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Purple Phoenix Games (2266 KP) rated Millennial Manatees in Tabletop Games
Mar 11, 2021
I am totes Gen X. Tail end, mind you, but still not a Millennial. That said, I can still appreciate things I have missed out on due to age gaps and generational differences. I want to make so many jokes right now but I genuinely do not want to offend anyone, let alone an entire generation of people. So I won’t. Enjoy the review.
Millennial Manatees is a worker-placement(ish) card(ish) game for one to four players. In it players are assuming roles of manatees tasked with paying off their identical student loan debt: 20 coins. The first player to make wise venture investments and create the best ROI will be crowned the winner! Please keep reading. This game is not at all a powerhouse economic simulation. It’s a fun game with manatees, avocado toast, and IT COMES IN A FANNY PACK.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box fanny pack. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online directly from the publisher (or Amazon if you wish) or from your FLGS. -T
To setup carefully empty the contents of the fanny pack game box(?) and unfold the game board. Upon it will be placed separated (but shuffled) face-up decks for Basic, Salty, and Big Mood venture cards. Next to these shuffle the Volunteer cards and place the deck face-down. Shuffle the remaining Manatee cards and place somewhere around the game board. Each player chooses a color of manatee and takes all the components matching its shirt color. Unlike the photo below place all “fanatee pack” tokens with the 7 coins side face-up and each player will start the game with three coins. The players will set their debt trackers at the starting position of the debt track, and the first player receives the avocado toast token. Yes, the big one you see below.
Each round begins with the avocado toast holder and continues around the table. The first player will place their manateeple (ooh I like that one) on any card or printed space on the game board. Options include: Basic, Salty, or Big Mood venture cards, Volunteer cards, Boomer Handout board space, Take the Toast board space, and Pay Back Student Debt board space. Once the current toast holder has placed their manateeple the next player may place on any other non-occupied space or card available. Note: the Pay Back Student Debt space is always available for any number of manateeples.
For the cost in coins printed on the cards, the Basic, Salty, and Big Mood venture cards can be purchased and placed in the player’s tableau of cards. This represents the player investing in certain business ventures in the hopes of earning more coins in the long run. Once a player has a venture card in front of them the card will specify how it will be activated and the benefit therein. Many cards allow the player to collect coins, but sometimes cards allow for stealing of other players’ coins or other nefarious doings.
The volunteer cards are drawn face-down and once read by the drawing player are kept face-down in their tableau until the proper game phase activates it or the player plays it to the discard pile.
Once a player decides they want to pay down their debt they will visit the Pay Back Student Debt space on the board. When they do this they will immediately use ALL coins they have earned and apply it directly to their debt by moving their tracker down the line by the amount paid.
By placing the manateeple on the Take the Toast space, that player simply takes the toast token and becomes the first player of the next round. By placing the manateeple on the Boomer Handout space the player will gain one coin during the Manatee phase.
The Manatee phase consists of the first player flipping the top card of the Manatee deck. Most of the cards in this deck are art depictions of manatees in different attire and hairstyles. When a Manatee card is flipped during this phase, all players reference any venture cards in their tableau to see if the manatee will trigger their card. For example, a manatee may be dressed in an orange shirt, wearing sunglasses, and holding a yoga mat. For those players whose venture cards are triggered by any of these items, their cards will bestow their benefits. There are two other types of cards in this deck as well, but I will let you experience these when you play.
Turns continue in this fashion of placing manateeples in unique spaces or cards, resolving any immediate effects, playing volunteer cards, flipping and resolving Manatee cards, and paying down student debt until one player has paid off the entire sum and wins the game! Then the hardest part of the game will commence: attempting to put all the components back in the fanny pack so that they are not damaged. Good luck.
Components. This game has some pretty spectacular components coupled with some really great art. Obviously, having a game packaged in a fanny pack is just delightful, even though I typically despise non-boxed games. Secondly, all the wooden manateeples and avocado toast tokens are just amazing to behold and handle. The cards are good quality and the game features incredible art throughout. I am a big fan of this art style – it is very cartoony and very cool. This theme is just perfection and the game that lies beneath the theme is very surprising.
I say the game beneath the great art and theme is surprising because I was completely not expecting to like this one as much as I do. At its heart it is a very light worker-placement game with hints of take that and based on using currency as victory points. I like all of those mechanics quite a bit, so combining these with aforementioned art and theme works for me on another level.
I feel this game is something I can bring out with almost any crowd of adults and have a smashing great time. There are so many little jokes packed into this little game that make me giggle every time I see them. And come on, a first player token that is avocado toast? It’s too good! I love all the colors assaulting my eyes, and I love all the hate-placement that happens, and I didn’t know that I love manatees as much as I now do.
Look, I am usually pretty positive about the games I play. But I also play a lot of stinkers. This one, thankfully, delivers a super fun game experience in an hour or less, even though the theme is absolutely ridiculous. But I also find that so charming. If you are looking for that special WOW game that is relatively light but incredibly satisfying to play, I strongly recommend checking out Millennial Manatees. Purple Phoenix Games gives this one 10 / 12 soy super americanos (is that a thing?). Display the pink fanny pack with pride next to all your super-serious games and watch as your visitors flock to it and ask what it is. Then play it with them and watch them fall in love as we did. I am very happy to now have this one in my collection.
Millennial Manatees is a worker-placement(ish) card(ish) game for one to four players. In it players are assuming roles of manatees tasked with paying off their identical student loan debt: 20 coins. The first player to make wise venture investments and create the best ROI will be crowned the winner! Please keep reading. This game is not at all a powerhouse economic simulation. It’s a fun game with manatees, avocado toast, and IT COMES IN A FANNY PACK.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box fanny pack. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online directly from the publisher (or Amazon if you wish) or from your FLGS. -T
To setup carefully empty the contents of the fanny pack game box(?) and unfold the game board. Upon it will be placed separated (but shuffled) face-up decks for Basic, Salty, and Big Mood venture cards. Next to these shuffle the Volunteer cards and place the deck face-down. Shuffle the remaining Manatee cards and place somewhere around the game board. Each player chooses a color of manatee and takes all the components matching its shirt color. Unlike the photo below place all “fanatee pack” tokens with the 7 coins side face-up and each player will start the game with three coins. The players will set their debt trackers at the starting position of the debt track, and the first player receives the avocado toast token. Yes, the big one you see below.
Each round begins with the avocado toast holder and continues around the table. The first player will place their manateeple (ooh I like that one) on any card or printed space on the game board. Options include: Basic, Salty, or Big Mood venture cards, Volunteer cards, Boomer Handout board space, Take the Toast board space, and Pay Back Student Debt board space. Once the current toast holder has placed their manateeple the next player may place on any other non-occupied space or card available. Note: the Pay Back Student Debt space is always available for any number of manateeples.
For the cost in coins printed on the cards, the Basic, Salty, and Big Mood venture cards can be purchased and placed in the player’s tableau of cards. This represents the player investing in certain business ventures in the hopes of earning more coins in the long run. Once a player has a venture card in front of them the card will specify how it will be activated and the benefit therein. Many cards allow the player to collect coins, but sometimes cards allow for stealing of other players’ coins or other nefarious doings.
The volunteer cards are drawn face-down and once read by the drawing player are kept face-down in their tableau until the proper game phase activates it or the player plays it to the discard pile.
Once a player decides they want to pay down their debt they will visit the Pay Back Student Debt space on the board. When they do this they will immediately use ALL coins they have earned and apply it directly to their debt by moving their tracker down the line by the amount paid.
By placing the manateeple on the Take the Toast space, that player simply takes the toast token and becomes the first player of the next round. By placing the manateeple on the Boomer Handout space the player will gain one coin during the Manatee phase.
The Manatee phase consists of the first player flipping the top card of the Manatee deck. Most of the cards in this deck are art depictions of manatees in different attire and hairstyles. When a Manatee card is flipped during this phase, all players reference any venture cards in their tableau to see if the manatee will trigger their card. For example, a manatee may be dressed in an orange shirt, wearing sunglasses, and holding a yoga mat. For those players whose venture cards are triggered by any of these items, their cards will bestow their benefits. There are two other types of cards in this deck as well, but I will let you experience these when you play.
Turns continue in this fashion of placing manateeples in unique spaces or cards, resolving any immediate effects, playing volunteer cards, flipping and resolving Manatee cards, and paying down student debt until one player has paid off the entire sum and wins the game! Then the hardest part of the game will commence: attempting to put all the components back in the fanny pack so that they are not damaged. Good luck.
Components. This game has some pretty spectacular components coupled with some really great art. Obviously, having a game packaged in a fanny pack is just delightful, even though I typically despise non-boxed games. Secondly, all the wooden manateeples and avocado toast tokens are just amazing to behold and handle. The cards are good quality and the game features incredible art throughout. I am a big fan of this art style – it is very cartoony and very cool. This theme is just perfection and the game that lies beneath the theme is very surprising.
I say the game beneath the great art and theme is surprising because I was completely not expecting to like this one as much as I do. At its heart it is a very light worker-placement game with hints of take that and based on using currency as victory points. I like all of those mechanics quite a bit, so combining these with aforementioned art and theme works for me on another level.
I feel this game is something I can bring out with almost any crowd of adults and have a smashing great time. There are so many little jokes packed into this little game that make me giggle every time I see them. And come on, a first player token that is avocado toast? It’s too good! I love all the colors assaulting my eyes, and I love all the hate-placement that happens, and I didn’t know that I love manatees as much as I now do.
Look, I am usually pretty positive about the games I play. But I also play a lot of stinkers. This one, thankfully, delivers a super fun game experience in an hour or less, even though the theme is absolutely ridiculous. But I also find that so charming. If you are looking for that special WOW game that is relatively light but incredibly satisfying to play, I strongly recommend checking out Millennial Manatees. Purple Phoenix Games gives this one 10 / 12 soy super americanos (is that a thing?). Display the pink fanny pack with pride next to all your super-serious games and watch as your visitors flock to it and ask what it is. Then play it with them and watch them fall in love as we did. I am very happy to now have this one in my collection.
Lee (2222 KP) rated Star Wars: Episode IX - The Rise of Skywalker (2019) in Movies
Dec 20, 2019
I have very mixed feelings following The Rise of Skywalker, the concluding chapter of not just another trilogy of Star Wars movies but also the conclusion of the Skywalker saga. Starting this trilogy, I was comforted by the familiarity presented in The Force Awakens and I felt that movie got the balance right between it's handling of the past and the introduction of new characters, scenarios and threats. But, I’m one of those people that was ultimately disappointed by The Last Jedi. Not the kind that fanboy rages about Star Wars and my entire childhood being ruined, as there are actually a lot of things I liked about it, but I do feel it deviated too much from some of the direction introduced in the previous movie and the movies prior to that. So I went into The Rise of Skywalker not quite as excited as I've been previously, but still cautiously optimistic following a trailer which managed to give me goosebumps pretty much every time I saw it.
As a final chapter, The Rise of Skywalker has a lot resting on it's shoulders. Concluding, and wrapping things up, while not completely ignoring the ideas put forth in The Last Jedi, JJ Abrams is however clearly more interested in revisiting some of his own ideas from The Force Awakens. But I felt that maybe he was relying a little too much on that familiarity aspect at times, as he tries to please everyone.
In The Rise of Skywalker, the resistance are still outnumbered by the First Order and Kylo Ren is now Supreme Leader. Meanwhile, Rey is training with Leia, becoming more confident and powerful, while Finn, Poe and Chewie are out in the Millennium Falcon gathering intel from spies. But an old threat from the past has returned, as a message goes out across the galaxy from an unknown region - Emperor Palpatine is warning of revenge, supported by a powerful fleet of ships.
To go into much more detail would involve spoilers, but lets just say that the first half of the movie involves a search to find something which is going to help them find something else, which is going to lead to the location of the emperor. The quest takes us from location to location, with the odd rescue along the way and the occasional new character popping up. Rey and Ren still have a bond which means that they can manipulate and battle each other from anywhere in the galaxy as Ren and his knights seek out Rey and her team in order to destroy them. There's a lot going on in that first half, and it all felt a bit messy. It's fair to say, I was very bored by this first half.
Around that half way mark though, the journey takes us to a world in the Endor system, where the remains of the second Death Star lies out at sea, among towering waves. It's there that an epic battle between Rey and Ren takes place, which you no doubt will have seen snippets of in the trailers or marketing material. Waves crash around them and the visuals, the choreography, the score, it all came together and really kick started the second half off for me. I still can't quite put my finger on it, but from that point on I felt a real shift (in the force?) and I began to really enjoy the rest of the movie, right up until the huge, inevitable and breathtaking final battle.
As mentioned earlier, there are certainly a lot of characters to take care of in this movie, including plenty of newcomers, all fighting for attention and screen-time. Some of the seemingly important characters introduced to us previously in this trilogy feel a bit lost at times, while we do still manage to find time for a very welcome return by Landon Calrissian. Rey and Ren are both outstanding once again and a special mention goes out to Richard E Grant, who I thought was brilliant as head of the First Order fleet, Allegiant General Pride. Scenes involving Carrie Fisher are beautifully handled, but I felt that the fan service went a little bit too far with some of the scenes involving Luke Skywalker.
The level of craftsmanship and design that goes into a Star Wars movie is always incredible and The Rise of Skywalker is no exception, elevated by a powerful John Williams score and some amazing visuals. I'm really not sure what I was expecting from this final chapter but, despite it all coming good for me in the end, I do feel slightly disappointed overall by the wildly differing halves of the movie. Still, there's nothing quite like seeing a new Star Wars movie on the big screen at Christmas time!
As a final chapter, The Rise of Skywalker has a lot resting on it's shoulders. Concluding, and wrapping things up, while not completely ignoring the ideas put forth in The Last Jedi, JJ Abrams is however clearly more interested in revisiting some of his own ideas from The Force Awakens. But I felt that maybe he was relying a little too much on that familiarity aspect at times, as he tries to please everyone.
In The Rise of Skywalker, the resistance are still outnumbered by the First Order and Kylo Ren is now Supreme Leader. Meanwhile, Rey is training with Leia, becoming more confident and powerful, while Finn, Poe and Chewie are out in the Millennium Falcon gathering intel from spies. But an old threat from the past has returned, as a message goes out across the galaxy from an unknown region - Emperor Palpatine is warning of revenge, supported by a powerful fleet of ships.
To go into much more detail would involve spoilers, but lets just say that the first half of the movie involves a search to find something which is going to help them find something else, which is going to lead to the location of the emperor. The quest takes us from location to location, with the odd rescue along the way and the occasional new character popping up. Rey and Ren still have a bond which means that they can manipulate and battle each other from anywhere in the galaxy as Ren and his knights seek out Rey and her team in order to destroy them. There's a lot going on in that first half, and it all felt a bit messy. It's fair to say, I was very bored by this first half.
Around that half way mark though, the journey takes us to a world in the Endor system, where the remains of the second Death Star lies out at sea, among towering waves. It's there that an epic battle between Rey and Ren takes place, which you no doubt will have seen snippets of in the trailers or marketing material. Waves crash around them and the visuals, the choreography, the score, it all came together and really kick started the second half off for me. I still can't quite put my finger on it, but from that point on I felt a real shift (in the force?) and I began to really enjoy the rest of the movie, right up until the huge, inevitable and breathtaking final battle.
As mentioned earlier, there are certainly a lot of characters to take care of in this movie, including plenty of newcomers, all fighting for attention and screen-time. Some of the seemingly important characters introduced to us previously in this trilogy feel a bit lost at times, while we do still manage to find time for a very welcome return by Landon Calrissian. Rey and Ren are both outstanding once again and a special mention goes out to Richard E Grant, who I thought was brilliant as head of the First Order fleet, Allegiant General Pride. Scenes involving Carrie Fisher are beautifully handled, but I felt that the fan service went a little bit too far with some of the scenes involving Luke Skywalker.
The level of craftsmanship and design that goes into a Star Wars movie is always incredible and The Rise of Skywalker is no exception, elevated by a powerful John Williams score and some amazing visuals. I'm really not sure what I was expecting from this final chapter but, despite it all coming good for me in the end, I do feel slightly disappointed overall by the wildly differing halves of the movie. Still, there's nothing quite like seeing a new Star Wars movie on the big screen at Christmas time!
KittyMiku (138 KP) rated World, Incorporated in Books
May 23, 2019
World, Incorporated by Tom Gariffo is a sci-fi novel set in the near future where the world is run by businesses instead of government officials like we have today. I found this book to be rough the first half, but entertaining in the second half. I had felt like the story had been lackluster in the beginning but picked up towards the end. Although the ending was fairly decent, I still can’t say that this is an amazing read.
In World, Incorporated the reader is mainly following around Agent Silver, who is just a complete dissident. He ends up acquiring some travel companions who had tried to kill him in one way or another without his boss knowing while his aircraft is keeping information from him. You learn the history of the world through weblogs and news articles that the Agent had acquired in his own personal research. He used them to try to inform one of his companions, Kelly, about the world around her. Kelly lived in the country side where her parents kept her from the new world that existed around her. As you follow the main characters around, you are able to witness battles, suspense and plain human emotion as they grow into better people. Towards the end you find Agent Silver’s real goals and how he changes from the beginning of the novel.
At first, I had found the book boring and hard to stick it out. The articles on the history on how the world had become to be what it was just didn’t hold my interest. I understand their purpose; I just wish Tom Gariffo had chosen another way to convey the information to the reader. Even though that information had help shaped some of the way the reader was able to understand that way the supercorporations had been able to take over the and control areas and such and why it was so, it still left quite a few questions about certain topics revolving around the supercorporations. However, for the few things that had been left without answers at the beginning, I found some answers were revealed in the last chapter of the book.
The last chapter of the book, you got to really see how friendships of all kinds can really help a person grow and change their own ways. Although Agent Silver had been a loner, seeing how his perspective changed over time was a very realistic touch to a character that I personally believed was just a cold killer beginning to grow soft. I found that World, Incorporated was fairly interesting in how the world and how society could change in just a few short decades due to how corporations merge and became bigger and ultimately supercorporations who would end up ruling over areas and zones of the world that they would have agreements with the other supercorporations to have control of. This brought up the idea that money and businesses are what our world is slowing turning towards for power. Though, it is already a topic among some people around us now, to see how that could easily be a reality if we keep up with the way things are going now.
I would rate World, Incorporated 3 stars out of 4 stars. As I had stated earlier, I had some troubles getting through the first half of the novel, but found the second half to hold my interest. Though the novel wasn’t a real page turner in my opinion, I still found the story line very good, if you make it past the history lessons. I would probably recommend this to a few of my friends and family, but only to the ones who I know would stick it out to get to the amazing parts of the story.
Though I don’t believe this is a must read, I found World, Incorporated to be a fairly decent book with a lot of thought on how our world will turn out to be in the fairly near future. Though some of it seems unlikely to ever come to pass, it does cause the reader to think deeply on the said issues and what they would do should something similar come to pass for real. It does follow its sci-fi genre requirements and causes a lot of questioning to happen within the reader’s mind. Once again, I enjoyed most of the book and the thoughts it provoked in me, and I hope that you will as well.
In World, Incorporated the reader is mainly following around Agent Silver, who is just a complete dissident. He ends up acquiring some travel companions who had tried to kill him in one way or another without his boss knowing while his aircraft is keeping information from him. You learn the history of the world through weblogs and news articles that the Agent had acquired in his own personal research. He used them to try to inform one of his companions, Kelly, about the world around her. Kelly lived in the country side where her parents kept her from the new world that existed around her. As you follow the main characters around, you are able to witness battles, suspense and plain human emotion as they grow into better people. Towards the end you find Agent Silver’s real goals and how he changes from the beginning of the novel.
At first, I had found the book boring and hard to stick it out. The articles on the history on how the world had become to be what it was just didn’t hold my interest. I understand their purpose; I just wish Tom Gariffo had chosen another way to convey the information to the reader. Even though that information had help shaped some of the way the reader was able to understand that way the supercorporations had been able to take over the and control areas and such and why it was so, it still left quite a few questions about certain topics revolving around the supercorporations. However, for the few things that had been left without answers at the beginning, I found some answers were revealed in the last chapter of the book.
The last chapter of the book, you got to really see how friendships of all kinds can really help a person grow and change their own ways. Although Agent Silver had been a loner, seeing how his perspective changed over time was a very realistic touch to a character that I personally believed was just a cold killer beginning to grow soft. I found that World, Incorporated was fairly interesting in how the world and how society could change in just a few short decades due to how corporations merge and became bigger and ultimately supercorporations who would end up ruling over areas and zones of the world that they would have agreements with the other supercorporations to have control of. This brought up the idea that money and businesses are what our world is slowing turning towards for power. Though, it is already a topic among some people around us now, to see how that could easily be a reality if we keep up with the way things are going now.
I would rate World, Incorporated 3 stars out of 4 stars. As I had stated earlier, I had some troubles getting through the first half of the novel, but found the second half to hold my interest. Though the novel wasn’t a real page turner in my opinion, I still found the story line very good, if you make it past the history lessons. I would probably recommend this to a few of my friends and family, but only to the ones who I know would stick it out to get to the amazing parts of the story.
Though I don’t believe this is a must read, I found World, Incorporated to be a fairly decent book with a lot of thought on how our world will turn out to be in the fairly near future. Though some of it seems unlikely to ever come to pass, it does cause the reader to think deeply on the said issues and what they would do should something similar come to pass for real. It does follow its sci-fi genre requirements and causes a lot of questioning to happen within the reader’s mind. Once again, I enjoyed most of the book and the thoughts it provoked in me, and I hope that you will as well.
Pete Thompson (4339 KP) rated The Stand in TV
Feb 10, 2021
I've never written a full review before as I let my score tell the story for the film/TV show in my view and don't like to influence people by what I write, simply put watch it and make your own judgement but with this steaming pile of crap I've had to do this just to get the anger and loathing off my chest.
I heard this was being redone and was looking forward to it having an update and a larger budget than the 94 version (which I love) I thought it wouldn't be as good but would be a solid installment.
I listen to audio books now as I dont get time to read with work and my toddler keeping me busy so I got The Stand to listen to; to get the story back into my head properly and get the juices flowing. I had read it back in the 90s but had forgotten things about it and just had memories of the 94 mini series and had put the scenes from that into the book. Anyway the cast list came out with their characters and just looking through them I said the only 1 that might be ok was Whoopi Goldberg as Mother Abigail. The rest I wasn't keen on and in the case of Larry and The Judge being the wrong race and sex respectively made me irrate and Glen being too young but thought I better wait and see. Oh my god I was proven wrong not being keen was great until I actually watched this mess. Main characters that don't get much screen time Nick, Flagg, Tom, Mother Abigail, Larry and Stu compared to the book and 94 series. Harold gets waaaay too much screen time, Lloyd is just an irritating man child twerp, Tom needs to be punched whats with the hands together bow like he is chinese? And trashcan man oh my word who the hell thought that was the performance required? I can honestly say I wouldnt even swap the peripheral actors from 94 for the main cast in this.
The original story had a beginning, middle and end. The 94 series did it the same. Welcome to 2020/21 series and a director that thinks he's being clever starting the show at the midway point and having flash backs but only for certain characters at certain times in each episode. Even knowing the book and 94 series didn't help to keep track of where the story was and what time frame. I sst there getting more and more angry at the stupid style but what made it worse is the liberties taken to change the story no tunnel sequence for Larry now a sewer so 80s/90s horror cliche, Mother Abigail is in a retirement home not still living independently in her own home baking her own bread. Nick and Tom being in the same town from the start not meeting on the road in the case for Nick, no sherif and doctor that Nick meets after his beating on the road not in a bar as shown in this version. Video cameras being used by Harold to spy on the committee and to monitor his home were never in the book he read Franny' diary on the road and she breaks into his house 1st not Larry. Randall Flagg is supposed to be feared by the good side but this version is laughable as you barely see him and when he is there there is no feeling of threat and underlying malice from him, I expected a lot better from Skarsgard after his brother knocked it out the park with Stephen Kings IT remake. He just didn't seem to really be arsed about the character and was there for a paycheck.
Anyway sorry for such a long rant but loving the book and 94 series this pile of dog s**t should be scrubbed from all records and forgotten about the only redeeming things it has going for it is the music and thats usually a song just as the episode is about to end and the evil side looks a lot more like it would for people without moral compasses and surpasses the 94 series on this part only.
I give it a 2 / 10 and it only gets that due to the music. A very disappointing reboot when all you had to do was follow a great book with the right casting.
I heard this was being redone and was looking forward to it having an update and a larger budget than the 94 version (which I love) I thought it wouldn't be as good but would be a solid installment.
I listen to audio books now as I dont get time to read with work and my toddler keeping me busy so I got The Stand to listen to; to get the story back into my head properly and get the juices flowing. I had read it back in the 90s but had forgotten things about it and just had memories of the 94 mini series and had put the scenes from that into the book. Anyway the cast list came out with their characters and just looking through them I said the only 1 that might be ok was Whoopi Goldberg as Mother Abigail. The rest I wasn't keen on and in the case of Larry and The Judge being the wrong race and sex respectively made me irrate and Glen being too young but thought I better wait and see. Oh my god I was proven wrong not being keen was great until I actually watched this mess. Main characters that don't get much screen time Nick, Flagg, Tom, Mother Abigail, Larry and Stu compared to the book and 94 series. Harold gets waaaay too much screen time, Lloyd is just an irritating man child twerp, Tom needs to be punched whats with the hands together bow like he is chinese? And trashcan man oh my word who the hell thought that was the performance required? I can honestly say I wouldnt even swap the peripheral actors from 94 for the main cast in this.
The original story had a beginning, middle and end. The 94 series did it the same. Welcome to 2020/21 series and a director that thinks he's being clever starting the show at the midway point and having flash backs but only for certain characters at certain times in each episode. Even knowing the book and 94 series didn't help to keep track of where the story was and what time frame. I sst there getting more and more angry at the stupid style but what made it worse is the liberties taken to change the story no tunnel sequence for Larry now a sewer so 80s/90s horror cliche, Mother Abigail is in a retirement home not still living independently in her own home baking her own bread. Nick and Tom being in the same town from the start not meeting on the road in the case for Nick, no sherif and doctor that Nick meets after his beating on the road not in a bar as shown in this version. Video cameras being used by Harold to spy on the committee and to monitor his home were never in the book he read Franny' diary on the road and she breaks into his house 1st not Larry. Randall Flagg is supposed to be feared by the good side but this version is laughable as you barely see him and when he is there there is no feeling of threat and underlying malice from him, I expected a lot better from Skarsgard after his brother knocked it out the park with Stephen Kings IT remake. He just didn't seem to really be arsed about the character and was there for a paycheck.
Anyway sorry for such a long rant but loving the book and 94 series this pile of dog s**t should be scrubbed from all records and forgotten about the only redeeming things it has going for it is the music and thats usually a song just as the episode is about to end and the evil side looks a lot more like it would for people without moral compasses and surpasses the 94 series on this part only.
I give it a 2 / 10 and it only gets that due to the music. A very disappointing reboot when all you had to do was follow a great book with the right casting.
Purple Phoenix Games (2266 KP) rated Belfort in Tabletop Games
Jun 10, 2021
I don’t know if I have ever just come out and said it before, but I love worker placement games. I just adore the mechanic and if a game includes it, the chances of me liking it are quite good. Belfort is an older game now (almost 10 years old!) so does it still excite and deliver the goods when so many other great worker placement games have been produced since it debuted?
The winner of Belfort is the player who, at the end of seven rounds of play, earns the most Victory Points (VP). Players will earn victory points by having majority of buildings claimed within the five districts of Belfort. To claim a building, players will be shrewdly sending workers to mines, the forest, and various buildings and guilds of Belfort to recruit more workers and earn the ever-important buck to finance these buildings.
Setup is kind of a beast, so I won’t detail everything here. Similarly, I will not be detailing every rule in the book, as there are just too many. But, I will give a general flow of the game so readers may be able to decide if this is a game they must add to their collections.
Once the game is setup and player order is established, each player will complete their entire turn in player order. Players will have many choices available to them on their turn: place workers on various buildings they had previously built, place workers on guild tiles to access powerful abilities, recruit more workers, hire gnomes to unlock certain portions of buildings, gaining more building plans, visiting the trading post to exchange resources, transform normal workers into master workers, and lastly assign workers to gather resources (wood, stone, metal, and gold) in the forests and mines surrounding Belfort.
At certain times during the game players will score their efforts to move up (and down) the VP track. It is at the end of the third and final scoring that the game ends and a victor is crowned.
While this is a very broad and general description of the rules of Belfort, each option listed contains layers of strategic depth that, like all good worker placement games, limits the players’ abilities to go everywhere they like as workers are in limited supply. For those gamers who have never played a worker placement game, this is both excruciating and delicious.
Components. This game boasts way too many components for the box in which is barely contained. I say this with one complete expansion and the promo set of guild tiles included, and the latest expansion on the way. All of the components in this game are stellar. The cards are great. All the cardboard play mats and tiles are great. The worker components and all the wooden bits are super great, AND I didn’t even mind having to sticker my own workers. The best part about the components in Belfort is definitely the art. The team designed an excellent art style for this one, and seeing little hidden jokes within the art makes it all that more interesting to me.
So DOES it hold up after all these years? I think it does. Though I would not consider Belfort an “easy” game to learn, teach, or play at first, after a few rounds players generally catch on and begin to really weigh all their options. This is a great game for think-hungry gamers. This game is conversely a bane for all AP-prone players. I fall right in the middle, but lean towards faster play at the expense of my final score. But that’s the beauty of Belfort and of all worker placement games: there are so many choices that one could easily just try to play so that they visit every location at least once. Now, by doing this the players are also ignoring the true goal of the game: area majority within the districts of Belfort, but if a player isn’t as aggressive or victory-crazed, that’s not a bad thing.
For me, I love Belfort. A lot. Unfortunately for me, during this crazy COVID time, I will not be able to play it much, and was lucky to be able to pull it out recently again after not playing it for several years. But, I always look upon the box fondly and wish I could just bust it out any time I want. Maybe someday someone will create solo rules for it and I can enjoy it that way. My wife is not a fan, but also she’s not really a fan of games that are longer than an hour generally. I cherish this game, and am quite happy to have it in my collection.
The winner of Belfort is the player who, at the end of seven rounds of play, earns the most Victory Points (VP). Players will earn victory points by having majority of buildings claimed within the five districts of Belfort. To claim a building, players will be shrewdly sending workers to mines, the forest, and various buildings and guilds of Belfort to recruit more workers and earn the ever-important buck to finance these buildings.
Setup is kind of a beast, so I won’t detail everything here. Similarly, I will not be detailing every rule in the book, as there are just too many. But, I will give a general flow of the game so readers may be able to decide if this is a game they must add to their collections.
Once the game is setup and player order is established, each player will complete their entire turn in player order. Players will have many choices available to them on their turn: place workers on various buildings they had previously built, place workers on guild tiles to access powerful abilities, recruit more workers, hire gnomes to unlock certain portions of buildings, gaining more building plans, visiting the trading post to exchange resources, transform normal workers into master workers, and lastly assign workers to gather resources (wood, stone, metal, and gold) in the forests and mines surrounding Belfort.
At certain times during the game players will score their efforts to move up (and down) the VP track. It is at the end of the third and final scoring that the game ends and a victor is crowned.
While this is a very broad and general description of the rules of Belfort, each option listed contains layers of strategic depth that, like all good worker placement games, limits the players’ abilities to go everywhere they like as workers are in limited supply. For those gamers who have never played a worker placement game, this is both excruciating and delicious.
Components. This game boasts way too many components for the box in which is barely contained. I say this with one complete expansion and the promo set of guild tiles included, and the latest expansion on the way. All of the components in this game are stellar. The cards are great. All the cardboard play mats and tiles are great. The worker components and all the wooden bits are super great, AND I didn’t even mind having to sticker my own workers. The best part about the components in Belfort is definitely the art. The team designed an excellent art style for this one, and seeing little hidden jokes within the art makes it all that more interesting to me.
So DOES it hold up after all these years? I think it does. Though I would not consider Belfort an “easy” game to learn, teach, or play at first, after a few rounds players generally catch on and begin to really weigh all their options. This is a great game for think-hungry gamers. This game is conversely a bane for all AP-prone players. I fall right in the middle, but lean towards faster play at the expense of my final score. But that’s the beauty of Belfort and of all worker placement games: there are so many choices that one could easily just try to play so that they visit every location at least once. Now, by doing this the players are also ignoring the true goal of the game: area majority within the districts of Belfort, but if a player isn’t as aggressive or victory-crazed, that’s not a bad thing.
For me, I love Belfort. A lot. Unfortunately for me, during this crazy COVID time, I will not be able to play it much, and was lucky to be able to pull it out recently again after not playing it for several years. But, I always look upon the box fondly and wish I could just bust it out any time I want. Maybe someday someone will create solo rules for it and I can enjoy it that way. My wife is not a fan, but also she’s not really a fan of games that are longer than an hour generally. I cherish this game, and am quite happy to have it in my collection.
BankofMarquis (1832 KP) rated Deadpool 2 (2018) in Movies
May 18, 2018
More of the same - and that's just fine with me
Did you like the first Deadpool film? Was the humor right up your alley? Did you chuckle at the inappropriateness and the pop culture referential humor?
If you did, then you're gonna like DEADPOOL 2 - which pretty much gives your more of the same.
I have to admit that I wasn't laughing uproariously at the first 1/2 hour of Deadpool 2. I thought the filmmakers and Ryan Reynolds were trying just a bit too hard to capture the flavor and flair of the first film and so the jokes - whilst funny - gave me grins, but not guffaws. I was, if I'm honest with myself, beginning to get a little bored with the humor.
And then came the X-FORCE.
If memory serves, it was just about at the 1/2 hour mark when I had my first outloud guffaw in this theater going experience, and then the next one came just minutes later and then there was another one and another one and another one...
Credit for this must go to the writers of both Deadpool films - Rhett Reese and Paul Wernick. They, wisely, decided to add the X FORCE into this film to take the burden of the humor of this film off of the back of Reynolds and spreads it out a bit to these characters.
Not that Reynolds needed the help. He is completely comfortable in Deadpool's skin and his natural charm shines through brightly and brings us a character that is one that we like vs. one that annoys us. Speaking of annoying, TJ Miller reprises his role as Deadpool's best pal, Weasel. I have stated earlier that I find Miller annoying. But...to be fair to him...he is not in this film. Maybe that is because he is not around all that much.
Also returning from the first film is Morena Baccarin as Vanessa, Deadpool's girlfriend, Leslie Uggams as "Blind Al" and Karan Soni as Dopinder, the cab driver. It is a testament to this film that at the end, I wanted more of each of these characters (well...maybe not Weasel), but - especially - I really wanted to see more of Baccarin.
But I can't really complain because the "Big Bad" in this film, Josh Brolin, scores another triumph as CABLE. I won't give away too much about this character, but Brolin - much like his work as Thanos in INFINITY WAR - brings layers of humanity to his character and Cable is much more than just a "Bad Guy bent on destroying things."
As far as the X-Force. The less I say about them the better, but they are a highlight of this film. Terry Crews, Bill Skarsgard, a "Mystery A List Actor", Rob Delaney and, especially, Zazie Beetz are terrific as the band of misfits that Deadpool brings together to help battle Cable.
Also joining in - from the first film - are "lesser" X-Men Negasonic Teenage Warhead (Brianna Hildebrand) and Colossus (voiced by Stefan Kapcic). It was good to see them - and to see this film answer the question about "where are the other X-Men"?
Director David Leitch (ATOMIC BLONDE) keeps the action - and comedy - coming at a rip-roaring pace, not lingering on a joke or an action scene too long. Helming a nicely paced and nicely entertaining film.
As with all things Marvel, stay for the first 5 minutes of the credits for the "extra scene", it is well worth it. There is a humorous song at the end of the credits that is, quite frankly not really worth staying for.
I'm going to chalk up my experience with the first 1/2 hour of this film to me needing to get my mind on the right track for the type of movie that this is. Once I did that, I enjoyed myself quite nicely.
Letter Grade: A-
8 (out of 10) stars and you can take that to the Bank(ofMarquis)
If you did, then you're gonna like DEADPOOL 2 - which pretty much gives your more of the same.
I have to admit that I wasn't laughing uproariously at the first 1/2 hour of Deadpool 2. I thought the filmmakers and Ryan Reynolds were trying just a bit too hard to capture the flavor and flair of the first film and so the jokes - whilst funny - gave me grins, but not guffaws. I was, if I'm honest with myself, beginning to get a little bored with the humor.
And then came the X-FORCE.
If memory serves, it was just about at the 1/2 hour mark when I had my first outloud guffaw in this theater going experience, and then the next one came just minutes later and then there was another one and another one and another one...
Credit for this must go to the writers of both Deadpool films - Rhett Reese and Paul Wernick. They, wisely, decided to add the X FORCE into this film to take the burden of the humor of this film off of the back of Reynolds and spreads it out a bit to these characters.
Not that Reynolds needed the help. He is completely comfortable in Deadpool's skin and his natural charm shines through brightly and brings us a character that is one that we like vs. one that annoys us. Speaking of annoying, TJ Miller reprises his role as Deadpool's best pal, Weasel. I have stated earlier that I find Miller annoying. But...to be fair to him...he is not in this film. Maybe that is because he is not around all that much.
Also returning from the first film is Morena Baccarin as Vanessa, Deadpool's girlfriend, Leslie Uggams as "Blind Al" and Karan Soni as Dopinder, the cab driver. It is a testament to this film that at the end, I wanted more of each of these characters (well...maybe not Weasel), but - especially - I really wanted to see more of Baccarin.
But I can't really complain because the "Big Bad" in this film, Josh Brolin, scores another triumph as CABLE. I won't give away too much about this character, but Brolin - much like his work as Thanos in INFINITY WAR - brings layers of humanity to his character and Cable is much more than just a "Bad Guy bent on destroying things."
As far as the X-Force. The less I say about them the better, but they are a highlight of this film. Terry Crews, Bill Skarsgard, a "Mystery A List Actor", Rob Delaney and, especially, Zazie Beetz are terrific as the band of misfits that Deadpool brings together to help battle Cable.
Also joining in - from the first film - are "lesser" X-Men Negasonic Teenage Warhead (Brianna Hildebrand) and Colossus (voiced by Stefan Kapcic). It was good to see them - and to see this film answer the question about "where are the other X-Men"?
Director David Leitch (ATOMIC BLONDE) keeps the action - and comedy - coming at a rip-roaring pace, not lingering on a joke or an action scene too long. Helming a nicely paced and nicely entertaining film.
As with all things Marvel, stay for the first 5 minutes of the credits for the "extra scene", it is well worth it. There is a humorous song at the end of the credits that is, quite frankly not really worth staying for.
I'm going to chalk up my experience with the first 1/2 hour of this film to me needing to get my mind on the right track for the type of movie that this is. Once I did that, I enjoyed myself quite nicely.
Letter Grade: A-
8 (out of 10) stars and you can take that to the Bank(ofMarquis)
Hazel (1853 KP) rated Thirteen Reasons Why in Books
Dec 7, 2018
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review </i>
Recently filmed as a thirteen-part Netflix drama executively produced by Selena Gomez, <i>Thirteen Reasons Why</i> was the first novel by the award-winning author, Jay Asher. It is the type of book readers will either love or hate, but it should definitely come with a warning. This story is NOT an accurate representation of depression and suicide.
Yes, suicide. A teenaged girl has committed suicide, shocking everyone who knew her. No one could understand why, but thirteen people are going to find out. Clay Jensen is the ninth person to receive a box of thirteen audiotapes from Hannah Baker. However, Hannah died two weeks ago. As she premeditated taking her life, Hannah recorded thirteen stories involving people from her school that caused her to snowball into deep depression and despair. Desperate to find out why his name features in Hannah’s story, Clay begins listening to the tapes in order, putting together the events that led to Hannah’s death.
What follows is a heart-breaking story showing the impact individuals have on other people’s lives, often without realising it. In some cases, the characters only played a minor role in Hannah’s life, whereas others caused significant damage. The saddest thing is, Clay could have helped Hannah, but she had pushed him away.
At times, Hannah seemed like the horrible person, calling all these people out on petty little things, but these things, along with the more horrible ones, all built up to create a life that did not feel worth living. It is eye opening how much a small action, comment or rumour can so drastically alter someone’s future.
Bearing in mind that depression affects everyone differently and has numerous causes, some readers may feel disgusted at Hannah’s extreme action, but this is the fault of the author. Jay Asher fails to completely describe the emotional torment that Hannah felt, and only someone who may have been through a similar situation, or worse, will fully be able to understand the impact everything has had on her mental health.
As Hannah beleaguers her listeners, the thirteen people start to feel like the victims rather than the “attackers”, which is most probably not what the author was intending. Now, these people will have to live their lives believing they caused a girl to commit suicide when really they were only 1/13th of the reason. Although, before criticising this novel, keep in mind it is a work of fiction.
What is most painful about <i>Thirteen Reasons Why</i>, is not Hannah’s plight, but the reaction Clay has to hearing Hannah’s story. Unlike the other people Hannah accuses, Clay is not one of her antagonists; all Hannah wants to do is to say sorry.
It is up to the reader to judge whether <i>Thirteen Reasons Why</i> is worthy of praise or not. Those without an understanding of depression may dislike it on account of misunderstanding Hannah’s reasons, whereas others may feel insulted that she killed herself over things that could have been eased had she told someone. Personally, I understand where Hannah is coming from, and although I would not go to the extremes Hannah did, I do not think she was selfish or stupid or any other insult that may befall her.
The reason I give this book a good rating lies in the quality of writing. Asher seamlessly alternates between two narratives – Hannah’s story and Clay’s reaction and reflection. Although the author may not have clearly expressed Hannah’s emotions, he successful emphasises the grief and despair Clay feels listening to the cassettes. My main concern is that <i>Thirteen Reasons Why</i> will only be short lived. Audiotapes were already obsolete when the book was published, but soon will there be any new readers who know what a tape is?
Recently filmed as a thirteen-part Netflix drama executively produced by Selena Gomez, <i>Thirteen Reasons Why</i> was the first novel by the award-winning author, Jay Asher. It is the type of book readers will either love or hate, but it should definitely come with a warning. This story is NOT an accurate representation of depression and suicide.
Yes, suicide. A teenaged girl has committed suicide, shocking everyone who knew her. No one could understand why, but thirteen people are going to find out. Clay Jensen is the ninth person to receive a box of thirteen audiotapes from Hannah Baker. However, Hannah died two weeks ago. As she premeditated taking her life, Hannah recorded thirteen stories involving people from her school that caused her to snowball into deep depression and despair. Desperate to find out why his name features in Hannah’s story, Clay begins listening to the tapes in order, putting together the events that led to Hannah’s death.
What follows is a heart-breaking story showing the impact individuals have on other people’s lives, often without realising it. In some cases, the characters only played a minor role in Hannah’s life, whereas others caused significant damage. The saddest thing is, Clay could have helped Hannah, but she had pushed him away.
At times, Hannah seemed like the horrible person, calling all these people out on petty little things, but these things, along with the more horrible ones, all built up to create a life that did not feel worth living. It is eye opening how much a small action, comment or rumour can so drastically alter someone’s future.
Bearing in mind that depression affects everyone differently and has numerous causes, some readers may feel disgusted at Hannah’s extreme action, but this is the fault of the author. Jay Asher fails to completely describe the emotional torment that Hannah felt, and only someone who may have been through a similar situation, or worse, will fully be able to understand the impact everything has had on her mental health.
As Hannah beleaguers her listeners, the thirteen people start to feel like the victims rather than the “attackers”, which is most probably not what the author was intending. Now, these people will have to live their lives believing they caused a girl to commit suicide when really they were only 1/13th of the reason. Although, before criticising this novel, keep in mind it is a work of fiction.
What is most painful about <i>Thirteen Reasons Why</i>, is not Hannah’s plight, but the reaction Clay has to hearing Hannah’s story. Unlike the other people Hannah accuses, Clay is not one of her antagonists; all Hannah wants to do is to say sorry.
It is up to the reader to judge whether <i>Thirteen Reasons Why</i> is worthy of praise or not. Those without an understanding of depression may dislike it on account of misunderstanding Hannah’s reasons, whereas others may feel insulted that she killed herself over things that could have been eased had she told someone. Personally, I understand where Hannah is coming from, and although I would not go to the extremes Hannah did, I do not think she was selfish or stupid or any other insult that may befall her.
The reason I give this book a good rating lies in the quality of writing. Asher seamlessly alternates between two narratives – Hannah’s story and Clay’s reaction and reflection. Although the author may not have clearly expressed Hannah’s emotions, he successful emphasises the grief and despair Clay feels listening to the cassettes. My main concern is that <i>Thirteen Reasons Why</i> will only be short lived. Audiotapes were already obsolete when the book was published, but soon will there be any new readers who know what a tape is?
Kirk Bage (1775 KP) rated The Irishman (2019) in Movies
Mar 3, 2020
If anyone tells me they didn’t enjoy The Irishman, I would have to say, fair enough. There are reasons not to. As an entertainment it isn’t Goodfellas, as a thriller it isn’t The Departed, and as a classic gangster tale it isn’t anywhere near The Godfather, of course. It sags in the middle, ends morbidly, and, at three and a half hours, even in its brightest moments, you can find yourself waiting for it to finish. But, anyone who tells me The Irishman isn’t a great film is blind to the artistry at work here from a gang of septegenarians with a mighty track record. If it is one thing, it is Epic!
Also in the negative column is the ageing and de-ageing technology, which whilst pretty damn good is noticable and sometimes distracting. Myself, I was willing to forgive these faults, just for the privilege of being swept away once more by Scorsese’s eye for a shot and moments of pure mood, of which there are too many to count.
De Niro hasn’t been this good for years, that seems to be accepted knowledge. Pacino is Pacino, what else would you want him to be? But, it is the return from retirement of Joe Pesci that really impressed me. Almost certainly a career best performance at the age of 77 – always underplayed and menacing, there were times he acted the big two under the table. Of the 10 nominations at the 92nd Oscars, this is the one I hope lands.
If Scorsese also wins for best director, I wouldn’t complain either. Looking at his body of work, I count this as the 20th film I would class as very good or better. And although less “fun” it is certainly a better, classier film than The Departed, his only win to date. Other gongs I would give serious weight to are Thelma Schoonmaker for editing, and production design, which is as rich and detailed as it could possibly be, at times breath-takingly so.
There has been much made of the idea that this is Scorsese atoning for his sins in using violence as entertainment. And it is true that this film seems to meditate more or regret and loneliness as a side effect of a violent life. There is blood, people die violently, but these moments are often brief and unshowey, keeping the focus on the men (and it is always the men) who choose to live this way. In the end, we all age and grow weak; time advances and we are left with nothing but memories, surrounded by people who can’t remember who we are and what we did in our Golden days.
I found the last half hour very moving and somewhat depressing. I think we are meant to. No big climax, just a fading away. It felt like the hours after a party, full of joy and noise, when you are finally left alone with only yourself for company. More than any other emotion, this is what I have taken from this experience; and it’s a good trick, fully intended, that I applaud. And it is what ultimately makes the film feel mature and meaningful.
However, for all the praise it deserves, this isn’t a film I will choose to watch again in a hurry. And I think that will be common. It lacks the tension of a tighter, shorter film, and emotionally it is often difficult to connect to these men and their brutal deeds. If that is the point, then I get it… but there are plenty of films to go to, as already mentioned that have a more satisfying and rounded feel. Recommended highly, but with reservations.
Also in the negative column is the ageing and de-ageing technology, which whilst pretty damn good is noticable and sometimes distracting. Myself, I was willing to forgive these faults, just for the privilege of being swept away once more by Scorsese’s eye for a shot and moments of pure mood, of which there are too many to count.
De Niro hasn’t been this good for years, that seems to be accepted knowledge. Pacino is Pacino, what else would you want him to be? But, it is the return from retirement of Joe Pesci that really impressed me. Almost certainly a career best performance at the age of 77 – always underplayed and menacing, there were times he acted the big two under the table. Of the 10 nominations at the 92nd Oscars, this is the one I hope lands.
If Scorsese also wins for best director, I wouldn’t complain either. Looking at his body of work, I count this as the 20th film I would class as very good or better. And although less “fun” it is certainly a better, classier film than The Departed, his only win to date. Other gongs I would give serious weight to are Thelma Schoonmaker for editing, and production design, which is as rich and detailed as it could possibly be, at times breath-takingly so.
There has been much made of the idea that this is Scorsese atoning for his sins in using violence as entertainment. And it is true that this film seems to meditate more or regret and loneliness as a side effect of a violent life. There is blood, people die violently, but these moments are often brief and unshowey, keeping the focus on the men (and it is always the men) who choose to live this way. In the end, we all age and grow weak; time advances and we are left with nothing but memories, surrounded by people who can’t remember who we are and what we did in our Golden days.
I found the last half hour very moving and somewhat depressing. I think we are meant to. No big climax, just a fading away. It felt like the hours after a party, full of joy and noise, when you are finally left alone with only yourself for company. More than any other emotion, this is what I have taken from this experience; and it’s a good trick, fully intended, that I applaud. And it is what ultimately makes the film feel mature and meaningful.
However, for all the praise it deserves, this isn’t a film I will choose to watch again in a hurry. And I think that will be common. It lacks the tension of a tighter, shorter film, and emotionally it is often difficult to connect to these men and their brutal deeds. If that is the point, then I get it… but there are plenty of films to go to, as already mentioned that have a more satisfying and rounded feel. Recommended highly, but with reservations.
The Marinated Meeple (1848 KP) rated Akrotiri in Tabletop Games
Mar 14, 2018
map system is odd yet satisfying and interesting (1 more)
I like the theme
A two player tactical game of exploring temples with a very interesting map system.
Imagine you are in ancient greece looking at a map for an ancient buried temple. The map say there are 2 forests to the north, and 2 volcanoes to the south, and 3 mountains to the west. Now you have to not only find that place, but to discover the mountains, forests, and mountains as well. You physically discover them by placing the tiles, so you actually are creating the physical landscape to match the maps. This is the most interesting part of the game in my opinion. There's also a market system to gaining money, and a point based movement system to get around, but getting around is relatively easy with water routes you can use to get pretty far quickly, So movement is not really a hinderance, and does feel a bit like cheating sometimes. it's really only when the water routes don't connect and you have to traverse the land that makes it hard to get around. But you have to create the map that way to cause it. Overall it's an interesting 2 player game with some good replayability and as you get better at building the maps you get better and quicker at the game. I enjoyed it enough to own it.
The Boy Who Gave His Heart Away: A Death That Brought the Gift of Life
Book
'An extraordinary true story told by a wonderful writer. I wish I could produce something as moving,...