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Emma @ The Movies (1786 KP) rated Frozen II (2019) in Movies
Nov 30, 2019
Anna's character development (1 more)
Reindeer
Songs (1 more)
Olaf
Having arrived at the cinema on Saturday afternoon I was very glad I changed my plans to see this after work on Friday. The foyer was packed with children and it looked like a costume shop had a Disney special running. My 3D screening the day before had been a much more pleasant affair.
Arendelle is thriving and its people have never been happier, but Queen Elsa is feeling an emptiness that no amount of family and friends can seem to solve. When she starts to hear a song on the wind she knows she must follow its calling.
The song leads them to a place that Elsa and Anna have only ever heard about from their parents, a forest shrouded in impenetrable mist, a place that holds more questions as well as answers.
Firstly, 3D... big thumbs down. I certainly wouldn't be paying extra to see it, it's hardly ever worth it but it was the easiest way to have a screening that wasn't rammed with munchkins in cheap shiny costumes singing Let It Go.
There's always a certain amount of enjoyment to be had from a Disney film, I would say that automatically most are looking at 2.5/5 rating regardless... but coming out of Frozen II I was concerned that this one had dropped the ball.
The characters, our favourite things next to the songs... well mine at least, were hollow representations of what we saw in the first film. The peripheral characters were great so that thankfully helped everything move along well. Sadly Olaf thoroughly annoyed me with his existential crisis but while there were some heartfelt moments they didn't make up for that.
Out of the other main characters it was only Anna that had made any improvement from the original. (Sven of course is comedy gold, that's never in question.) She was stronger and more impressive, she seemed to have a lot more "role model" this time around. It also felt like there was a lot more Kristen Bell in her this time like she was allowed to have more input into Anna, she seems a lot funnier.
It is amazing just how much of an impact Disney songs can have, going in and out of the cinema at the moment you'll generally hear someone singing Let It Go or making some kind of pun, and here's where we come to my second major problem... the songs of Frozen II. There's not a single catchy tune. Much like Mary Poppins Returns I came out with original songs in my head and not the new ones. Possibly the worst thing of all is that they seemingly splice a boyband video for Kristoff right into the middle of the film. The only thing to take away from it is that reindeer are very talented.
Next, don't worry, this is the last one... probably. While the animation is the usual Disney quality there are a couple of moments (one of which is in the trailer) that when I saw them on the big screen looked terrible. Elsa fills the sky with ice crystals and they hand there and visually it's really not very good. For spoilery reasons I understand why they did it but it wasn't in keeping with the rest of the style enough to make it fit in.
The story itself was quite a nice one, it gives background context and opens up the Frozen universe for what I imagine will be a third film somewhere along the line. It covers the usual collection of things, betrayal, love, redemption, plenty of the usual Disney fodder.
Ultimately there's still a lot of good stuff in this and of course it's going to be entertaining. I don't think you could find a Disney film that wasn't, but for me the fact that Olaf and the songs were poor tarnished this one for me.
Originally posted on: https://emmaatthemovies.blogspot.com/2019/11/frozen-ii-movie-review.html
Arendelle is thriving and its people have never been happier, but Queen Elsa is feeling an emptiness that no amount of family and friends can seem to solve. When she starts to hear a song on the wind she knows she must follow its calling.
The song leads them to a place that Elsa and Anna have only ever heard about from their parents, a forest shrouded in impenetrable mist, a place that holds more questions as well as answers.
Firstly, 3D... big thumbs down. I certainly wouldn't be paying extra to see it, it's hardly ever worth it but it was the easiest way to have a screening that wasn't rammed with munchkins in cheap shiny costumes singing Let It Go.
There's always a certain amount of enjoyment to be had from a Disney film, I would say that automatically most are looking at 2.5/5 rating regardless... but coming out of Frozen II I was concerned that this one had dropped the ball.
The characters, our favourite things next to the songs... well mine at least, were hollow representations of what we saw in the first film. The peripheral characters were great so that thankfully helped everything move along well. Sadly Olaf thoroughly annoyed me with his existential crisis but while there were some heartfelt moments they didn't make up for that.
Out of the other main characters it was only Anna that had made any improvement from the original. (Sven of course is comedy gold, that's never in question.) She was stronger and more impressive, she seemed to have a lot more "role model" this time around. It also felt like there was a lot more Kristen Bell in her this time like she was allowed to have more input into Anna, she seems a lot funnier.
It is amazing just how much of an impact Disney songs can have, going in and out of the cinema at the moment you'll generally hear someone singing Let It Go or making some kind of pun, and here's where we come to my second major problem... the songs of Frozen II. There's not a single catchy tune. Much like Mary Poppins Returns I came out with original songs in my head and not the new ones. Possibly the worst thing of all is that they seemingly splice a boyband video for Kristoff right into the middle of the film. The only thing to take away from it is that reindeer are very talented.
Next, don't worry, this is the last one... probably. While the animation is the usual Disney quality there are a couple of moments (one of which is in the trailer) that when I saw them on the big screen looked terrible. Elsa fills the sky with ice crystals and they hand there and visually it's really not very good. For spoilery reasons I understand why they did it but it wasn't in keeping with the rest of the style enough to make it fit in.
The story itself was quite a nice one, it gives background context and opens up the Frozen universe for what I imagine will be a third film somewhere along the line. It covers the usual collection of things, betrayal, love, redemption, plenty of the usual Disney fodder.
Ultimately there's still a lot of good stuff in this and of course it's going to be entertaining. I don't think you could find a Disney film that wasn't, but for me the fact that Olaf and the songs were poor tarnished this one for me.
Originally posted on: https://emmaatthemovies.blogspot.com/2019/11/frozen-ii-movie-review.html

Kirk Bage (1775 KP) rated Downsizing (2017) in Movies
Mar 3, 2020
Sweeping up a few older films that I wanted to see but missed at the cinema in the last few years. My current IMDb watch list sits at 488, and, unlike this movie, never seems to shrink! There is a lot to keep up with. Bad reviews have kept me away from Alexander Payne’s Downsizing until now. I have to say, without the burden of expectation, it is a lot better than I thought it would be.
In particular, Sideways and The Descendents from the same Director are two of my absolute favourite light comedy satires of the last 20 years, so I am always interested to see what he is up to. He often has an eye for subtlety and relationships that can break the heart with truth. There is some of that on display here too, it has to be said, however, you do wonder if the sci-fi / CGI element of Downsizing got a little bit in the way?
It isn’t quite the film it could have been, and at times does feel messy and rushed. It also doesn’t follow through entirely with its premise, and perhaps that is what disappointed a lot of the audience. The idea of the small leaving the world of the large behind in search of an environmental solution to the world’s problems is compelling as a joke and allegorical devise… But it just isn’t explored to its full potential, and the visual effects that allow us to see this are years behind what they should have been.
Saying that, the personal journey’s of the main characters are relevent, funny, relatable and often unexpected. Matt Damon is totally fine and well cast; Christoph Waltz adds a counter-point humour and point of view that balances the political ethics of the subject very well; and both Kristen Wiig and Udi Keir offer support of deft pathos in minor roles.
The film truly belongs to Hong Chau, however. Without her multi-layered and show-stealing turn as a Vietnamese refugee, who “downsized” to escape tyranny, losing a limb in the process, the film would be much less than it ends up being. For its many faults, her performance lifts it to something worth watching, as long as you can forgive the argument that her character is a too broadly drawn race stereo-type. Honestly, I can’t see the problem, because I think what she does with it makes the movie – but I am aware of the problems with it…
As a political message and environmental allegory, the film as a whole raises some interesting debate, sometimes because of its (ahem) shortcomings. It is neither intelligent enough, nor funny enough to be a “good” film. But it is an entertaining film. If only to see the sequence of legal and medical procedure that leads to the new world of being small!
What would we be prepared to do to find an answer to a dying world, economic failure and personal unhappiness? Would we risk everything to find ourselves and a solution? Or would we carry on regardless? Feeling lost in a world of fear and looming disaster is a subject worth exploring, and I feel Downsizing asks enough questions well enough to be at least seen and argued with. If that is the only purpose it serves then… OK by me.
The bottom line is, I didn’t hate it. To see it at a rating of 5.7 on IMDb is strange and actually very interesting. It is not a bad film. It just doesn’t completely succeed. I think that score says much more about how vitriolic and opinionated people are becoming about environmental issues. Which is good. A missed opportunity perhaps, and therefore it earns a place in the bin marked “admirable failures”. See it for yourself if you haven’t – it has cult status written all over it, in very small writing.
In particular, Sideways and The Descendents from the same Director are two of my absolute favourite light comedy satires of the last 20 years, so I am always interested to see what he is up to. He often has an eye for subtlety and relationships that can break the heart with truth. There is some of that on display here too, it has to be said, however, you do wonder if the sci-fi / CGI element of Downsizing got a little bit in the way?
It isn’t quite the film it could have been, and at times does feel messy and rushed. It also doesn’t follow through entirely with its premise, and perhaps that is what disappointed a lot of the audience. The idea of the small leaving the world of the large behind in search of an environmental solution to the world’s problems is compelling as a joke and allegorical devise… But it just isn’t explored to its full potential, and the visual effects that allow us to see this are years behind what they should have been.
Saying that, the personal journey’s of the main characters are relevent, funny, relatable and often unexpected. Matt Damon is totally fine and well cast; Christoph Waltz adds a counter-point humour and point of view that balances the political ethics of the subject very well; and both Kristen Wiig and Udi Keir offer support of deft pathos in minor roles.
The film truly belongs to Hong Chau, however. Without her multi-layered and show-stealing turn as a Vietnamese refugee, who “downsized” to escape tyranny, losing a limb in the process, the film would be much less than it ends up being. For its many faults, her performance lifts it to something worth watching, as long as you can forgive the argument that her character is a too broadly drawn race stereo-type. Honestly, I can’t see the problem, because I think what she does with it makes the movie – but I am aware of the problems with it…
As a political message and environmental allegory, the film as a whole raises some interesting debate, sometimes because of its (ahem) shortcomings. It is neither intelligent enough, nor funny enough to be a “good” film. But it is an entertaining film. If only to see the sequence of legal and medical procedure that leads to the new world of being small!
What would we be prepared to do to find an answer to a dying world, economic failure and personal unhappiness? Would we risk everything to find ourselves and a solution? Or would we carry on regardless? Feeling lost in a world of fear and looming disaster is a subject worth exploring, and I feel Downsizing asks enough questions well enough to be at least seen and argued with. If that is the only purpose it serves then… OK by me.
The bottom line is, I didn’t hate it. To see it at a rating of 5.7 on IMDb is strange and actually very interesting. It is not a bad film. It just doesn’t completely succeed. I think that score says much more about how vitriolic and opinionated people are becoming about environmental issues. Which is good. A missed opportunity perhaps, and therefore it earns a place in the bin marked “admirable failures”. See it for yourself if you haven’t – it has cult status written all over it, in very small writing.

Purple Phoenix Games (2266 KP) rated Way Too Many Cats! in Tabletop Games
Jan 24, 2022
Before we had children and pets my wife and I would love to visit the humane societies back home on a Saturday morning. Sometimes looking for ourselves, sometimes just to see the lovelies being kept, and maybe once or twice volunteering to walk the animals. One place I never really enjoyed visiting was the cat room. I am a dog person. Actually, the older I get, the more I am becoming strictly an aquatic animal lover. Give me a 55 gallon saltwater tank and I’ll be happy raising my Firefish Gobies and Coral Beauty Angelfish. However, when I was asked to preview Way Too Many Cats, I just couldn’t say no. One of my favorite publishers calls for help, I will do my best. Just know I wish it were fish themed instead of cats. Cats…
Way Too Many Cats is a cat and kitten drafting and spatial puzzle game for one to six players. In it, players work at feline adoption centers with the goal of having all stock adopted. To do this, players will be placing specific cats adjacent to other favorable cats for points, giving kittens a habitat of their own, and even supplying the cats with toys. The player who completes these tasks most effectively by the end of the game will score the most points and win!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, each player receives an adoption center board, starter cat tile, and a reference card. The kitten and toy tokens are placed into the provided bag to be shuffled and drawn later. The stack of adoptable cats is shuffled, and four drawn and revealed to create Cat Alley (from which players will be drafting). Nearby, three stacks of kitten/toy tokens are made with one stack containing one token, the next stack containing two, and the final stack containing three tokens. The starting player marker is given to the player who most recently pet a cat (aka probably attacked by a cat) and the game may begin!
A game of Way Too Many Cats lasts many rounds, and ends once all players have had the same amount of turns and one player having completely filled their adoption center. On a turn, the active player will take one mandatory action, and then will choose to take another two actions. The mandatory action that all players take each turn is to Choose a Token Set and Cat Card(s) and Place Them. A bit wordy, but this is a prototype, so I will let it slide. In any case, the player will choose to (1) take the smallest group of tokens and two Cat tiles of their choice, (2) take the mid-sized group of tokens and one Cat tile of their choice, or (3) take the largest group of tokens and the right-most Cat tile from Cat Alley (the offer row). Once the choice has been made and all components taken, the player then refreshes Cat Alley by sliding all tiles to the right and refilling to four tiles. Also, the player pulls three tokens from the bag and adds one to each group of tokens on the table. Note, as the player has just chosen a group of tokens, one of the groups will be empty until they place a token there – thus creating the smallest group and embiggening (I’m on a Marvel kick right now) the other two groups.
As an optional second action, the player may choose to give any cat in their adoption center a toy from their personal supply. Cat tiles show icons for toys that the cat will appreciate, though not every cat is into toys. Note, the toy tokens may be given to the cats on any turn, and even at the end of the game just before scoring.
Finally, at the end of the turn, the player may Create a Kitten Habitat by discarding three toy tokens to the bag. The player then designates a space on their adoption center to be the kitty haven and it can house any number of kittens.
Once a player fills their last adoption center slot, the end game is triggered. Players will finish out the round so that all have an equal amount of turns. Then, points are tallied and scored following an involved scoring process. Points in this game are scored in numerous ways. Firstly, the starter cats are scored, and then each type of cat is scored. For example, the paw icon on cat tiles earn 1 VP for each adjacent cat of a different color. Each ball of yarn icon on cat tiles scores 2 VP. The goldfish cracker icon scores 2 VP for each adjacent cat or kitten sporting a ball of yarn icon. Finally, the feather icon scores 3/7/12/18 VP for each group of adjacent feather cats of train size 2/3/4/5 cats. So placement is very important in this game. Not enough scoring?
Players will score more points for kittens and for specific icons on cat tiles. 15 VP is awarded to a player who holds a complete set of the seven different types of kitten tokens, while another 8 VP is earned for holding a set of four matching kitten types. The player receives a -2VP penalty for each kitten token not associated with either type of set nor in a habitat on the board. Additionally, for each cat tile on the board, special scoring will be earned for supplying the tile with the requested toy, or placing it in the preferred space in the center, or even for other adjacency considerations.
Players will be scoring hundreds of points, and hopefully having their felines adopted by unsuspecting travelers and goo-goo eyed children. The player with the most VP at the end of the game is the winner!
Components. Again, this is a prototype copy of the game, so I know that these are not final components at all. Having had many opportunities to preview for Weird Giraffe Games now, I am confident that the final game will be sparkling with upgrades and cool features. To reiterate, my interest in the theme is on the lower side, as I am not a cat person, but I can definitely understand the theme and it works well with this type of game. I guarantee that you will be able to spot Way Too Many Cats in stores right away because that box art is super colorful and busy. I do enjoy the cartoony art style, and it fits the theme really well. The final version of the game will undoubtedly affect this paragraph in the future, but for now this is well on the way to being a very solid title with regards to components, artwork, and theme.
But do I like it? Surprisingly, yes I do. Quite a bit. Theme goes a really long way with me, but I have been known to enjoy other games with themes that don’t necessarily resonate with me, so perhaps “surprising” isn’t the best term here. I really enjoy the spatial puzzle aspect of the game. I highlighted puzzle because that’s exactly what is going on here. When I am playing, I have to debate whether to take all those kitten tokens to complete my sets and be stuck with the right-most card, or perhaps taking the smallest group is more beneficial so that I can draft the two best cards for what I am building on my board. Is it really worth it to me to grab Taco just because I am starting to realize I have a food themed cat dispensary? Why does this cat need a scratching post token when it’s clearly been de-clawed?? These are serious questions, folks!
I kid, but only because this is a very light game, and one that I think works well in many situations. Have newer to intermediate level players coming over tonight? Grab Way Too Many Cats! Having an animal-themed game night? Pull this one out! Sticking with a mechanic-specific lineup? You got it. Now, I haven’t seen the Kickstarter page yet, nor have I asked Carla (the designer) what the plans are for it, but I know this one is close to many peoples’ hearts, so I imagine it will get all the love that’s possible in making this a wonder in a box. The mechanics are there. The theme is… great for some. Way Too Many Cats is a thinker in a catsuit disguise, but it is not too heavy to turn off casual or intermediate gamers. I can certainly add my stamp of approval and recommend checking out Way Too Many Cats. Look for it to hit Kickstarter in February and click here to be notified on launch. You will probably want to get in on this project early if any of this sounds appealing to you.
PS – How many catfolk did I offend in this preview? How many aquarists have I now befriended? What up, my peeps!
Way Too Many Cats is a cat and kitten drafting and spatial puzzle game for one to six players. In it, players work at feline adoption centers with the goal of having all stock adopted. To do this, players will be placing specific cats adjacent to other favorable cats for points, giving kittens a habitat of their own, and even supplying the cats with toys. The player who completes these tasks most effectively by the end of the game will score the most points and win!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, each player receives an adoption center board, starter cat tile, and a reference card. The kitten and toy tokens are placed into the provided bag to be shuffled and drawn later. The stack of adoptable cats is shuffled, and four drawn and revealed to create Cat Alley (from which players will be drafting). Nearby, three stacks of kitten/toy tokens are made with one stack containing one token, the next stack containing two, and the final stack containing three tokens. The starting player marker is given to the player who most recently pet a cat (aka probably attacked by a cat) and the game may begin!
A game of Way Too Many Cats lasts many rounds, and ends once all players have had the same amount of turns and one player having completely filled their adoption center. On a turn, the active player will take one mandatory action, and then will choose to take another two actions. The mandatory action that all players take each turn is to Choose a Token Set and Cat Card(s) and Place Them. A bit wordy, but this is a prototype, so I will let it slide. In any case, the player will choose to (1) take the smallest group of tokens and two Cat tiles of their choice, (2) take the mid-sized group of tokens and one Cat tile of their choice, or (3) take the largest group of tokens and the right-most Cat tile from Cat Alley (the offer row). Once the choice has been made and all components taken, the player then refreshes Cat Alley by sliding all tiles to the right and refilling to four tiles. Also, the player pulls three tokens from the bag and adds one to each group of tokens on the table. Note, as the player has just chosen a group of tokens, one of the groups will be empty until they place a token there – thus creating the smallest group and embiggening (I’m on a Marvel kick right now) the other two groups.
As an optional second action, the player may choose to give any cat in their adoption center a toy from their personal supply. Cat tiles show icons for toys that the cat will appreciate, though not every cat is into toys. Note, the toy tokens may be given to the cats on any turn, and even at the end of the game just before scoring.
Finally, at the end of the turn, the player may Create a Kitten Habitat by discarding three toy tokens to the bag. The player then designates a space on their adoption center to be the kitty haven and it can house any number of kittens.
Once a player fills their last adoption center slot, the end game is triggered. Players will finish out the round so that all have an equal amount of turns. Then, points are tallied and scored following an involved scoring process. Points in this game are scored in numerous ways. Firstly, the starter cats are scored, and then each type of cat is scored. For example, the paw icon on cat tiles earn 1 VP for each adjacent cat of a different color. Each ball of yarn icon on cat tiles scores 2 VP. The goldfish cracker icon scores 2 VP for each adjacent cat or kitten sporting a ball of yarn icon. Finally, the feather icon scores 3/7/12/18 VP for each group of adjacent feather cats of train size 2/3/4/5 cats. So placement is very important in this game. Not enough scoring?
Players will score more points for kittens and for specific icons on cat tiles. 15 VP is awarded to a player who holds a complete set of the seven different types of kitten tokens, while another 8 VP is earned for holding a set of four matching kitten types. The player receives a -2VP penalty for each kitten token not associated with either type of set nor in a habitat on the board. Additionally, for each cat tile on the board, special scoring will be earned for supplying the tile with the requested toy, or placing it in the preferred space in the center, or even for other adjacency considerations.
Players will be scoring hundreds of points, and hopefully having their felines adopted by unsuspecting travelers and goo-goo eyed children. The player with the most VP at the end of the game is the winner!
Components. Again, this is a prototype copy of the game, so I know that these are not final components at all. Having had many opportunities to preview for Weird Giraffe Games now, I am confident that the final game will be sparkling with upgrades and cool features. To reiterate, my interest in the theme is on the lower side, as I am not a cat person, but I can definitely understand the theme and it works well with this type of game. I guarantee that you will be able to spot Way Too Many Cats in stores right away because that box art is super colorful and busy. I do enjoy the cartoony art style, and it fits the theme really well. The final version of the game will undoubtedly affect this paragraph in the future, but for now this is well on the way to being a very solid title with regards to components, artwork, and theme.
But do I like it? Surprisingly, yes I do. Quite a bit. Theme goes a really long way with me, but I have been known to enjoy other games with themes that don’t necessarily resonate with me, so perhaps “surprising” isn’t the best term here. I really enjoy the spatial puzzle aspect of the game. I highlighted puzzle because that’s exactly what is going on here. When I am playing, I have to debate whether to take all those kitten tokens to complete my sets and be stuck with the right-most card, or perhaps taking the smallest group is more beneficial so that I can draft the two best cards for what I am building on my board. Is it really worth it to me to grab Taco just because I am starting to realize I have a food themed cat dispensary? Why does this cat need a scratching post token when it’s clearly been de-clawed?? These are serious questions, folks!
I kid, but only because this is a very light game, and one that I think works well in many situations. Have newer to intermediate level players coming over tonight? Grab Way Too Many Cats! Having an animal-themed game night? Pull this one out! Sticking with a mechanic-specific lineup? You got it. Now, I haven’t seen the Kickstarter page yet, nor have I asked Carla (the designer) what the plans are for it, but I know this one is close to many peoples’ hearts, so I imagine it will get all the love that’s possible in making this a wonder in a box. The mechanics are there. The theme is… great for some. Way Too Many Cats is a thinker in a catsuit disguise, but it is not too heavy to turn off casual or intermediate gamers. I can certainly add my stamp of approval and recommend checking out Way Too Many Cats. Look for it to hit Kickstarter in February and click here to be notified on launch. You will probably want to get in on this project early if any of this sounds appealing to you.
PS – How many catfolk did I offend in this preview? How many aquarists have I now befriended? What up, my peeps!

Barking Dog - Monitor & Control - Bark'n Mad
Lifestyle and Utilities
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Is your dog barking while you are out? Is the dog next door continually barking? Run monitoring...

Molly J (Cover To Cover Cafe) (106 KP) rated With Every Letter in Books
Feb 25, 2019
Sarah Sundin's masterful skills have done it again! Another amazing home run, out-of-the-ball-park hitter for this amazingly talented author. From the start, I was instantly in the heart of the story, following Philomela Blake, Tom MacGilliver, Rose and Georgie and all the other complex and amazing characters. This is most definitely the start of a fantastic new series and I can't wait for more!
Philomela "Mellie" Blake, aka Annie, is a wonderful character. She was chiseled perfectly and I loved following her story. She was a young woman, desperate to be a flight nurse and make a difference. Never fitting into America because of her Asian descent, and never fitting into the Asian world because of her American heritage, she's just wanting to fit in to something, make a difference and make friends. Joining a team of flight nurses, though, doesn't look to be much help as every thinks she's just a bit odd. When an opportunity arises, she takes a chance on mailing out a letter to one of the Armed Forces members. Just one is all she'll write. But, then, one turns into and then three...what can it hurt though, as anonymity seems to be the top priority and he'll never know what she looks like, or who she is. Right? Until a chance meeting during a flight evac pick up brings her face-to-face with her letter writing hero.
Thomas "Tom" MacGilliver, Jr. aka "Earnest". I fell in love with him instantly! He's a wonderful character who always hides behind a smile. He's had rough past, always getting looked down upon because of his father and a terrible happenstance from the past. But, this letter writing with his "Annie" is helping him become a better person. She's helping him realize that with God, all things are possible, and people will overlook the past of crimes with mercy and forgiveness. He loves what she makes him feel just through her words. Can this anonymity turn to more than just a friendship? And what of the beautiful Mellie Blake he meets? He doesn't want to betray his sweet Annie, but the attraction to Mellie is undeniable. Will God help him through this and show him which woman is for him? Or will his dreams of Annie and Mellie being one and the same come true?
These two were amazing and I didn't want to say goodbye! A powerful message of self forgiveness, mercy and friendship were woven in among the pages, and really spoke volumes to both myself and the characters! Not only were these two characters the heart of the story, Ms. Sundin used her secondary characters as the heart as well. I loved all of the amazing people of this book and know that Ms. Sundin has so much more history and fun to weave for us with the other characters!
Definitely an amazing 5 Book worthy, richly detailed with historical elements and war time efforts, and I highly recommend it to all! Ms. Sundin will quickly become a favorite if you've never read her previous works. If you have, well, then, this will be a wonderful addition to your Sarah Sundin collection! Forever on my bookshelf, I can't wait to see more of these amazing flight nurses and their WWII military men that capture the heart! Amazing job, Ms. Sundin!
Philomela "Mellie" Blake, aka Annie, is a wonderful character. She was chiseled perfectly and I loved following her story. She was a young woman, desperate to be a flight nurse and make a difference. Never fitting into America because of her Asian descent, and never fitting into the Asian world because of her American heritage, she's just wanting to fit in to something, make a difference and make friends. Joining a team of flight nurses, though, doesn't look to be much help as every thinks she's just a bit odd. When an opportunity arises, she takes a chance on mailing out a letter to one of the Armed Forces members. Just one is all she'll write. But, then, one turns into and then three...what can it hurt though, as anonymity seems to be the top priority and he'll never know what she looks like, or who she is. Right? Until a chance meeting during a flight evac pick up brings her face-to-face with her letter writing hero.
Thomas "Tom" MacGilliver, Jr. aka "Earnest". I fell in love with him instantly! He's a wonderful character who always hides behind a smile. He's had rough past, always getting looked down upon because of his father and a terrible happenstance from the past. But, this letter writing with his "Annie" is helping him become a better person. She's helping him realize that with God, all things are possible, and people will overlook the past of crimes with mercy and forgiveness. He loves what she makes him feel just through her words. Can this anonymity turn to more than just a friendship? And what of the beautiful Mellie Blake he meets? He doesn't want to betray his sweet Annie, but the attraction to Mellie is undeniable. Will God help him through this and show him which woman is for him? Or will his dreams of Annie and Mellie being one and the same come true?
These two were amazing and I didn't want to say goodbye! A powerful message of self forgiveness, mercy and friendship were woven in among the pages, and really spoke volumes to both myself and the characters! Not only were these two characters the heart of the story, Ms. Sundin used her secondary characters as the heart as well. I loved all of the amazing people of this book and know that Ms. Sundin has so much more history and fun to weave for us with the other characters!
Definitely an amazing 5 Book worthy, richly detailed with historical elements and war time efforts, and I highly recommend it to all! Ms. Sundin will quickly become a favorite if you've never read her previous works. If you have, well, then, this will be a wonderful addition to your Sarah Sundin collection! Forever on my bookshelf, I can't wait to see more of these amazing flight nurses and their WWII military men that capture the heart! Amazing job, Ms. Sundin!

Night Reader Reviews (683 KP) rated The Two Worlds of Geratica Volume 2: The Mistress of Geratica in Books
Jan 9, 2020
The Two Worlds of Geratica Volume 2: The Mistress of Geratica by Anne Hampton is a wonderful follow up to the first Volume. There is some overlap between this book and the first as this one starts ten years earlier then Volume 1. It also gets caught up to modern times quickly so this time change isnt too much of a problem. Once again it is important to remember that Geratica and its parallel, Geraticai, are similar to Earth but no the same place and the people who live there are not human.
Geratica is facing a time of political and economic turmoil due to the increasing number of radical thinkers in the realm. They are also in danger of spies from Geraticai who want to be their own world and not just a parallel of Geratica. As things reach a breaking point The Mistress of Geratica comes forward to aid in setting things right again. Sadly even that doesn't fix things right away.
Linda has a hard time getting bills passed through Parliament and Alexandras boyfriend, Tom, is caught in a compromising position. Alexandra finds herself gaining confidence as her own woman and makes some very big decisions for not only herself but for Geratica as a whole. It is questionable though if Geratica can survive the strikes and civil unrest and form a way to keep both the radicals and convinces happy. At the same time, the government in Geraticai keeps changing so fast it is hard to keep track of who is in charge at any given time. Eventually, Geraticai goes to war. To say the least, things are not going good for the two worlds of Geratica.
What I liked best was that in my review of the first book I complained that the second world (Geraticai) didnt play a big part in the story yet this book fixed that entirely. The two worlds become intertwined in this book in such a way that it is deserving of its title. I almost regret my statement about the first book. What I didnt like so much was that towards the ending I got very confused about Fiona and Robert. Without giving anything away their relationship with each other and the Mistress was good in concept but did not make since to me very well as to why things worked out the way they did.
Once again I suggest a mature audience for this book. It is still geared more towards a mostly female audience but some men may find it interesting as well. There was still quite a bit of sexual content and politics so reader beware. This book deserves a rating of 4 out of 4 just like the first one. It could still use to be edited a little bit better but for the most part, I can not complain (and who am I to make a judgment on editing). The balanced time the author spends talking about each world prevents either one from getting too much attention. Overall an excellent book once more.
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https://www.amazon.com/Two-Worlds-Geratica-Mistress-ebook/dp/B0757885C8/ref=sr_1_3?keywords=two+worlds+of+geratica&qid=1573435323&sr=8-3
https://nightreaderreviews.blogspot.com/
Geratica is facing a time of political and economic turmoil due to the increasing number of radical thinkers in the realm. They are also in danger of spies from Geraticai who want to be their own world and not just a parallel of Geratica. As things reach a breaking point The Mistress of Geratica comes forward to aid in setting things right again. Sadly even that doesn't fix things right away.
Linda has a hard time getting bills passed through Parliament and Alexandras boyfriend, Tom, is caught in a compromising position. Alexandra finds herself gaining confidence as her own woman and makes some very big decisions for not only herself but for Geratica as a whole. It is questionable though if Geratica can survive the strikes and civil unrest and form a way to keep both the radicals and convinces happy. At the same time, the government in Geraticai keeps changing so fast it is hard to keep track of who is in charge at any given time. Eventually, Geraticai goes to war. To say the least, things are not going good for the two worlds of Geratica.
What I liked best was that in my review of the first book I complained that the second world (Geraticai) didnt play a big part in the story yet this book fixed that entirely. The two worlds become intertwined in this book in such a way that it is deserving of its title. I almost regret my statement about the first book. What I didnt like so much was that towards the ending I got very confused about Fiona and Robert. Without giving anything away their relationship with each other and the Mistress was good in concept but did not make since to me very well as to why things worked out the way they did.
Once again I suggest a mature audience for this book. It is still geared more towards a mostly female audience but some men may find it interesting as well. There was still quite a bit of sexual content and politics so reader beware. This book deserves a rating of 4 out of 4 just like the first one. It could still use to be edited a little bit better but for the most part, I can not complain (and who am I to make a judgment on editing). The balanced time the author spends talking about each world prevents either one from getting too much attention. Overall an excellent book once more.
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https://www.austinmacauley.com/book/two-worlds-geratica-volume-2-mistress-geratica
https://www.amazon.com/Two-Worlds-Geratica-Mistress-ebook/dp/B0757885C8/ref=sr_1_3?keywords=two+worlds+of+geratica&qid=1573435323&sr=8-3
https://nightreaderreviews.blogspot.com/

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Bob Mann (459 KP) rated Harriet (2019) in Movies
Feb 29, 2020
Cynthia Erivo - mesmerising (2 more)
Great ensemble cast.
Truly uplifting story
A Crime has been committed
I'm not talking here about the criminal act of Edward Brodess (Mike Marunde) at the start of the film, tearing up perfectly legal documents that prove that slave 'Minty' (Cynthia Erivo) should be released from servitude. No. I'm talking about the 2020 Academy Awards selection.
This was just about the one and only mainstream film that I didn't get to see before this year's awards, and on catching up with it now I feel positively cross with the Academy. Were they looking for an excuse NOT to pour praise on a black-heavy film? Surely not! And yet here we have a standout performance from Cynthia Erivo, that should have been (imho) a more prominent challenger to Renée Zellweger; together with a superb supporting actor performance by Leslie Odom Jr. as her underground railway "Fat Controller" in Philadelphia.
And don't get me started on how or why Erivo didn't get the Oscar for best song with "Stand Up"! (And as both Erivo and Elton John are British, I'm not being partisan here). But did you HEAR and compare those two songs on the night?
The story is based (many would say 'very loosely based') on the amazing life story of Harriet Tubman, who in the run-up to the American Civil War made it her mission to free slaves. Illegally trapped herself on the Brodess farm in Maryland, 'Minty' plans to flee north leaving behind her husband John Tubman (Zackary Momoh), her father (an excellent Clarke Peters), her mother (Vanessa Bell Calloway) and four of her six siblings. It's a perilous pursuit, since being caught by the posse and their hunting dogs will mean severe beatings if not worse.
Fortunately, Minty has an ally.... God. For since a skull fracture, handed out by Gideon Brodess (Joe Alwyn, on great form), at the age of 13, Minty has had seizures where God has shown her flashes of future events.
"Be Free or Die" are the options. Which way will the dice fall for Minty, now reborn as Harriet, as she embarks on ever more perilous missions?
I just loved this movie. I thought Cynthia Erivo was mesmerising as the woman of great substance (you might say, 'True Brit'). There's not been a single Erivo film yet shown that I haven't been impressed with, with "Bad Times at the El Royale" being a particular favourite.
And what a fabulous ensemble cast! Aside from the folks mentioned above, other key performances come from Vondie Curtis-Hall as the Reverend Green (no, not "in the conservatory, with the lead piping") who delivers some fabulous gospel singing, Janelle Monáe (of "Hidden Figures" fame) as the kindly (but fictional) Marie Buchanon who is a friend in need, and Henry Hunter Hall who we first meet as the tricksy bounty hunter Walter.
Also praiseworthy is the score by Terence Blanchard, which seems to completely fit the mood of the movie, and the slightly blue-washed landscape cinematography of John Toll.
Kasi Lemmons - a lady whose previous work I'm not familiar with - directs with style, and (although I appreciate that the Best Director Oscar category only has five names in it) she must have been disappointed not to have been nominated for this. Lemmons also contributed to the story/script from Gregory Allen Howard ("Remember the Titans").
Why the hate on IMDB for this? The user reviews seem to be full of hateful 1* reviews, complaining of perverting the historical record. I can only conclude that this cohort is composed of a) black people genuinely upset about the portrayal of Tubman (which I can respect) and b) racists who are deadly opposed to the message the film portrays and looking for an excuse to bring it down.
Ignore them! If you change the name of the lead character to a fictional one and ignore the "based on a true story" angle, this is a genuinely uplifting and inspiring film. I was sat on a crowded plane, but I genuinely teared up at the finale (and particularly the very final shot) of this movie. It really spoke to me.
Recommended..... dig it out on a streaming service near you and make your own mind up.
(For the full graphical review, please check out the One Mann's Movies review here - https://bob-the-movie-man.com/2020/02/29/one-manns-movies-dvd-review-harriet-2019/. Thanks).
This was just about the one and only mainstream film that I didn't get to see before this year's awards, and on catching up with it now I feel positively cross with the Academy. Were they looking for an excuse NOT to pour praise on a black-heavy film? Surely not! And yet here we have a standout performance from Cynthia Erivo, that should have been (imho) a more prominent challenger to Renée Zellweger; together with a superb supporting actor performance by Leslie Odom Jr. as her underground railway "Fat Controller" in Philadelphia.
And don't get me started on how or why Erivo didn't get the Oscar for best song with "Stand Up"! (And as both Erivo and Elton John are British, I'm not being partisan here). But did you HEAR and compare those two songs on the night?
The story is based (many would say 'very loosely based') on the amazing life story of Harriet Tubman, who in the run-up to the American Civil War made it her mission to free slaves. Illegally trapped herself on the Brodess farm in Maryland, 'Minty' plans to flee north leaving behind her husband John Tubman (Zackary Momoh), her father (an excellent Clarke Peters), her mother (Vanessa Bell Calloway) and four of her six siblings. It's a perilous pursuit, since being caught by the posse and their hunting dogs will mean severe beatings if not worse.
Fortunately, Minty has an ally.... God. For since a skull fracture, handed out by Gideon Brodess (Joe Alwyn, on great form), at the age of 13, Minty has had seizures where God has shown her flashes of future events.
"Be Free or Die" are the options. Which way will the dice fall for Minty, now reborn as Harriet, as she embarks on ever more perilous missions?
I just loved this movie. I thought Cynthia Erivo was mesmerising as the woman of great substance (you might say, 'True Brit'). There's not been a single Erivo film yet shown that I haven't been impressed with, with "Bad Times at the El Royale" being a particular favourite.
And what a fabulous ensemble cast! Aside from the folks mentioned above, other key performances come from Vondie Curtis-Hall as the Reverend Green (no, not "in the conservatory, with the lead piping") who delivers some fabulous gospel singing, Janelle Monáe (of "Hidden Figures" fame) as the kindly (but fictional) Marie Buchanon who is a friend in need, and Henry Hunter Hall who we first meet as the tricksy bounty hunter Walter.
Also praiseworthy is the score by Terence Blanchard, which seems to completely fit the mood of the movie, and the slightly blue-washed landscape cinematography of John Toll.
Kasi Lemmons - a lady whose previous work I'm not familiar with - directs with style, and (although I appreciate that the Best Director Oscar category only has five names in it) she must have been disappointed not to have been nominated for this. Lemmons also contributed to the story/script from Gregory Allen Howard ("Remember the Titans").
Why the hate on IMDB for this? The user reviews seem to be full of hateful 1* reviews, complaining of perverting the historical record. I can only conclude that this cohort is composed of a) black people genuinely upset about the portrayal of Tubman (which I can respect) and b) racists who are deadly opposed to the message the film portrays and looking for an excuse to bring it down.
Ignore them! If you change the name of the lead character to a fictional one and ignore the "based on a true story" angle, this is a genuinely uplifting and inspiring film. I was sat on a crowded plane, but I genuinely teared up at the finale (and particularly the very final shot) of this movie. It really spoke to me.
Recommended..... dig it out on a streaming service near you and make your own mind up.
(For the full graphical review, please check out the One Mann's Movies review here - https://bob-the-movie-man.com/2020/02/29/one-manns-movies-dvd-review-harriet-2019/. Thanks).

Purple Phoenix Games (2266 KP) rated Chronicles of Crime: 1400 in Tabletop Games
Oct 21, 2020
Isn’t that box cover just awesome? I never open a preview with a comment about components, but this one warranted it because the box art is so good. Anyway, it’s Paris in the year, well, 1400 AD, and now some strange things are afoot at le Cercle K.
Chronicles of Crime: 1400 (which I shall shorten to 1400 for the duration of this preview) is an app-assisted campaign, murder-infested, cooperative storytelling game for one to four players. If you are familiar with the original Chronicles of Crime, you already know how to play 1400. However, should ye be of the uninitiated, allow me to set the stage for this incredible gaming experience.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the Evidence Board in the middle of the table and the Home Location Board near. Keep all the decks of cards nearby (shuffled or unshuffled, whatever is your liking) as well as the alphabetically-labeled Location Boards. Fire up the Chronicles of Crime app, choose “1400,” and then choose the case you would like to play. The app will walk players through the additional setup steps for the case being played. For this solo preview I played through The Missing Pages case. Also, to be completely upfront I got a 95/110 for a final score, but no big deal.
How do I explain this game succinctly? Well, each of the cases will involve players traveling to different Location Boards and meeting Characters at these locations. Many cases will be involving several Special Items and, new for the 1400 version, Vision Cards that may assist players in putting the case into focus. These Vision Cards do not really give the story away or anything, but are merely a vague framework of possible factors.
By using the app and scanning the QR codes on the boards and cards players will be learning about the case, viewing the scene of the crime(s), inspecting items, chatting up locals for information, and also new for 1400: consulting with the goodest boi dog companion! The dog, Perceval, assists the knight (the players) in cases by sniffing items. A word of caution, though, when you play this game do NOT have Perceval sniff any items until you are completely done with a location because he may drag you to another completely different location right away before you were ready. Not that it happened to me, mind you… okay, it did.
Play will continue not so much in “rounds” but until the players have enough evidence and a good handle on the situation enough to return Home to report to their family members all the details of the crime(s) by scanning answers to their questions about the case. The app then assesses the accuracy of the answers and outputs a score. For reference, though I did receive 95/110 on my first play of 1400 I did only receive a 70/100 on my first runthrough of the original Chronicles of Crime, so playing this style of game several times seems to improve how one plays.
Components. As most items in the box of the game are card or cardboard-based, and all really great quality, I will speak on other component items. Firstly, the art and art style throughout the game is simply stunning. I mean look at that Perceval card! And I already raved about the box cover in my opening statement. This art really speaks to me and it says, “I’m gorgeous.”
The app. I have only great things to say about the app. It’s the same app that you would use for original Chronicles of Crime, and operates the exact same way. For me it has been flawless to use and just a joy to bring technology into the gaming world, even for a game set in the year 1400. I am obviously no purist game enthusiast, as I enjoy these hybrid model games. Once you play with the app you will see how ingenious a system it really is. The app coupled with the nondescript cards and other components in the game make for infinite storytelling possibilities that can only be limited by creativity and time constraints. I love the components in the box AND the marvelous app.
Gameplay for me is also just glorious. I love being able to sit down, setup the game, and let the app tell me what’s going on. So what should I do first? Oh, let’s mosey on down here to this Location Board and drum up some information. Ooh I found an Item! I should bring it back to my Family Location Board and ask my merchant sister about it. Hmm, it’s religious in nature? Okay then, my Monkle (monk uncle) will know something about it. Okay, time to go back to that location and speak with the other person who was in there. OH CRAP, I wasted too much (in game) time and now that other person is gone?! Uh oh, I better stop messing around here…
It’s just amazing, and I love this family of games. I am so stoked to delve more into 1400 and discover more shenanigans happening in Paris. Perceval and I are out to solve all the cases and beg for more. If you are looking for a game that uses a hybrid board game/app model, are a fan of this era in history, or just want to have a really great experience playing a game, I urge you to consider Chronicles of Crime: 1400. It has everything I love in a unique game and I just can’t get enough!
Chronicles of Crime: 1400 (which I shall shorten to 1400 for the duration of this preview) is an app-assisted campaign, murder-infested, cooperative storytelling game for one to four players. If you are familiar with the original Chronicles of Crime, you already know how to play 1400. However, should ye be of the uninitiated, allow me to set the stage for this incredible gaming experience.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the Evidence Board in the middle of the table and the Home Location Board near. Keep all the decks of cards nearby (shuffled or unshuffled, whatever is your liking) as well as the alphabetically-labeled Location Boards. Fire up the Chronicles of Crime app, choose “1400,” and then choose the case you would like to play. The app will walk players through the additional setup steps for the case being played. For this solo preview I played through The Missing Pages case. Also, to be completely upfront I got a 95/110 for a final score, but no big deal.
How do I explain this game succinctly? Well, each of the cases will involve players traveling to different Location Boards and meeting Characters at these locations. Many cases will be involving several Special Items and, new for the 1400 version, Vision Cards that may assist players in putting the case into focus. These Vision Cards do not really give the story away or anything, but are merely a vague framework of possible factors.
By using the app and scanning the QR codes on the boards and cards players will be learning about the case, viewing the scene of the crime(s), inspecting items, chatting up locals for information, and also new for 1400: consulting with the goodest boi dog companion! The dog, Perceval, assists the knight (the players) in cases by sniffing items. A word of caution, though, when you play this game do NOT have Perceval sniff any items until you are completely done with a location because he may drag you to another completely different location right away before you were ready. Not that it happened to me, mind you… okay, it did.
Play will continue not so much in “rounds” but until the players have enough evidence and a good handle on the situation enough to return Home to report to their family members all the details of the crime(s) by scanning answers to their questions about the case. The app then assesses the accuracy of the answers and outputs a score. For reference, though I did receive 95/110 on my first play of 1400 I did only receive a 70/100 on my first runthrough of the original Chronicles of Crime, so playing this style of game several times seems to improve how one plays.
Components. As most items in the box of the game are card or cardboard-based, and all really great quality, I will speak on other component items. Firstly, the art and art style throughout the game is simply stunning. I mean look at that Perceval card! And I already raved about the box cover in my opening statement. This art really speaks to me and it says, “I’m gorgeous.”
The app. I have only great things to say about the app. It’s the same app that you would use for original Chronicles of Crime, and operates the exact same way. For me it has been flawless to use and just a joy to bring technology into the gaming world, even for a game set in the year 1400. I am obviously no purist game enthusiast, as I enjoy these hybrid model games. Once you play with the app you will see how ingenious a system it really is. The app coupled with the nondescript cards and other components in the game make for infinite storytelling possibilities that can only be limited by creativity and time constraints. I love the components in the box AND the marvelous app.
Gameplay for me is also just glorious. I love being able to sit down, setup the game, and let the app tell me what’s going on. So what should I do first? Oh, let’s mosey on down here to this Location Board and drum up some information. Ooh I found an Item! I should bring it back to my Family Location Board and ask my merchant sister about it. Hmm, it’s religious in nature? Okay then, my Monkle (monk uncle) will know something about it. Okay, time to go back to that location and speak with the other person who was in there. OH CRAP, I wasted too much (in game) time and now that other person is gone?! Uh oh, I better stop messing around here…
It’s just amazing, and I love this family of games. I am so stoked to delve more into 1400 and discover more shenanigans happening in Paris. Perceval and I are out to solve all the cases and beg for more. If you are looking for a game that uses a hybrid board game/app model, are a fan of this era in history, or just want to have a really great experience playing a game, I urge you to consider Chronicles of Crime: 1400. It has everything I love in a unique game and I just can’t get enough!

Jamie (131 KP) rated The Darkest Lies in Books
Jul 26, 2017
Believable plot regarding child abduction (1 more)
The mystery is compelling
Frustrating protagonist, (2 more)
Extremely predictable
Good case for why civilians shouldn’t go rogue and get in the way of police work
A frustrating abduction mystery
You know that age in every teenager’s life where they start to become a little bit rebellious? Telling little white lies, sneaking out, hanging out with crowds they know the family wouldn’t approve of? It can be a scary time for parents, who knows who’s out there? The Darkest Lies is every parent’s worst nightmare and follows a mother who finds her world shattered when her daughter goes missing.
I’m going to come right out and say that this book was frustrating for me. The synopsis really caught my eye and the idea for the plot is intriguing. Unfortunately, issues with the protagonist as well as a shaky and highly predictable plot made for a mediocre experience.
The narration in this book was a little bit weird and I had a hard time getting used to it. It is primarily told using first person point of view though switches regularly to second person as Melanie speaks directly to Beth in her inner monologue. It was just uncomfortable to read.
What’s so bad about first person point of view? See the issue for me with first person narration is that it’s easy to end up alienating readers if it’s difficult to relate to the narrator, and boy did I dislike Melanie. To be blunt, she was really annoying. She was self-centered, mean-spirited, often blinded by her own hubris, and near the end has a bit of a messiah complex going which I found completely ridiculous. She was constantly complaining about the police’s incompetence, throwing herself in the way of the investigation despite being asked multiple times to back off before she could destroy their leads. “I couldn’t go home. I was too furious, too desperate to prove I was right and the police were wrong.”
I get it, she’s consumed with guilt and grief over what happened to her daughter, over not being able to protect her. Desperate people tend to lash out and do stupid things, but I just couldn’t believe anyone would be so foolish. Melanie’s antics do lead up to something important in the plot, but honestly she didn’t need any help making a fool of herself. Before all the crazy came out she was constantly breaking down every female character she encountered, often focusing in on their looks and finding ways to insult them. Neighbors, police officers working on the case, teenagers, it didn’t matter. There are numerous examples of Melanie exhibiting this jealous personality throughout the course of the book.
She spends more time going on drunken rampages pointing fingers at everyone in town, harassing the police, treating her husband like garbage while emotionally cheating with a friend, and avoiding actually seeing and being there for her daughter. While her awful actions over the course of the book is an important aspect of the plot, I just couldn’t justify it because she never learns and remains stubborn even after being told off multiple times. Add on top how stereotypically reckless she acts at the end instead of seeking help from the police because of course she doesn’t need them and I just couldn’t dig the story.
I liked the central idea around the dangers of teens sneaking out and trusting strangers, but the story meandered so much it kind of gets lost in Melanie’s mental collapse and crazed search for the culprit. The plot attempts to use some misdirection to keep the reader guessing but the construction was just sloppy, and the actual culprit isn’t even the character that Melanie cares about the most. Every “bad” character is so blatantly obvious that the advertised twist is really easy to see. I kept on reading because I wanted to know the how and the why. I think there was potential here, and if the author wanted to stick to the narrative that Mel is actually really nice and is just being manipulated then why does she remain every bit as petty and controlling? She is still unable to see past her own emotions and unable to learn from her mistakes. I wished that this could’ve ended with more character growth for the main character.
I’m going to come right out and say that this book was frustrating for me. The synopsis really caught my eye and the idea for the plot is intriguing. Unfortunately, issues with the protagonist as well as a shaky and highly predictable plot made for a mediocre experience.
The narration in this book was a little bit weird and I had a hard time getting used to it. It is primarily told using first person point of view though switches regularly to second person as Melanie speaks directly to Beth in her inner monologue. It was just uncomfortable to read.
What’s so bad about first person point of view? See the issue for me with first person narration is that it’s easy to end up alienating readers if it’s difficult to relate to the narrator, and boy did I dislike Melanie. To be blunt, she was really annoying. She was self-centered, mean-spirited, often blinded by her own hubris, and near the end has a bit of a messiah complex going which I found completely ridiculous. She was constantly complaining about the police’s incompetence, throwing herself in the way of the investigation despite being asked multiple times to back off before she could destroy their leads. “I couldn’t go home. I was too furious, too desperate to prove I was right and the police were wrong.”
I get it, she’s consumed with guilt and grief over what happened to her daughter, over not being able to protect her. Desperate people tend to lash out and do stupid things, but I just couldn’t believe anyone would be so foolish. Melanie’s antics do lead up to something important in the plot, but honestly she didn’t need any help making a fool of herself. Before all the crazy came out she was constantly breaking down every female character she encountered, often focusing in on their looks and finding ways to insult them. Neighbors, police officers working on the case, teenagers, it didn’t matter. There are numerous examples of Melanie exhibiting this jealous personality throughout the course of the book.
She spends more time going on drunken rampages pointing fingers at everyone in town, harassing the police, treating her husband like garbage while emotionally cheating with a friend, and avoiding actually seeing and being there for her daughter. While her awful actions over the course of the book is an important aspect of the plot, I just couldn’t justify it because she never learns and remains stubborn even after being told off multiple times. Add on top how stereotypically reckless she acts at the end instead of seeking help from the police because of course she doesn’t need them and I just couldn’t dig the story.
I liked the central idea around the dangers of teens sneaking out and trusting strangers, but the story meandered so much it kind of gets lost in Melanie’s mental collapse and crazed search for the culprit. The plot attempts to use some misdirection to keep the reader guessing but the construction was just sloppy, and the actual culprit isn’t even the character that Melanie cares about the most. Every “bad” character is so blatantly obvious that the advertised twist is really easy to see. I kept on reading because I wanted to know the how and the why. I think there was potential here, and if the author wanted to stick to the narrative that Mel is actually really nice and is just being manipulated then why does she remain every bit as petty and controlling? She is still unable to see past her own emotions and unable to learn from her mistakes. I wished that this could’ve ended with more character growth for the main character.