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Purple Phoenix Games (2266 KP) rated The Oregon Trail Card Game in Tabletop Games
Nov 7, 2019
The Oregon Trail! A classic computer game from our youth that, despite being so hard to beat, kept us coming back for more! So when it was turned into a card game, I was SO EXCITED! Nothing like dying of Dysentery to bring back fond memories! Does this game live up to the hype of the OG game? Keep reading to find out!
The Oregon Trail Card Game is a cooperative game of hand management in which players are trying to make it all the way down the Oregon Trail! Players take turns playing Trail cards to advance on their journey, stopping at forts and towns along the way to collect supplies, and dealing with the Calamities of the open Trail – whether that’s fording across rivers or dealing with nasty rattlesnake bites. Do you and your party have what it takes to survive, or will the trail claim more lives in the end?
Ok so first things first – for nostalgia’s sake, this game is great. The artwork is a call-back to the original 8-bit design, the Calamities you may encounter are taken right from the computer game (there IS a “You have died of Dysentery” card), and the game is as hard to win as you remember. It definitely makes for a fun walk down memory lane.
Now, actually PLAYING the game is a different story. I think it’s a pretty bad attempt at a card game. For starters, the rulesheet (it’s more of a brochure than a book…) is extremely ambiguous. I had more questions about how to play after I read the rules than I did beforehand. The physical layout of the rules feels choppy, which makes it hard to logically follow, and the wording for some rules feels like it contradicts other rules. Overall, it just seems like the rulesheet was written in one go with no refining or editing – every single thought was thrown in and then not checked for accuracy or clarity.
Beyond the calamity that is the rulesheet, the game is hard to beat. The rules even say “More likely, the game ends when the last player dies.” Like even the creators know it’s impossible! I’ve never won a game because it is stacked against the players from the start. For starters, the game is so long. Without going too much into detail, by the end of the game 50 out of the 58 trail cards will be used – that’s almost ALL of them! And almost every card has a text action/consequence associated with it, which really reduces your likelihood of success. Some Calamity cards kill off players with no chance for remedy first, while some Trail cards are dictated by die rolls that can also either kill you or cause you to draw extra Calamity cards. I know the original game was tough, but since this card game is more based on the luck of the draw than your decisions, it feels futile to play. Luck-based games, when executed well, can be pretty fun. But unfortunately, it just doesn’t work for me in this game.
So do I like this game? Kind of? I like it for nostalgic purposes, but beyond that I really don’t. The rules make no sense and I feel like I interpret them differently every time – so who knows if I’ve actually ever played correctly. I have never won a game, the furthest I’ve ever gotten has been about halfway through to the end. Should you try The Oregon Trail Card Game? Probably not. You’re not really missing a lot besides reliving some childhood memories. Fun idea, but awful execution, in my opinion! Purple Phoenix Games (with guest score from a pal of Travis) gives The Oregon a Trail Card Game a choleric 12 / 24.
The Oregon Trail Card Game is a cooperative game of hand management in which players are trying to make it all the way down the Oregon Trail! Players take turns playing Trail cards to advance on their journey, stopping at forts and towns along the way to collect supplies, and dealing with the Calamities of the open Trail – whether that’s fording across rivers or dealing with nasty rattlesnake bites. Do you and your party have what it takes to survive, or will the trail claim more lives in the end?
Ok so first things first – for nostalgia’s sake, this game is great. The artwork is a call-back to the original 8-bit design, the Calamities you may encounter are taken right from the computer game (there IS a “You have died of Dysentery” card), and the game is as hard to win as you remember. It definitely makes for a fun walk down memory lane.
Now, actually PLAYING the game is a different story. I think it’s a pretty bad attempt at a card game. For starters, the rulesheet (it’s more of a brochure than a book…) is extremely ambiguous. I had more questions about how to play after I read the rules than I did beforehand. The physical layout of the rules feels choppy, which makes it hard to logically follow, and the wording for some rules feels like it contradicts other rules. Overall, it just seems like the rulesheet was written in one go with no refining or editing – every single thought was thrown in and then not checked for accuracy or clarity.
Beyond the calamity that is the rulesheet, the game is hard to beat. The rules even say “More likely, the game ends when the last player dies.” Like even the creators know it’s impossible! I’ve never won a game because it is stacked against the players from the start. For starters, the game is so long. Without going too much into detail, by the end of the game 50 out of the 58 trail cards will be used – that’s almost ALL of them! And almost every card has a text action/consequence associated with it, which really reduces your likelihood of success. Some Calamity cards kill off players with no chance for remedy first, while some Trail cards are dictated by die rolls that can also either kill you or cause you to draw extra Calamity cards. I know the original game was tough, but since this card game is more based on the luck of the draw than your decisions, it feels futile to play. Luck-based games, when executed well, can be pretty fun. But unfortunately, it just doesn’t work for me in this game.
So do I like this game? Kind of? I like it for nostalgic purposes, but beyond that I really don’t. The rules make no sense and I feel like I interpret them differently every time – so who knows if I’ve actually ever played correctly. I have never won a game, the furthest I’ve ever gotten has been about halfway through to the end. Should you try The Oregon Trail Card Game? Probably not. You’re not really missing a lot besides reliving some childhood memories. Fun idea, but awful execution, in my opinion! Purple Phoenix Games (with guest score from a pal of Travis) gives The Oregon a Trail Card Game a choleric 12 / 24.

Goddess in the Stacks (553 KP) rated Slayer (Slayer #1) in Books
Apr 1, 2019
I am a Buffy fan. I'm not the biggest Buffy fan I know - that honor goes to a friend of mine, who I just gave a giant box of Buffy comic to, since we're downsizing in preparation for the move to the new house. I haven't seen anyone that happy in a while, and it made my day. (And hers, judging from the bouncing and squeeeeing and hugging!) But I am still a Buffy fan. I own DVDs of the entire show, plus Angel, plus the original movie. The box of comics I just gave away was Season 8 and some spin offs. Slayer takes place after all of that.
First I'm going to say, if you're not a Buffy fan, seriously don't bother with this book. You won't understand a lot of what goes on, and while there are cursory explanations given in the book, it's really not meant for people that haven't watched/read the rest of the world. You'd be okay not knowing much about Angel, but you really do need to have watched the TV show of Buffy, especially that last season. While the book takes place after the comics, they're not necessary to understand the plot as that, at least, is explained.
So, for the rest of us Buffy fans, this is a great continuation of the Buffy-verse. Nina is the daughter of Watchers - in fact the daughter of Buffy's first watcher, the one before Giles. Given what befell the Watchers, the ones that are left are kind of antagonistic towards Slayers in general and Buffy in particular. So when Nina becomes a Slayer, her world goes sideways.
The world is mostly the same, but with a twist due to events in the comics. (It's explained. You don't need to have read them.) The book expands on how Slayer powers work, a bit, especially their dreams now that there's more than one of them alive at a time. We do see mentions of familiar characters, with one notable scene where an old favorite appears briefly.
I really enjoyed the book, and I'm eager to read the second half of the duology when it comes out. I need to know how Nina's story ends! The book ended on a subtle cliffhanger; the main conflict has been resolved, and the characters think it's over, but we know it's not. Similar to how many episodes of Buffy ended, actually.
So yeah. If you're a Buffy fan, pick up this book, it's pretty great. If you're not - take a pass. Or start with the TV show and get yourself a new fandom if you're feeling bored!
You can find all my reviews at http://goddessinthestacks.com
First I'm going to say, if you're not a Buffy fan, seriously don't bother with this book. You won't understand a lot of what goes on, and while there are cursory explanations given in the book, it's really not meant for people that haven't watched/read the rest of the world. You'd be okay not knowing much about Angel, but you really do need to have watched the TV show of Buffy, especially that last season. While the book takes place after the comics, they're not necessary to understand the plot as that, at least, is explained.
So, for the rest of us Buffy fans, this is a great continuation of the Buffy-verse. Nina is the daughter of Watchers - in fact the daughter of Buffy's first watcher, the one before Giles. Given what befell the Watchers, the ones that are left are kind of antagonistic towards Slayers in general and Buffy in particular. So when Nina becomes a Slayer, her world goes sideways.
The world is mostly the same, but with a twist due to events in the comics. (It's explained. You don't need to have read them.) The book expands on how Slayer powers work, a bit, especially their dreams now that there's more than one of them alive at a time. We do see mentions of familiar characters, with one notable scene where an old favorite appears briefly.
I really enjoyed the book, and I'm eager to read the second half of the duology when it comes out. I need to know how Nina's story ends! The book ended on a subtle cliffhanger; the main conflict has been resolved, and the characters think it's over, but we know it's not. Similar to how many episodes of Buffy ended, actually.
So yeah. If you're a Buffy fan, pick up this book, it's pretty great. If you're not - take a pass. Or start with the TV show and get yourself a new fandom if you're feeling bored!
You can find all my reviews at http://goddessinthestacks.com

Maris (8 KP) rated Hocus Pocus and the All-New Sequel in Books
Jun 10, 2019
I can not tell you how disappointing this book was. Everything from the start of the sequel to the very end. I almost DNF the book, but since this is a sequel to one of my favorite Halloween movies as a child I wanted to finish the story. I knew it wasn't going to get better.
The beginning of the book is just a recap from the movie with more knowledge of the characters feelings and a little bit more about the Sanderson sisters. I'm pretty bummed out that the author left out my favorite scene from the movie which was when the kids ran up to the cop who really wasn't a cop! I just think that part should have been put into the book.
Once you get to the sequel its 25 years later on Halloween day in Salem. Max and Allison have a daughter named Poppy. I'm curious to why the author wanted the daughter name Poppy when everyone else has normal names like the author wanted the character to stand out more? Poppy has two close friends, Isabella and Travis. Poppy has a crush on her friend Isabella, and Travis who looks out for Poppy helping her with school, and social life with the other kids when Poppy seems to be getting attacked by others.
To sum it up without giving away to much of the story, Poppy doesn't believe in her parents or her Aunt Dani's story about Sanderson's sister when they were kids. Poppy, Isabella, and Travis head to the Sanderson's house and pretty much did exactly what her parents did 25 years ago minus the black candle.
It seems to me the author tried too hard to make this sequel to be better or equal to the first Hocus Pocus that she was adding too much of the same stuff from the first story. I didn't like the same jokes and it wasn't nearly as funny. The story was just too much for me and didn't have enough originality for me. One thing that was irritating was that Sarah Sanderson would say Amok Amok Amok in the first story than with the sequel she always seems to be repeating herself with words like Afoot and such.
You do get to read some familiar characters from the first story which was nice. There is a new character named Elizabeth who is Winnie, Mary, and Sarah's sister. I honestly didn't think it was necessary to add another witch to the famous Sanderson witches.
All in all this story wasn't it for me. Like I said I'm pretty bummed out about it. I couldn't get into the story, everything just seemed forced together and that the author was trying to hard to make this story stand out.
The beginning of the book is just a recap from the movie with more knowledge of the characters feelings and a little bit more about the Sanderson sisters. I'm pretty bummed out that the author left out my favorite scene from the movie which was when the kids ran up to the cop who really wasn't a cop! I just think that part should have been put into the book.
Once you get to the sequel its 25 years later on Halloween day in Salem. Max and Allison have a daughter named Poppy. I'm curious to why the author wanted the daughter name Poppy when everyone else has normal names like the author wanted the character to stand out more? Poppy has two close friends, Isabella and Travis. Poppy has a crush on her friend Isabella, and Travis who looks out for Poppy helping her with school, and social life with the other kids when Poppy seems to be getting attacked by others.
To sum it up without giving away to much of the story, Poppy doesn't believe in her parents or her Aunt Dani's story about Sanderson's sister when they were kids. Poppy, Isabella, and Travis head to the Sanderson's house and pretty much did exactly what her parents did 25 years ago minus the black candle.
It seems to me the author tried too hard to make this sequel to be better or equal to the first Hocus Pocus that she was adding too much of the same stuff from the first story. I didn't like the same jokes and it wasn't nearly as funny. The story was just too much for me and didn't have enough originality for me. One thing that was irritating was that Sarah Sanderson would say Amok Amok Amok in the first story than with the sequel she always seems to be repeating herself with words like Afoot and such.
You do get to read some familiar characters from the first story which was nice. There is a new character named Elizabeth who is Winnie, Mary, and Sarah's sister. I honestly didn't think it was necessary to add another witch to the famous Sanderson witches.
All in all this story wasn't it for me. Like I said I'm pretty bummed out about it. I couldn't get into the story, everything just seemed forced together and that the author was trying to hard to make this story stand out.

Becca Major (96 KP) rated Black in TV
May 26, 2018
Premise (3 more)
Story
Mystery
Interesting world-building
THAT TERRIBLE ENDING (1 more)
Manipulative asshat hero
"Black" is just weird, okay?
"Black" is a very weird show because it is a steaming pile of questions. What Black is actually about is a detective who kinda befriends a psychic woman right before getting shot, and the Grim Reaper that possesses his dead body for his own purposes. Oh, and the psychic and the reaper develop feelings for each other, because of course they do.
The Characters
The main female character is Kang Ha-ram, an unfortunate woman who is able to see black smokey clouds on the backs of people who are about to die. Then, if she touches them, she can see exactly how they die. She lives alone, has trouble keeping a job, and has a terrible relationship with her family. Out of all the characters in this show, she is the most relatable. It’s also nice to see a headstrong female character who is also compassionate and damaged.
The main male character, however, is the Grim Reaper. His designated number is 444, but he chooses to call himself Black pretty early on (as an homage to "Meet Joe Black" though I can't say anything about it because I haven't actually seen the movie). He's... interesting. On one hand, I hate him. I hate that he manipulates Ha-ram. I hate that he lies to her about everything, and still has the audacity to jerk her around. I hate that he is prejudiced and egotistical. On the other hand, after he's been on Earth for a little while, he starts to pick up on the nuances of human interaction, so I can't hate him too much.
The Story
The story caught my attention early on. It is first and foremost a mystery and a cold-case mystery at that. Shortly after Black takes over the life of detective Han Mu-gang, he is roped into a case of teenage prostitution, murder, and political cover-ups. It's very good and keeps you guessing. Plus there's the romance between Ha-ram and Black to worry about. Unfortunately, the entire final episode is terrible. It literally feels like they threw darts at a board to figure out how to finish the show.
Final Thoughts
It's a good show that could use a much better finale. It has strong characters and a hella good story. The effects are good, and the acting is great. If you like mysteries or need a change of pace, then give it a shot.
[I wrote a little bit more about this on my personal blog, and I plan to do a few more posts about Black on it. Check it out if you are interested. https://rebecca-major.com/2018/05/24/black-a-spoiler-free-k-drama-review/]
The Characters
The main female character is Kang Ha-ram, an unfortunate woman who is able to see black smokey clouds on the backs of people who are about to die. Then, if she touches them, she can see exactly how they die. She lives alone, has trouble keeping a job, and has a terrible relationship with her family. Out of all the characters in this show, she is the most relatable. It’s also nice to see a headstrong female character who is also compassionate and damaged.
The main male character, however, is the Grim Reaper. His designated number is 444, but he chooses to call himself Black pretty early on (as an homage to "Meet Joe Black" though I can't say anything about it because I haven't actually seen the movie). He's... interesting. On one hand, I hate him. I hate that he manipulates Ha-ram. I hate that he lies to her about everything, and still has the audacity to jerk her around. I hate that he is prejudiced and egotistical. On the other hand, after he's been on Earth for a little while, he starts to pick up on the nuances of human interaction, so I can't hate him too much.
The Story
The story caught my attention early on. It is first and foremost a mystery and a cold-case mystery at that. Shortly after Black takes over the life of detective Han Mu-gang, he is roped into a case of teenage prostitution, murder, and political cover-ups. It's very good and keeps you guessing. Plus there's the romance between Ha-ram and Black to worry about. Unfortunately, the entire final episode is terrible. It literally feels like they threw darts at a board to figure out how to finish the show.
Final Thoughts
It's a good show that could use a much better finale. It has strong characters and a hella good story. The effects are good, and the acting is great. If you like mysteries or need a change of pace, then give it a shot.
[I wrote a little bit more about this on my personal blog, and I plan to do a few more posts about Black on it. Check it out if you are interested. https://rebecca-major.com/2018/05/24/black-a-spoiler-free-k-drama-review/]

Emma @ The Movies (1786 KP) rated Holmes and Watson (2018) in Movies
Sep 25, 2019
This film wasn't without some laughs. With its witty caption at the very beginning followed by quite an entertaining scene where Holmes and Watson first meet I had some hopes that the feedback I'd been hearing was a little over played. By the end of the film however... well I can count the amount of times I laughed out loud on one hand. As a 90 minute film with two of those laughs coming right at the beginning it's not exactly amazing.
But... there's always a but... I'm not really a fan of repetetive humour. There are a few scenes that rely on the same gag over and over, that's just not my sort of thing. There is certainly an audience out there for this film, it just wasn't me.
I'm not particularly a fan of Will Ferrell or John C Reilly, they produce entertaining characters but they're not generally names that will have me running out straight away to see something. In such a mediocre film though John C Reilly has managed to pull out a great performance. It doesn't feel like he's hamming it up quite as much as Ferrell and for the most part he's great on screen.
There are a few cameo parts involved. Steve Coogan was given quite a good part to play, and Pam Ferris as Queen Victoria seemed to come out of it alright too. It's coming again... but... Hugh Laurie's piece, well it's not what we're used to from him or Mycroft.
One of the things I love is the mid-air mind calculations in Holmes related things and thankfully this film does them in a rather amusing way. We're treated to a few, although my personal favourite came from the mind of Watson. From his solution I'm going to say that there's a little bit of Watson in most of us.
Mini spoiler alert... there's a musical number. I slumped in my seat a bit when it started. Don't panic though, it was actually quite good. I feel like they might be able to get a music video out of it somewhere.
What you should do
My gut reaction is that this sort of film is a bit Marmite. If you enjoy their sort of humour then you'll enjoy it, if not then you'll probably get a handful of laughs out of it like I did. It's definitely a streamer, get some friends over, order some pizza and pour some drinks. In that scenario I think most people would find it amusing.
Movie thing you wish you could take home
I would honestly love the picture that Millie draws for Holmes.
But... there's always a but... I'm not really a fan of repetetive humour. There are a few scenes that rely on the same gag over and over, that's just not my sort of thing. There is certainly an audience out there for this film, it just wasn't me.
I'm not particularly a fan of Will Ferrell or John C Reilly, they produce entertaining characters but they're not generally names that will have me running out straight away to see something. In such a mediocre film though John C Reilly has managed to pull out a great performance. It doesn't feel like he's hamming it up quite as much as Ferrell and for the most part he's great on screen.
There are a few cameo parts involved. Steve Coogan was given quite a good part to play, and Pam Ferris as Queen Victoria seemed to come out of it alright too. It's coming again... but... Hugh Laurie's piece, well it's not what we're used to from him or Mycroft.
One of the things I love is the mid-air mind calculations in Holmes related things and thankfully this film does them in a rather amusing way. We're treated to a few, although my personal favourite came from the mind of Watson. From his solution I'm going to say that there's a little bit of Watson in most of us.
Mini spoiler alert... there's a musical number. I slumped in my seat a bit when it started. Don't panic though, it was actually quite good. I feel like they might be able to get a music video out of it somewhere.
What you should do
My gut reaction is that this sort of film is a bit Marmite. If you enjoy their sort of humour then you'll enjoy it, if not then you'll probably get a handful of laughs out of it like I did. It's definitely a streamer, get some friends over, order some pizza and pour some drinks. In that scenario I think most people would find it amusing.
Movie thing you wish you could take home
I would honestly love the picture that Millie draws for Holmes.

Night Reader Reviews (683 KP) rated Freiyon Fables: A Tail to Remember in Books
Jan 9, 2020
Honest Review for Free Copy of Book
Freiyon Fables: Tail to Remember by Justin Hunt was a book that I could only compare to one other book and that would be Chronicles of Narnia by C. S. Lewis. The Prologue promises an amazing tale, yet I feel as if the book doesn't quite live up to it. So even though I compare it to Narnia in style it is nothing like it when it comes to the actual material. The complete book itself is separated into three smaller books (or parts) that is then spread out into chapters.
In A Tail to Remember a squirrel by the name of Micklang escapes from a zoo and in the process is electrocuted, giving his tail a lightning-bolt shape. He then falls into another world in an Alice in Wonderland – down the rabbit hole style. In this new world, Micklang receives dreams about his warrior-self telling hi how to become that version of himself. During his journey, Micklang makes some surprising new friends and is reunited with some he has met before in the human world. It is with these friends that Micklang travels this new world, mapping it out.
At one point Micklang comes across an island where his traveling companions are captured and must rescue them before their captors harm them. Then after abandoning ship in a bad storm Micklang finds himself on yet another island, but this one is home to only other lightning-tail animals. Towards the end, Micklang goes back to one of the first islands that he visited in this new world, now called Freiyon. It is there that Micklang and his friends fight in the first battle in a war between The Grabbers and King Karel. It is during this battle that Micklang’s story ends but it is not the end of the stories about Freiyon. This is because a little human boy is told about Freiyon by his mother and decides it is time for him to visit this land of talking animals.
What I liked best about this book is that it is a rare occasion when I can honestly say that the ending, specifically the Epilogue is my favorite part. The epilogue tied the entire story together with the prologue when frankly I originally was confused about how it all connected. This actually redeemed the entire book in some ways. What I did not like was that the talking animals and being in a different world or realm gave the book a Chronicles of Narnia feel. Normally that would be a good thing but in this case, the writing style felt simplified and rushed at the same time. Also, this book felt like it was intended for children up until book three. In Book Three: The Switch Between Stories the phrases “What the HELL” and “how the HELL” were both used and that doesn't feel kid-friendly.
It was hard for me to pick a target audience for this book. My best guess would be for early middle school students and late elementary students, age-wise anyway. This is because the length might make it difficult for some elementary students (and some parents may not be thrilled about all the violence, who knows). Yet the simplified writing style may (or may not) appeal to older readers. Most likely it would be dry and boring for anyone out of middle school. That being said I rate this book a 2 out of 4. This is because this story falls in that dangerous zone between being simple enough for young readers and having just enough detail to feel rushed. The action moves from one major event to another without much of a break in between yet the story is still interesting
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In A Tail to Remember a squirrel by the name of Micklang escapes from a zoo and in the process is electrocuted, giving his tail a lightning-bolt shape. He then falls into another world in an Alice in Wonderland – down the rabbit hole style. In this new world, Micklang receives dreams about his warrior-self telling hi how to become that version of himself. During his journey, Micklang makes some surprising new friends and is reunited with some he has met before in the human world. It is with these friends that Micklang travels this new world, mapping it out.
At one point Micklang comes across an island where his traveling companions are captured and must rescue them before their captors harm them. Then after abandoning ship in a bad storm Micklang finds himself on yet another island, but this one is home to only other lightning-tail animals. Towards the end, Micklang goes back to one of the first islands that he visited in this new world, now called Freiyon. It is there that Micklang and his friends fight in the first battle in a war between The Grabbers and King Karel. It is during this battle that Micklang’s story ends but it is not the end of the stories about Freiyon. This is because a little human boy is told about Freiyon by his mother and decides it is time for him to visit this land of talking animals.
What I liked best about this book is that it is a rare occasion when I can honestly say that the ending, specifically the Epilogue is my favorite part. The epilogue tied the entire story together with the prologue when frankly I originally was confused about how it all connected. This actually redeemed the entire book in some ways. What I did not like was that the talking animals and being in a different world or realm gave the book a Chronicles of Narnia feel. Normally that would be a good thing but in this case, the writing style felt simplified and rushed at the same time. Also, this book felt like it was intended for children up until book three. In Book Three: The Switch Between Stories the phrases “What the HELL” and “how the HELL” were both used and that doesn't feel kid-friendly.
It was hard for me to pick a target audience for this book. My best guess would be for early middle school students and late elementary students, age-wise anyway. This is because the length might make it difficult for some elementary students (and some parents may not be thrilled about all the violence, who knows). Yet the simplified writing style may (or may not) appeal to older readers. Most likely it would be dry and boring for anyone out of middle school. That being said I rate this book a 2 out of 4. This is because this story falls in that dangerous zone between being simple enough for young readers and having just enough detail to feel rushed. The action moves from one major event to another without much of a break in between yet the story is still interesting
https://www.facebook.com/nightreaderreviews

Kirk Bage (1775 KP) rated Jojo Rabbit (2019) in Movies
Jan 22, 2021
Another favourite from the awards season that came with some strong acclaim from amongst friends and trusted reviewers, WWII satire Jojo Rabbit, from the likeable and unique mind of Taika Waititi, was always high on my list as a must see movie.
I have followed the Kiwi’s original output since way back, and always enjoyed his quirky sense of humour and childlike charm. Either Eagle vs Shark or The Flight of the Conchords would have been my first encounter; and by the time of Hunt for the Wilderpeople and Thor: Ragnarok I had become a tentative fan. Never entirely bowled over by his style and content in the same way as, say, Wes Anderson (to whom some compare his outlook on the creative world), and never rolling around on the floor in hysterics at his naivety and comedy of manners, nevertheless, I like the guy a lot.
So when I heard he had adapted a fantasy novel about Nazi Germany from the point of view of a child, and would be playing Hitler himself, I knew instantly where he would be pitching this. The idea of it being offensive in any way was not a concern or even a thought, and anyone that did react that way is just… ridiculous and deliberately missing the point for the sake of finding something to be outraged about.
Of course subjects of genocide, political repression and evil existing in the world should and must be treated with a sensitivity to a degree, and amongst the silly lampooning and most extreme moments of satire that care is evident. There are moments of real gravity and tenderness in the mix here, thanks in large to some wonderful performances from the adult actors, notably the ever reliable Sam Rockwell and the increasingly strong and impressive Scarlett Johansson, who picked up her second Oscar nomination for this, after Marriage Story ticked the box for true drama.
The film focuses and relies on young Roman Griffin Davis as the eponymous Jojo, a happy little boy who sees goodness and light in an ever darkening world around him. Waititi as director works well with kids, placing the idea of charm and likability above acting prowess per se. And that is both the strength and ultimate weakness of this premise. He is charming and likeable, and cute and sweet and very watchable, but his inexperience in front of the camera and ability to find a range of emotions is often tested beyond his tender years, and can therefore break the magic spell that is woven in the best scenes.
The humour itself also doesn’t always hit the mark. Sometimes it is merely amusing rather than something laugh out loud funny, much as an average Mel Brooks film always was. And that can lead to a feel of something uneven and rambling, as the story struggles to find what it really wants to say. In its final moments it does land on an overlying message that leaves you with a winning impression, and you leave feeling that you saw something you enjoyed, but not something you would unreservedly recommend to everyone. In fact if someone said they didn’t enjoy it, or get the joke at all, then I would respect that view.
Under a microscope of scrutiny it doesn’t hold up that well, and I wonder how a few years of distance will treat it, once our sensibilities shift again with time. There are a few moments when the heart of the film connects with it’s silly bone and resonates, but not nearly enough. I personally wanted more of that. But, sadly, whenever JoJo threatens to grow up it retreats back into childhood and shies away from commenting on anything serious or truly meaningful. But, of course, that is not the point. As an entertainment it is a wonderful, unique and lovely film. And that should really be all that it is judged by.
In conclusion, a curiosity I will look forward to watching again, but don’t think quite makes the grade as an instant classic. It only reinforced however how much I like Rockwell and Johansson, and will always be curious about what Waititi is up to next.
I have followed the Kiwi’s original output since way back, and always enjoyed his quirky sense of humour and childlike charm. Either Eagle vs Shark or The Flight of the Conchords would have been my first encounter; and by the time of Hunt for the Wilderpeople and Thor: Ragnarok I had become a tentative fan. Never entirely bowled over by his style and content in the same way as, say, Wes Anderson (to whom some compare his outlook on the creative world), and never rolling around on the floor in hysterics at his naivety and comedy of manners, nevertheless, I like the guy a lot.
So when I heard he had adapted a fantasy novel about Nazi Germany from the point of view of a child, and would be playing Hitler himself, I knew instantly where he would be pitching this. The idea of it being offensive in any way was not a concern or even a thought, and anyone that did react that way is just… ridiculous and deliberately missing the point for the sake of finding something to be outraged about.
Of course subjects of genocide, political repression and evil existing in the world should and must be treated with a sensitivity to a degree, and amongst the silly lampooning and most extreme moments of satire that care is evident. There are moments of real gravity and tenderness in the mix here, thanks in large to some wonderful performances from the adult actors, notably the ever reliable Sam Rockwell and the increasingly strong and impressive Scarlett Johansson, who picked up her second Oscar nomination for this, after Marriage Story ticked the box for true drama.
The film focuses and relies on young Roman Griffin Davis as the eponymous Jojo, a happy little boy who sees goodness and light in an ever darkening world around him. Waititi as director works well with kids, placing the idea of charm and likability above acting prowess per se. And that is both the strength and ultimate weakness of this premise. He is charming and likeable, and cute and sweet and very watchable, but his inexperience in front of the camera and ability to find a range of emotions is often tested beyond his tender years, and can therefore break the magic spell that is woven in the best scenes.
The humour itself also doesn’t always hit the mark. Sometimes it is merely amusing rather than something laugh out loud funny, much as an average Mel Brooks film always was. And that can lead to a feel of something uneven and rambling, as the story struggles to find what it really wants to say. In its final moments it does land on an overlying message that leaves you with a winning impression, and you leave feeling that you saw something you enjoyed, but not something you would unreservedly recommend to everyone. In fact if someone said they didn’t enjoy it, or get the joke at all, then I would respect that view.
Under a microscope of scrutiny it doesn’t hold up that well, and I wonder how a few years of distance will treat it, once our sensibilities shift again with time. There are a few moments when the heart of the film connects with it’s silly bone and resonates, but not nearly enough. I personally wanted more of that. But, sadly, whenever JoJo threatens to grow up it retreats back into childhood and shies away from commenting on anything serious or truly meaningful. But, of course, that is not the point. As an entertainment it is a wonderful, unique and lovely film. And that should really be all that it is judged by.
In conclusion, a curiosity I will look forward to watching again, but don’t think quite makes the grade as an instant classic. It only reinforced however how much I like Rockwell and Johansson, and will always be curious about what Waititi is up to next.

Ivana A. | Diary of Difference (1171 KP) rated Living My Best Li(f)e in Books
Oct 2, 2020
Fast and chill reads are always the hit for me. I definitely enjoy drinking my hot chocolate and cuddling my blanket while reading a chill book on my sofa. '' Living My Best Li(f)e '' was a modern-day book, that captures today's problems, and it felt familiar, because I have seen these problems in my surrounding. It focuses mostly on social media, and the differences between what we present online, and who we really are in the real world.
We have one woman - Bell - who is about to turn 40, and her comfort is broken when her man decides to leave her after years of togetherness.
We also have another woman, Millie, in her mid-thirties, and her little son Wolf (who names their child Wolf?). Millie fell in love with a football star Louis and had a child with him. To her disappointment, she realized the man she is in love with is the most unreliable parent in the world. She also happens to be an Instagram star, that only shows the world what she wants them to see.
While the followers see expensive dresses and well-behaved child, the reality shows that Millie takes a picture of the dresses and returns them to the shop, unable to afford them. She is also receiving calls from Wolfie's school that he has not be behaving in his best manners.
When these two women accidentally meet, they turn out to be besties. In fact, they became besties so fast, that I had to laugh out loud at how bizarre and unrealistic that was. Do you ever go to a coffee shop, say hi to a person, and then THE SAME DAY, THE SAME CONVERSATIONS you both start sharing your deepest secrets? Yes - it was that bizarre.
I really wanted to love '' Living My Best Li(f)e '' , as it captured a lot of problems. But it only captured the surface of these problems, then solved them instantly and moved on. And I wasn't satisfied. There were so many little plot problems that the author kept adding to the book randomly to keep the story going, and kept resolving them one by one - no anticipation, no hunger for one more chapter. Disappointing.
First of all, all the characters were not realistic. We have this woman that keeps saying she can be on her own, but she also keeps complaining every second of the day.
Then, we have this other woman, who seems like such a person that everyone is looking up to, but in fact, she is too scared to say no to her ex-love and father of her child, and she keeps up with all his nonsense on a daily bases.
Last, but not least, we have the 5-year-old Wolf boy, who talks like a 20-year-old boy, but behaves like a toddler, and I don't know how to react to that.
And finally, we have ''the rest of the characters'', who were mentioned and had their own roles in the book, but didn't have enough of a back story or air-time in order to be remembered by the audience.
The author also introduced us to a plot twist, that came out unexpectedly - but suddenly the government were about to destroy their community center and it was up to them to collect money and save this place in a record time. How convenient for the story, right? With no building up to it, the problem just raised from the ground... And you can all imagine the happy endings and soppy stories that followed with their success.
So yeah - that got me, and I didn't believe it for a second, and therefore this review. I really wanted to love Living My Best Li(f)e, but nothing worked out. Disappointing characters, plots and lack of thrill. Not a great experience for me. I wouldn't recommend it, but if you choose to read it, I would love to know what you think! <3
We have one woman - Bell - who is about to turn 40, and her comfort is broken when her man decides to leave her after years of togetherness.
We also have another woman, Millie, in her mid-thirties, and her little son Wolf (who names their child Wolf?). Millie fell in love with a football star Louis and had a child with him. To her disappointment, she realized the man she is in love with is the most unreliable parent in the world. She also happens to be an Instagram star, that only shows the world what she wants them to see.
While the followers see expensive dresses and well-behaved child, the reality shows that Millie takes a picture of the dresses and returns them to the shop, unable to afford them. She is also receiving calls from Wolfie's school that he has not be behaving in his best manners.
When these two women accidentally meet, they turn out to be besties. In fact, they became besties so fast, that I had to laugh out loud at how bizarre and unrealistic that was. Do you ever go to a coffee shop, say hi to a person, and then THE SAME DAY, THE SAME CONVERSATIONS you both start sharing your deepest secrets? Yes - it was that bizarre.
I really wanted to love '' Living My Best Li(f)e '' , as it captured a lot of problems. But it only captured the surface of these problems, then solved them instantly and moved on. And I wasn't satisfied. There were so many little plot problems that the author kept adding to the book randomly to keep the story going, and kept resolving them one by one - no anticipation, no hunger for one more chapter. Disappointing.
First of all, all the characters were not realistic. We have this woman that keeps saying she can be on her own, but she also keeps complaining every second of the day.
Then, we have this other woman, who seems like such a person that everyone is looking up to, but in fact, she is too scared to say no to her ex-love and father of her child, and she keeps up with all his nonsense on a daily bases.
Last, but not least, we have the 5-year-old Wolf boy, who talks like a 20-year-old boy, but behaves like a toddler, and I don't know how to react to that.
And finally, we have ''the rest of the characters'', who were mentioned and had their own roles in the book, but didn't have enough of a back story or air-time in order to be remembered by the audience.
The author also introduced us to a plot twist, that came out unexpectedly - but suddenly the government were about to destroy their community center and it was up to them to collect money and save this place in a record time. How convenient for the story, right? With no building up to it, the problem just raised from the ground... And you can all imagine the happy endings and soppy stories that followed with their success.
So yeah - that got me, and I didn't believe it for a second, and therefore this review. I really wanted to love Living My Best Li(f)e, but nothing worked out. Disappointing characters, plots and lack of thrill. Not a great experience for me. I wouldn't recommend it, but if you choose to read it, I would love to know what you think! <3

BankofMarquis (1832 KP) rated Annihilation (2018) in Movies
Feb 24, 2018
Just didn't work for me
I like "Intelligent Science Fiction". You know, like Alex Garland's other Directorial effort 2014's EX MACHINA or Jeff Nichols’ involving 2016 film MIDNIGHT SPECIAL. These are the types of films that uses the backdrop of Science Fiction to delve deeper into character, concepts or ideas, leaving time for the audience to take it all in and to really think about what is being shown on the screen and to wrestle with the concepts brought forth. So, I was really excited when I found out the Garland would be helming a film of the first book in Jeff VanderMeer's SOUTHERN REACH trilogy, ANNIHILATION - a trippy sci-fi book series about an alien presence that starts tearing away at the very fabric of human existence. I was convinced that this marriage of source material and filmmaker would create another cinematic gem.
Boy, was I wrong.
ANNIHILATION fails in all the ways that these types of films could fail. It is self-indulgent, favors style over substance, mood over momentum and has long, long, loooong scenes of dialogue (or non-dialogue) that is supposed to convey a sense of dread and, for me, just made me want to yell at the screen "get on with it!"
ANNIHILATION tells the story of a group of women who comprise the 12th group of explorers entering "the shimmer" - an unknown phenomenon in a remote part of the US that is growing and will soon start engulfing populated areas. None of the other groups have returned (save for 1 soldier). This 12th group, led by the mysterious Dr. Ventres, tries to get at the heart of what the shimmer is and succeed where others failed. Once inside "the shimmer" the group must fight with their own nightmares and what makes them human.
Sounds like a really good premise for an intelligent Sci-Fi film doesn't it? Unfortunately, Director and Writer Garland is more interested in the sights, sounds and moods of "the shimmer" and fails to create any interesting characters - or circumstances - for the audience to follow.
Natalie Portman stars as Lena - a biologist (and former military) who's husband (the great Oscar Isaac) is the lone returning solider (though not all of him, mentally, has returned). The pairing of these two strong, interesting actors should have been enough to propel this film forward, but all they do is stare at each other and "not say" anything. They look at each other like something is wrong, but the never say or do anything. Compounding things is the weird portrayal of the weird Dr. Ventres by Jennifer Jason Leigh - an actress not known from shying away from weird. Her portrayal would have worked, I think, if she had some "normal" folks to play against - or if her character had some sort of climax, but she doesn't, she just sort of peters out. Joining these two are Tessa Thompson (losing the goodwill she earned in THOR:RAGNAROK) as a physicist that "has secrets" and Gina Rodriguez (channelling her inner Michelle Rodriguez) as a gung-ho "kick-ass" paramedic (you can guess how that is going to turn out). Only Tuva Novotny as scientist Cass Sheppard has anything approaching an interesting character, but she is on all too briefly.
Also wasted in this film is Benedict Wong (DOCTOR STRANGE) as the "Basil Exposition" of this film (explaining things to the audience) and David Gyasi (INTERSTELLAR) as a pseudo-love interest for Lena.
Maybe I'm just not "artsy" enough to enjoy this. If you are and you enjoy this, let me know what I missed. As it is, I have an early, leading contender for "Worst Film of 2018".
In the meantime, I'm going to rewatch EX MACHINA or MIDNIGHT SPECIAL, two intelligent Science Fiction films that work.
Letter Grade: C
4 stars (out of 10) and you can take that to the Bank(ofMarquis)
Boy, was I wrong.
ANNIHILATION fails in all the ways that these types of films could fail. It is self-indulgent, favors style over substance, mood over momentum and has long, long, loooong scenes of dialogue (or non-dialogue) that is supposed to convey a sense of dread and, for me, just made me want to yell at the screen "get on with it!"
ANNIHILATION tells the story of a group of women who comprise the 12th group of explorers entering "the shimmer" - an unknown phenomenon in a remote part of the US that is growing and will soon start engulfing populated areas. None of the other groups have returned (save for 1 soldier). This 12th group, led by the mysterious Dr. Ventres, tries to get at the heart of what the shimmer is and succeed where others failed. Once inside "the shimmer" the group must fight with their own nightmares and what makes them human.
Sounds like a really good premise for an intelligent Sci-Fi film doesn't it? Unfortunately, Director and Writer Garland is more interested in the sights, sounds and moods of "the shimmer" and fails to create any interesting characters - or circumstances - for the audience to follow.
Natalie Portman stars as Lena - a biologist (and former military) who's husband (the great Oscar Isaac) is the lone returning solider (though not all of him, mentally, has returned). The pairing of these two strong, interesting actors should have been enough to propel this film forward, but all they do is stare at each other and "not say" anything. They look at each other like something is wrong, but the never say or do anything. Compounding things is the weird portrayal of the weird Dr. Ventres by Jennifer Jason Leigh - an actress not known from shying away from weird. Her portrayal would have worked, I think, if she had some "normal" folks to play against - or if her character had some sort of climax, but she doesn't, she just sort of peters out. Joining these two are Tessa Thompson (losing the goodwill she earned in THOR:RAGNAROK) as a physicist that "has secrets" and Gina Rodriguez (channelling her inner Michelle Rodriguez) as a gung-ho "kick-ass" paramedic (you can guess how that is going to turn out). Only Tuva Novotny as scientist Cass Sheppard has anything approaching an interesting character, but she is on all too briefly.
Also wasted in this film is Benedict Wong (DOCTOR STRANGE) as the "Basil Exposition" of this film (explaining things to the audience) and David Gyasi (INTERSTELLAR) as a pseudo-love interest for Lena.
Maybe I'm just not "artsy" enough to enjoy this. If you are and you enjoy this, let me know what I missed. As it is, I have an early, leading contender for "Worst Film of 2018".
In the meantime, I'm going to rewatch EX MACHINA or MIDNIGHT SPECIAL, two intelligent Science Fiction films that work.
Letter Grade: C
4 stars (out of 10) and you can take that to the Bank(ofMarquis)

Purple Phoenix Games (2266 KP) rated Tiny Epic Galaxies: BLAST OFF! in Tabletop Games
Mar 30, 2021
Yes, we have reviewed Tiny Epic Galaxies in the past. We loved it. It’s close to being a Golden Feather Award recipient. It has earned a spot on my Top 10 Games of All Time list. I cannot say enough great things about the game. But wait, a newer updated version has recently hit the scene. Is it just new art on the same game? Nope. Read on.
I will not be explaining the entire game in this review as indeed it is mostly the same game as before. However, I will be visiting some differences between this version and the original.
Firstly, the art is most certainly different. The card layouts are all different. The components are completely different. It is markedly improved for me, but I will save my gushings until the end.
Mechanics-wise, the differences are slight, but perfectly altered. For starters, many of the benefits of using planet powers have been streamlined, simplified, and make a lot of sense. Much of this has to do with iconography on the cards, but also the powers are mostly brand new. Additionally, this version rids players of the Secret Mission cards from the original. Now, I enjoyed that aspect of OG TEG, but I did not find myself pining for it whilst playing BLAST OFF! Also removed from this version is the seventh action die; BLAST OFF! comes complete with six dice total. Again, it reduces the number of actions that can be completed on a turn, but I haven’t missed that extra die. One of the greatest changes in this version is the Converter tweak. In the original game a player would need to sacrifice two inactive dice to convert a third die to whichever face was needed. In the new version, only one die is needed for sacrifice along with either one Energy or one Culture value. The Converter was always neglected in the older version, and now it’s a real option during play.
I do wish certain aspects of the older version were included, however. What has been eliminated in the streamlining process is the Solo mode and the fifth player. BLAST OFF! can accommodate two to four players now instead of one to five players, with the black components being axed from this version. I will miss the Solo mode mostly because I used to love breaking out the game later at night once the kids were asleep to try to conquer the Red rival (I almost never play Red). I do understand that a Solo mode may still be created in the future by Gamelyn directly or by another gamer.
All of these changes are minor, but equate to a much better gameplay overall. I do want to speak more on components, so let’s away with them.
Components. Okay, BLAST OFF! boasts improvements on the original game on every facet of components. Yes, the materials are similar quality, so it’s a wash there, but everything else is so much better. The dice are bigger, and ORANGE (great choice btw)! The iconography is much easier to understand and decipher throughout the game. The planets now have two new alignments: Life (plant icon) and Tech (gear icon). I feel the iconography and terminology in the first version could be confusing to new players, but plants vs gears is easy to distinguish. The ships are more stylized now, and the inclusion of this new Galaxy Slider to move up the Galaxy Track on the mats is most excellent. All of these improvements definitely cater to new Tiny Epic Galaxies players, and are most welcome as I try to convince my brother that this is one of the best games out there.
Obviously I am keeping this version and am seriously considering weeding out my original version of TEG with all expansions in favor for this. I just feel better playing it. It is more streamlined, easier to play and teach, and I love the way it looks on the table much more. One minor wish I have for the game is different player colors. This game could have been a triumph with just four different player colors from the original. Now, there’s nothing wrong with tried and true blue, yellow, green, and red, but I’m much more interested in playing a game with fuscia, purple, volt (like our green color we use throughout our branding), and aqua. Maybe it has to do with colorblindness, I don’t know, but take on the colors like are found in Seasons or something, and this game would blast off higher on my Top 10 Games of All Time list for sure.
That said, Purple Phoenix Games still gives this one a rocket of a GOLDEN FEATHER AWARD! If you are a fan of the original but wish new players to the game would enjoy it more, check out BLAST OFF! Nearly everything that has been changed caters to newer players and giving all players a more aesthetically-pleasing experience over the original. I will definitely be playing my copy a TON. Maybe if I ask nicely Gamelyn Games will make me some different player colors. Maybe.
I will not be explaining the entire game in this review as indeed it is mostly the same game as before. However, I will be visiting some differences between this version and the original.
Firstly, the art is most certainly different. The card layouts are all different. The components are completely different. It is markedly improved for me, but I will save my gushings until the end.
Mechanics-wise, the differences are slight, but perfectly altered. For starters, many of the benefits of using planet powers have been streamlined, simplified, and make a lot of sense. Much of this has to do with iconography on the cards, but also the powers are mostly brand new. Additionally, this version rids players of the Secret Mission cards from the original. Now, I enjoyed that aspect of OG TEG, but I did not find myself pining for it whilst playing BLAST OFF! Also removed from this version is the seventh action die; BLAST OFF! comes complete with six dice total. Again, it reduces the number of actions that can be completed on a turn, but I haven’t missed that extra die. One of the greatest changes in this version is the Converter tweak. In the original game a player would need to sacrifice two inactive dice to convert a third die to whichever face was needed. In the new version, only one die is needed for sacrifice along with either one Energy or one Culture value. The Converter was always neglected in the older version, and now it’s a real option during play.
I do wish certain aspects of the older version were included, however. What has been eliminated in the streamlining process is the Solo mode and the fifth player. BLAST OFF! can accommodate two to four players now instead of one to five players, with the black components being axed from this version. I will miss the Solo mode mostly because I used to love breaking out the game later at night once the kids were asleep to try to conquer the Red rival (I almost never play Red). I do understand that a Solo mode may still be created in the future by Gamelyn directly or by another gamer.
All of these changes are minor, but equate to a much better gameplay overall. I do want to speak more on components, so let’s away with them.
Components. Okay, BLAST OFF! boasts improvements on the original game on every facet of components. Yes, the materials are similar quality, so it’s a wash there, but everything else is so much better. The dice are bigger, and ORANGE (great choice btw)! The iconography is much easier to understand and decipher throughout the game. The planets now have two new alignments: Life (plant icon) and Tech (gear icon). I feel the iconography and terminology in the first version could be confusing to new players, but plants vs gears is easy to distinguish. The ships are more stylized now, and the inclusion of this new Galaxy Slider to move up the Galaxy Track on the mats is most excellent. All of these improvements definitely cater to new Tiny Epic Galaxies players, and are most welcome as I try to convince my brother that this is one of the best games out there.
Obviously I am keeping this version and am seriously considering weeding out my original version of TEG with all expansions in favor for this. I just feel better playing it. It is more streamlined, easier to play and teach, and I love the way it looks on the table much more. One minor wish I have for the game is different player colors. This game could have been a triumph with just four different player colors from the original. Now, there’s nothing wrong with tried and true blue, yellow, green, and red, but I’m much more interested in playing a game with fuscia, purple, volt (like our green color we use throughout our branding), and aqua. Maybe it has to do with colorblindness, I don’t know, but take on the colors like are found in Seasons or something, and this game would blast off higher on my Top 10 Games of All Time list for sure.
That said, Purple Phoenix Games still gives this one a rocket of a GOLDEN FEATHER AWARD! If you are a fan of the original but wish new players to the game would enjoy it more, check out BLAST OFF! Nearly everything that has been changed caters to newer players and giving all players a more aesthetically-pleasing experience over the original. I will definitely be playing my copy a TON. Maybe if I ask nicely Gamelyn Games will make me some different player colors. Maybe.