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Purple Phoenix Games (2266 KP) rated Dollars to Donuts in Tabletop Games

Jul 21, 2020 (Updated Jul 21, 2020)  
Dollars to Donuts
Dollars to Donuts
2020 | Abstract Strategy, Puzzle
I don’t think I even have to say anything up top here to get those juices flowing – just looking at the box to Dollars to Donuts makes you pine for them. Just me? Nah, everyone loves donuts – even most of the diabetics I’ve known. So when I heard that we had a chance to preview a tile-laying, set collection donut-themed game, I knew we had to jump on it. And oh, spoilers, it’s GREAT.

Dollars to Donuts is a game where you are literally turning dollars into donuts. Pretty on the nose with the title, eh? Agreed, but once you play it, I promise you will be hooked.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. You are invited to back the game on Kickstarter running until August 10, 2020, order from your FLGS, or purchase through any retailers stocking it after it is fulfilled. -T

There really are plenty of rules for this game, and I will not touch on everything. To setup, deal each player a board in their color along with the matching starting 1×1 donut tiles to be placed on the boards according to the rules, as well as the proper starting Dollar Tiles. Populate the Specials Board (shown below), reveal the top four Customer Cards (shown below), separate the Donut Tiles into like piles, and throw the rest of the Dollar Tiles into the cloth bag. The game is now ready to begin!

Each player will be purchasing a Donut tile (1×4) on their turn and placing it on their board. The interesting thing here is that these tiles do NOT have to be confined to the spaces on the Player Mat (board) – tiles can hang off the edge. And icons that are hanging off, however, cannot score or provide any benefit, so that is the trade-off. After placing the Donut Tile on the board, players will then collect Donut VP Tokens if placing on the board created a complete donut. If the placing created a mismatched donut, the player will instead collect as many Dollar Tiles as the highest number of $ symbols of the mismatched donut (so a plain donut half is worth $1 but a chocolate is worth $2 so a mismatched donut of those two flavors would count as $2). At this point, the player may choose to place a 1×1 double-sided Dollar Tile on their board to fill a gap, or hole, and I’ll be darned if you don’t use donut holes to fill holes in your board. Lastly, a player may then Serve a Customer using their earned Donut VP Tokens. Serving customers increases the value of the VP tokens, so serving is certainly beneficial.

Play continues in this fashion until a player has filled their empty board spaces with delicious donuts. Complete the round and then count the scores to see who really is the Donut Champ.

Components. Again, we were provided with a prototype copy of Dollars to Donuts, and upgraded components are stretch goals for a successful Kickstarter campaign. That said, the art on this is really great. Dylan Mangini can illustrate games superbly for sure. I love the colors they have chosen, the art style, and fun start player token that came with it (and I hope it is something that can be offered to all through a stretch goal or something). I have no complaints here and I look forward to seeing how the final products looks.

So it is absolutely no surprise that I loved this one. I have a special place in my heart for games with ever-changing resource costs, tile-placing, donuts, multi-use components, and donuts. I love being able to use any part of the Donut Tiles, even if my board looks kooky at the end (see below). It’s so refreshing when a game comes along that takes a comfortable given and turns it on its head. We all know how to keep components within the boundaries of our player board. But WHYYYYY? Dollars to Donuts fixes that, even at the cost of our more organized players’ sanity. I simply love this game and can’t wait to get my final copy. If you also are excited to grab a copy of this one, head over to Kickstarter and join the campaign going on NOW (at the time of this writing) until August 10, 2020. I would also suggest ordering a dozen or two of your favorite bakery treats to have on hand when you play this – your tummy will thank you. Unless you’re diabetic. Then I am sorry.
  
Fragments of the Lost
Fragments of the Lost
Megan Miranda | 2017 | Thriller
7
7.0 (1 Ratings)
Book Rating
Enjoyable main character (0 more)
Starts off slow (0 more)
Different but enjoyable novel
When Jessa Whitworth's high school ex-boyfriend dies suddenly, it's as if the world stops. One moment Caleb is at her track meet, taking the butterfly necklace she handed to him, and the next, he's gone, his car washed over a flooded bridge on a stormy day. Caleb's mom eventually asks Jessa to pack up his room--she blames Jessa for the accident, since Caleb had gone to see her that day, and Jessa feels she cannot say no. She's left to clean out his room and winds up piecing together bits of Caleb's life as she does. Each photograph, article of clothing, and notebook reminds her of parts of her life with Caleb. Even worse, she realizes there is so much she didn't know about him. With that realization, Jessa wonders, what really happened the day Caleb went over the bridge?

This novel isn't really what I expected at all, though I should have realized that it would be less teen angst and more teen angst and psychological mystery combined, as the two Megan Miranda novels I have read, The Perfect Stranger: A Novel and All the Missing Girls, are more in the suspense/thriller category.

The biggest issue for me was that this one starts off really slow. It's hard to get into any kind of momentum as every forward plot movement is broken by Jessa finding something and immediately remembering back into her past with Caleb. I was a little frustrated in the beginning, wanting more to happen.

I really enjoyed the character of Jessa, though. She was a little hard on herself in relation to Caleb's death, but she was also a teen dealing with both the death of a loved one and a recent breakup (their split occurring not too long before his death). She came across as pretty realistic. The supporting cast was a little more nebulous for me--Caleb's mom was pretty harsh, and we didn't see too much of Jessa's family, though I liked her older brother, Julian. Caleb's best friend and neighbor, Max, was probably the other character that was easiest to get to know and he was rather well fleshed out. Caleb himself--whom we learn about through Jessa's point of view and flashbacks--is a hard one to figure out, but that only adds to the mystique of how he ended up at the bridge that day.

Overall, if you can bring a little patience, this book is one to enjoy. It eventually picks up and while the storyline is somewhat different (this whole novel is rather hard to describe), I really did enjoy it. I felt satisfied with the ending--it was worth reading. I enjoyed Miranda's two adult mysteries and while this is the first of her YA novels that I've read, I will definitely investigate others. 3.5 stars.
  
A Simple Favor (2018)
A Simple Favor (2018)
2018 | Crime, Mystery, Thriller
A sexy, stylish and smart mystery
The first time I saw a trailer for A Simple Favor, I was sucked in. We learn that this story follows Emily, a mysterious, secretive woman, and why she went missing. I love a good mystery, and immediately knew I had to go and see it ASAP to answer that simple question: what happened to Emily? On a separate note, I really like both Kendrick and Lively, so was interested to see the two of them in the leading roles. The trailer alluded to some interesting dynamics between the two, which made it more appealing.

The film is told from Kendrick’s perspective, as a single mum and lifestyle vlogger, Stephanie. She has a reputation for always wanting to keep her hands busy and stick her nose in everything, much to the annoyance of the other mums in the neighbourhood. Because of this, she is quite an isolated character, which ultimately leads her to befriend Emily. The two are polar opposites; Stephanie is a quirky, awkward and cheerful person, whilst Emily is sarcastic, brash and cynical. This pairing is a delight to watch on screen, as their friendship becomes a strange and complicated one.

When we’re first introduced to Emily, she has a powerful presence, emphasised by her luxurious and fashionable dress sense. One thing that has stood out to me and many other reviewers, is the stunning costume and set design and how they contrast with each other throughout the narrative. Characters personalities are brought to life through their wardrobes, perfectly crafted to speak louder than words could. I don’t normally place so much focus on costumes in my reviews, but in A Simple Favor’s case, it’s so important.

Unsurprisingly, the story is full of twists and turns as we are gradually shown what truly did happen to Emily. There’s not much I can say about this without spoiling it, but it’s a thrilling ride from start to finish. Admittedly it feels far-fetched in places, but I wasn’t bothered by this to the extent some others were. It isn’t the strongest thriller story I’ve seen, but it was still very entertaining.

Emily’s husband and son play central roles too, both expertly acted throughout. Class divide is a clear theme throughout the film, and I loved the way both Stephanie’s and Emily’s family compared and often clashed with each other. The visuals do a great job of emphasising this divide, juxtaposing luxurious environments with more humble ones. The visuals do make up for a weaker storyline, as they transport you to the characters world.

Overall, A Simple Favor is worth a watch and makes for a very entertaining couple of hours. If you’re a fan of thrillers with a bit of comedy thrown into the mix, I’m sure you’ll enjoy this one. It’s nothing particularly outstanding, but I still thought it was a good film.

https://lucygoestohollywood.com/2018/10/08/a-simple-favor-a-sexy-stylish-and-smart-mystery/
  
The Invisible Man (2020)
The Invisible Man (2020)
2020 | Horror, Sci-Fi
Pleasantly Surprised with a Great Lead Performance by Moss
I really had no desire to check out the Blumhouse re-imaging of the classic Universal horror classic THE INVISIBLE MAN, but I was hearing positive comments on it - especially about the lead performance - so I figured I'd better check it out.

And I'm glad I did. For this INVISIBLE MAN is taught and tense with (of course) a strong leading performance. And...it has something else...

Intelligence.

Originally, THE INVISIBLE MAN was supposed to be part of the ongoing Universal Studios "Dark Universe" series of films - Universal's answer to the Marvel Cinematic Universe or the DCEU - but when the first film in this series THE MUMMY tanked at the box office, Universal made a "first look deal" with Blumhouse Studios (makers of such low budget horror films as PARANORMAL ACTIVITY and THE PURGE) to make stand alone films with the classic Universal Studios characters.

First up...THE INVISIBLE MAN...replacing Johnny Depp in the titular role and changing the focus of the film from THE INVISIBLE MAN to a woman (Elizabeth Moss) being harassed (or is she?) by THE INVISIBLE MAN.

And...an inspired choice it is. I was surpirsed by the restraint and intelligence that Blumhouse - and Director Leigh Whanell (UPGRADE) - show with this material. Whanell ratchets up the tension and let's the audience sit in the uncertainty that the main character has.

And...when that main character is performed as well as Elisabeth Moss (THE HANDMAID'S TALE), then it is 2 hours well worth your time. Moss' performance is the glue that holds this film together. If she isn't as good as she is in her role, then this film doesn't work. She is...and it does. Some say that she should earn an Oscar nomination for this work. I wouldn't quite go there (if any actress in a Horror film deserves an Oscar nomination, it would have been Lupita Nyong'o in US last year) but it is a very, very good performance.

As is the performances of Harriet Dyer (as Moss' sister) and Aldis Hodge (as a friend of Moss' character). These two brought watch-ability, and believe-ability, to their characters and situations. And this is good for, if I'm to be honest, this film does fall down in the believe-ability factor. I have a tendency to turn that part of my brain off in these types of films, but there are HUGE plot holes and gaps in logic that I just couldn't ignore, which brought this film down a peg or so.

As does the performance of Oliver Jackson-Cohen in the title role. I just didn't like what he was doing in this role, but fortunately, we don't see much of him (rim-shot).

Overall, a pleasant enough surprise with an intelligence I wasn't expecting and a lead performance that is worth the price of admission.

Letter Grade: B

7 (out of 10) stars and you can take that to the Bank(OfMarquis)
  
Reminiscence (2021)
Reminiscence (2021)
2021 | Mystery, Romance, Sci-Fi
4
5.7 (7 Ratings)
Movie Rating
Soggy special effects. (1 more)
Ramin Djawadi's music score
Script (with voiceovers is dire) (0 more)
I’ll only remember how disappointing it was.
It's the near future and global warming and a recent war have drastically changed life in Miami. The days are too hot to do anything other than sleep, and the oceans have risen deluging the city. Ex-military colleagues Nick Bannister (Hugh Jackman) and 'Watts' Sanders (Thandiwe Newton) run a 'reminiscence' business, allowing customers to re-experience memories from their past as if they were there. But when nightclub singer Mae (Rebecca Ferguson) begs for their help in finding her lost keys Nick's heart, life and livelihood are thrown into turmoil.

Positives:
- The special effects showing a submerged Miami are impressive enough.
- I enjoyed the soundtrack by "Westworld" and "Game of Thrones" composer Ramin Djawadi.

Negatives:
- The script is dreadful. Hugh Jackman's does a voiceover.... and regular readers of mine will know my feelings about those!!! Here he drones on incessantly about things like "memories being beads on time's necklace". Outside of the voiceover, the dialogue generally doesn't sound remotely like things that people would say to each other. There are some cringe-inducing segments of speechifying. That's when you can actually understand what's being said: I found the sound mix makes that really difficult with some of the lines.
- This seemed to me to be reflected in the performances of Jackman, Ferguson and Newton. Star-power indeed, but it appeared to me that they didn't have confidence in the words. Fans of the trio will, I think, be disappointed. (And I am a big fan of Rebecca Ferguson. She is again gorgeous here and - unlike in "The Greatest Showman" - actually gets to sing).

Summary Thoughts on "Reminiscence": This film is a big disappointment to me. When I first saw the trailer, I went "YES, YES, YES!!". It looked like an interesting post-apocalyptic sci-fi with perhaps elements of "Inception", "Waterworld" and "Flatliners" thrown in. Jackman even gets to tussle with sheets on a rooftop again! (Was anyone else playing "A Million Dreams" in their head?). But then came the film itself. The result was that about two-thirds in I was really willing it to end. (On principle, I don't walk out of movies). To be fair, the story did pick up slightly towards the conclusion, so I could quietly put my 1* rating away.

I really feel sorry for writer/director Lisa Joy for writing such a negative review. The executive producer of "Westworld" (who's also written and directed some episodes) had secured Jackman and brought some of her "Westworld" talent with her. I'm sure she put her heart and soul into this as her directorial feature debut. But I'm afraid it just did nothing for me and - given the talent available - came across as a wasted opportunity.

(For the full graphical review, please check out onemannsmovies on the web, Facebook and Tiktok. Thanks.)
  
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James P. Sumner (65 KP) created a post

Aug 22, 2019  
So everyone's talking about Spiderman. As a huge Marvel geek, I am obviously disappointed there's a chance all the work the MCU has put in could be undone to an extent now that Sony has ended its deal with Disney. The chatter online centres around how awful Disney, Marvel and Sony are because they only care about money and not the fans...

The thing is, those companies didn't get where they're at today by not thinking about money and making smart business decisions. It's a vicious circle. On the one hand, yes, it's the fans that make them the money by consuming the product, but those companies need to money to make that product. I know Disney isn't exactly short of a few quid, but I can kind of see their point here.

When Marvel/Disney first acquired the rights to Spiderman, they were desperate. They didn't actually fully acquire them, they basically rented them in an extortionate deal that saw Sony keep 95% of the profits. Fast-forward a few years and Spiderman: Far From Home grosses $1.1B worldwide. From Sony's point of view, it became their biggest movie ever. For Disney, it was their fourth billion-dollar movie of the year. Knowing they have an excellent product, the Disney/Marvel Finance department said, "Hey, 5% of a billion is WAY less than, say, 50% of a billion. Seeing as we do everything, we should totally ask for more money, right?"

A fair point. However, Sony's Finance Department saw the proposal and were all like, "Hey, did you know, if we give 50% of a billion away, we're left with WAY less than if we only give 5% of a billion away?" This was backed up by Sony's top execs saying, "We still own Spiderman. We're Kings of the world now because we had one huge hit that someone else gave us. They need us more than we need them now. Tell Disney they get the same 5% or they get nothing."

I understand Sony not wanting a 50/50 split when it's their IP, but they need to understand they only made the money they did because Marvel but its name on it. I also think Disney could've negotiated a little. Maybe 75/25, for the sake of not ruining a multi-billion-dollar franchise they've spent 11 years building?

As things stand, the next Spiderman film will be made by Sony and will not be a part of the MCU, although talks between the two companies are apparently ongoing. For me, this is easily remedied by one of three options:

1. Sony stops being greedy and making childish excuses, Disney stops being unrealistic, and they negotiate like grown-ups.
2. Disney pays whatever Sony wants to obtain the full rights to the Spiderman franchise - pretty sure it'll be worth it.
3. Disney just buys Sony to spite them. Because they can. Probably.

People who say these companies don't care about the fans are thinking with their comic book hearts and I get that. But this is all a business at the end of the day. Sony are acting like stubborn bullies here. Disney need to be the bigger person. Whatever amount they have to part with will still be made back twice over, because it's Marvel. What's right for business is also right for the fans - put the MCU franchise first.
     
The Grimm Forest
The Grimm Forest
2018 | Fantasy
I am so psyched to be reviewing another board game based on fairytale lore. The Brothers Grimm material is such an enchanting (eh? eh?) theme and games can be taken in so many wonderful directions. Though I have never actually read any of the Grimm’s Fairy Tales (I know, I know), I have seen most of the movies based on the stories. I also know that the source material happens to be way darker than what Disney puts out, so when I heard we would be receiving The Grimm Forest to review, and not having really researched it much beforehand, I had a feeling it would be darker fare. But how dark does it go? Let’s find out.

The Grimm Forest is a simultaneous action selection, set collection, take that game for four family members of the infamous Three Little Pigs. As fantasy contractors players are tasked with constructing three houses as sturdy and quickly as they can. However, these contractors will have competition for limited resources, as well as the occasional interference from scary creatures and buddies of opponents. Like the baseball movie says, “If you build it, you will win the contract to build more stuff.” Or something like that.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, place the Location boards on the table for the Fields, Forest, and Brickyard (for a three-player game, as below). The First Builder Bonus tokens are placed below the matching Locations as well as the resources that can be harvested. One of each Mega Resource (5 Straw, 4 Wood, 3 Brick) are placed on the matching Location at the beginning of each round. The Friend and Fable decks are shuffled and placed nearby, as are the House sections (Floors, Walls, Roofs – Rooves?), and the Monster minis. Each player chooses a color and collects the Player board, Pig mini, and Gather cards matching that color. The first player is given the Starting Player tome token and the game may now begin!
The Grimm Forest is played over a series of rounds with each pig having a multi-step turn. Initially, however, the pigs will be deciding from which Location they would like to harvest resources by laying the corresponding Gather card from their hand to the table face-down. Once all pigs have laid their card, the Gather cards are flipped and revealed simultaneously. If any pig had chosen to also play one Fable card it would have been revealed and possibly resolved prior to this step. Players will place their Pig mini on the Location board they chose and then harvesting of resources may begin, unless a player has a Fable card that resolves at this point in the turn. If a Pig is alone in a Location they receive all resources currently found there. If Pigs share a Location then the shared minis will share the resources equally, keeping any remaining resources on the Location for the next round. If any player used a Fable card that activates at the end of the Gather phase, it is resolved now.

After the Gather phase, the Pigs will be able to take actions. On their turn, in turn order, each Pig may choose to perform two of the following actions in any order they wish (actions may be repeated except for Friend Special Actions): Draw a Fable card, Gain 1 Resource, Build, Special Actions. Drawing a Fable card is self-explanatory and players will keep their Fable cards secret from the other players. They may choose to play one of these Fable cards during the choosing of Gather cards portion of the beginning phase of a turn. A Pig may instead wish to gain one resource of their choosing and add it to their collection. As mentioned earlier, a Pig may also use their active Friend card’s (which is earned by building a Wall section) Special Action once per turn, should they have collected one earlier.

The true hero of The Grimm Forest is the Build action as this is what propels players to victory. Pigs may Build any house type they wish, as long as that type is not currently under construction elsewhere on their board. Also note that houses must be built from the ground up so Floors must be present before Walls can be built and Walls need to be constructed in order to hold up a Roof. Pigs may build these sections of houses by discarding the appropriate number and type of resources they have gathered previously: two resources for a Floor, four resources for Walls, and six resources for a Roof. Once a Pig completes construction of the first house of a type they will grab the matching First Builder Bonus token and reap its rewards.


The game continues in this fashion until one player has built three houses of any type, or multiple players have completed their three houses by the end of the round. Those tied players then check for sturdiness to break their tie: brick houses are sturdier than wood, which are sturdier than straw. The winner is the player with the sturdiest collection of houses, and then all players are invited to share a plate of bacon in celebration of the win (not in the rules, but I added that for… flavor).
Components. This game is chocked full of killer components. I do not oftentimes compliment boxes and inserts, but when a game comes with GameTrayz already, you know that the publisher cared a ton about the game. Everything sets up and tears down so much nicer and quicker with a GameTrayz insert that I wish every game would come with them. Yeah, I know, $$$. Outside of the insert (or inside?) the other components in the game are simply stellar. Everything from the card backs resembling book covers, the incredible plastic house pieces, and amazing minis, just makes this one sing when on the table. The art is done by the incredible Mr. Cuddington, and they are quickly becoming some of my favorite board game artists.

Wait, there are monster minis? But I didn’t talk about that in my overview. Well, yes, that’s correct. These monsters come into play from certain Fable cards, and when they are played it instructs the player to introduce the appropriate monster mini on the playing area. This can be done with such dramatic flair that you truly get a sense of dread that little piggies may feel. If you have seen Stranger Things (not a sponsor) and remember the part when the Demogorgon mini hits the table, then you understand how I introduce my monster minis. These monsters wreak havoc on the players and sometimes deny them resources, and other chaos to mess with pigs.

Overall, I am so enamored with this game. It has nearly everything I love about games. It has amazing theme and art. That is always big with me. The components are super high quality, as all Druid City Games/Skybound Games usually are, and the game is so smooth once it is learned. All phases and turn components work together well, and there are plenty of choices each player makes every round. The game comes with advanced rules and components as well once all players are comfortable with the base game, and I love when games come with that added complexity and difficulty.

I have nothing bad to say about this game at all, which makes me sad, because I can usually find something to improve with every game I play. Okay wait, I just thought of one: I appreciate that the player colors include both orange and purple, but then the others are blue and green. I think the player colors could have come with some different choices as I feel blue, green, and purple are within similar color bands. Maybe pink and aqua would be better choices for my taste? I don’t know, and I am sure research was done to decide on the player colors, but like I said, I needed to find SOMETHING to complain about.

So it is certainly no surprise that I love this game and rated so highly. I doubt it will ever truly break into my Top 10, but I feel it ticks all of my boxes for a great game and a 6 from me. Purple Phoenix Games as a whole gives this one a porky 15 / 18. If you are looking for a great game that is admittedly lighter, but gives great gameplay throughout, features incredible art and components, and offers opportunities for role-play then you definitely need to grab a copy of The Grimm Forest. I will be recommending this to so many gamers in the future, and I will be pushing the floor of the age suggestion on the box once my son decides he wants to learn to read. I think I am going to go try out the Advanced rules now, and remember: don’t eat an apple that a scary person gave you at the door.
  
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Gene Simmons recommended Hysteria by Def Leppard in Music (curated)

 
Hysteria by Def Leppard
Hysteria by Def Leppard
1987 | Rock
9.0 (5 Ratings)
Album Favorite

"Say what you will, nobody is trying to show off here, it's just solid songwriting. The great thing about almost every song on that record is that you can pick up an acoustic guitar and just play it and sing along. Joe [Elliott] singing the melody, he doesn't sing the highest and his voice doesn't rip up the most, it just sticks to the melody. It's great rock sensibility. The melodies aren't too bluesy, it's just a really solid record, and ten million other people must have thought so too because they bought it. But the interesting thing for me about that record is how honest it sounds, yet how unlike rock bands it was recorded. We took Def Leppard out with us and they told us the story of how their producer Mutt Lange would get them in the studio and the record was totally fabrication, by that I mean they would put down the drum track, then the computers would move the drum track so it really felt in time. Then he would ask Phil or someone to play one note - so instead of chords they'd be doing one note at a time. Then the chords would come from different tracks so you could control it, one note at a time. That record took two years. I've never heard of anybody doing that before or since. You can argue that it makes it sound different or better, but then there are great punk bands that go and bang things out in a day. There are no rules! Led Zeppelin I was recorded in 18 hours. The Beatles' first two records were done in 24 hours. But you can't argue with Mutt Lange's success."

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