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Shonen Jump Manga Reader
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The official English source to read Weekly Shonen Jump, the world's most popular manga magazine! You...

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Geo Walk is a world fact book about animals, plants, historical events,famous people and inventions....

Phillip McSween (751 KP) rated Wreck-It-Ralph (2012) in Movies
May 20, 2019
Underrated Masterpiece
Trying to prove his worth, star video game bad guy Ralph (John C. Reilly) goes on a quest to earn a medal and show the world he’s actually good.
Acting: 10
Beginning: 10
The intro is everything you want for the start of a movie. It builds a beautiful world while getting you immersed in it at the same time. I loved how the characters are introduced in true video game style fashion. By the time you see the characters ending their shift and stepping out of their games to go home, you already feel like you are a part of the world. The Bad Guys Anonymous meeting Ralph attends is easily one of my favorite scenes done in a movie. Just seeing the characters from my childhood talking about what it was like being a bad guy just puts a smile on my face everytime I watch it.
Characters: 10
Ralph is someone you can easily sympathize with as he really doesn’t seem like that bad of a guy. He’s gotten a bad rap because of his job but you watch him giving away fruit to lesser characters whose games have been unplugged and you can’t help but like the guy. Outside of Ralph, the sheer number of video game characters they were able to include was just plain amazing. It’s eye candy for both older and newer generations. The supporting cast will keep you entertained as well from Fix-it Felix (Jack McBrayer) who is a stickler for doing the right thing to Vanellope Von Schweetz (Sarah Silverman), a crazy game glitch that’s also on a quest to earn a medal. There is no shortage of depth or originality.
Cinematography/Visuals: 10
Conflict: 10
Genre: 10
I’ll stand by this statement and I’ll fight anyone on it: Because of it’s originality, visuals, and message, Wreck-it Ralph is not only one of the greatest animated films of all time, but one of the greatest films of all time. Period. It sets a new bar for animated movies from top to bottom. Every single time i watch it, I find something different to appreciate.
Memorability: 10
In one scene, Ralph finds himself in the middle of a Starship Trooper-esque battle fighting alien bugs and trying to make it to the top of a tower. It’s such an amazing scene to watch and one of my favorites…until, that is, I make it to the next scene where that one becomes my favorite. From one wild ride to the next, no moment is wasted in this movie. Neither is one easily forgotten. The movie also packs a beautiful message about embracing who you are in spite of your weaknesses.
Pace: 10
As I mentioned earlier, the movie makes full use of its time as it moves quickly from one scene to the next, never lingering. Where I find myself saying “Get to the point already” when I watch a lot of movies, director Rich More manages the pace excellently. Even during slower moments where Ralph and Vanellope are bantering back and forth, the movie forces you to have a good time.
Plot: 10
Video game stories are typically very linear but that isn’t a problem in the least with Wreck-it Ralph. There are enough twists and turns to renew your interest and keep you entertained. Each character was handled perfectly, given just enough screen time to impact the movie in their own way. Each piece of story is carefully crafted and never breaks the laws of the world in which the story takes place.
Resolution: 10
Overall: 100
What can I say? Some reviewers give perfect scores to Citizen Kane. I give them to movies like Wreck-it Ralph, movies that remind us of what watching movies is all about: Escape and having fun. Wreck-it Ralph will wow you, make you cheer, and leave you with enough memories to last ages.
Acting: 10
Beginning: 10
The intro is everything you want for the start of a movie. It builds a beautiful world while getting you immersed in it at the same time. I loved how the characters are introduced in true video game style fashion. By the time you see the characters ending their shift and stepping out of their games to go home, you already feel like you are a part of the world. The Bad Guys Anonymous meeting Ralph attends is easily one of my favorite scenes done in a movie. Just seeing the characters from my childhood talking about what it was like being a bad guy just puts a smile on my face everytime I watch it.
Characters: 10
Ralph is someone you can easily sympathize with as he really doesn’t seem like that bad of a guy. He’s gotten a bad rap because of his job but you watch him giving away fruit to lesser characters whose games have been unplugged and you can’t help but like the guy. Outside of Ralph, the sheer number of video game characters they were able to include was just plain amazing. It’s eye candy for both older and newer generations. The supporting cast will keep you entertained as well from Fix-it Felix (Jack McBrayer) who is a stickler for doing the right thing to Vanellope Von Schweetz (Sarah Silverman), a crazy game glitch that’s also on a quest to earn a medal. There is no shortage of depth or originality.
Cinematography/Visuals: 10
Conflict: 10
Genre: 10
I’ll stand by this statement and I’ll fight anyone on it: Because of it’s originality, visuals, and message, Wreck-it Ralph is not only one of the greatest animated films of all time, but one of the greatest films of all time. Period. It sets a new bar for animated movies from top to bottom. Every single time i watch it, I find something different to appreciate.
Memorability: 10
In one scene, Ralph finds himself in the middle of a Starship Trooper-esque battle fighting alien bugs and trying to make it to the top of a tower. It’s such an amazing scene to watch and one of my favorites…until, that is, I make it to the next scene where that one becomes my favorite. From one wild ride to the next, no moment is wasted in this movie. Neither is one easily forgotten. The movie also packs a beautiful message about embracing who you are in spite of your weaknesses.
Pace: 10
As I mentioned earlier, the movie makes full use of its time as it moves quickly from one scene to the next, never lingering. Where I find myself saying “Get to the point already” when I watch a lot of movies, director Rich More manages the pace excellently. Even during slower moments where Ralph and Vanellope are bantering back and forth, the movie forces you to have a good time.
Plot: 10
Video game stories are typically very linear but that isn’t a problem in the least with Wreck-it Ralph. There are enough twists and turns to renew your interest and keep you entertained. Each character was handled perfectly, given just enough screen time to impact the movie in their own way. Each piece of story is carefully crafted and never breaks the laws of the world in which the story takes place.
Resolution: 10
Overall: 100
What can I say? Some reviewers give perfect scores to Citizen Kane. I give them to movies like Wreck-it Ralph, movies that remind us of what watching movies is all about: Escape and having fun. Wreck-it Ralph will wow you, make you cheer, and leave you with enough memories to last ages.

Gareth von Kallenbach (980 KP) rated the PC version of Titanfall 2 in Video Games
Jun 19, 2019
Respawn and EA have returned with TitanFall 2 which is the rare sequel
that improves upon the original in almost every way.
The game now features a solo campaign which is a solid and gripping
adventure which adds greater depth to the TitanFall Universe and contains
some great level designs as well as graphics.
Cast as a Rifle Corps member who is suddenly forced into the coveted role of
Titan Pilot by fate, players must embark on a series of missions both
inside and outside of their massive Titan in order to save the Resistance.
Players have numerous weapon loadouts for themselves and their Titan at
their disposals and everything from ballistic to energy based weapons are
available as well as some brutal melee options.
The story was very engrossing and entertaining and presented plenty of
challenges, my biggest frustration was with the numerous timed jumps that
are required to complete segments of a chapter.
I have never been a fan of precision leaps and although I know it is a
part of the game, it does get frustrating at times. Most were able to be
resolved in a couple of efforts but one had me frustrated after numerous
attempts, until I figured out that it required a temporal phase during a
leap in order to complete it successfully.
The solo campaign gives the series a greater depth than the previous game
offered and it is filled with some very solid action and characters that
will compel you throughout the game.
Of course Multiplayer is a big part of the game and that has continued
with TitanFall 2 offering new modes such as a bank where players must cash
in money they have earned or risk losing it should they be taken down by
enemy units.
Enemies are a mix of bots and online players which offers differing
degrees of difficulty. It was frustrating at first to be trying to learn a
map and the new grapple hook when players who had powered leveled since
launch were able to pick me off with vastly superior weapons and power ups
before I had ventured into the battle.
Calling in your Titan is still as big a thrill as ever and some of the new
abilities such as the devastating energy weapon that can be emitted from
your unit once your timer has been reached is a real game changer.
It is still tricky to take down a Titan on foot as anyone who has
attempted to collect a Bounty in the game will attest to.
The level design stays true to what players have expected from the first
game and the developers have promised that all DLC for the game will be
offered free of charge to all players.
I did not find the online play as compelling as the solo mode, but that is
largely due to the fact that I had some lag and balance issues at launch
which hampered my online experience. I can say that recent updates have
made online play significantly better and more enjoyable and I look
forward to seeing what the future DLC will bring to the game.
I played the game on a 1060 Legacy Edition by NVIDIA and on the highest
settings the game looked amazing and ran very smoothly. Reports have said
that the sales for the game were slower than for the previous game which
is a shame as TitanFall 2 is a very solid and enjoyable game that deftly
combines a First Person Shooter with a Mech combat game to create a
visually impressive and very entertaining game which I hope will spawn
further chapters in the series.
http://sknr.net/2016/12/06/titanfall-2/
that improves upon the original in almost every way.
The game now features a solo campaign which is a solid and gripping
adventure which adds greater depth to the TitanFall Universe and contains
some great level designs as well as graphics.
Cast as a Rifle Corps member who is suddenly forced into the coveted role of
Titan Pilot by fate, players must embark on a series of missions both
inside and outside of their massive Titan in order to save the Resistance.
Players have numerous weapon loadouts for themselves and their Titan at
their disposals and everything from ballistic to energy based weapons are
available as well as some brutal melee options.
The story was very engrossing and entertaining and presented plenty of
challenges, my biggest frustration was with the numerous timed jumps that
are required to complete segments of a chapter.
I have never been a fan of precision leaps and although I know it is a
part of the game, it does get frustrating at times. Most were able to be
resolved in a couple of efforts but one had me frustrated after numerous
attempts, until I figured out that it required a temporal phase during a
leap in order to complete it successfully.
The solo campaign gives the series a greater depth than the previous game
offered and it is filled with some very solid action and characters that
will compel you throughout the game.
Of course Multiplayer is a big part of the game and that has continued
with TitanFall 2 offering new modes such as a bank where players must cash
in money they have earned or risk losing it should they be taken down by
enemy units.
Enemies are a mix of bots and online players which offers differing
degrees of difficulty. It was frustrating at first to be trying to learn a
map and the new grapple hook when players who had powered leveled since
launch were able to pick me off with vastly superior weapons and power ups
before I had ventured into the battle.
Calling in your Titan is still as big a thrill as ever and some of the new
abilities such as the devastating energy weapon that can be emitted from
your unit once your timer has been reached is a real game changer.
It is still tricky to take down a Titan on foot as anyone who has
attempted to collect a Bounty in the game will attest to.
The level design stays true to what players have expected from the first
game and the developers have promised that all DLC for the game will be
offered free of charge to all players.
I did not find the online play as compelling as the solo mode, but that is
largely due to the fact that I had some lag and balance issues at launch
which hampered my online experience. I can say that recent updates have
made online play significantly better and more enjoyable and I look
forward to seeing what the future DLC will bring to the game.
I played the game on a 1060 Legacy Edition by NVIDIA and on the highest
settings the game looked amazing and ran very smoothly. Reports have said
that the sales for the game were slower than for the previous game which
is a shame as TitanFall 2 is a very solid and enjoyable game that deftly
combines a First Person Shooter with a Mech combat game to create a
visually impressive and very entertaining game which I hope will spawn
further chapters in the series.
http://sknr.net/2016/12/06/titanfall-2/

Emma @ The Movies (1786 KP) rated Frozen II (2019) in Movies
Nov 30, 2019
Anna's character development (1 more)
Reindeer
Songs (1 more)
Olaf
Having arrived at the cinema on Saturday afternoon I was very glad I changed my plans to see this after work on Friday. The foyer was packed with children and it looked like a costume shop had a Disney special running. My 3D screening the day before had been a much more pleasant affair.
Arendelle is thriving and its people have never been happier, but Queen Elsa is feeling an emptiness that no amount of family and friends can seem to solve. When she starts to hear a song on the wind she knows she must follow its calling.
The song leads them to a place that Elsa and Anna have only ever heard about from their parents, a forest shrouded in impenetrable mist, a place that holds more questions as well as answers.
Firstly, 3D... big thumbs down. I certainly wouldn't be paying extra to see it, it's hardly ever worth it but it was the easiest way to have a screening that wasn't rammed with munchkins in cheap shiny costumes singing Let It Go.
There's always a certain amount of enjoyment to be had from a Disney film, I would say that automatically most are looking at 2.5/5 rating regardless... but coming out of Frozen II I was concerned that this one had dropped the ball.
The characters, our favourite things next to the songs... well mine at least, were hollow representations of what we saw in the first film. The peripheral characters were great so that thankfully helped everything move along well. Sadly Olaf thoroughly annoyed me with his existential crisis but while there were some heartfelt moments they didn't make up for that.
Out of the other main characters it was only Anna that had made any improvement from the original. (Sven of course is comedy gold, that's never in question.) She was stronger and more impressive, she seemed to have a lot more "role model" this time around. It also felt like there was a lot more Kristen Bell in her this time like she was allowed to have more input into Anna, she seems a lot funnier.
It is amazing just how much of an impact Disney songs can have, going in and out of the cinema at the moment you'll generally hear someone singing Let It Go or making some kind of pun, and here's where we come to my second major problem... the songs of Frozen II. There's not a single catchy tune. Much like Mary Poppins Returns I came out with original songs in my head and not the new ones. Possibly the worst thing of all is that they seemingly splice a boyband video for Kristoff right into the middle of the film. The only thing to take away from it is that reindeer are very talented.
Next, don't worry, this is the last one... probably. While the animation is the usual Disney quality there are a couple of moments (one of which is in the trailer) that when I saw them on the big screen looked terrible. Elsa fills the sky with ice crystals and they hand there and visually it's really not very good. For spoilery reasons I understand why they did it but it wasn't in keeping with the rest of the style enough to make it fit in.
The story itself was quite a nice one, it gives background context and opens up the Frozen universe for what I imagine will be a third film somewhere along the line. It covers the usual collection of things, betrayal, love, redemption, plenty of the usual Disney fodder.
Ultimately there's still a lot of good stuff in this and of course it's going to be entertaining. I don't think you could find a Disney film that wasn't, but for me the fact that Olaf and the songs were poor tarnished this one for me.
Originally posted on: https://emmaatthemovies.blogspot.com/2019/11/frozen-ii-movie-review.html
Arendelle is thriving and its people have never been happier, but Queen Elsa is feeling an emptiness that no amount of family and friends can seem to solve. When she starts to hear a song on the wind she knows she must follow its calling.
The song leads them to a place that Elsa and Anna have only ever heard about from their parents, a forest shrouded in impenetrable mist, a place that holds more questions as well as answers.
Firstly, 3D... big thumbs down. I certainly wouldn't be paying extra to see it, it's hardly ever worth it but it was the easiest way to have a screening that wasn't rammed with munchkins in cheap shiny costumes singing Let It Go.
There's always a certain amount of enjoyment to be had from a Disney film, I would say that automatically most are looking at 2.5/5 rating regardless... but coming out of Frozen II I was concerned that this one had dropped the ball.
The characters, our favourite things next to the songs... well mine at least, were hollow representations of what we saw in the first film. The peripheral characters were great so that thankfully helped everything move along well. Sadly Olaf thoroughly annoyed me with his existential crisis but while there were some heartfelt moments they didn't make up for that.
Out of the other main characters it was only Anna that had made any improvement from the original. (Sven of course is comedy gold, that's never in question.) She was stronger and more impressive, she seemed to have a lot more "role model" this time around. It also felt like there was a lot more Kristen Bell in her this time like she was allowed to have more input into Anna, she seems a lot funnier.
It is amazing just how much of an impact Disney songs can have, going in and out of the cinema at the moment you'll generally hear someone singing Let It Go or making some kind of pun, and here's where we come to my second major problem... the songs of Frozen II. There's not a single catchy tune. Much like Mary Poppins Returns I came out with original songs in my head and not the new ones. Possibly the worst thing of all is that they seemingly splice a boyband video for Kristoff right into the middle of the film. The only thing to take away from it is that reindeer are very talented.
Next, don't worry, this is the last one... probably. While the animation is the usual Disney quality there are a couple of moments (one of which is in the trailer) that when I saw them on the big screen looked terrible. Elsa fills the sky with ice crystals and they hand there and visually it's really not very good. For spoilery reasons I understand why they did it but it wasn't in keeping with the rest of the style enough to make it fit in.
The story itself was quite a nice one, it gives background context and opens up the Frozen universe for what I imagine will be a third film somewhere along the line. It covers the usual collection of things, betrayal, love, redemption, plenty of the usual Disney fodder.
Ultimately there's still a lot of good stuff in this and of course it's going to be entertaining. I don't think you could find a Disney film that wasn't, but for me the fact that Olaf and the songs were poor tarnished this one for me.
Originally posted on: https://emmaatthemovies.blogspot.com/2019/11/frozen-ii-movie-review.html

Kirk Bage (1775 KP) rated Downsizing (2017) in Movies
Mar 3, 2020
Sweeping up a few older films that I wanted to see but missed at the cinema in the last few years. My current IMDb watch list sits at 488, and, unlike this movie, never seems to shrink! There is a lot to keep up with. Bad reviews have kept me away from Alexander Payne’s Downsizing until now. I have to say, without the burden of expectation, it is a lot better than I thought it would be.
In particular, Sideways and The Descendents from the same Director are two of my absolute favourite light comedy satires of the last 20 years, so I am always interested to see what he is up to. He often has an eye for subtlety and relationships that can break the heart with truth. There is some of that on display here too, it has to be said, however, you do wonder if the sci-fi / CGI element of Downsizing got a little bit in the way?
It isn’t quite the film it could have been, and at times does feel messy and rushed. It also doesn’t follow through entirely with its premise, and perhaps that is what disappointed a lot of the audience. The idea of the small leaving the world of the large behind in search of an environmental solution to the world’s problems is compelling as a joke and allegorical devise… But it just isn’t explored to its full potential, and the visual effects that allow us to see this are years behind what they should have been.
Saying that, the personal journey’s of the main characters are relevent, funny, relatable and often unexpected. Matt Damon is totally fine and well cast; Christoph Waltz adds a counter-point humour and point of view that balances the political ethics of the subject very well; and both Kristen Wiig and Udi Keir offer support of deft pathos in minor roles.
The film truly belongs to Hong Chau, however. Without her multi-layered and show-stealing turn as a Vietnamese refugee, who “downsized” to escape tyranny, losing a limb in the process, the film would be much less than it ends up being. For its many faults, her performance lifts it to something worth watching, as long as you can forgive the argument that her character is a too broadly drawn race stereo-type. Honestly, I can’t see the problem, because I think what she does with it makes the movie – but I am aware of the problems with it…
As a political message and environmental allegory, the film as a whole raises some interesting debate, sometimes because of its (ahem) shortcomings. It is neither intelligent enough, nor funny enough to be a “good” film. But it is an entertaining film. If only to see the sequence of legal and medical procedure that leads to the new world of being small!
What would we be prepared to do to find an answer to a dying world, economic failure and personal unhappiness? Would we risk everything to find ourselves and a solution? Or would we carry on regardless? Feeling lost in a world of fear and looming disaster is a subject worth exploring, and I feel Downsizing asks enough questions well enough to be at least seen and argued with. If that is the only purpose it serves then… OK by me.
The bottom line is, I didn’t hate it. To see it at a rating of 5.7 on IMDb is strange and actually very interesting. It is not a bad film. It just doesn’t completely succeed. I think that score says much more about how vitriolic and opinionated people are becoming about environmental issues. Which is good. A missed opportunity perhaps, and therefore it earns a place in the bin marked “admirable failures”. See it for yourself if you haven’t – it has cult status written all over it, in very small writing.
In particular, Sideways and The Descendents from the same Director are two of my absolute favourite light comedy satires of the last 20 years, so I am always interested to see what he is up to. He often has an eye for subtlety and relationships that can break the heart with truth. There is some of that on display here too, it has to be said, however, you do wonder if the sci-fi / CGI element of Downsizing got a little bit in the way?
It isn’t quite the film it could have been, and at times does feel messy and rushed. It also doesn’t follow through entirely with its premise, and perhaps that is what disappointed a lot of the audience. The idea of the small leaving the world of the large behind in search of an environmental solution to the world’s problems is compelling as a joke and allegorical devise… But it just isn’t explored to its full potential, and the visual effects that allow us to see this are years behind what they should have been.
Saying that, the personal journey’s of the main characters are relevent, funny, relatable and often unexpected. Matt Damon is totally fine and well cast; Christoph Waltz adds a counter-point humour and point of view that balances the political ethics of the subject very well; and both Kristen Wiig and Udi Keir offer support of deft pathos in minor roles.
The film truly belongs to Hong Chau, however. Without her multi-layered and show-stealing turn as a Vietnamese refugee, who “downsized” to escape tyranny, losing a limb in the process, the film would be much less than it ends up being. For its many faults, her performance lifts it to something worth watching, as long as you can forgive the argument that her character is a too broadly drawn race stereo-type. Honestly, I can’t see the problem, because I think what she does with it makes the movie – but I am aware of the problems with it…
As a political message and environmental allegory, the film as a whole raises some interesting debate, sometimes because of its (ahem) shortcomings. It is neither intelligent enough, nor funny enough to be a “good” film. But it is an entertaining film. If only to see the sequence of legal and medical procedure that leads to the new world of being small!
What would we be prepared to do to find an answer to a dying world, economic failure and personal unhappiness? Would we risk everything to find ourselves and a solution? Or would we carry on regardless? Feeling lost in a world of fear and looming disaster is a subject worth exploring, and I feel Downsizing asks enough questions well enough to be at least seen and argued with. If that is the only purpose it serves then… OK by me.
The bottom line is, I didn’t hate it. To see it at a rating of 5.7 on IMDb is strange and actually very interesting. It is not a bad film. It just doesn’t completely succeed. I think that score says much more about how vitriolic and opinionated people are becoming about environmental issues. Which is good. A missed opportunity perhaps, and therefore it earns a place in the bin marked “admirable failures”. See it for yourself if you haven’t – it has cult status written all over it, in very small writing.

Purple Phoenix Games (2266 KP) rated Way Too Many Cats! in Tabletop Games
Jan 24, 2022
Before we had children and pets my wife and I would love to visit the humane societies back home on a Saturday morning. Sometimes looking for ourselves, sometimes just to see the lovelies being kept, and maybe once or twice volunteering to walk the animals. One place I never really enjoyed visiting was the cat room. I am a dog person. Actually, the older I get, the more I am becoming strictly an aquatic animal lover. Give me a 55 gallon saltwater tank and I’ll be happy raising my Firefish Gobies and Coral Beauty Angelfish. However, when I was asked to preview Way Too Many Cats, I just couldn’t say no. One of my favorite publishers calls for help, I will do my best. Just know I wish it were fish themed instead of cats. Cats…
Way Too Many Cats is a cat and kitten drafting and spatial puzzle game for one to six players. In it, players work at feline adoption centers with the goal of having all stock adopted. To do this, players will be placing specific cats adjacent to other favorable cats for points, giving kittens a habitat of their own, and even supplying the cats with toys. The player who completes these tasks most effectively by the end of the game will score the most points and win!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, each player receives an adoption center board, starter cat tile, and a reference card. The kitten and toy tokens are placed into the provided bag to be shuffled and drawn later. The stack of adoptable cats is shuffled, and four drawn and revealed to create Cat Alley (from which players will be drafting). Nearby, three stacks of kitten/toy tokens are made with one stack containing one token, the next stack containing two, and the final stack containing three tokens. The starting player marker is given to the player who most recently pet a cat (aka probably attacked by a cat) and the game may begin!
A game of Way Too Many Cats lasts many rounds, and ends once all players have had the same amount of turns and one player having completely filled their adoption center. On a turn, the active player will take one mandatory action, and then will choose to take another two actions. The mandatory action that all players take each turn is to Choose a Token Set and Cat Card(s) and Place Them. A bit wordy, but this is a prototype, so I will let it slide. In any case, the player will choose to (1) take the smallest group of tokens and two Cat tiles of their choice, (2) take the mid-sized group of tokens and one Cat tile of their choice, or (3) take the largest group of tokens and the right-most Cat tile from Cat Alley (the offer row). Once the choice has been made and all components taken, the player then refreshes Cat Alley by sliding all tiles to the right and refilling to four tiles. Also, the player pulls three tokens from the bag and adds one to each group of tokens on the table. Note, as the player has just chosen a group of tokens, one of the groups will be empty until they place a token there – thus creating the smallest group and embiggening (I’m on a Marvel kick right now) the other two groups.
As an optional second action, the player may choose to give any cat in their adoption center a toy from their personal supply. Cat tiles show icons for toys that the cat will appreciate, though not every cat is into toys. Note, the toy tokens may be given to the cats on any turn, and even at the end of the game just before scoring.
Finally, at the end of the turn, the player may Create a Kitten Habitat by discarding three toy tokens to the bag. The player then designates a space on their adoption center to be the kitty haven and it can house any number of kittens.
Once a player fills their last adoption center slot, the end game is triggered. Players will finish out the round so that all have an equal amount of turns. Then, points are tallied and scored following an involved scoring process. Points in this game are scored in numerous ways. Firstly, the starter cats are scored, and then each type of cat is scored. For example, the paw icon on cat tiles earn 1 VP for each adjacent cat of a different color. Each ball of yarn icon on cat tiles scores 2 VP. The goldfish cracker icon scores 2 VP for each adjacent cat or kitten sporting a ball of yarn icon. Finally, the feather icon scores 3/7/12/18 VP for each group of adjacent feather cats of train size 2/3/4/5 cats. So placement is very important in this game. Not enough scoring?
Players will score more points for kittens and for specific icons on cat tiles. 15 VP is awarded to a player who holds a complete set of the seven different types of kitten tokens, while another 8 VP is earned for holding a set of four matching kitten types. The player receives a -2VP penalty for each kitten token not associated with either type of set nor in a habitat on the board. Additionally, for each cat tile on the board, special scoring will be earned for supplying the tile with the requested toy, or placing it in the preferred space in the center, or even for other adjacency considerations.
Players will be scoring hundreds of points, and hopefully having their felines adopted by unsuspecting travelers and goo-goo eyed children. The player with the most VP at the end of the game is the winner!
Components. Again, this is a prototype copy of the game, so I know that these are not final components at all. Having had many opportunities to preview for Weird Giraffe Games now, I am confident that the final game will be sparkling with upgrades and cool features. To reiterate, my interest in the theme is on the lower side, as I am not a cat person, but I can definitely understand the theme and it works well with this type of game. I guarantee that you will be able to spot Way Too Many Cats in stores right away because that box art is super colorful and busy. I do enjoy the cartoony art style, and it fits the theme really well. The final version of the game will undoubtedly affect this paragraph in the future, but for now this is well on the way to being a very solid title with regards to components, artwork, and theme.
But do I like it? Surprisingly, yes I do. Quite a bit. Theme goes a really long way with me, but I have been known to enjoy other games with themes that don’t necessarily resonate with me, so perhaps “surprising” isn’t the best term here. I really enjoy the spatial puzzle aspect of the game. I highlighted puzzle because that’s exactly what is going on here. When I am playing, I have to debate whether to take all those kitten tokens to complete my sets and be stuck with the right-most card, or perhaps taking the smallest group is more beneficial so that I can draft the two best cards for what I am building on my board. Is it really worth it to me to grab Taco just because I am starting to realize I have a food themed cat dispensary? Why does this cat need a scratching post token when it’s clearly been de-clawed?? These are serious questions, folks!
I kid, but only because this is a very light game, and one that I think works well in many situations. Have newer to intermediate level players coming over tonight? Grab Way Too Many Cats! Having an animal-themed game night? Pull this one out! Sticking with a mechanic-specific lineup? You got it. Now, I haven’t seen the Kickstarter page yet, nor have I asked Carla (the designer) what the plans are for it, but I know this one is close to many peoples’ hearts, so I imagine it will get all the love that’s possible in making this a wonder in a box. The mechanics are there. The theme is… great for some. Way Too Many Cats is a thinker in a catsuit disguise, but it is not too heavy to turn off casual or intermediate gamers. I can certainly add my stamp of approval and recommend checking out Way Too Many Cats. Look for it to hit Kickstarter in February and click here to be notified on launch. You will probably want to get in on this project early if any of this sounds appealing to you.
PS – How many catfolk did I offend in this preview? How many aquarists have I now befriended? What up, my peeps!
Way Too Many Cats is a cat and kitten drafting and spatial puzzle game for one to six players. In it, players work at feline adoption centers with the goal of having all stock adopted. To do this, players will be placing specific cats adjacent to other favorable cats for points, giving kittens a habitat of their own, and even supplying the cats with toys. The player who completes these tasks most effectively by the end of the game will score the most points and win!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, each player receives an adoption center board, starter cat tile, and a reference card. The kitten and toy tokens are placed into the provided bag to be shuffled and drawn later. The stack of adoptable cats is shuffled, and four drawn and revealed to create Cat Alley (from which players will be drafting). Nearby, three stacks of kitten/toy tokens are made with one stack containing one token, the next stack containing two, and the final stack containing three tokens. The starting player marker is given to the player who most recently pet a cat (aka probably attacked by a cat) and the game may begin!
A game of Way Too Many Cats lasts many rounds, and ends once all players have had the same amount of turns and one player having completely filled their adoption center. On a turn, the active player will take one mandatory action, and then will choose to take another two actions. The mandatory action that all players take each turn is to Choose a Token Set and Cat Card(s) and Place Them. A bit wordy, but this is a prototype, so I will let it slide. In any case, the player will choose to (1) take the smallest group of tokens and two Cat tiles of their choice, (2) take the mid-sized group of tokens and one Cat tile of their choice, or (3) take the largest group of tokens and the right-most Cat tile from Cat Alley (the offer row). Once the choice has been made and all components taken, the player then refreshes Cat Alley by sliding all tiles to the right and refilling to four tiles. Also, the player pulls three tokens from the bag and adds one to each group of tokens on the table. Note, as the player has just chosen a group of tokens, one of the groups will be empty until they place a token there – thus creating the smallest group and embiggening (I’m on a Marvel kick right now) the other two groups.
As an optional second action, the player may choose to give any cat in their adoption center a toy from their personal supply. Cat tiles show icons for toys that the cat will appreciate, though not every cat is into toys. Note, the toy tokens may be given to the cats on any turn, and even at the end of the game just before scoring.
Finally, at the end of the turn, the player may Create a Kitten Habitat by discarding three toy tokens to the bag. The player then designates a space on their adoption center to be the kitty haven and it can house any number of kittens.
Once a player fills their last adoption center slot, the end game is triggered. Players will finish out the round so that all have an equal amount of turns. Then, points are tallied and scored following an involved scoring process. Points in this game are scored in numerous ways. Firstly, the starter cats are scored, and then each type of cat is scored. For example, the paw icon on cat tiles earn 1 VP for each adjacent cat of a different color. Each ball of yarn icon on cat tiles scores 2 VP. The goldfish cracker icon scores 2 VP for each adjacent cat or kitten sporting a ball of yarn icon. Finally, the feather icon scores 3/7/12/18 VP for each group of adjacent feather cats of train size 2/3/4/5 cats. So placement is very important in this game. Not enough scoring?
Players will score more points for kittens and for specific icons on cat tiles. 15 VP is awarded to a player who holds a complete set of the seven different types of kitten tokens, while another 8 VP is earned for holding a set of four matching kitten types. The player receives a -2VP penalty for each kitten token not associated with either type of set nor in a habitat on the board. Additionally, for each cat tile on the board, special scoring will be earned for supplying the tile with the requested toy, or placing it in the preferred space in the center, or even for other adjacency considerations.
Players will be scoring hundreds of points, and hopefully having their felines adopted by unsuspecting travelers and goo-goo eyed children. The player with the most VP at the end of the game is the winner!
Components. Again, this is a prototype copy of the game, so I know that these are not final components at all. Having had many opportunities to preview for Weird Giraffe Games now, I am confident that the final game will be sparkling with upgrades and cool features. To reiterate, my interest in the theme is on the lower side, as I am not a cat person, but I can definitely understand the theme and it works well with this type of game. I guarantee that you will be able to spot Way Too Many Cats in stores right away because that box art is super colorful and busy. I do enjoy the cartoony art style, and it fits the theme really well. The final version of the game will undoubtedly affect this paragraph in the future, but for now this is well on the way to being a very solid title with regards to components, artwork, and theme.
But do I like it? Surprisingly, yes I do. Quite a bit. Theme goes a really long way with me, but I have been known to enjoy other games with themes that don’t necessarily resonate with me, so perhaps “surprising” isn’t the best term here. I really enjoy the spatial puzzle aspect of the game. I highlighted puzzle because that’s exactly what is going on here. When I am playing, I have to debate whether to take all those kitten tokens to complete my sets and be stuck with the right-most card, or perhaps taking the smallest group is more beneficial so that I can draft the two best cards for what I am building on my board. Is it really worth it to me to grab Taco just because I am starting to realize I have a food themed cat dispensary? Why does this cat need a scratching post token when it’s clearly been de-clawed?? These are serious questions, folks!
I kid, but only because this is a very light game, and one that I think works well in many situations. Have newer to intermediate level players coming over tonight? Grab Way Too Many Cats! Having an animal-themed game night? Pull this one out! Sticking with a mechanic-specific lineup? You got it. Now, I haven’t seen the Kickstarter page yet, nor have I asked Carla (the designer) what the plans are for it, but I know this one is close to many peoples’ hearts, so I imagine it will get all the love that’s possible in making this a wonder in a box. The mechanics are there. The theme is… great for some. Way Too Many Cats is a thinker in a catsuit disguise, but it is not too heavy to turn off casual or intermediate gamers. I can certainly add my stamp of approval and recommend checking out Way Too Many Cats. Look for it to hit Kickstarter in February and click here to be notified on launch. You will probably want to get in on this project early if any of this sounds appealing to you.
PS – How many catfolk did I offend in this preview? How many aquarists have I now befriended? What up, my peeps!

Barking Dog - Monitor & Control - Bark'n Mad
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Is your dog barking while you are out? Is the dog next door continually barking? Run monitoring...

Molly J (Cover To Cover Cafe) (106 KP) rated With Every Letter in Books
Feb 25, 2019
Sarah Sundin's masterful skills have done it again! Another amazing home run, out-of-the-ball-park hitter for this amazingly talented author. From the start, I was instantly in the heart of the story, following Philomela Blake, Tom MacGilliver, Rose and Georgie and all the other complex and amazing characters. This is most definitely the start of a fantastic new series and I can't wait for more!
Philomela "Mellie" Blake, aka Annie, is a wonderful character. She was chiseled perfectly and I loved following her story. She was a young woman, desperate to be a flight nurse and make a difference. Never fitting into America because of her Asian descent, and never fitting into the Asian world because of her American heritage, she's just wanting to fit in to something, make a difference and make friends. Joining a team of flight nurses, though, doesn't look to be much help as every thinks she's just a bit odd. When an opportunity arises, she takes a chance on mailing out a letter to one of the Armed Forces members. Just one is all she'll write. But, then, one turns into and then three...what can it hurt though, as anonymity seems to be the top priority and he'll never know what she looks like, or who she is. Right? Until a chance meeting during a flight evac pick up brings her face-to-face with her letter writing hero.
Thomas "Tom" MacGilliver, Jr. aka "Earnest". I fell in love with him instantly! He's a wonderful character who always hides behind a smile. He's had rough past, always getting looked down upon because of his father and a terrible happenstance from the past. But, this letter writing with his "Annie" is helping him become a better person. She's helping him realize that with God, all things are possible, and people will overlook the past of crimes with mercy and forgiveness. He loves what she makes him feel just through her words. Can this anonymity turn to more than just a friendship? And what of the beautiful Mellie Blake he meets? He doesn't want to betray his sweet Annie, but the attraction to Mellie is undeniable. Will God help him through this and show him which woman is for him? Or will his dreams of Annie and Mellie being one and the same come true?
These two were amazing and I didn't want to say goodbye! A powerful message of self forgiveness, mercy and friendship were woven in among the pages, and really spoke volumes to both myself and the characters! Not only were these two characters the heart of the story, Ms. Sundin used her secondary characters as the heart as well. I loved all of the amazing people of this book and know that Ms. Sundin has so much more history and fun to weave for us with the other characters!
Definitely an amazing 5 Book worthy, richly detailed with historical elements and war time efforts, and I highly recommend it to all! Ms. Sundin will quickly become a favorite if you've never read her previous works. If you have, well, then, this will be a wonderful addition to your Sarah Sundin collection! Forever on my bookshelf, I can't wait to see more of these amazing flight nurses and their WWII military men that capture the heart! Amazing job, Ms. Sundin!
Philomela "Mellie" Blake, aka Annie, is a wonderful character. She was chiseled perfectly and I loved following her story. She was a young woman, desperate to be a flight nurse and make a difference. Never fitting into America because of her Asian descent, and never fitting into the Asian world because of her American heritage, she's just wanting to fit in to something, make a difference and make friends. Joining a team of flight nurses, though, doesn't look to be much help as every thinks she's just a bit odd. When an opportunity arises, she takes a chance on mailing out a letter to one of the Armed Forces members. Just one is all she'll write. But, then, one turns into and then three...what can it hurt though, as anonymity seems to be the top priority and he'll never know what she looks like, or who she is. Right? Until a chance meeting during a flight evac pick up brings her face-to-face with her letter writing hero.
Thomas "Tom" MacGilliver, Jr. aka "Earnest". I fell in love with him instantly! He's a wonderful character who always hides behind a smile. He's had rough past, always getting looked down upon because of his father and a terrible happenstance from the past. But, this letter writing with his "Annie" is helping him become a better person. She's helping him realize that with God, all things are possible, and people will overlook the past of crimes with mercy and forgiveness. He loves what she makes him feel just through her words. Can this anonymity turn to more than just a friendship? And what of the beautiful Mellie Blake he meets? He doesn't want to betray his sweet Annie, but the attraction to Mellie is undeniable. Will God help him through this and show him which woman is for him? Or will his dreams of Annie and Mellie being one and the same come true?
These two were amazing and I didn't want to say goodbye! A powerful message of self forgiveness, mercy and friendship were woven in among the pages, and really spoke volumes to both myself and the characters! Not only were these two characters the heart of the story, Ms. Sundin used her secondary characters as the heart as well. I loved all of the amazing people of this book and know that Ms. Sundin has so much more history and fun to weave for us with the other characters!
Definitely an amazing 5 Book worthy, richly detailed with historical elements and war time efforts, and I highly recommend it to all! Ms. Sundin will quickly become a favorite if you've never read her previous works. If you have, well, then, this will be a wonderful addition to your Sarah Sundin collection! Forever on my bookshelf, I can't wait to see more of these amazing flight nurses and their WWII military men that capture the heart! Amazing job, Ms. Sundin!

Night Reader Reviews (683 KP) rated The Two Worlds of Geratica Volume 2: The Mistress of Geratica in Books
Jan 9, 2020
The Two Worlds of Geratica Volume 2: The Mistress of Geratica by Anne Hampton is a wonderful follow up to the first Volume. There is some overlap between this book and the first as this one starts ten years earlier then Volume 1. It also gets caught up to modern times quickly so this time change isnt too much of a problem. Once again it is important to remember that Geratica and its parallel, Geraticai, are similar to Earth but no the same place and the people who live there are not human.
Geratica is facing a time of political and economic turmoil due to the increasing number of radical thinkers in the realm. They are also in danger of spies from Geraticai who want to be their own world and not just a parallel of Geratica. As things reach a breaking point The Mistress of Geratica comes forward to aid in setting things right again. Sadly even that doesn't fix things right away.
Linda has a hard time getting bills passed through Parliament and Alexandras boyfriend, Tom, is caught in a compromising position. Alexandra finds herself gaining confidence as her own woman and makes some very big decisions for not only herself but for Geratica as a whole. It is questionable though if Geratica can survive the strikes and civil unrest and form a way to keep both the radicals and convinces happy. At the same time, the government in Geraticai keeps changing so fast it is hard to keep track of who is in charge at any given time. Eventually, Geraticai goes to war. To say the least, things are not going good for the two worlds of Geratica.
What I liked best was that in my review of the first book I complained that the second world (Geraticai) didnt play a big part in the story yet this book fixed that entirely. The two worlds become intertwined in this book in such a way that it is deserving of its title. I almost regret my statement about the first book. What I didnt like so much was that towards the ending I got very confused about Fiona and Robert. Without giving anything away their relationship with each other and the Mistress was good in concept but did not make since to me very well as to why things worked out the way they did.
Once again I suggest a mature audience for this book. It is still geared more towards a mostly female audience but some men may find it interesting as well. There was still quite a bit of sexual content and politics so reader beware. This book deserves a rating of 4 out of 4 just like the first one. It could still use to be edited a little bit better but for the most part, I can not complain (and who am I to make a judgment on editing). The balanced time the author spends talking about each world prevents either one from getting too much attention. Overall an excellent book once more.
https://www.facebook.com/nightreaderreviews/
https://www.austinmacauley.com/book/two-worlds-geratica-volume-2-mistress-geratica
https://www.amazon.com/Two-Worlds-Geratica-Mistress-ebook/dp/B0757885C8/ref=sr_1_3?keywords=two+worlds+of+geratica&qid=1573435323&sr=8-3
https://nightreaderreviews.blogspot.com/
Geratica is facing a time of political and economic turmoil due to the increasing number of radical thinkers in the realm. They are also in danger of spies from Geraticai who want to be their own world and not just a parallel of Geratica. As things reach a breaking point The Mistress of Geratica comes forward to aid in setting things right again. Sadly even that doesn't fix things right away.
Linda has a hard time getting bills passed through Parliament and Alexandras boyfriend, Tom, is caught in a compromising position. Alexandra finds herself gaining confidence as her own woman and makes some very big decisions for not only herself but for Geratica as a whole. It is questionable though if Geratica can survive the strikes and civil unrest and form a way to keep both the radicals and convinces happy. At the same time, the government in Geraticai keeps changing so fast it is hard to keep track of who is in charge at any given time. Eventually, Geraticai goes to war. To say the least, things are not going good for the two worlds of Geratica.
What I liked best was that in my review of the first book I complained that the second world (Geraticai) didnt play a big part in the story yet this book fixed that entirely. The two worlds become intertwined in this book in such a way that it is deserving of its title. I almost regret my statement about the first book. What I didnt like so much was that towards the ending I got very confused about Fiona and Robert. Without giving anything away their relationship with each other and the Mistress was good in concept but did not make since to me very well as to why things worked out the way they did.
Once again I suggest a mature audience for this book. It is still geared more towards a mostly female audience but some men may find it interesting as well. There was still quite a bit of sexual content and politics so reader beware. This book deserves a rating of 4 out of 4 just like the first one. It could still use to be edited a little bit better but for the most part, I can not complain (and who am I to make a judgment on editing). The balanced time the author spends talking about each world prevents either one from getting too much attention. Overall an excellent book once more.
https://www.facebook.com/nightreaderreviews/
https://www.austinmacauley.com/book/two-worlds-geratica-volume-2-mistress-geratica
https://www.amazon.com/Two-Worlds-Geratica-Mistress-ebook/dp/B0757885C8/ref=sr_1_3?keywords=two+worlds+of+geratica&qid=1573435323&sr=8-3
https://nightreaderreviews.blogspot.com/