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The Woman in Cabin 10
The Woman in Cabin 10
Ruth Ware | 2017 | Fiction & Poetry
6
7.5 (51 Ratings)
Book Rating
Laura (Lo) Blackstock is excited to finally get the opportunity of her travel journalism career: a chance to cover the launch of a luxury cruise ship, the Aurora. The ship is headed to Norway, and Lo has the ability to mingle with a set of wealthy passengers and make some connections to jump-start her writing career. But before she even sets foot on the boat, Lo is reeling from a break-in at her apartment, which leaves her anxious, exhausted, and--through a series of unfortunate events--on the outs with her boyfriend, Jonah. Still, at first the Aurora seems gorgeous and luxurious, if a bit small for Lo's claustrophobia. But her first evening on board, after an evening of dining and drinking, Lo is awoken to the sound of an argument in cabin 10 next door, and she's convinced she sees a woman tossed overboard. But no one on the ship believes her, and the woman she knows she met earlier in cabin 10, when asking to borrow mascara, is gone--nowhere on the boat. Lo knows realistically this isn't possible: it's a small boat and people can't just disappear. But she also knows who she saw and what she saw. Is she going crazy? And is someone on the boat now out to get her?

This was an interesting and suspenseful thriller. I agree with the comparisons to an Agatha Christie novel: with the setting of the novel being a ship, you have a limited cast of characters (and suspects), which heightens some of the intrigue. Ware does an excellent job of setting the scene, and you can practically feel yourself trapped in this opulent yet slightly claustrophobic, endlessly rocking luxury cruise-liner. Lo is set up rather quickly as unreliable narrator: she's clearly anxious after her break-in, prone to drinking, and reeling from a lack of sleep. Therefore, from the outset, we're not sure if we can trust what we're reading or what seems to be unfolding on this ship. One of my favorite things about this novel is that it certainly keeps you guessing -- I was constantly coming up with (and discarding) various theories as I read, placing blame on a new character every few chapters. And, of course, always harboring that seed of doubt that Lo just made the entire thing up. While we hear entirely from Lo, Ware places a few newspaper stories at the end of each chapter, which just add to your doubt and confusion.

As for Lo, she's not the most enjoyable of main characters and due to our limited set of characters, we don't have many others, so most of the tale hinges on her. She's a bit annoying and whiny and prone to overthinking and bad decisions. She can get frustrating at times, to say the least. The story itself isn't really creepy or spooky, but it's definitely interesting and, as I said, keeps you guessing until nearly the very end. A few of the plot points seem a bit haphazard, as if things were just jammed together randomly into the story, but I suppose they all work together at the end.

Overall, this is certainly an engaging and suspenseful thriller. If you enjoy a fast-paced whodunnit, this one is for you. 3.5 stars.
  
Your Deepest Fear
Your Deepest Fear
10
10.0 (1 Ratings)
Book Rating
'Sara! Remember! Victoria and Albert. All I can say. They're here. They're-'
These are the last words Sara Prior will ever hear from her husband.
As DS Nathan Cody struggles to make sense of the enigmatic message and solve the brutal murder, it soon becomes clear that Sara is no ordinary bereaved wife. Taking the investigation into her own hands, Sara is drawn into a world of violence that will lead her in a direction she would never have suspected.
For Cody, meanwhile, things are about to get personal in the darkest and most twisted ways imaginable . . .

This is the fourth Nathan Cody book. However, everything you need to know about Cody’s background is nicely covered in Your Deepest Fear so there is no chance you will fail to understand the significance of some of the bigger moments in this book.
This is a brilliant dark and twisted novel. It has short chapters which makes it a fast paced read and keeps the suspense built up.
Our lead is again Nathan Cody who is back after having being on forced leave due to mental anxiety/demons he is battling from the previous case. Still not being able to be full active duty he finds himself drawn into another investigation which will have him facing his demons.
Wow the twists and turns just keep the suspense ratcheted up and glued to the edge reading non stop.
 A MUST READ, an easy five stars and so Highly Recommended.

I would like to thank the author, Bonnier Zaffre and Netgalley for the ARC. This is my honest voluntary review.
  
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ClareR (5726 KP) rated Hamnet in Books

Sep 26, 2020  
Hamnet
Hamnet
Maggie O'Farrell | 2020 | Fiction & Poetry
10
8.4 (5 Ratings)
Book Rating
I think this has probably made it to the top of my favourite books of the year. How can this possibly be topped by anything else?

Hamnet is an imagining of what could have happened to Shakespeare’s son - even in the parish records it doesn’t say what his cause of death was. Maggie O’Farrell makes this version completely plausible though: plague should have been a real threat at this time. It killed indiscriminately: young and old, rich and poor, weak and strong. They were all vulnerable to illnesses with no cures. I’m something of an emotional reader at the best of times, but as Agnes, Hamnet’s mother, was preparing her son for burial, I was crying in to my breakfast. My 16 year old son looked at me over the top of his bacon butty and said:”Another sad bookthen, Mum?”, and shook his head. To read of a mother and her dead son, and see my 13 and 16 year old sons merrily tucking in to their bacon sandwiches, may not have been the ideal time to be reading this.

This is the kind of book that makes you really look at how precarious life was in those times, and how lucky we are today to have so few worries on this scale (Covid-19 aside!).

The writing is so beautiful, so descriptive and emotive: it picks you up and sets you down squarely in Elizabethan Stratford, making you feel exactly how Agnes must have felt. Honestly, it broke my heart to read of her pain.

If you haven’t read this yet, you’re in for a treat. This deserves ALL the awards.
  
Duke of Manhattan
Duke of Manhattan
Louise Bay | 2017
8
8.0 (1 Ratings)
Book Rating
This review and more can be found at my blog

https://aromancereadersreviews.blogspot.com

A Romance Reader's Reviews

I haven't read any previous books in this series but each book is a stand alone.

So we're introduced to Ryder as he arrives home to see his grandfather after a fall in which he broke his hip. They discuss business and what's going to happen when his grandfather dies. The title and all business related to it will pass to the oldest married grandchild, and that isn't Ryder. To stop him from losing the business he loves he has to find a wife.

Welcome Scarlett to the scene. A woman he spent the night with after flying back out to America to attend to his business dealings across the pond. Only Scarlett runs a business he's trying to take over and is refusing to step down from a leading role. The perfect solution: get married and both get to keep the businesses they love.

Of course feelings emerge over time and what started off fake soon turns real. I actually enjoyed reading them fall for each other. It sort of bloomed over time out of all the sex and time they spent together. It was really kind of sweet. Of course, there's always something that happens that makes the couple part and I'm pleased to say that it was neither of their faults in this one! Nevertheless, they part ways for a while and Ryder's admission of his love and the things he did to try and win her back were really nice.

I'm actually looking forward to reading more books by this author if they're all like this.
  
1917 (2020)
1917 (2020)
2020 | Drama, War
It has felt like a long wait to get to this film, there was a lot of talk when Midway was coming out so I was very glad it finally arrived.

Lance Corporal Blake has been told to report with another soldier, the respite from war was short but something important must be afoot. It's more than just important, it's life and death for Blake's older brother. His company have sent word that they're going to advance on the retreating German troops but communications are down and they don't know they're going headfirst into a trap.

Blake and Schofield are tasked with finding a way to their position to stop the advance before they lead 1,600 men into the ambush. Between them and their objective? No man's land, abandoned German trenches and large expanses of open land. One another and vigilance are all they have to get them to their objective.

I ended up seeing this twice on its opening weekend, mainly for technical reasons. When I completed my first watch I saw a lot of tweets about its "one-shot" filming and details of an interview about the filming techniques used, that all made me want to go back and watch for more detail.

If I'm honest with you I didn't notice the "one-shot" filming during my first trip to the cinema. In the interview I saw it said that there were no takes longer than 9 minutes, with its running time that meant that at the very least there were 14 cuts... of course I wanted to go and try to spot them. There were only a few "obvious" ones, but even then some of those felt so seamless that you wouldn't question if they said it was done in one (two) shot(s).

The effects in the film are fantastic, but also one of my only quibbles. There are several video clips with and without effects on floating around the internet and you'll see the massive effort that went into these effects. The major scene that comes to mind is in the trailer, Schofield is running across the field as the regiment is advancing around him. I had just assumed that the shot was aerial, but no, it was filmed from the back of a truck. That doesn't sound all that strange until you see in this video that the truck has a road to drive down that is then CGId out for the final cut. That was incredible to see. But this scene is also the only scene that made me doubt the effects too. When I watched it on the big screen it felt clear that some of the explosions were generated, and watching the clips proved that feeling to be right.

I could ramble on about the effects in this for ages but I need to remember there are other things to talk about... but well, I want to rave a little.

The nighttime scene is truly incredible to watch. It makes you paranoid and scared, you watch the shadows for soldiers and survivors, ugh, gripping and terrifying all at the same time.

Right, come one... move along, Emma!

Not much of a switch but I want to mention what I believe are mainly physical effects. One of the first scenes shows Blake and Schofield going through the trenches and over no man's land, walking through the trenches takes a long time, the fact they dug all of that and decked out the entire length for what is sometimes just a fleeting view. The soldiers as they sleep against the walls blending in like they're not there, the claustrophobic feeling as they walls creep higher and closer around them, and just the sheer volume of people down there. Both fast-paced and drawn out at the same time this whole sequence is complex and important.

After the trenches we see them go over the top into no man's land. The pair of them make an amazing job of playing in the mud. It's another part of the film that makes you look around. What's floating in the water? What's hidden in the mud? Truly spectacular additions and I imagine that on every viewing you'd see something different and horrific appear.

Come on, Emma... acting.

There are a lot of cameos from recognisable talented actors but the nature of the story means they're only the briefest of scenes. Mark Strong was probably my favourite of those, his tone at that critical part of the film was perfect.

To our main duo... Blake is played by Dean-Charles Chapman, a face I recognised but had to look up. I'd seen him most recently in The King and Blinded By The Light but clearly neither of those roles stuck with me. Schofield is played by George MacKay who I haven't seen in anything before. The pair had an interesting dynamic, there was certainly a camaraderie there but I swung between thinking they were good friends and just acquaintances because of their behaviour towards each other. Their characters felt very much at two ends of the scale, Blake optimistic and almost a little green, Schofield, battle-worn and sceptical.

Between the two I can easily say that George MacKay was the better performer. He does get some of the headier scenes to deal with but Chapman felt like he wasn't in a warzone. There were still good moments there but I wasn't as convinced by his performance. MacKay was acting even when he wasn't acting, his moments of silence were just as impressive as his scripted parts.

There is just so much in 1917 to look at, the background is so well thought out that you're drawn to it just as much as the action that's in the foreground. You're scanning everything as they move with them like you're a member of their regiment. It feels like it needs to be watched a couple of times. I watched it to see it, I watched it to watch the techniques and I feel like I want to see it again just to watch that background. None of these watches are for anything other than the technical side of things though. Even though I felt emotional connections with parts of the story it's still a basic quest with obstacles and while it's an interesting look at soldiers and their dedication it's not all that extraordinary.

This truly deserves to win a lot of technical awards. I'm not sure that the acting or script hit the same heights, but as a whole 1917 is definitely something special to see.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/01/1917-movie-review.html
  
Block Ness
Block Ness
2021 | Animals, Fantasy
The Loch Ness monster has been a thorn in the side of believers for so long now. We recently published a preview for a Sasquatch game, and a game featuring a werewolf. Today it’s Nessie’s turn. But this game isn’t necessarily about Nessie, but of giant water serpents vying for control over the too-small lake in which they find themselves. How did they get there? What do they eat? Will they truly come to get me if I don’t brush my teeth? I don’t know the answer to some of those questions, but here’s another: is a game about these creatures good?

Block Ness is a connections game with big chunky bits where players are taking on the mantles of ever-expanding water serpents attempting to stretch themselves out as long as possible. The winning serpent is they who either is able to stretch out furthest (by using all of their body pieces), or who is able to reach for the sun the furthest (by having the tallest head piece at game end).

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, place the peg board on top of the insert in the box. This signifies the lake and where the game will take place. Each player chooses a color of serpent and takes all the corresponding pieces in front of them. Each serpent has a starting body piece that is shorter than all the other pieces, and must be placed first. The youngest player places their first piece on the board, within the darkest inner colors of the lake (UNlike the setup pictured below. Sometimes you just HAVE to let little ones place wherever they like to avoid ACTUAL monster spawns). The other players follow in turn order and attach the head and tail pieces to either end of the starting segments. The game is now setup and ready to begin!
On a turn, the active player will choose a body piece to add to their serpent at either the head or tail location. Players are limited to the three spaces adjacently surrounding the head and tail segments (akin to the compass markings of North, East, South, West). The new body segment then receives either the head or tail piece on its end to signify the new growth of the serpent. No body segments may be placed in a diagonal fashion, and there will come a time when serpents will need to get creative in order to place.

Should a serpent wish to expand through an existing player’s body segment, they may only do so if they are able to place said piece ABOVE the existing segment. For example, the photo below shows the orange serpent slithering above a portion of the black serpent (whose placement now looks somewhat illegal anyway). No matter where the segment is placed the head or tail piece will need to be moved to the newly-placed segment to allow for further expansion on future turns.


Play continues in this fashion until one player has the least leftover body segments without a legal placement, or controls the serpent with the tallest head among the tied players. The winner then must gloat and challenge the others to another game.
Components. This game has great 3D serpent pieces and a nice little peg board to play on. I truly love when games include the box as part of gameplay, and this uses it well. The art and colors used throughout are simply perfect (thank you for not using boring blue, red, yellow, green). The only tiny gripe I have is more of a hope than anything. I hope that upon many many plays the peg board stays nice and doesn’t deteriorate. I realize it’s a game and it’s made out of cardboard. I know many people love seeing their games age because it shows a well-loved item, but I’m not like that. I like my games to always look new. Perhaps if the peg board ever does warp or get damaged in any way I may look into having a plexi replacement made. But that aside, this is a beautiful game with excellent components, and exactly what I would expect from Blue Orange Games.

So do I like this one? Oh yes, quite a bit! Though it is not exactly the same, I believe this may kill off an old family favorite of mine – Blokus. Again, this is not a re-theme of Blokus at all, but it certainly gives me the same vibes, but in three dimensions and with much greater flair. In both games players are actively trying to block each others’ expansion progress, but Block Ness offers a smaller board and way less pieces with which to play. This creates a more tense game in a shorter time frame, and you play with serpent monsters!!

The serpents are all so much fun to handle, and while I initially though moving the head and tail pieces would get annoying after a while, I quite enjoy seeing my new serpent monster after their endpoints are reattached. Like I mentioned earlier, I very much appreciate being able to play orange, purple, black, and a yellowy-green very similar in color to our highlight color we use for our brand. Super happy about those color choices.

All in all, to say this slays Blokus is a huge thing for me. My wife and I absolutely adore Blokus, but I think I would much rather play Block Ness. I also can play this with my kids much easier and not have to worry about one of them losing the 1×1 pieces. I am certainly not alone in recommending this one. Purple Phoenix Games gives this a legendary 10 / 12. I would be surprised if this doesn’t intrigue most gamers of almost any skill and preference. There is much strategy to be employed, and an equal amount of frustration as the serpents block in other opponents. While I have no desire to try to see the actual Loch Ness monster, I will ALWAYS be up for a game of Block Ness.
  
The Dark Knight Rises (2012)
The Dark Knight Rises (2012)
2012 | Action, Drama, Mystery
A "good enough" ending to the trilogy
Going into the filming of THE DARK KNIGHT RISES, Director Christopher Nolan had a problem on his hands. The previous film in this trilogy - 2008's THE DARK KNIGHT - had turned into a cultural phenomenon based, in part, on the late Heath Ledger's bravura performance as The Joker. So how does he top it?



The quick answer is - you don't, so don't even try.



THE DARK KNIGHT RISES is a satisfactory conclusion to the Dark Knight trilogy that started with 2005's BATMAN BEGINS and, again stars Christian Bale as Bruce Wayne/Batman, the "Dark Knight".



What Director Nolan wisely does is continue his dark tone with this film, but does not even mention The Joker (or Ledger) in this film. Let the memories of the past films be just that - memories - and let this film stand on it's own.

And it does, for the most part.



Taking place 8 years after the events of THE DARK KNIGHT, this film has Batman coming out of self-imposed "retirement" to, yet again, save Gotham City from the clutches of a bad guy - this time, the masked Bane. In the course of this film Batman is torn down, to be risen and reborn again as the shining light of good over evil, shedding the "Dark Knight" moniker once and for all.



Nolan - and his brother, and frequent collaborator, Jonathan - wrote the screenplay and it is...serviceable. Nothing really remarkable about the story and plot. It gives each one of our returning characters - Lucious Fox (Morgan Freeman), Alfred Pennyworth (Michael Caine) and - especially - Commissioner Gordon (Gary Oldman) room to shine along with other, new characters like Selina Kyle/Catwoman (a really good Anne Hathaway), Officer Blake (Joseph Gordon-Levitt) Miranda Tate (Marion Cotillard) and, of course, Bane (Tom Hardy).



As you might be able to see, ALL of these actors are members of Nolan's "troupe" of actors - they either have been in other Nolan films (or, in the case of Hathaway, WILL be in another Nolan film) and each of them appear on the screen with gusto and a quiet confidence in their characters and a trust in a filmmaker that comes from frequent collaborations.

In the lead, Bale, of course, gives his usual, strong performance, though I did detect a hint of weariness in the performance. Now...some will say that is because the character is becoming weary, but I think it is more to the case that Bale was growing weary of playing this character.



But that is a quibble for all of the characters/actors do a terrific/professional job pushing the plot forward, which (let's admit) is just an excuse to go from one gigantic battle/chase scene to another and...Nolan certainly knows how to do these.



From the opening to close, every one of these gigantic "set pieces" held my attention and I found myself - even though I have seen this film before - sitting on the edge of my seat as the good guys - led by Batman - raced time to thwart the machinations of the bad guys in the end.



I'm glad these action sequences held my attention, for there are, inexplicably, looooong sections of this film where there is no action, but "character development" and "growth from strong internal retrospection." This sort of thing might have looked good on the page, but it is rather dull and boring when put on the screen. This film is almost 3 hours long, and - if Mr. Nolan would like to contact me - I can suggest a few spots where we can trim about 20-30 minutes out of this film, starting with the long stretch where Bruce Wayne is imprisoned.



But...these stretches are tolerable when you know it will lead you to some really fine action sequences featuring character/actors that you care about and are actually rooting for them to succeed. As I stated before, this is an "agreeable" conclusion to the trilogy. One who's journey I was glad to be one, but - to be honest - one that I was glad was over as well.



Letter Grade: B+



7 1/2 (out of 10) stars and you can take that to the Bank (ofMarquis)
  
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Gareth von Kallenbach (980 KP) rated the PlayStation 3 version of BulletStorm in Video Games

Jun 19, 2019  
BulletStorm
BulletStorm
Shooter
One of the most enjoyable and action-packed games I have ever played has arrived in Bulletstorm which combines action, humor, and enjoyable gameplay to create a winning product. The game was created by Electronic Arts, People Can Fly, and Epic Games and tells the story of privateer Grayson Hunt who has spent the last ten years of his life on a mission of revenge against a corrupt general who has wronged him and his crew. When the opportunity for revenge arises, Grayson crashes his own ship in order to bring the generals ship down which strands them on the hostile world of Stygia. Stygia used to be a resort world and now scores of mutants, monsters, dangerous plants, and more roam the landscape making short work of all they encounter.

With his friend Sato in need of medical care following the crash, Grayson and Sato set out to find the general in order to get off the planet and to get Sato proper medical care less his cyborg implants take over his body. Along the way Grayson and Sato must face many challenges and battle against never ending hordes of bad guys. Thankfully they have some awesome firepower at their disposal ranging from shotguns to assault rifles as well as sniper rifles and rocket launchers. The game requires players to purchase new weapons and ammo as well as the ability to upgrade your weapons from dropships which are scattered throughout the landscape.

The more bad guys you dispatch and the more creative you are with your kills earns you more points to spend on your arsenal. One of my favorite weapons is the sniper rifle which allows you to steer your fired shot into your enemies, which comes in handy considering how much cover they like to take. Should you run out of ammo, you can always send a bad guy flying, thanks to a kick from Grayson who has no issue with kicking hordes of bad guys into various obstacles. The game awards you for being creative with your kills like kicking somone to impale them on an object which gets you a Voodoo Doll reward as does sending an enemy into an electrical field or sending them into the jaws of a deadly plant.

There are so many ways to take out enemies half the fun is finding out new ways to do so. I also liked being able to supercharge my weapon and vaporize any underlings that got in my way. The game also allows players a leash which fires an electrical tether to manipulate objects. I love latching onto enemies and pulling them into harms way, or towards me so I could kick them into harms way, or unleash a fury of bullets upon them.

The graphics of the game are amazing as the Unreal engine has never looked better. From scenic landscapes to epic monsters the game deftly handles them all. An early chase from a gigantic mining wheel is awesome as it encompasses the depth of the landscape and surroundings of Stygia. The language in the game is very sharp. Characters will unleash salvos of profanity that would make a drill seargeant cringe, but they are often done in very funny and unique combinations.

The multiplay modes of the game shine as well. You can really enjoy teaming up for unique kills. The control system of the game is good as I was easily able to move between movement and fire modes without any issues which allowed me to concentrate on the game and its challenges rather than having to fight a control system. Bulletstorm is also very clever with the locations of the game as one minute I am flying in a airship taking on a gigantic creature whereas another time I was gudiing a giant robotic dinosaur through an amusement park to dispatch the bad guys.

From the winning mix of action and humor to the numerous variations the gameplay offers Bulletstorm is a winner from top to bottom. Some may find the solo play campaign a bit short and may say that some of the boss battles were overly tricky. I prefer to see the game as a great action romp which is set up perfectly for a sequel and one of the best action
shooters in recent history.

http://sknr.net/2011/04/10/bulletstorm/
  
The Incredible Adventures of Cinnamon Girl
The Incredible Adventures of Cinnamon Girl
Melissa Keil | 2014 | Young Adult (YA)
8
6.7 (3 Ratings)
Book Rating
**I received a copy of this book from the publishers and Netgalley in exchange for an honest review**

The Incredible adventures of Cinnamon girl takes place in a small town in Australia, nothing ever happens in Eden Valley until one day a YouTube video goes viral. Ned Zebidiah has predicted an apocalypse and the only safe haven is the one and only Eden Valley.

17-year-old Alba loves her little town in Australia where nothing much happens, however she is at a stage in her life when she needs to make decisions, life changing ones. Alba wishes everything could remain the way it is, her friends and family all in one place as she likes it. Her friends on the other hand have different ideas, the majority of them cannot wait to say goodbye to Eden Valley and see more of the world. With an impending apocalypse, the return of an old friend and decisions to be made, can Alba keep it together?

I really like Alba's character, she is artistic, witty and loveable. She is at the stage of her life when she has just finished school and she has to make decisions about what to do with her life, should she go to college? work? travel? Alba also has curves and a healthy figure which is portrayed in this story really well, there is no self-consciousness with the way she looks, she is confident and it's so refreshing to see this in a YA book especially as the younger audience are so impressionable. Alba also loves to draw and Cinnamon girl is her creation, drawing frame after frame trying to get her image right or the background just so. I have recently started being interested in comics and I loved the idea of someone creating them and the illustrators thought processes. Alba was a great strong protagonist and very relatable.

Grady is Alba's best friend in the whole wide world they have grown up and done everything together. Grady has his flaws like most of the characters in this book but he is such a nice boy, knowing what he wants to do with his life and being there for Alba giving her encouragement with her drawings of Cinnamon girl.

One character I didn't like was Daniel, he just appeared to be egotistical, very self-conscious and a bit of a sleaze. With masses of people flocking to the safe have of Eden Valley, Daniel returns years after moving away and has become a bit of star in TV and is stirring a lot of emotions within Alba and Grady.

This book is so cute, it has a slow burn romance with no love triangle, the writing style is amazing and loved that it was set in Australia. I really like that the book incorporated comics and a few famous comics/names were mentioned such as Fiona Staples and Persepolis. This was my first Melissa Keil novel and have been recommended life in outer space

I recommend this book to anyone who reads YA with a slow burn romance, art/comic content.

Overall I rated this 4 out f 5 stars.
  
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Gareth von Kallenbach (980 KP) rated the PC version of The Evil Within 2 in Video Games

Jun 19, 2019  
The Evil Within 2
The Evil Within 2
2017 | Action/Adventure
The Evil Within 2 is not only a worthy follow up to the original game but is easily one of the best survival horror games ever created in my opinion. The game takes place three years after the events of the first game and follows protagonist Sebastian Castellanos as he deals with the aftermath of his experiences in the first game. Sebastian is reeling from his prior experiences as well as a personal tragedy and has hit rock bottom.

When a former partner offers Sebastian a chance to rectify many of his issues and reclaim what he lost he reluctantly takes the opportunity even though he has to again deal with the mysterious mobius organization. Sebastian is tasked with entering a virtual world simulation known as “Union” to locate the missing operatives who had been sent in previously as well as something of a personal nature to Sebastian.

Once entering the world, it is clear that something has gone horribly wrong as all manner of nightmare inducing creatures roam the land, killing all they encounter. As if this was not bad enough, there is also a mysterious figure that seems to be leading the chaos and seems to delight in toying with and killing all he encounters.

Sebastian must locate weapons, supplies and other survivors in order to craft what he needs to survive and find his way back home. Along the way he will have to deal with puzzles, limited ammunition and supplies, and a never ending assortment of creatures looking to shred him to pieces whenever they can.
The game not only has amazing visuals and sounds, the story are very compelling and drew me into the scenarios faster than the first game did. I loved the detailed world that Sebastian found himself in and loved exploring locales ranging from churches to garages along the way.

The game did require me to adjust my usual run and gun style of play as supplies are not infinite so discretion is the better part of valor as avoiding a fight is often much wiser than confronting enemies.

Playing on the PS4 Pro, the game ran smoothly and looked amazing and while I did need a bit to get used to the controls and combat system, if you have played the original it will come back to you quickly.

I found myself enjoying the sequel even more than the original as it grabbed me from the start and did not let go. While there are puzzled in the game that have to be solved in order to progress, I did not find them as frustrating as some in the past game such as trying to turn a wheel to raise a gate while waves of enemies attacked my ammunition depleted character.
Not only did I enjoy pretty much everything about the game, I would go so far as to say it was one of my favorite releases of 2017 and is a contender for end of year awards as far as I am concerned. I am really interested to see where Bethesda will go next with the series as this was a highly enjoyable game.

http://sknr.net/2017/11/19/evil-within-2/