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Story and plot = top notch
Amazing and will leave you on the edge of your seat!
As many of you know, I've struggled at getting into audio books but I think I've finally started to come around to the idea of them. I was given two free months of Scribd to try out and this is the second audio book that I've listened too.
At first, I wasn't too big of a fan of the narrator. She just sounded like she didn't give any care in the world and to be honest, her voice was very high pitched and rather annoying. Well, once we got into a little bit deeper into the story, the narrator actually grew on me. Don't judge a book by it's cover, I know I know. I'm rather bad at that haha.
“You have to learn to look at the whole of something, not just the parts.”
One thing that I rather liked about Warcross was that it delved into depression and loss a tad bit. Authors that can work that angle along with including a mass amount of diversity into their stories really are amazing human beings.
I absolutely love reading YA that includes diversity such as different ethnicity and LGBTQ+. Warcross has it both, and even has the main character, Emika, as a POC. This really brought the novel together and created this colorful novel that left me on the edge of my seat.
“It is hard to describe loss to someone who has never experienced it, impossible to explain all the ways it changes you. But for those who have, not a single word is needed.”
Warcross begins by following Emika in her journey of catching someone who has been illegally gambling within the game Warcross. She works as a bounty hunter and is rather good at her job. But, the main problem that she has is there are so many bounty hunters out there, so jobs are not quite an easy thing to get. This doesn't help Emika's debt problem at all. She's on the verge of losing her apartment and being put on the side of the street.
Opening ceremony night comes for the Warcross championships and Emika accidentally hacks into it. The creator of Warcross, Hideo Tanaka, ends up contacting her and hiring Emika as a bounty hunter to catch Zero. But what Emika doesn't realize is that she will be joining the championship as well to act as a spy. She is thrown in and immediately picked as a wildcard. But the journey she's about to take isn't what it's all put out to be.
Danger lurks behind every corner and people are not who they truly say they are. For Emika's in a life and death battle that could drastically change the future.
“Everyone has a different way of escaping the dark stillness of their mind.”
Characters:
Emika Chen - bounty hunter, hacker, the main character who has rainbow dyed hair and is an absolute rockin' badass.
Hideo Tanaka - billionaire creator of Warcross and eventually a love interest to Emika
Sasuke Tanaka - brother to Hideo, he was kidnapped at a young age and nobody knows if he's even alive.
Zero - the antagonist, or so we thought. Emika is trying to catch him.
Hammie, Roshan, DJ Ren, & Asher - members of the Phoenix Riders
Reasons why I rated it 5 stars:
1. The plot was top notch, absolutely amazing, and one of the best I've seen in awhile!
2. I will be rereading this once I get my hands on a physical copy. I may even re-listen to the audio book. It was just that good!
3. There is so much character and story development within the story and Marie Lu is a breath of fresh air. Not only did she include development, but there was background and representation!
4. Grammar and spelling isn't being counted against because I have no idea. It sounded good, but the narrator could have fixed stuff. Like I literally have no idea what the writing is like since I listened to Warcross on audio book.
5. The overall story left me wanting more of Warcross, more of Emika, more of what's in store for Emika. I just NEED MORE!
"Everything's science fiction until someone makes it science fact.”
At first, I wasn't too big of a fan of the narrator. She just sounded like she didn't give any care in the world and to be honest, her voice was very high pitched and rather annoying. Well, once we got into a little bit deeper into the story, the narrator actually grew on me. Don't judge a book by it's cover, I know I know. I'm rather bad at that haha.
“You have to learn to look at the whole of something, not just the parts.”
One thing that I rather liked about Warcross was that it delved into depression and loss a tad bit. Authors that can work that angle along with including a mass amount of diversity into their stories really are amazing human beings.
I absolutely love reading YA that includes diversity such as different ethnicity and LGBTQ+. Warcross has it both, and even has the main character, Emika, as a POC. This really brought the novel together and created this colorful novel that left me on the edge of my seat.
“It is hard to describe loss to someone who has never experienced it, impossible to explain all the ways it changes you. But for those who have, not a single word is needed.”
Warcross begins by following Emika in her journey of catching someone who has been illegally gambling within the game Warcross. She works as a bounty hunter and is rather good at her job. But, the main problem that she has is there are so many bounty hunters out there, so jobs are not quite an easy thing to get. This doesn't help Emika's debt problem at all. She's on the verge of losing her apartment and being put on the side of the street.
Opening ceremony night comes for the Warcross championships and Emika accidentally hacks into it. The creator of Warcross, Hideo Tanaka, ends up contacting her and hiring Emika as a bounty hunter to catch Zero. But what Emika doesn't realize is that she will be joining the championship as well to act as a spy. She is thrown in and immediately picked as a wildcard. But the journey she's about to take isn't what it's all put out to be.
Danger lurks behind every corner and people are not who they truly say they are. For Emika's in a life and death battle that could drastically change the future.
“Everyone has a different way of escaping the dark stillness of their mind.”
Characters:
Emika Chen - bounty hunter, hacker, the main character who has rainbow dyed hair and is an absolute rockin' badass.
Hideo Tanaka - billionaire creator of Warcross and eventually a love interest to Emika
Sasuke Tanaka - brother to Hideo, he was kidnapped at a young age and nobody knows if he's even alive.
Zero - the antagonist, or so we thought. Emika is trying to catch him.
Hammie, Roshan, DJ Ren, & Asher - members of the Phoenix Riders
Reasons why I rated it 5 stars:
1. The plot was top notch, absolutely amazing, and one of the best I've seen in awhile!
2. I will be rereading this once I get my hands on a physical copy. I may even re-listen to the audio book. It was just that good!
3. There is so much character and story development within the story and Marie Lu is a breath of fresh air. Not only did she include development, but there was background and representation!
4. Grammar and spelling isn't being counted against because I have no idea. It sounded good, but the narrator could have fixed stuff. Like I literally have no idea what the writing is like since I listened to Warcross on audio book.
5. The overall story left me wanting more of Warcross, more of Emika, more of what's in store for Emika. I just NEED MORE!
"Everything's science fiction until someone makes it science fact.”

Purple Phoenix Games (2266 KP) rated Unmatched: Cobble & Fog in Tabletop Games
Mar 19, 2021
You know when you read a rulebook and you just know you are going to love the game? This was me whilst reading the rulebook for Unmatched: Cobble & Fog. I will go into more detail why I enjoy the game near the end of my review, but just know, I loved it from the start.
In Unmatched: Cobble & Fog (which I will be calling Unmatched from here) players will be taking on the roles of either Dracula and his Sisters, Sherlock Holmes and Dr. Watson, Invisible Man, or Dr. Jekyll and Mr. Hyde in a battle to the death to claim victory in this, “Who would win in a fight”-style skirmish fighting game. The last hero standing wins, so as one of my favorite characters in literary history says, “The game is afoot.”
DISCLAIMER: Even though this review is for the Cobble & Fog version of Unmatched, the rules are the same throughout the entire Unmatched family of games. I have the original Unmatched: Battle of Legends, Vol. 1 and it plays exactly the same. I prefer the characters in this version, so that’s why I am reviewing it specifically. -T
To setup, the players will choose which side of the board they wish to play and set it on the table. Next, players will choose their hero and gather all accoutrements associated with their choice. All heroes come with a deck of 30 action cards, a mini of their figure, a character card, at least one health dial (more if their sidekicks have more than one health point), and some characters will have sidekicks that have tokens, or tokens for other reasons. The youngest player places their mini on the space with the number 1 on the board, and then the rest of the players place theirs on subsequently-numbered spaces. Players shuffle their decks of action cards and draw five cards for their first hand.
On a turn a player may take two actions from the choice of: Maneuver, Scheme, Attack. When a player chooses to Maneuver they will draw a card into their hand, then move the amount of spaces noted on their character card (typically two spaces). These movement values may be boosted by also discarding additional cards for their boost value and adding it to the number of spaces moved.
All action cards will specify which character may use it for attack, defense, or Scheme action. These Scheme cards have a lightning bolt icon on them to indicate that they are played face-up to the table, resolved, and then discarded.
Finally, if a melee-based character is positioned adjacent to an opponent, or if a ranged character is in the same zone as an opponent, they may Attack said opponent. To Attack, the active player declares which opponent will be attacked, and each player involved will choose cards from their hands to use in the battle. The attacking player will need to use attack or versatile (either used for attack or defense) cards to try to inflict damage, while the defending player will need to play defense or versatile cards in defense. The difference of the values printed on the cards will determine which character wins the battle and if health points are to be deducted from the health dial.
Many cards will have action instructions that trigger either immediately during battle or even after the battle concludes. Resolve these actions when appropriate and try to stay on your feet.
Play continues in this fashion of moving around the board to gain cards or using the cards to scheme or attack/defend. The winning player is they who survives at the end and vanquishes all foes on the board.
Components. I love everything about the components in this game. The box is great. The insert is really incredible and well thought out. The cards are great quality and the game features spectacular art all around. The minis are cool and luckily are fitted inside colored bases to remind players which mini is theirs. The sidekick tokens are excellent thick plastic and color-matched to the bases of their hero counterparts. The board is nice and double-sided, and all the rest of the cardboard components are excellent.
It’s no secret here – I absolutely love this game. I have always been a big fan of Sherlock Holmes, and this set also includes other interesting characters to play. Each one is highly unique in style and that’s one of the reasons I am so intrigued by this system. I say system because this is not the only game in the Unmatched family. As of today the Unmatched system boasts all of these as playable characters from different sets: King Arthur, Alice, Medusa, and Sinbad from the “Battle of Legends, Vol 1” set; Robert Muldoon and raptors from the “Jurassic Park, InGen vs Raptors” set; the “Robin Hood vs Bigfoot” set; Bruce Lee; and Buffy, Spike, Willow, and Angel from the “Buffy the Vampire Slayer” set in addition to these here. I know more Jurassic Park sets are on the horizon, and I just cannot wait to see what other sets will be released in time.
Why do I love this game so much when I am not really a fan of moving and dueling games (I’m looking at you Mage Wars)? In these style of games I feel the movement is unnecessary as I just stand and fight. In this system, the only way to draw more cards from your deck is to enact the Maneuver action. There have been several times where I didn’t necessarily want to initiate a battle, but I saw opponents sitting with no cards in their hand. That means no defense cards can be played. Easy chunks of health taken by picking off the stationary few. Unmatched forces players to move around and I love that. Yes, there are opportunities to unleash giant blows or have double-digit health drops in battle, and that’s just delicious. Also there are times during play where mathing out exactly where to place your mini or sidekick is paramount to lay plans of ambush.
I mentioned earlier that I knew right away I would love this one. Opening the cover of the rulebook sold me immediately. As this set utilizes literary characters found in old timey Europe the game utilizes a period art style as well and I’m still fawning over it. Everything clicks for me and I can now understand why so many people were dying (not literally) to get copies of the game Unmatched is based on, Star Wars: Epic Duels. It is extremely fun and each character is interesting and unique. Purple Phoenix Games gives this one a well-earned GOLDEN FEATHER AWARD! If you need a skirmish style game with excellent theme and art, you must grab this post haste. If you and I fall on the same side of the coin with our gaming preferences you NEED to have this in your collection.
I don’t know how many other sets I will be looking to add to my collection at this point, but I cannot tell you how excited I would be to pit Bigfoot against Bruce Lee. Or King Arthur against Dracula. It just feels epic and wonderful. Great job to the team at Restoration Games. This is a huge win for my collection.
In Unmatched: Cobble & Fog (which I will be calling Unmatched from here) players will be taking on the roles of either Dracula and his Sisters, Sherlock Holmes and Dr. Watson, Invisible Man, or Dr. Jekyll and Mr. Hyde in a battle to the death to claim victory in this, “Who would win in a fight”-style skirmish fighting game. The last hero standing wins, so as one of my favorite characters in literary history says, “The game is afoot.”
DISCLAIMER: Even though this review is for the Cobble & Fog version of Unmatched, the rules are the same throughout the entire Unmatched family of games. I have the original Unmatched: Battle of Legends, Vol. 1 and it plays exactly the same. I prefer the characters in this version, so that’s why I am reviewing it specifically. -T
To setup, the players will choose which side of the board they wish to play and set it on the table. Next, players will choose their hero and gather all accoutrements associated with their choice. All heroes come with a deck of 30 action cards, a mini of their figure, a character card, at least one health dial (more if their sidekicks have more than one health point), and some characters will have sidekicks that have tokens, or tokens for other reasons. The youngest player places their mini on the space with the number 1 on the board, and then the rest of the players place theirs on subsequently-numbered spaces. Players shuffle their decks of action cards and draw five cards for their first hand.
On a turn a player may take two actions from the choice of: Maneuver, Scheme, Attack. When a player chooses to Maneuver they will draw a card into their hand, then move the amount of spaces noted on their character card (typically two spaces). These movement values may be boosted by also discarding additional cards for their boost value and adding it to the number of spaces moved.
All action cards will specify which character may use it for attack, defense, or Scheme action. These Scheme cards have a lightning bolt icon on them to indicate that they are played face-up to the table, resolved, and then discarded.
Finally, if a melee-based character is positioned adjacent to an opponent, or if a ranged character is in the same zone as an opponent, they may Attack said opponent. To Attack, the active player declares which opponent will be attacked, and each player involved will choose cards from their hands to use in the battle. The attacking player will need to use attack or versatile (either used for attack or defense) cards to try to inflict damage, while the defending player will need to play defense or versatile cards in defense. The difference of the values printed on the cards will determine which character wins the battle and if health points are to be deducted from the health dial.
Many cards will have action instructions that trigger either immediately during battle or even after the battle concludes. Resolve these actions when appropriate and try to stay on your feet.
Play continues in this fashion of moving around the board to gain cards or using the cards to scheme or attack/defend. The winning player is they who survives at the end and vanquishes all foes on the board.
Components. I love everything about the components in this game. The box is great. The insert is really incredible and well thought out. The cards are great quality and the game features spectacular art all around. The minis are cool and luckily are fitted inside colored bases to remind players which mini is theirs. The sidekick tokens are excellent thick plastic and color-matched to the bases of their hero counterparts. The board is nice and double-sided, and all the rest of the cardboard components are excellent.
It’s no secret here – I absolutely love this game. I have always been a big fan of Sherlock Holmes, and this set also includes other interesting characters to play. Each one is highly unique in style and that’s one of the reasons I am so intrigued by this system. I say system because this is not the only game in the Unmatched family. As of today the Unmatched system boasts all of these as playable characters from different sets: King Arthur, Alice, Medusa, and Sinbad from the “Battle of Legends, Vol 1” set; Robert Muldoon and raptors from the “Jurassic Park, InGen vs Raptors” set; the “Robin Hood vs Bigfoot” set; Bruce Lee; and Buffy, Spike, Willow, and Angel from the “Buffy the Vampire Slayer” set in addition to these here. I know more Jurassic Park sets are on the horizon, and I just cannot wait to see what other sets will be released in time.
Why do I love this game so much when I am not really a fan of moving and dueling games (I’m looking at you Mage Wars)? In these style of games I feel the movement is unnecessary as I just stand and fight. In this system, the only way to draw more cards from your deck is to enact the Maneuver action. There have been several times where I didn’t necessarily want to initiate a battle, but I saw opponents sitting with no cards in their hand. That means no defense cards can be played. Easy chunks of health taken by picking off the stationary few. Unmatched forces players to move around and I love that. Yes, there are opportunities to unleash giant blows or have double-digit health drops in battle, and that’s just delicious. Also there are times during play where mathing out exactly where to place your mini or sidekick is paramount to lay plans of ambush.
I mentioned earlier that I knew right away I would love this one. Opening the cover of the rulebook sold me immediately. As this set utilizes literary characters found in old timey Europe the game utilizes a period art style as well and I’m still fawning over it. Everything clicks for me and I can now understand why so many people were dying (not literally) to get copies of the game Unmatched is based on, Star Wars: Epic Duels. It is extremely fun and each character is interesting and unique. Purple Phoenix Games gives this one a well-earned GOLDEN FEATHER AWARD! If you need a skirmish style game with excellent theme and art, you must grab this post haste. If you and I fall on the same side of the coin with our gaming preferences you NEED to have this in your collection.
I don’t know how many other sets I will be looking to add to my collection at this point, but I cannot tell you how excited I would be to pit Bigfoot against Bruce Lee. Or King Arthur against Dracula. It just feels epic and wonderful. Great job to the team at Restoration Games. This is a huge win for my collection.

Purple Phoenix Games (2266 KP) rated Cleocatra in Tabletop Games
Mar 3, 2020
It is said, and now generally accepted, that Cleopatra and ancient Egyptians revered and respected cats so much that they would include them in the burial sites of pharaohs as protectors of the bodies. Cats can protect the dead from mice and snakes and the like, but I have seen cats. They probably just sat there indifferent and annoyed until they were hungry and then scavenged for food. Some protectors. In any case, I am a sucker for a punny title, and thus our relationship with Sunrise Tornado Game Studio came into being for a preview of their upcoming game Cleocatra.
In Cleocatra players are, “saving cats in the pyramids.” Once these cats are saved and the pyramids cleared (scored) inspectors can sweep through to confirm they have been cleared. While points do not equate to number of cats saved, the first player to earn 23 points will signify the final round of play.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
To setup, place the score card on the table somewhere in view of all players. The score card will track, well, scoring as well as be a handy reference sheet for all. Shuffle and stack all triangular cat tiles according to the rulebook and place somewhere within reach of all players. Each player will choose a color, place their score cube on the score card, and take their matching meeples. Keep the brown inspector cubes nearby to be used in play. Per the rules, in turn order, each player will flip a tile from the stack and place one of their meeples upon it. The game may now begin in earnest!
A player will have many choices upon the start of a turn, but a turn must include two total actions: a Tile action and a Rescuer action OR two Rescuer actions. Tile actions include Scout and Search. To Scout, simply turn over the top tile from the stack and place it adjacent to an existing tile on the table. A Search action requires an unoccupied existing tile to be moved from one location to another. Similar to movement in Hive, a Search action must not cause the pyramids structure to break into pieces nor move a completely surrounded tile.
Rescuer actions include Dispatch, Team Up, and Rescue (score). When a player uses Dispatch, they place a meeple on a tile they just previously moved in the Search action. To Team Up, simply place a new meeple on a tile adjacent to another tile with one of that player’s meeples… creating a small team. When a player Rescues, they score for a meeple on a tile according to the rulebook – points are tallied based on different cat tile types being adjacent, with additional points for having team members in adjacent spaces. After a Rescue action is taken, remove the meeple from the tile that was scored and replace it with one of the brown inspector cubes. The inspectors prevent tiles from being moved on future turns until they are placed elsewhere.
Play continues in this fashion until a player has earned or surpassed 23 points. At that time, the current round finishes and the game immediately ends. The player with the most points at the end of the final tally wins and is given a pet cat as a result! Ok, our games have never ended that way, but I would totally give away my cat if I had one.
Components. Again, this is a prototype copy of the game, and it is scheduled to hit Kickstarter soon. However, the art style on this one is super cute. The other components (meeples, inspector cubes, etc) may end up being different and be better color-matched, but for a prototype, they were just fine. I have not yet seen any concept art or anything to comment on, so for components, I have little to say, other than the box art is great, as is the art for the cat tiles. So if that style continues and is stretched to the other components, this is going to be VERY cute.
This one came as a shock to me. So few components, but a lot to think about. Should I bring out a new tile or move the existing ones to create a long string of different cats to score big? Should I put out a new helper? I should put out a new helper. I think the best part about this game for me is the fact that I never really felt like any option was a poor option. I mean, you can definitely tank this one and not get much out of it, but then why play anything? Cleocatra is certainly a game that rewards you for continual plays. The more you play, the better you become. I guess that goes for anything in life, really. The rewards come to those who practice. The game is light, but not light-hearted. If you enjoy the tile movement of Hive, but bugs are too icky, try Cleocatra. If you like small games that can fit on an airplane tray but still give you a challenge, try Cleocatra. If you enjoy games with cats, try Cleocatra.
If this is your kind of game, consider backing it on Kickstarter when it launches on March 11. If you want more information, please visit the game’s website, where you can find downloadable rules and print-n-play files. Tell ’em ol Travis from Purple Phoenix Games sent ya.
In Cleocatra players are, “saving cats in the pyramids.” Once these cats are saved and the pyramids cleared (scored) inspectors can sweep through to confirm they have been cleared. While points do not equate to number of cats saved, the first player to earn 23 points will signify the final round of play.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
To setup, place the score card on the table somewhere in view of all players. The score card will track, well, scoring as well as be a handy reference sheet for all. Shuffle and stack all triangular cat tiles according to the rulebook and place somewhere within reach of all players. Each player will choose a color, place their score cube on the score card, and take their matching meeples. Keep the brown inspector cubes nearby to be used in play. Per the rules, in turn order, each player will flip a tile from the stack and place one of their meeples upon it. The game may now begin in earnest!
A player will have many choices upon the start of a turn, but a turn must include two total actions: a Tile action and a Rescuer action OR two Rescuer actions. Tile actions include Scout and Search. To Scout, simply turn over the top tile from the stack and place it adjacent to an existing tile on the table. A Search action requires an unoccupied existing tile to be moved from one location to another. Similar to movement in Hive, a Search action must not cause the pyramids structure to break into pieces nor move a completely surrounded tile.
Rescuer actions include Dispatch, Team Up, and Rescue (score). When a player uses Dispatch, they place a meeple on a tile they just previously moved in the Search action. To Team Up, simply place a new meeple on a tile adjacent to another tile with one of that player’s meeples… creating a small team. When a player Rescues, they score for a meeple on a tile according to the rulebook – points are tallied based on different cat tile types being adjacent, with additional points for having team members in adjacent spaces. After a Rescue action is taken, remove the meeple from the tile that was scored and replace it with one of the brown inspector cubes. The inspectors prevent tiles from being moved on future turns until they are placed elsewhere.
Play continues in this fashion until a player has earned or surpassed 23 points. At that time, the current round finishes and the game immediately ends. The player with the most points at the end of the final tally wins and is given a pet cat as a result! Ok, our games have never ended that way, but I would totally give away my cat if I had one.
Components. Again, this is a prototype copy of the game, and it is scheduled to hit Kickstarter soon. However, the art style on this one is super cute. The other components (meeples, inspector cubes, etc) may end up being different and be better color-matched, but for a prototype, they were just fine. I have not yet seen any concept art or anything to comment on, so for components, I have little to say, other than the box art is great, as is the art for the cat tiles. So if that style continues and is stretched to the other components, this is going to be VERY cute.
This one came as a shock to me. So few components, but a lot to think about. Should I bring out a new tile or move the existing ones to create a long string of different cats to score big? Should I put out a new helper? I should put out a new helper. I think the best part about this game for me is the fact that I never really felt like any option was a poor option. I mean, you can definitely tank this one and not get much out of it, but then why play anything? Cleocatra is certainly a game that rewards you for continual plays. The more you play, the better you become. I guess that goes for anything in life, really. The rewards come to those who practice. The game is light, but not light-hearted. If you enjoy the tile movement of Hive, but bugs are too icky, try Cleocatra. If you like small games that can fit on an airplane tray but still give you a challenge, try Cleocatra. If you enjoy games with cats, try Cleocatra.
If this is your kind of game, consider backing it on Kickstarter when it launches on March 11. If you want more information, please visit the game’s website, where you can find downloadable rules and print-n-play files. Tell ’em ol Travis from Purple Phoenix Games sent ya.

Purple Phoenix Games (2266 KP) rated You're Pulling My Leg! in Tabletop Games
Aug 3, 2020
At the time I am writing this preview, the world is in the midst of a pandemic. That being said, the need for social distancing and quarantining has really affected the board gaming world. Without being able to have normal game nights, gamers must be creative in figuring out how to continue to play together, while still maintaining safe and healthy distances from one another. And one game that offers a solution is You’re Pulling My Leg!
Disclaimer: We were provided a copy of this book for the purposes of this preview. The pictures below show the final production copy you can expect to receive when ordering this game. Check out the publisher’s website to get your hands on this unique party game! -L
You’re Pulling My Leg! is a party game of bluffing and storytelling in which players are trying to be the first to earn 21 points. The rules are simple, the gameplay is straightforward, and it can even be played remotely!
To setup the game, every player needs a coin and a way to keep track of their score (paper/pencil, notes on a phone, etc.). Every player begins the game with 7 points. To start the game, choose a player to be the first Storyteller. The Storyteller selects a card from the book, reads the three questions on their chosen card, and chooses 1 to answer. The Storyteller then flips their coin – if HEADS, the answer must be a true story, but if TAILS, the answer must be false and untrue in essence. Only the Storyteller knows the result of the coin flip. The Storyteller proceeds to answer the question, telling a story dictated by their coin flip result.
After the Storyteller has told their response to the chosen question, the remaining players will vote (with points) on whether they believe the story was true or false. Players can vote with up to 3 points, and votes are revealed simultaneously. If you believe the story is TRUE, you vote with 1, 2, or 3 fingers pointing UP, and if you believe the story is FALSE, you vote with 1, 2, or 3 fingers pointing DOWN. After everyone has voted, the Storyteller reveals whether the story was true or false, and points are added/deducted accordingly. If a player voted correctly, they add the number of points with which they voted to their score. If they voted incorrectly, subtract the voted points from their score. The Storyteller can earn 1 point for each other player they have fooled, up to a maximum of 3 points per story. After tallying points, choose a new Storyteller and begin again – each player should have a chance to be the Storyteller once before repeating Storytellers. Play continues in this fashion until one player has scored 21 points, and is declared the winner!
At this point in my life, the thing I love about You’re Pulling My Leg! the most is that it can be played remotely. Everybody does not need to have an individual copy of the book to play via video chat or conference call. As long as one person has the book, your group can play! Instead of having each player read their own cards then, the owner of the book reads the cards aloud and the Storyteller chooses their question that way. The only supplies needed, apart from 1 copy of the book, are a coin and a way to track your score. Easy as pie. Another aspect of this game that I really enjoy is that it is pretty light-hearted in nature. Yes, there is an element of deception and bluffing, but it is all done in a light and quirky way. I especially enjoy this because I am a notoriously bad liar, and most bluffing games stress me out. But the ability to choose my question, and then weave a (hopefully) convincing story for my opponents takes some of that pressure off and allows me to really be creative and have fun.
That being said, one tricky thing about this game is that when coming up with a false story, if must be false in essence. You cannot tell a mostly true story with a few trivial details changed. People who have trouble with storytelling or improv-type scenarios might have some difficulty in coming up with an appropriate story for the different questions. Just something to be aware of – you have to be able to come up with a story on the fly, with no hints or help whatsoever. Another tricky, yet usually fun, aspect of this game is that some cards have a Wild feature which can immediately affect someone’s score. For example, one Wild feature might say “Player with the longest hair gains 3 points.” That goes into effect immediately once the card is selected, and can put a fun twist and some good-natured take-that into this storytelling game. The process of voting with points adds an element of strategy as well. How confident are you that someone’s story is TRUE? Are you willing to bet 3 points on it? It’s a balance of risk and reward, and that adds excitement to the game table.
Let me touch on components for a minute. This game is a book, where each page contains 3 cards. You can start at card #1 or select a random page and pick a card there, but there are 225 cards from which to choose! On every other page there is also a blank page titled “Game Highlights,” and this space is for you to write down any particularly hilarious or creative responses someone may have come up with in response to a card. It’s not a game requirement, but just an element of fun for future reminiscence. The quality of the book is pretty good, and I know it is sturdy enough to withstand lots of travel and play.
So all-in-all, I think that You’re Pulling My Leg is a great and light little game to get your creative juices flowing. If you need an ice-breaker for a game night, this would definitely be a great one to get to know your gaming comrades. Is it a game I will pull out at every game night? No. But it is a fun and light-hearted game that I can see myself pulling out with different gaming groups on several occasions. Whether a family reunion, office party, or friend Zoom call, this game is one that will entertain all involved. If you’re looking for something unique, fun, and relatively simple overall, give You’re Pulling My Leg! a shot. It might just open the door to storytelling based games for you!
Disclaimer: We were provided a copy of this book for the purposes of this preview. The pictures below show the final production copy you can expect to receive when ordering this game. Check out the publisher’s website to get your hands on this unique party game! -L
You’re Pulling My Leg! is a party game of bluffing and storytelling in which players are trying to be the first to earn 21 points. The rules are simple, the gameplay is straightforward, and it can even be played remotely!
To setup the game, every player needs a coin and a way to keep track of their score (paper/pencil, notes on a phone, etc.). Every player begins the game with 7 points. To start the game, choose a player to be the first Storyteller. The Storyteller selects a card from the book, reads the three questions on their chosen card, and chooses 1 to answer. The Storyteller then flips their coin – if HEADS, the answer must be a true story, but if TAILS, the answer must be false and untrue in essence. Only the Storyteller knows the result of the coin flip. The Storyteller proceeds to answer the question, telling a story dictated by their coin flip result.
After the Storyteller has told their response to the chosen question, the remaining players will vote (with points) on whether they believe the story was true or false. Players can vote with up to 3 points, and votes are revealed simultaneously. If you believe the story is TRUE, you vote with 1, 2, or 3 fingers pointing UP, and if you believe the story is FALSE, you vote with 1, 2, or 3 fingers pointing DOWN. After everyone has voted, the Storyteller reveals whether the story was true or false, and points are added/deducted accordingly. If a player voted correctly, they add the number of points with which they voted to their score. If they voted incorrectly, subtract the voted points from their score. The Storyteller can earn 1 point for each other player they have fooled, up to a maximum of 3 points per story. After tallying points, choose a new Storyteller and begin again – each player should have a chance to be the Storyteller once before repeating Storytellers. Play continues in this fashion until one player has scored 21 points, and is declared the winner!
At this point in my life, the thing I love about You’re Pulling My Leg! the most is that it can be played remotely. Everybody does not need to have an individual copy of the book to play via video chat or conference call. As long as one person has the book, your group can play! Instead of having each player read their own cards then, the owner of the book reads the cards aloud and the Storyteller chooses their question that way. The only supplies needed, apart from 1 copy of the book, are a coin and a way to track your score. Easy as pie. Another aspect of this game that I really enjoy is that it is pretty light-hearted in nature. Yes, there is an element of deception and bluffing, but it is all done in a light and quirky way. I especially enjoy this because I am a notoriously bad liar, and most bluffing games stress me out. But the ability to choose my question, and then weave a (hopefully) convincing story for my opponents takes some of that pressure off and allows me to really be creative and have fun.
That being said, one tricky thing about this game is that when coming up with a false story, if must be false in essence. You cannot tell a mostly true story with a few trivial details changed. People who have trouble with storytelling or improv-type scenarios might have some difficulty in coming up with an appropriate story for the different questions. Just something to be aware of – you have to be able to come up with a story on the fly, with no hints or help whatsoever. Another tricky, yet usually fun, aspect of this game is that some cards have a Wild feature which can immediately affect someone’s score. For example, one Wild feature might say “Player with the longest hair gains 3 points.” That goes into effect immediately once the card is selected, and can put a fun twist and some good-natured take-that into this storytelling game. The process of voting with points adds an element of strategy as well. How confident are you that someone’s story is TRUE? Are you willing to bet 3 points on it? It’s a balance of risk and reward, and that adds excitement to the game table.
Let me touch on components for a minute. This game is a book, where each page contains 3 cards. You can start at card #1 or select a random page and pick a card there, but there are 225 cards from which to choose! On every other page there is also a blank page titled “Game Highlights,” and this space is for you to write down any particularly hilarious or creative responses someone may have come up with in response to a card. It’s not a game requirement, but just an element of fun for future reminiscence. The quality of the book is pretty good, and I know it is sturdy enough to withstand lots of travel and play.
So all-in-all, I think that You’re Pulling My Leg is a great and light little game to get your creative juices flowing. If you need an ice-breaker for a game night, this would definitely be a great one to get to know your gaming comrades. Is it a game I will pull out at every game night? No. But it is a fun and light-hearted game that I can see myself pulling out with different gaming groups on several occasions. Whether a family reunion, office party, or friend Zoom call, this game is one that will entertain all involved. If you’re looking for something unique, fun, and relatively simple overall, give You’re Pulling My Leg! a shot. It might just open the door to storytelling based games for you!

365Flicks (235 KP) rated Deadly Intent (2016) in Movies
Nov 20, 2019
Deadly Intent is a Powerful, Viseceral, Performance Driven, British Thriller Unlike Others… Reaney is Superb…
I am on a pretty big Indie kick right now. Trying to rekindle my love of the the Movie Gems you can find out there if you just look past the top 10 of the moment. In doing this we have created a Spin-Off of our podcast in which we will endeavor to promote Indie Cinema and Indie releases on such forms as VOD because not everything has to be capes and spandex or break a billion at the box office.
Director Rebekah Fortune’s unnerving British horror-thriller Deadly Intent is now available On Demand in the U.S.
Deadly Intent is a movie I would stick in the above category. A low budget Few thrills Intense Psychological Horror/Thriller that ticks all the boxes it promises to. Think Babadook, a tense movie that runs at its own pace and is driven by the performances of its leading Female (Rebecca Reaney) as a mother who’s thread is slowly being unwoven and James (Gus Barry) a child who is struggling to deal with the loss of his father… But wait something is afoot.
download-40
I will only dive into this movie a little because to be honest it is only a roughly 90 minute flick that takes half the time your normal thriller would take to actually get into things and keeps the momentum going till the credits. Rebecca Reaney plays Bryony, a mother who is really trying to keep it together for her son James after the death of his father. As with every child in a movie of this genre, James begins to have some paranormal interaction with his father. Not in a Field of Dreams “Do you wanna play catch” type of way, more of a “If im heading to the light your coming with me”. As things really begin to turn to shit for our mother and son we are also given a backstory of the lead up to the fathers supposed death in the form of flashbacks, we find him to be a former soldier suffering from PTSD and… Well not a very nice man.
This movie held my attention in a way I was not really expecting, you hear British, Horror, Thriller and it doesn’t immediately fill you with hope. However we have been able to make some corkers at times and like I say i’m on an Indie kick so this fell into my wheelhouse. The movie is very well executed by not only its reasonably small cast of characters but also script wise and directorial wise. It really doesn’t out stay its welcome, and you can really draw comparisons with movies like Babadook which is a cult darling so thats never a bad thing.
I recommend you give this flick a watch if only for the performances given by Rebecca Reaney and the rest of the cast. As for the movies director Rebekah Fortune, I fully expect to be seeing more from this woman in the future.
I am on a pretty big Indie kick right now. Trying to rekindle my love of the the Movie Gems you can find out there if you just look past the top 10 of the moment. In doing this we have created a Spin-Off of our podcast in which we will endeavor to promote Indie Cinema and Indie releases on such forms as VOD because not everything has to be capes and spandex or break a billion at the box office.
Director Rebekah Fortune’s unnerving British horror-thriller Deadly Intent is now available On Demand in the U.S.
Deadly Intent is a movie I would stick in the above category. A low budget Few thrills Intense Psychological Horror/Thriller that ticks all the boxes it promises to. Think Babadook, a tense movie that runs at its own pace and is driven by the performances of its leading Female (Rebecca Reaney) as a mother who’s thread is slowly being unwoven and James (Gus Barry) a child who is struggling to deal with the loss of his father… But wait something is afoot.
download-40
I will only dive into this movie a little because to be honest it is only a roughly 90 minute flick that takes half the time your normal thriller would take to actually get into things and keeps the momentum going till the credits. Rebecca Reaney plays Bryony, a mother who is really trying to keep it together for her son James after the death of his father. As with every child in a movie of this genre, James begins to have some paranormal interaction with his father. Not in a Field of Dreams “Do you wanna play catch” type of way, more of a “If im heading to the light your coming with me”. As things really begin to turn to shit for our mother and son we are also given a backstory of the lead up to the fathers supposed death in the form of flashbacks, we find him to be a former soldier suffering from PTSD and… Well not a very nice man.
This movie held my attention in a way I was not really expecting, you hear British, Horror, Thriller and it doesn’t immediately fill you with hope. However we have been able to make some corkers at times and like I say i’m on an Indie kick so this fell into my wheelhouse. The movie is very well executed by not only its reasonably small cast of characters but also script wise and directorial wise. It really doesn’t out stay its welcome, and you can really draw comparisons with movies like Babadook which is a cult darling so thats never a bad thing.
I recommend you give this flick a watch if only for the performances given by Rebecca Reaney and the rest of the cast. As for the movies director Rebekah Fortune, I fully expect to be seeing more from this woman in the future.
When it is a director’s second, or sophomore movie, if you like, there is a lot of unfair pressure that finds people comparing the new work to the first one. Especially if that first work has set you up as the saviour of a particular genre, as was the case with Jordan Peele. Get Out was an excellent film for its type – a breath of fresh air, so they say, that subverted what a modern horror movie is and can be.
I actually don’t think Get Out deserves all the praise it gets, to be honest. Because Peele is not on his own in resurrecting dead ideas of what disturbs us, and I prefer both his main sophomore competitors: Ari Aster and Robert Eggers, of Hereditary/Midsommar and The Witch/The Lighthouse fame respectively. The Wasteland has already well documented this triumvirate of chillers, and perhaps only the man who produces the best third film will win the argument…
Not that Get Out isn’t great, in its way. It is. It has a lot to say in terms of social commentary, and plays very satisfyingly for tone, pace and momentum. It also has some wonderful performances at its heart. Which is the main thing that it shares with the less impressive, but equally ambitious Us.
Elisabeth Moss, who is racking up some very nice credits in recent years, is very watchable and sympathetic as the heroine of the tale forced into a survival situation. But it is the consistently superlative Lupito Nyong’o who shines most. Her ability to hold a moment is extraordinary! She has a chameleon quality as an actress, which when you see and understand the theme of this film is indispensable.
In the pivotal and most memorable early scene, her sheer presence and incredible voice fill the screen with dread and eerieness to an almost unbearable degree. It is a wow moment that lasts about 5 minutes. In that part of the film I was prepared to see something very special indeed. Sadly, the tension built so superbly is not maintained for long. In fact it is somewhat thrown away, and diluted by predictable tropes and simple chase scenes, rather than more moments of unique suspense, as it needed.
Note that I am not saying anything about the plot or the premise in any way here – on this occasion, even to explain the basic idea would be to spoil the experience from the start. Peele wants you to discover his themes as The “white” family are discovering them, to increase the creepiness and anxiety of it all. This works to a degree, but all too soon, I found, it becomes a mere slasher chase film, with little extra to say. Anything great about it happens in the first half hour. After that it is still watchable, just not amazing. Even the conclusion is a little flat, which is a rookie mistake if ever there was one.
I think Peele will have learned a lot from this film. Mostly that he can’t just create magic by willing it to exist. He has to hold the reigns a little tighter to create something of equal meaning to Get Out again. Perhaps it is a scripting issue as much as a directing issue, but he wrote it too, so there is no escaping the blame! Saying this, he still retains a lot of potential to go on and fix the things that didn’t work next time. And if he manages to string a good run together then this film will be very interesting to look back on as a cult movie that just misses the mark.
One thing I do like is how he uses images and names and colours etc. to create a larger puzzle within the film. The idea being that every detail is part of a bigger meaning. When reading about the film afterwards, I was surprised and thrilled to learn there were so many intentional nods to a theme and mythology beyond what I had already grasped. Something that is also true of Aster and Eggers, as if this approach is what the new Horror movement is based on – enough background detail to be able to revisit many times and geek out over later on fan forums.
The first thing to debate, and perhaps the last, is the title. Now that does deserve a round of applause. Let’s talk about that privately later… See this movie for Moss and especially Nyong’o, and that one astonishing scene early on. Otherwise it’s a take it or leave it kind of thing.
I actually don’t think Get Out deserves all the praise it gets, to be honest. Because Peele is not on his own in resurrecting dead ideas of what disturbs us, and I prefer both his main sophomore competitors: Ari Aster and Robert Eggers, of Hereditary/Midsommar and The Witch/The Lighthouse fame respectively. The Wasteland has already well documented this triumvirate of chillers, and perhaps only the man who produces the best third film will win the argument…
Not that Get Out isn’t great, in its way. It is. It has a lot to say in terms of social commentary, and plays very satisfyingly for tone, pace and momentum. It also has some wonderful performances at its heart. Which is the main thing that it shares with the less impressive, but equally ambitious Us.
Elisabeth Moss, who is racking up some very nice credits in recent years, is very watchable and sympathetic as the heroine of the tale forced into a survival situation. But it is the consistently superlative Lupito Nyong’o who shines most. Her ability to hold a moment is extraordinary! She has a chameleon quality as an actress, which when you see and understand the theme of this film is indispensable.
In the pivotal and most memorable early scene, her sheer presence and incredible voice fill the screen with dread and eerieness to an almost unbearable degree. It is a wow moment that lasts about 5 minutes. In that part of the film I was prepared to see something very special indeed. Sadly, the tension built so superbly is not maintained for long. In fact it is somewhat thrown away, and diluted by predictable tropes and simple chase scenes, rather than more moments of unique suspense, as it needed.
Note that I am not saying anything about the plot or the premise in any way here – on this occasion, even to explain the basic idea would be to spoil the experience from the start. Peele wants you to discover his themes as The “white” family are discovering them, to increase the creepiness and anxiety of it all. This works to a degree, but all too soon, I found, it becomes a mere slasher chase film, with little extra to say. Anything great about it happens in the first half hour. After that it is still watchable, just not amazing. Even the conclusion is a little flat, which is a rookie mistake if ever there was one.
I think Peele will have learned a lot from this film. Mostly that he can’t just create magic by willing it to exist. He has to hold the reigns a little tighter to create something of equal meaning to Get Out again. Perhaps it is a scripting issue as much as a directing issue, but he wrote it too, so there is no escaping the blame! Saying this, he still retains a lot of potential to go on and fix the things that didn’t work next time. And if he manages to string a good run together then this film will be very interesting to look back on as a cult movie that just misses the mark.
One thing I do like is how he uses images and names and colours etc. to create a larger puzzle within the film. The idea being that every detail is part of a bigger meaning. When reading about the film afterwards, I was surprised and thrilled to learn there were so many intentional nods to a theme and mythology beyond what I had already grasped. Something that is also true of Aster and Eggers, as if this approach is what the new Horror movement is based on – enough background detail to be able to revisit many times and geek out over later on fan forums.
The first thing to debate, and perhaps the last, is the title. Now that does deserve a round of applause. Let’s talk about that privately later… See this movie for Moss and especially Nyong’o, and that one astonishing scene early on. Otherwise it’s a take it or leave it kind of thing.

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Otway93 (580 KP) rated the PlayStation 4 version of LEGO Star Wars: The Skywalker Saga in Video Games
Apr 26, 2022
Character Roster (2 more)
Humour
Gameplay
Character Skins (3 more)
Collectibles
Replayability
Crashing
The Force was with them...mostly.
Contains spoilers, click to show
After 2 years of waiting, it's finally here, and for the most part, we are not disappointed! As someone who was there for the release of the original Lego Star Wars in 2005, I can say things have got better, and things have got worse. It balances out pretty well.
The game allows us to play through one of the most important and popular cinematic sagas in history, never missing a moment as far as I've noticed, and not forgetting that hilarious Lego video game humour that we've come to love over the years.
With around 380 characters (kind of, I'll get to that) to unlock and play as, from the most beloved characters to the guy you forgot existed and still don't really remember from the films, you have character choices aplenty, with different skills and upgrades to keep you going for a long time.
So that's the positives, so far so good. But now, alas, some quite big negatives.
Firstly, as I mentioned, you can unlock around 380 characters to play as...kind of. The term "character" here is a bit misleading. There's plenty of characters, yes, more than you could really want, but with some characters they have multiple skins to show off their wardrobe from across the saga. Luke Skywalker for example has 17 different skins all classed as a separate character.
Secondly, the collectibles. In this game, the blue bricks that have featured in the free roam of previous games, have reached a new high in terms of quantity. Over 1,100 to be found, all can be found via a number of repetitive tasks.
Thirdly, crashing seems to be a huge issue on the PS5 version. The game for me has crashed and closed over a dozen times since day one while using the character selection. That plus the lack of a manual save feature makes for some frustrating moments and wasted time.
And finally, and perhaps most disappointingly, replaying levels. The entire game has 45 main story levels, 5 per episode, These levels are really only highlights, just the most memorable parts, you can't go back and enjoy everything from the beginning. Level 1 for example would see you instantly speeding away from the giant fish as you leave the Gungan city, while level 2 puts you straight into the Podracing.
Overall, this is a great game that I would recommend to any Star Wars fan, but it was far from perfect in terms of design.
The game allows us to play through one of the most important and popular cinematic sagas in history, never missing a moment as far as I've noticed, and not forgetting that hilarious Lego video game humour that we've come to love over the years.
With around 380 characters (kind of, I'll get to that) to unlock and play as, from the most beloved characters to the guy you forgot existed and still don't really remember from the films, you have character choices aplenty, with different skills and upgrades to keep you going for a long time.
So that's the positives, so far so good. But now, alas, some quite big negatives.
Firstly, as I mentioned, you can unlock around 380 characters to play as...kind of. The term "character" here is a bit misleading. There's plenty of characters, yes, more than you could really want, but with some characters they have multiple skins to show off their wardrobe from across the saga. Luke Skywalker for example has 17 different skins all classed as a separate character.
Secondly, the collectibles. In this game, the blue bricks that have featured in the free roam of previous games, have reached a new high in terms of quantity. Over 1,100 to be found, all can be found via a number of repetitive tasks.
Thirdly, crashing seems to be a huge issue on the PS5 version. The game for me has crashed and closed over a dozen times since day one while using the character selection. That plus the lack of a manual save feature makes for some frustrating moments and wasted time.
And finally, and perhaps most disappointingly, replaying levels. The entire game has 45 main story levels, 5 per episode, These levels are really only highlights, just the most memorable parts, you can't go back and enjoy everything from the beginning. Level 1 for example would see you instantly speeding away from the giant fish as you leave the Gungan city, while level 2 puts you straight into the Podracing.
Overall, this is a great game that I would recommend to any Star Wars fan, but it was far from perfect in terms of design.

KittyMiku (138 KP) rated Resurrection: A Zombie Novel in Books
May 23, 2019
Resurrection: A Zombie Novel by Michael J. Totten is a marvelous book about a post-apocalyptic world in which a virus leaves millions of humans in a crazed state that makes them only wish to eat the flesh of their fellow mankind. With so many twists and turns, you are able to develop ideas on how the characters were before the virus spread, how they have changed, and different things that could easily affect how you would view another human. It was delightful to be able to read about some of the history leading up to the outbreak on each character, while being able to learn what made them tick. The way the characters interact had me laughing from time to time as they are so different and stubborn in their own ways that it makes it hard for them to agree on things. I loved how it brought up a lot of different ideas and thoughts one might have before an outbreak like this happens as well as how it could change the way one might feel or think once they realize they may be the last alive to help set up a new society. Not to mention, how some things we know can go out the window when your life is depending on you being super careful and cautious out the window.
Watching the characters deal with issues with their first major problem, other survivors definitely gave me the impression that in a world with no rules, people no longer try to make friends or even help each other out. I had felt completely anxious and sad that other healthy humans couldn’t be bothered to be kind to our main group of characters. I understand they had their reason, but it did remind me how in real life, without a zombie outbreak, the majority of the human race will only look out for themselves and what they believe belongs to them. It was refreshing to see how even though sometimes you don’t get along with your team, how a common enemy can pull you together, even if the enemy is survivors who could be potential assets to your group. I also found that the idea of us, humans, and thinking we know a ton, to be quite lacking.
Totten had brought a valuable point up in the book, whether he meant to or not. If something should happen, where we needed to live off the earth and a huge portion of our population is dead, or heavily diseased and dangerous to be near, how would be survive? A lot of people take for granted the fact they have heat, running water, electricity, and food, so without out being able to just purchase it and having to resort to growing it and such, our survivors would need to learn a lot of information. I enjoyed the idea of the characters going to look for books on farming, building, and anything else they would need to learn how to do, but it got me thinking about how everything today is slowly becoming that of a digital world. Yes there are still libraries out there with millions of books, but most libraries are in areas that could easily be surrounded by the infected. Even in Resurrection, that could be an issue and yet when Kyle brings up they could just obtain the books to teach them how to do things, the other characters didn’t seem as concerned about the idea, as I was upon reading that. After all, reading how they have to be careful just going to a sporting goods store and all the concerns they have when doing things, makes the idea of going into a library very worrisome.
However, it wasn’t just the knowledge most people don’t have that brought this story to my mind in some serious thought, it was seeing how something as simple as knowing your blood type and how blood transfusion work, seems to leave you in times of panic. We all know that certain blood types just can’t be mixed with others and often this knowledge isn’t needed. Most of us don’t even know our blood types, myself included, because we just don’t always see the need to know such information, or we just simply forget it. So I wasn’t surprised that the characters didn’t know their blood types off the back of their hand, but I found how simple things we have learned since grade school about other people’s blood containing diseases and even allergic reactions if placed in your own body without proper care could just disappear until after doing just that. I can’t say I would have thought of it either, but at the same time I would like to think that it’s something I wouldn’t feel right about. Though, how could any of us be sure we would do something different?
Totten seemed to be able to use the characters to remind us of how important some of the things we take for granted are. I enjoyed seeing how friendships can be broken or made easily, how teamwork is important in the matter of survival, and how people would truly act in a post-apocalyptic world. To see common sense that we have go out the window in some situations and in other situations seem create stealthy humans with common sense and the ability to have sound judgement. Not everyone would have been able to write about such a world, and have characters make mistakes that leave you shaking your head. To be able to see the characters as imperfect humans doing their best to get by in the world, definitely makes this novel a delightful read. I would rate Resurrection: A Zombie Novel 5 stars out of 5 stars. Definitely a must read for the zombie lover. I would say if you love zombie movies and shows, you would find this book right up your alley. With characters you could relate to, and situations that aren’t impossible to imagine, you will fall in love with the writing style and story that Michael Totten gave to us in this short, page turner.
Watching the characters deal with issues with their first major problem, other survivors definitely gave me the impression that in a world with no rules, people no longer try to make friends or even help each other out. I had felt completely anxious and sad that other healthy humans couldn’t be bothered to be kind to our main group of characters. I understand they had their reason, but it did remind me how in real life, without a zombie outbreak, the majority of the human race will only look out for themselves and what they believe belongs to them. It was refreshing to see how even though sometimes you don’t get along with your team, how a common enemy can pull you together, even if the enemy is survivors who could be potential assets to your group. I also found that the idea of us, humans, and thinking we know a ton, to be quite lacking.
Totten had brought a valuable point up in the book, whether he meant to or not. If something should happen, where we needed to live off the earth and a huge portion of our population is dead, or heavily diseased and dangerous to be near, how would be survive? A lot of people take for granted the fact they have heat, running water, electricity, and food, so without out being able to just purchase it and having to resort to growing it and such, our survivors would need to learn a lot of information. I enjoyed the idea of the characters going to look for books on farming, building, and anything else they would need to learn how to do, but it got me thinking about how everything today is slowly becoming that of a digital world. Yes there are still libraries out there with millions of books, but most libraries are in areas that could easily be surrounded by the infected. Even in Resurrection, that could be an issue and yet when Kyle brings up they could just obtain the books to teach them how to do things, the other characters didn’t seem as concerned about the idea, as I was upon reading that. After all, reading how they have to be careful just going to a sporting goods store and all the concerns they have when doing things, makes the idea of going into a library very worrisome.
However, it wasn’t just the knowledge most people don’t have that brought this story to my mind in some serious thought, it was seeing how something as simple as knowing your blood type and how blood transfusion work, seems to leave you in times of panic. We all know that certain blood types just can’t be mixed with others and often this knowledge isn’t needed. Most of us don’t even know our blood types, myself included, because we just don’t always see the need to know such information, or we just simply forget it. So I wasn’t surprised that the characters didn’t know their blood types off the back of their hand, but I found how simple things we have learned since grade school about other people’s blood containing diseases and even allergic reactions if placed in your own body without proper care could just disappear until after doing just that. I can’t say I would have thought of it either, but at the same time I would like to think that it’s something I wouldn’t feel right about. Though, how could any of us be sure we would do something different?
Totten seemed to be able to use the characters to remind us of how important some of the things we take for granted are. I enjoyed seeing how friendships can be broken or made easily, how teamwork is important in the matter of survival, and how people would truly act in a post-apocalyptic world. To see common sense that we have go out the window in some situations and in other situations seem create stealthy humans with common sense and the ability to have sound judgement. Not everyone would have been able to write about such a world, and have characters make mistakes that leave you shaking your head. To be able to see the characters as imperfect humans doing their best to get by in the world, definitely makes this novel a delightful read. I would rate Resurrection: A Zombie Novel 5 stars out of 5 stars. Definitely a must read for the zombie lover. I would say if you love zombie movies and shows, you would find this book right up your alley. With characters you could relate to, and situations that aren’t impossible to imagine, you will fall in love with the writing style and story that Michael Totten gave to us in this short, page turner.