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Bob Mann (459 KP) rated Reminiscence (2021) in Movies
Aug 24, 2021
Soggy special effects. (1 more)
Ramin Djawadi's music score
I’ll only remember how disappointing it was.
It's the near future and global warming and a recent war have drastically changed life in Miami. The days are too hot to do anything other than sleep, and the oceans have risen deluging the city. Ex-military colleagues Nick Bannister (Hugh Jackman) and 'Watts' Sanders (Thandiwe Newton) run a 'reminiscence' business, allowing customers to re-experience memories from their past as if they were there. But when nightclub singer Mae (Rebecca Ferguson) begs for their help in finding her lost keys Nick's heart, life and livelihood are thrown into turmoil.
Positives:
- The special effects showing a submerged Miami are impressive enough.
- I enjoyed the soundtrack by "Westworld" and "Game of Thrones" composer Ramin Djawadi.
Negatives:
- The script is dreadful. Hugh Jackman's does a voiceover.... and regular readers of mine will know my feelings about those!!! Here he drones on incessantly about things like "memories being beads on time's necklace". Outside of the voiceover, the dialogue generally doesn't sound remotely like things that people would say to each other. There are some cringe-inducing segments of speechifying. That's when you can actually understand what's being said: I found the sound mix makes that really difficult with some of the lines.
- This seemed to me to be reflected in the performances of Jackman, Ferguson and Newton. Star-power indeed, but it appeared to me that they didn't have confidence in the words. Fans of the trio will, I think, be disappointed. (And I am a big fan of Rebecca Ferguson. She is again gorgeous here and - unlike in "The Greatest Showman" - actually gets to sing).
Summary Thoughts on "Reminiscence": This film is a big disappointment to me. When I first saw the trailer, I went "YES, YES, YES!!". It looked like an interesting post-apocalyptic sci-fi with perhaps elements of "Inception", "Waterworld" and "Flatliners" thrown in. Jackman even gets to tussle with sheets on a rooftop again! (Was anyone else playing "A Million Dreams" in their head?). But then came the film itself. The result was that about two-thirds in I was really willing it to end. (On principle, I don't walk out of movies). To be fair, the story did pick up slightly towards the conclusion, so I could quietly put my 1* rating away.
I really feel sorry for writer/director Lisa Joy for writing such a negative review. The executive producer of "Westworld" (who's also written and directed some episodes) had secured Jackman and brought some of her "Westworld" talent with her. I'm sure she put her heart and soul into this as her directorial feature debut. But I'm afraid it just did nothing for me and - given the talent available - came across as a wasted opportunity.
(For the full graphical review, please check out onemannsmovies on the web, Facebook and Tiktok. Thanks.)
Positives:
- The special effects showing a submerged Miami are impressive enough.
- I enjoyed the soundtrack by "Westworld" and "Game of Thrones" composer Ramin Djawadi.
Negatives:
- The script is dreadful. Hugh Jackman's does a voiceover.... and regular readers of mine will know my feelings about those!!! Here he drones on incessantly about things like "memories being beads on time's necklace". Outside of the voiceover, the dialogue generally doesn't sound remotely like things that people would say to each other. There are some cringe-inducing segments of speechifying. That's when you can actually understand what's being said: I found the sound mix makes that really difficult with some of the lines.
- This seemed to me to be reflected in the performances of Jackman, Ferguson and Newton. Star-power indeed, but it appeared to me that they didn't have confidence in the words. Fans of the trio will, I think, be disappointed. (And I am a big fan of Rebecca Ferguson. She is again gorgeous here and - unlike in "The Greatest Showman" - actually gets to sing).
Summary Thoughts on "Reminiscence": This film is a big disappointment to me. When I first saw the trailer, I went "YES, YES, YES!!". It looked like an interesting post-apocalyptic sci-fi with perhaps elements of "Inception", "Waterworld" and "Flatliners" thrown in. Jackman even gets to tussle with sheets on a rooftop again! (Was anyone else playing "A Million Dreams" in their head?). But then came the film itself. The result was that about two-thirds in I was really willing it to end. (On principle, I don't walk out of movies). To be fair, the story did pick up slightly towards the conclusion, so I could quietly put my 1* rating away.
I really feel sorry for writer/director Lisa Joy for writing such a negative review. The executive producer of "Westworld" (who's also written and directed some episodes) had secured Jackman and brought some of her "Westworld" talent with her. I'm sure she put her heart and soul into this as her directorial feature debut. But I'm afraid it just did nothing for me and - given the talent available - came across as a wasted opportunity.
(For the full graphical review, please check out onemannsmovies on the web, Facebook and Tiktok. Thanks.)
Gene Simmons recommended Hysteria by Def Leppard in Music (curated)
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Grace App - winner of the 2010 Irish Web Awards and United Nations World Summit Award Mobile. * * *...
Purple Phoenix Games (2266 KP) rated The Grimm Forest in Tabletop Games
Apr 9, 2021
I am so psyched to be reviewing another board game based on fairytale lore. The Brothers Grimm material is such an enchanting (eh? eh?) theme and games can be taken in so many wonderful directions. Though I have never actually read any of the Grimm’s Fairy Tales (I know, I know), I have seen most of the movies based on the stories. I also know that the source material happens to be way darker than what Disney puts out, so when I heard we would be receiving The Grimm Forest to review, and not having really researched it much beforehand, I had a feeling it would be darker fare. But how dark does it go? Let’s find out.
The Grimm Forest is a simultaneous action selection, set collection, take that game for four family members of the infamous Three Little Pigs. As fantasy contractors players are tasked with constructing three houses as sturdy and quickly as they can. However, these contractors will have competition for limited resources, as well as the occasional interference from scary creatures and buddies of opponents. Like the baseball movie says, “If you build it, you will win the contract to build more stuff.” Or something like that.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the Location boards on the table for the Fields, Forest, and Brickyard (for a three-player game, as below). The First Builder Bonus tokens are placed below the matching Locations as well as the resources that can be harvested. One of each Mega Resource (5 Straw, 4 Wood, 3 Brick) are placed on the matching Location at the beginning of each round. The Friend and Fable decks are shuffled and placed nearby, as are the House sections (Floors, Walls, Roofs – Rooves?), and the Monster minis. Each player chooses a color and collects the Player board, Pig mini, and Gather cards matching that color. The first player is given the Starting Player tome token and the game may now begin!
The Grimm Forest is played over a series of rounds with each pig having a multi-step turn. Initially, however, the pigs will be deciding from which Location they would like to harvest resources by laying the corresponding Gather card from their hand to the table face-down. Once all pigs have laid their card, the Gather cards are flipped and revealed simultaneously. If any pig had chosen to also play one Fable card it would have been revealed and possibly resolved prior to this step. Players will place their Pig mini on the Location board they chose and then harvesting of resources may begin, unless a player has a Fable card that resolves at this point in the turn. If a Pig is alone in a Location they receive all resources currently found there. If Pigs share a Location then the shared minis will share the resources equally, keeping any remaining resources on the Location for the next round. If any player used a Fable card that activates at the end of the Gather phase, it is resolved now.
After the Gather phase, the Pigs will be able to take actions. On their turn, in turn order, each Pig may choose to perform two of the following actions in any order they wish (actions may be repeated except for Friend Special Actions): Draw a Fable card, Gain 1 Resource, Build, Special Actions. Drawing a Fable card is self-explanatory and players will keep their Fable cards secret from the other players. They may choose to play one of these Fable cards during the choosing of Gather cards portion of the beginning phase of a turn. A Pig may instead wish to gain one resource of their choosing and add it to their collection. As mentioned earlier, a Pig may also use their active Friend card’s (which is earned by building a Wall section) Special Action once per turn, should they have collected one earlier.
The true hero of The Grimm Forest is the Build action as this is what propels players to victory. Pigs may Build any house type they wish, as long as that type is not currently under construction elsewhere on their board. Also note that houses must be built from the ground up so Floors must be present before Walls can be built and Walls need to be constructed in order to hold up a Roof. Pigs may build these sections of houses by discarding the appropriate number and type of resources they have gathered previously: two resources for a Floor, four resources for Walls, and six resources for a Roof. Once a Pig completes construction of the first house of a type they will grab the matching First Builder Bonus token and reap its rewards.
The game continues in this fashion until one player has built three houses of any type, or multiple players have completed their three houses by the end of the round. Those tied players then check for sturdiness to break their tie: brick houses are sturdier than wood, which are sturdier than straw. The winner is the player with the sturdiest collection of houses, and then all players are invited to share a plate of bacon in celebration of the win (not in the rules, but I added that for… flavor).
Components. This game is chocked full of killer components. I do not oftentimes compliment boxes and inserts, but when a game comes with GameTrayz already, you know that the publisher cared a ton about the game. Everything sets up and tears down so much nicer and quicker with a GameTrayz insert that I wish every game would come with them. Yeah, I know, $$$. Outside of the insert (or inside?) the other components in the game are simply stellar. Everything from the card backs resembling book covers, the incredible plastic house pieces, and amazing minis, just makes this one sing when on the table. The art is done by the incredible Mr. Cuddington, and they are quickly becoming some of my favorite board game artists.
Wait, there are monster minis? But I didn’t talk about that in my overview. Well, yes, that’s correct. These monsters come into play from certain Fable cards, and when they are played it instructs the player to introduce the appropriate monster mini on the playing area. This can be done with such dramatic flair that you truly get a sense of dread that little piggies may feel. If you have seen Stranger Things (not a sponsor) and remember the part when the Demogorgon mini hits the table, then you understand how I introduce my monster minis. These monsters wreak havoc on the players and sometimes deny them resources, and other chaos to mess with pigs.
Overall, I am so enamored with this game. It has nearly everything I love about games. It has amazing theme and art. That is always big with me. The components are super high quality, as all Druid City Games/Skybound Games usually are, and the game is so smooth once it is learned. All phases and turn components work together well, and there are plenty of choices each player makes every round. The game comes with advanced rules and components as well once all players are comfortable with the base game, and I love when games come with that added complexity and difficulty.
I have nothing bad to say about this game at all, which makes me sad, because I can usually find something to improve with every game I play. Okay wait, I just thought of one: I appreciate that the player colors include both orange and purple, but then the others are blue and green. I think the player colors could have come with some different choices as I feel blue, green, and purple are within similar color bands. Maybe pink and aqua would be better choices for my taste? I don’t know, and I am sure research was done to decide on the player colors, but like I said, I needed to find SOMETHING to complain about.
So it is certainly no surprise that I love this game and rated so highly. I doubt it will ever truly break into my Top 10, but I feel it ticks all of my boxes for a great game and a 6 from me. Purple Phoenix Games as a whole gives this one a porky 15 / 18. If you are looking for a great game that is admittedly lighter, but gives great gameplay throughout, features incredible art and components, and offers opportunities for role-play then you definitely need to grab a copy of The Grimm Forest. I will be recommending this to so many gamers in the future, and I will be pushing the floor of the age suggestion on the box once my son decides he wants to learn to read. I think I am going to go try out the Advanced rules now, and remember: don’t eat an apple that a scary person gave you at the door.
The Grimm Forest is a simultaneous action selection, set collection, take that game for four family members of the infamous Three Little Pigs. As fantasy contractors players are tasked with constructing three houses as sturdy and quickly as they can. However, these contractors will have competition for limited resources, as well as the occasional interference from scary creatures and buddies of opponents. Like the baseball movie says, “If you build it, you will win the contract to build more stuff.” Or something like that.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the Location boards on the table for the Fields, Forest, and Brickyard (for a three-player game, as below). The First Builder Bonus tokens are placed below the matching Locations as well as the resources that can be harvested. One of each Mega Resource (5 Straw, 4 Wood, 3 Brick) are placed on the matching Location at the beginning of each round. The Friend and Fable decks are shuffled and placed nearby, as are the House sections (Floors, Walls, Roofs – Rooves?), and the Monster minis. Each player chooses a color and collects the Player board, Pig mini, and Gather cards matching that color. The first player is given the Starting Player tome token and the game may now begin!
The Grimm Forest is played over a series of rounds with each pig having a multi-step turn. Initially, however, the pigs will be deciding from which Location they would like to harvest resources by laying the corresponding Gather card from their hand to the table face-down. Once all pigs have laid their card, the Gather cards are flipped and revealed simultaneously. If any pig had chosen to also play one Fable card it would have been revealed and possibly resolved prior to this step. Players will place their Pig mini on the Location board they chose and then harvesting of resources may begin, unless a player has a Fable card that resolves at this point in the turn. If a Pig is alone in a Location they receive all resources currently found there. If Pigs share a Location then the shared minis will share the resources equally, keeping any remaining resources on the Location for the next round. If any player used a Fable card that activates at the end of the Gather phase, it is resolved now.
After the Gather phase, the Pigs will be able to take actions. On their turn, in turn order, each Pig may choose to perform two of the following actions in any order they wish (actions may be repeated except for Friend Special Actions): Draw a Fable card, Gain 1 Resource, Build, Special Actions. Drawing a Fable card is self-explanatory and players will keep their Fable cards secret from the other players. They may choose to play one of these Fable cards during the choosing of Gather cards portion of the beginning phase of a turn. A Pig may instead wish to gain one resource of their choosing and add it to their collection. As mentioned earlier, a Pig may also use their active Friend card’s (which is earned by building a Wall section) Special Action once per turn, should they have collected one earlier.
The true hero of The Grimm Forest is the Build action as this is what propels players to victory. Pigs may Build any house type they wish, as long as that type is not currently under construction elsewhere on their board. Also note that houses must be built from the ground up so Floors must be present before Walls can be built and Walls need to be constructed in order to hold up a Roof. Pigs may build these sections of houses by discarding the appropriate number and type of resources they have gathered previously: two resources for a Floor, four resources for Walls, and six resources for a Roof. Once a Pig completes construction of the first house of a type they will grab the matching First Builder Bonus token and reap its rewards.
The game continues in this fashion until one player has built three houses of any type, or multiple players have completed their three houses by the end of the round. Those tied players then check for sturdiness to break their tie: brick houses are sturdier than wood, which are sturdier than straw. The winner is the player with the sturdiest collection of houses, and then all players are invited to share a plate of bacon in celebration of the win (not in the rules, but I added that for… flavor).
Components. This game is chocked full of killer components. I do not oftentimes compliment boxes and inserts, but when a game comes with GameTrayz already, you know that the publisher cared a ton about the game. Everything sets up and tears down so much nicer and quicker with a GameTrayz insert that I wish every game would come with them. Yeah, I know, $$$. Outside of the insert (or inside?) the other components in the game are simply stellar. Everything from the card backs resembling book covers, the incredible plastic house pieces, and amazing minis, just makes this one sing when on the table. The art is done by the incredible Mr. Cuddington, and they are quickly becoming some of my favorite board game artists.
Wait, there are monster minis? But I didn’t talk about that in my overview. Well, yes, that’s correct. These monsters come into play from certain Fable cards, and when they are played it instructs the player to introduce the appropriate monster mini on the playing area. This can be done with such dramatic flair that you truly get a sense of dread that little piggies may feel. If you have seen Stranger Things (not a sponsor) and remember the part when the Demogorgon mini hits the table, then you understand how I introduce my monster minis. These monsters wreak havoc on the players and sometimes deny them resources, and other chaos to mess with pigs.
Overall, I am so enamored with this game. It has nearly everything I love about games. It has amazing theme and art. That is always big with me. The components are super high quality, as all Druid City Games/Skybound Games usually are, and the game is so smooth once it is learned. All phases and turn components work together well, and there are plenty of choices each player makes every round. The game comes with advanced rules and components as well once all players are comfortable with the base game, and I love when games come with that added complexity and difficulty.
I have nothing bad to say about this game at all, which makes me sad, because I can usually find something to improve with every game I play. Okay wait, I just thought of one: I appreciate that the player colors include both orange and purple, but then the others are blue and green. I think the player colors could have come with some different choices as I feel blue, green, and purple are within similar color bands. Maybe pink and aqua would be better choices for my taste? I don’t know, and I am sure research was done to decide on the player colors, but like I said, I needed to find SOMETHING to complain about.
So it is certainly no surprise that I love this game and rated so highly. I doubt it will ever truly break into my Top 10, but I feel it ticks all of my boxes for a great game and a 6 from me. Purple Phoenix Games as a whole gives this one a porky 15 / 18. If you are looking for a great game that is admittedly lighter, but gives great gameplay throughout, features incredible art and components, and offers opportunities for role-play then you definitely need to grab a copy of The Grimm Forest. I will be recommending this to so many gamers in the future, and I will be pushing the floor of the age suggestion on the box once my son decides he wants to learn to read. I think I am going to go try out the Advanced rules now, and remember: don’t eat an apple that a scary person gave you at the door.
Kirk Bage (1775 KP) rated Star Wars: Episode IX - The Rise of Skywalker (2019) in Movies
Mar 3, 2020
It took me over a month to get around to seeing this last night at the cinema. Not because I didn’t want to see the end of the new trilogy and say goodbye to it in style, but because I feared it just wouldn’t be very good. Put simply, it isn’t very good. Some parts, in fact, are downright awful. But it isn’t terrible either. I can’t say I hated it – I had fun; I enjoyed it for what it was, and some small moments in isolation were very well done indeed. However…
The first thing that struck me was the pace and editing style, which seemed at last to fully embrace a Disney theme park ethos of let’s get to it and keep it moving. No notion of setting mood and re-establishing character, but rather a sense of we have a lot to fit in here so let’s get it out of the way as quickly as possible. It didn’t feel to me like it was allowed to sit at any point and just be brooding, or meaningful in any way. Which may work for the short attention spans of your average 9 year old, but for older fans who have literally waited 42 years to see an ending, it felt rushed, trivial and far too flippant.
The spectacle was very much there still. The landscape of alien worlds, creatures, droids and other necessary weirdness is all there in spades! It just feels like you would need to go back and press the pause button to see it all. And before we know what is happening (or why), Palpatine is back in business and everyone is looking for some lame GPS green triangle thingy. Forget almost everything in the story that has led to this point, this is an adventure that exists in a vacuum of space, and you either shrug and go with it, or get very annoyed. I chose the shrug.
Before we really settle into what is going on, we start to see the power of The Force flowing through Rey in ways it has never done before… she can heal, she virtually flies, and she can even teleport objects to a different physical place at will. She has become more like Neo from The Matrix than anything Skywalker. More like a Marvel superhero than anything grounded in an ancient mysticism that acts subtly at moments of great need. What that does is immediately lower the stakes, because if anything is possible, and therefore probable, there is no threat of failure. And if this movie lacks anything essential it is threat.
That said, the reanimation of Emperor Palpatine was nicely creepy, at least in a visual and vocal sense. And the journey of the excellent Adam Driver as Ben Solo / Kylo Ren remained the most interesting and satisfying thing about the whole reboot. I found myself just wanting to focus on him more and more, and felt frustrated when, typically, his key progression moments were over too soon or given away too cheaply from a dramatic context.
I have mixed feelings also about the level of mirroring and call-backs to moments from previous films. Some really worked, but many fell flat. It began to feel like a greatest hits checklist, which, of course, was a criticism of JJ Abrams’ directing style in The Force Awakens, too. He has been so much more concerned with giving fans sugary little treats, as opposed to cooking up a satisfying meal that nourishes in it’s own right – indicative of a 21st century audience that often demands its pudding before it has finished its greens.
Look, I enjoy a nostalgia trip as much as the next uber-geek, but I do also like my fantasy sci-fi to be based on an idea of weight and gravitas. Eschew that aspect and the climax is going to fall a little flat… which, I think it did. Our empathy for Rey, and in fact all of the new gang, is simply not as strong as it should have been. Daisy Ridley does a decent job, and I don’t blame her at all – I have no problem with any of the supporting cast either, but what a shame too many of them almost fade away into mere scene dressing by the end.
Very telling then, that my favourite bit by far was a 15 minute giggling fit brought on by that one, already infamous detail, when tiny weirdo Babu Frik completely misses the mood of the room and screeches his “Hey Heeeeeey!” Only to pop up again later with an equally hilarious repeat. Probably the funniest moment in any Star Wars film, bar none. Worth the ticket price alone, and I am still having regular flashbacks that leave me in fits of laughter!
So, that’s it is it? Over and done with? Well, they certainly wrapped it up in a bow, coming full circle in fairly satisfying style. With just a cheeky hint that the roots of a continuation at some point are buried within shallow reach. No doubt, amateur writers everywhere have already had a pop at what happens next. The Force is balanced, the prophecy fulfilled, but it wouldn’t take much to tip the galaxy back into turmoil, as soon as Disney fancies another few billion in ticket sales.
Personally, I don’t want to be cynical about a franchise that has been a part of me since I was 3 years old, and been such a good friend. However, I am perfectly fine with having it remain as a source for backstories and origin tales. The main saga is over, so let’s leave it alone. Episodes IV – VI will always remain the best; they won’t go anywhere. So any shortcomings can be easily solved… just watch The Empire Strikes Back again, not worrying about anything else, but revelling in just how perfect it is, and how lucky we are that it is there for us.
The first thing that struck me was the pace and editing style, which seemed at last to fully embrace a Disney theme park ethos of let’s get to it and keep it moving. No notion of setting mood and re-establishing character, but rather a sense of we have a lot to fit in here so let’s get it out of the way as quickly as possible. It didn’t feel to me like it was allowed to sit at any point and just be brooding, or meaningful in any way. Which may work for the short attention spans of your average 9 year old, but for older fans who have literally waited 42 years to see an ending, it felt rushed, trivial and far too flippant.
The spectacle was very much there still. The landscape of alien worlds, creatures, droids and other necessary weirdness is all there in spades! It just feels like you would need to go back and press the pause button to see it all. And before we know what is happening (or why), Palpatine is back in business and everyone is looking for some lame GPS green triangle thingy. Forget almost everything in the story that has led to this point, this is an adventure that exists in a vacuum of space, and you either shrug and go with it, or get very annoyed. I chose the shrug.
Before we really settle into what is going on, we start to see the power of The Force flowing through Rey in ways it has never done before… she can heal, she virtually flies, and she can even teleport objects to a different physical place at will. She has become more like Neo from The Matrix than anything Skywalker. More like a Marvel superhero than anything grounded in an ancient mysticism that acts subtly at moments of great need. What that does is immediately lower the stakes, because if anything is possible, and therefore probable, there is no threat of failure. And if this movie lacks anything essential it is threat.
That said, the reanimation of Emperor Palpatine was nicely creepy, at least in a visual and vocal sense. And the journey of the excellent Adam Driver as Ben Solo / Kylo Ren remained the most interesting and satisfying thing about the whole reboot. I found myself just wanting to focus on him more and more, and felt frustrated when, typically, his key progression moments were over too soon or given away too cheaply from a dramatic context.
I have mixed feelings also about the level of mirroring and call-backs to moments from previous films. Some really worked, but many fell flat. It began to feel like a greatest hits checklist, which, of course, was a criticism of JJ Abrams’ directing style in The Force Awakens, too. He has been so much more concerned with giving fans sugary little treats, as opposed to cooking up a satisfying meal that nourishes in it’s own right – indicative of a 21st century audience that often demands its pudding before it has finished its greens.
Look, I enjoy a nostalgia trip as much as the next uber-geek, but I do also like my fantasy sci-fi to be based on an idea of weight and gravitas. Eschew that aspect and the climax is going to fall a little flat… which, I think it did. Our empathy for Rey, and in fact all of the new gang, is simply not as strong as it should have been. Daisy Ridley does a decent job, and I don’t blame her at all – I have no problem with any of the supporting cast either, but what a shame too many of them almost fade away into mere scene dressing by the end.
Very telling then, that my favourite bit by far was a 15 minute giggling fit brought on by that one, already infamous detail, when tiny weirdo Babu Frik completely misses the mood of the room and screeches his “Hey Heeeeeey!” Only to pop up again later with an equally hilarious repeat. Probably the funniest moment in any Star Wars film, bar none. Worth the ticket price alone, and I am still having regular flashbacks that leave me in fits of laughter!
So, that’s it is it? Over and done with? Well, they certainly wrapped it up in a bow, coming full circle in fairly satisfying style. With just a cheeky hint that the roots of a continuation at some point are buried within shallow reach. No doubt, amateur writers everywhere have already had a pop at what happens next. The Force is balanced, the prophecy fulfilled, but it wouldn’t take much to tip the galaxy back into turmoil, as soon as Disney fancies another few billion in ticket sales.
Personally, I don’t want to be cynical about a franchise that has been a part of me since I was 3 years old, and been such a good friend. However, I am perfectly fine with having it remain as a source for backstories and origin tales. The main saga is over, so let’s leave it alone. Episodes IV – VI will always remain the best; they won’t go anywhere. So any shortcomings can be easily solved… just watch The Empire Strikes Back again, not worrying about anything else, but revelling in just how perfect it is, and how lucky we are that it is there for us.
Isabel Smith (34 KP) rated Our Kind of Cruelty: A Novel in Books
Jun 22, 2018
Our Kind of Cruelty is an engrossing, in-depth case study of the weirdly obsessive and detrimental love story between Mike Hayes and Verity Walton. Author Araminta Hall only provides readers with Mike’s point of view, so there are some limitations into what we can glean about Verity’s thoughts, motivations, and behaviors. Nevertheless, seeds of doubt are sown from the beginning of the story about both characters’ integrity and reliability.
Mike and Verity have been inseparable since meeting at university and starting up their one-of-a-kind relationship. During their early years they established a disturbing game which they referred to as the Crave, in which they always benefited at the expense of others. It is unclear who started the game, as Verity will say Mike did and vice versa. Similarly, a number of other relevant events in their tumultuous relationship are clouded with duplicity, right down to the moment when one of their so-called Crave victims ends up dead. What ensues is a riveting trial in which a jury (and readers) must navigate through the he-said/she-said testimonies and decide who the guilty party is.
In the ever-growing mound of psychological thrillers that have skyrocketed since the release of Gillian Flynn’s Gone Girl, Araminta Hall’s latest work really stands out due to the fact that she’s changed up the ever popular unreliable narrator trope. In Our Kind of Cruelty, the central unreliable narrator is a male; typically readers have been treated to unpredictable and untrustworthy females. Needless to say, I really enjoyed this twist. I also really enjoyed the court procedural part of the book; reading the conflicting accounts between Mike and Verity was like watching a riveting tennis match where the ball is whacked mercilessly back and forth between both parties. Check this book out today if you’re in the mood for something dark yet intriguing, something that will leave you thinking and wondering long after you’ve finished the book.
Mike and Verity have been inseparable since meeting at university and starting up their one-of-a-kind relationship. During their early years they established a disturbing game which they referred to as the Crave, in which they always benefited at the expense of others. It is unclear who started the game, as Verity will say Mike did and vice versa. Similarly, a number of other relevant events in their tumultuous relationship are clouded with duplicity, right down to the moment when one of their so-called Crave victims ends up dead. What ensues is a riveting trial in which a jury (and readers) must navigate through the he-said/she-said testimonies and decide who the guilty party is.
In the ever-growing mound of psychological thrillers that have skyrocketed since the release of Gillian Flynn’s Gone Girl, Araminta Hall’s latest work really stands out due to the fact that she’s changed up the ever popular unreliable narrator trope. In Our Kind of Cruelty, the central unreliable narrator is a male; typically readers have been treated to unpredictable and untrustworthy females. Needless to say, I really enjoyed this twist. I also really enjoyed the court procedural part of the book; reading the conflicting accounts between Mike and Verity was like watching a riveting tennis match where the ball is whacked mercilessly back and forth between both parties. Check this book out today if you’re in the mood for something dark yet intriguing, something that will leave you thinking and wondering long after you’ve finished the book.
Mark @ Carstairs Considers (2609 KP) rated Ripe for Vengeance in Books
Jul 21, 2019
Corporate Volunteer Event Leads to Murder
Some of Denver Finn’s friends are coming to town, and Megan Sawyer is excited to see a different side of her boyfriend. They don’t make a good first impression, however, when their dinner together is filled with not so hidden tension. These friends are in town as part of a corporate charity weekend to mentor kids at a nearby school for troubled teens, but that event goes wrong when one of the adults is murdered. The police are looking at a teen as the likely killer, but Megan doesn’t think the teen did it. Can she find the real killer?
This series always has strong characters, and this book is no different. We get to know everyone involved in this case well, and as events unfold, their reactions and the impact on their live help pull us into the story. Those looking for a twist a minute might find the pace a little slow, but I found the book compelling since I was so drawn to the characters. Not to say that this book doesn’t have some good twists and an ending that surprised me. We do get to see the series regulars and those introduced in previous books, but they are in supporting roles, so they don’t take over from the characters important to this case. There is a little foul language, and the more serious tone helps put this on the traditional side of the spectrum for me. Just make sure that your mood matches the book, and you’ll be fine. This isn’t to say that it is all serious; we get a fun sub-plot involving a pig and plenty of cuteness from the animals on Megan’s farm to help lighten things. Plan to set aside quite a bit of time when you open this book because you won’t want to stop reading.
This series always has strong characters, and this book is no different. We get to know everyone involved in this case well, and as events unfold, their reactions and the impact on their live help pull us into the story. Those looking for a twist a minute might find the pace a little slow, but I found the book compelling since I was so drawn to the characters. Not to say that this book doesn’t have some good twists and an ending that surprised me. We do get to see the series regulars and those introduced in previous books, but they are in supporting roles, so they don’t take over from the characters important to this case. There is a little foul language, and the more serious tone helps put this on the traditional side of the spectrum for me. Just make sure that your mood matches the book, and you’ll be fine. This isn’t to say that it is all serious; we get a fun sub-plot involving a pig and plenty of cuteness from the animals on Megan’s farm to help lighten things. Plan to set aside quite a bit of time when you open this book because you won’t want to stop reading.
Hadley (567 KP) rated Jericho's Wall in Books
Sep 14, 2020
The story (1 more)
Quick read
There's a modern relatability in Jericho's Wall, Pamela Young's third novel and possible new series. Set in the future of a government controlled world, where everyone is told what job they can have, how many children they're allowed to have, and where they're allowed to live, Jericho's Wall, as the title suggests, is run by a Lord Jericho Baal. The world now contains android beings known as Monitors who listen and watch everyone to keep an uprising from happening while laser-armed drones keep an eye on everything else.
Our main character Joshlynn, who's going on 16, is preparing to take her Forever Test, which tells her what her permanent profession will be the rest of her life. Everyone has to take this test in this world, and they have no say in what their profession will be, but to Joshlynn's surprise, she gets to become a doctor, something she secretly wanted to do for a living. While receiving this great news, Joshlynn also gets bad news about her mother, someone who has been sick for awhile, collapsed in the fields while working and was taken away by the Removers. These androids (maybe even people - - - it's never specified in the book) take people away when they are no longer of use to the community and kill them, and this is what happened to Joshlynn's mother. At first, Joshlynn is affected by this, but nearing the second day later, it seems as if she just forgets about it. Joshlynn moves on with her life that very night, being taken from a rundown apartment to an uptown apartment by Monitors, where hospital staff are housed- - - this apartment compared to her former one is like moving from living in your car to a fully furnished house.
She begins to intern with a cranky nurse named Magda, learning about medications and herbal remedies that the hospital uses. She also begins to work alongside a doctor named 'Cat' McBride, a nice and likable character, who shows her some of the patients, but memorably, the nursery. This is one of the most emotional parts of the story because, not only are parents not allowed to raise their own children (which they can only have one), but if the child is born with a defect, the doctors are ordered to let the baby starve to-death. Readers learn that the logic of Lord Baal is that a child with a defect is just that and of no use to the community.
But the upside of Joshlynn working at the hospital is that she meets a couple of people who become close friends of her's: Suz, a young woman who has been working at the hospital for nearly two years, and Grif, a trouble-making patient that is staying at the hospital for the time being. Later, Joshlynn finds out that the two are planning to make an escape to the 'wilderness,' which is the wooded areas surrounding the communities that are forbidden to enter by none other than Lord Baal.
There's not much more I can say about Jericho's Wall without giving away major points of the story. It was a very enjoyable quick read that I didn't want to put down, but that didn't make it flawless; like most books, there were inconsistencies here and there, but also there were some things that just didn't make sense. I don't think casual readers will notice these things without really looking for them. I, personally, just don't like inconsistencies in the stories I read.
I think young readers who enjoyed the Maze Runner will like Jericho's Wall.
Our main character Joshlynn, who's going on 16, is preparing to take her Forever Test, which tells her what her permanent profession will be the rest of her life. Everyone has to take this test in this world, and they have no say in what their profession will be, but to Joshlynn's surprise, she gets to become a doctor, something she secretly wanted to do for a living. While receiving this great news, Joshlynn also gets bad news about her mother, someone who has been sick for awhile, collapsed in the fields while working and was taken away by the Removers. These androids (maybe even people - - - it's never specified in the book) take people away when they are no longer of use to the community and kill them, and this is what happened to Joshlynn's mother. At first, Joshlynn is affected by this, but nearing the second day later, it seems as if she just forgets about it. Joshlynn moves on with her life that very night, being taken from a rundown apartment to an uptown apartment by Monitors, where hospital staff are housed- - - this apartment compared to her former one is like moving from living in your car to a fully furnished house.
She begins to intern with a cranky nurse named Magda, learning about medications and herbal remedies that the hospital uses. She also begins to work alongside a doctor named 'Cat' McBride, a nice and likable character, who shows her some of the patients, but memorably, the nursery. This is one of the most emotional parts of the story because, not only are parents not allowed to raise their own children (which they can only have one), but if the child is born with a defect, the doctors are ordered to let the baby starve to-death. Readers learn that the logic of Lord Baal is that a child with a defect is just that and of no use to the community.
But the upside of Joshlynn working at the hospital is that she meets a couple of people who become close friends of her's: Suz, a young woman who has been working at the hospital for nearly two years, and Grif, a trouble-making patient that is staying at the hospital for the time being. Later, Joshlynn finds out that the two are planning to make an escape to the 'wilderness,' which is the wooded areas surrounding the communities that are forbidden to enter by none other than Lord Baal.
There's not much more I can say about Jericho's Wall without giving away major points of the story. It was a very enjoyable quick read that I didn't want to put down, but that didn't make it flawless; like most books, there were inconsistencies here and there, but also there were some things that just didn't make sense. I don't think casual readers will notice these things without really looking for them. I, personally, just don't like inconsistencies in the stories I read.
I think young readers who enjoyed the Maze Runner will like Jericho's Wall.






