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Connor Sheffield (293 KP) rated Bloodborne: The Card Game in Tabletop Games
Aug 20, 2018
Teamwork (3 more)
Deck building (to an extent)
Pressing your luck
Planning required
Easy to learn and really fun to play!
So I can't say that I've played this game completely right because I actually had to make some house rules so that it would work for 2 players. However, me and my friend played to the best of our ability to stick to the main rules of the game such as dying and losing blood echoes and the monsters escape if you don't kill it.
From what I learned during my playthrough, this game is super fun and I can't wait to get my other friends to play it so we can play a proper 3-5 player game with the Hunters Nightmare Expansion including penalties to trophies etc.
This game requires tactics, teamwork and also careful planning to try and make sure your fellow hunters don't win. You can do this by using certain abilities of certain weapons that allow you to deal damage to the hunter yourself, allow the monster to deal damage or double damage to the player, or ensuring that you take little to no damage from the monster and allowing the other hunters to take the hit and/or fall. The game is very sneaky and you have to make sure that with the 7 card limit you have, that in the hunters dream you choose the right upgrades and new weapons and discard any others you won't need, but make sure that the cards you choose help kill the monster as well as hinder your fellow hunters.
However, you can choose to simply play the game and be fair to see who comes out on top by playing the right cards to hurt the monster more and not harm each other...but where's the fun in that?
If you've played the video game, then you'll love the card game as it has all your favourite elements such as blood echoes, weapons, health vials, molotovs, and of course the monsters! Including mini bosses and a single Final Boss card who's effects are apparent throughout the entire game. For example, the Vicar Amelia boss card, cuts players health's down from the maximum of 8, to the new maximum of 6 during the entire game no matter what other cards are played. If you have a card that says return to Max health, your new Max health is 6 which makes the game harder but also makes you think more strategically, and you have to ask yourself that one question each turn "Am I willing to take the risk?"
The payoff as in the video game, is sweet and the fall also as in the game, is bitter, especially if you took that chance whilst holding unbanked blood echoes.
My only issue with the game is that I believe there could have easily been some form of the game that allowed for just two players, but instead Myself and others like me on the internet have to come up with hosuerules, and be careful not to take away the fun of the game, as well as being careful not to drift to far from the original rules so that it doesn't become too easy. Because again, where's the fun in that?
I highly recommend this game and it's expansion to those who have the friends willing to play and not lose their sh*t when things don't go their way :')
From what I learned during my playthrough, this game is super fun and I can't wait to get my other friends to play it so we can play a proper 3-5 player game with the Hunters Nightmare Expansion including penalties to trophies etc.
This game requires tactics, teamwork and also careful planning to try and make sure your fellow hunters don't win. You can do this by using certain abilities of certain weapons that allow you to deal damage to the hunter yourself, allow the monster to deal damage or double damage to the player, or ensuring that you take little to no damage from the monster and allowing the other hunters to take the hit and/or fall. The game is very sneaky and you have to make sure that with the 7 card limit you have, that in the hunters dream you choose the right upgrades and new weapons and discard any others you won't need, but make sure that the cards you choose help kill the monster as well as hinder your fellow hunters.
However, you can choose to simply play the game and be fair to see who comes out on top by playing the right cards to hurt the monster more and not harm each other...but where's the fun in that?
If you've played the video game, then you'll love the card game as it has all your favourite elements such as blood echoes, weapons, health vials, molotovs, and of course the monsters! Including mini bosses and a single Final Boss card who's effects are apparent throughout the entire game. For example, the Vicar Amelia boss card, cuts players health's down from the maximum of 8, to the new maximum of 6 during the entire game no matter what other cards are played. If you have a card that says return to Max health, your new Max health is 6 which makes the game harder but also makes you think more strategically, and you have to ask yourself that one question each turn "Am I willing to take the risk?"
The payoff as in the video game, is sweet and the fall also as in the game, is bitter, especially if you took that chance whilst holding unbanked blood echoes.
My only issue with the game is that I believe there could have easily been some form of the game that allowed for just two players, but instead Myself and others like me on the internet have to come up with hosuerules, and be careful not to take away the fun of the game, as well as being careful not to drift to far from the original rules so that it doesn't become too easy. Because again, where's the fun in that?
I highly recommend this game and it's expansion to those who have the friends willing to play and not lose their sh*t when things don't go their way :')
ClareR (5996 KP) rated Whistle In The Dark in Books
Apr 16, 2018 (Updated Apr 19, 2018)
Jen’s daughter goes missing for four days whilst on an art holiday in the Pesk District (England). When she is found, she won’t say what happened to her. She was self-harming and had suicidal thoughts before she went missing, so everyone thinks the worst and hopes for the best. She is found, and they go back to London together, and try to live with what has happened. But it’s not that easy. Jen desperately wants to know what happened to Lana during this time, and has scenarios running through her mind constantly. I did wonder if Jen had mental health issues as well, and I’m still left wondering that after I’ve finished the book. Hugh, Jen’s husband and Lana’s dad, is a nice character: thoughtful, reliable. Jen is hard work, and Lana is VERY hard work. A confused, scared teenager, who comes across as selfish and unpleasant (so an average teenager in some cases).
The end of the book seemed to sum it all up: it appeared to me to be a self-realisation.
Worth a read, even though it can be quite hard-going at times.
The end of the book seemed to sum it all up: it appeared to me to be a self-realisation.
Worth a read, even though it can be quite hard-going at times.
Awix (3310 KP) rated Avengers: Age of Ultron (2015) in Movies
Apr 23, 2019 (Updated Apr 23, 2019)
Marvel #11 admirably resists the temptation to simply provide more of the same crash-bang-wallop and has a go at a story with more of a focus on character and ideas (it still includes a lot of very familiar crash-bang-wallop, naturally). This being a Marvel Comics story, two of the world's most brilliant minds decide it is a very good idea to use an alien weapon of unknown provenance to create an immensely powerful global defence system; everyone is still highly surprised when this goes wrong and spawns genocidal robot Ultron. Just another day at the office if you're in the Avengers, I suppose.
The usual supremely accomplished blend of lavish set-pieces, character bits and jokes; with nine Avengers on the roster for the climax of the story, plus various supporting turns, you can almost feel Joss Whedon's script and direction buckling under the pressure of fitting everything in, to say nothing of the various bits of meta-plot carpentry required to set up the next batch of films. Nevertheless, a film which meets all reasonable expectations - even if it isn't one of Marvel's absolute first rank, it's still within touching distance.
The usual supremely accomplished blend of lavish set-pieces, character bits and jokes; with nine Avengers on the roster for the climax of the story, plus various supporting turns, you can almost feel Joss Whedon's script and direction buckling under the pressure of fitting everything in, to say nothing of the various bits of meta-plot carpentry required to set up the next batch of films. Nevertheless, a film which meets all reasonable expectations - even if it isn't one of Marvel's absolute first rank, it's still within touching distance.
Eyewitness Accounts: I Was a Slave in Russia
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LeftSideCut (3776 KP) rated Drag Me to Hell (2009) in Movies
Mar 12, 2021
I'll say one thing for certain, Drag Me to Hell is so unnecessarily and gratuitously gross at times (the old woman has the poor girls entire chin in her disgusting mouth on more than one occasion) and in that regard, it's a warm welcome back to over the top horror for Sam Raimi. His signature style is plastered all over the place, and it's great.
The cheesiness isn't a complete positive however. In terms of dialogue, it can take you out of the story a bit. Lead Alison Lohman and co star Justin Long (both actors who I like) suffer from this a bit, and are occasionally comical in a movie that plays it straight for the most part.
Some of the effects are a little iffy as well. There's some good practical stuff going on but a few digital effects are dodgy. It's not enough to severely impact anything, and there a few decent jump scares scattered throughout.
It's a perfectly fine slice of horror, that is elevated by a ballsy as fuck ending, that makes Drag Me to Hell a film worth revisiting now and again. Would love to see a sequel someday!
The cheesiness isn't a complete positive however. In terms of dialogue, it can take you out of the story a bit. Lead Alison Lohman and co star Justin Long (both actors who I like) suffer from this a bit, and are occasionally comical in a movie that plays it straight for the most part.
Some of the effects are a little iffy as well. There's some good practical stuff going on but a few digital effects are dodgy. It's not enough to severely impact anything, and there a few decent jump scares scattered throughout.
It's a perfectly fine slice of horror, that is elevated by a ballsy as fuck ending, that makes Drag Me to Hell a film worth revisiting now and again. Would love to see a sequel someday!
Tyondai Braxton recommended Beautiful Rewind by Four Tet in Music (curated)
David McK (3632 KP) rated Truckers (Bromeliad Trilogy, #1) in Books
Dec 13, 2020
First book of Terry Pratchett's so-called Bromeliad trilogy (consisting of this, Diggers and Wings) which, I believe, was turned into a stop motion kids TV series in the early 90s.
This follows a race of tiny people known as 'Nomes' from another planet, who have crash landed on planet Earth thousands of years ago and have now all but forgotten their own past, with some living in the fields where they are preyed upon by wildlife and others in a large department store and refusing to believe there is such a thing as 'outside' ('did not Arnold Bros., est 1905, say "everything under one roof" ...')
This belief is put to the test when Masklin - one of the outside Nomes - arrives in the store leading a ragtag group of (mostly older) Nomes, just before said store is about to be demolished, and having to hatch a plan to rescue as many Nomes as he can and get back home safely, aided by 'The Thing' (what we would term a black box computer) that has been dormant for many centuries in (again, what we would term) power-saving mode.
This follows a race of tiny people known as 'Nomes' from another planet, who have crash landed on planet Earth thousands of years ago and have now all but forgotten their own past, with some living in the fields where they are preyed upon by wildlife and others in a large department store and refusing to believe there is such a thing as 'outside' ('did not Arnold Bros., est 1905, say "everything under one roof" ...')
This belief is put to the test when Masklin - one of the outside Nomes - arrives in the store leading a ragtag group of (mostly older) Nomes, just before said store is about to be demolished, and having to hatch a plan to rescue as many Nomes as he can and get back home safely, aided by 'The Thing' (what we would term a black box computer) that has been dormant for many centuries in (again, what we would term) power-saving mode.






