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Kristy H (1252 KP) rated Our Kind of Cruelty: A Novel in Books
May 15, 2018
Eerily mesmerizing & creepy thriller
Mike Hayes had a terrible childhood, where he was neglected by his drunken mother and beaten by her string of hapless boyfriends. At ten, he was taken into care, eventually winding up with a nice couple. With their help, Mike went on to a good university, where he met Verity (V), with whom he fell madly in love. V helped Mike learn the ways of the world and society. They also played a sexual game called the Crave that brought them even closer together. However, after Mike went to New York for two years for work, their relationship ended. Even worse, Verity is now getting married to another man, Angus. At first, Mike is devastated. But soon, he realizes that V's wedding invitation is just another piece of Crave. As such, he must watch her, track her, and prepare his home for her inevitable return--all parts of the tense and careful game that is Crave.
Well, this was an interesting one. It was a pretty quick read, yet sometimes felt a bit long. It was definitely creepy, for sure. Hall has created a slow-burning thriller here, and you become eerily mesmerized by Mike's crazy. In fact, at times, I almost found myself rooting for him, despite the fact you knew he was unreliable, delusional, and not at all good for anyone in the novel. The book is less "edge-on-your-seat" thriller and more a character-driven study. Be prepared for Mike, Mike, and more Mike. The novel is told from his perspective and we're reliant entirely on his mindset. Because we know we can't trust said mindset, we're constantly waiting for something bad to happen. It's like watching a train wreck. A very twisted one.
That being said, the novel can be fascinating at times, but it also hard to know where it's going. As you're constantly waiting for something terrible to occur, you're waiting. And waiting. The novel moves slowly, with its intense focus on Mike, and his thoughts on Verity. I would have liked more insight to V, for instance, or the other people in Mike's life. So at that point, things can get feel drawn out. Not to mention, is Mike really this delusional, you wonder? Can he really believe what he's spouting? Needless to say the book is very effective at making you feel uncomfortable. It captures anger, longing, tension, and more (stalking?!) very well.
Overall, this novel drew me in with its creepy tone and compelling character of Mike. It's definitely slow-moving at times, but oddly fascinating as well.
I received a copy of this novel from the publisher and Netgalley in return for an unbiased review.
Well, this was an interesting one. It was a pretty quick read, yet sometimes felt a bit long. It was definitely creepy, for sure. Hall has created a slow-burning thriller here, and you become eerily mesmerized by Mike's crazy. In fact, at times, I almost found myself rooting for him, despite the fact you knew he was unreliable, delusional, and not at all good for anyone in the novel. The book is less "edge-on-your-seat" thriller and more a character-driven study. Be prepared for Mike, Mike, and more Mike. The novel is told from his perspective and we're reliant entirely on his mindset. Because we know we can't trust said mindset, we're constantly waiting for something bad to happen. It's like watching a train wreck. A very twisted one.
That being said, the novel can be fascinating at times, but it also hard to know where it's going. As you're constantly waiting for something terrible to occur, you're waiting. And waiting. The novel moves slowly, with its intense focus on Mike, and his thoughts on Verity. I would have liked more insight to V, for instance, or the other people in Mike's life. So at that point, things can get feel drawn out. Not to mention, is Mike really this delusional, you wonder? Can he really believe what he's spouting? Needless to say the book is very effective at making you feel uncomfortable. It captures anger, longing, tension, and more (stalking?!) very well.
Overall, this novel drew me in with its creepy tone and compelling character of Mike. It's definitely slow-moving at times, but oddly fascinating as well.
I received a copy of this novel from the publisher and Netgalley in return for an unbiased review.
Sarah (7800 KP) rated the PlayStation 4 version of Jurassic World Evolution in Video Games
Jul 8, 2018
Highly addictive, but with a few slightly irritating features
Having a decent Jurassic Park builder is something I've been waiting for for a long time, and I'd say it does very well to live up to expectations.
The graphics in this game are very good, right up to zooming in as close as possible to the dinosaurs. They're not 100% perfect, but they're much better than you'd expect for a game like this. The gameplay itself is fairly straightforward and well paced. Unlike the freemium park builder apps, this game doesn't make you wait too long for actions to be completed, and there's lots of things to do in the meantime - so you're always kept busy and not sat twiddling your thumbs for ages. This could also be considered a drawback as it means you can play the game for hours without realising...
The variety of dinosaurs is good too, and they do keep you fairly busy. Each have their own character traits, and it's fun to work out what the best environment is for them and if they like living with other dinos. Hint - raptors are best kept on their own!
There's lots of missions too to keep you occupied, and it's great when you get to the point of unlocking multiple islands as it means you can try out different strategies for your parks on each island. Each of the 6 islands is different too, with varied weather or time of day. Isla Nublar also has the sandbox mode, which basically gives you whatever you want to build the ultimate park.
Sadly though there are some slightly irritating niggles. Firstly, there is no passage of time on the islands. Each might have their own default setting (e.g. night time) but they never cycle through a 24 hour day. Linked in to this, time never seems to pass when you navigate off an island to another one. If I set some actions going on Isla Matanceros and switch to Muerta, when I go back to Matanceros the actions haven't moved on. Whilst I appreciate that time can't progress while you're not playing the game at all, surely it can when you're just playing a different island? The final niggle is the missions and contracts. A lot of these are very basic and repetitive or similar, and it would be good to get a better variety or some that are more difficult.
All in all though, it's a very addictive and entertaining game and definitely worth playing if you like park builders. I'd love to see more like this be released on the ps4. There are a few issues, but nothing a few updates couldn't solve!
The graphics in this game are very good, right up to zooming in as close as possible to the dinosaurs. They're not 100% perfect, but they're much better than you'd expect for a game like this. The gameplay itself is fairly straightforward and well paced. Unlike the freemium park builder apps, this game doesn't make you wait too long for actions to be completed, and there's lots of things to do in the meantime - so you're always kept busy and not sat twiddling your thumbs for ages. This could also be considered a drawback as it means you can play the game for hours without realising...
The variety of dinosaurs is good too, and they do keep you fairly busy. Each have their own character traits, and it's fun to work out what the best environment is for them and if they like living with other dinos. Hint - raptors are best kept on their own!
There's lots of missions too to keep you occupied, and it's great when you get to the point of unlocking multiple islands as it means you can try out different strategies for your parks on each island. Each of the 6 islands is different too, with varied weather or time of day. Isla Nublar also has the sandbox mode, which basically gives you whatever you want to build the ultimate park.
Sadly though there are some slightly irritating niggles. Firstly, there is no passage of time on the islands. Each might have their own default setting (e.g. night time) but they never cycle through a 24 hour day. Linked in to this, time never seems to pass when you navigate off an island to another one. If I set some actions going on Isla Matanceros and switch to Muerta, when I go back to Matanceros the actions haven't moved on. Whilst I appreciate that time can't progress while you're not playing the game at all, surely it can when you're just playing a different island? The final niggle is the missions and contracts. A lot of these are very basic and repetitive or similar, and it would be good to get a better variety or some that are more difficult.
All in all though, it's a very addictive and entertaining game and definitely worth playing if you like park builders. I'd love to see more like this be released on the ps4. There are a few issues, but nothing a few updates couldn't solve!
Kristy H (1252 KP) rated The Woman in Cabin 10 in Books
Feb 8, 2018
Laura (Lo) Blackstock is excited to finally get the opportunity of her travel journalism career: a chance to cover the launch of a luxury cruise ship, the Aurora. The ship is headed to Norway, and Lo has the ability to mingle with a set of wealthy passengers and make some connections to jump-start her writing career. But before she even sets foot on the boat, Lo is reeling from a break-in at her apartment, which leaves her anxious, exhausted, and--through a series of unfortunate events--on the outs with her boyfriend, Jonah. Still, at first the Aurora seems gorgeous and luxurious, if a bit small for Lo's claustrophobia. But her first evening on board, after an evening of dining and drinking, Lo is awoken to the sound of an argument in cabin 10 next door, and she's convinced she sees a woman tossed overboard. But no one on the ship believes her, and the woman she knows she met earlier in cabin 10, when asking to borrow mascara, is gone--nowhere on the boat. Lo knows realistically this isn't possible: it's a small boat and people can't just disappear. But she also knows who she saw and what she saw. Is she going crazy? And is someone on the boat now out to get her?
This was an interesting and suspenseful thriller. I agree with the comparisons to an Agatha Christie novel: with the setting of the novel being a ship, you have a limited cast of characters (and suspects), which heightens some of the intrigue. Ware does an excellent job of setting the scene, and you can practically feel yourself trapped in this opulent yet slightly claustrophobic, endlessly rocking luxury cruise-liner. Lo is set up rather quickly as unreliable narrator: she's clearly anxious after her break-in, prone to drinking, and reeling from a lack of sleep. Therefore, from the outset, we're not sure if we can trust what we're reading or what seems to be unfolding on this ship. One of my favorite things about this novel is that it certainly keeps you guessing -- I was constantly coming up with (and discarding) various theories as I read, placing blame on a new character every few chapters. And, of course, always harboring that seed of doubt that Lo just made the entire thing up. While we hear entirely from Lo, Ware places a few newspaper stories at the end of each chapter, which just add to your doubt and confusion.
As for Lo, she's not the most enjoyable of main characters and due to our limited set of characters, we don't have many others, so most of the tale hinges on her. She's a bit annoying and whiny and prone to overthinking and bad decisions. She can get frustrating at times, to say the least. The story itself isn't really creepy or spooky, but it's definitely interesting and, as I said, keeps you guessing until nearly the very end. A few of the plot points seem a bit haphazard, as if things were just jammed together randomly into the story, but I suppose they all work together at the end.
Overall, this is certainly an engaging and suspenseful thriller. If you enjoy a fast-paced whodunnit, this one is for you. 3.5 stars.
This was an interesting and suspenseful thriller. I agree with the comparisons to an Agatha Christie novel: with the setting of the novel being a ship, you have a limited cast of characters (and suspects), which heightens some of the intrigue. Ware does an excellent job of setting the scene, and you can practically feel yourself trapped in this opulent yet slightly claustrophobic, endlessly rocking luxury cruise-liner. Lo is set up rather quickly as unreliable narrator: she's clearly anxious after her break-in, prone to drinking, and reeling from a lack of sleep. Therefore, from the outset, we're not sure if we can trust what we're reading or what seems to be unfolding on this ship. One of my favorite things about this novel is that it certainly keeps you guessing -- I was constantly coming up with (and discarding) various theories as I read, placing blame on a new character every few chapters. And, of course, always harboring that seed of doubt that Lo just made the entire thing up. While we hear entirely from Lo, Ware places a few newspaper stories at the end of each chapter, which just add to your doubt and confusion.
As for Lo, she's not the most enjoyable of main characters and due to our limited set of characters, we don't have many others, so most of the tale hinges on her. She's a bit annoying and whiny and prone to overthinking and bad decisions. She can get frustrating at times, to say the least. The story itself isn't really creepy or spooky, but it's definitely interesting and, as I said, keeps you guessing until nearly the very end. A few of the plot points seem a bit haphazard, as if things were just jammed together randomly into the story, but I suppose they all work together at the end.
Overall, this is certainly an engaging and suspenseful thriller. If you enjoy a fast-paced whodunnit, this one is for you. 3.5 stars.
Billie Wichkan (118 KP) rated Your Deepest Fear in Books
May 22, 2019
'Sara! Remember! Victoria and Albert. All I can say. They're here. They're-'
These are the last words Sara Prior will ever hear from her husband.
As DS Nathan Cody struggles to make sense of the enigmatic message and solve the brutal murder, it soon becomes clear that Sara is no ordinary bereaved wife. Taking the investigation into her own hands, Sara is drawn into a world of violence that will lead her in a direction she would never have suspected.
For Cody, meanwhile, things are about to get personal in the darkest and most twisted ways imaginable . . .
This is the fourth Nathan Cody book. However, everything you need to know about Codys background is nicely covered in Your Deepest Fear so there is no chance you will fail to understand the significance of some of the bigger moments in this book.
This is a brilliant dark and twisted novel. It has short chapters which makes it a fast paced read and keeps the suspense built up.
Our lead is again Nathan Cody who is back after having being on forced leave due to mental anxiety/demons he is battling from the previous case. Still not being able to be full active duty he finds himself drawn into another investigation which will have him facing his demons.
Wow the twists and turns just keep the suspense ratcheted up and glued to the edge reading non stop.
A MUST READ, an easy five stars and so Highly Recommended.
I would like to thank the author, Bonnier Zaffre and Netgalley for the ARC. This is my honest voluntary review.
These are the last words Sara Prior will ever hear from her husband.
As DS Nathan Cody struggles to make sense of the enigmatic message and solve the brutal murder, it soon becomes clear that Sara is no ordinary bereaved wife. Taking the investigation into her own hands, Sara is drawn into a world of violence that will lead her in a direction she would never have suspected.
For Cody, meanwhile, things are about to get personal in the darkest and most twisted ways imaginable . . .
This is the fourth Nathan Cody book. However, everything you need to know about Codys background is nicely covered in Your Deepest Fear so there is no chance you will fail to understand the significance of some of the bigger moments in this book.
This is a brilliant dark and twisted novel. It has short chapters which makes it a fast paced read and keeps the suspense built up.
Our lead is again Nathan Cody who is back after having being on forced leave due to mental anxiety/demons he is battling from the previous case. Still not being able to be full active duty he finds himself drawn into another investigation which will have him facing his demons.
Wow the twists and turns just keep the suspense ratcheted up and glued to the edge reading non stop.
A MUST READ, an easy five stars and so Highly Recommended.
I would like to thank the author, Bonnier Zaffre and Netgalley for the ARC. This is my honest voluntary review.
I think this has probably made it to the top of my favourite books of the year. How can this possibly be topped by anything else?
Hamnet is an imagining of what could have happened to Shakespeare’s son - even in the parish records it doesn’t say what his cause of death was. Maggie O’Farrell makes this version completely plausible though: plague should have been a real threat at this time. It killed indiscriminately: young and old, rich and poor, weak and strong. They were all vulnerable to illnesses with no cures. I’m something of an emotional reader at the best of times, but as Agnes, Hamnet’s mother, was preparing her son for burial, I was crying in to my breakfast. My 16 year old son looked at me over the top of his bacon butty and said:”Another sad bookthen, Mum?”, and shook his head. To read of a mother and her dead son, and see my 13 and 16 year old sons merrily tucking in to their bacon sandwiches, may not have been the ideal time to be reading this.
This is the kind of book that makes you really look at how precarious life was in those times, and how lucky we are today to have so few worries on this scale (Covid-19 aside!).
The writing is so beautiful, so descriptive and emotive: it picks you up and sets you down squarely in Elizabethan Stratford, making you feel exactly how Agnes must have felt. Honestly, it broke my heart to read of her pain.
If you haven’t read this yet, you’re in for a treat. This deserves ALL the awards.
Hamnet is an imagining of what could have happened to Shakespeare’s son - even in the parish records it doesn’t say what his cause of death was. Maggie O’Farrell makes this version completely plausible though: plague should have been a real threat at this time. It killed indiscriminately: young and old, rich and poor, weak and strong. They were all vulnerable to illnesses with no cures. I’m something of an emotional reader at the best of times, but as Agnes, Hamnet’s mother, was preparing her son for burial, I was crying in to my breakfast. My 16 year old son looked at me over the top of his bacon butty and said:”Another sad bookthen, Mum?”, and shook his head. To read of a mother and her dead son, and see my 13 and 16 year old sons merrily tucking in to their bacon sandwiches, may not have been the ideal time to be reading this.
This is the kind of book that makes you really look at how precarious life was in those times, and how lucky we are today to have so few worries on this scale (Covid-19 aside!).
The writing is so beautiful, so descriptive and emotive: it picks you up and sets you down squarely in Elizabethan Stratford, making you feel exactly how Agnes must have felt. Honestly, it broke my heart to read of her pain.
If you haven’t read this yet, you’re in for a treat. This deserves ALL the awards.
Leanne Crabtree (480 KP) rated Duke of Manhattan in Books
Jan 11, 2021
This review and more can be found at my blog
https://aromancereadersreviews.blogspot.com
A Romance Reader's Reviews
I haven't read any previous books in this series but each book is a stand alone.
So we're introduced to Ryder as he arrives home to see his grandfather after a fall in which he broke his hip. They discuss business and what's going to happen when his grandfather dies. The title and all business related to it will pass to the oldest married grandchild, and that isn't Ryder. To stop him from losing the business he loves he has to find a wife.
Welcome Scarlett to the scene. A woman he spent the night with after flying back out to America to attend to his business dealings across the pond. Only Scarlett runs a business he's trying to take over and is refusing to step down from a leading role. The perfect solution: get married and both get to keep the businesses they love.
Of course feelings emerge over time and what started off fake soon turns real. I actually enjoyed reading them fall for each other. It sort of bloomed over time out of all the sex and time they spent together. It was really kind of sweet. Of course, there's always something that happens that makes the couple part and I'm pleased to say that it was neither of their faults in this one! Nevertheless, they part ways for a while and Ryder's admission of his love and the things he did to try and win her back were really nice.
I'm actually looking forward to reading more books by this author if they're all like this.
https://aromancereadersreviews.blogspot.com
A Romance Reader's Reviews
I haven't read any previous books in this series but each book is a stand alone.
So we're introduced to Ryder as he arrives home to see his grandfather after a fall in which he broke his hip. They discuss business and what's going to happen when his grandfather dies. The title and all business related to it will pass to the oldest married grandchild, and that isn't Ryder. To stop him from losing the business he loves he has to find a wife.
Welcome Scarlett to the scene. A woman he spent the night with after flying back out to America to attend to his business dealings across the pond. Only Scarlett runs a business he's trying to take over and is refusing to step down from a leading role. The perfect solution: get married and both get to keep the businesses they love.
Of course feelings emerge over time and what started off fake soon turns real. I actually enjoyed reading them fall for each other. It sort of bloomed over time out of all the sex and time they spent together. It was really kind of sweet. Of course, there's always something that happens that makes the couple part and I'm pleased to say that it was neither of their faults in this one! Nevertheless, they part ways for a while and Ryder's admission of his love and the things he did to try and win her back were really nice.
I'm actually looking forward to reading more books by this author if they're all like this.
BankofMarquis (1832 KP) rated The Dark Knight Rises (2012) in Movies
Jun 27, 2018
A "good enough" ending to the trilogy
Going into the filming of THE DARK KNIGHT RISES, Director Christopher Nolan had a problem on his hands. The previous film in this trilogy - 2008's THE DARK KNIGHT - had turned into a cultural phenomenon based, in part, on the late Heath Ledger's bravura performance as The Joker. So how does he top it?
The quick answer is - you don't, so don't even try.
THE DARK KNIGHT RISES is a satisfactory conclusion to the Dark Knight trilogy that started with 2005's BATMAN BEGINS and, again stars Christian Bale as Bruce Wayne/Batman, the "Dark Knight".
What Director Nolan wisely does is continue his dark tone with this film, but does not even mention The Joker (or Ledger) in this film. Let the memories of the past films be just that - memories - and let this film stand on it's own.
And it does, for the most part.
Taking place 8 years after the events of THE DARK KNIGHT, this film has Batman coming out of self-imposed "retirement" to, yet again, save Gotham City from the clutches of a bad guy - this time, the masked Bane. In the course of this film Batman is torn down, to be risen and reborn again as the shining light of good over evil, shedding the "Dark Knight" moniker once and for all.
Nolan - and his brother, and frequent collaborator, Jonathan - wrote the screenplay and it is...serviceable. Nothing really remarkable about the story and plot. It gives each one of our returning characters - Lucious Fox (Morgan Freeman), Alfred Pennyworth (Michael Caine) and - especially - Commissioner Gordon (Gary Oldman) room to shine along with other, new characters like Selina Kyle/Catwoman (a really good Anne Hathaway), Officer Blake (Joseph Gordon-Levitt) Miranda Tate (Marion Cotillard) and, of course, Bane (Tom Hardy).
As you might be able to see, ALL of these actors are members of Nolan's "troupe" of actors - they either have been in other Nolan films (or, in the case of Hathaway, WILL be in another Nolan film) and each of them appear on the screen with gusto and a quiet confidence in their characters and a trust in a filmmaker that comes from frequent collaborations.
In the lead, Bale, of course, gives his usual, strong performance, though I did detect a hint of weariness in the performance. Now...some will say that is because the character is becoming weary, but I think it is more to the case that Bale was growing weary of playing this character.
But that is a quibble for all of the characters/actors do a terrific/professional job pushing the plot forward, which (let's admit) is just an excuse to go from one gigantic battle/chase scene to another and...Nolan certainly knows how to do these.
From the opening to close, every one of these gigantic "set pieces" held my attention and I found myself - even though I have seen this film before - sitting on the edge of my seat as the good guys - led by Batman - raced time to thwart the machinations of the bad guys in the end.
I'm glad these action sequences held my attention, for there are, inexplicably, looooong sections of this film where there is no action, but "character development" and "growth from strong internal retrospection." This sort of thing might have looked good on the page, but it is rather dull and boring when put on the screen. This film is almost 3 hours long, and - if Mr. Nolan would like to contact me - I can suggest a few spots where we can trim about 20-30 minutes out of this film, starting with the long stretch where Bruce Wayne is imprisoned.
But...these stretches are tolerable when you know it will lead you to some really fine action sequences featuring character/actors that you care about and are actually rooting for them to succeed. As I stated before, this is an "agreeable" conclusion to the trilogy. One who's journey I was glad to be one, but - to be honest - one that I was glad was over as well.
Letter Grade: B+
7 1/2 (out of 10) stars and you can take that to the Bank (ofMarquis)
The quick answer is - you don't, so don't even try.
THE DARK KNIGHT RISES is a satisfactory conclusion to the Dark Knight trilogy that started with 2005's BATMAN BEGINS and, again stars Christian Bale as Bruce Wayne/Batman, the "Dark Knight".
What Director Nolan wisely does is continue his dark tone with this film, but does not even mention The Joker (or Ledger) in this film. Let the memories of the past films be just that - memories - and let this film stand on it's own.
And it does, for the most part.
Taking place 8 years after the events of THE DARK KNIGHT, this film has Batman coming out of self-imposed "retirement" to, yet again, save Gotham City from the clutches of a bad guy - this time, the masked Bane. In the course of this film Batman is torn down, to be risen and reborn again as the shining light of good over evil, shedding the "Dark Knight" moniker once and for all.
Nolan - and his brother, and frequent collaborator, Jonathan - wrote the screenplay and it is...serviceable. Nothing really remarkable about the story and plot. It gives each one of our returning characters - Lucious Fox (Morgan Freeman), Alfred Pennyworth (Michael Caine) and - especially - Commissioner Gordon (Gary Oldman) room to shine along with other, new characters like Selina Kyle/Catwoman (a really good Anne Hathaway), Officer Blake (Joseph Gordon-Levitt) Miranda Tate (Marion Cotillard) and, of course, Bane (Tom Hardy).
As you might be able to see, ALL of these actors are members of Nolan's "troupe" of actors - they either have been in other Nolan films (or, in the case of Hathaway, WILL be in another Nolan film) and each of them appear on the screen with gusto and a quiet confidence in their characters and a trust in a filmmaker that comes from frequent collaborations.
In the lead, Bale, of course, gives his usual, strong performance, though I did detect a hint of weariness in the performance. Now...some will say that is because the character is becoming weary, but I think it is more to the case that Bale was growing weary of playing this character.
But that is a quibble for all of the characters/actors do a terrific/professional job pushing the plot forward, which (let's admit) is just an excuse to go from one gigantic battle/chase scene to another and...Nolan certainly knows how to do these.
From the opening to close, every one of these gigantic "set pieces" held my attention and I found myself - even though I have seen this film before - sitting on the edge of my seat as the good guys - led by Batman - raced time to thwart the machinations of the bad guys in the end.
I'm glad these action sequences held my attention, for there are, inexplicably, looooong sections of this film where there is no action, but "character development" and "growth from strong internal retrospection." This sort of thing might have looked good on the page, but it is rather dull and boring when put on the screen. This film is almost 3 hours long, and - if Mr. Nolan would like to contact me - I can suggest a few spots where we can trim about 20-30 minutes out of this film, starting with the long stretch where Bruce Wayne is imprisoned.
But...these stretches are tolerable when you know it will lead you to some really fine action sequences featuring character/actors that you care about and are actually rooting for them to succeed. As I stated before, this is an "agreeable" conclusion to the trilogy. One who's journey I was glad to be one, but - to be honest - one that I was glad was over as well.
Letter Grade: B+
7 1/2 (out of 10) stars and you can take that to the Bank (ofMarquis)
Gareth von Kallenbach (980 KP) rated the PlayStation 3 version of BulletStorm in Video Games
Jun 19, 2019
One of the most enjoyable and action-packed games I have ever played has arrived in Bulletstorm which combines action, humor, and enjoyable gameplay to create a winning product. The game was created by Electronic Arts, People Can Fly, and Epic Games and tells the story of privateer Grayson Hunt who has spent the last ten years of his life on a mission of revenge against a corrupt general who has wronged him and his crew. When the opportunity for revenge arises, Grayson crashes his own ship in order to bring the generals ship down which strands them on the hostile world of Stygia. Stygia used to be a resort world and now scores of mutants, monsters, dangerous plants, and more roam the landscape making short work of all they encounter.
With his friend Sato in need of medical care following the crash, Grayson and Sato set out to find the general in order to get off the planet and to get Sato proper medical care less his cyborg implants take over his body. Along the way Grayson and Sato must face many challenges and battle against never ending hordes of bad guys. Thankfully they have some awesome firepower at their disposal ranging from shotguns to assault rifles as well as sniper rifles and rocket launchers. The game requires players to purchase new weapons and ammo as well as the ability to upgrade your weapons from dropships which are scattered throughout the landscape.
The more bad guys you dispatch and the more creative you are with your kills earns you more points to spend on your arsenal. One of my favorite weapons is the sniper rifle which allows you to steer your fired shot into your enemies, which comes in handy considering how much cover they like to take. Should you run out of ammo, you can always send a bad guy flying, thanks to a kick from Grayson who has no issue with kicking hordes of bad guys into various obstacles. The game awards you for being creative with your kills like kicking somone to impale them on an object which gets you a Voodoo Doll reward as does sending an enemy into an electrical field or sending them into the jaws of a deadly plant.
There are so many ways to take out enemies half the fun is finding out new ways to do so. I also liked being able to supercharge my weapon and vaporize any underlings that got in my way. The game also allows players a leash which fires an electrical tether to manipulate objects. I love latching onto enemies and pulling them into harms way, or towards me so I could kick them into harms way, or unleash a fury of bullets upon them.
The graphics of the game are amazing as the Unreal engine has never looked better. From scenic landscapes to epic monsters the game deftly handles them all. An early chase from a gigantic mining wheel is awesome as it encompasses the depth of the landscape and surroundings of Stygia. The language in the game is very sharp. Characters will unleash salvos of profanity that would make a drill seargeant cringe, but they are often done in very funny and unique combinations.
The multiplay modes of the game shine as well. You can really enjoy teaming up for unique kills. The control system of the game is good as I was easily able to move between movement and fire modes without any issues which allowed me to concentrate on the game and its challenges rather than having to fight a control system. Bulletstorm is also very clever with the locations of the game as one minute I am flying in a airship taking on a gigantic creature whereas another time I was gudiing a giant robotic dinosaur through an amusement park to dispatch the bad guys.
From the winning mix of action and humor to the numerous variations the gameplay offers Bulletstorm is a winner from top to bottom. Some may find the solo play campaign a bit short and may say that some of the boss battles were overly tricky. I prefer to see the game as a great action romp which is set up perfectly for a sequel and one of the best action
shooters in recent history.
http://sknr.net/2011/04/10/bulletstorm/
With his friend Sato in need of medical care following the crash, Grayson and Sato set out to find the general in order to get off the planet and to get Sato proper medical care less his cyborg implants take over his body. Along the way Grayson and Sato must face many challenges and battle against never ending hordes of bad guys. Thankfully they have some awesome firepower at their disposal ranging from shotguns to assault rifles as well as sniper rifles and rocket launchers. The game requires players to purchase new weapons and ammo as well as the ability to upgrade your weapons from dropships which are scattered throughout the landscape.
The more bad guys you dispatch and the more creative you are with your kills earns you more points to spend on your arsenal. One of my favorite weapons is the sniper rifle which allows you to steer your fired shot into your enemies, which comes in handy considering how much cover they like to take. Should you run out of ammo, you can always send a bad guy flying, thanks to a kick from Grayson who has no issue with kicking hordes of bad guys into various obstacles. The game awards you for being creative with your kills like kicking somone to impale them on an object which gets you a Voodoo Doll reward as does sending an enemy into an electrical field or sending them into the jaws of a deadly plant.
There are so many ways to take out enemies half the fun is finding out new ways to do so. I also liked being able to supercharge my weapon and vaporize any underlings that got in my way. The game also allows players a leash which fires an electrical tether to manipulate objects. I love latching onto enemies and pulling them into harms way, or towards me so I could kick them into harms way, or unleash a fury of bullets upon them.
The graphics of the game are amazing as the Unreal engine has never looked better. From scenic landscapes to epic monsters the game deftly handles them all. An early chase from a gigantic mining wheel is awesome as it encompasses the depth of the landscape and surroundings of Stygia. The language in the game is very sharp. Characters will unleash salvos of profanity that would make a drill seargeant cringe, but they are often done in very funny and unique combinations.
The multiplay modes of the game shine as well. You can really enjoy teaming up for unique kills. The control system of the game is good as I was easily able to move between movement and fire modes without any issues which allowed me to concentrate on the game and its challenges rather than having to fight a control system. Bulletstorm is also very clever with the locations of the game as one minute I am flying in a airship taking on a gigantic creature whereas another time I was gudiing a giant robotic dinosaur through an amusement park to dispatch the bad guys.
From the winning mix of action and humor to the numerous variations the gameplay offers Bulletstorm is a winner from top to bottom. Some may find the solo play campaign a bit short and may say that some of the boss battles were overly tricky. I prefer to see the game as a great action romp which is set up perfectly for a sequel and one of the best action
shooters in recent history.
http://sknr.net/2011/04/10/bulletstorm/









