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With Every Letter
With Every Letter
Sarah Sundin | 2012 | Fiction & Poetry
10
10.0 (2 Ratings)
Book Rating
Sarah Sundin's masterful skills have done it again! Another amazing home run, out-of-the-ball-park hitter for this amazingly talented author. From the start, I was instantly in the heart of the story, following Philomela Blake, Tom MacGilliver, Rose and Georgie and all the other complex and amazing characters. This is most definitely the start of a fantastic new series and I can't wait for more!

Philomela "Mellie" Blake, aka Annie, is a wonderful character. She was chiseled perfectly and I loved following her story. She was a young woman, desperate to be a flight nurse and make a difference. Never fitting into America because of her Asian descent, and never fitting into the Asian world because of her American heritage, she's just wanting to fit in to something, make a difference and make friends. Joining a team of flight nurses, though, doesn't look to be much help as every thinks she's just a bit odd. When an opportunity arises, she takes a chance on mailing out a letter to one of the Armed Forces members. Just one is all she'll write. But, then, one turns into and then three...what can it hurt though, as anonymity seems to be the top priority and he'll never know what she looks like, or who she is. Right? Until a chance meeting during a flight evac pick up brings her face-to-face with her letter writing hero.

Thomas "Tom" MacGilliver, Jr. aka "Earnest". I fell in love with him instantly! He's a wonderful character who always hides behind a smile. He's had rough past, always getting looked down upon because of his father and a terrible happenstance from the past. But, this letter writing with his "Annie" is helping him become a better person. She's helping him realize that with God, all things are possible, and people will overlook the past of crimes with mercy and forgiveness. He loves what she makes him feel just through her words. Can this anonymity turn to more than just a friendship? And what of the beautiful Mellie Blake he meets? He doesn't want to betray his sweet Annie, but the attraction to Mellie is undeniable. Will God help him through this and show him which woman is for him? Or will his dreams of Annie and Mellie being one and the same come true?

These two were amazing and I didn't want to say goodbye! A powerful message of self forgiveness, mercy and friendship were woven in among the pages, and really spoke volumes to both myself and the characters! Not only were these two characters the heart of the story, Ms. Sundin used her secondary characters as the heart as well. I loved all of the amazing people of this book and know that Ms. Sundin has so much more history and fun to weave for us with the other characters!

Definitely an amazing 5 Book worthy, richly detailed with historical elements and war time efforts, and I highly recommend it to all! Ms. Sundin will quickly become a favorite if you've never read her previous works. If you have, well, then, this will be a wonderful addition to your Sarah Sundin collection! Forever on my bookshelf, I can't wait to see more of these amazing flight nurses and their WWII military men that capture the heart! Amazing job, Ms. Sundin!
  
The Two Worlds of Geratica Volume 2: The Mistress of Geratica by Anne Hampton is a wonderful follow up to the first Volume. There is some overlap between this book and the first as this one starts ten years earlier then Volume 1. It also gets caught up to modern times quickly so this time change isn’t too much of a problem. Once again it is important to remember that Geratica and its parallel, Geraticai, are similar to Earth but no the same place and the people who live there are not human.

Geratica is facing a time of political and economic turmoil due to the increasing number of “radical” thinkers in the realm. They are also in danger of spies from Geraticai who want to be their own world and not just a parallel of Geratica. As things reach a breaking point The Mistress of Geratica comes forward to aid in setting things right again. Sadly even that doesn't fix things right away.

Linda has a hard time getting bills passed through Parliament and Alexandra’s boyfriend, Tom, is caught in a compromising position. Alexandra finds herself gaining confidence as her own woman and makes some very big decisions for not only herself but for Geratica as a whole. It is questionable though if Geratica can survive the strikes and civil unrest and form a way to keep both the radicals and convinces happy. At the same time, the government in Geraticai keeps changing so fast it is hard to keep track of who is in charge at any given time. Eventually, Geraticai goes to war. To say the least, things are not going good for the two worlds of Geratica.

What I liked best was that in my review of the first book I complained that the second world (Geraticai) didn’t play a big part in the story yet this book fixed that entirely. The two worlds become intertwined in this book in such a way that it is deserving of its title. I almost regret my statement about the first book. What I didn’t like so much was that towards the ending I got very confused about Fiona and Robert. Without giving anything away their relationship with each other and the Mistress was good in concept but did not make since to me very well as to why things worked out the way they did.

Once again I suggest a mature audience for this book. It is still geared more towards a mostly female audience but some men may find it interesting as well. There was still quite a bit of sexual content and politics so reader beware. This book deserves a rating of 4 out of 4 just like the first one. It could still use to be edited a little bit better but for the most part, I can not complain (and who am I to make a judgment on editing). The balanced time the author spends talking about each world prevents either one from getting too much attention. Overall an excellent book once more.

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https://www.amazon.com/Two-Worlds-Geratica-Mistress-ebook/dp/B0757885C8/ref=sr_1_3?keywords=two+worlds+of+geratica&qid=1573435323&sr=8-3

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Harriet (2019)
Harriet (2019)
2019 | Biography, Drama, History
Cynthia Erivo - mesmerising (2 more)
Great ensemble cast.
Truly uplifting story
A Crime has been committed
I'm not talking here about the criminal act of Edward Brodess (Mike Marunde) at the start of the film, tearing up perfectly legal documents that prove that slave 'Minty' (Cynthia Erivo) should be released from servitude. No. I'm talking about the 2020 Academy Awards selection.

This was just about the one and only mainstream film that I didn't get to see before this year's awards, and on catching up with it now I feel positively cross with the Academy. Were they looking for an excuse NOT to pour praise on a black-heavy film? Surely not! And yet here we have a standout performance from Cynthia Erivo, that should have been (imho) a more prominent challenger to Renée Zellweger; together with a superb supporting actor performance by Leslie Odom Jr. as her underground railway "Fat Controller" in Philadelphia.

And don't get me started on how or why Erivo didn't get the Oscar for best song with "Stand Up"! (And as both Erivo and Elton John are British, I'm not being partisan here). But did you HEAR and compare those two songs on the night?

The story is based (many would say 'very loosely based') on the amazing life story of Harriet Tubman, who in the run-up to the American Civil War made it her mission to free slaves. Illegally trapped herself on the Brodess farm in Maryland, 'Minty' plans to flee north leaving behind her husband John Tubman (Zackary Momoh), her father (an excellent Clarke Peters), her mother (Vanessa Bell Calloway) and four of her six siblings. It's a perilous pursuit, since being caught by the posse and their hunting dogs will mean severe beatings if not worse.

Fortunately, Minty has an ally.... God. For since a skull fracture, handed out by Gideon Brodess (Joe Alwyn, on great form), at the age of 13, Minty has had seizures where God has shown her flashes of future events.

"Be Free or Die" are the options. Which way will the dice fall for Minty, now reborn as Harriet, as she embarks on ever more perilous missions?

I just loved this movie. I thought Cynthia Erivo was mesmerising as the woman of great substance (you might say, 'True Brit'). There's not been a single Erivo film yet shown that I haven't been impressed with, with "Bad Times at the El Royale" being a particular favourite.

And what a fabulous ensemble cast! Aside from the folks mentioned above, other key performances come from Vondie Curtis-Hall as the Reverend Green (no, not "in the conservatory, with the lead piping") who delivers some fabulous gospel singing, Janelle Monáe (of "Hidden Figures" fame) as the kindly (but fictional) Marie Buchanon who is a friend in need, and Henry Hunter Hall who we first meet as the tricksy bounty hunter Walter.

Also praiseworthy is the score by Terence Blanchard, which seems to completely fit the mood of the movie, and the slightly blue-washed landscape cinematography of John Toll.

Kasi Lemmons - a lady whose previous work I'm not familiar with - directs with style, and (although I appreciate that the Best Director Oscar category only has five names in it) she must have been disappointed not to have been nominated for this. Lemmons also contributed to the story/script from Gregory Allen Howard ("Remember the Titans").

Why the hate on IMDB for this? The user reviews seem to be full of hateful 1* reviews, complaining of perverting the historical record. I can only conclude that this cohort is composed of a) black people genuinely upset about the portrayal of Tubman (which I can respect) and b) racists who are deadly opposed to the message the film portrays and looking for an excuse to bring it down.

Ignore them! If you change the name of the lead character to a fictional one and ignore the "based on a true story" angle, this is a genuinely uplifting and inspiring film. I was sat on a crowded plane, but I genuinely teared up at the finale (and particularly the very final shot) of this movie. It really spoke to me.

Recommended..... dig it out on a streaming service near you and make your own mind up.

(For the full graphical review, please check out the One Mann's Movies review here - https://bob-the-movie-man.com/2020/02/29/one-manns-movies-dvd-review-harriet-2019/. Thanks).
  
Chronicles of Crime: 1400
Chronicles of Crime: 1400
2020 | Adventure, Deduction, Medieval, Murder & Mystery
Isn’t that box cover just awesome? I never open a preview with a comment about components, but this one warranted it because the box art is so good. Anyway, it’s Paris in the year, well, 1400 AD, and now some strange things are afoot at le Cercle K.

Chronicles of Crime: 1400 (which I shall shorten to 1400 for the duration of this preview) is an app-assisted campaign, murder-infested, cooperative storytelling game for one to four players. If you are familiar with the original Chronicles of Crime, you already know how to play 1400. However, should ye be of the uninitiated, allow me to set the stage for this incredible gaming experience.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, place the Evidence Board in the middle of the table and the Home Location Board near. Keep all the decks of cards nearby (shuffled or unshuffled, whatever is your liking) as well as the alphabetically-labeled Location Boards. Fire up the Chronicles of Crime app, choose “1400,” and then choose the case you would like to play. The app will walk players through the additional setup steps for the case being played. For this solo preview I played through The Missing Pages case. Also, to be completely upfront I got a 95/110 for a final score, but no big deal.
How do I explain this game succinctly? Well, each of the cases will involve players traveling to different Location Boards and meeting Characters at these locations. Many cases will be involving several Special Items and, new for the 1400 version, Vision Cards that may assist players in putting the case into focus. These Vision Cards do not really give the story away or anything, but are merely a vague framework of possible factors.

By using the app and scanning the QR codes on the boards and cards players will be learning about the case, viewing the scene of the crime(s), inspecting items, chatting up locals for information, and also new for 1400: consulting with the goodest boi dog companion! The dog, Perceval, assists the knight (the players) in cases by sniffing items. A word of caution, though, when you play this game do NOT have Perceval sniff any items until you are completely done with a location because he may drag you to another completely different location right away before you were ready. Not that it happened to me, mind you… okay, it did.


Play will continue not so much in “rounds” but until the players have enough evidence and a good handle on the situation enough to return Home to report to their family members all the details of the crime(s) by scanning answers to their questions about the case. The app then assesses the accuracy of the answers and outputs a score. For reference, though I did receive 95/110 on my first play of 1400 I did only receive a 70/100 on my first runthrough of the original Chronicles of Crime, so playing this style of game several times seems to improve how one plays.
Components. As most items in the box of the game are card or cardboard-based, and all really great quality, I will speak on other component items. Firstly, the art and art style throughout the game is simply stunning. I mean look at that Perceval card! And I already raved about the box cover in my opening statement. This art really speaks to me and it says, “I’m gorgeous.”

The app. I have only great things to say about the app. It’s the same app that you would use for original Chronicles of Crime, and operates the exact same way. For me it has been flawless to use and just a joy to bring technology into the gaming world, even for a game set in the year 1400. I am obviously no purist game enthusiast, as I enjoy these hybrid model games. Once you play with the app you will see how ingenious a system it really is. The app coupled with the nondescript cards and other components in the game make for infinite storytelling possibilities that can only be limited by creativity and time constraints. I love the components in the box AND the marvelous app.

Gameplay for me is also just glorious. I love being able to sit down, setup the game, and let the app tell me what’s going on. So what should I do first? Oh, let’s mosey on down here to this Location Board and drum up some information. Ooh I found an Item! I should bring it back to my Family Location Board and ask my merchant sister about it. Hmm, it’s religious in nature? Okay then, my Monkle (monk uncle) will know something about it. Okay, time to go back to that location and speak with the other person who was in there. OH CRAP, I wasted too much (in game) time and now that other person is gone?! Uh oh, I better stop messing around here…

It’s just amazing, and I love this family of games. I am so stoked to delve more into 1400 and discover more shenanigans happening in Paris. Perceval and I are out to solve all the cases and beg for more. If you are looking for a game that uses a hybrid board game/app model, are a fan of this era in history, or just want to have a really great experience playing a game, I urge you to consider Chronicles of Crime: 1400. It has everything I love in a unique game and I just can’t get enough!
  
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Jamie (131 KP) rated The Darkest Lies in Books

Jul 26, 2017  
The Darkest Lies
The Darkest Lies
Barbara Copperthwaite | 2017 | Fiction & Poetry
4
4.0 (1 Ratings)
Book Rating
Believable plot regarding child abduction (1 more)
The mystery is compelling
Frustrating protagonist, (2 more)
Extremely predictable
Good case for why civilians shouldn’t go rogue and get in the way of police work
A frustrating abduction mystery
You know that age in every teenager’s life where they start to become a little bit rebellious? Telling little white lies, sneaking out, hanging out with crowds they know the family wouldn’t approve of? It can be a scary time for parents, who knows who’s out there? The Darkest Lies is every parent’s worst nightmare and follows a mother who finds her world shattered when her daughter goes missing.

I’m going to come right out and say that this book was frustrating for me. The synopsis really caught my eye and the idea for the plot is intriguing. Unfortunately, issues with the protagonist as well as a shaky and highly predictable plot made for a mediocre experience.

The narration in this book was a little bit weird and I had a hard time getting used to it. It is primarily told using first person point of view though switches regularly to second person as Melanie speaks directly to Beth in her inner monologue. It was just uncomfortable to read.

What’s so bad about first person point of view? See the issue for me with first person narration is that it’s easy to end up alienating readers if it’s difficult to relate to the narrator, and boy did I dislike Melanie. To be blunt, she was really annoying. She was self-centered, mean-spirited, often blinded by her own hubris, and near the end has a bit of a messiah complex going which I found completely ridiculous. She was constantly complaining about the police’s incompetence, throwing herself in the way of the investigation despite being asked multiple times to back off before she could destroy their leads. “I couldn’t go home. I was too furious, too desperate to prove I was right and the police were wrong.”

I get it, she’s consumed with guilt and grief over what happened to her daughter, over not being able to protect her. Desperate people tend to lash out and do stupid things, but I just couldn’t believe anyone would be so foolish. Melanie’s antics do lead up to something important in the plot, but honestly she didn’t need any help making a fool of herself. Before all the crazy came out she was constantly breaking down every female character she encountered, often focusing in on their looks and finding ways to insult them. Neighbors, police officers working on the case, teenagers, it didn’t matter. There are numerous examples of Melanie exhibiting this jealous personality throughout the course of the book.

She spends more time going on drunken rampages pointing fingers at everyone in town, harassing the police, treating her husband like garbage while emotionally cheating with a friend, and avoiding actually seeing and being there for her daughter. While her awful actions over the course of the book is an important aspect of the plot, I just couldn’t justify it because she never learns and remains stubborn even after being told off multiple times. Add on top how stereotypically reckless she acts at the end instead of seeking help from the police because of course she doesn’t need them and I just couldn’t dig the story.

I liked the central idea around the dangers of teens sneaking out and trusting strangers, but the story meandered so much it kind of gets lost in Melanie’s mental collapse and crazed search for the culprit. The plot attempts to use some misdirection to keep the reader guessing but the construction was just sloppy, and the actual culprit isn’t even the character that Melanie cares about the most. Every “bad” character is so blatantly obvious that the advertised twist is really easy to see. I kept on reading because I wanted to know the how and the why. I think there was potential here, and if the author wanted to stick to the narrative that Mel is actually really nice and is just being manipulated then why does she remain every bit as petty and controlling? She is still unable to see past her own emotions and unable to learn from her mistakes. I wished that this could’ve ended with more character growth for the main character.
  
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Becs (244 KP) rated Warcross in Books

May 13, 2019  
Warcross
Warcross
Marie Lu | 2017 | Fiction & Poetry
10
8.3 (17 Ratings)
Book Rating
Character development (2 more)
Background
Story and plot = top notch
Amazing and will leave you on the edge of your seat!
As many of you know, I've struggled at getting into audio books but I think I've finally started to come around to the idea of them. I was given two free months of Scribd to try out and this is the second audio book that I've listened too.

At first, I wasn't too big of a fan of the narrator. She just sounded like she didn't give any care in the world and to be honest, her voice was very high pitched and rather annoying. Well, once we got into a little bit deeper into the story, the narrator actually grew on me. Don't judge a book by it's cover, I know I know. I'm rather bad at that haha.

“You have to learn to look at the whole of something, not just the parts.”

One thing that I rather liked about Warcross was that it delved into depression and loss a tad bit. Authors that can work that angle along with including a mass amount of diversity into their stories really are amazing human beings.

I absolutely love reading YA that includes diversity such as different ethnicity and LGBTQ+. Warcross has it both, and even has the main character, Emika, as a POC. This really brought the novel together and created this colorful novel that left me on the edge of my seat.

“It is hard to describe loss to someone who has never experienced it, impossible to explain all the ways it changes you. But for those who have, not a single word is needed.”

Warcross begins by following Emika in her journey of catching someone who has been illegally gambling within the game Warcross. She works as a bounty hunter and is rather good at her job. But, the main problem that she has is there are so many bounty hunters out there, so jobs are not quite an easy thing to get. This doesn't help Emika's debt problem at all. She's on the verge of losing her apartment and being put on the side of the street.

Opening ceremony night comes for the Warcross championships and Emika accidentally hacks into it. The creator of Warcross, Hideo Tanaka, ends up contacting her and hiring Emika as a bounty hunter to catch Zero. But what Emika doesn't realize is that she will be joining the championship as well to act as a spy. She is thrown in and immediately picked as a wildcard. But the journey she's about to take isn't what it's all put out to be.

Danger lurks behind every corner and people are not who they truly say they are. For Emika's in a life and death battle that could drastically change the future.

“Everyone has a different way of escaping the dark stillness of their mind.”

Characters:
Emika Chen - bounty hunter, hacker, the main character who has rainbow dyed hair and is an absolute rockin' badass.
Hideo Tanaka - billionaire creator of Warcross and eventually a love interest to Emika
Sasuke Tanaka - brother to Hideo, he was kidnapped at a young age and nobody knows if he's even alive.
Zero - the antagonist, or so we thought. Emika is trying to catch him.
Hammie, Roshan, DJ Ren, & Asher - members of the Phoenix Riders

Reasons why I rated it 5 stars:
1. The plot was top notch, absolutely amazing, and one of the best I've seen in awhile!
2. I will be rereading this once I get my hands on a physical copy. I may even re-listen to the audio book. It was just that good!
3. There is so much character and story development within the story and Marie Lu is a breath of fresh air. Not only did she include development, but there was background and representation!
4. Grammar and spelling isn't being counted against because I have no idea. It sounded good, but the narrator could have fixed stuff. Like I literally have no idea what the writing is like since I listened to Warcross on audio book.
5. The overall story left me wanting more of Warcross, more of Emika, more of what's in store for Emika. I just NEED MORE!

"Everything's science fiction until someone makes it science fact.”
  
Unmatched: Cobble & Fog
Unmatched: Cobble & Fog
2020 | Book, Card Game, Fantasy, Fighting, Miniatures
You know when you read a rulebook and you just know you are going to love the game? This was me whilst reading the rulebook for Unmatched: Cobble & Fog. I will go into more detail why I enjoy the game near the end of my review, but just know, I loved it from the start.

In Unmatched: Cobble & Fog (which I will be calling Unmatched from here) players will be taking on the roles of either Dracula and his Sisters, Sherlock Holmes and Dr. Watson, Invisible Man, or Dr. Jekyll and Mr. Hyde in a battle to the death to claim victory in this, “Who would win in a fight”-style skirmish fighting game. The last hero standing wins, so as one of my favorite characters in literary history says, “The game is afoot.”


DISCLAIMER: Even though this review is for the Cobble & Fog version of Unmatched, the rules are the same throughout the entire Unmatched family of games. I have the original Unmatched: Battle of Legends, Vol. 1 and it plays exactly the same. I prefer the characters in this version, so that’s why I am reviewing it specifically. -T
To setup, the players will choose which side of the board they wish to play and set it on the table. Next, players will choose their hero and gather all accoutrements associated with their choice. All heroes come with a deck of 30 action cards, a mini of their figure, a character card, at least one health dial (more if their sidekicks have more than one health point), and some characters will have sidekicks that have tokens, or tokens for other reasons. The youngest player places their mini on the space with the number 1 on the board, and then the rest of the players place theirs on subsequently-numbered spaces. Players shuffle their decks of action cards and draw five cards for their first hand.

On a turn a player may take two actions from the choice of: Maneuver, Scheme, Attack. When a player chooses to Maneuver they will draw a card into their hand, then move the amount of spaces noted on their character card (typically two spaces). These movement values may be boosted by also discarding additional cards for their boost value and adding it to the number of spaces moved.

All action cards will specify which character may use it for attack, defense, or Scheme action. These Scheme cards have a lightning bolt icon on them to indicate that they are played face-up to the table, resolved, and then discarded.

Finally, if a melee-based character is positioned adjacent to an opponent, or if a ranged character is in the same zone as an opponent, they may Attack said opponent. To Attack, the active player declares which opponent will be attacked, and each player involved will choose cards from their hands to use in the battle. The attacking player will need to use attack or versatile (either used for attack or defense) cards to try to inflict damage, while the defending player will need to play defense or versatile cards in defense. The difference of the values printed on the cards will determine which character wins the battle and if health points are to be deducted from the health dial.

Many cards will have action instructions that trigger either immediately during battle or even after the battle concludes. Resolve these actions when appropriate and try to stay on your feet.


Play continues in this fashion of moving around the board to gain cards or using the cards to scheme or attack/defend. The winning player is they who survives at the end and vanquishes all foes on the board.
Components. I love everything about the components in this game. The box is great. The insert is really incredible and well thought out. The cards are great quality and the game features spectacular art all around. The minis are cool and luckily are fitted inside colored bases to remind players which mini is theirs. The sidekick tokens are excellent thick plastic and color-matched to the bases of their hero counterparts. The board is nice and double-sided, and all the rest of the cardboard components are excellent.

It’s no secret here – I absolutely love this game. I have always been a big fan of Sherlock Holmes, and this set also includes other interesting characters to play. Each one is highly unique in style and that’s one of the reasons I am so intrigued by this system. I say system because this is not the only game in the Unmatched family. As of today the Unmatched system boasts all of these as playable characters from different sets: King Arthur, Alice, Medusa, and Sinbad from the “Battle of Legends, Vol 1” set; Robert Muldoon and raptors from the “Jurassic Park, InGen vs Raptors” set; the “Robin Hood vs Bigfoot” set; Bruce Lee; and Buffy, Spike, Willow, and Angel from the “Buffy the Vampire Slayer” set in addition to these here. I know more Jurassic Park sets are on the horizon, and I just cannot wait to see what other sets will be released in time.

Why do I love this game so much when I am not really a fan of moving and dueling games (I’m looking at you Mage Wars)? In these style of games I feel the movement is unnecessary as I just stand and fight. In this system, the only way to draw more cards from your deck is to enact the Maneuver action. There have been several times where I didn’t necessarily want to initiate a battle, but I saw opponents sitting with no cards in their hand. That means no defense cards can be played. Easy chunks of health taken by picking off the stationary few. Unmatched forces players to move around and I love that. Yes, there are opportunities to unleash giant blows or have double-digit health drops in battle, and that’s just delicious. Also there are times during play where mathing out exactly where to place your mini or sidekick is paramount to lay plans of ambush.

I mentioned earlier that I knew right away I would love this one. Opening the cover of the rulebook sold me immediately. As this set utilizes literary characters found in old timey Europe the game utilizes a period art style as well and I’m still fawning over it. Everything clicks for me and I can now understand why so many people were dying (not literally) to get copies of the game Unmatched is based on, Star Wars: Epic Duels. It is extremely fun and each character is interesting and unique. Purple Phoenix Games gives this one a well-earned GOLDEN FEATHER AWARD! If you need a skirmish style game with excellent theme and art, you must grab this post haste. If you and I fall on the same side of the coin with our gaming preferences you NEED to have this in your collection.

I don’t know how many other sets I will be looking to add to my collection at this point, but I cannot tell you how excited I would be to pit Bigfoot against Bruce Lee. Or King Arthur against Dracula. It just feels epic and wonderful. Great job to the team at Restoration Games. This is a huge win for my collection.
  
Cleocatra
Cleocatra
2020 | Abstract Strategy, Ancient, Animals, Puzzle
It is said, and now generally accepted, that Cleopatra and ancient Egyptians revered and respected cats so much that they would include them in the burial sites of pharaohs as protectors of the bodies. Cats can protect the dead from mice and snakes and the like, but I have seen cats. They probably just sat there indifferent and annoyed until they were hungry and then scavenged for food. Some protectors. In any case, I am a sucker for a punny title, and thus our relationship with Sunrise Tornado Game Studio came into being for a preview of their upcoming game Cleocatra.

In Cleocatra players are, “saving cats in the pyramids.” Once these cats are saved and the pyramids cleared (scored) inspectors can sweep through to confirm they have been cleared. While points do not equate to number of cats saved, the first player to earn 23 points will signify the final round of play.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T

To setup, place the score card on the table somewhere in view of all players. The score card will track, well, scoring as well as be a handy reference sheet for all. Shuffle and stack all triangular cat tiles according to the rulebook and place somewhere within reach of all players. Each player will choose a color, place their score cube on the score card, and take their matching meeples. Keep the brown inspector cubes nearby to be used in play. Per the rules, in turn order, each player will flip a tile from the stack and place one of their meeples upon it. The game may now begin in earnest!

A player will have many choices upon the start of a turn, but a turn must include two total actions: a Tile action and a Rescuer action OR two Rescuer actions. Tile actions include Scout and Search. To Scout, simply turn over the top tile from the stack and place it adjacent to an existing tile on the table. A Search action requires an unoccupied existing tile to be moved from one location to another. Similar to movement in Hive, a Search action must not cause the pyramids structure to break into pieces nor move a completely surrounded tile.

Rescuer actions include Dispatch, Team Up, and Rescue (score). When a player uses Dispatch, they place a meeple on a tile they just previously moved in the Search action. To Team Up, simply place a new meeple on a tile adjacent to another tile with one of that player’s meeples… creating a small team. When a player Rescues, they score for a meeple on a tile according to the rulebook – points are tallied based on different cat tile types being adjacent, with additional points for having team members in adjacent spaces. After a Rescue action is taken, remove the meeple from the tile that was scored and replace it with one of the brown inspector cubes. The inspectors prevent tiles from being moved on future turns until they are placed elsewhere.

Play continues in this fashion until a player has earned or surpassed 23 points. At that time, the current round finishes and the game immediately ends. The player with the most points at the end of the final tally wins and is given a pet cat as a result! Ok, our games have never ended that way, but I would totally give away my cat if I had one.

Components. Again, this is a prototype copy of the game, and it is scheduled to hit Kickstarter soon. However, the art style on this one is super cute. The other components (meeples, inspector cubes, etc) may end up being different and be better color-matched, but for a prototype, they were just fine. I have not yet seen any concept art or anything to comment on, so for components, I have little to say, other than the box art is great, as is the art for the cat tiles. So if that style continues and is stretched to the other components, this is going to be VERY cute.

This one came as a shock to me. So few components, but a lot to think about. Should I bring out a new tile or move the existing ones to create a long string of different cats to score big? Should I put out a new helper? I should put out a new helper. I think the best part about this game for me is the fact that I never really felt like any option was a poor option. I mean, you can definitely tank this one and not get much out of it, but then why play anything? Cleocatra is certainly a game that rewards you for continual plays. The more you play, the better you become. I guess that goes for anything in life, really. The rewards come to those who practice. The game is light, but not light-hearted. If you enjoy the tile movement of Hive, but bugs are too icky, try Cleocatra. If you like small games that can fit on an airplane tray but still give you a challenge, try Cleocatra. If you enjoy games with cats, try Cleocatra.

If this is your kind of game, consider backing it on Kickstarter when it launches on March 11. If you want more information, please visit the game’s website, where you can find downloadable rules and print-n-play files. Tell ’em ol Travis from Purple Phoenix Games sent ya.
  
You're Pulling My Leg!
You're Pulling My Leg!
2005 | Party Game
At the time I am writing this preview, the world is in the midst of a pandemic. That being said, the need for social distancing and quarantining has really affected the board gaming world. Without being able to have normal game nights, gamers must be creative in figuring out how to continue to play together, while still maintaining safe and healthy distances from one another. And one game that offers a solution is You’re Pulling My Leg!

Disclaimer: We were provided a copy of this book for the purposes of this preview. The pictures below show the final production copy you can expect to receive when ordering this game. Check out the publisher’s website to get your hands on this unique party game! -L

You’re Pulling My Leg! is a party game of bluffing and storytelling in which players are trying to be the first to earn 21 points. The rules are simple, the gameplay is straightforward, and it can even be played remotely!

To setup the game, every player needs a coin and a way to keep track of their score (paper/pencil, notes on a phone, etc.). Every player begins the game with 7 points. To start the game, choose a player to be the first Storyteller. The Storyteller selects a card from the book, reads the three questions on their chosen card, and chooses 1 to answer. The Storyteller then flips their coin – if HEADS, the answer must be a true story, but if TAILS, the answer must be false and untrue in essence. Only the Storyteller knows the result of the coin flip. The Storyteller proceeds to answer the question, telling a story dictated by their coin flip result.

After the Storyteller has told their response to the chosen question, the remaining players will vote (with points) on whether they believe the story was true or false. Players can vote with up to 3 points, and votes are revealed simultaneously. If you believe the story is TRUE, you vote with 1, 2, or 3 fingers pointing UP, and if you believe the story is FALSE, you vote with 1, 2, or 3 fingers pointing DOWN. After everyone has voted, the Storyteller reveals whether the story was true or false, and points are added/deducted accordingly. If a player voted correctly, they add the number of points with which they voted to their score. If they voted incorrectly, subtract the voted points from their score. The Storyteller can earn 1 point for each other player they have fooled, up to a maximum of 3 points per story. After tallying points, choose a new Storyteller and begin again – each player should have a chance to be the Storyteller once before repeating Storytellers. Play continues in this fashion until one player has scored 21 points, and is declared the winner!

At this point in my life, the thing I love about You’re Pulling My Leg! the most is that it can be played remotely. Everybody does not need to have an individual copy of the book to play via video chat or conference call. As long as one person has the book, your group can play! Instead of having each player read their own cards then, the owner of the book reads the cards aloud and the Storyteller chooses their question that way. The only supplies needed, apart from 1 copy of the book, are a coin and a way to track your score. Easy as pie. Another aspect of this game that I really enjoy is that it is pretty light-hearted in nature. Yes, there is an element of deception and bluffing, but it is all done in a light and quirky way. I especially enjoy this because I am a notoriously bad liar, and most bluffing games stress me out. But the ability to choose my question, and then weave a (hopefully) convincing story for my opponents takes some of that pressure off and allows me to really be creative and have fun.

That being said, one tricky thing about this game is that when coming up with a false story, if must be false in essence. You cannot tell a mostly true story with a few trivial details changed. People who have trouble with storytelling or improv-type scenarios might have some difficulty in coming up with an appropriate story for the different questions. Just something to be aware of – you have to be able to come up with a story on the fly, with no hints or help whatsoever. Another tricky, yet usually fun, aspect of this game is that some cards have a Wild feature which can immediately affect someone’s score. For example, one Wild feature might say “Player with the longest hair gains 3 points.” That goes into effect immediately once the card is selected, and can put a fun twist and some good-natured take-that into this storytelling game. The process of voting with points adds an element of strategy as well. How confident are you that someone’s story is TRUE? Are you willing to bet 3 points on it? It’s a balance of risk and reward, and that adds excitement to the game table.

Let me touch on components for a minute. This game is a book, where each page contains 3 cards. You can start at card #1 or select a random page and pick a card there, but there are 225 cards from which to choose! On every other page there is also a blank page titled “Game Highlights,” and this space is for you to write down any particularly hilarious or creative responses someone may have come up with in response to a card. It’s not a game requirement, but just an element of fun for future reminiscence. The quality of the book is pretty good, and I know it is sturdy enough to withstand lots of travel and play.

So all-in-all, I think that You’re Pulling My Leg is a great and light little game to get your creative juices flowing. If you need an ice-breaker for a game night, this would definitely be a great one to get to know your gaming comrades. Is it a game I will pull out at every game night? No. But it is a fun and light-hearted game that I can see myself pulling out with different gaming groups on several occasions. Whether a family reunion, office party, or friend Zoom call, this game is one that will entertain all involved. If you’re looking for something unique, fun, and relatively simple overall, give You’re Pulling My Leg! a shot. It might just open the door to storytelling based games for you!