s The Division is a chilling look at New York in the aftermath of a deadly pandemic. Dubbed the Dollar Flu, after tainted money was released during Black Friday, Manhattan is a desolated region populated by scavengers, roaming gangs; people just trying to survive. It is into this scenario that players take on the role of an agent of an elite government division known as “The Division”, their task is to help restore order, investigate the outbreak, and bring facilities and a sense of normality to a devastated area. Playing from a third person perspective and mixing elements of a RPG and shooter, The Division is an extremely ambitious and highly detailed project. Players are tasked with several main missions but also have the option to do side missions which help them gain resources in order to upgrade their base and equipment. Weapons and accessories can be bought, sold, or modified, and various skill options ranging from healing to combat options become available as well.
One of the great things about the game is the ability to join other players to complete your missions. At the start of a mission, players have the option to be matched up with other players but of course the difficulty will ramp up based on the number of players that are currently assigned. The level of difficulty can be extreme but the enjoyment rewards of successfully completing the mission of this magnitude are worth it.
There was a lot of complaining online from gamers about the delays that the game had coming to market and I would say that the time has definitely been well spent. It is a deeply immersive game that is very impressive to look at in terms of the detail that Ubisoft has put into re-creating the city. The enemies are diverse and challenging and the storyline is extremely engaging.
I am not a huge fan of micromanagement in terms of having to sort out my gear and tactful upgrades I’ve always been more in favor of finding and using an item rather than crafting and purchasing because I do not like to have to decide what is worth keeping and what is worth discarding or selling. The great thing is the game gives me the ability to play in my comfort zone but also step outside it and take some new paths to enhance my loadout.
There are unfortunately a few bugs in the game as I remember one early mission in a department store were encountering a flamethrower equipped enemy on a staircase I backed up and dispatched them with a volley from my assault rifle. My triumph was short-lived as I found that I become wedged between an ankle high box and a mannequin and that there was no way for me to get out of that predicament without ending the game and then reloading. I have not encountered any of the exploits that I read about being deployed online but I also avoid The Dark Zone more than other players as this is truly a lawless area were players run amok.
Ubisoft has said they plan to address the issues and they also have upcoming DLC which will expand upon the universe. For now The Division is a very impressive game in that it provides a fantastic an open world scenario filled with numerous challenges and a great level of visual detail. I found myself to of been drawn into the game and it is managed to maintain my interest ever since release and also has me thinking about the game and strategizing even when I’m not playing. Hopefully the necessary updates and features will continue to, so this game can reach its full potential.
http://sknr.net/2016/05/13/tom-clancys-division/
One of the great things about the game is the ability to join other players to complete your missions. At the start of a mission, players have the option to be matched up with other players but of course the difficulty will ramp up based on the number of players that are currently assigned. The level of difficulty can be extreme but the enjoyment rewards of successfully completing the mission of this magnitude are worth it.
There was a lot of complaining online from gamers about the delays that the game had coming to market and I would say that the time has definitely been well spent. It is a deeply immersive game that is very impressive to look at in terms of the detail that Ubisoft has put into re-creating the city. The enemies are diverse and challenging and the storyline is extremely engaging.
I am not a huge fan of micromanagement in terms of having to sort out my gear and tactful upgrades I’ve always been more in favor of finding and using an item rather than crafting and purchasing because I do not like to have to decide what is worth keeping and what is worth discarding or selling. The great thing is the game gives me the ability to play in my comfort zone but also step outside it and take some new paths to enhance my loadout.
There are unfortunately a few bugs in the game as I remember one early mission in a department store were encountering a flamethrower equipped enemy on a staircase I backed up and dispatched them with a volley from my assault rifle. My triumph was short-lived as I found that I become wedged between an ankle high box and a mannequin and that there was no way for me to get out of that predicament without ending the game and then reloading. I have not encountered any of the exploits that I read about being deployed online but I also avoid The Dark Zone more than other players as this is truly a lawless area were players run amok.
Ubisoft has said they plan to address the issues and they also have upcoming DLC which will expand upon the universe. For now The Division is a very impressive game in that it provides a fantastic an open world scenario filled with numerous challenges and a great level of visual detail. I found myself to of been drawn into the game and it is managed to maintain my interest ever since release and also has me thinking about the game and strategizing even when I’m not playing. Hopefully the necessary updates and features will continue to, so this game can reach its full potential.
http://sknr.net/2016/05/13/tom-clancys-division/








