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Hadley (567 KP) rated Jericho's Wall in Books

Sep 14, 2020  
Jericho's Wall
Jericho's Wall
Pamela Young | 2020 | Dystopia
8
8.0 (1 Ratings)
Book Rating
The story (1 more)
Quick read
Some inconsistencies (0 more)
There's a modern relatability in Jericho's Wall, Pamela Young's third novel and possible new series. Set in the future of a government controlled world, where everyone is told what job they can have, how many children they're allowed to have, and where they're allowed to live, Jericho's Wall, as the title suggests, is run by a Lord Jericho Baal. The world now contains android beings known as Monitors who listen and watch everyone to keep an uprising from happening while laser-armed drones keep an eye on everything else.

Our main character Joshlynn, who's going on 16, is preparing to take her Forever Test, which tells her what her permanent profession will be the rest of her life. Everyone has to take this test in this world, and they have no say in what their profession will be, but to Joshlynn's surprise, she gets to become a doctor, something she secretly wanted to do for a living. While receiving this great news, Joshlynn also gets bad news about her mother, someone who has been sick for awhile, collapsed in the fields while working and was taken away by the Removers. These androids (maybe even people - - - it's never specified in the book) take people away when they are no longer of use to the community and kill them, and this is what happened to Joshlynn's mother. At first, Joshlynn is affected by this, but nearing the second day later, it seems as if she just forgets about it. Joshlynn moves on with her life that very night, being taken from a rundown apartment to an uptown apartment by Monitors, where hospital staff are housed- - - this apartment compared to her former one is like moving from living in your car to a fully furnished house.

She begins to intern with a cranky nurse named Magda, learning about medications and herbal remedies that the hospital uses. She also begins to work alongside a doctor named 'Cat' McBride, a nice and likable character, who shows her some of the patients, but memorably, the nursery. This is one of the most emotional parts of the story because, not only are parents not allowed to raise their own children (which they can only have one), but if the child is born with a defect, the doctors are ordered to let the baby starve to-death. Readers learn that the logic of Lord Baal is that a child with a defect is just that and of no use to the community.

But the upside of Joshlynn working at the hospital is that she meets a couple of people who become close friends of her's: Suz, a young woman who has been working at the hospital for nearly two years, and Grif, a trouble-making patient that is staying at the hospital for the time being. Later, Joshlynn finds out that the two are planning to make an escape to the 'wilderness,' which is the wooded areas surrounding the communities that are forbidden to enter by none other than Lord Baal.

There's not much more I can say about Jericho's Wall without giving away major points of the story. It was a very enjoyable quick read that I didn't want to put down, but that didn't make it flawless; like most books, there were inconsistencies here and there, but also there were some things that just didn't make sense. I don't think casual readers will notice these things without really looking for them. I, personally, just don't like inconsistencies in the stories I read.

I think young readers who enjoyed the Maze Runner will like Jericho's Wall.
  
David Attenborough: A Life on Our Planet (2020)
David Attenborough: A Life on Our Planet (2020)
2020 | Documentary
Bleak and interesting
David Attenborough is possibly the most recognised face (and voice) when it comes to nature and our planet, and it’d be safe to say he’s also one of the most respected advisors on the environment. Now 94 years old, A Life on Our Planet is his “witness statement” for the environment and details his 60+ year career and how steeply the planet has declined during this time.

In the opening scene of this documentary Attenborough is in Chernobyl, the site of one of the worst man-made disasters in history. His comparison of the impact of the Chernobyl disaster to the impact humanity is having gradually on the environment is not one that many would have even considered, but it’s provides a stark warning. And it continues in this same vein throughout.

Whilst this still features beautifully captured videos of nature and historical footage of Attenborough throughout his career, this documentary has very dark and bleak overtones. Even the statistics on world population, carbon content and decrease in wilderness provided for certain years in Attenborough’s career prove to be crystal clear and unmistakably illustrating just how badly we’ve treated our planet in the space of a mere 90 years. For reference, wilderness in the 1930s was at 66% - in 2020 it has nearly halved to 35%. When you see it there in black and white, it’s terrifying.

Even more terrifying is Attenborough’s glimpse into the future. Showing what will happen to us and our planet in the 2030s to 2100s and beyond, it’s scarier than any horror film you will ever see. And what’s worrying is that the chances of this happening is a lot more likely than anything you see in a scary movie.

Fortunately this does move away from the rather effective warnings and dark tones and goes on to discuss how we can change to prevent this bleak future from coming true. These resolutions – stopping deforestation and overfishing, stabilising the population, more plant based diets – are nothing that we haven’t heard of before. However Attenborough does at least go on to suggest how we as a planet can move towards achieving the above and promote some rather positive success stories where this has already been achieved in a number of places across the globe.

My problem with this documentary is two fold. For one, Attenborough steers clear of the politics and blame game and doesn’t point the finger at any areas of society that may be more at fault than others (i.e. the super wealthy and their excesses). He just seems like he’s being too nice when really he needs to call out the people and areas that hold more responsibility.

My other issue is that he doesn’t relate the solutions to how we can help as individuals. Other than moving to a more plant based diet, the solutions proposed are not things that Joe public can help with and for me personally I found this very frustrating. I want to know what I personally can do to help and sadly I have no control over poaching, deforestation or over-fishing. I barely have any input into my local council’s initiative to build thousands of houses on the greenbelt behind my house, so the issues and solutions discussed here seem rather overwhelming and feel almost impossible to achieve.

However despite this, Attenborough has created a rather bleak and stark documentary that proves to be both depressing and incredibly moving and informative to watch. It will undoubtedly spur many into action and prove to be the warning we as a people need, especially with the final scenes showing how the wilderness has returned to Chernobyl and Attenborough’s reminder that we’re not saving the planet, we’re saving ourselves. I just hope those higher up that have the true power to put the solutions in place have watched this and taken note.
  
Samurai Spirit
Samurai Spirit
2014 | Animals, Fantasy, Fighting
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

As a Samurai, you spend your life traveling across the land to help those in need. Most recently, you and a handful of other Samurai have been contracted by a small village to defend them against a clan of invading raiders. Only by working together, and by using your extensive training, will you succeed in keeping this village safe!

Samurai Spirit is a cooperative game of press-your-luck. Players take on the role of a Samurai, each with a unique power, and take turns drawing cards and fighting off the invaders or offering support to your fellow Samurai. Invaders can have recurring negative effects, so strategize wisely on how best to combat them and see how far you can push your luck each round. If you are able to survive through 3 rounds (waves) of invaders with at least one surviving farmstead and family, the Samurai are victorious and the village is saved! If any of the Samurai are killed, or the village has been completely destroyed by invaders, then the game is lost. As a solo game, Samurai Spirit plays essentially the same as in group play, with only 2 main differences – the solo player controls 2 Samurai instead of 1, and the support tokens from the unused Samurai are each available for use once during the game.

For such a neat theme, this game falls short for me. It seems simple enough, but there are areas of ambiguity in the rules that lead to some confusion. For starters, the text size is so small that I am not able to find any information at a quick glance! The text itself is not always clear either – like when, at the end of a round, the rules say to collect all cards used this round, does that include cards that have been discarded due to Samurai abilities? How about the cards of the Intruder stack that are presumably discarded after being revealed? The rulebook offers no clarification, and I honestly still don’t know the right answer.

The order/layout of the rules feels mismatched too – relevant information is not always grouped together, and I find myself flipping between several pages at a time trying to figure out one single thing. For example, in the ‘Fight’ action description, it says that if you reach your Kiai value exactly, you can activate your Kiai ability. You have to turn the page to a different section to see exactly what activating that ability means, and then you have to flip an additional 2 more pages to see what each individual Kiai ability is! Why not just put them all in one place? It would certainly be easier to understand if all relevant information was grouped together.

The prominent mechanic of Samurai Spirit is press-your-luck, and I would definitely say that this game is very luck-based. When setting up the game, the initial deck of cards is randomly selected and that can impact whether or not you are able to complete certain requirements each round – if there aren’t enough hat/farm/doll cards for each Samurai, you are guaranteed to incur a penalty at the end of every round. Actual gameplay is very luck-based too, and for me it feels like there are no good ways to strategize – your choices are all dependent on the luck of the draw. You can push your luck to draw more cards and use special abilities, but since you are suffering from recurring penalties each turn, it feels futile to keep going at a certain point.

For me, Samurai Spirit is repetitive and kind of boring – suffer penalty, draw card, and repeat until you eventually pass or the deck runs out. It’s like a too-complicated version of blackjack in which the deck is stacked against you. It’s such a bummer because the theme and artwork are neat, and the gameplay (in theory, at least) should be effective. But the actual execution is too reliant on luck to be successful.

I do quite a bit of solo gaming, but this game is never one that I willingly decide to play. I honestly only broke it out recently as a refresher for this review. Perhaps it is better at higher player counts, but since that is not where most of my gaming occurs, Samurai Spirit is a dud for me.

https://purplephoenixgames.wordpress.com/2019/02/06/solo-chronicles-samurai-spirit/
  
Tatorship
Tatorship
2020 | Card Game, Educational, Humor, Political
The world of politics and democracy is definitely a complicated and confusing place. Finding your way through all the jargon and political processes can be mind-boggling. Enter Tatorship – the card game specifically designed to teach you about democracy and politics as you play!

Disclaimer: We were provided a copy of this game for the purposes of this preview. This is not the finished product, so some of the components may change in the final printing. -L

Tatorship is a card game of hand management and bidding in which players are racing to complete their secret political missions before their opponents. To set up the game, place the 6 Rights in their respective piles in ascending order. Each player randomly selects a Tator, Top Secret Mission, Bottom Secret Mission, and Executive Mission, as well as Action cards and a Bluff card. The Tator is your character, and provides a unique Executive power. The Mission cards (Top, Bottom, and Executive) each refer to specific Rights in the play area. Action cards provide resources necessary for interacting with the Rights, and for use during the Election.

On your turn, you interact with the current Rights on the table. The Rights in play act as the ‘rules’ for the current round. For example, one Right tells you how many Action cards to draw each turn, and another tells you what your hand limit is at the end of your turn. During this phase, you will also have the opportunity to ‘erode’ (remove) Rights from play. To erode a Right, you must pay the resources displayed on the Right card. Each Right has 4 cards, and the bottom-most card must be showing for that Right to be considered to be completely eroded. Your secret Missions require you to erode specific Rights in play, so you must strategize how to use your resources to best benefit your Missions. After all players have taken a turn, the game moves to the Election phase. During the Election, players are casting votes (the # of resources on the Action card is the # of votes it is worth) in an effort to elect a player to be the Executive for the next round. The Executive goes first in the next round, and gets to assign Roles to all players. In order to complete your Executive mission, you must have the Executive card at time of completion. You can vote for an opponent, as well as yourself. Cast a vote with your Bluff card, however, and your votes do not count! Trick your opponents into thinking you’ve voted for them, but reveal the Bluff and get those votes back. Didn’t win the Election? That’s ok! Take a Backstab card as a condolence. Backstab cards can be played at any time and can negatively affect your opponents, or could give you a leg up over opponents. Play continues until one player has completed all 3 of their secret Missions.

If you are confused at all by the rules/gameplay overview above, I have to admit that I am too. The rules provided with this game are extremely vague and confusing to understand. Not even a rulebook, these rules are compiled on 3 separate playing cards. The text is sparse, ambiguous, and contradictory. For example, one card says that each Right is followed once per turn per player, but in any order. But one of the Rights pertains to the Election phase, which I believe only happens once per round? Or does it happen on every single players’ turn since each Right is supposed to be followed by every player on every turn? The ambiguity of the rules bleeds over into other cards as well. Some cards say to ‘discount’ a Right, but nowhere does it say what ‘discount’ means. Do you immediately erode that Right by one? Or do you just pay one fewer resource to erode? There is no clarification anywhere, and that made this game frustrating to play.

Another qualm with this game is that it is supposed to be educational, but I do not think it achieves its goal. I do have to commend the creators for their efforts, but I think they fall flat. Every Action card has small text at the bottom that details the political concept addressed on the card. Here’s the catch – the text is educational, but it is so small that it can be easily ignored. It also has no bearing whatsoever on the gameplay, so I have to admit that I almost never read any of that extra text.

In theory, this game could be fun and educational. In actuality, though, it falls flat. The ambiguity of the rules meant that we played differently nearly every time. We tried interpreting the rules in several ways, but ultimately we just got frustrated by not knowing how everything actually works. With some serious rules work, this game has the potential to be something good. But in its current state, it feels more like a half-baked potato.
  
Assassin's Creed: Revelations
Assassin's Creed: Revelations
Oliver Bowden | 2011 | Fiction & Poetry, History & Politics
9
9.0 (1 Ratings)
Book Rating
No Den Defence to play (2 more)
A brilliant send off to Ezio
Combining Revelations with the Embers short film
The final journey of Ezio Auditore
Ezio Auditore is now old and frail in this final chapter of his life. Though he can still move and fight like an assassin, better than any civilized man, he is old and growing frail with each passing day.

Following the story of the third and final game in the Ezio story line, as seen in the Ezio Collection video game, and combining it with his final moments told in the 'Assassin's Creed: Embers' short film with more detail, as books do best.

The Revelations Novels offers us insight into the mind of an aging Ezio, as he journeys to Constantinople where the Templar Order are threatening to destabilize the Ottoman Empire. Ezio meets new friends even after all these years, such as Yusuf. Ezio also discovers more about his ancestor Altaïr and the mystery behind what lies in Altaïr's tomb beneath Masyaf.

His journey began as a pilgrimage, but quickly turns into a battle with the Templar's once more. With help from his new friends, and allies, Ezio must help stop the rising Templar army in order to find the missing keys to the Masyaf tomb. Through letters to his sister Claudia, and through the same format as the previous two Ezio novels, we read about Ezio as though we were watching him in the animus, but unable to control what happens, unlike the video game.

As mentioned in my previous review, I'm not sure how many times I can praise Bowden for his work on this series. All I can say is that he does not fail to entertain and reveal a new experience to the world of Assassin's Creed. If you have read my previous reviews then you know how much I praise this man for his work on the series of Novels he has written for the fans. Each one delivers a new thrilling experience and each one stays true to the events of the video game as much as possible. Of course each person who plays the video game plays differently. These novels give more of a sense of what the Assassin's themselves would have truly done in the events that unfold.
  
Hottest Blood: The Ultimate in Erotic Horror
Hottest Blood: The Ultimate in Erotic Horror
Jeff Gelb | 1993 | Erotica, Horror
1
5.0 (3 Ratings)
Book Rating
Shelf Life – Hottest Blood: The Ultimate in Erotic Horror is Neither of Those Things
(I’m gonna go ahead and throw a disclaimer on up here: You are about to read something that deals with purportedly “erotic” subject matter. If you don’t like the sound of that word, you might wanna go elsewhere. If it’s actually-erotic things that offend you, though, you’ll be fine.)

I like short story compilations because you get a variety of content that’s just as easy to breeze through if you have the time as it is to get to a stopping point and put down if you don’t. I like horror fiction because it usually involves the super-natural, which interests me, and intense emotional responses, which are almost always a good thing in writing. And I like eroticism because I am a warm-blooded human being with a pulse. However, on the whole, I do not like Hottest Blood.

I wanted to, I did. Look at that cover. It’s equal amounts scary and sexy, both in completely safe, PG-13-at-most kind of ways. Unfortunately, Softcore Succubus here is both the scariest and the sexiest thing about this book

Bluntly analogized, you know that feeling you get when you come across something on the internet that disturbs and/or disgusts you, and then you learn that there’s a dedicated group of people that gets off on it? Most of the stories in this book are that feeling captured in words.

Case in point, the story “Damaged Goods” by Elizabeth Massie, which as far as I can tell is about a couple of physically abused, emotionally damaged, developmentally stunted kids somewhere around their early teens who live with a religious fringe cult being led out to a field to have sex with each other while a nameless U.S. President watches and masturbates before both kids are drowned in a river by their preacher/pimp caretaker.

Or there’s “Mr. Right” by Chris Lacher, which tells the story of a college student named Russ who has a secret fetish for the deformed women in the freak show at a nearby carnival – a fascination which leads to him getting held down and forcibly raped by a group of unwashed subhuman mutants, which the detailed descriptions make sure you understand are completely revolting to all five senses. The story ends with him being dumped out behind the fairgrounds while a small, legless girl happily informs him that this is how all carnival workers reproduce, and he can look forward to seeing his own mutant rape-spawn in the show next year.

Or there’s “Abuse” by Matthew Costello, which simply shows us how the arrest of a Peewee Herman surrogate goes down in an adult movie theater before ending with another man jerking off with the cold, dry, severed hand in his pocket as he contemplates getting a new one to replace it.

The tone of these three are pretty much par for the course for the rest of the book: thoroughly disturbing, and sex is involved, but the disturbing feeling stems from revulsion rather than fear, and the sex bits are so far on the other end of the spectrum from erotic that it feels like the authors are trying to punish their readers for even expecting to be aroused in any way.

Of course, I said myself earlier that intense emotional responses are “almost always a good thing in writing.” By that merit alone, this book technically succeeds; in fact, if it had billed itself as shock fiction instead of erotic horror, I’d begrudgingly give it a medal in its class. The “aw, what the hell?!” moments are not as artistically executed as, say, a Chuck Palahniuk read, and they tend not to have as much depth to them, but strictly in terms of making you wish that you could unread words, they get the job done.

But that isn’t the job that Hottest Blood was hired to do, and that’s not what it put on its resume. It said it was going to “heat the blood and chill the mind,” and promised that “terror never felt this sexy!” It would have been more appropriate to say that “sex never felt this terrible.”

All of that said, if you abandon any hope of seeing anything resembling erotica or horror (scary horror, anyway), there are a few stories in here that are decent reads – mostly because they try to say something with their subject matter rather than use it to see how thoroughly they can ruin the idea of sex for the reader. To give a few quick nods of approval:

Nancy Holder’s “I Hear the Mermaids Singing,” which opens the anthology, is a dark and modern re-imagining of “The Little Mermaid” that brutally points up the drawbacks to throwing away your whole life and family in order to pursue someone that you know nothing about outside of a few fleeting glimpses and lustful inner fantasies.

J.L. Comeau’s “Black Cars” is the narrative of a high-class chauffeur as he tells his passenger an increasingly mysterious story about a couple of his regular customers, culminating in a creepy twist payoff that, in retrospect, actually makes it count as a legitimate horror story, and a decently gripping one at that.

And “Safe at Home” by Steve and Melanie Tem, while decidedly and disturbingly unsexy, at least has good reason to be; it’s a short character study of a young woman who’d been molested as a child, and the lasting and complex psychological damage resulting thereof that prevents her from having any normal social life or relationships, even with someone whom she legitimately likes, someone who knows what’s happened and sincerely cares for her.

So for the handful of intriguing stories that don’t make you quit (or wish you had) mid-read out of revolted disappointment, I can’t completely condemn Hottest Blood. If you want to test your own threshold for repulsion but are understandably hesitant to use online image searches to this end, I heartily recommend it.

If you are legitimately turned on by the idea of a man eating a woman alive and then gestating her alien spawn inside his own bloated body until his head detaches and crawls away (“How Deep the Taste of Love,” John Shirley), I suppose I still heartily recommend it, though I do so from a safe distance.

If you want to read one of the few stories involved that aren’t horrible, I heartily recommend trying to find them on their own somewhere else first.

But if you want “the ultimate in erotic horror,” stay the hell away. Softcore Succubus is a trap.
  
The Story contains excerpts of the NIV Bible in a modern day format, as if the Bible was a novel. The text fills up the full page rather than the usual two columns, and it it has the regular paragraph breaks and quotation marks. History and explanations are italics, poetry is indented, and events and dialogue are in regular body text.

One thing I really like about this version is the quotes. In many Bibles it's hard to tell when someone is saying something, or quoting something from somewhere else. In this version, it's very clear, because it sets it in a block quote, with proper quotation marks.

Again, this version is excerpts. It's not the full version. It's not something that can be referenced, because the books and chapters and verse numbers aren't shown. It's separated into chapters with titles rather than the traditional books and chapters.

This is good and bad. Good because I think it would be easier for some people to read, and maybe more friendly to teens who are just trying to get an overall grasp of the Bible. It's not so great because then if you say "Wait, where is that in the Bible, and what chapter/verse is it?" it's not going to be easy to find.

I think The Story is a nice way to read the Bible in a casual setting, or for a small group or Bible study for people who want to get the big picture of the Bible and want to see how it ties together on a larger scale, but it's not really suitable for intensive study (which is fine; you need both).
  
Beatrice Turner was an enigma. Brought up in polite society by strict parents, she spent her life painting, writing in her journal, and watching the world change while she still wore Victorian garb. Considered an eccentric by her peers and then again by future generations, not many really knew who she was until after her death. In this slim volume, Beatrice's story is told through her surviving journals, self-portraits, sketches and other paintings. But through it all, there are still unanswered questions, so she remains a mystery to this day.

The book itself is basically good, Beatrice must have been a fascinating woman. She kept to herself but her journal reveals that she was a woman ahead of her time and I wish they hadn't burned her works, even if there were thousands of them. I guess it's a sign of the times, no one appreciated her or considered her a real artist, they just decided that because she was different, she's an outcast. The author writes well, but my biggest complaint was that there were too many unnecessary backgrounds told of people who didn't really matter to the story. Some of them I can see how it was needed but other than those few exceptions, it was just padding. Not that it's completely surprising since little is known about Beatrice, but those parts were pointless to the book as a whole. I'd stil say this is a worthwhile book that is fascinating, quick to read, and features many of Beatrice's paintings.

5 stars for Beatrice herself, 3 stars for the book, so a 4 average.
  
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Lindsay (1774 KP) rated Idaho Brides in Books

Feb 15, 2018  
IB
Idaho Brides
10
10.0 (1 Ratings)
Book Rating
I loved this book. It got some romance in it but it based on the actions and the wild west kinda sett The McConnell brothers all face trouble. It starts with Alec McConnell and Cattle steeling. Clara get involved and things start to happen. Cattle start to disappear. But can Alec save the ranch and Clara? to find out you need to read it for yourself.

The second story is about Trace McConnell. He goes on a kidnapping case once Lilly niece gets kidnapped by two men. This stories connected with the first for their a Boss and they are looking for him and his gang. This story starts in Money Creek and then goes to Jardin and once other place. Lilly is determined to find her niece after she loose her sister. Wondering what happens to Trace and Lilly? Do they save the children that were kidnapped. Find out by reading this book.

The third story is about Cal McConnell. This story is really base in the town of Money Creek. This story is some fun and scary for they find the Boss and where he been staying. They also stage a McConnell. Cal is the stage Coach driver. Trace is away and Alec is at the ranch. Maggie Davis comes and things get a little strange. Will Maggie help Cal out? Do they find who the Big Boss is and his Helper is? You need to read this book for yourself to decide. I dislike giving surprises to anyone about the end of the story. The only thing I will say is that the three stories connect to each other.
  
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Kristin (149 KP) rated Survivors in Books

Dec 7, 2018  
S
Survivors
Ken Kaye | 2013
8
8.0 (1 Ratings)
Book Rating
Disclaimer: I received an e-copy in exchange for an honest review.

Robert is an ex-FBI agent who's now the VP of Security for a foreign market firm in NYC. On September 11, 2001, he finds himself in side one of the Twin Towers as they are attacked, and he helps guide people down the stairs to safety. He's hailed as a hero, even has his picture shown all of the media, but this is just the start of a major turn of events for him.

All Robert wants to do is move past that day, but nobody will let him. Not even himself, considering he's now found himself infatuated with a woman he helped that day. She's half his age, has two kids, and he's married, for Christ's sake, but that doesn't stop the growing bond between them. How will all these new feelings affect Robert, especially when, whether he wants to admit it or not, he's still dealing with the stress of the attacks?

I must say, this story provides an insightful perspective on September 11th, as you get to see it through the eyes of someone who was not only there, but who also had to deal with the constant praise and pats on the back, even though so many others died around him. Not to mention, it's the start of what is probably a mid-life crisis; probably not such a great time to have it. The characters are interesting, as is the story, and you can definitely tell when Robert's starting to crack under everything going on. An interesting read, and I look forward to other works by this author.

4 stars