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Emma @ The Movies (1786 KP) rated Once Upon A Deadpool (Deadpool 2 PG-13 Version) (2018) in Movies
Sep 25, 2019
So you want to see a family friendly version of Deadpool 2? Well you're out of luck because after all their editing it didn't make it past the 12A certificate criteria and had to be released as a 15 again. It still deserved that 15, it wasn't exactly hiding it's sweary side very well, and the violence is still there, you just don't get splattered with as much blood.
The editing unfortunately leaves you with some obvious continuity errors. The one that bugged me the most was the scene where DP is shot through the hand. They've left out the CGI for the gaping hole but it appears later in the film.
But lets look at the extra content you get.
Fred Savage and DP cut into the film in a homage to The Princess Bride. It's an amusing addition and I really did enjoy the Matt Damon skit.
They also edited the Stan Lee mural to say RIP, it definitely made it stick out more as I completely missed it the first time I saw DP2 at the cinema.
We also got an extra three credit scenes. One before the existing ones and two after. I nearly left... I was convinced that the fourth one was the end and I stood up to leave just as the fifth one started, and someone shouted at me to sit down. I'm not even mad, I was shouting internally at myself too. I was so glad to have seen it. The end Stan Lee montage brought a tear to my eye and was horribly poignant footage.
Is it in any way an improvement on the original? Absolutely not. Was it worth watching at the cinema? Definitely, yes. The screen was packed with people who knew what they were getting and were just there to have fun. (Apart from the two people who left after about ten minutes... spoil-sports.) We laughed together like it was the first time we'd seen the film and it was a great experience. With tickets in our cinema currently £5 of free with your Unlimited card it was well worth seeing on the big screen for the experience.
I'm left actively annoyed now though because it'll probably be another DVD I have to buy. Really there is no way to make Deadpool family friendly without taking everything away that makes him so fun. The ideal scenario would have been to have the Fred Savage bits edited together with the relevant snippets of the film and had it as a 20 minutes extra when they released it to buy. That or create a MST3K style commentary track for the film where you just see DP silently miming actions to Savage while he's telling him the story and we're watching the film, then having DP physically pause the film when Savage asks him questions so that they can do the scenes. Okay, I'm calm again now.
What you should do
I don't know if they're going to release it to buy or stream, and it was a one hit wonder at the cinema so I'm not really sure what you'll be able to do about seeing it. Ultimately though it's probably just worth watching the original again in all it's sweary and bloody glory.
Movie thing you wish you could take home
From this adaptation I think I'd like to have the bleeping buzzer that Deadpool uses in the added scenes. That would really come in handy on a day to day basis.
The editing unfortunately leaves you with some obvious continuity errors. The one that bugged me the most was the scene where DP is shot through the hand. They've left out the CGI for the gaping hole but it appears later in the film.
But lets look at the extra content you get.
Fred Savage and DP cut into the film in a homage to The Princess Bride. It's an amusing addition and I really did enjoy the Matt Damon skit.
They also edited the Stan Lee mural to say RIP, it definitely made it stick out more as I completely missed it the first time I saw DP2 at the cinema.
We also got an extra three credit scenes. One before the existing ones and two after. I nearly left... I was convinced that the fourth one was the end and I stood up to leave just as the fifth one started, and someone shouted at me to sit down. I'm not even mad, I was shouting internally at myself too. I was so glad to have seen it. The end Stan Lee montage brought a tear to my eye and was horribly poignant footage.
Is it in any way an improvement on the original? Absolutely not. Was it worth watching at the cinema? Definitely, yes. The screen was packed with people who knew what they were getting and were just there to have fun. (Apart from the two people who left after about ten minutes... spoil-sports.) We laughed together like it was the first time we'd seen the film and it was a great experience. With tickets in our cinema currently £5 of free with your Unlimited card it was well worth seeing on the big screen for the experience.
I'm left actively annoyed now though because it'll probably be another DVD I have to buy. Really there is no way to make Deadpool family friendly without taking everything away that makes him so fun. The ideal scenario would have been to have the Fred Savage bits edited together with the relevant snippets of the film and had it as a 20 minutes extra when they released it to buy. That or create a MST3K style commentary track for the film where you just see DP silently miming actions to Savage while he's telling him the story and we're watching the film, then having DP physically pause the film when Savage asks him questions so that they can do the scenes. Okay, I'm calm again now.
What you should do
I don't know if they're going to release it to buy or stream, and it was a one hit wonder at the cinema so I'm not really sure what you'll be able to do about seeing it. Ultimately though it's probably just worth watching the original again in all it's sweary and bloody glory.
Movie thing you wish you could take home
From this adaptation I think I'd like to have the bleeping buzzer that Deadpool uses in the added scenes. That would really come in handy on a day to day basis.

Bob Mann (459 KP) rated A Star Is Born (2018) in Movies
Sep 28, 2021
Dullsville Arizona.
It’s unusual for the illustrious Mrs. Movie-Man and I to disagree over our opinion of a movie. Sure, she doesn’t like some genres like horror and sci-fi that I do, and I will often go to them alone. But in the main if we sit there together then we tend to have the same general view as to whether we liked it or not. (I guess that’s why we’ve been such a good match for nearly 40 years!). Not so though with this film.
The story has been filmed three times before: in 1937 (with Janet Gaynor and Fredric March); 1954 (with Judy Garland and James Mason) and 1976 (with Barbra Streisand and Kris Kristofferson). In all of these films the story has been the same: an alcoholic and over-the-hill actor (or with Kris Kristofferson, rock star) finds a young talented ingenue to love and develop into a superstar.
The modern day remake is a little different in that Jackson Maine, our older star (now played by Bradley Cooper), is a stadium-filling mega-rock-star, recognised and idolised in every bar he goes into…. and he frequents a LOT of bars. Maine mixes the cocktail with drugs in this version meaning that as one star is ascending, his seems destined to be heading into a black hole.
At its heart, this is a good story of having self-confidence in your own abilities, no matter how people around you try to put you down. Gaga’s Ally is one such person; a waitress who is constantly being told, especially by her blue-collar dad and his boozy friends, that although she has a great voice she’s “never going to make it” because of the way she looks. In chilled fashion she meets Jackson Maine, who hears her sing and thinks she might be on the edge of glory. Not worried about her big nose, he appreciates she was born that way: in fact he likes her so much he wants to poke her face. (Sorry… couldn’t resist it).
I appreciate from the IMDB rating that I am probably in a minority here. (At the time of writing this – pre-general release – it is a ridiculously high – and I suspect artificially pumped up – 8.8). But for me, I found the whole thing a dull affair. I can’t remember the last time I went to a film when I actively looked at my watch… but 1 hour 45 into this, I did (it had another 30 minutes to run).
For one thing, I just didn’t believe Bradley Cooper as the rock star character. He just came across as totally false and unbelievable to me. I had more resonance with Gaga’s Ally. Even though she is a novice actor (and it showed at times) in general I thought she did a creditable job. But given these two factors together, there are long and indulgent exchanges between the pair that seemed to me to go on in–ter–min–ably. Best actor in the film for me was Sam Elliott as Jackson’s brother Bobby. The mellowing of the brothers is a scene that I found genuinely touching.
I’d also like a glance at the original script, since there are some passages (the “boyfriend/husband” lines is a case in point) where it felt like one of them made an script mistake and, instead of Cooper (as director) shouting “cut”, they kept it going as some sort of half-arsed improv.
What is impressive is that they got to film at live concerts (including at Glastonbury), although most of this footage is of the hand-held nausea-inducing variety. There is zero doubt that Gaga can belt out a song better than anyone. But I didn’t get that same feeling about Bradley Cooper’s singing: like a lot of this film (with Cooper as co-producer, co-screenwriter AND director) it felt to me like a self-indulgent piece of casting.
I know music is extremely subjective, and “country” isnt really my think anyway. But the songs by Gaga and Lukas Nelson were – “Shallow” aside – for me rather forgetable.
Overall, in a couple of years that have brought us some great musicals – “La La Land“; “Sing Street“; “The Greatest Showman” – here’s a film about the music industry that did nothing for me I’m afraid.
But with my new user-rating system (this is the first post on the new web site) you have a chance to have YOUR say, so vote away!
The story has been filmed three times before: in 1937 (with Janet Gaynor and Fredric March); 1954 (with Judy Garland and James Mason) and 1976 (with Barbra Streisand and Kris Kristofferson). In all of these films the story has been the same: an alcoholic and over-the-hill actor (or with Kris Kristofferson, rock star) finds a young talented ingenue to love and develop into a superstar.
The modern day remake is a little different in that Jackson Maine, our older star (now played by Bradley Cooper), is a stadium-filling mega-rock-star, recognised and idolised in every bar he goes into…. and he frequents a LOT of bars. Maine mixes the cocktail with drugs in this version meaning that as one star is ascending, his seems destined to be heading into a black hole.
At its heart, this is a good story of having self-confidence in your own abilities, no matter how people around you try to put you down. Gaga’s Ally is one such person; a waitress who is constantly being told, especially by her blue-collar dad and his boozy friends, that although she has a great voice she’s “never going to make it” because of the way she looks. In chilled fashion she meets Jackson Maine, who hears her sing and thinks she might be on the edge of glory. Not worried about her big nose, he appreciates she was born that way: in fact he likes her so much he wants to poke her face. (Sorry… couldn’t resist it).
I appreciate from the IMDB rating that I am probably in a minority here. (At the time of writing this – pre-general release – it is a ridiculously high – and I suspect artificially pumped up – 8.8). But for me, I found the whole thing a dull affair. I can’t remember the last time I went to a film when I actively looked at my watch… but 1 hour 45 into this, I did (it had another 30 minutes to run).
For one thing, I just didn’t believe Bradley Cooper as the rock star character. He just came across as totally false and unbelievable to me. I had more resonance with Gaga’s Ally. Even though she is a novice actor (and it showed at times) in general I thought she did a creditable job. But given these two factors together, there are long and indulgent exchanges between the pair that seemed to me to go on in–ter–min–ably. Best actor in the film for me was Sam Elliott as Jackson’s brother Bobby. The mellowing of the brothers is a scene that I found genuinely touching.
I’d also like a glance at the original script, since there are some passages (the “boyfriend/husband” lines is a case in point) where it felt like one of them made an script mistake and, instead of Cooper (as director) shouting “cut”, they kept it going as some sort of half-arsed improv.
What is impressive is that they got to film at live concerts (including at Glastonbury), although most of this footage is of the hand-held nausea-inducing variety. There is zero doubt that Gaga can belt out a song better than anyone. But I didn’t get that same feeling about Bradley Cooper’s singing: like a lot of this film (with Cooper as co-producer, co-screenwriter AND director) it felt to me like a self-indulgent piece of casting.
I know music is extremely subjective, and “country” isnt really my think anyway. But the songs by Gaga and Lukas Nelson were – “Shallow” aside – for me rather forgetable.
Overall, in a couple of years that have brought us some great musicals – “La La Land“; “Sing Street“; “The Greatest Showman” – here’s a film about the music industry that did nothing for me I’m afraid.
But with my new user-rating system (this is the first post on the new web site) you have a chance to have YOUR say, so vote away!

Mothergamer (1586 KP) rated the PlayStation 3 version of Fallout New Vegas in Video Games
Apr 3, 2019
Once I finished Fallout 3, I went on to playing Fallout New Vegas. I really liked the opening introduction to the game's main story line because it hooks you in right away showing just a glimpse of the underlying chaos in the Mojave wasteland with a pretty badass introduction narrated by Ron Perlman. Then you get to meet your main character the Courier who is in a messed up situation as they're getting mugged for a platinum chick they're delivering and some jerk in a checkered suit is explaining that the Courier has made their last delivery and while it may seem like bad luck, it's just that the game was rigged from the start. I knew right then it was going to get worse and it did as he shot the Courier in the head. I admit my initial thought was, how the heck is this going to work if the main character is dead? I got my answer fairly quickly as it showed the Courier waking up in a bed with an old man hovering over her looking concerned and asking if she was alright. The man introduced himself as Doc Mitchell and explains how the Courier survived thanks to a Securitron robot named Victor and the adventure of Fallout New Vegas begins in a town called Goodsprings.
Goodsprings of course gives you a chance to explore and get familiar with the game controls and how everything works. The controls are much better here than they were in Fallout 3 which made me happy. It also introduces you to the people in the town and you get a couple of quests from them. You also get a chance to speak with Victor the robot who saved your life. Honestly, I found Victor to be really creepy. He seemed friendly enough with his cowboy icon face and talking in a friendly cowboy drawl, but there was just something weird about him. It also didn't help that he kept popping up in odd places during my adventures and seemed to be following me. He did own up to it which I will give him, but he was creepy.
Once the tutorial introduction and quests are finished, you get to really explore the Mojave with the main goal being to find Benny; the man who stole the platinum chip from you and shot you leaving you for dead to get answers. For me it was to get answers, get the platinum chip back, and beat the crap out of him. I was still pretty ticked off about that whole ordeal with him shooting me.
To say that the world of Fallout New Vegas is big is an understatement. It is huge and you get an immediate sense of just how vast the Mojave wasteland is as you explore it. There are three big main factions fighting for control of the Mojave and the Hoover Dam and your decisions throughout the story affect which side you will help. There's the NCR a military expansion government, Caesar's Legion a group of Roman style slavers, and Mr. House the mysterious ruler of New Vegas.
There are so many side quests to do alongside the main story quests which isn't a bad thing. A lot of them were fun to do and the companion quests are interesting especially for the character of Boone. I liked Boone a great deal. There was a complexity to him that was intriguing and as my Courier got to know him better there was an understanding of why he was the way he was and a path towards him atoning for some of his past. It made for a great companion story and by the end of Boone's personal quest I liked him even more.
While I enjoyed Fallout New Vegas, there were many frustrating issues with it that had me swearing up a storm when they happened. The major thing were the constant dropped frame rates and freezing that caused the game to crash. When the game worked, it was a lot of fun to play. It just killed it for me when the game would freeze every couple of hours. I make sure to save my game often anyway with my games and I think that games like New Vegas are why. I did all the tricks too with clearing the cache on the PS3 and rebooting and it would still crash after a bit of time. That's incredibly irritating when I want to fully enjoy a game.
Then there's the weird quest bugs. I couldn't finish a quest for a couple of my companions because in one the quest item was nowhere to be found and in the other a quest the NPC I needed to complete the quest had disappeared completely. There were also occasions where I would get stuck in a wall or my companion would and I would have to reload my last save. I understand that there are going to be bugs and glitches in a game sometimes, they happen. However, the vast amount of glitches, bugs, and technical difficulties is inexcusable. I know that Obsidian the developers that worked on New Vegas apologized for all of that, but the thing is slapping a band aid on it is not going to cut it. For as long as the game has been out and the patches they had to fix the game, it should be fixed and yet those irritating issues remain.
Speaking of the DLC quests, I wanted to like all of them. I really did, but there were so many flaws. I only really liked two of the quests out of four. That's saying something. One of them I just could not stand at all. That was the Dead Money quest. I could not stand Dead Money. It was very clunky with the navigation and hard to see at some points. Getting gassed and waking up in a strange place without any of my gear and some crazy ex Brotherhood of Steel jerk was not good. As part of the story you also have a slave collar around your neck that happens to be on the same frequency as the radios in the surrounding areas and if you don't destroy the radios the collar will explode and kill you. This is an exercise in futility as every damn five minutes the collar beeps and you have to figure out exactly where the radio is. I found this tedious and slow which made this quest one of the worst I have ever played and I played Dragon Age The Descent. Yeah, I said it. The ending was a little satisfying, but not much because you don't really get anything out of it except a little payback to the egomaniac who put me through that nonsense.
Old World Blues was alright, but I hated the fact that once again I'm basically drugged and wake up in a strange place without all my gear. Seriously, was this the same writer for Dead Money? So I had to figure out where I was and I met the insane scientists in robot bodies who had brought me there. The thing that kept Old World Blues moderately entertaining for me was the humor. There were moments that had me laughing especially when one of the scientists claimed that my toes looked like tiny penises. There were some cool places to explore and some interesting things to see. The big thing that makes Old World Blues shine are the smartly written jokes and the humor about trying to understand another species and the differences between you. That's what made it fun for me.
The Lonesome Road was disappointing for me. It started out strongly with the introduction of this other mysterious courier, Ulysses demanding you show up to answer for what happened in a place called The Divide. There isn't really a strong urge to explore and it just seems to be travel from point A to point B. During that time you get to hear Ulysses drone on and on about the NCR, the Legion, and how you were the catalyst for nuclear missiles blowing up in the Divide. I like history a lot, but Ulysses made it freaking boring because he kept harping on the same thing repeatedly. It shows just how nuts Ulysses is because essentially he's blaming a mailman for something that had nothing to do with them. What happened in the Divide was an accident and while yes the Courier was delivering the package (a detonator) that awoke and caused all that, they had no idea what it was. The NCR did however and probably the Legion, so that's on them. Look, I get it. Ulysses had something very traumatizing happen to him and he needed something or someone to blame in order to be able to wrap his head around it, but when I was there face to face with him all I could think was, this whole thing was not my fault and you're crazy! I mean he wanted to punish a bunch of innocent people for the traumatizing thing for just a chance to wipe out the NCR and the Legion; that does not sound like someone who is operating at full capacity. Luckily, my speech, intelligence, and science perks were high enough that I convinced him peacefully that destroying all those people would help and even earned his respect. It's obvious in the writing that they meant for Ulysses to be a companion, but I guess they couldn't quite figure out how to make it work and this is what happened. It was okay, but it wasn't perfect and they could have made this a great story instead of a mediocre one.
Once I finished all those, I wrapped up the game with the final quest which was the battle for Hoover Dam. I had decided to help the NCR because while they're far from perfect I felt that they were a better choice than the group of rapist slavers that represented Caesar's Legion. I also liked and respected the fact that the NCR seemed to be protecting the idea of democracy and while they had their flaws, they were at least trying to do something good. The battle for the dam was epic and because I had successfully convinced the minor factions to join the NCR I had a lot of help battling Caesar's Legion. I totally loved the Boomers with their salvaged airplane taking out Legion soldiers from the sky. We fought hard and the battle was won; the NCR still had control of the dam. The game ends then showing all the different things that happen to the people and areas in the Mojave depending on your choices. Overall, the ending was pretty good and I was glad to see that many of my choices helped a lot of people who needed it. I can honestly say that I enjoyed playing Fallout New Vegas in spite of the technical issues and I'm glad I only paid 10 bucks for it. When the game works, it is worth playing and there is lots of adventuring to do with a great main story and solid side stories. Play through it at least once is my take on it.
Goodsprings of course gives you a chance to explore and get familiar with the game controls and how everything works. The controls are much better here than they were in Fallout 3 which made me happy. It also introduces you to the people in the town and you get a couple of quests from them. You also get a chance to speak with Victor the robot who saved your life. Honestly, I found Victor to be really creepy. He seemed friendly enough with his cowboy icon face and talking in a friendly cowboy drawl, but there was just something weird about him. It also didn't help that he kept popping up in odd places during my adventures and seemed to be following me. He did own up to it which I will give him, but he was creepy.
Once the tutorial introduction and quests are finished, you get to really explore the Mojave with the main goal being to find Benny; the man who stole the platinum chip from you and shot you leaving you for dead to get answers. For me it was to get answers, get the platinum chip back, and beat the crap out of him. I was still pretty ticked off about that whole ordeal with him shooting me.
To say that the world of Fallout New Vegas is big is an understatement. It is huge and you get an immediate sense of just how vast the Mojave wasteland is as you explore it. There are three big main factions fighting for control of the Mojave and the Hoover Dam and your decisions throughout the story affect which side you will help. There's the NCR a military expansion government, Caesar's Legion a group of Roman style slavers, and Mr. House the mysterious ruler of New Vegas.
There are so many side quests to do alongside the main story quests which isn't a bad thing. A lot of them were fun to do and the companion quests are interesting especially for the character of Boone. I liked Boone a great deal. There was a complexity to him that was intriguing and as my Courier got to know him better there was an understanding of why he was the way he was and a path towards him atoning for some of his past. It made for a great companion story and by the end of Boone's personal quest I liked him even more.
While I enjoyed Fallout New Vegas, there were many frustrating issues with it that had me swearing up a storm when they happened. The major thing were the constant dropped frame rates and freezing that caused the game to crash. When the game worked, it was a lot of fun to play. It just killed it for me when the game would freeze every couple of hours. I make sure to save my game often anyway with my games and I think that games like New Vegas are why. I did all the tricks too with clearing the cache on the PS3 and rebooting and it would still crash after a bit of time. That's incredibly irritating when I want to fully enjoy a game.
Then there's the weird quest bugs. I couldn't finish a quest for a couple of my companions because in one the quest item was nowhere to be found and in the other a quest the NPC I needed to complete the quest had disappeared completely. There were also occasions where I would get stuck in a wall or my companion would and I would have to reload my last save. I understand that there are going to be bugs and glitches in a game sometimes, they happen. However, the vast amount of glitches, bugs, and technical difficulties is inexcusable. I know that Obsidian the developers that worked on New Vegas apologized for all of that, but the thing is slapping a band aid on it is not going to cut it. For as long as the game has been out and the patches they had to fix the game, it should be fixed and yet those irritating issues remain.
Speaking of the DLC quests, I wanted to like all of them. I really did, but there were so many flaws. I only really liked two of the quests out of four. That's saying something. One of them I just could not stand at all. That was the Dead Money quest. I could not stand Dead Money. It was very clunky with the navigation and hard to see at some points. Getting gassed and waking up in a strange place without any of my gear and some crazy ex Brotherhood of Steel jerk was not good. As part of the story you also have a slave collar around your neck that happens to be on the same frequency as the radios in the surrounding areas and if you don't destroy the radios the collar will explode and kill you. This is an exercise in futility as every damn five minutes the collar beeps and you have to figure out exactly where the radio is. I found this tedious and slow which made this quest one of the worst I have ever played and I played Dragon Age The Descent. Yeah, I said it. The ending was a little satisfying, but not much because you don't really get anything out of it except a little payback to the egomaniac who put me through that nonsense.
Old World Blues was alright, but I hated the fact that once again I'm basically drugged and wake up in a strange place without all my gear. Seriously, was this the same writer for Dead Money? So I had to figure out where I was and I met the insane scientists in robot bodies who had brought me there. The thing that kept Old World Blues moderately entertaining for me was the humor. There were moments that had me laughing especially when one of the scientists claimed that my toes looked like tiny penises. There were some cool places to explore and some interesting things to see. The big thing that makes Old World Blues shine are the smartly written jokes and the humor about trying to understand another species and the differences between you. That's what made it fun for me.
The Lonesome Road was disappointing for me. It started out strongly with the introduction of this other mysterious courier, Ulysses demanding you show up to answer for what happened in a place called The Divide. There isn't really a strong urge to explore and it just seems to be travel from point A to point B. During that time you get to hear Ulysses drone on and on about the NCR, the Legion, and how you were the catalyst for nuclear missiles blowing up in the Divide. I like history a lot, but Ulysses made it freaking boring because he kept harping on the same thing repeatedly. It shows just how nuts Ulysses is because essentially he's blaming a mailman for something that had nothing to do with them. What happened in the Divide was an accident and while yes the Courier was delivering the package (a detonator) that awoke and caused all that, they had no idea what it was. The NCR did however and probably the Legion, so that's on them. Look, I get it. Ulysses had something very traumatizing happen to him and he needed something or someone to blame in order to be able to wrap his head around it, but when I was there face to face with him all I could think was, this whole thing was not my fault and you're crazy! I mean he wanted to punish a bunch of innocent people for the traumatizing thing for just a chance to wipe out the NCR and the Legion; that does not sound like someone who is operating at full capacity. Luckily, my speech, intelligence, and science perks were high enough that I convinced him peacefully that destroying all those people would help and even earned his respect. It's obvious in the writing that they meant for Ulysses to be a companion, but I guess they couldn't quite figure out how to make it work and this is what happened. It was okay, but it wasn't perfect and they could have made this a great story instead of a mediocre one.
Once I finished all those, I wrapped up the game with the final quest which was the battle for Hoover Dam. I had decided to help the NCR because while they're far from perfect I felt that they were a better choice than the group of rapist slavers that represented Caesar's Legion. I also liked and respected the fact that the NCR seemed to be protecting the idea of democracy and while they had their flaws, they were at least trying to do something good. The battle for the dam was epic and because I had successfully convinced the minor factions to join the NCR I had a lot of help battling Caesar's Legion. I totally loved the Boomers with their salvaged airplane taking out Legion soldiers from the sky. We fought hard and the battle was won; the NCR still had control of the dam. The game ends then showing all the different things that happen to the people and areas in the Mojave depending on your choices. Overall, the ending was pretty good and I was glad to see that many of my choices helped a lot of people who needed it. I can honestly say that I enjoyed playing Fallout New Vegas in spite of the technical issues and I'm glad I only paid 10 bucks for it. When the game works, it is worth playing and there is lots of adventuring to do with a great main story and solid side stories. Play through it at least once is my take on it.

Purple Phoenix Games (2266 KP) rated Robin Hood: Hero of the People in Tabletop Games
Jun 13, 2019
“Yer a hero, Travis!” … said no Hagrid to me ever in my life. However, I do enjoy playing heroes in my board games. As Robin Hood you live by few rules: rob from the rich, give to the poor, and save your fellow Merry Men. That dastardly Sheriff of Nottingham is out to foil and jail you and your crew. Can you use your skills to rob enough from the rich, recruit your fellows, and keep your bounty on your head low enough to win the game? Such is your plight in this one-player game from first-time designer, Rodney Owen.
Disclaimer: This review is for a Kickstarter preview. We are not being paid for this preview, but we were sent the game from the designer. Components and rules may be changed before the product and project is finished. -T
As this game is not yet in full production, I will paraphrase the rulebook here for you so you can get an idea of how the game plays. Then I will give my opinions on this little card game.
Robin Hood: Hero of the People is a one-player card game that is played over three phases. To win the game you must have all Merry Men and Maid Marian recruited and active, while the bounty on your head is less than 500. You lose by seeing the bounty at or above 1,000 or by playing through the entire deck of Story Cards without winning. You may set the difficulty level by choosing how much you would like the bounty to start at before you begin play (100, 200, or 300). The rulebook instructs you how to setup the game using several piles of cards to create the play area. Deal yourself three Loot (skill) cards and the game is on!
The first phase of the game is Robbing from the Rich. During this phase you draw three (or more depending on other cards currently in play) Loot cards from the big deck. These cards consist of different skills to use later – like Archery, Strength, Swords, etc. You will also find Gold and Influence cards. These Loot cards are needed to recruit Maid Marian and all the Merry Men, as well as used for negating powerful negative Story Card effects in the third phase of the game. Once you have drawn your Loot cards, you may play up to three of them into your Inventory in front of you (unless a card instructs you otherwise). Only your cards in the Inventory will be used to recruit and rescue Merry Men, or be affected by Story Cards.
You have placed your skills and bargaining cards in the Inventory. It is now time to use them to recruit your Merry Men! The second phase is the Actions phase. You have several options of actions to take on your turn, but you may only take one action. One option is to recruit Merry Men characters. Each character card begins the game face-down in a grid. The card backs show the recruitment costs (paid in skills) for each. They all have different skill cost combinations on each back so you must choose your Inventory cards carefully in the first phase. During the game some characters may become jailed through the Story Cards. Also on the backs of the character cards are the costs to rescue your friends from jail, and the costs are different than the recruitment costs. This throws a wrench into your plans as you are trying to recruit and protect all your Merry Men, just to have them thrown in jail and made unavailable to you. Curse you, Sheriff of Nottingham!
Also during this phase, in addition to recruiting and rescuing your allies, you may purchase King Richard cards, Sherwood Forest cards, or decrease your bounty. King Richard cards are very very costly (requiring up to nine skills to purchase!) but also very powerful and very helpful to your cause. There are three of these in the game and when you have used one you must discard it out of the game. Do you have an abundance of skills and Loot cards to use? Would you like to protect your Merry Men from becoming jailed? Well during this phase you may also purchase Sherwood Forest cards to begin building a hideout. It costs two Strength skills, but once you have acquired all six Sherwood Forest cards, most of the Merry Men are protected from being jailed. Huzzah! The final option you have in this phase is spending any three Loot cards from your Inventory to reduce your bounty by 100.
The third and final phase is the Story Card phase. During setup you are instructed to separate this deck into two piles, shuffle them independently, and place the Story Cards in set one on top of the story cards in set two. Set one cards are annoyances that can bleed you of skill cards or raise the bounty on your head. Annoying! The cards in set two are far worse, as they will jail your unprotected Merry Men and set you back further from victory… also whilst raising your bounty. Super annoying!! Curse you again, Sheriff!!
If no win or lose conditions have been met at this time, you will return to the first phase with this additional rule: switch your active character (you start the game with Robin Hood) with another character you have recruited in the grid. Each character has a different special ability to be used on your next turn as well as a different set of skills printed on the face that you may use as discounts for recruitment, rescues, and purchasing of King Richard and Sherwood Forest cards. Example: Much the Miller shows 1x Sword and 1x Strength. You can use his skills as a discount to purchase a Sherwood Forest card by spending just one Strength card from your Inventory. Time to stick it to the Sheriff!
So how does it all shake down? Overall I say the game is really good. It is unfinished, and has not yet made it to Kickstarter, and I suspect that has something to do with any drawbacks I have experienced. Upon reading the provided rulebook and attempting Game 1, I had several rules questions. Rodney was quick to provide answers and it made the game so much more playable and enjoyable. Since it is a solo game only, every decision you make directly impacts how the game is played (duh, right?). There’s nobody else to mess with your plans, nor help them succeed. There’s no AI or ghost player. Just you versus the game. I have played this many times now on different difficulty levels and have won and lost on each. It would seem balanced, however…
There are a few strategies I attempted to use on my different plays to see how they might add to the complexity and change the results. I noticed that I won more when I completely ignored Sherwood Forest and King Richard’s cards. Yes, one of the King Richard cards reduces the bounty by quite a bit, and that’s just in one turn, but the cost is so mighty that I rarely found them enticing enough to pull the trigger. Same goes for Sherwood Forest. Though the cards cost a paltry two Strength, I found that I needed those Strength cards to recruit or rescue my Men and could not justify spending two per card (and six total cards to build the hideout) for that protection. Your play style may vary, and I am itching to play again to try new things out. Maybe I’m wrong about Sherwood Forest. I think that’s a really great trait for a game – to have its players thinking about different strategies while not playing, and just waiting for when they can play again.
I have to say, I am very excited to see this go to Kickstarter, and to learn what Rodney has in mind for improvements to the components, or rule tweaks, and the almighty stretch goals. I might be backing this one, even though I have a great working version of it now…
Disclaimer: This review is for a Kickstarter preview. We are not being paid for this preview, but we were sent the game from the designer. Components and rules may be changed before the product and project is finished. -T
As this game is not yet in full production, I will paraphrase the rulebook here for you so you can get an idea of how the game plays. Then I will give my opinions on this little card game.
Robin Hood: Hero of the People is a one-player card game that is played over three phases. To win the game you must have all Merry Men and Maid Marian recruited and active, while the bounty on your head is less than 500. You lose by seeing the bounty at or above 1,000 or by playing through the entire deck of Story Cards without winning. You may set the difficulty level by choosing how much you would like the bounty to start at before you begin play (100, 200, or 300). The rulebook instructs you how to setup the game using several piles of cards to create the play area. Deal yourself three Loot (skill) cards and the game is on!
The first phase of the game is Robbing from the Rich. During this phase you draw three (or more depending on other cards currently in play) Loot cards from the big deck. These cards consist of different skills to use later – like Archery, Strength, Swords, etc. You will also find Gold and Influence cards. These Loot cards are needed to recruit Maid Marian and all the Merry Men, as well as used for negating powerful negative Story Card effects in the third phase of the game. Once you have drawn your Loot cards, you may play up to three of them into your Inventory in front of you (unless a card instructs you otherwise). Only your cards in the Inventory will be used to recruit and rescue Merry Men, or be affected by Story Cards.
You have placed your skills and bargaining cards in the Inventory. It is now time to use them to recruit your Merry Men! The second phase is the Actions phase. You have several options of actions to take on your turn, but you may only take one action. One option is to recruit Merry Men characters. Each character card begins the game face-down in a grid. The card backs show the recruitment costs (paid in skills) for each. They all have different skill cost combinations on each back so you must choose your Inventory cards carefully in the first phase. During the game some characters may become jailed through the Story Cards. Also on the backs of the character cards are the costs to rescue your friends from jail, and the costs are different than the recruitment costs. This throws a wrench into your plans as you are trying to recruit and protect all your Merry Men, just to have them thrown in jail and made unavailable to you. Curse you, Sheriff of Nottingham!
Also during this phase, in addition to recruiting and rescuing your allies, you may purchase King Richard cards, Sherwood Forest cards, or decrease your bounty. King Richard cards are very very costly (requiring up to nine skills to purchase!) but also very powerful and very helpful to your cause. There are three of these in the game and when you have used one you must discard it out of the game. Do you have an abundance of skills and Loot cards to use? Would you like to protect your Merry Men from becoming jailed? Well during this phase you may also purchase Sherwood Forest cards to begin building a hideout. It costs two Strength skills, but once you have acquired all six Sherwood Forest cards, most of the Merry Men are protected from being jailed. Huzzah! The final option you have in this phase is spending any three Loot cards from your Inventory to reduce your bounty by 100.
The third and final phase is the Story Card phase. During setup you are instructed to separate this deck into two piles, shuffle them independently, and place the Story Cards in set one on top of the story cards in set two. Set one cards are annoyances that can bleed you of skill cards or raise the bounty on your head. Annoying! The cards in set two are far worse, as they will jail your unprotected Merry Men and set you back further from victory… also whilst raising your bounty. Super annoying!! Curse you again, Sheriff!!
If no win or lose conditions have been met at this time, you will return to the first phase with this additional rule: switch your active character (you start the game with Robin Hood) with another character you have recruited in the grid. Each character has a different special ability to be used on your next turn as well as a different set of skills printed on the face that you may use as discounts for recruitment, rescues, and purchasing of King Richard and Sherwood Forest cards. Example: Much the Miller shows 1x Sword and 1x Strength. You can use his skills as a discount to purchase a Sherwood Forest card by spending just one Strength card from your Inventory. Time to stick it to the Sheriff!
So how does it all shake down? Overall I say the game is really good. It is unfinished, and has not yet made it to Kickstarter, and I suspect that has something to do with any drawbacks I have experienced. Upon reading the provided rulebook and attempting Game 1, I had several rules questions. Rodney was quick to provide answers and it made the game so much more playable and enjoyable. Since it is a solo game only, every decision you make directly impacts how the game is played (duh, right?). There’s nobody else to mess with your plans, nor help them succeed. There’s no AI or ghost player. Just you versus the game. I have played this many times now on different difficulty levels and have won and lost on each. It would seem balanced, however…
There are a few strategies I attempted to use on my different plays to see how they might add to the complexity and change the results. I noticed that I won more when I completely ignored Sherwood Forest and King Richard’s cards. Yes, one of the King Richard cards reduces the bounty by quite a bit, and that’s just in one turn, but the cost is so mighty that I rarely found them enticing enough to pull the trigger. Same goes for Sherwood Forest. Though the cards cost a paltry two Strength, I found that I needed those Strength cards to recruit or rescue my Men and could not justify spending two per card (and six total cards to build the hideout) for that protection. Your play style may vary, and I am itching to play again to try new things out. Maybe I’m wrong about Sherwood Forest. I think that’s a really great trait for a game – to have its players thinking about different strategies while not playing, and just waiting for when they can play again.
I have to say, I am very excited to see this go to Kickstarter, and to learn what Rodney has in mind for improvements to the components, or rule tweaks, and the almighty stretch goals. I might be backing this one, even though I have a great working version of it now…

Merissa (13169 KP) rated Make Me Burn (Isle of the Forgotten #1) in Books
May 19, 2017
Make Me Burn (Isle of the Forgotten #1) by Tiffany Roberts
Make Me Burn is the first book in the Isle of the Forgotten series. The Isle is a place where murderers, rapists, and other criminals who show no remorse, are sent. With a magical barrier, they are unable to leave. With no guards or anyone else to keep an eye on them, it is literally up to the criminals to find their own way to survive. Morthanion gets sent there after he razes a village, the last in a long list. He is none to impressed (to say the least), but he does see Aria not long after. There is something about her that he is drawn to. Although he is happy terrorising others, he doesn't want her to be afraid of him. He goes out of his way to ensure her safety. And when she tricks him, instead of wanting to kill her, he admires her and finds her intriguing instead. However, Island life means that Aria is not safe, even with Morthanion there.
This was a brilliant start to a new series, with excellent world and character building. The Isle itself was clearly described, as well as specific places, and plenty of characters for you to love or loathe. The pace is fast and smooth, with tender as well as scorching scenes too. With no editing or grammatical errors to disrupt the reading flow, this was a wonderful first book, and I can highly recommend it.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
This was a brilliant start to a new series, with excellent world and character building. The Isle itself was clearly described, as well as specific places, and plenty of characters for you to love or loathe. The pace is fast and smooth, with tender as well as scorching scenes too. With no editing or grammatical errors to disrupt the reading flow, this was a wonderful first book, and I can highly recommend it.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!

Alison Pink (7 KP) rated No One is Here Except All of Us in Books
Jan 15, 2018
Wow! I've been on a bit of a WWII kick lately with my books. This one was not at all what I expected.
This book tells the story of Lena, a your Romanian Jewish girl living in an all but forgotten village in rural Romania as WWII rages around them. The town decides to reinvent the world in hopes of keeping the war at bay. It works for a time, until a newly forbidden radio is discovered under the floor boards of a barn turned temple. Once the radio is again brought to life, the war crashes in around them. Lena's husband is kidnapped & the people who are left behind struggle to make sense of what is going on.
Lena take matters into her own hands & decides to set out with her 2 young sons to escape the war. They walk & walk losing more than they gain along the way. The help they find turns out to be unexpected. They take from Lena, but also in the end give her much in return.
It is amazing that they were in the middle of the war yet were able to avoid much of what other Jews were not so lucky to miss. Lena's life is not without great loss however, its just not the kind I expected to experience when I picked up this book.
The thing that sticks out most to me is that despite the horrors & loss Lena went through, she was able to come out on the other side better. This is not to say that you will get a fairy tale ending with this story though. Lena is not exactly happy as the book closes, but she is hopeful. And to her that is all she can ask.
This book tells the story of Lena, a your Romanian Jewish girl living in an all but forgotten village in rural Romania as WWII rages around them. The town decides to reinvent the world in hopes of keeping the war at bay. It works for a time, until a newly forbidden radio is discovered under the floor boards of a barn turned temple. Once the radio is again brought to life, the war crashes in around them. Lena's husband is kidnapped & the people who are left behind struggle to make sense of what is going on.
Lena take matters into her own hands & decides to set out with her 2 young sons to escape the war. They walk & walk losing more than they gain along the way. The help they find turns out to be unexpected. They take from Lena, but also in the end give her much in return.
It is amazing that they were in the middle of the war yet were able to avoid much of what other Jews were not so lucky to miss. Lena's life is not without great loss however, its just not the kind I expected to experience when I picked up this book.
The thing that sticks out most to me is that despite the horrors & loss Lena went through, she was able to come out on the other side better. This is not to say that you will get a fairy tale ending with this story though. Lena is not exactly happy as the book closes, but she is hopeful. And to her that is all she can ask.

Neon's Nerd Nexus (360 KP) rated One Cut of the Dead (Kamera o Tomeru na!) (2017) in Movies
May 13, 2019
A cut above
#onecutofthedead is an extremely #fun and stressful look into the #art of #lowbudget #filmmaking. #Zombie films have literally been done to #death now so when i got the chance to catch this one i was sceptical but still the zombie #fan in me decided it wouldn't hurt to give it a shot. I have to say one cut is possibly the most refreshing and unique take on the genre ive seen in quite some time. Essentially 2 films the first half is an impressive little low budget zombie movie creatively shot in one long take while the second half is a look into the film making process itself. Its essentially one big love letter to the art of film making (especially on a low budget) full of #nostalgia and nods to films we all grew up enjoying. We are shown all the passion, team work, #stress, mistakes, cost cutting, disasters, preparation, energy and #emotional investment and above all fun that goes into the making a movie which is extremely refreshing to see. Acting is full of life especially since most of the cast are unknowns and each of them manage to bring great #comedy, realisum and likability to the characters. Themes of #bullying and social awkwardness are touched on here too and the film touches on how a directors can sometimes go to far ending up pushing actors over the brink not only physicall but mentally. Fancy something #gory, #funny, different and quirky? one cut is a film about inspiration, passion, motivation and comitment that pleasantly surprised me and has successfully reanimated the art of zombie movie making. #gore #horror #friyay #scary #silly #movie #filmbuff #filmcritic #beautiful #oldschool #classic #georgeromero #dawnofthedead #throwback #walkingdead

Neon's Nerd Nexus (360 KP) rated John Wick: Chapter 2 (2017) in Movies
May 17, 2019
Baba Yaga
#keanureeves #johnwick2 #johnwick When i got up out my seat after this had ended my heart was pounding and thats when i realised john wick 2 was something special. Its been a while since an action film has made me feel this excited, engaged and short of breath but this film nailed everything almost flawlessly. From the start this film oozes quality, every shot its perfect and has a gritty kind of beauty to it. Its filmed so well too with none of those stupid jump cuts action films today seem to shove in your face constantly to hide bad cgi or awful choreography, but in john wick 2 every fight, every trigger pull is framed so carefully and perfect that you see EVERYTHING thats going on in one clean swoop. The sound too is outstanding, you hear every cartridge hit the floor during gun fights and the roar of a cars engine you feel it in your chest and even the cinema floor was rumbling too. Id say this is way better than the fist one too as the director has clearly learnt more techniques/styles and take inspiration from older action films and stuntmen. I also can not wait to see this on #4k because the detail and destruction is nuts, mud, water, blood and glass is literally splashed everywhere. Blood fans will be happy also as this film is gratuitously violent (cough cough pencil scene). A definite must see film, its such an explosive rush from start to finish and its a lot smarter/fun and well made than your average action film. So excited for part 3. #film #review #action ##gore #blood #new #rubyrose #violent #style #odeonlimitless #odeon #cinema #2017

Awix (3310 KP) rated King Kong Lives (1986) in Movies
Jun 15, 2018
Ape Sh*t
Inexplicably boring and frankly quite weird attempt to cash in on the Kong name: having survived being machine gunned off the top of the Twin Towers and falling five hundred metres onto concrete (and thus proving that some gorillas just can't take a hint), Kong is in a coma being looked after by Linda Hamilton, who should have read the script before signing on. A no-mark leading man is able to hunt up a female giant gorilla to help out with a blood transfusion, but when the two apes get it on and escape, there's panic all round.
History has seen many overly optimistic monster movies, but few quite as out-of-touch with reality as King Kong Lives. It's not just that the story is preposterous (it is), or that the special effects are terrible (they are), but that one of main emotional relationships at the heart of the story is realised through the medium of two stuntmen in not-great gorilla suits nuzzling up to each other in simulation of simian romance. Your mind rebels when it is exposed to this stuff. 'No,' comes the interior monologue, 'no. Even the big bird in The Giant Claw was more convincing than this. I object. I am on strike from this point on.' With your suspension of disbelief in full revolt, you are forced to watch the rest of the movie simply in 'how much worse can this possibly get?' mode. And the answer is: considerably. To be honest it's only the sheer badness of the movie that keeps it interesting; anything remotely competent is also rather dull. I don't think the 1976 version of King Kong is nearly as bad as most people say; it certainly looks like a classic compared to this.
History has seen many overly optimistic monster movies, but few quite as out-of-touch with reality as King Kong Lives. It's not just that the story is preposterous (it is), or that the special effects are terrible (they are), but that one of main emotional relationships at the heart of the story is realised through the medium of two stuntmen in not-great gorilla suits nuzzling up to each other in simulation of simian romance. Your mind rebels when it is exposed to this stuff. 'No,' comes the interior monologue, 'no. Even the big bird in The Giant Claw was more convincing than this. I object. I am on strike from this point on.' With your suspension of disbelief in full revolt, you are forced to watch the rest of the movie simply in 'how much worse can this possibly get?' mode. And the answer is: considerably. To be honest it's only the sheer badness of the movie that keeps it interesting; anything remotely competent is also rather dull. I don't think the 1976 version of King Kong is nearly as bad as most people say; it certainly looks like a classic compared to this.

Acanthea Grimscythe (300 KP) rated Secrets of the Weird in Books
Jun 5, 2018
Chad Stroup’s novel, Secrets of the Weird is a piece of bizarro fiction that leaves me with more questions than answers. That’s not to say the book is bad by any means; I just feel that it does not live up to its full potential. Sweetville is a decidedly dark setting, with its own underground that we as readers get a brief glimpse of and nothing more. It’s as if Stroup teases us.
What I loved: the dynamic cast of characters Stroup creates. His ability to write lifelike and engaging characters is astounding. The main character, Trixie, is so real in her struggles that I imagine she’s quite relatable for several people. Her trek to being a woman is filled with bump after bump, and yet she still finds a reason to carry on, to seek her own happiness. In fact, much of this book focuses on her journey to self-acceptance, culminating in a beautiful metamorphosis. Other characters are equally fleshed out, but in ways that make my stomach turn. For instance, Cypress and the Angelghoul are despicable. Were either character to perish, I’d be fine. But its these anti-heroes that open up a lot of unanswered questions – if they can be called that.
First, there’s the Withering Wyldes. A creature whose purpose is to convert others into joining their cult like organization. Their history is explained, and they consistently show up throughout the book, but after a few chapters in which a linguist tries to understand their method of communication, they become background noise. The Angelghoul’s quest for enlightenment goes uncompleted. Trixie’s boyfriend fades away into nothing. And finally, Cypress’s threats seem to… well, not come to fruition.
The book is most definitely a fun read, but with those plot issues it falls short of a five skull rating for me. I’ll have to give it three.
What I loved: the dynamic cast of characters Stroup creates. His ability to write lifelike and engaging characters is astounding. The main character, Trixie, is so real in her struggles that I imagine she’s quite relatable for several people. Her trek to being a woman is filled with bump after bump, and yet she still finds a reason to carry on, to seek her own happiness. In fact, much of this book focuses on her journey to self-acceptance, culminating in a beautiful metamorphosis. Other characters are equally fleshed out, but in ways that make my stomach turn. For instance, Cypress and the Angelghoul are despicable. Were either character to perish, I’d be fine. But its these anti-heroes that open up a lot of unanswered questions – if they can be called that.
First, there’s the Withering Wyldes. A creature whose purpose is to convert others into joining their cult like organization. Their history is explained, and they consistently show up throughout the book, but after a few chapters in which a linguist tries to understand their method of communication, they become background noise. The Angelghoul’s quest for enlightenment goes uncompleted. Trixie’s boyfriend fades away into nothing. And finally, Cypress’s threats seem to… well, not come to fruition.
The book is most definitely a fun read, but with those plot issues it falls short of a five skull rating for me. I’ll have to give it three.