Search

Search only in certain items:

Attack the Block (2011)
Attack the Block (2011)
2011 | Action, International
Remember, remember the fifth of November…because that’s when the film Attack the Block (from the producers of “Shaun of the Dead”) begins – on Guy Fawkes Night. If you want to know what that is, use a search engine like I did (there’s even a catchy poem for this British holiday, too).

Anyway, back to the film. It’s Guy Fawkes Night in London, with fireworks exploding throughout the city, a small gang of teens are looking to have a little fun. The gang has 5 people; the leader Moses (John Boyega), Jerome (Leeon Jones), Dennis (Franz Drameh), Biggz (Simon Howard) and Pest (Alex Esmail). During this “fun time” they mug Sam (Jodie Whitaker) a nurse returning home from work. During the course of the mugging an object falls from the sky striking a nearby car. While the gang is distracted, Sam runs off and calls the police. As Moses investigates what hit the car and what he can steal, something scratches his arm and escapes into the night. Moses is so furious, he and the rest of the gang give chase, eventually cornering and killing the creature.

They aren’t sure what the creature is but they know they can probably make money off of it, so they take it to Ron (Nick Frost), the friendly neighborhood drug dealer who lives in their apartment complex, for safe keeping. As the gang enjoys a “relaxing” smoke (don’t worry anti-tobacco people, they aren’t smoking cigarettes), Moses is approached by Hi-Hatz (Jumayn Hunter) the local drug kingpin that Ron works for. Hi-Hatz likes the tough, street-smart Moses and wants him to be one of his dealers, a job Moses considers an honor to be offered.

As Moses’ gang gaze out the apartment’s window at the fireworks exploding over South London they see more aliens landing. They soon discover that these aliens are bigger, stronger, tougher and way more violent than the first one they encountered and, even worse than that, these aliens are coming after them. The gang decides that they have to fight back and protect their block. During one encounter with the aliens, Pest becomes seriously injured and they end up tracking down Sam (the nurse they mugged at the beginning of the movie) for help. Once Sam is convinced that they are telling the truth about the invasion she joins them and eventually a sort of mutual respect forms between her and the members of the gang. Unfortunately while they are fighting off the invasion, Moses’s gang has a falling out with Hi-Hatz. So just to be clear, at a point in the film, Moses and his gang have the police, Hi-Hatz with his crew and aliens chasing after them. Will Moses and his merry men be victorious or will they fall prey to ‘those clamorous harbingers of blood and death’? Sorry, felt the need to quote Shakespeare.

The movie is highly enjoyable with its unique twist on the sci-fi genre blended with a healthy dose of humor, believable action and great anti-heroes. While the movie is a low budget film, the cast put on a big budget performance. The special effects were well done and not over the top like so many other sci-fi action movies I’ve seen. While the movie is a bit on the campy side (which I do enjoy) I do want to point out that with the exception of the alien-thing the film keeps things quite realistic. One negative thing about the film is that because of the British accent and slang I did not understand some of the dialogue (I’m sure the British say the same thing about our movies).

I will be honest, Nick Frost was the driving force behind me wanting to see this movie and I thoroughly enjoyed his scenes but he only has a few scenes. Jodie Whitaker did a very nice job of taking the audience on a journey of a character who, at the beginning is both mad at and afraid of those who had mugged her, but as the movie progresses those feelings are slowly replaced with mutual respect, understanding and friendship. Jumayn Hunter portrayed such a unique drug kingpin I was actually rooting for him (don’t worry law enforcement officials, I will still “Say ‘No’ to Drugs”). The rest of the supporting cast all did wonderful jobs as well but I want to talk about the actors that made up Moses’s Gang.

You wouldn’t know it by watching the movie but this is the first film for John Boyega, Leeon Jones, Simon Howard and Alex Esmail; the second movie for Franz Drameh. Even before knowing that, I already thought these five actors did an incredible job in the film but after finding that out I was really blown away. Their five characters are the core of the movie that takes us on this great adventure. However I do want to single out the lead John Boyega, as his character goes through a sort of rite of passage in the film. He does an amazing job with the range of emotion that is needed all the while keeping the character as real as a sci-fi film will allow. I will definitely keep an eye out for future films with these actors.
  
Dungeon Drop
Dungeon Drop
2020 | Adventure, Fantasy
Replayability is always something I consider when deciding whether or not to purchase a game. And as much as I like Unlock! puzzles or Exit games, the fact that they are a one-and-done play is a bummer. So when I was perusing the game store and saw a game that boasted essentially infinite possibilities, I was intrigued. The box was small, the artwork was cute, and the gameplay sounded unique, so I bought it. Is Dungeon Drop really infinitely replayable? Keep reading to decide for yourself.

Dungeon Drop is a game of set collection, area enclosure, and dexterity (to a degree) in which players take on the roles of dungeon-delving adventurers trying to gather treasure, defeat monsters, and complete quests. To setup for a game, each player is randomly dealt a Race card and a Class card – each with a special ability for use during the game. Turn Order tokens are distributed based on the Initiative on your Race card, starting with the lowest number. All players are dealt a Quest card that will dictate some end-game scoring for the player, and Quests are kept secret from opponents. Now it’s time to setup the dungeon. Separate all the Small cubes from the Larger ones – purely based on size, the color of the cube does not matter. All the Larger cubes are placed into the game box, for use later. The starting player will gather all of the Small cubes (plus the giant Dragon cube) and literally drop them onto the center of the table. The rulebook suggests dropping the cubes from a height of 6-12 inches, to ensure the cubes spread evenly across the table. And bam – there’s your dungeon.

The game is played over 3 rounds during which each player will take a turn. Turns are broken down into 3 steps: Explore, Act, and Loot. To Explore, the active player will take a set number of the Larger cubes from the game box (at random, without looking), and will add them to the dungeon by dropping them onto the table. The next step is to Act. Each Race and Class card has a special ability, and during this step you will choose to activate one of those abilities to use this turn. The final step is Loot, and this is where the crux of the gameplay is. The cubes of the dungeon consist of Treasure cubes, Monster cubes, and Pillar cubes. Pillar cubes are what form the ‘rooms’ of the dungeon. When it is your time to Loot, you will form a room by selecting 3 Pillar cubes. These cubes will essentially form a triangle, and the inside area of that triangle represents the room in which you are in. Once you form a room, you will collect all cubes from within that space – whether they be Treasure or Monster cubes. Treasure cubes go into your Stash and are saved for end-game scoring, and Monster cubes will deal Damage to your Hero. All Heroes have a finite amount of Health, and you can never collect a Monster cube that would cause you to lose your last Health point.


When you are done Looting, flip over your Turn Order token to indicate that your turn is done. When all players have completed their turns in the round, Turn Order tokens are redistributed based on Weight – the number of Treasure cubes each player possesses. The player with the least Treasure is considered the ‘lightest’ and receives the 1st Turn Order token for the new round, and the rest are distributed likewise. A new round will then begin, and the game continues until 3 complete rounds have been played. At that point, players will add up their points earned from Treasure cubes and their secret Quests. The player with the highest score is declared the winner!
In theory, this game is really awesome. Players can create unique rooms by selecting specific Pillars, and collect different combinations of cubes each turn. AND since each player drops more cubes into play each turn, the dungeon is constantly changing, with new cubes, and because the cubes may knock others around. In actual practice, though, this game is kind of frustrating to me. For starters, when dropping all the Small cubes to form the initial dungeon, be prepared for them to go everywhere. The rules say to drop from 6-12 inches, but that means that you’re going to get quite a huge play area going on. And for me, that means cubes flying off the table, knocking into player components, and just wreaking havoc in general. Phase Shift Games does sell a set of Dungeon Walls for use during this game – to help define the play area and keep the cubes from going rogue – but I just wonder why they aren’t included in every copy of the base game.

Another problem I have had in my plays of Dungeon Drop is that the layout of the dungeon is usually very limiting. For some reason, all my Pillar cubes will end up clumped together and severely affects what you can do on your turn. Yes, more cubes are being added by each player every turn, but the Pillars are what you use to create rooms – if they’re all too close together, you get small rooms, or basically all Treasure lays outside of any possible room configurations. The solution that I’ve come up with for this issue is to drop all Treasure and Monster cubes as described in the rules, but then ‘sprinkle’ the Pillar cubes across the play area. It just helps even things out and create a bigger playing field.


When it comes to components, I have to say that Dungeon Drop is pretty nice. The cards are oversized, sturdy, and easy to read. The artwork itself is cute and I just enjoy looking at it! The cubes are nice and chunky, and easily identifiable as to what type of cube they are. Again, I wish the Dungeon Walls were included in the base game, instead of being an up-sell, but overall the production quality of the game itself is pretty decent.
You can probably tell by my comments that I’m not really a huge fan of this game. The concept is cool, but in all actuality, it’s what makes this game frustrating for me. This game isn’t supposed to be a super serious game, and is supposed to be more lighthearted and silly. I think it hits the mark in that regard, but overall as a complete game, it falls a little flat for me. I might pull this one out if I need a filler/small party-type game during a game night, but it’s one that probably won’t be making it to my table too often. I wanted to like this game so badly, but it just doesn’t quite reach that level for me. Purple Phoenix Games gives this one a stagnant 3 / 6.
  
The Grimm Masquerade
The Grimm Masquerade
2019 | Bluff, Card Game, Deduction, Fantasy
Have you ever been to a proper masquerade? I have not, though I would enjoy it, I think. I would enjoy it even more if I were competing against the other attendees to figure out who is who (and avoid having to do those Victorian square dances). But what if I were actually fairytale folk cavorting around with others trying to gain artifacts that speak to me while refusing any artifacts that may hurt me. Well now you understand my plight and the premise of this game.

The Grimm Masquerade is a hidden role competitive bluffing game for two to five players. In it player take on the roles of well-known fairytale folk attending a magical masquerade thrown by The Beast (I mean, he has a name, right? Not just “The Beast…”). Attendees are tasked with trying to unmask other attendees while earning magical roses in the process. The winner is the player who can earn the most roses at the end of three rounds of bluffing and guessing, unless one player is able to earn 10 roses before the end.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. Also, this review concentrates on the two-player variant for the game as I played it mostly with my wife. -T


To setup, place the main board showing all the fairytale folk in the middle of the table. Each player will receive two (one if playing multi-player rules) Character cards, all Evidence Markers of their chosen color, and Reference cards. Around the board is placed the remaining Character cards, the Artifact deck, the stack of Broken Mirror tokens, the pile of roses, and the Action Board with two random Action cards revealed on either side. For the two-player game six Artifact cards are revealed in a line and each player will choose one Artifact for each of their two characters they are playing. The unchosen Artifacts will form the discard pile near the Artifact draw pile. Whomever most recently wore a costume will be the lead player and the game may begin!
The game is played in rounds, with each turn of a round consisting of two steps. First, the active player draws an Artifact card and decides to keep it in their face-up tableau of Artifacts for all to see or give the Artifact to another player. Then the active player will draw a second card and either keep or give, whichever is opposite of their first choice. For example, should the first card drawn be kept, the next card would need to be given away. Each character has one Boon suit (which they love), and one Bane suit (which they despise). If at any time a character receives a card to create a matching pair in their tableau they must indicate whether that Artifact is in fact their Bane suit or not. They do this by placing one of their Evidence Markers on the character who owns that suit’s Bane value. However, if the player is actually the character who has that suit as their Bane, they have been unmasked and will play their other character in hopes of winning with them.

Should a player receive a card that would cause a set of three matching suit cards, they must indicate that they have either won the round or that they are not the character that matches that suit’s Boon value. For example, should a player receive their third Treats card they must declare they have won the round (if they happen to be Red Riding Hood), or that they are not indeed Red Riding Hood by placing an Evidence Marker on Red Riding Hood.

After this card play at the beginning of their turn the active player may choose to discard a matching pair of Artifact cards in order to activate an Action available (optional step). The Actions available are on the revealed Action cards on either side of the Action Board (which also shows an always-available Action of Point the Finger). So by discarding a pair of Crowns, for example, a player could utilize the Action card Eavesdrop in order to force the other player(s) to place Evidence Markers on characters they are NOT. This gives the active player more insight into who the other player(s) may actually BE.


Once cards have been drawn and the optional Actions taken, play passes to the next player. Players win the round by collecting three matching Boon Artifact cards or by unmasking all other characters in play. Whichever player wins the round also takes the Rose Trophy depending on which of the three rounds was just completed (value 1 for the first round, 3 for the second, and 5 for the third). At the end of the third round players count up their total roses (unless one player has earned 10 or more at the end of a previous round) and whomever has collected the most is the winner of The Grimm Masquerade!
Components. I have to say, every game I have played by Druid City Games has had amazing components, and this one is certainly no different. All the cardboard pieces, the cards, and the wooden discs are all excellent quality. But what I want to concentrate on here is the perfect choice to employ Mr. Cuddington for the art. Every time I see Mr. Cuddington on the credits for a game I know I am going to love looking at it on the table. They just have amazing style and everything is so detailed and perfectly matched for the setting. This FEELS like a Grimm’s Fairy Tales game for sure, and I love it.

It is definitely no secret that I love this one. I enjoy hidden role games to begin with (The Resistance: Avalon also being one of my favorites), and this setting feels excellently matched to the genre and the execution is wonderful. I really have a great time sussing out who is who and giving those final Artifacts in order to unmask players that are perceived to be leading is so fulfilling. Being able to spend matching cards in order to use Actions is also great design, especially when you can bluff by discarding your Boon cards to throw opponents off your trail. So much deceit in a fun package.

If you have few hidden role games and you want something with a light theme and relatively quick playtime, please do yourself a favor and check out The Grimm Masquerade. Purple Phoenix Games gives this one a playful 15 / 18. If you are like us and enjoy games where you control some information and can guess other players’ identities, but also like games where you can still play on even when you have been found out, this one is for you. If only this could support even more players, I could see it unseating Avalon for me. As it is, I may still end up using this one more often than Avalon unless I have a larger group of people at the table. That is a big statement from me as Avalon is a proven winner and has been a staple of my collection for years. But The Grimm Masquerade is that good. Play it and let me know if you agree.
  
Off Base (Out of Uniform #1)
Off Base (Out of Uniform #1)
Annabeth Albert | 2017 | Contemporary, LGBTQ+, Romance
10
9.0 (2 Ratings)
Book Rating
bloody LOVED this book!
I lovefinding new to me authors, and narrators and Ms Albert and Mr Stevens are bothnew to me! Zach ishiding himself, from his fellow SEALs, his family but most of all his hidingfrom himself. Moving off base seems to be the best solution but then his worstnightmare needs a place to stay and Zach can’t say no to Pike, and Pike’s cats.So, he grits his teeth and bares it. Pike, however, is gritting his teeth foran entirely different reason. He has a massive crush on Zach but can’t let Zachknow. The two men call an uneasy truce to do up the house, but neither can stayaway from the other for long. That stayingaway lasts only so long and it really was a joy to behold to watch Zach andPike get closer, and begin their friends with benefits thing, but it was alsopainful. Both men knew they shouldn’t do this, and it messed with everyone’s head,mine included! Zach is verymuch in the closet, and Pike is not. That alone causes Zach to have kittensabout every.single.little.thing! Everything, near the beginning, caused Zach topanic, but watching the man fall, watching him come out of himself and thatcloset, watching him fall in love with Pike?? Twas a beautiful thing!I loved thatit was ZACH who made the decision to do something about their situation, andPike did not push Zach, even though he really wanted to.Much of thatbeauty though, is in the delivery, and Tyler Stevens narrates. This is thefirst of his work I have come across and I need more, lots more! I loved thenarration, as much as the story itself! Stevens wasable to wrench so much emotion, particularly for Zach, into his narration, itwas almost listening to your best friend pour their heart out to you.The voicesfor Zach and Pike are very different, getting the point across about the manydifferences between the two men. ALL the voices are distinctive enough for meto not have any trouble with multi person conversations. Stevens reading voiceis deep and clear and very VERY easy to listen to.Someinteresting characters in the book, Ryan and Josiah (apologies if that’s nothow you spell, I’ve not seen it written down!) do they have a book?? Would LOVEto read or listen to their story! And Apollo. That man is sad, it’s too soon,but maybe, just maybe. . . .and OH!! His book is next! I just looked!I have booktwo to listen to next, but that is by a different narrator so it will be interestingto see how Apollo’s voice carries from one narrator to the next. 5 stars forthe book5 stars forthe narration5 starsoverall**sameworded review will appear elsewhere**
  
A Songbird Novel Box Set #3 (Geronimo, Hole Hearted, Rather Be)
A Songbird Novel Box Set #3 (Geronimo, Hole Hearted, Rather Be)
Melissa Pearl | 2017 | Fiction & Poetry
10
10.0 (1 Ratings)
Book Rating
A Songbird Novel Box Set #3 (Geronimo, Hole Hearted, Rather Be)
I have bought these books as individual stories, but I will leave my review for all three on the boxset.

Geronimo
Geronimo is Jane's story. We got a small insight when we had Sarah and Justin's story in Rough Waters, but this one goes into detail about how the tragic events of that day affected Jane's life. I loved how Jane and Harry got together, no angst, no drama, just two people out to enjoy as much as they could. Of course, knowing how the previous Songbird novels have gone, I was waiting for the other shoe to fall. And it did! Fate plays a bit part in this story, whether you believe in it or not, but pushing any doubts to one side, I loved how this story panned out.

With a smooth pace, well-written characters, and slow-building angst, this is a story with an abundance of emotion so be prepared! With no editing or grammatical errors to disrupt the reading flow, this is a book to lose yourself in. With a nice hook into the next book, the Songbird series continues to delight, and Geronimo is most definitely recommended by me.

Hole-Hearted
Hole Hearted is the latest fantastic addition to the Songbird series, and features Felix, Troy, and Cassie. Felix and Cassie are nephew and aunt who didn't know each other existed until it became obvious that Felix's mum wasn't going to survive her battle with cancer. Troy is a counsellor who wants to help this pair professionally, but also on a personal note.

I won't go into the story itself, except to say that it is exceptionally written, will have you crying if you're anything like me, and will tug at your heartstrings throughout. With a smooth, flowing story, there were no editing or grammatical errors that disrupted my reading flow. In fact, the only thing that disrupted me was either my tears, or when I had to listen to the music that was mentioned! This playlist was right up my alley, and I loved every song!!

An absolutely amazing addition to the Songbird series, and I really can't recommend this book or the series highly enough.

Rather Be
Rather Be is the tenth and final book in the Songbird series, and gives you the same emotional impact as every book that I have read by this author. Charlie and Nixon were best friends throughout school, and became more during one short break in Yosemite. However, life (and Nixon's father) had different plans than them getting together. So for four years, these two go their separate ways until a chance snowstorm strands them both at JFK airport. Charlie seizes the opportunity of spending time with the man she has always loved but can never have. Nixon can't believe that Charlie is here with him once more, and all his old feelings resurface.

The pacing in this book is superb, it never flags in any area. The writing is smooth and there are no editing or grammatical errors that disrupted my reading flow. The soundtrack that accompanies this story is absolutely spot on, and like with all the books in this series, I love how it tells a story too. There was an added extra in this book though, and I LOVED IT!!! Every couple from the previous books in the Songbird series feature cameo appearances in the Chix storyline! Sheer perfection. We get a small snapshot of their lives and that left me with the warm fuzzies. Definitely and absolutely recommended by me.
  
Bloodshot (2020)
Bloodshot (2020)
2020 | Action, Drama, Fantasy
It's nice to get a different side of the comic book genre for once, I'm still suffering from Marvel/Avengers fatigue so this was a welcome diversion.

After a successful operation, soldier Ray Garrison has come home to take his beautiful wife of a well deserved break. What he doesn't realise is that he's being tracked by a team who are looking for information, and they'll do anything it takes to get it.

Waking up in a high tech lab with no memory Ray discovers that his body has been donated to a company after his death. RSC are pioneers in enhancements to the human body, taking people who might otherwise be given up on and giving them a new lease of life.

When you've had one of those days and you need some gratuitous violence you can't really go wrong with a Vin Diesel films... can you?

I can't say I ever go into films like this expecting a "masterpiece" of cinema, I was just hoping for some solid entertainment and it certainly gives that.

Enhanced humans always offer that level of escapism that allows for a few faux pas to come across as less obvious, but the trailer made me raise an eyebrow. The effects didn't look great in the few snippets we got, luckily, on seeing the final product thought I was pleasantly surprised. The close up action that wouldn't require major stunts were excellent and believable, I didn't feel like there were any holes to pick... until the elevator scene. You'll clearly see the graphic work and it's a real shame it is so bad in comparison to the rest, there's also a terrible chase scene that has no natural movement in it either.

It's not often Vin strays from a certain type of character so we get exactly what you'd expect from his portrayal of Ray Garrison, a driven "bad guy" with a reason to be mad at a lot of stuff. It's not groundbreaking but it's always fun to see.

Eiza Gonzalez as KT gets a good range to work with, she gives us an excellent character with a reasonable amount of depth compared to her counterparts... who I had to call Legs and Eyes in my notes because at no point did I notice if they had names or not.

Our bad guy was obviously Guy Pearce seems about right for him. It wasn't really out of his comfort zone either though and despite him being great as Dr Emil Harting it wasn't really pushing any boundaries.

Visually this film is pretty good, the fight sequence we get glimpses of during the trailer uses colour well and has some amusing little touches in it. A bit of humour and some shots that I'd associate with horror/thriller movies build that excitement and tension well. There's also a well edited montage that's used to great effect to show the audience an event succinctly without it becoming boring, which is always greatly appreciated in films.

There are a few comments I have but they definitely constitute spoilers so I'll keep them to myself, but there's nothing that majorly added or detracted from the film for me beyond what I've mentioned already.

As I said at the beginning, it's nice to have a different comic book entity on our screens and I think the story is a good one, we're thankfully given an interesting set of characters to focus on and that helps the story stay a little lighter. You know how I like an origin tale though and this seems a bit short on that bit of discovery. I've got the graphic novel to read though so I'm interested to see where it deviates. Despite its minor (and slightly major action CGI) issues I really enjoyed Bloodshot, Ray's anger issues really helped get out some frustration.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/03/bloodshot-movie-review.html
  
Soul (2020)
Soul (2020)
2020 | Adventure, Animation, Comedy
After all the chopping and changing in the release schedules I have to say that I was pretty glad I picked up tickets to see Soul at Watershed in Bristol before they announced its moving to Disney+.

Joe's life is music, and he's about to get the break he's been dreaming of... but life has a way of messing those dreams up. Finding himself bodiless and in a strange place, he makes the acquaintance of 22, a new soul who's keen on staying right where she is. Can the two of them work together to get what they both want the most in life?

As you'd expect with a Pixar it's got a story with a deeper meaning with an emotional rollercoaster built-in. We follow Joe as he is desperate to get back to the one thing he thinks will make his whole life make sense. Along the way he gets sidelined by a set of mishaps that bring him into pre-life where he crosses paths with 22. The pair make an unlikely team and the adventure they go on is full of comedy and relatable decisions, off-hand comments for the adults... and that's all before the expected crying portion of the film.

The voice acting was spot on with Jamie Foxx as Joe, our leading man, and Tiny Fey as 22, an adorable little blob of soul, They're a fun little mix together, and Fey in particular brings a quirky aspect to proceedings. I might only briefly query the casting of Richard Ayoade and Graham Norton, don't get me wrong, I adore both of them, but I can't deny that they felt out of place with this being set in America... but at the same time, they identified and created a multi-cultural and multi-lingual environment that you would see in the pre- and after-life, which is great attention to detail.

As always, the animation is a wonderful piece of thought, between the human realm and the spirit worlds there are clearly defined styles and ideas. The real-world design is the usual quirkiness you expect from Pixar, but the spirit world is where we really see the imagination that we've all come to love from them. Those bouncy little souls are so adorable and the celebrities you see will blow your mind. All the concepts that are dealt with in this space feel like they are crazily accurate and seeing them on-screen feels like something of a revelation.

I wondered where the film was going at the beginning, I wasn't seeing how it related to what would inevitably be coming, but the story comes full circle and, as expected, every moment turns into a thoughtful and teachable moment.

With music at its heart, Soul is a tribute to the love of a rhythm. From the skillfully done opening, the sleek saxophone (which I'm still not convinced was "merely" an animated object), to every moment we see Joe at his piano, you're faced with a piece of music that has been deftly constructed to fit its purpose and bring a rousing feeling of heart and passion into being.

Would it be better to see this on the big screen? Sure, I would rather see every film that way... but the magic of seeing a Pixar film for the first time can't be taken away from you, it doesn't matter what you're watching Soul on, I'm sure it will spark the same. I will admit there was a point while I watched that I wondered for the briefest moment how my life would look inside Soul, but if the film taught me anything it's that there's always something good there, you just have to find it.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/10/soul-movie-review.html