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MoMoBookDiary (20 KP) rated Private Investigations (Bob Skinner Series, Book 26) in Books
Oct 1, 2018
MoMo’s Book Diary loved Quintin Jardine’s Private Investigations and eagerly recommends this as a thrilling 5 star read
I have read most of the “Skinner” books, starting from the first one published back in the early 90s when I lived in Edinburgh. Now I live in the northern isles but am always drawn to books about southern and central Scotland.
In this instalment we find former Chief Constable Bob Skinner has moved into the world of private investigation.
Eden Higgins is Bob Skinner’s first client. Eden, the brother of an ex-girlfriend of Skinner, wants him to look into the police investigation into the theft of his very expensive, luxury yacht. The police were unable to trace the very large yacht and the insurance company are refusing the pay out the full amount.
Whilst on his way to meet Eden Higgins, Bob’s car is bumped by another as he is reversing from a parking space. The driver of the other car leaves the vehicle and takes off immediately on foot. Bob Skinner then finds the body of a young girl in the otherwise empty boot of the now driverless car. Bob quickly finds himself involved in both cases.
There are many twists and turns in this fast paced instalment where each chapter brings new developments in one or other of the cases. There is reference to the changing Police Force set-up we have faced in Scotland over recent years and this fits with the bigger picture of Skinners backstory and the tension between him and some of his ex-colleagues.
The author expertly leads the reader through the investigations and has a way of bringing each character to life with enough backstory that even if you have never read any other “Skinner” book you will be able to relate to the characters and the personal and professional relationships they share with Bob Skinner. I would say that if you have never read any other Skinner book you will want to change that after you have read this one – I am now going to go back to my bookshelf and re-read them again. If you can, then do read them in order – it adds to the enjoyment being able to follow his private life and life within the Police service.
I would like to thank Headline and BookBridgr for the ARC received prior to publication.
This review is also published on my blog - momobookdiary.com and amazon
I have read most of the “Skinner” books, starting from the first one published back in the early 90s when I lived in Edinburgh. Now I live in the northern isles but am always drawn to books about southern and central Scotland.
In this instalment we find former Chief Constable Bob Skinner has moved into the world of private investigation.
Eden Higgins is Bob Skinner’s first client. Eden, the brother of an ex-girlfriend of Skinner, wants him to look into the police investigation into the theft of his very expensive, luxury yacht. The police were unable to trace the very large yacht and the insurance company are refusing the pay out the full amount.
Whilst on his way to meet Eden Higgins, Bob’s car is bumped by another as he is reversing from a parking space. The driver of the other car leaves the vehicle and takes off immediately on foot. Bob Skinner then finds the body of a young girl in the otherwise empty boot of the now driverless car. Bob quickly finds himself involved in both cases.
There are many twists and turns in this fast paced instalment where each chapter brings new developments in one or other of the cases. There is reference to the changing Police Force set-up we have faced in Scotland over recent years and this fits with the bigger picture of Skinners backstory and the tension between him and some of his ex-colleagues.
The author expertly leads the reader through the investigations and has a way of bringing each character to life with enough backstory that even if you have never read any other “Skinner” book you will be able to relate to the characters and the personal and professional relationships they share with Bob Skinner. I would say that if you have never read any other Skinner book you will want to change that after you have read this one – I am now going to go back to my bookshelf and re-read them again. If you can, then do read them in order – it adds to the enjoyment being able to follow his private life and life within the Police service.
I would like to thank Headline and BookBridgr for the ARC received prior to publication.
This review is also published on my blog - momobookdiary.com and amazon

Gareth von Kallenbach (980 KP) rated Teenage Mutant Ninja Turtles: Out of the Shadows (2016) in Movies
Aug 6, 2019
When they rebooted the Teenage Mutant Ninja Turtles in 2014, I was vastly disappointed that they were ruining my childhood. I did not enjoy the film and really disliked the turtle’s large disfigured physical appearance. Months later, I watched the film again and realized it was not as bad as I originally thought. I then realized that the film was not made for someone who grew up with the Ninja Turtles and now in his thirties (Me) and instead made for kids today. It’s a kid’s movie through and thorough. And its 2016 sequel is no different.
I am happy to say that Teenage Mutant Ninja Turtles: Out of the Shadows is better than its predecessor in almost every way. It’s funnier and delivers the action at an almost frantic fast pace which will no doubt keep the youngsters eyes firmly fixed to the screen. For Dads, Megan Fox is back as April O’Neal and Moms get eye candy of their own with Casey Jones, who is played by Stephen Amell (Arrow). Both deliver the type of performance you would expect for a film like this, fun, upbeat and whimsical. Add in Will Arnett reprising his role as Vern and you have several laughs as this group interacts with the turtles.
On the villain side, we are introduced to the mutated Rhino Rocksteady and Warthog Bebop who are The Shredder’s new henchmen. Both of them are big, dumb, over the top…and they love it! This has been one of the best on screen representations of the duo yet. They add their own fun pace every time they are on film.
As a kids film, those expecting some kind of great explanation or exposition for story development will be disappointed. But those just looking to go along for the ride will feel right at home. The film doesn’t even balk at the opportunity to bring a new character from dimension X, introduce inter-dimension portals and the Technodrome with only a one liner here or there that explains the significance of those items. And then, before we can think of any holes in the explanation, we are taken away to the next set of fast paced and fun action scenes that makes us not care about clarification.
I am happy to say that Teenage Mutant Ninja Turtles: Out of the Shadows is better than its predecessor in almost every way. It’s funnier and delivers the action at an almost frantic fast pace which will no doubt keep the youngsters eyes firmly fixed to the screen. For Dads, Megan Fox is back as April O’Neal and Moms get eye candy of their own with Casey Jones, who is played by Stephen Amell (Arrow). Both deliver the type of performance you would expect for a film like this, fun, upbeat and whimsical. Add in Will Arnett reprising his role as Vern and you have several laughs as this group interacts with the turtles.
On the villain side, we are introduced to the mutated Rhino Rocksteady and Warthog Bebop who are The Shredder’s new henchmen. Both of them are big, dumb, over the top…and they love it! This has been one of the best on screen representations of the duo yet. They add their own fun pace every time they are on film.
As a kids film, those expecting some kind of great explanation or exposition for story development will be disappointed. But those just looking to go along for the ride will feel right at home. The film doesn’t even balk at the opportunity to bring a new character from dimension X, introduce inter-dimension portals and the Technodrome with only a one liner here or there that explains the significance of those items. And then, before we can think of any holes in the explanation, we are taken away to the next set of fast paced and fun action scenes that makes us not care about clarification.

Bong Mines Entertainment (15 KP) rated New to You by Samie Bower in Music
Jul 10, 2019
Samie Bower is a rising singer-songwriter based in Los Angeles, California. Not too long ago, he released a lovely alternative R&B tune, entitled, “Tell Me”, released via Mickey Shiloh’s BDRM Records.
“Forget who you thought was around. What you allow? Let me take you outta town. I know you down. I’ma go show you around. Tell me what you wanna do now. I’m in awe, I called out. Staying with you, me and you. I’ma go start on the car now. I’m with tunes and food now. I don’t stall, I pull out. So demanding, yet monotone. I’m all up in there.” – lyrics
‘Tell Me’ tells an interesting tale of a young guy who fears that his significant other will leave him one day for the same guy who she broke up with in order for them to be together.
Now, he’s having doubts, buggin’ out, paranoid, wondering if she will be around in a month’s time. Later, he admits that he doesn’t want her to do him like she did her ex-beau.
Even though they say they shouldn’t be together, neither one of them really wants to leave their problematic relationship.
‘Tell Me’ contains a relatable storyline, harmonious vocals, and melodic instrumentation flavored with PBR&B (R-neg-B Hipster R&B) elements.
“It’s an on-going situation about how the one you left your past for, is now worried you’re gonna leave them and go back to who you left originally. With the chorus saying ‘I don’t want that done to me’ is basically a translation of ‘yeah, you can do that to get to me. But you can’t do it towards me so you leave’. It’s a string of webs for a storyline, but a true situation people go through every day. Being in a good relationship, but then suddenly finding someone else, so you leave to be with the new person. But at the same time, as time goes on, you have second thoughts and think about going back to who you were with originally. Meanwhile, the new person isn’t too happy to see it take place. I see it happen so often, and honestly, it’s a disappointing thing to see, but then again, depends on your perspective.” – Samie Bower
‘Tell Me’ is featured on Samie Bower’s “New to You” album. Check it out below via Spotify.
“Forget who you thought was around. What you allow? Let me take you outta town. I know you down. I’ma go show you around. Tell me what you wanna do now. I’m in awe, I called out. Staying with you, me and you. I’ma go start on the car now. I’m with tunes and food now. I don’t stall, I pull out. So demanding, yet monotone. I’m all up in there.” – lyrics
‘Tell Me’ tells an interesting tale of a young guy who fears that his significant other will leave him one day for the same guy who she broke up with in order for them to be together.
Now, he’s having doubts, buggin’ out, paranoid, wondering if she will be around in a month’s time. Later, he admits that he doesn’t want her to do him like she did her ex-beau.
Even though they say they shouldn’t be together, neither one of them really wants to leave their problematic relationship.
‘Tell Me’ contains a relatable storyline, harmonious vocals, and melodic instrumentation flavored with PBR&B (R-neg-B Hipster R&B) elements.
“It’s an on-going situation about how the one you left your past for, is now worried you’re gonna leave them and go back to who you left originally. With the chorus saying ‘I don’t want that done to me’ is basically a translation of ‘yeah, you can do that to get to me. But you can’t do it towards me so you leave’. It’s a string of webs for a storyline, but a true situation people go through every day. Being in a good relationship, but then suddenly finding someone else, so you leave to be with the new person. But at the same time, as time goes on, you have second thoughts and think about going back to who you were with originally. Meanwhile, the new person isn’t too happy to see it take place. I see it happen so often, and honestly, it’s a disappointing thing to see, but then again, depends on your perspective.” – Samie Bower
‘Tell Me’ is featured on Samie Bower’s “New to You” album. Check it out below via Spotify.

RəX Regent (349 KP) rated Warcraft (2016) in Movies
Feb 19, 2019
To begin, I am not really up on the plot of the game in which this movie is based, though I do understand that this is a prequel and that the tone is reasonably accurate to the that of the long enduring PC game.
But derivative is the word. The game was designed to allow its players to interact with each over and across the internet and essentially play in scenarios which span the fantasy genre, itself drawing from such classics as Lord Of the Rings, Dungeons and Dragons and every medieval or ancient myth imaginable.
As a game, this sounds like fun, taking on roles and pretending to be mythological characters, wielding swords and magic, but since this was already taken wholesale from the genre, including films, what was the point?
Essentially, what we have is an epic mash up of films which have already made there mark whilst offering little if anything new worth talking about. The plot twists are predicable if not hammy, the characterisations are dull and cliched and in the end there is little to offer but a brand name and endless special effects.
The movie does pick up a bit in the third act but even this is let down with a finale of world building and sequel teasing, with the plot left wide open and several plot lines ready to go if there was ever to be a Warcraft 2. The problem is that there is little to tantalise unless you are already a die hard fan. The writing is poor, effective for driving the plot along at some pace but it is mundane, predictable and lacking any real intrigue or interest. It simply goes through the motions as does almost everything and everyone else in the film as a whole.
I want to say that it could have been better, but I can not. I think that Jones and his team have probably done a reasonable job of adapting this game but that is what it is, a derivative PC game and hardly suitable for a movie of this scale.
When will they learn?
But derivative is the word. The game was designed to allow its players to interact with each over and across the internet and essentially play in scenarios which span the fantasy genre, itself drawing from such classics as Lord Of the Rings, Dungeons and Dragons and every medieval or ancient myth imaginable.
As a game, this sounds like fun, taking on roles and pretending to be mythological characters, wielding swords and magic, but since this was already taken wholesale from the genre, including films, what was the point?
Essentially, what we have is an epic mash up of films which have already made there mark whilst offering little if anything new worth talking about. The plot twists are predicable if not hammy, the characterisations are dull and cliched and in the end there is little to offer but a brand name and endless special effects.
The movie does pick up a bit in the third act but even this is let down with a finale of world building and sequel teasing, with the plot left wide open and several plot lines ready to go if there was ever to be a Warcraft 2. The problem is that there is little to tantalise unless you are already a die hard fan. The writing is poor, effective for driving the plot along at some pace but it is mundane, predictable and lacking any real intrigue or interest. It simply goes through the motions as does almost everything and everyone else in the film as a whole.
I want to say that it could have been better, but I can not. I think that Jones and his team have probably done a reasonable job of adapting this game but that is what it is, a derivative PC game and hardly suitable for a movie of this scale.
When will they learn?

LeftSideCut (3776 KP) rated Texas Chainsaw Massacre (2022) in Movies
Feb 23, 2022
The very concept of Leatherface not taking kindly to artisan bakeries and influencer inspired sushi bars is one that is absurdly tantalising, but it arrives at a point in this up-and-down franchise where no-one involved seems to be sure what they're trying to achieve.
Texas Chainsaw Massacre is a film that has been advertised as a true sequel to Tobe Hoopers groundbreaking original, ignoring all other sequels, prequels, and remakes that have come and gone over the years, similar to Halloween (2018) and Candyman (2021).
The main issue is then, of course, that it couldn't be further away from the original in terms of general tone if it tried. The claustrophobia, the implication of unspeakable violence that is never shown, the overall arthouse style, essential ingredients of '74, are nowhere to be found. Instead, we're presented with an unsubtle splatter flick that reeks of the unpleasantness of most mid-00s slashers. It's a far cry from what a lot of '74 fans love, but once this fact is accepted, there's a fair amount of fun to be found in what we've been given.
Let me be clear, I absolutely did not hate TCM. The writing is atrocious, the characters are almost exclusively unbearable, the return of the original films final girl is poorly handled and ultimately wasted, and it half arses attempts to tackle serious subjects such as gun violence and gentrification, but, some truly gorgeous cinematography, air tight pacing, and copious amounts of gore go someway in making up for its negatives.
Seriously, there is an ungodly amount of gore. As mentioned, it's light-years away from the originals subtlety, but I can respect it's ambition to go for the jugular. I mean, there is an actual, literal, chainsaw massacre, during a scene that made me say "Jesus Christ" out loud a couple of times.
Texas Chainsaw Massacre is far different to what I, and I imagine plenty of other '74 fans, expected and wanted, but at the end of the day, it's an easy to watch, super gory, and fun slasher that is what it is. Leave your thinking cap at the door, and I'm sure you'll find it entertaining at the very least, and remember, the original still exists!
Texas Chainsaw Massacre is a film that has been advertised as a true sequel to Tobe Hoopers groundbreaking original, ignoring all other sequels, prequels, and remakes that have come and gone over the years, similar to Halloween (2018) and Candyman (2021).
The main issue is then, of course, that it couldn't be further away from the original in terms of general tone if it tried. The claustrophobia, the implication of unspeakable violence that is never shown, the overall arthouse style, essential ingredients of '74, are nowhere to be found. Instead, we're presented with an unsubtle splatter flick that reeks of the unpleasantness of most mid-00s slashers. It's a far cry from what a lot of '74 fans love, but once this fact is accepted, there's a fair amount of fun to be found in what we've been given.
Let me be clear, I absolutely did not hate TCM. The writing is atrocious, the characters are almost exclusively unbearable, the return of the original films final girl is poorly handled and ultimately wasted, and it half arses attempts to tackle serious subjects such as gun violence and gentrification, but, some truly gorgeous cinematography, air tight pacing, and copious amounts of gore go someway in making up for its negatives.
Seriously, there is an ungodly amount of gore. As mentioned, it's light-years away from the originals subtlety, but I can respect it's ambition to go for the jugular. I mean, there is an actual, literal, chainsaw massacre, during a scene that made me say "Jesus Christ" out loud a couple of times.
Texas Chainsaw Massacre is far different to what I, and I imagine plenty of other '74 fans, expected and wanted, but at the end of the day, it's an easy to watch, super gory, and fun slasher that is what it is. Leave your thinking cap at the door, and I'm sure you'll find it entertaining at the very least, and remember, the original still exists!

Purple Phoenix Games (2266 KP) rated Dingo's Dreams in Tabletop Games
Mar 25, 2020
If you’re like us, you are always on the lookout for great deals on board games. Our FLGS has a Used Game Sale every year, and it is a saving grace for me (and my wallet). If I’m lucky, I’ll find an OOP game that’s been on my wishlist forever, or I’ll find a game that may be new to me even if it isn’t new to the market. And 2 years ago at that Used Game Sale is where I stumbled upon Dingo’s Dreams.
In Dingo’s Dreams, the goal is to guide your spirit animal through the dream world and back home before your opponents do. How do you do that? By being the first to get your dreamscape to match the dream card pattern. To setup the game, each player takes the 25 tiles of their chosen animal, and creates a 5×5 grid in front of them. The tiles are double-sided, and the side with the animal should be face-down. There will be 1 extra tile, with the animal on both sides, which should be kept to the side. The Walkabout cards are shuffled and placed in a face-down deck, and a single dream card is revealed. Each turn of the game has 2 phases: Walkabout and Dreamtime. In the Walkabout phase, a card is revealed from the Walkabout deck and all players find the corresponding tile in their grid and flip it over so the animal side is face-up. In the Dreamtime phase, all players will take their extra tile and place it at the end of any row/column, thus forcing that line of tiles to shift over and push out a different tile. Play continues until one player has manipulated their grid to match that of the dream card. Once you do that, call out the name of your animal (Dingo!) and you win!
The rules and gameplay of Dingo’s Dreams are relatively simple, but how does it perform overall? It’s a pretty light game, but it does require some strategy. It takes some creative manipulation to shift your grid to victory. You have to be thinking a turn or two in advance to see if you can setup your grid for maximum benefit. That being said, the randomness of the grid setups and the Walkabout cards sometimes makes the game feel too luck-based. Yes, you do have the power to manipulate your own grid, but ultimately you are at the mercy of the cards and they can really work against you, no matter how strong your strategy is. Another drawback of Dingo’s Dreams is the lack of player interaction. This game is pretty much multi-player solitaire. Everyone is working on their own grids at the same time, and the only thing that affects you are the cards. It’s kind of a quiet and low energy game, which is not necessarily a bad thing, but it can halt the momentum of game night.
On that same note, one of the things that I do really like about Dingo’s Dreams is that it is so relaxed and simple. It makes for a great filler game and palette cleanser between some beefier games. The overall playtime is relatively short, and it can quickly be played multiple times in a row. Another great thing about Dingo’s Dreams is the option to increase the difficulty by adding Hazards. Hazards are tokens placed on certain spaces of the dream cards, and they mean that you cannot have an animal tile in that spot of your grid in order to win. It just adds another level of strategy and can up the ante around the table.
Overall, Dingo’s Dreams is a light and relaxing game that is perfect for playing between heavier games when you need a little break. Was this a good find for me at the Used Game sale? I would say so. It’s not one that I pull out at every single game night, but it’s one that I will use to introduce newer gamers to the hobby, and one that I will pull out when I just want a quiet night in. Purple Phoenix Games gives Dingo’s Dreams a fantasy-filled 13 / 18.
In Dingo’s Dreams, the goal is to guide your spirit animal through the dream world and back home before your opponents do. How do you do that? By being the first to get your dreamscape to match the dream card pattern. To setup the game, each player takes the 25 tiles of their chosen animal, and creates a 5×5 grid in front of them. The tiles are double-sided, and the side with the animal should be face-down. There will be 1 extra tile, with the animal on both sides, which should be kept to the side. The Walkabout cards are shuffled and placed in a face-down deck, and a single dream card is revealed. Each turn of the game has 2 phases: Walkabout and Dreamtime. In the Walkabout phase, a card is revealed from the Walkabout deck and all players find the corresponding tile in their grid and flip it over so the animal side is face-up. In the Dreamtime phase, all players will take their extra tile and place it at the end of any row/column, thus forcing that line of tiles to shift over and push out a different tile. Play continues until one player has manipulated their grid to match that of the dream card. Once you do that, call out the name of your animal (Dingo!) and you win!
The rules and gameplay of Dingo’s Dreams are relatively simple, but how does it perform overall? It’s a pretty light game, but it does require some strategy. It takes some creative manipulation to shift your grid to victory. You have to be thinking a turn or two in advance to see if you can setup your grid for maximum benefit. That being said, the randomness of the grid setups and the Walkabout cards sometimes makes the game feel too luck-based. Yes, you do have the power to manipulate your own grid, but ultimately you are at the mercy of the cards and they can really work against you, no matter how strong your strategy is. Another drawback of Dingo’s Dreams is the lack of player interaction. This game is pretty much multi-player solitaire. Everyone is working on their own grids at the same time, and the only thing that affects you are the cards. It’s kind of a quiet and low energy game, which is not necessarily a bad thing, but it can halt the momentum of game night.
On that same note, one of the things that I do really like about Dingo’s Dreams is that it is so relaxed and simple. It makes for a great filler game and palette cleanser between some beefier games. The overall playtime is relatively short, and it can quickly be played multiple times in a row. Another great thing about Dingo’s Dreams is the option to increase the difficulty by adding Hazards. Hazards are tokens placed on certain spaces of the dream cards, and they mean that you cannot have an animal tile in that spot of your grid in order to win. It just adds another level of strategy and can up the ante around the table.
Overall, Dingo’s Dreams is a light and relaxing game that is perfect for playing between heavier games when you need a little break. Was this a good find for me at the Used Game sale? I would say so. It’s not one that I pull out at every single game night, but it’s one that I will use to introduce newer gamers to the hobby, and one that I will pull out when I just want a quiet night in. Purple Phoenix Games gives Dingo’s Dreams a fantasy-filled 13 / 18.

Purple Phoenix Games (2266 KP) rated Crazier Eights: Pantheon in Tabletop Games
Aug 25, 2020
DISCLAIMER: We have previously previewed Crazier Eights: Olympus, and this preview has much of the same verbiage as the two games share most things. Near the end of the preview are my thoughts about the differences in Pantheon vs Olympus. We will also be previewing Crazier Eights: Camelot, and that will also detail the differences between the other sets we have tried.
War. Old Maid. Go Fish. Crazy Eights. These are classic card games we probably all grew up playing. There have been many re-themes and new difficulty layers spread upon them to make them even more interesting. While UNO certainly has cornered the market on the Crazy Eights base, we have a new contender: Crazier Eights. Recoculous has published several versions of this card game with different themes: Camelot, Avalon, One Thousand & One Nights, Olympus, and Shahrzad. Today we are taking a preview of Crazier Eights: Pantheon.
You HAVE played Crazy Eights right? The card game where you attempt to be the first to exhaust your hand of cards, but you can only play down if you can match the suit or number on top of the discard pile? And if you can’t, you throw down an 8 as a wild and call the color to be played next? Well there you have the easy rules. Crazier Eights: Pantheon (which I will from here call C8P) holds basically the same rule-set with a few new mechanics and a theme. The win condition is still the same: be the first to exhaust your hand of cards, but to win you will need to play your hand strategically against your opponents.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, shuffle the large deck of cards and place the deck in the middle of the table. Flip the top card to begin the discard pile and dictate the first card play. Deal each player seven cards and you are ready to begin!
The turn structure is familiar: check for any “start of turn” effects and apply them, draw a card, play and/or discard a card, then resolve any “end of turn” effects. The deck is comprised of Events and Assets in different colors (suits) and numbers like in a typical deck of playing cards. After checking and resolving start of turn effects on Asset cards in your personal tableau, you must draw a card from the deck. This is where C8P strays from OG Crazy Eights a bit. You may play a card from your hand (Assets and Events) and discard a card to the discard pile (matching the suit/number/or an Eight), or simply play a card from your hand without discarding. Cards played from your hand can be Event cards that are played, resolved, and then discarded to the bottom of the discard pile, or an Asset card that is played to your tableau that cause chain reactions or other abilities on future turns. Next, resolve any end of turn effects from Assets in your tableau before the next player begins their turn.
Play continues in this fashion until one player has rid themselves of their hand and is crowned the Master of the Pantheon! Or at least, the winner of the game.
Components. This game is a box full of cards. The cards are good. The layout makes sense, and the art on the faces of the cards remind me of very classic art depicting ancient Grecian scenes. I am no art historian, so I do not know if they are existing art pieces or new ones crafted for this game, but either way, they are a joy to behold… if you can spend the time appreciating the art instead of tracking what cards you need to play and what effects you can chain together (that was me). Extra points to the Recoculous team for associating symbols with the different suit colors for our colorblind friends. This is something that unfortunately goes unaddressed far too often.
This implementation is the second Crazier Eights we have had the chance to try, and I can say that we really enjoyed our plays of it (we played Olympus first and will be playing Camelot soon). The game comes with many interesting and varied effects to craft an ingenious strategy, and the art is stellar. Beware of playing with AP-prone gamers, as there is a lot going on and it is more than just a skinned Crazy Eights.
The Pantheon set, specifically, seems to contain more cards that allow players to steal Assets from other players, and also cards that allow players to discard more than one card each turn. These are very interesting adjustments to our first experience of Crazier Eights, and from what we were told, Pantheon can be played as a standalone OR as an expansion to throw into any other set. There are less cards in Pantheon than in Olympus or Camelot (and the other base sets I assume), but the gameplay is the same, and is super quick.
Now having played this family of games several times, I can say that it is my favorite Crazy Eights derivative and certainly worthy of a look. If your game collection is sorely lacking in ancient Greek-themed card games, or if you want a hybrid game of old school rules with interesting twists, then do consider purchasing this or one of its predecessors.
PS – Don’t worry if, while you are playing, you have all your Assets stolen or destroyed. I have won the game with zero Assets in front of me while opponents have had eight, ironically. Assets are great, but you still need to shed your hand.
War. Old Maid. Go Fish. Crazy Eights. These are classic card games we probably all grew up playing. There have been many re-themes and new difficulty layers spread upon them to make them even more interesting. While UNO certainly has cornered the market on the Crazy Eights base, we have a new contender: Crazier Eights. Recoculous has published several versions of this card game with different themes: Camelot, Avalon, One Thousand & One Nights, Olympus, and Shahrzad. Today we are taking a preview of Crazier Eights: Pantheon.
You HAVE played Crazy Eights right? The card game where you attempt to be the first to exhaust your hand of cards, but you can only play down if you can match the suit or number on top of the discard pile? And if you can’t, you throw down an 8 as a wild and call the color to be played next? Well there you have the easy rules. Crazier Eights: Pantheon (which I will from here call C8P) holds basically the same rule-set with a few new mechanics and a theme. The win condition is still the same: be the first to exhaust your hand of cards, but to win you will need to play your hand strategically against your opponents.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, shuffle the large deck of cards and place the deck in the middle of the table. Flip the top card to begin the discard pile and dictate the first card play. Deal each player seven cards and you are ready to begin!
The turn structure is familiar: check for any “start of turn” effects and apply them, draw a card, play and/or discard a card, then resolve any “end of turn” effects. The deck is comprised of Events and Assets in different colors (suits) and numbers like in a typical deck of playing cards. After checking and resolving start of turn effects on Asset cards in your personal tableau, you must draw a card from the deck. This is where C8P strays from OG Crazy Eights a bit. You may play a card from your hand (Assets and Events) and discard a card to the discard pile (matching the suit/number/or an Eight), or simply play a card from your hand without discarding. Cards played from your hand can be Event cards that are played, resolved, and then discarded to the bottom of the discard pile, or an Asset card that is played to your tableau that cause chain reactions or other abilities on future turns. Next, resolve any end of turn effects from Assets in your tableau before the next player begins their turn.
Play continues in this fashion until one player has rid themselves of their hand and is crowned the Master of the Pantheon! Or at least, the winner of the game.
Components. This game is a box full of cards. The cards are good. The layout makes sense, and the art on the faces of the cards remind me of very classic art depicting ancient Grecian scenes. I am no art historian, so I do not know if they are existing art pieces or new ones crafted for this game, but either way, they are a joy to behold… if you can spend the time appreciating the art instead of tracking what cards you need to play and what effects you can chain together (that was me). Extra points to the Recoculous team for associating symbols with the different suit colors for our colorblind friends. This is something that unfortunately goes unaddressed far too often.
This implementation is the second Crazier Eights we have had the chance to try, and I can say that we really enjoyed our plays of it (we played Olympus first and will be playing Camelot soon). The game comes with many interesting and varied effects to craft an ingenious strategy, and the art is stellar. Beware of playing with AP-prone gamers, as there is a lot going on and it is more than just a skinned Crazy Eights.
The Pantheon set, specifically, seems to contain more cards that allow players to steal Assets from other players, and also cards that allow players to discard more than one card each turn. These are very interesting adjustments to our first experience of Crazier Eights, and from what we were told, Pantheon can be played as a standalone OR as an expansion to throw into any other set. There are less cards in Pantheon than in Olympus or Camelot (and the other base sets I assume), but the gameplay is the same, and is super quick.
Now having played this family of games several times, I can say that it is my favorite Crazy Eights derivative and certainly worthy of a look. If your game collection is sorely lacking in ancient Greek-themed card games, or if you want a hybrid game of old school rules with interesting twists, then do consider purchasing this or one of its predecessors.
PS – Don’t worry if, while you are playing, you have all your Assets stolen or destroyed. I have won the game with zero Assets in front of me while opponents have had eight, ironically. Assets are great, but you still need to shed your hand.

Jay Harris (1 KP) rated the PlayStation 4 version of Fortnite in Video Games
Mar 30, 2018
I've only recently started playing Fortnite (the battle royal version), and I have a very love/hate relationship with it. Fortnite itself is a fairly balanced game, when Epic Games nerf some of the weapons (like the most recent guided missile launcher), and if you have friends to go into a squad or a duo with, then it's totally worth doing. Fortnite has proved it's reputation as it's managed to best PUBG, with the amount of players on it. Generally speaking I think that as long as Epic Games constantly update it, make sure to patch the bugs, and add new features (whether that's new maps, or items) it will stay a pretty popular game.
My personal opinion is that it's good at times and bad other times.
When you are in a game with a squad, and you finally get to the end, and win, it's the best feeling. It's so relieving to know that all your time put into that game has in the end managed to get you to win (especially when you win a solo match). However if you're not willing to dedicate your time learning the mechanics, and playing casually, these wins don't come as often as you'd like.
As I said before, Fortnite is a fairly balanced game, but there are some issues that always need fixing. For example, new weapons introduced often have to be nerfed. Whenever they release a new update, there's often bugs that follow, like building issues, inventory issues and various other problems. And the microtransactions.
In the game you can (optionally) buy the "battle pass", or various skins, or emotes, or pickaxes that the game has to offer.
And the game forcibly encourages you to do this. The battle pass gives you some sense of achievement in the game, by completing the challenges you are awarded with new skins, emotes etc.
But the late players of the game that buy the battle pass are unable to complete the challenges in time, in a ten week season, to be able to unlock everything.
On top of this, it feels almost redundant when you rank up the battle pass week by week, and someone pays like £40/£50, to unlock the last skin in the game.
Although these are totally optional, I feel without the battle pass I probably wouldn't play.
Overall I would say Fortnite will always be a popular game and has quite a large audience for a range of different people.
I do recommend playing it, if you have a spare couple of hours, and it's free to play so you don't have to pay for it.
My personal opinion is that it's good at times and bad other times.
When you are in a game with a squad, and you finally get to the end, and win, it's the best feeling. It's so relieving to know that all your time put into that game has in the end managed to get you to win (especially when you win a solo match). However if you're not willing to dedicate your time learning the mechanics, and playing casually, these wins don't come as often as you'd like.
As I said before, Fortnite is a fairly balanced game, but there are some issues that always need fixing. For example, new weapons introduced often have to be nerfed. Whenever they release a new update, there's often bugs that follow, like building issues, inventory issues and various other problems. And the microtransactions.
In the game you can (optionally) buy the "battle pass", or various skins, or emotes, or pickaxes that the game has to offer.
And the game forcibly encourages you to do this. The battle pass gives you some sense of achievement in the game, by completing the challenges you are awarded with new skins, emotes etc.
But the late players of the game that buy the battle pass are unable to complete the challenges in time, in a ten week season, to be able to unlock everything.
On top of this, it feels almost redundant when you rank up the battle pass week by week, and someone pays like £40/£50, to unlock the last skin in the game.
Although these are totally optional, I feel without the battle pass I probably wouldn't play.
Overall I would say Fortnite will always be a popular game and has quite a large audience for a range of different people.
I do recommend playing it, if you have a spare couple of hours, and it's free to play so you don't have to pay for it.

BookwormMama14 (18 KP) rated Out of the Ordinary (Apart From the Crowd, #2) in Books
Jan 2, 2019
Jen Turano's books are on my to be read list...before I even know she has started writing a new book. Not only is she a fabulous author, but she is an even more fabulous woman.
Out of the Ordinary was placed at the very tippy top of my list for one very important reason...Harrison Sinclair! 😍 Gertrude is one lucky lady! No doubt about that. Between his handsome face, his....unique....style, his caring and compassionate heart....Oh! and he is wealthy...Harrison is simply a dreamboat if there ever was one. Gertrude has definitely not had an easy life. From losing her family to working for Mrs. Davenport...It has been one thing after. Mrs. Davenport is, eccentric to say the least, but when you find out a little more of her history, your heart will shift in her favor.
Several times the words jumped right off the page and embedded themselves into my heart. "God doesn't expect His children to live ordinary lives, but extraordinary ones." I never want to settle for the way things "should" be. Why not make life an adventure? Why not step out in faith and follow God's leading on a new (maybe even difficult) path! Trusting in Him to guide and care for us. And when things get bleak in our lives...Do we wall God off? Question His motives? I know I have asked "Why?" too many times to count. But I am learning, that even if we never know the "Why" behind the circumstances we are given, that God will be by our side through every moment. And that along the way, there will be people whose lives are changed for the better because we were put in their lives.
If you enjoy a book that will make you laugh, cry, swoon, and want to set sail on the....big...blue....wet....thing....(Muppet Treasure Island reference)...Then Out of the Ordinary is for YOU! (This is book 2 of a series, but CAN stand alone.) Harrison will sweep you off your feet (and Gertrude will probably push you overboard for it) and take you on a wild adventure filled with humour, mystery, escapades, jewel heists, the Ticklish Water Polka, and you are sure to devour this story in no time.
I received a complimentary copy of Out of the Ordinary from the Publishers through this Celebrate Lit Tour. I was not required to write a positive review. All opinions expressed are mine alone.
Out of the Ordinary was placed at the very tippy top of my list for one very important reason...Harrison Sinclair! 😍 Gertrude is one lucky lady! No doubt about that. Between his handsome face, his....unique....style, his caring and compassionate heart....Oh! and he is wealthy...Harrison is simply a dreamboat if there ever was one. Gertrude has definitely not had an easy life. From losing her family to working for Mrs. Davenport...It has been one thing after. Mrs. Davenport is, eccentric to say the least, but when you find out a little more of her history, your heart will shift in her favor.
Several times the words jumped right off the page and embedded themselves into my heart. "God doesn't expect His children to live ordinary lives, but extraordinary ones." I never want to settle for the way things "should" be. Why not make life an adventure? Why not step out in faith and follow God's leading on a new (maybe even difficult) path! Trusting in Him to guide and care for us. And when things get bleak in our lives...Do we wall God off? Question His motives? I know I have asked "Why?" too many times to count. But I am learning, that even if we never know the "Why" behind the circumstances we are given, that God will be by our side through every moment. And that along the way, there will be people whose lives are changed for the better because we were put in their lives.
If you enjoy a book that will make you laugh, cry, swoon, and want to set sail on the....big...blue....wet....thing....(Muppet Treasure Island reference)...Then Out of the Ordinary is for YOU! (This is book 2 of a series, but CAN stand alone.) Harrison will sweep you off your feet (and Gertrude will probably push you overboard for it) and take you on a wild adventure filled with humour, mystery, escapades, jewel heists, the Ticklish Water Polka, and you are sure to devour this story in no time.
I received a complimentary copy of Out of the Ordinary from the Publishers through this Celebrate Lit Tour. I was not required to write a positive review. All opinions expressed are mine alone.

Kristy H (1252 KP) rated Little Fires Everywhere in Books
Mar 19, 2020
Truly, I've been meaning to read this one for ages, but those Hulu promos with Reese Witherspoon and Kerry Washington really did push me over the edge. Shaker Heights is a planned community in Ohio, focused on perfection. No one loves the community more than Elena Richardson, who has lived there most of her life. She and her husband have four children, and Elena works as a reporter for a local paper. They also rent a townhouse to deserving tenants. Their latest project is Mia Warren and her daughter, Pearl. Mia is an artist and Pearl goes to high school with the Richardson kids. Mia is everything Shaker is not--mysterious, interesting, and different. When Elena's friends try to adopt a Chinese-American baby, a battle erupts within Shaker Heights that splits the town--and Mia and Elena. Elena starts digging into Mia's past, but her obsession with this woman will soon put both Mia and herself at risk.
I'm not sure there's much I can say about this popular book that hasn't been said before. I'm often hesitant to read hyped books, fearing a letdown, but I really enjoyed this one. It's mesmerizing, drawing you into Shaker Heights, as one event keeps leading to another, things unfolding before your eyes. Disaster, you know, is waiting right around the corner.
Ng flirts constantly with the idea of being different--Pearl, for instance, isn't sure she likes being different--and loves spending time with the Richardson kids, who seem so average and normal. There are others who are scared of being different. We see different ideas of conformity. And the thread of fires--big and small--real and metaphorical--throughout the entire novel. Ng is an excellent writer; I was really impressed with how everything tied together. She captures the everyday moments so well.
The whole book was incredibly compelling; I had not realized that there was a mystery element to this one, as Elena digs into Mia's past. I was fascinated, and I loved how real each of the characters seemed. The four Richardson kids are unique in their own way, and of course, Mia, Elena, and Pearl are quite captivating. The world-building and storytelling here is amazing.
Overall, this book is just fascinating. I was hooked from the beginning and awed by the excellent writing, as well. I'm extremely curious how this will translate to tv (and what liberties they will take with the story). 4.5 stars.
I'm not sure there's much I can say about this popular book that hasn't been said before. I'm often hesitant to read hyped books, fearing a letdown, but I really enjoyed this one. It's mesmerizing, drawing you into Shaker Heights, as one event keeps leading to another, things unfolding before your eyes. Disaster, you know, is waiting right around the corner.
Ng flirts constantly with the idea of being different--Pearl, for instance, isn't sure she likes being different--and loves spending time with the Richardson kids, who seem so average and normal. There are others who are scared of being different. We see different ideas of conformity. And the thread of fires--big and small--real and metaphorical--throughout the entire novel. Ng is an excellent writer; I was really impressed with how everything tied together. She captures the everyday moments so well.
The whole book was incredibly compelling; I had not realized that there was a mystery element to this one, as Elena digs into Mia's past. I was fascinated, and I loved how real each of the characters seemed. The four Richardson kids are unique in their own way, and of course, Mia, Elena, and Pearl are quite captivating. The world-building and storytelling here is amazing.
Overall, this book is just fascinating. I was hooked from the beginning and awed by the excellent writing, as well. I'm extremely curious how this will translate to tv (and what liberties they will take with the story). 4.5 stars.