Search
Search results
Purple Phoenix Games (2266 KP) rated You're Pulling My Leg! in Tabletop Games
Aug 3, 2020
At the time I am writing this preview, the world is in the midst of a pandemic. That being said, the need for social distancing and quarantining has really affected the board gaming world. Without being able to have normal game nights, gamers must be creative in figuring out how to continue to play together, while still maintaining safe and healthy distances from one another. And one game that offers a solution is You’re Pulling My Leg!
Disclaimer: We were provided a copy of this book for the purposes of this preview. The pictures below show the final production copy you can expect to receive when ordering this game. Check out the publisher’s website to get your hands on this unique party game! -L
You’re Pulling My Leg! is a party game of bluffing and storytelling in which players are trying to be the first to earn 21 points. The rules are simple, the gameplay is straightforward, and it can even be played remotely!
To setup the game, every player needs a coin and a way to keep track of their score (paper/pencil, notes on a phone, etc.). Every player begins the game with 7 points. To start the game, choose a player to be the first Storyteller. The Storyteller selects a card from the book, reads the three questions on their chosen card, and chooses 1 to answer. The Storyteller then flips their coin – if HEADS, the answer must be a true story, but if TAILS, the answer must be false and untrue in essence. Only the Storyteller knows the result of the coin flip. The Storyteller proceeds to answer the question, telling a story dictated by their coin flip result.
After the Storyteller has told their response to the chosen question, the remaining players will vote (with points) on whether they believe the story was true or false. Players can vote with up to 3 points, and votes are revealed simultaneously. If you believe the story is TRUE, you vote with 1, 2, or 3 fingers pointing UP, and if you believe the story is FALSE, you vote with 1, 2, or 3 fingers pointing DOWN. After everyone has voted, the Storyteller reveals whether the story was true or false, and points are added/deducted accordingly. If a player voted correctly, they add the number of points with which they voted to their score. If they voted incorrectly, subtract the voted points from their score. The Storyteller can earn 1 point for each other player they have fooled, up to a maximum of 3 points per story. After tallying points, choose a new Storyteller and begin again – each player should have a chance to be the Storyteller once before repeating Storytellers. Play continues in this fashion until one player has scored 21 points, and is declared the winner!
At this point in my life, the thing I love about You’re Pulling My Leg! the most is that it can be played remotely. Everybody does not need to have an individual copy of the book to play via video chat or conference call. As long as one person has the book, your group can play! Instead of having each player read their own cards then, the owner of the book reads the cards aloud and the Storyteller chooses their question that way. The only supplies needed, apart from 1 copy of the book, are a coin and a way to track your score. Easy as pie. Another aspect of this game that I really enjoy is that it is pretty light-hearted in nature. Yes, there is an element of deception and bluffing, but it is all done in a light and quirky way. I especially enjoy this because I am a notoriously bad liar, and most bluffing games stress me out. But the ability to choose my question, and then weave a (hopefully) convincing story for my opponents takes some of that pressure off and allows me to really be creative and have fun.
That being said, one tricky thing about this game is that when coming up with a false story, if must be false in essence. You cannot tell a mostly true story with a few trivial details changed. People who have trouble with storytelling or improv-type scenarios might have some difficulty in coming up with an appropriate story for the different questions. Just something to be aware of – you have to be able to come up with a story on the fly, with no hints or help whatsoever. Another tricky, yet usually fun, aspect of this game is that some cards have a Wild feature which can immediately affect someone’s score. For example, one Wild feature might say “Player with the longest hair gains 3 points.” That goes into effect immediately once the card is selected, and can put a fun twist and some good-natured take-that into this storytelling game. The process of voting with points adds an element of strategy as well. How confident are you that someone’s story is TRUE? Are you willing to bet 3 points on it? It’s a balance of risk and reward, and that adds excitement to the game table.
Let me touch on components for a minute. This game is a book, where each page contains 3 cards. You can start at card #1 or select a random page and pick a card there, but there are 225 cards from which to choose! On every other page there is also a blank page titled “Game Highlights,” and this space is for you to write down any particularly hilarious or creative responses someone may have come up with in response to a card. It’s not a game requirement, but just an element of fun for future reminiscence. The quality of the book is pretty good, and I know it is sturdy enough to withstand lots of travel and play.
So all-in-all, I think that You’re Pulling My Leg is a great and light little game to get your creative juices flowing. If you need an ice-breaker for a game night, this would definitely be a great one to get to know your gaming comrades. Is it a game I will pull out at every game night? No. But it is a fun and light-hearted game that I can see myself pulling out with different gaming groups on several occasions. Whether a family reunion, office party, or friend Zoom call, this game is one that will entertain all involved. If you’re looking for something unique, fun, and relatively simple overall, give You’re Pulling My Leg! a shot. It might just open the door to storytelling based games for you!
Disclaimer: We were provided a copy of this book for the purposes of this preview. The pictures below show the final production copy you can expect to receive when ordering this game. Check out the publisher’s website to get your hands on this unique party game! -L
You’re Pulling My Leg! is a party game of bluffing and storytelling in which players are trying to be the first to earn 21 points. The rules are simple, the gameplay is straightforward, and it can even be played remotely!
To setup the game, every player needs a coin and a way to keep track of their score (paper/pencil, notes on a phone, etc.). Every player begins the game with 7 points. To start the game, choose a player to be the first Storyteller. The Storyteller selects a card from the book, reads the three questions on their chosen card, and chooses 1 to answer. The Storyteller then flips their coin – if HEADS, the answer must be a true story, but if TAILS, the answer must be false and untrue in essence. Only the Storyteller knows the result of the coin flip. The Storyteller proceeds to answer the question, telling a story dictated by their coin flip result.
After the Storyteller has told their response to the chosen question, the remaining players will vote (with points) on whether they believe the story was true or false. Players can vote with up to 3 points, and votes are revealed simultaneously. If you believe the story is TRUE, you vote with 1, 2, or 3 fingers pointing UP, and if you believe the story is FALSE, you vote with 1, 2, or 3 fingers pointing DOWN. After everyone has voted, the Storyteller reveals whether the story was true or false, and points are added/deducted accordingly. If a player voted correctly, they add the number of points with which they voted to their score. If they voted incorrectly, subtract the voted points from their score. The Storyteller can earn 1 point for each other player they have fooled, up to a maximum of 3 points per story. After tallying points, choose a new Storyteller and begin again – each player should have a chance to be the Storyteller once before repeating Storytellers. Play continues in this fashion until one player has scored 21 points, and is declared the winner!
At this point in my life, the thing I love about You’re Pulling My Leg! the most is that it can be played remotely. Everybody does not need to have an individual copy of the book to play via video chat or conference call. As long as one person has the book, your group can play! Instead of having each player read their own cards then, the owner of the book reads the cards aloud and the Storyteller chooses their question that way. The only supplies needed, apart from 1 copy of the book, are a coin and a way to track your score. Easy as pie. Another aspect of this game that I really enjoy is that it is pretty light-hearted in nature. Yes, there is an element of deception and bluffing, but it is all done in a light and quirky way. I especially enjoy this because I am a notoriously bad liar, and most bluffing games stress me out. But the ability to choose my question, and then weave a (hopefully) convincing story for my opponents takes some of that pressure off and allows me to really be creative and have fun.
That being said, one tricky thing about this game is that when coming up with a false story, if must be false in essence. You cannot tell a mostly true story with a few trivial details changed. People who have trouble with storytelling or improv-type scenarios might have some difficulty in coming up with an appropriate story for the different questions. Just something to be aware of – you have to be able to come up with a story on the fly, with no hints or help whatsoever. Another tricky, yet usually fun, aspect of this game is that some cards have a Wild feature which can immediately affect someone’s score. For example, one Wild feature might say “Player with the longest hair gains 3 points.” That goes into effect immediately once the card is selected, and can put a fun twist and some good-natured take-that into this storytelling game. The process of voting with points adds an element of strategy as well. How confident are you that someone’s story is TRUE? Are you willing to bet 3 points on it? It’s a balance of risk and reward, and that adds excitement to the game table.
Let me touch on components for a minute. This game is a book, where each page contains 3 cards. You can start at card #1 or select a random page and pick a card there, but there are 225 cards from which to choose! On every other page there is also a blank page titled “Game Highlights,” and this space is for you to write down any particularly hilarious or creative responses someone may have come up with in response to a card. It’s not a game requirement, but just an element of fun for future reminiscence. The quality of the book is pretty good, and I know it is sturdy enough to withstand lots of travel and play.
So all-in-all, I think that You’re Pulling My Leg is a great and light little game to get your creative juices flowing. If you need an ice-breaker for a game night, this would definitely be a great one to get to know your gaming comrades. Is it a game I will pull out at every game night? No. But it is a fun and light-hearted game that I can see myself pulling out with different gaming groups on several occasions. Whether a family reunion, office party, or friend Zoom call, this game is one that will entertain all involved. If you’re looking for something unique, fun, and relatively simple overall, give You’re Pulling My Leg! a shot. It might just open the door to storytelling based games for you!
365Flicks (235 KP) rated Deadly Intent (2016) in Movies
Nov 20, 2019
Deadly Intent is a Powerful, Viseceral, Performance Driven, British Thriller Unlike Others… Reaney is Superb…
I am on a pretty big Indie kick right now. Trying to rekindle my love of the the Movie Gems you can find out there if you just look past the top 10 of the moment. In doing this we have created a Spin-Off of our podcast in which we will endeavor to promote Indie Cinema and Indie releases on such forms as VOD because not everything has to be capes and spandex or break a billion at the box office.
Director Rebekah Fortune’s unnerving British horror-thriller Deadly Intent is now available On Demand in the U.S.
Deadly Intent is a movie I would stick in the above category. A low budget Few thrills Intense Psychological Horror/Thriller that ticks all the boxes it promises to. Think Babadook, a tense movie that runs at its own pace and is driven by the performances of its leading Female (Rebecca Reaney) as a mother who’s thread is slowly being unwoven and James (Gus Barry) a child who is struggling to deal with the loss of his father… But wait something is afoot.
download-40
I will only dive into this movie a little because to be honest it is only a roughly 90 minute flick that takes half the time your normal thriller would take to actually get into things and keeps the momentum going till the credits. Rebecca Reaney plays Bryony, a mother who is really trying to keep it together for her son James after the death of his father. As with every child in a movie of this genre, James begins to have some paranormal interaction with his father. Not in a Field of Dreams “Do you wanna play catch” type of way, more of a “If im heading to the light your coming with me”. As things really begin to turn to shit for our mother and son we are also given a backstory of the lead up to the fathers supposed death in the form of flashbacks, we find him to be a former soldier suffering from PTSD and… Well not a very nice man.
This movie held my attention in a way I was not really expecting, you hear British, Horror, Thriller and it doesn’t immediately fill you with hope. However we have been able to make some corkers at times and like I say i’m on an Indie kick so this fell into my wheelhouse. The movie is very well executed by not only its reasonably small cast of characters but also script wise and directorial wise. It really doesn’t out stay its welcome, and you can really draw comparisons with movies like Babadook which is a cult darling so thats never a bad thing.
I recommend you give this flick a watch if only for the performances given by Rebecca Reaney and the rest of the cast. As for the movies director Rebekah Fortune, I fully expect to be seeing more from this woman in the future.
I am on a pretty big Indie kick right now. Trying to rekindle my love of the the Movie Gems you can find out there if you just look past the top 10 of the moment. In doing this we have created a Spin-Off of our podcast in which we will endeavor to promote Indie Cinema and Indie releases on such forms as VOD because not everything has to be capes and spandex or break a billion at the box office.
Director Rebekah Fortune’s unnerving British horror-thriller Deadly Intent is now available On Demand in the U.S.
Deadly Intent is a movie I would stick in the above category. A low budget Few thrills Intense Psychological Horror/Thriller that ticks all the boxes it promises to. Think Babadook, a tense movie that runs at its own pace and is driven by the performances of its leading Female (Rebecca Reaney) as a mother who’s thread is slowly being unwoven and James (Gus Barry) a child who is struggling to deal with the loss of his father… But wait something is afoot.
download-40
I will only dive into this movie a little because to be honest it is only a roughly 90 minute flick that takes half the time your normal thriller would take to actually get into things and keeps the momentum going till the credits. Rebecca Reaney plays Bryony, a mother who is really trying to keep it together for her son James after the death of his father. As with every child in a movie of this genre, James begins to have some paranormal interaction with his father. Not in a Field of Dreams “Do you wanna play catch” type of way, more of a “If im heading to the light your coming with me”. As things really begin to turn to shit for our mother and son we are also given a backstory of the lead up to the fathers supposed death in the form of flashbacks, we find him to be a former soldier suffering from PTSD and… Well not a very nice man.
This movie held my attention in a way I was not really expecting, you hear British, Horror, Thriller and it doesn’t immediately fill you with hope. However we have been able to make some corkers at times and like I say i’m on an Indie kick so this fell into my wheelhouse. The movie is very well executed by not only its reasonably small cast of characters but also script wise and directorial wise. It really doesn’t out stay its welcome, and you can really draw comparisons with movies like Babadook which is a cult darling so thats never a bad thing.
I recommend you give this flick a watch if only for the performances given by Rebecca Reaney and the rest of the cast. As for the movies director Rebekah Fortune, I fully expect to be seeing more from this woman in the future.
When it is a director’s second, or sophomore movie, if you like, there is a lot of unfair pressure that finds people comparing the new work to the first one. Especially if that first work has set you up as the saviour of a particular genre, as was the case with Jordan Peele. Get Out was an excellent film for its type – a breath of fresh air, so they say, that subverted what a modern horror movie is and can be.
I actually don’t think Get Out deserves all the praise it gets, to be honest. Because Peele is not on his own in resurrecting dead ideas of what disturbs us, and I prefer both his main sophomore competitors: Ari Aster and Robert Eggers, of Hereditary/Midsommar and The Witch/The Lighthouse fame respectively. The Wasteland has already well documented this triumvirate of chillers, and perhaps only the man who produces the best third film will win the argument…
Not that Get Out isn’t great, in its way. It is. It has a lot to say in terms of social commentary, and plays very satisfyingly for tone, pace and momentum. It also has some wonderful performances at its heart. Which is the main thing that it shares with the less impressive, but equally ambitious Us.
Elisabeth Moss, who is racking up some very nice credits in recent years, is very watchable and sympathetic as the heroine of the tale forced into a survival situation. But it is the consistently superlative Lupito Nyong’o who shines most. Her ability to hold a moment is extraordinary! She has a chameleon quality as an actress, which when you see and understand the theme of this film is indispensable.
In the pivotal and most memorable early scene, her sheer presence and incredible voice fill the screen with dread and eerieness to an almost unbearable degree. It is a wow moment that lasts about 5 minutes. In that part of the film I was prepared to see something very special indeed. Sadly, the tension built so superbly is not maintained for long. In fact it is somewhat thrown away, and diluted by predictable tropes and simple chase scenes, rather than more moments of unique suspense, as it needed.
Note that I am not saying anything about the plot or the premise in any way here – on this occasion, even to explain the basic idea would be to spoil the experience from the start. Peele wants you to discover his themes as The “white” family are discovering them, to increase the creepiness and anxiety of it all. This works to a degree, but all too soon, I found, it becomes a mere slasher chase film, with little extra to say. Anything great about it happens in the first half hour. After that it is still watchable, just not amazing. Even the conclusion is a little flat, which is a rookie mistake if ever there was one.
I think Peele will have learned a lot from this film. Mostly that he can’t just create magic by willing it to exist. He has to hold the reigns a little tighter to create something of equal meaning to Get Out again. Perhaps it is a scripting issue as much as a directing issue, but he wrote it too, so there is no escaping the blame! Saying this, he still retains a lot of potential to go on and fix the things that didn’t work next time. And if he manages to string a good run together then this film will be very interesting to look back on as a cult movie that just misses the mark.
One thing I do like is how he uses images and names and colours etc. to create a larger puzzle within the film. The idea being that every detail is part of a bigger meaning. When reading about the film afterwards, I was surprised and thrilled to learn there were so many intentional nods to a theme and mythology beyond what I had already grasped. Something that is also true of Aster and Eggers, as if this approach is what the new Horror movement is based on – enough background detail to be able to revisit many times and geek out over later on fan forums.
The first thing to debate, and perhaps the last, is the title. Now that does deserve a round of applause. Let’s talk about that privately later… See this movie for Moss and especially Nyong’o, and that one astonishing scene early on. Otherwise it’s a take it or leave it kind of thing.
I actually don’t think Get Out deserves all the praise it gets, to be honest. Because Peele is not on his own in resurrecting dead ideas of what disturbs us, and I prefer both his main sophomore competitors: Ari Aster and Robert Eggers, of Hereditary/Midsommar and The Witch/The Lighthouse fame respectively. The Wasteland has already well documented this triumvirate of chillers, and perhaps only the man who produces the best third film will win the argument…
Not that Get Out isn’t great, in its way. It is. It has a lot to say in terms of social commentary, and plays very satisfyingly for tone, pace and momentum. It also has some wonderful performances at its heart. Which is the main thing that it shares with the less impressive, but equally ambitious Us.
Elisabeth Moss, who is racking up some very nice credits in recent years, is very watchable and sympathetic as the heroine of the tale forced into a survival situation. But it is the consistently superlative Lupito Nyong’o who shines most. Her ability to hold a moment is extraordinary! She has a chameleon quality as an actress, which when you see and understand the theme of this film is indispensable.
In the pivotal and most memorable early scene, her sheer presence and incredible voice fill the screen with dread and eerieness to an almost unbearable degree. It is a wow moment that lasts about 5 minutes. In that part of the film I was prepared to see something very special indeed. Sadly, the tension built so superbly is not maintained for long. In fact it is somewhat thrown away, and diluted by predictable tropes and simple chase scenes, rather than more moments of unique suspense, as it needed.
Note that I am not saying anything about the plot or the premise in any way here – on this occasion, even to explain the basic idea would be to spoil the experience from the start. Peele wants you to discover his themes as The “white” family are discovering them, to increase the creepiness and anxiety of it all. This works to a degree, but all too soon, I found, it becomes a mere slasher chase film, with little extra to say. Anything great about it happens in the first half hour. After that it is still watchable, just not amazing. Even the conclusion is a little flat, which is a rookie mistake if ever there was one.
I think Peele will have learned a lot from this film. Mostly that he can’t just create magic by willing it to exist. He has to hold the reigns a little tighter to create something of equal meaning to Get Out again. Perhaps it is a scripting issue as much as a directing issue, but he wrote it too, so there is no escaping the blame! Saying this, he still retains a lot of potential to go on and fix the things that didn’t work next time. And if he manages to string a good run together then this film will be very interesting to look back on as a cult movie that just misses the mark.
One thing I do like is how he uses images and names and colours etc. to create a larger puzzle within the film. The idea being that every detail is part of a bigger meaning. When reading about the film afterwards, I was surprised and thrilled to learn there were so many intentional nods to a theme and mythology beyond what I had already grasped. Something that is also true of Aster and Eggers, as if this approach is what the new Horror movement is based on – enough background detail to be able to revisit many times and geek out over later on fan forums.
The first thing to debate, and perhaps the last, is the title. Now that does deserve a round of applause. Let’s talk about that privately later… See this movie for Moss and especially Nyong’o, and that one astonishing scene early on. Otherwise it’s a take it or leave it kind of thing.
PDF Editor Pro - Take Note, Sign & Fill Forms
Business and Games
App
Annotate PDF is the most powerful annotation application for the iPhone/iPad, and with our latest...
Annotate PDF for iPad
Business and Games
App
Annotate PDF is the most powerful annotation application for the iPhone/iPad, and with our latest...
Otway93 (580 KP) rated the PlayStation 4 version of LEGO Star Wars: The Skywalker Saga in Video Games
Apr 26, 2022
Character Roster (2 more)
Humour
Gameplay
Character Skins (3 more)
Collectibles
Replayability
Crashing
The Force was with them...mostly.
Contains spoilers, click to show
After 2 years of waiting, it's finally here, and for the most part, we are not disappointed! As someone who was there for the release of the original Lego Star Wars in 2005, I can say things have got better, and things have got worse. It balances out pretty well.
The game allows us to play through one of the most important and popular cinematic sagas in history, never missing a moment as far as I've noticed, and not forgetting that hilarious Lego video game humour that we've come to love over the years.
With around 380 characters (kind of, I'll get to that) to unlock and play as, from the most beloved characters to the guy you forgot existed and still don't really remember from the films, you have character choices aplenty, with different skills and upgrades to keep you going for a long time.
So that's the positives, so far so good. But now, alas, some quite big negatives.
Firstly, as I mentioned, you can unlock around 380 characters to play as...kind of. The term "character" here is a bit misleading. There's plenty of characters, yes, more than you could really want, but with some characters they have multiple skins to show off their wardrobe from across the saga. Luke Skywalker for example has 17 different skins all classed as a separate character.
Secondly, the collectibles. In this game, the blue bricks that have featured in the free roam of previous games, have reached a new high in terms of quantity. Over 1,100 to be found, all can be found via a number of repetitive tasks.
Thirdly, crashing seems to be a huge issue on the PS5 version. The game for me has crashed and closed over a dozen times since day one while using the character selection. That plus the lack of a manual save feature makes for some frustrating moments and wasted time.
And finally, and perhaps most disappointingly, replaying levels. The entire game has 45 main story levels, 5 per episode, These levels are really only highlights, just the most memorable parts, you can't go back and enjoy everything from the beginning. Level 1 for example would see you instantly speeding away from the giant fish as you leave the Gungan city, while level 2 puts you straight into the Podracing.
Overall, this is a great game that I would recommend to any Star Wars fan, but it was far from perfect in terms of design.
The game allows us to play through one of the most important and popular cinematic sagas in history, never missing a moment as far as I've noticed, and not forgetting that hilarious Lego video game humour that we've come to love over the years.
With around 380 characters (kind of, I'll get to that) to unlock and play as, from the most beloved characters to the guy you forgot existed and still don't really remember from the films, you have character choices aplenty, with different skills and upgrades to keep you going for a long time.
So that's the positives, so far so good. But now, alas, some quite big negatives.
Firstly, as I mentioned, you can unlock around 380 characters to play as...kind of. The term "character" here is a bit misleading. There's plenty of characters, yes, more than you could really want, but with some characters they have multiple skins to show off their wardrobe from across the saga. Luke Skywalker for example has 17 different skins all classed as a separate character.
Secondly, the collectibles. In this game, the blue bricks that have featured in the free roam of previous games, have reached a new high in terms of quantity. Over 1,100 to be found, all can be found via a number of repetitive tasks.
Thirdly, crashing seems to be a huge issue on the PS5 version. The game for me has crashed and closed over a dozen times since day one while using the character selection. That plus the lack of a manual save feature makes for some frustrating moments and wasted time.
And finally, and perhaps most disappointingly, replaying levels. The entire game has 45 main story levels, 5 per episode, These levels are really only highlights, just the most memorable parts, you can't go back and enjoy everything from the beginning. Level 1 for example would see you instantly speeding away from the giant fish as you leave the Gungan city, while level 2 puts you straight into the Podracing.
Overall, this is a great game that I would recommend to any Star Wars fan, but it was far from perfect in terms of design.
KittyMiku (138 KP) rated Resurrection: A Zombie Novel in Books
May 23, 2019
Resurrection: A Zombie Novel by Michael J. Totten is a marvelous book about a post-apocalyptic world in which a virus leaves millions of humans in a crazed state that makes them only wish to eat the flesh of their fellow mankind. With so many twists and turns, you are able to develop ideas on how the characters were before the virus spread, how they have changed, and different things that could easily affect how you would view another human. It was delightful to be able to read about some of the history leading up to the outbreak on each character, while being able to learn what made them tick. The way the characters interact had me laughing from time to time as they are so different and stubborn in their own ways that it makes it hard for them to agree on things. I loved how it brought up a lot of different ideas and thoughts one might have before an outbreak like this happens as well as how it could change the way one might feel or think once they realize they may be the last alive to help set up a new society. Not to mention, how some things we know can go out the window when your life is depending on you being super careful and cautious out the window.
Watching the characters deal with issues with their first major problem, other survivors definitely gave me the impression that in a world with no rules, people no longer try to make friends or even help each other out. I had felt completely anxious and sad that other healthy humans couldn’t be bothered to be kind to our main group of characters. I understand they had their reason, but it did remind me how in real life, without a zombie outbreak, the majority of the human race will only look out for themselves and what they believe belongs to them. It was refreshing to see how even though sometimes you don’t get along with your team, how a common enemy can pull you together, even if the enemy is survivors who could be potential assets to your group. I also found that the idea of us, humans, and thinking we know a ton, to be quite lacking.
Totten had brought a valuable point up in the book, whether he meant to or not. If something should happen, where we needed to live off the earth and a huge portion of our population is dead, or heavily diseased and dangerous to be near, how would be survive? A lot of people take for granted the fact they have heat, running water, electricity, and food, so without out being able to just purchase it and having to resort to growing it and such, our survivors would need to learn a lot of information. I enjoyed the idea of the characters going to look for books on farming, building, and anything else they would need to learn how to do, but it got me thinking about how everything today is slowly becoming that of a digital world. Yes there are still libraries out there with millions of books, but most libraries are in areas that could easily be surrounded by the infected. Even in Resurrection, that could be an issue and yet when Kyle brings up they could just obtain the books to teach them how to do things, the other characters didn’t seem as concerned about the idea, as I was upon reading that. After all, reading how they have to be careful just going to a sporting goods store and all the concerns they have when doing things, makes the idea of going into a library very worrisome.
However, it wasn’t just the knowledge most people don’t have that brought this story to my mind in some serious thought, it was seeing how something as simple as knowing your blood type and how blood transfusion work, seems to leave you in times of panic. We all know that certain blood types just can’t be mixed with others and often this knowledge isn’t needed. Most of us don’t even know our blood types, myself included, because we just don’t always see the need to know such information, or we just simply forget it. So I wasn’t surprised that the characters didn’t know their blood types off the back of their hand, but I found how simple things we have learned since grade school about other people’s blood containing diseases and even allergic reactions if placed in your own body without proper care could just disappear until after doing just that. I can’t say I would have thought of it either, but at the same time I would like to think that it’s something I wouldn’t feel right about. Though, how could any of us be sure we would do something different?
Totten seemed to be able to use the characters to remind us of how important some of the things we take for granted are. I enjoyed seeing how friendships can be broken or made easily, how teamwork is important in the matter of survival, and how people would truly act in a post-apocalyptic world. To see common sense that we have go out the window in some situations and in other situations seem create stealthy humans with common sense and the ability to have sound judgement. Not everyone would have been able to write about such a world, and have characters make mistakes that leave you shaking your head. To be able to see the characters as imperfect humans doing their best to get by in the world, definitely makes this novel a delightful read. I would rate Resurrection: A Zombie Novel 5 stars out of 5 stars. Definitely a must read for the zombie lover. I would say if you love zombie movies and shows, you would find this book right up your alley. With characters you could relate to, and situations that aren’t impossible to imagine, you will fall in love with the writing style and story that Michael Totten gave to us in this short, page turner.
Watching the characters deal with issues with their first major problem, other survivors definitely gave me the impression that in a world with no rules, people no longer try to make friends or even help each other out. I had felt completely anxious and sad that other healthy humans couldn’t be bothered to be kind to our main group of characters. I understand they had their reason, but it did remind me how in real life, without a zombie outbreak, the majority of the human race will only look out for themselves and what they believe belongs to them. It was refreshing to see how even though sometimes you don’t get along with your team, how a common enemy can pull you together, even if the enemy is survivors who could be potential assets to your group. I also found that the idea of us, humans, and thinking we know a ton, to be quite lacking.
Totten had brought a valuable point up in the book, whether he meant to or not. If something should happen, where we needed to live off the earth and a huge portion of our population is dead, or heavily diseased and dangerous to be near, how would be survive? A lot of people take for granted the fact they have heat, running water, electricity, and food, so without out being able to just purchase it and having to resort to growing it and such, our survivors would need to learn a lot of information. I enjoyed the idea of the characters going to look for books on farming, building, and anything else they would need to learn how to do, but it got me thinking about how everything today is slowly becoming that of a digital world. Yes there are still libraries out there with millions of books, but most libraries are in areas that could easily be surrounded by the infected. Even in Resurrection, that could be an issue and yet when Kyle brings up they could just obtain the books to teach them how to do things, the other characters didn’t seem as concerned about the idea, as I was upon reading that. After all, reading how they have to be careful just going to a sporting goods store and all the concerns they have when doing things, makes the idea of going into a library very worrisome.
However, it wasn’t just the knowledge most people don’t have that brought this story to my mind in some serious thought, it was seeing how something as simple as knowing your blood type and how blood transfusion work, seems to leave you in times of panic. We all know that certain blood types just can’t be mixed with others and often this knowledge isn’t needed. Most of us don’t even know our blood types, myself included, because we just don’t always see the need to know such information, or we just simply forget it. So I wasn’t surprised that the characters didn’t know their blood types off the back of their hand, but I found how simple things we have learned since grade school about other people’s blood containing diseases and even allergic reactions if placed in your own body without proper care could just disappear until after doing just that. I can’t say I would have thought of it either, but at the same time I would like to think that it’s something I wouldn’t feel right about. Though, how could any of us be sure we would do something different?
Totten seemed to be able to use the characters to remind us of how important some of the things we take for granted are. I enjoyed seeing how friendships can be broken or made easily, how teamwork is important in the matter of survival, and how people would truly act in a post-apocalyptic world. To see common sense that we have go out the window in some situations and in other situations seem create stealthy humans with common sense and the ability to have sound judgement. Not everyone would have been able to write about such a world, and have characters make mistakes that leave you shaking your head. To be able to see the characters as imperfect humans doing their best to get by in the world, definitely makes this novel a delightful read. I would rate Resurrection: A Zombie Novel 5 stars out of 5 stars. Definitely a must read for the zombie lover. I would say if you love zombie movies and shows, you would find this book right up your alley. With characters you could relate to, and situations that aren’t impossible to imagine, you will fall in love with the writing style and story that Michael Totten gave to us in this short, page turner.
Mike Wilder (20 KP) rated Tower Heist (2011) in Movies
May 30, 2018
This seems like the perfect recipe for a film.
Contains spoilers, click to show
This seems like the perfect recipe for a film. Take a few comedy greats, some Academy Award nominated actors and a great director and you have the makings of a classic comedy film. However something went wrong. That's not to say this film isn't good it is, but it isn't close to what it could have been.
The film is about a robbery in a very secure building with the latest security and the best staff that money can buy. The staff have invested their own personal savings and their pension fund with one of the tenants, a financier Arthur Shaw (Alan Alda). However he is arrested for fraud and they find out that he has lost all their money.
The cast including Ben Stiller, Eddie Murphy, Matthew Broderick, Casey Affleck, Téa Leoni, and Juan Carlos Hernández is good. They work well together and they all have great moments. Gabourey Sidibe steals every moment she is on screen and she could have a great future in comedy.
This film should have been great. It was originally going to be in the style of Ocean's 11 but somewhere along the way it changed into this. You have comedy greats Eddie Murphy, Ben Stiller and Ferris Buller. I say Ferris Buller because it feels like Matthew Broderick is playing that character after he has lost everything. The film felt like it should have been full of big comedy moments, but I couldn't find them. There are some very funny scenes but not many. As for the hi-tech building security mentioned a few times in the film, it doesn't materialise, all you are shown are a few cameras that are quickly disabled with a smiley face sticker! I was really looking forward to this, mainly in the hope that Eddie Murphy would give a performance worthy of his comedy legacy. I loved his films from the 80's. His films of the 90's were hit or miss until his performance in Bowfinger, one of his best performances. Apart from his role in the Shrek films there was nothing great about any of his roles since then. So what would he be like in this? Fortunately he is good. Not as great as the Eddie Murphy back in his reckless care free roles, but better than 90% of the last two decades of his films. The reason he is so good in Bowfinger is what makes this role work. It is because he isn't in the lead role. Take the pressure away from having to carry the whole film and he shines.
I was disappointed with the lack of great comedy moments and the lack of risk for the characters, but it is a good film, just don't watch this expecting a comedy classic as you will be disappointed.
The film is about a robbery in a very secure building with the latest security and the best staff that money can buy. The staff have invested their own personal savings and their pension fund with one of the tenants, a financier Arthur Shaw (Alan Alda). However he is arrested for fraud and they find out that he has lost all their money.
The cast including Ben Stiller, Eddie Murphy, Matthew Broderick, Casey Affleck, Téa Leoni, and Juan Carlos Hernández is good. They work well together and they all have great moments. Gabourey Sidibe steals every moment she is on screen and she could have a great future in comedy.
This film should have been great. It was originally going to be in the style of Ocean's 11 but somewhere along the way it changed into this. You have comedy greats Eddie Murphy, Ben Stiller and Ferris Buller. I say Ferris Buller because it feels like Matthew Broderick is playing that character after he has lost everything. The film felt like it should have been full of big comedy moments, but I couldn't find them. There are some very funny scenes but not many. As for the hi-tech building security mentioned a few times in the film, it doesn't materialise, all you are shown are a few cameras that are quickly disabled with a smiley face sticker! I was really looking forward to this, mainly in the hope that Eddie Murphy would give a performance worthy of his comedy legacy. I loved his films from the 80's. His films of the 90's were hit or miss until his performance in Bowfinger, one of his best performances. Apart from his role in the Shrek films there was nothing great about any of his roles since then. So what would he be like in this? Fortunately he is good. Not as great as the Eddie Murphy back in his reckless care free roles, but better than 90% of the last two decades of his films. The reason he is so good in Bowfinger is what makes this role work. It is because he isn't in the lead role. Take the pressure away from having to carry the whole film and he shines.
I was disappointed with the lack of great comedy moments and the lack of risk for the characters, but it is a good film, just don't watch this expecting a comedy classic as you will be disappointed.
Purple Phoenix Games (2266 KP) rated Set a Watch in Tabletop Games
Sep 26, 2019
Purple Phoenix Games Solo Chronicles
I love a good fantasy-themed game. We’ve all, at some point in our lives, probably dreamed of being adventurers – traveling across the land, fighting monsters, and saving all of humanity. Sounds like it could maybe be fun to me. So whenever I see a game that emulates that theme, I am drawn to it. Such was definitely the case when I stumbled across Set a Watch as I was perusing Kickstarter one day, and the rest is history.
The kingdom is under attack. Hoards of creatures are amassing at locations around the realm in an attempt to resurrect ancient Unhallowed monsters. Their ultimate goal? To take control of the world. You and your fellow adventurers have been tasked with stopping this uprising. By traveling to these various locations, you will attempt to clear the area of evil-doers and maintain peace in the kingdom. Keep a vigilant watch, and your team will be successful. But if you wane for even a moment, all could be lost.
DISCLAIMER: This review uses the Deluxe version of Set a Watch that we backed on Kickstarter. Some components may differ from components found other versions. -T
Set A Watch is a cooperative game for 1-4 players in which players must secure nine locations around the realm to prevent the release of the deadly Unhallowed monsters. The party always consists of 4 adventurers, regardless of actual player count. In each round, one adventurer will stay back at camp, resting and taking strategic actions, while the other 3 adventurers take watch and fight off the creatures attempting to infiltrate the camp by using special abilities and powers to aid in battle. The game ends in victory if the adventurers have successfully secured all locations. If, at the end of a round, all adventurers on watch are exhausted, the camp is overrun and the game is lost.
So how does solo play differ from multiplayer games? It doesn’t! A solo game of Set A Watch plays identically to a multiplayer game – the solo player just controls all 4 adventurers at once instead of being split up among the players. Obviously, as a solo player, you have to make all of the decisions, which is sometimes nicer than playing with other people. You get to play whatever strategy YOU want to, without having to compromise with other players. On the flip side, that could be treacherous if your strategy is too bold/too meek or if you get in a tight spot and are at a loss for what to do next. Other than the aspect of solo decision-making, the gameplay remains unchanged. One adventurer still rests at camp while the other 3 stand watch and battle monsters.
Typically, I am not a fan of solo games in which you are forced to play multiple characters. That just feels like kind of a cop-out way to say ‘Yeah, we have a solo mode’ when in reality you’re still playing a multiplayer game, just by yourself. That being said, I actually don’t mind this aspect in Set A Watch. Why? Because there really are no ‘turns’ to track. One adventurer stays at camp and acts first, but the other 3 go to battle and act whenever/however they want. There is no real turn order. I make the characters act when and how I want them to, and that really opens the rounds up to a lot of freedom. I don’t have to sacrifice special powers/abilities because it wasn’t that character’s ‘turn’ – I can come up with some sweet combos, utilizing whichever characters I need to, to really do some damage. The lack of turns makes this a truly cooperative game, even when playing solo.
Overall, I love Set A Watch. It was, admittedly, a little intimidating at first, but once I got the hang of it, it plays great! The components are nice and sturdy, the box transforms into the game board, and the artwork is very nicely done. Set A Watch is a game I would definitely play either multiplayer or solo, and not as a last resort. The gameplay is engaging, the strategic options give you a different game every play, and the theme itself is just exciting to me. I am very happy with this Kickstarter purchase, and I look forward to any expansions/reimplementations that could be in the works!
The kingdom is under attack. Hoards of creatures are amassing at locations around the realm in an attempt to resurrect ancient Unhallowed monsters. Their ultimate goal? To take control of the world. You and your fellow adventurers have been tasked with stopping this uprising. By traveling to these various locations, you will attempt to clear the area of evil-doers and maintain peace in the kingdom. Keep a vigilant watch, and your team will be successful. But if you wane for even a moment, all could be lost.
DISCLAIMER: This review uses the Deluxe version of Set a Watch that we backed on Kickstarter. Some components may differ from components found other versions. -T
Set A Watch is a cooperative game for 1-4 players in which players must secure nine locations around the realm to prevent the release of the deadly Unhallowed monsters. The party always consists of 4 adventurers, regardless of actual player count. In each round, one adventurer will stay back at camp, resting and taking strategic actions, while the other 3 adventurers take watch and fight off the creatures attempting to infiltrate the camp by using special abilities and powers to aid in battle. The game ends in victory if the adventurers have successfully secured all locations. If, at the end of a round, all adventurers on watch are exhausted, the camp is overrun and the game is lost.
So how does solo play differ from multiplayer games? It doesn’t! A solo game of Set A Watch plays identically to a multiplayer game – the solo player just controls all 4 adventurers at once instead of being split up among the players. Obviously, as a solo player, you have to make all of the decisions, which is sometimes nicer than playing with other people. You get to play whatever strategy YOU want to, without having to compromise with other players. On the flip side, that could be treacherous if your strategy is too bold/too meek or if you get in a tight spot and are at a loss for what to do next. Other than the aspect of solo decision-making, the gameplay remains unchanged. One adventurer still rests at camp while the other 3 stand watch and battle monsters.
Typically, I am not a fan of solo games in which you are forced to play multiple characters. That just feels like kind of a cop-out way to say ‘Yeah, we have a solo mode’ when in reality you’re still playing a multiplayer game, just by yourself. That being said, I actually don’t mind this aspect in Set A Watch. Why? Because there really are no ‘turns’ to track. One adventurer stays at camp and acts first, but the other 3 go to battle and act whenever/however they want. There is no real turn order. I make the characters act when and how I want them to, and that really opens the rounds up to a lot of freedom. I don’t have to sacrifice special powers/abilities because it wasn’t that character’s ‘turn’ – I can come up with some sweet combos, utilizing whichever characters I need to, to really do some damage. The lack of turns makes this a truly cooperative game, even when playing solo.
Overall, I love Set A Watch. It was, admittedly, a little intimidating at first, but once I got the hang of it, it plays great! The components are nice and sturdy, the box transforms into the game board, and the artwork is very nicely done. Set A Watch is a game I would definitely play either multiplayer or solo, and not as a last resort. The gameplay is engaging, the strategic options give you a different game every play, and the theme itself is just exciting to me. I am very happy with this Kickstarter purchase, and I look forward to any expansions/reimplementations that could be in the works!
Purple Phoenix Games (2266 KP) rated Kleptokittens! in Tabletop Games
Jun 21, 2021
Growing up, I didn’t really have pets. We had a couple hamsters, fish, and even a turtle for a bit, but nothing that lived outside of a cage/tank. My cousins had cats, and I remember I loved going to visit them and play with the kitties! Many a time, a small item (be it a sock, shoe, Beanie Baby, you name it) would be ‘misplaced’ by its human owner, only to later be found in one of the cat beds. So when I heard about Kleptokittens!, it was a hilariously real theme that I knew I had to try out. Keep reading to see if this game has been missing from your life!
Disclaimer: We were provided with a Tabletop Simulator version of this game for the purposes of this preview. The images below are screenshots from my plays. The components may not be finalized and could change after a successful Kickstarter campaign. -L
Kleptokittens! is a memory game of push your luck in which players are trying to amass the most points over the course of 5 rounds. Setup is simple – shuffle the deck of cards, and then lay them out face-down in a grid. Each player receives a Stash player mat, and the point tokens are set off to the side. Grab a timer, choose a starting player, and you are good to go!
On your turn, you will have 30 seconds to flip over cards and match as many pairs as possible. If you turn over a match, leave them face-up, and continue flipping cards. If the 2 cards you revealed do not match, flip them back face-down and keep looking for a pair. At the end of the 30 seconds, count up the number of matches you found, and take as many treasure tokens to your Stash. The game then moves to the next player, the cards are reset (either flipped back facedown, or shuffled and placed anew for an added challenge) and the game continues until all players have had a turn. That signifies the end of the first round. A new round commences as before, and the game keeps going until 5 rounds have been completed. The player who has amassed the most treasure tokens is named the winner!
Seems simple enough, right? Well, there are a couple of twists. If, at any point in your turn, you reveal a Spray Bottle, your turn immediately ends, regardless of how much time is remaining on your timer. You will then only score your last match made, and any previous matches this turn are lost! How much are you willing to push your luck to make matches? Or should you play it safe and quit while you’re ahead? It’s ultimately up to you! Conversely, you could also flip over a Catnip card. Catnip cards are collected to your Stash and are score multipliers at the end of the game! Put your memory to the test, and see how far you are willing to push your luck in hopes of coming out victorious.
At its core, Kleptokittens! is a matching/memory game, and the gameplay is pretty straightforward. The Spray Bottle and Catnip cards add that small element of push your luck that really helps elevate it beyond a simple matching game. You’ve got 3 matches – should you risk going for a 4th, and thus take the lead? Or should you play it safe, since you can’t remember exactly where you last saw that Spray Bottle card? There are some real stakes in this game, and that keeps the gameplay engaging for everyone. Another great thing about Kleptokittens? It’s really accessible for younger gamers! Matching and memory games are great for development in children. And it’s not every day that you find a game fun for adults that can also be played by the littles. The gameplay can be tailored to the group as well. Got a bunch of junior gamers? Maybe take out the Spray Bottle and Catnip cards for now and extend that timer to 1 full minute. Playing with a bunch of adult friends? Try re-shuffling the deck after every player so nobody can rely on the previous player’s grid for their memory of card placements. You can play this game with just about anyone, and that is the sign of a good game to me.
As mentioned earlier, this was a Tabletop Simulator version of the game, so I can’t really talk too much about component quality. I will say however that the art style is cute and fun, and matches the lighthearted feel of the game. The digital version of the game looks great, and I can’t wait to see how the physical version turns out!
Overall, I think that Kleptokittens! is a fun little filler game. A memory/matching game isn’t that novel these days, but the addition of the push your luck element makes for a unique gameplay that feels fun and fresh. The theme is cute, the gameplay is straightforward and simple to understand, and it can be played with gamers of all ages – so what’s not to love? If you’re in the market for something light and fun, I would recommend checking out Kleptokittens! It hits Kickstarter on June 23, 2021, so be sure to snatch it up like kittens snatch up little treasures in this game!
Disclaimer: We were provided with a Tabletop Simulator version of this game for the purposes of this preview. The images below are screenshots from my plays. The components may not be finalized and could change after a successful Kickstarter campaign. -L
Kleptokittens! is a memory game of push your luck in which players are trying to amass the most points over the course of 5 rounds. Setup is simple – shuffle the deck of cards, and then lay them out face-down in a grid. Each player receives a Stash player mat, and the point tokens are set off to the side. Grab a timer, choose a starting player, and you are good to go!
On your turn, you will have 30 seconds to flip over cards and match as many pairs as possible. If you turn over a match, leave them face-up, and continue flipping cards. If the 2 cards you revealed do not match, flip them back face-down and keep looking for a pair. At the end of the 30 seconds, count up the number of matches you found, and take as many treasure tokens to your Stash. The game then moves to the next player, the cards are reset (either flipped back facedown, or shuffled and placed anew for an added challenge) and the game continues until all players have had a turn. That signifies the end of the first round. A new round commences as before, and the game keeps going until 5 rounds have been completed. The player who has amassed the most treasure tokens is named the winner!
Seems simple enough, right? Well, there are a couple of twists. If, at any point in your turn, you reveal a Spray Bottle, your turn immediately ends, regardless of how much time is remaining on your timer. You will then only score your last match made, and any previous matches this turn are lost! How much are you willing to push your luck to make matches? Or should you play it safe and quit while you’re ahead? It’s ultimately up to you! Conversely, you could also flip over a Catnip card. Catnip cards are collected to your Stash and are score multipliers at the end of the game! Put your memory to the test, and see how far you are willing to push your luck in hopes of coming out victorious.
At its core, Kleptokittens! is a matching/memory game, and the gameplay is pretty straightforward. The Spray Bottle and Catnip cards add that small element of push your luck that really helps elevate it beyond a simple matching game. You’ve got 3 matches – should you risk going for a 4th, and thus take the lead? Or should you play it safe, since you can’t remember exactly where you last saw that Spray Bottle card? There are some real stakes in this game, and that keeps the gameplay engaging for everyone. Another great thing about Kleptokittens? It’s really accessible for younger gamers! Matching and memory games are great for development in children. And it’s not every day that you find a game fun for adults that can also be played by the littles. The gameplay can be tailored to the group as well. Got a bunch of junior gamers? Maybe take out the Spray Bottle and Catnip cards for now and extend that timer to 1 full minute. Playing with a bunch of adult friends? Try re-shuffling the deck after every player so nobody can rely on the previous player’s grid for their memory of card placements. You can play this game with just about anyone, and that is the sign of a good game to me.
As mentioned earlier, this was a Tabletop Simulator version of the game, so I can’t really talk too much about component quality. I will say however that the art style is cute and fun, and matches the lighthearted feel of the game. The digital version of the game looks great, and I can’t wait to see how the physical version turns out!
Overall, I think that Kleptokittens! is a fun little filler game. A memory/matching game isn’t that novel these days, but the addition of the push your luck element makes for a unique gameplay that feels fun and fresh. The theme is cute, the gameplay is straightforward and simple to understand, and it can be played with gamers of all ages – so what’s not to love? If you’re in the market for something light and fun, I would recommend checking out Kleptokittens! It hits Kickstarter on June 23, 2021, so be sure to snatch it up like kittens snatch up little treasures in this game!







