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Purple Phoenix Games (2266 KP) rated The Grimm Forest in Tabletop Games
Apr 9, 2021
I am so psyched to be reviewing another board game based on fairytale lore. The Brothers Grimm material is such an enchanting (eh? eh?) theme and games can be taken in so many wonderful directions. Though I have never actually read any of the Grimm’s Fairy Tales (I know, I know), I have seen most of the movies based on the stories. I also know that the source material happens to be way darker than what Disney puts out, so when I heard we would be receiving The Grimm Forest to review, and not having really researched it much beforehand, I had a feeling it would be darker fare. But how dark does it go? Let’s find out.
The Grimm Forest is a simultaneous action selection, set collection, take that game for four family members of the infamous Three Little Pigs. As fantasy contractors players are tasked with constructing three houses as sturdy and quickly as they can. However, these contractors will have competition for limited resources, as well as the occasional interference from scary creatures and buddies of opponents. Like the baseball movie says, “If you build it, you will win the contract to build more stuff.” Or something like that.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the Location boards on the table for the Fields, Forest, and Brickyard (for a three-player game, as below). The First Builder Bonus tokens are placed below the matching Locations as well as the resources that can be harvested. One of each Mega Resource (5 Straw, 4 Wood, 3 Brick) are placed on the matching Location at the beginning of each round. The Friend and Fable decks are shuffled and placed nearby, as are the House sections (Floors, Walls, Roofs – Rooves?), and the Monster minis. Each player chooses a color and collects the Player board, Pig mini, and Gather cards matching that color. The first player is given the Starting Player tome token and the game may now begin!
The Grimm Forest is played over a series of rounds with each pig having a multi-step turn. Initially, however, the pigs will be deciding from which Location they would like to harvest resources by laying the corresponding Gather card from their hand to the table face-down. Once all pigs have laid their card, the Gather cards are flipped and revealed simultaneously. If any pig had chosen to also play one Fable card it would have been revealed and possibly resolved prior to this step. Players will place their Pig mini on the Location board they chose and then harvesting of resources may begin, unless a player has a Fable card that resolves at this point in the turn. If a Pig is alone in a Location they receive all resources currently found there. If Pigs share a Location then the shared minis will share the resources equally, keeping any remaining resources on the Location for the next round. If any player used a Fable card that activates at the end of the Gather phase, it is resolved now.
After the Gather phase, the Pigs will be able to take actions. On their turn, in turn order, each Pig may choose to perform two of the following actions in any order they wish (actions may be repeated except for Friend Special Actions): Draw a Fable card, Gain 1 Resource, Build, Special Actions. Drawing a Fable card is self-explanatory and players will keep their Fable cards secret from the other players. They may choose to play one of these Fable cards during the choosing of Gather cards portion of the beginning phase of a turn. A Pig may instead wish to gain one resource of their choosing and add it to their collection. As mentioned earlier, a Pig may also use their active Friend card’s (which is earned by building a Wall section) Special Action once per turn, should they have collected one earlier.
The true hero of The Grimm Forest is the Build action as this is what propels players to victory. Pigs may Build any house type they wish, as long as that type is not currently under construction elsewhere on their board. Also note that houses must be built from the ground up so Floors must be present before Walls can be built and Walls need to be constructed in order to hold up a Roof. Pigs may build these sections of houses by discarding the appropriate number and type of resources they have gathered previously: two resources for a Floor, four resources for Walls, and six resources for a Roof. Once a Pig completes construction of the first house of a type they will grab the matching First Builder Bonus token and reap its rewards.
The game continues in this fashion until one player has built three houses of any type, or multiple players have completed their three houses by the end of the round. Those tied players then check for sturdiness to break their tie: brick houses are sturdier than wood, which are sturdier than straw. The winner is the player with the sturdiest collection of houses, and then all players are invited to share a plate of bacon in celebration of the win (not in the rules, but I added that for… flavor).
Components. This game is chocked full of killer components. I do not oftentimes compliment boxes and inserts, but when a game comes with GameTrayz already, you know that the publisher cared a ton about the game. Everything sets up and tears down so much nicer and quicker with a GameTrayz insert that I wish every game would come with them. Yeah, I know, $$$. Outside of the insert (or inside?) the other components in the game are simply stellar. Everything from the card backs resembling book covers, the incredible plastic house pieces, and amazing minis, just makes this one sing when on the table. The art is done by the incredible Mr. Cuddington, and they are quickly becoming some of my favorite board game artists.
Wait, there are monster minis? But I didn’t talk about that in my overview. Well, yes, that’s correct. These monsters come into play from certain Fable cards, and when they are played it instructs the player to introduce the appropriate monster mini on the playing area. This can be done with such dramatic flair that you truly get a sense of dread that little piggies may feel. If you have seen Stranger Things (not a sponsor) and remember the part when the Demogorgon mini hits the table, then you understand how I introduce my monster minis. These monsters wreak havoc on the players and sometimes deny them resources, and other chaos to mess with pigs.
Overall, I am so enamored with this game. It has nearly everything I love about games. It has amazing theme and art. That is always big with me. The components are super high quality, as all Druid City Games/Skybound Games usually are, and the game is so smooth once it is learned. All phases and turn components work together well, and there are plenty of choices each player makes every round. The game comes with advanced rules and components as well once all players are comfortable with the base game, and I love when games come with that added complexity and difficulty.
I have nothing bad to say about this game at all, which makes me sad, because I can usually find something to improve with every game I play. Okay wait, I just thought of one: I appreciate that the player colors include both orange and purple, but then the others are blue and green. I think the player colors could have come with some different choices as I feel blue, green, and purple are within similar color bands. Maybe pink and aqua would be better choices for my taste? I don’t know, and I am sure research was done to decide on the player colors, but like I said, I needed to find SOMETHING to complain about.
So it is certainly no surprise that I love this game and rated so highly. I doubt it will ever truly break into my Top 10, but I feel it ticks all of my boxes for a great game and a 6 from me. Purple Phoenix Games as a whole gives this one a porky 15 / 18. If you are looking for a great game that is admittedly lighter, but gives great gameplay throughout, features incredible art and components, and offers opportunities for role-play then you definitely need to grab a copy of The Grimm Forest. I will be recommending this to so many gamers in the future, and I will be pushing the floor of the age suggestion on the box once my son decides he wants to learn to read. I think I am going to go try out the Advanced rules now, and remember: don’t eat an apple that a scary person gave you at the door.
The Grimm Forest is a simultaneous action selection, set collection, take that game for four family members of the infamous Three Little Pigs. As fantasy contractors players are tasked with constructing three houses as sturdy and quickly as they can. However, these contractors will have competition for limited resources, as well as the occasional interference from scary creatures and buddies of opponents. Like the baseball movie says, “If you build it, you will win the contract to build more stuff.” Or something like that.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the Location boards on the table for the Fields, Forest, and Brickyard (for a three-player game, as below). The First Builder Bonus tokens are placed below the matching Locations as well as the resources that can be harvested. One of each Mega Resource (5 Straw, 4 Wood, 3 Brick) are placed on the matching Location at the beginning of each round. The Friend and Fable decks are shuffled and placed nearby, as are the House sections (Floors, Walls, Roofs – Rooves?), and the Monster minis. Each player chooses a color and collects the Player board, Pig mini, and Gather cards matching that color. The first player is given the Starting Player tome token and the game may now begin!
The Grimm Forest is played over a series of rounds with each pig having a multi-step turn. Initially, however, the pigs will be deciding from which Location they would like to harvest resources by laying the corresponding Gather card from their hand to the table face-down. Once all pigs have laid their card, the Gather cards are flipped and revealed simultaneously. If any pig had chosen to also play one Fable card it would have been revealed and possibly resolved prior to this step. Players will place their Pig mini on the Location board they chose and then harvesting of resources may begin, unless a player has a Fable card that resolves at this point in the turn. If a Pig is alone in a Location they receive all resources currently found there. If Pigs share a Location then the shared minis will share the resources equally, keeping any remaining resources on the Location for the next round. If any player used a Fable card that activates at the end of the Gather phase, it is resolved now.
After the Gather phase, the Pigs will be able to take actions. On their turn, in turn order, each Pig may choose to perform two of the following actions in any order they wish (actions may be repeated except for Friend Special Actions): Draw a Fable card, Gain 1 Resource, Build, Special Actions. Drawing a Fable card is self-explanatory and players will keep their Fable cards secret from the other players. They may choose to play one of these Fable cards during the choosing of Gather cards portion of the beginning phase of a turn. A Pig may instead wish to gain one resource of their choosing and add it to their collection. As mentioned earlier, a Pig may also use their active Friend card’s (which is earned by building a Wall section) Special Action once per turn, should they have collected one earlier.
The true hero of The Grimm Forest is the Build action as this is what propels players to victory. Pigs may Build any house type they wish, as long as that type is not currently under construction elsewhere on their board. Also note that houses must be built from the ground up so Floors must be present before Walls can be built and Walls need to be constructed in order to hold up a Roof. Pigs may build these sections of houses by discarding the appropriate number and type of resources they have gathered previously: two resources for a Floor, four resources for Walls, and six resources for a Roof. Once a Pig completes construction of the first house of a type they will grab the matching First Builder Bonus token and reap its rewards.
The game continues in this fashion until one player has built three houses of any type, or multiple players have completed their three houses by the end of the round. Those tied players then check for sturdiness to break their tie: brick houses are sturdier than wood, which are sturdier than straw. The winner is the player with the sturdiest collection of houses, and then all players are invited to share a plate of bacon in celebration of the win (not in the rules, but I added that for… flavor).
Components. This game is chocked full of killer components. I do not oftentimes compliment boxes and inserts, but when a game comes with GameTrayz already, you know that the publisher cared a ton about the game. Everything sets up and tears down so much nicer and quicker with a GameTrayz insert that I wish every game would come with them. Yeah, I know, $$$. Outside of the insert (or inside?) the other components in the game are simply stellar. Everything from the card backs resembling book covers, the incredible plastic house pieces, and amazing minis, just makes this one sing when on the table. The art is done by the incredible Mr. Cuddington, and they are quickly becoming some of my favorite board game artists.
Wait, there are monster minis? But I didn’t talk about that in my overview. Well, yes, that’s correct. These monsters come into play from certain Fable cards, and when they are played it instructs the player to introduce the appropriate monster mini on the playing area. This can be done with such dramatic flair that you truly get a sense of dread that little piggies may feel. If you have seen Stranger Things (not a sponsor) and remember the part when the Demogorgon mini hits the table, then you understand how I introduce my monster minis. These monsters wreak havoc on the players and sometimes deny them resources, and other chaos to mess with pigs.
Overall, I am so enamored with this game. It has nearly everything I love about games. It has amazing theme and art. That is always big with me. The components are super high quality, as all Druid City Games/Skybound Games usually are, and the game is so smooth once it is learned. All phases and turn components work together well, and there are plenty of choices each player makes every round. The game comes with advanced rules and components as well once all players are comfortable with the base game, and I love when games come with that added complexity and difficulty.
I have nothing bad to say about this game at all, which makes me sad, because I can usually find something to improve with every game I play. Okay wait, I just thought of one: I appreciate that the player colors include both orange and purple, but then the others are blue and green. I think the player colors could have come with some different choices as I feel blue, green, and purple are within similar color bands. Maybe pink and aqua would be better choices for my taste? I don’t know, and I am sure research was done to decide on the player colors, but like I said, I needed to find SOMETHING to complain about.
So it is certainly no surprise that I love this game and rated so highly. I doubt it will ever truly break into my Top 10, but I feel it ticks all of my boxes for a great game and a 6 from me. Purple Phoenix Games as a whole gives this one a porky 15 / 18. If you are looking for a great game that is admittedly lighter, but gives great gameplay throughout, features incredible art and components, and offers opportunities for role-play then you definitely need to grab a copy of The Grimm Forest. I will be recommending this to so many gamers in the future, and I will be pushing the floor of the age suggestion on the box once my son decides he wants to learn to read. I think I am going to go try out the Advanced rules now, and remember: don’t eat an apple that a scary person gave you at the door.

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Kirk Bage (1775 KP) rated Star Wars: Episode IX - The Rise of Skywalker (2019) in Movies
Mar 3, 2020
It took me over a month to get around to seeing this last night at the cinema. Not because I didn’t want to see the end of the new trilogy and say goodbye to it in style, but because I feared it just wouldn’t be very good. Put simply, it isn’t very good. Some parts, in fact, are downright awful. But it isn’t terrible either. I can’t say I hated it – I had fun; I enjoyed it for what it was, and some small moments in isolation were very well done indeed. However…
The first thing that struck me was the pace and editing style, which seemed at last to fully embrace a Disney theme park ethos of let’s get to it and keep it moving. No notion of setting mood and re-establishing character, but rather a sense of we have a lot to fit in here so let’s get it out of the way as quickly as possible. It didn’t feel to me like it was allowed to sit at any point and just be brooding, or meaningful in any way. Which may work for the short attention spans of your average 9 year old, but for older fans who have literally waited 42 years to see an ending, it felt rushed, trivial and far too flippant.
The spectacle was very much there still. The landscape of alien worlds, creatures, droids and other necessary weirdness is all there in spades! It just feels like you would need to go back and press the pause button to see it all. And before we know what is happening (or why), Palpatine is back in business and everyone is looking for some lame GPS green triangle thingy. Forget almost everything in the story that has led to this point, this is an adventure that exists in a vacuum of space, and you either shrug and go with it, or get very annoyed. I chose the shrug.
Before we really settle into what is going on, we start to see the power of The Force flowing through Rey in ways it has never done before… she can heal, she virtually flies, and she can even teleport objects to a different physical place at will. She has become more like Neo from The Matrix than anything Skywalker. More like a Marvel superhero than anything grounded in an ancient mysticism that acts subtly at moments of great need. What that does is immediately lower the stakes, because if anything is possible, and therefore probable, there is no threat of failure. And if this movie lacks anything essential it is threat.
That said, the reanimation of Emperor Palpatine was nicely creepy, at least in a visual and vocal sense. And the journey of the excellent Adam Driver as Ben Solo / Kylo Ren remained the most interesting and satisfying thing about the whole reboot. I found myself just wanting to focus on him more and more, and felt frustrated when, typically, his key progression moments were over too soon or given away too cheaply from a dramatic context.
I have mixed feelings also about the level of mirroring and call-backs to moments from previous films. Some really worked, but many fell flat. It began to feel like a greatest hits checklist, which, of course, was a criticism of JJ Abrams’ directing style in The Force Awakens, too. He has been so much more concerned with giving fans sugary little treats, as opposed to cooking up a satisfying meal that nourishes in it’s own right – indicative of a 21st century audience that often demands its pudding before it has finished its greens.
Look, I enjoy a nostalgia trip as much as the next uber-geek, but I do also like my fantasy sci-fi to be based on an idea of weight and gravitas. Eschew that aspect and the climax is going to fall a little flat… which, I think it did. Our empathy for Rey, and in fact all of the new gang, is simply not as strong as it should have been. Daisy Ridley does a decent job, and I don’t blame her at all – I have no problem with any of the supporting cast either, but what a shame too many of them almost fade away into mere scene dressing by the end.
Very telling then, that my favourite bit by far was a 15 minute giggling fit brought on by that one, already infamous detail, when tiny weirdo Babu Frik completely misses the mood of the room and screeches his “Hey Heeeeeey!” Only to pop up again later with an equally hilarious repeat. Probably the funniest moment in any Star Wars film, bar none. Worth the ticket price alone, and I am still having regular flashbacks that leave me in fits of laughter!
So, that’s it is it? Over and done with? Well, they certainly wrapped it up in a bow, coming full circle in fairly satisfying style. With just a cheeky hint that the roots of a continuation at some point are buried within shallow reach. No doubt, amateur writers everywhere have already had a pop at what happens next. The Force is balanced, the prophecy fulfilled, but it wouldn’t take much to tip the galaxy back into turmoil, as soon as Disney fancies another few billion in ticket sales.
Personally, I don’t want to be cynical about a franchise that has been a part of me since I was 3 years old, and been such a good friend. However, I am perfectly fine with having it remain as a source for backstories and origin tales. The main saga is over, so let’s leave it alone. Episodes IV – VI will always remain the best; they won’t go anywhere. So any shortcomings can be easily solved… just watch The Empire Strikes Back again, not worrying about anything else, but revelling in just how perfect it is, and how lucky we are that it is there for us.
The first thing that struck me was the pace and editing style, which seemed at last to fully embrace a Disney theme park ethos of let’s get to it and keep it moving. No notion of setting mood and re-establishing character, but rather a sense of we have a lot to fit in here so let’s get it out of the way as quickly as possible. It didn’t feel to me like it was allowed to sit at any point and just be brooding, or meaningful in any way. Which may work for the short attention spans of your average 9 year old, but for older fans who have literally waited 42 years to see an ending, it felt rushed, trivial and far too flippant.
The spectacle was very much there still. The landscape of alien worlds, creatures, droids and other necessary weirdness is all there in spades! It just feels like you would need to go back and press the pause button to see it all. And before we know what is happening (or why), Palpatine is back in business and everyone is looking for some lame GPS green triangle thingy. Forget almost everything in the story that has led to this point, this is an adventure that exists in a vacuum of space, and you either shrug and go with it, or get very annoyed. I chose the shrug.
Before we really settle into what is going on, we start to see the power of The Force flowing through Rey in ways it has never done before… she can heal, she virtually flies, and she can even teleport objects to a different physical place at will. She has become more like Neo from The Matrix than anything Skywalker. More like a Marvel superhero than anything grounded in an ancient mysticism that acts subtly at moments of great need. What that does is immediately lower the stakes, because if anything is possible, and therefore probable, there is no threat of failure. And if this movie lacks anything essential it is threat.
That said, the reanimation of Emperor Palpatine was nicely creepy, at least in a visual and vocal sense. And the journey of the excellent Adam Driver as Ben Solo / Kylo Ren remained the most interesting and satisfying thing about the whole reboot. I found myself just wanting to focus on him more and more, and felt frustrated when, typically, his key progression moments were over too soon or given away too cheaply from a dramatic context.
I have mixed feelings also about the level of mirroring and call-backs to moments from previous films. Some really worked, but many fell flat. It began to feel like a greatest hits checklist, which, of course, was a criticism of JJ Abrams’ directing style in The Force Awakens, too. He has been so much more concerned with giving fans sugary little treats, as opposed to cooking up a satisfying meal that nourishes in it’s own right – indicative of a 21st century audience that often demands its pudding before it has finished its greens.
Look, I enjoy a nostalgia trip as much as the next uber-geek, but I do also like my fantasy sci-fi to be based on an idea of weight and gravitas. Eschew that aspect and the climax is going to fall a little flat… which, I think it did. Our empathy for Rey, and in fact all of the new gang, is simply not as strong as it should have been. Daisy Ridley does a decent job, and I don’t blame her at all – I have no problem with any of the supporting cast either, but what a shame too many of them almost fade away into mere scene dressing by the end.
Very telling then, that my favourite bit by far was a 15 minute giggling fit brought on by that one, already infamous detail, when tiny weirdo Babu Frik completely misses the mood of the room and screeches his “Hey Heeeeeey!” Only to pop up again later with an equally hilarious repeat. Probably the funniest moment in any Star Wars film, bar none. Worth the ticket price alone, and I am still having regular flashbacks that leave me in fits of laughter!
So, that’s it is it? Over and done with? Well, they certainly wrapped it up in a bow, coming full circle in fairly satisfying style. With just a cheeky hint that the roots of a continuation at some point are buried within shallow reach. No doubt, amateur writers everywhere have already had a pop at what happens next. The Force is balanced, the prophecy fulfilled, but it wouldn’t take much to tip the galaxy back into turmoil, as soon as Disney fancies another few billion in ticket sales.
Personally, I don’t want to be cynical about a franchise that has been a part of me since I was 3 years old, and been such a good friend. However, I am perfectly fine with having it remain as a source for backstories and origin tales. The main saga is over, so let’s leave it alone. Episodes IV – VI will always remain the best; they won’t go anywhere. So any shortcomings can be easily solved… just watch The Empire Strikes Back again, not worrying about anything else, but revelling in just how perfect it is, and how lucky we are that it is there for us.

Isabel Smith (34 KP) rated Our Kind of Cruelty: A Novel in Books
Jun 22, 2018
Our Kind of Cruelty is an engrossing, in-depth case study of the weirdly obsessive and detrimental love story between Mike Hayes and Verity Walton. Author Araminta Hall only provides readers with Mike’s point of view, so there are some limitations into what we can glean about Verity’s thoughts, motivations, and behaviors. Nevertheless, seeds of doubt are sown from the beginning of the story about both characters’ integrity and reliability.
Mike and Verity have been inseparable since meeting at university and starting up their one-of-a-kind relationship. During their early years they established a disturbing game which they referred to as the Crave, in which they always benefited at the expense of others. It is unclear who started the game, as Verity will say Mike did and vice versa. Similarly, a number of other relevant events in their tumultuous relationship are clouded with duplicity, right down to the moment when one of their so-called Crave victims ends up dead. What ensues is a riveting trial in which a jury (and readers) must navigate through the he-said/she-said testimonies and decide who the guilty party is.
In the ever-growing mound of psychological thrillers that have skyrocketed since the release of Gillian Flynn’s Gone Girl, Araminta Hall’s latest work really stands out due to the fact that she’s changed up the ever popular unreliable narrator trope. In Our Kind of Cruelty, the central unreliable narrator is a male; typically readers have been treated to unpredictable and untrustworthy females. Needless to say, I really enjoyed this twist. I also really enjoyed the court procedural part of the book; reading the conflicting accounts between Mike and Verity was like watching a riveting tennis match where the ball is whacked mercilessly back and forth between both parties. Check this book out today if you’re in the mood for something dark yet intriguing, something that will leave you thinking and wondering long after you’ve finished the book.
Mike and Verity have been inseparable since meeting at university and starting up their one-of-a-kind relationship. During their early years they established a disturbing game which they referred to as the Crave, in which they always benefited at the expense of others. It is unclear who started the game, as Verity will say Mike did and vice versa. Similarly, a number of other relevant events in their tumultuous relationship are clouded with duplicity, right down to the moment when one of their so-called Crave victims ends up dead. What ensues is a riveting trial in which a jury (and readers) must navigate through the he-said/she-said testimonies and decide who the guilty party is.
In the ever-growing mound of psychological thrillers that have skyrocketed since the release of Gillian Flynn’s Gone Girl, Araminta Hall’s latest work really stands out due to the fact that she’s changed up the ever popular unreliable narrator trope. In Our Kind of Cruelty, the central unreliable narrator is a male; typically readers have been treated to unpredictable and untrustworthy females. Needless to say, I really enjoyed this twist. I also really enjoyed the court procedural part of the book; reading the conflicting accounts between Mike and Verity was like watching a riveting tennis match where the ball is whacked mercilessly back and forth between both parties. Check this book out today if you’re in the mood for something dark yet intriguing, something that will leave you thinking and wondering long after you’ve finished the book.

Mark @ Carstairs Considers (2395 KP) rated Ripe for Vengeance in Books
Jul 21, 2019
Corporate Volunteer Event Leads to Murder
Some of Denver Finn’s friends are coming to town, and Megan Sawyer is excited to see a different side of her boyfriend. They don’t make a good first impression, however, when their dinner together is filled with not so hidden tension. These friends are in town as part of a corporate charity weekend to mentor kids at a nearby school for troubled teens, but that event goes wrong when one of the adults is murdered. The police are looking at a teen as the likely killer, but Megan doesn’t think the teen did it. Can she find the real killer?
This series always has strong characters, and this book is no different. We get to know everyone involved in this case well, and as events unfold, their reactions and the impact on their live help pull us into the story. Those looking for a twist a minute might find the pace a little slow, but I found the book compelling since I was so drawn to the characters. Not to say that this book doesn’t have some good twists and an ending that surprised me. We do get to see the series regulars and those introduced in previous books, but they are in supporting roles, so they don’t take over from the characters important to this case. There is a little foul language, and the more serious tone helps put this on the traditional side of the spectrum for me. Just make sure that your mood matches the book, and you’ll be fine. This isn’t to say that it is all serious; we get a fun sub-plot involving a pig and plenty of cuteness from the animals on Megan’s farm to help lighten things. Plan to set aside quite a bit of time when you open this book because you won’t want to stop reading.
This series always has strong characters, and this book is no different. We get to know everyone involved in this case well, and as events unfold, their reactions and the impact on their live help pull us into the story. Those looking for a twist a minute might find the pace a little slow, but I found the book compelling since I was so drawn to the characters. Not to say that this book doesn’t have some good twists and an ending that surprised me. We do get to see the series regulars and those introduced in previous books, but they are in supporting roles, so they don’t take over from the characters important to this case. There is a little foul language, and the more serious tone helps put this on the traditional side of the spectrum for me. Just make sure that your mood matches the book, and you’ll be fine. This isn’t to say that it is all serious; we get a fun sub-plot involving a pig and plenty of cuteness from the animals on Megan’s farm to help lighten things. Plan to set aside quite a bit of time when you open this book because you won’t want to stop reading.

Jamie (131 KP) rated The Shining Girls in Books
Jun 4, 2017
Ambitious & unique story line (1 more)
Handles the web of time paradoxes well
Mash-up of genres is disjointing (2 more)
Romance is distracting at best
Repeated murder scenes gets wearisome
A cool time travel thriller
The Shining Girls follows Harper, a crude serial killer from the 1930’s that can hop through time; and Kirby, the spunky young woman that got away. This book was incredibly ambitious in its premise and I spent a great deal of my time reading the book wondering if it could deliver and I can happily say that I wasn’t disappointed.
The story is a heavily character driven dive through recent American history, from the Great Depression in the 1930’s all the way up to the early 1990’s. I was impressed by the amount of research that was put into this book, each decade having enough detail to get a good feel for the era. Many of the characters were pretty well fleshed out for such short chapters, and I found myself liking many of them.
My favorite part of the story, though, was the tragedy that was Harper because of how very flawed and human he is. He views himself as commanding, charming, persuasive, but to many of his victims he’s just downright creepy. He thinks himself calculating yet he makes mistakes left and right. He has a drive to rise up from the trenches of poverty and starvation from his own era, to be powerful. His choice of victims are all women in a great act of femicide, because he has this dire need to feel masculine. He chooses women that he views as invincible, that shine with ambition in order to assert his dominance by snuffing them out. He thinks he has this divine purpose, a destiny to fulfill because he wants it so desperately, even though the reality is that it’s simply senseless violence with no real meaning. He obsesses over the murders, returning to the scene of the crimes over and over to get off. Harper is pathetic. It was a refreshing change from the stereotypical smooth, genius archetype that glorifies killers. I didn’t know right away that this book was meant to be a feminist novel, but that’s what I took away from not only Harper’s struggle with masculinity, but with the strong and fiercely independent female characters all throughout the book.
There were a couple of problems with the book, however, that I feel need to be addressed. The mash up of genres is both a good and bad aspect of the story. The middle chapters where romance comes into play to me was really distracting and feels out of place. The tagline describing the novel also states that “the girl who wouldn’t die hunts the killer who shouldn’t exist” but honestly, it didn’t feel much like Kirby was really hunting the killer. Looking for connections with other murder cases and investigating some wild hunches, yes, but really she spends most of the book developing her bond with Dan. I would have really liked for this to be more of a cat and mouse type of hunt between Kirby and Harper.
The chapters with Harper were much more interesting, but even those became a little repetitive. We as the reader follow Harper as he stalks his victims in childhood, waiting for the right time to strike when they reach adulthood. While it was necessary for the plot to detail the characters to both connect them to the greater chain of paradoxes and to show Harper’s descent, the violence is excessive and extremely detailed, and after a while it started to feel more like torture porn. It just got tiring after a while.
Despite its flaws, I thought this book was good, and I mean really good. I loved the way that the time paradoxes were handled, time travel stories tend to be tricky and usually end up with a couple of glaring loop holes. The loops are handled in a way that I found satisfying and this book is easily my favorite time travel novel I’ve ever read. It is truly unique and a story I won’t soon forget.
The story is a heavily character driven dive through recent American history, from the Great Depression in the 1930’s all the way up to the early 1990’s. I was impressed by the amount of research that was put into this book, each decade having enough detail to get a good feel for the era. Many of the characters were pretty well fleshed out for such short chapters, and I found myself liking many of them.
My favorite part of the story, though, was the tragedy that was Harper because of how very flawed and human he is. He views himself as commanding, charming, persuasive, but to many of his victims he’s just downright creepy. He thinks himself calculating yet he makes mistakes left and right. He has a drive to rise up from the trenches of poverty and starvation from his own era, to be powerful. His choice of victims are all women in a great act of femicide, because he has this dire need to feel masculine. He chooses women that he views as invincible, that shine with ambition in order to assert his dominance by snuffing them out. He thinks he has this divine purpose, a destiny to fulfill because he wants it so desperately, even though the reality is that it’s simply senseless violence with no real meaning. He obsesses over the murders, returning to the scene of the crimes over and over to get off. Harper is pathetic. It was a refreshing change from the stereotypical smooth, genius archetype that glorifies killers. I didn’t know right away that this book was meant to be a feminist novel, but that’s what I took away from not only Harper’s struggle with masculinity, but with the strong and fiercely independent female characters all throughout the book.
There were a couple of problems with the book, however, that I feel need to be addressed. The mash up of genres is both a good and bad aspect of the story. The middle chapters where romance comes into play to me was really distracting and feels out of place. The tagline describing the novel also states that “the girl who wouldn’t die hunts the killer who shouldn’t exist” but honestly, it didn’t feel much like Kirby was really hunting the killer. Looking for connections with other murder cases and investigating some wild hunches, yes, but really she spends most of the book developing her bond with Dan. I would have really liked for this to be more of a cat and mouse type of hunt between Kirby and Harper.
The chapters with Harper were much more interesting, but even those became a little repetitive. We as the reader follow Harper as he stalks his victims in childhood, waiting for the right time to strike when they reach adulthood. While it was necessary for the plot to detail the characters to both connect them to the greater chain of paradoxes and to show Harper’s descent, the violence is excessive and extremely detailed, and after a while it started to feel more like torture porn. It just got tiring after a while.
Despite its flaws, I thought this book was good, and I mean really good. I loved the way that the time paradoxes were handled, time travel stories tend to be tricky and usually end up with a couple of glaring loop holes. The loops are handled in a way that I found satisfying and this book is easily my favorite time travel novel I’ve ever read. It is truly unique and a story I won’t soon forget.

Bob Mann (459 KP) rated Mother! (2017) in Movies
Sep 29, 2021
Welcome to the Crystal Maze.
Darren Aronosfsky’s mother! is like no other film you’ll see this year: guaranteed. As a film lover, an Aronosfsky film is a bit like root canal at the dentist: you know you really need to go ahead and do it, but you know you’re not going to be very comfortable in the process.
Jennifer Lawrence (“Passengers“, “Joy“) plays “mother!” doing up a dilapidated old house in the middle of nowhere with her much older husband “Him” (Javier Bardem, “Skyfall”). he (sorry…. He) is a world-famous poet struggling to overcome a massive writing block. The situation is making things tense between the couple, and things get worse when He inexplicably invites a homeless couple “man” (Ed Harris, “Westworld”, “The Truman Show”) and “woman” (Michelle Pfeiffer, “Stardust”) to stay at the house. As things go progressively downhill, is mother losing her mind or is all the crazy stuff going on actually happening?
Jennifer Lawrence can do no wrong at the moment, and her complexion in the film is flawless: it needs to be, since she has the camera constantly about 3 inches from her face for large chunks of the movie: I sat in the very back row, and I still wasn’t far enough away! Her portrayal of a house-proud woman getting progressively more and more irritated by her guests’ inconsiderate acts – a glass? without a table mat??! – is a joy to watch. As her DIY ‘paradise’ is progressively sullied my ‘man’ and ‘woman’, so her distress grows exponentially.
Some of the supporting acting is also superb, with Ed Harris and particularly Michelle Pfeiffer enjoying themselves immensely. Also worthy of note are the brothers played by real-life brothers Brian Gleeson and Domhnall Gleeson: the latter must never sleep since he must be *constantly* on set at the moment. One of these guys in particular is very abel! (sic).
Whereas the trailer depicts this as a kind of normal haunted house spookfest, it is actually nothing of the sort: much of the action (although far-fetched) has a reasonably rational explanation (a continuation of my theme of the “physics of horror” from my last two reviews). The film is largely seen through mother!’s eyes, and the skillful cinematographer Matthew Libatique – an Aronosfsky-regular – oppressively and relentlessly delivers a uniquely tense cinematic experience. For me, for the first two thirds of the film at least, it succeeds brilliantly.
Aronosfsky is no shirker of film controversy: having Natalie Portman perform oral sex on Natalie Portman in “Black Swan” was enough to teach you that. But in the final reels of this film, Aronosfsky doesn’t just wind the dial past 10 to the Spinal Tap 11…. he keeps going right on up to 20. There are a few scenes in movies over the years that I wish I could go back and “unsee”, and this film has one of those: a truly upsetting slice of horror, playing to your worst nightmares of loss and despair. While the religious allegory in these scenes is splatted on as heavily as the splodges of mother!’s decorative plaster, they are nonetheless extremely disturbing and bound to massively divide the cinema audience. I think it’s fair to say that this DVD is not going to have “The Perfect Gift for Mother’s Day” as its marketing strapline.
Which all leaves me… where exactly? For the first time in a long time I actually have no idea! This is a film that I was willing to give an “FF” to while I was watching it, but as time has passed and I have thought more on the environmental and religious allegories, and the portrayal of the cult worship prevalent in popular X-factor celebrity, I am warming to it despite my best instincts not to. I’m not religious, but I would love to compare notes on this one with someone with strongly Christian views.
So, I’m actually going to break all the rules (a snake told me to) and not provide any rating below at this time. I might revisit it again at Christmas* to see if I can resolve it in my mind as either a movie masterpiece or over-indulgent codswallop.
* I have, and have decided to give it 4 Fads… its a film I’ve thought about a lot over the last few months.
Jennifer Lawrence (“Passengers“, “Joy“) plays “mother!” doing up a dilapidated old house in the middle of nowhere with her much older husband “Him” (Javier Bardem, “Skyfall”). he (sorry…. He) is a world-famous poet struggling to overcome a massive writing block. The situation is making things tense between the couple, and things get worse when He inexplicably invites a homeless couple “man” (Ed Harris, “Westworld”, “The Truman Show”) and “woman” (Michelle Pfeiffer, “Stardust”) to stay at the house. As things go progressively downhill, is mother losing her mind or is all the crazy stuff going on actually happening?
Jennifer Lawrence can do no wrong at the moment, and her complexion in the film is flawless: it needs to be, since she has the camera constantly about 3 inches from her face for large chunks of the movie: I sat in the very back row, and I still wasn’t far enough away! Her portrayal of a house-proud woman getting progressively more and more irritated by her guests’ inconsiderate acts – a glass? without a table mat??! – is a joy to watch. As her DIY ‘paradise’ is progressively sullied my ‘man’ and ‘woman’, so her distress grows exponentially.
Some of the supporting acting is also superb, with Ed Harris and particularly Michelle Pfeiffer enjoying themselves immensely. Also worthy of note are the brothers played by real-life brothers Brian Gleeson and Domhnall Gleeson: the latter must never sleep since he must be *constantly* on set at the moment. One of these guys in particular is very abel! (sic).
Whereas the trailer depicts this as a kind of normal haunted house spookfest, it is actually nothing of the sort: much of the action (although far-fetched) has a reasonably rational explanation (a continuation of my theme of the “physics of horror” from my last two reviews). The film is largely seen through mother!’s eyes, and the skillful cinematographer Matthew Libatique – an Aronosfsky-regular – oppressively and relentlessly delivers a uniquely tense cinematic experience. For me, for the first two thirds of the film at least, it succeeds brilliantly.
Aronosfsky is no shirker of film controversy: having Natalie Portman perform oral sex on Natalie Portman in “Black Swan” was enough to teach you that. But in the final reels of this film, Aronosfsky doesn’t just wind the dial past 10 to the Spinal Tap 11…. he keeps going right on up to 20. There are a few scenes in movies over the years that I wish I could go back and “unsee”, and this film has one of those: a truly upsetting slice of horror, playing to your worst nightmares of loss and despair. While the religious allegory in these scenes is splatted on as heavily as the splodges of mother!’s decorative plaster, they are nonetheless extremely disturbing and bound to massively divide the cinema audience. I think it’s fair to say that this DVD is not going to have “The Perfect Gift for Mother’s Day” as its marketing strapline.
Which all leaves me… where exactly? For the first time in a long time I actually have no idea! This is a film that I was willing to give an “FF” to while I was watching it, but as time has passed and I have thought more on the environmental and religious allegories, and the portrayal of the cult worship prevalent in popular X-factor celebrity, I am warming to it despite my best instincts not to. I’m not religious, but I would love to compare notes on this one with someone with strongly Christian views.
So, I’m actually going to break all the rules (a snake told me to) and not provide any rating below at this time. I might revisit it again at Christmas* to see if I can resolve it in my mind as either a movie masterpiece or over-indulgent codswallop.
* I have, and have decided to give it 4 Fads… its a film I’ve thought about a lot over the last few months.