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Kara Skinner (332 KP) rated The Queen's Consorts in Books
Sep 10, 2019
“We should feel nothing toward her, yet I’m drawn to her– as powerfully as I’m drawn to you.”
If you’ve been reading Lover’s Quarrel reviews, then you know how much I love plot and character with my sex scenes. I mean, look at how much I hate The Doctor’s Slave compared to Mine for Tonight when they (very) roughly have the same concept. The scarcity of plot in erotica can be particularly vexing when I’m in the mood for a MMF threesome. (Doesn’t happen often, but even then I want some plot and good characters.)
The Queen’s Consorts definitely delivered. “In the days before the darkness the sun shone so brightly flowers grew right out of the ground,” Sari said softly. “Just like magic.”
Like everyone else on the planet of Auroria, Sari has never seen sunlight, and she never will unless the Queen returns to her Consorts and takes her proper place on the throne. But she doubts that will ever happen. After all, the young Queen has been missing since infancy, separated from her Consorts who were kept away from the world in the Sacred City, the palace in the Capital.
It took me a little bit to get used to Auroria. It’s common in this world for a woman to have two husbands, who will love and please her. With women so rare, they are valuable and meant to be cherished. Or they are meant to be extremely profitable sex slaves.
Sari resisted the urge to take Aria to a shelter, knowing there was usually a far worse fate than a life on the streets for young, unclaimed females. Being much more rare than males, if a girl was unfortunate enough to be orphaned and alone, they were usually seized for the underground sex market that was saturated with males.
Pretty crazy for a Queendom, where women are revered, huh? But it’s actually not a flaw. It just goes to show how out of whack everything is without the Queen there.
Unfortunately, the scarcity of women get Aria and Sari hunted down by a pack of teenaged boys, looking to make some quick money. Sari is able to fight them off enough for them to run, but she takes a bad beating. She only lives when a Sacred City guard recognizes her as a Rayian Sister. The guard takes her into the Sacred City, where she’s left to the care of the Consorts, Taryen and Calder, in their private chambers. After years of being abused by the Rayian Sisters, Taryen and Calder are used to only relying on and trusting each other. But it isn’t long before they realize Sari isn’t like the other Sisters.
Both Taryen and Calder are extremely sexy in their own way. Right away I had Taryen pegged as the kinder one who would freely love Sari first and Calder would take longer to learn to love and trust Sari.
“I want to care for her,” the other man said before his friend Calder could answer. “It’s not fair for her to suffer for misdeeds of others, Cal. I know you know that.”
“She’s Rayian, Taryen. Her needs will be the same as the rest of them.”
Calder is definitely the more wary of the two. He’s incredibly protective of Taryen, and he doesn’t trust Rayians for good reason. I knew he’d come around eventually, but for the time being I enjoyed Taryen’s amazingness. He was quick to take care of Sari, even at his own risk.
“She will be angry and inclined to punish if others of our sex have abused her.”
“That’s all right,” Taryen whispered a breath away from Sari. “I will bear their punishment for them if that’s what she needs to heal.”
Can I also just say that I love it when authors know that “alright” isn’t a word and they use the correct form? Good editing gets to me just as much as good characters.
If you’re thinking Taryen’s character is over the top and unrealistic, then you would be right. But that’s explained! He was born with a defect that makes him pure of heart. He’s unable to hold onto negative feelings and he’s incredibly selfless because of it. And damn, he’s pretty wonderful. Just perfectly wonderful.
Calder’s not pure of heart and like most people who have been sexually abused for years, he’s angry and resentful. The only person he trusts is Taryen. I was hoping for a long love story between him and Sari, honestly. He needs to work through trust issues, and even if he is attracted to her, he can’t bring himself to fall in love with a Rayian after what he’s been through. Right?
No.
Calder is wary of Sari… for like an hour. I know that the laws of nature have demanded that he love her and everything, but it was still too insta-love. Taryen is pure of heart and doesn’t have the emotional baggage Calder and Sari has. Of course Taryen is going to fall in love quicker. Calder, however, should have held out a little longer. I wanted one of them to take his time falling in love with her.
But I love Calder and Taryen together. They are beautiful without a doubt, and their love for each other actually made it really difficult for me to imagine them loving Sari just as much.
“Never treat me like one of them,” Calder growled as if the words themselves were hurting him. “I’m your lifemate. You’re allowed to take pleasure from me.”
Taryen’s groan was breathy in a way that betrayed his desire. “I’m sorry. It just slipped out.”
Don’t apologize.” Calder’s tone softened as his touch became gentle, his fingers tracing the line of Taryen’s jaw. “Just tell me what you want. Tell me what you think about when you’re with them. What thought makes it bearable?”
“I think of you.”
I was swooning in the college library when I read this. SWOONING!
I mean seriously, Calder and Taryen have way too much heat and love for me to handle. They alone can put the entire erotica industry to shame, let alone adding Sari into the mix. I mean, it’s like having both Sayid and Sawyer from Lost in all their sexiness.
My biggest problem with the story was the question of who the Queen was. After all, the Queen is the only woman the Consorts are supposed to be attracted to, she’s the same age as them, and because she was missing, she would be a Rayian without a clear past. And yet it’s not until over a third of the way through the book that Taryen and Calder figure out who she is. Seriously? It’s not like there are many Rayians running around who are their own age and have a clear past. It also irritates me that everyone believed Laysa when she claimed to be the Queen. Of course she would claim credit when the sun came back because she’s an opportunistic bitch. But if she was really the Queen, then wouldn’t she have brought the sun back when she started using the Consorts? Years ago?
The only other thing that bothered me was the sound effect when they were performing, um… fellatio. Whenever the action is completed, it’s completed with a soft popping sound. What the hell is that? That’s not sexy. No. Stop it. Sound effects are never appreciated in sex scenes.
But all in all, this book rocks. I loved the world of Auroria and the political war. The love story was fantastic, all things considered. And if you’re looking for a substantial erotica book with good writing and a well-developed plot, then you really need to check out The Queen’s Consorts.
If you’ve been reading Lover’s Quarrel reviews, then you know how much I love plot and character with my sex scenes. I mean, look at how much I hate The Doctor’s Slave compared to Mine for Tonight when they (very) roughly have the same concept. The scarcity of plot in erotica can be particularly vexing when I’m in the mood for a MMF threesome. (Doesn’t happen often, but even then I want some plot and good characters.)
The Queen’s Consorts definitely delivered. “In the days before the darkness the sun shone so brightly flowers grew right out of the ground,” Sari said softly. “Just like magic.”
Like everyone else on the planet of Auroria, Sari has never seen sunlight, and she never will unless the Queen returns to her Consorts and takes her proper place on the throne. But she doubts that will ever happen. After all, the young Queen has been missing since infancy, separated from her Consorts who were kept away from the world in the Sacred City, the palace in the Capital.
It took me a little bit to get used to Auroria. It’s common in this world for a woman to have two husbands, who will love and please her. With women so rare, they are valuable and meant to be cherished. Or they are meant to be extremely profitable sex slaves.
Sari resisted the urge to take Aria to a shelter, knowing there was usually a far worse fate than a life on the streets for young, unclaimed females. Being much more rare than males, if a girl was unfortunate enough to be orphaned and alone, they were usually seized for the underground sex market that was saturated with males.
Pretty crazy for a Queendom, where women are revered, huh? But it’s actually not a flaw. It just goes to show how out of whack everything is without the Queen there.
Unfortunately, the scarcity of women get Aria and Sari hunted down by a pack of teenaged boys, looking to make some quick money. Sari is able to fight them off enough for them to run, but she takes a bad beating. She only lives when a Sacred City guard recognizes her as a Rayian Sister. The guard takes her into the Sacred City, where she’s left to the care of the Consorts, Taryen and Calder, in their private chambers. After years of being abused by the Rayian Sisters, Taryen and Calder are used to only relying on and trusting each other. But it isn’t long before they realize Sari isn’t like the other Sisters.
Both Taryen and Calder are extremely sexy in their own way. Right away I had Taryen pegged as the kinder one who would freely love Sari first and Calder would take longer to learn to love and trust Sari.
“I want to care for her,” the other man said before his friend Calder could answer. “It’s not fair for her to suffer for misdeeds of others, Cal. I know you know that.”
“She’s Rayian, Taryen. Her needs will be the same as the rest of them.”
Calder is definitely the more wary of the two. He’s incredibly protective of Taryen, and he doesn’t trust Rayians for good reason. I knew he’d come around eventually, but for the time being I enjoyed Taryen’s amazingness. He was quick to take care of Sari, even at his own risk.
“She will be angry and inclined to punish if others of our sex have abused her.”
“That’s all right,” Taryen whispered a breath away from Sari. “I will bear their punishment for them if that’s what she needs to heal.”
Can I also just say that I love it when authors know that “alright” isn’t a word and they use the correct form? Good editing gets to me just as much as good characters.
If you’re thinking Taryen’s character is over the top and unrealistic, then you would be right. But that’s explained! He was born with a defect that makes him pure of heart. He’s unable to hold onto negative feelings and he’s incredibly selfless because of it. And damn, he’s pretty wonderful. Just perfectly wonderful.
Calder’s not pure of heart and like most people who have been sexually abused for years, he’s angry and resentful. The only person he trusts is Taryen. I was hoping for a long love story between him and Sari, honestly. He needs to work through trust issues, and even if he is attracted to her, he can’t bring himself to fall in love with a Rayian after what he’s been through. Right?
No.
Calder is wary of Sari… for like an hour. I know that the laws of nature have demanded that he love her and everything, but it was still too insta-love. Taryen is pure of heart and doesn’t have the emotional baggage Calder and Sari has. Of course Taryen is going to fall in love quicker. Calder, however, should have held out a little longer. I wanted one of them to take his time falling in love with her.
But I love Calder and Taryen together. They are beautiful without a doubt, and their love for each other actually made it really difficult for me to imagine them loving Sari just as much.
“Never treat me like one of them,” Calder growled as if the words themselves were hurting him. “I’m your lifemate. You’re allowed to take pleasure from me.”
Taryen’s groan was breathy in a way that betrayed his desire. “I’m sorry. It just slipped out.”
Don’t apologize.” Calder’s tone softened as his touch became gentle, his fingers tracing the line of Taryen’s jaw. “Just tell me what you want. Tell me what you think about when you’re with them. What thought makes it bearable?”
“I think of you.”
I was swooning in the college library when I read this. SWOONING!
I mean seriously, Calder and Taryen have way too much heat and love for me to handle. They alone can put the entire erotica industry to shame, let alone adding Sari into the mix. I mean, it’s like having both Sayid and Sawyer from Lost in all their sexiness.
My biggest problem with the story was the question of who the Queen was. After all, the Queen is the only woman the Consorts are supposed to be attracted to, she’s the same age as them, and because she was missing, she would be a Rayian without a clear past. And yet it’s not until over a third of the way through the book that Taryen and Calder figure out who she is. Seriously? It’s not like there are many Rayians running around who are their own age and have a clear past. It also irritates me that everyone believed Laysa when she claimed to be the Queen. Of course she would claim credit when the sun came back because she’s an opportunistic bitch. But if she was really the Queen, then wouldn’t she have brought the sun back when she started using the Consorts? Years ago?
The only other thing that bothered me was the sound effect when they were performing, um… fellatio. Whenever the action is completed, it’s completed with a soft popping sound. What the hell is that? That’s not sexy. No. Stop it. Sound effects are never appreciated in sex scenes.
But all in all, this book rocks. I loved the world of Auroria and the political war. The love story was fantastic, all things considered. And if you’re looking for a substantial erotica book with good writing and a well-developed plot, then you really need to check out The Queen’s Consorts.

Daniel Boyd (1066 KP) rated UNCHARTED 4: A Thief's End in Video Games
Jul 21, 2017
Visuals (1 more)
Characters
Lack of set pieces (1 more)
Nadine
One Last Time...
This game was definitely my most anticipated of the year. Production was shaky, with the lead game designers being swapped over during the early stages of the game’s development, but the fact that Neil Druckman and Bruce Strailey had just finished developing the masterpiece that was The Last Of Us when they took this project on, I had every faith that this game was going to be great and it was, for the most part. The game opens with an aged Nathan who has left the treasure hunting life to settle down with his wife Elena. He now works as a diver for a salvaging company, but it is clear that he misses the more adventurous life. Then, long story short, Nate’s brother Sam is introduced into the fold and we get a fairly generic reason why Nate has never mentioned him in the past. Essentially Sam is in trouble and needs to pay off some dangerous people, which is why he needs Nate’s help in tracking down the pirate treasure that they began chasing a good number of years ago. Nate then lies to Elena about having to go to Malaysia for work reasons and their adventure begins.
The first thing that I want to praise this game for is its insanely impressive visuals. This is probably the best looking game that I have ever played through. Throughout the duration of the story, the player is granted with several outright beautiful landscapes and vistas. During the first half of Sam and Nate’s adventure, we see them go to Scotland, (which is actually where I’m from,) but that is probably the most boring location that they visit, everywhere else is warm and exotic and truly stunning. The incredible visuals caused me several times to get confused when I was given control of the player character, often times thinking that I was still watching a cutscene before realising, “wait, I can play this?!” The animations are also smooth for the majority of the game, for example early on in the game there is a mass brawl scene that takes place in a prison and although I was playing and controlling the punches that Nate was throwing, it looked like a choreographed fight from a movie like the Raid, which really did impress me in a big way. Although there are some animations that are a little more janky looking, especially when climbing and using the rope, but I’ll get back to that later.
As a character study, this is by far the best Uncharted game. The script is the best it’s been, the majority of the actors are brilliant in their roles and the relationships and emotions that are explored in this game are complex and compelling. However Uncharted is as much known for its characters and their relationships as it is for its epic, insane set pieces and that is sorely lacking here. There a few rinse and repeat building collapse and escape set pieces, which is nothing new to the Uncharted series and other than that, the big set piece of the game is the jeep chase that we saw at E3. Yeah, the biggest set piece in this game is a glorified car chase, as in pretty much the exact same jeep chase as we played though in Uncharted 2, but in Uncharted 2 it led to an epic train battle, which then led to the escape of the collapsed train. So basically, the biggest set piece in this game is only a portion of the awesome set piece that we already played through seven years ago. That is where this game sorely misses Amy Hennig’s influence, she really is a genius when it comes to epic action set pieces, whereas because Neil and Bruce are better are character, this is the main focus of Uncharted 4, but that’s never been the main selling point of the Uncharted series for me, but hey, it’s what we got, so let’s go through the characters that appear in Uncharted 4.
First of all, I do like this version of Nate, he is older more restrained and more reluctant to get himself into danger than he was before. His brother Sam is an okay character, if a bit of an arse at times, although he clearly knows his way around a treasure map and his relationship with Nate is quite an interesting one. It’s also nice to see Sully again even though his role in this game is fairly reserved, he is getting pretty old after all. The villains in this game aren’t great, which is pretty par for the course in the Uncharted series. The main antagonist is a wealthy man called Raef, he is about ages with Nate and he is a spoiled brat. He is a serviceable villain, but fairly generic and nothing to write home about. His sidekick, Nadine is the most unnecessary character I have seen in a game in a long time. There is literally no reason for her to be there other than for them to say, “look at us, we have a strong female character that can kick the male character’s ass, we aren’t sexist at all!” She brings absolutely nothing to the plot and if she didn’t exist the game would literally be no different to what it is now.
As I played through the game I marvelled at how well made everything was and up until about halfway through the game, my experience was totally smooth and seamless, but as I started making my way towards the end of the game, Nate started to randomly jut around as the animations felt more stiff and less free flowing. His hand was going through rocks, rather than leaning on them, his feet would either sink below the ground under him or hover above it slightly and then during one of the last chapters in the game, during yet another collapsing building escape sequence, while Nate was sliding, because I didn’t quite slide into the spot that I was supposed to, he got caught on a piece of debris and the game glitched out indefinitely. Eventually I had to restart the game from the last checkpoint to proceed. This was the only major glitch that I experienced during my playthrough, but when the rest of the game is so smooth, and that smooth standard is what you expect from all Naughty Dog games, this moment stands out like a sore thumb.
I feel like I have been quite critical of the game so far, but I really did enjoy my time with it. I was working full time while playing the game at nights, so it served as a nice respite from work and I savoured every moment of it, I had no intention to rush my way through to the end of the game, I think I beat it over 10 nights or so and that to me was a nice rate to play through the game at, because after you beat this one, that’s it, no more Uncharted, ever, so yeah, enjoy it. The game was a suitable send off for the epic series and as of now, it is my second favourite Uncharted game, behind Among Thieves. Unfortunately the glitches that I experienced towards the end of the game and the disturbing lack of set pieces throughout did detract from my experience, but if you are a long time Uncharted fan this is a must play and the standard of storytelling is truly astonishing.
The first thing that I want to praise this game for is its insanely impressive visuals. This is probably the best looking game that I have ever played through. Throughout the duration of the story, the player is granted with several outright beautiful landscapes and vistas. During the first half of Sam and Nate’s adventure, we see them go to Scotland, (which is actually where I’m from,) but that is probably the most boring location that they visit, everywhere else is warm and exotic and truly stunning. The incredible visuals caused me several times to get confused when I was given control of the player character, often times thinking that I was still watching a cutscene before realising, “wait, I can play this?!” The animations are also smooth for the majority of the game, for example early on in the game there is a mass brawl scene that takes place in a prison and although I was playing and controlling the punches that Nate was throwing, it looked like a choreographed fight from a movie like the Raid, which really did impress me in a big way. Although there are some animations that are a little more janky looking, especially when climbing and using the rope, but I’ll get back to that later.
As a character study, this is by far the best Uncharted game. The script is the best it’s been, the majority of the actors are brilliant in their roles and the relationships and emotions that are explored in this game are complex and compelling. However Uncharted is as much known for its characters and their relationships as it is for its epic, insane set pieces and that is sorely lacking here. There a few rinse and repeat building collapse and escape set pieces, which is nothing new to the Uncharted series and other than that, the big set piece of the game is the jeep chase that we saw at E3. Yeah, the biggest set piece in this game is a glorified car chase, as in pretty much the exact same jeep chase as we played though in Uncharted 2, but in Uncharted 2 it led to an epic train battle, which then led to the escape of the collapsed train. So basically, the biggest set piece in this game is only a portion of the awesome set piece that we already played through seven years ago. That is where this game sorely misses Amy Hennig’s influence, she really is a genius when it comes to epic action set pieces, whereas because Neil and Bruce are better are character, this is the main focus of Uncharted 4, but that’s never been the main selling point of the Uncharted series for me, but hey, it’s what we got, so let’s go through the characters that appear in Uncharted 4.
First of all, I do like this version of Nate, he is older more restrained and more reluctant to get himself into danger than he was before. His brother Sam is an okay character, if a bit of an arse at times, although he clearly knows his way around a treasure map and his relationship with Nate is quite an interesting one. It’s also nice to see Sully again even though his role in this game is fairly reserved, he is getting pretty old after all. The villains in this game aren’t great, which is pretty par for the course in the Uncharted series. The main antagonist is a wealthy man called Raef, he is about ages with Nate and he is a spoiled brat. He is a serviceable villain, but fairly generic and nothing to write home about. His sidekick, Nadine is the most unnecessary character I have seen in a game in a long time. There is literally no reason for her to be there other than for them to say, “look at us, we have a strong female character that can kick the male character’s ass, we aren’t sexist at all!” She brings absolutely nothing to the plot and if she didn’t exist the game would literally be no different to what it is now.
As I played through the game I marvelled at how well made everything was and up until about halfway through the game, my experience was totally smooth and seamless, but as I started making my way towards the end of the game, Nate started to randomly jut around as the animations felt more stiff and less free flowing. His hand was going through rocks, rather than leaning on them, his feet would either sink below the ground under him or hover above it slightly and then during one of the last chapters in the game, during yet another collapsing building escape sequence, while Nate was sliding, because I didn’t quite slide into the spot that I was supposed to, he got caught on a piece of debris and the game glitched out indefinitely. Eventually I had to restart the game from the last checkpoint to proceed. This was the only major glitch that I experienced during my playthrough, but when the rest of the game is so smooth, and that smooth standard is what you expect from all Naughty Dog games, this moment stands out like a sore thumb.
I feel like I have been quite critical of the game so far, but I really did enjoy my time with it. I was working full time while playing the game at nights, so it served as a nice respite from work and I savoured every moment of it, I had no intention to rush my way through to the end of the game, I think I beat it over 10 nights or so and that to me was a nice rate to play through the game at, because after you beat this one, that’s it, no more Uncharted, ever, so yeah, enjoy it. The game was a suitable send off for the epic series and as of now, it is my second favourite Uncharted game, behind Among Thieves. Unfortunately the glitches that I experienced towards the end of the game and the disturbing lack of set pieces throughout did detract from my experience, but if you are a long time Uncharted fan this is a must play and the standard of storytelling is truly astonishing.

Gareth von Kallenbach (980 KP) rated Annabelle (2014) in Movies
Aug 6, 2019
Annabelle is the newest demon-based spooky fright film produced by James Wan (producer Saw II-IV & director Insidious 1&2). The trailers would have you believe that it is a prequel to the Conjuring. Well I suppose it is, although a very loose prequel.
Annabelle, the possessed doll, is mentioned a few times in “The Conjuring,” but it doesn’t contain any of the cast from the original . The film takes place in the 1970s and focuses on a married couple who have just moved in to a new house and the wife, Mia (Annabelle Wallis) is pregnant. Her husband (played extremely woodenly by actor Ward Horton) buys her a long sought after custom doll named Annabelle. Shortly after, the couple is attacked by their neighbors who we find are satanic cult members. Mia is stabbed in her belly (threatening the life of her child); the female Satanist neighbor dies clutching the Annabelle doll, her blood dripping and seemingly sucked into the eye socket of the doll, ushering in the demonic reign of Annabelle.
You’d assume that this is a standard “killer doll” horror flick, you’d also be a bit misled, and that’s a good thing in my opinion. This isn’t Chucky. You won’t see Annabelle speaking or running around the house brandishing a knife. That isn’t to say that the movie doesn’t have its share of genre tropes, it has plenty of those.
As so many other possession/haunting movies involving a couple, for the most part the lonely wife is preyed upon while the husband is away at work. Throughout the film the writers find multiple ways of keeping Mia at home alone with the demon. John is called away on a business trip on one of the more traumatic encounters Mia has with Annabelle, resulting in Mia being placed on bed rest, giving her a reason to stay at home in the demons clutches. Later John is placed on the night shift, once again placing him out of the way so the demon can terrorize Mia at night where things are scary. It is inevitable that a scene takes place where her husband doesn’t believe her and thinks she’s going crazy. I can think of so many films that go this same route. The prerequisite priest comes along to help the family figure out their demonic happenings and oh yes, let’s not forget the sagely African American that needs to help Mia find her way and lead her both in knowledge of the demon and its demise. The story manages to throw in some mysterious children to once scene just to make sure that the trope is checked off the list. The remainder of the movie after the introductory attack by the satanic neighbors has Mia and later her child being threatened by the demon possessing Annabelle, the search for what it is, and what it wants and then its climax and disposal. Nothing new to this genre found here.
Annabelle does come with its share of scares (most of these can be seen in the previews), however the pacing is bad. I found myself bored out of my mind by the plot between the scares. So bored and disinterested that once the scary scenes occurred which seemed to be paced almost on a timer there wasn’t enough scare to raise the adrenaline needed to make it to the next fright. I will say that having a child endangered and threatened by the demonic spirit does bump up the tension and nerves and was a necessary inclusion to raise the stakes and pull out some reason to care about the victims by the audience.
Mia and John are so one-imensional that one would be hard-pressed to care about what happens to either of them. The demon effects are about as scary as a guy in a rubber suit lurking around a two-bit horror house, I mean pretty bad. I’ve seen a scarier demon on a TV episode of “Unsolved Mysteries” from 1988. Annabelle is good for a fright or two, and a reason to grab some popcorn and pig-out, but just be prepared to take a siesta three or four times in-between bouts of popcorn binge.
Annabelle, the possessed doll, is mentioned a few times in “The Conjuring,” but it doesn’t contain any of the cast from the original . The film takes place in the 1970s and focuses on a married couple who have just moved in to a new house and the wife, Mia (Annabelle Wallis) is pregnant. Her husband (played extremely woodenly by actor Ward Horton) buys her a long sought after custom doll named Annabelle. Shortly after, the couple is attacked by their neighbors who we find are satanic cult members. Mia is stabbed in her belly (threatening the life of her child); the female Satanist neighbor dies clutching the Annabelle doll, her blood dripping and seemingly sucked into the eye socket of the doll, ushering in the demonic reign of Annabelle.
You’d assume that this is a standard “killer doll” horror flick, you’d also be a bit misled, and that’s a good thing in my opinion. This isn’t Chucky. You won’t see Annabelle speaking or running around the house brandishing a knife. That isn’t to say that the movie doesn’t have its share of genre tropes, it has plenty of those.
As so many other possession/haunting movies involving a couple, for the most part the lonely wife is preyed upon while the husband is away at work. Throughout the film the writers find multiple ways of keeping Mia at home alone with the demon. John is called away on a business trip on one of the more traumatic encounters Mia has with Annabelle, resulting in Mia being placed on bed rest, giving her a reason to stay at home in the demons clutches. Later John is placed on the night shift, once again placing him out of the way so the demon can terrorize Mia at night where things are scary. It is inevitable that a scene takes place where her husband doesn’t believe her and thinks she’s going crazy. I can think of so many films that go this same route. The prerequisite priest comes along to help the family figure out their demonic happenings and oh yes, let’s not forget the sagely African American that needs to help Mia find her way and lead her both in knowledge of the demon and its demise. The story manages to throw in some mysterious children to once scene just to make sure that the trope is checked off the list. The remainder of the movie after the introductory attack by the satanic neighbors has Mia and later her child being threatened by the demon possessing Annabelle, the search for what it is, and what it wants and then its climax and disposal. Nothing new to this genre found here.
Annabelle does come with its share of scares (most of these can be seen in the previews), however the pacing is bad. I found myself bored out of my mind by the plot between the scares. So bored and disinterested that once the scary scenes occurred which seemed to be paced almost on a timer there wasn’t enough scare to raise the adrenaline needed to make it to the next fright. I will say that having a child endangered and threatened by the demonic spirit does bump up the tension and nerves and was a necessary inclusion to raise the stakes and pull out some reason to care about the victims by the audience.
Mia and John are so one-imensional that one would be hard-pressed to care about what happens to either of them. The demon effects are about as scary as a guy in a rubber suit lurking around a two-bit horror house, I mean pretty bad. I’ve seen a scarier demon on a TV episode of “Unsolved Mysteries” from 1988. Annabelle is good for a fright or two, and a reason to grab some popcorn and pig-out, but just be prepared to take a siesta three or four times in-between bouts of popcorn binge.

Emma @ The Movies (1786 KP) rated Wonder Park (2019) in Movies
Jun 22, 2019 (Updated Sep 25, 2019)
Contains spoilers, click to show
First off, this is going to be awash with spoilers because I was absolutely amazed by the reaction I had to it. It's not unheard of for movies to turn out differently to how the trailer portrays them but in this case it felt like a rather low blow. I think there should have been some clues to what lay ahead without having to read reviews.
Second thing to get out of the way... the park is called Wonderland... why is the movie called Wonder Park? Pick one and stick to it!
June and her mum create their very own amusement park, it has amazing rides and its animal mascots love to amuse the crowds as they see the wonders that Wonderland has in store. The pair happily create together until June's mum is too sick to carry on. She needs treatment, which means that June and her father need to hold the fort while she's away. Playing with Wonderland isn't the same without her mother and in that moment she decides to pack everything away. Where fun once stood are now bare walls and a serious June who is hellbent on making sure her father doesn't stumble into anything bad.
What I had expected from the trailers was something comedic, the park was surely run down because June had grown up and make believe wasn't cool anymore... What I was served was something with a much more emotional twist of the knife. As soon as June's mother started looking unwell I knew it would be nothing like I'd expected.
We're never privy to what June's mum has, but the whole illness is a much more "glamorous" version of how real life goes. Ultimately we see her leave for treatment and then she comes back "better". No returning home between treatments, no visiting her at the hospital. In this, illness is obviously treated with magic, and while the film shows the more real aspects of the emotions it glosses over the rest.
Let's go to the cast of characters for a bit, and here comes a massive gripe... The UK version and the US version have a different cast. For whatever reason it's only the US cast that got an IMDb listing so I went off for a Google. Here's a quick comparison:
Peanut - Norbert Leo Butz
Greta - Milas Kunis
Steve - John Oliver
Gus & Cooper - UK version: Joe Sugg & Casper Lee, US version: Kenan Thompson & Ken Jeong
Boomer - UK version: Tom Baker, US version: Ken Hudson Campbell
I am at a loss. This film is absolutely not set in the UK, so why would you sub in a different cast when you have so much talent on the original roster? Suggs and Lee were weak and lacked any kind of dramatic quality. Kenan & Ken... I can hear them in my head now, they would have been wonderful together. I love Tom Baker, but he wasn't right either. It was a rather flat performance that needed a little more pep to boost the slightly bland character. My other query would be why John Oliver was cast as Steve for both versions. After seeing the "backing up" bit in the trailer I had hoped for something better in the expanded scene but no, it really was delivered that badly and the rest of his performance was no different. Having him up against Milas Kunis just added to the disaster, while Greta wasn't a great character Kunis did at least give us a good show.
Back to the story. June is sent off to math camp but on the way she has a panic about what might happen to him while he's on his own. There's actually quite a fun little montage here and that convinces her to get off the bus with the help of her friend so she can return home. Scheme executed she dashes off into the forest to make her way home... ba-da-bing ba-da-boom... magic tree portal.
We find that Wonderland is in tatters because it's cuddly little army of toys are dismantling everything that's fun and sacrificing it to the big black swirling vortex in the sky, a vortex that appeared just after the creative voice stopped whispering design ideas into Peanut's ear for the park... that's right... the swirling doom is June's depression, worry and anxiety caused by her mother going away because of her illness... well, shiiiiiiiiiiiiit.
Of course this movie land though, we know everything is going to get better. Our animal friends go from liking June to hating her when she admits the changes were her fault. She then has to redeem herself and everyone lives happily ever after.
I may be paraphrasing a whole section of the film there but that's the basic gist.
There's quite an odd balance in the film, it feels like we hardly get to see much of the park itself, and certainly not a lot in its full glory. The storyline is quite family heavy which for obvious reasons is a little on the serious side. We chop and change between events so quickly that we don't really get to know any of the characters at all, and it's difficult to see how they thought that was sensible in such a short space of time.
The animation is fine, nothing to write home about, but it just seemed to be a little bland on the scale of things. This is really not to say it's bad, we're just lucky to have so much great stuff around at the moment with a standard that is so high.
Wonder Park seems like it's trying to hit a Disney/Pixar level. The message is a surprisingly emotional one and I was surprised how much it affected me, I honestly don't know how I managed to contain my sobbing and on more than one occasion I had tears streaming down my face... there was nothing I could do about it, and I wasn't the only one.
Sadly overall this is a pretty mediocre film but it was so close to being something wonderful. I enjoyed it but there was a lot that could have made it so much better.
What you should do
All of the kids at the screening enjoyed it, for the adults it may well go either way. It definitely deserves a watch at some point.
Movie thing you wish you could take home
If I could have my own magic marker that requires nothing but imagination, I would be unstoppable.
Second thing to get out of the way... the park is called Wonderland... why is the movie called Wonder Park? Pick one and stick to it!
June and her mum create their very own amusement park, it has amazing rides and its animal mascots love to amuse the crowds as they see the wonders that Wonderland has in store. The pair happily create together until June's mum is too sick to carry on. She needs treatment, which means that June and her father need to hold the fort while she's away. Playing with Wonderland isn't the same without her mother and in that moment she decides to pack everything away. Where fun once stood are now bare walls and a serious June who is hellbent on making sure her father doesn't stumble into anything bad.
What I had expected from the trailers was something comedic, the park was surely run down because June had grown up and make believe wasn't cool anymore... What I was served was something with a much more emotional twist of the knife. As soon as June's mother started looking unwell I knew it would be nothing like I'd expected.
We're never privy to what June's mum has, but the whole illness is a much more "glamorous" version of how real life goes. Ultimately we see her leave for treatment and then she comes back "better". No returning home between treatments, no visiting her at the hospital. In this, illness is obviously treated with magic, and while the film shows the more real aspects of the emotions it glosses over the rest.
Let's go to the cast of characters for a bit, and here comes a massive gripe... The UK version and the US version have a different cast. For whatever reason it's only the US cast that got an IMDb listing so I went off for a Google. Here's a quick comparison:
Peanut - Norbert Leo Butz
Greta - Milas Kunis
Steve - John Oliver
Gus & Cooper - UK version: Joe Sugg & Casper Lee, US version: Kenan Thompson & Ken Jeong
Boomer - UK version: Tom Baker, US version: Ken Hudson Campbell
I am at a loss. This film is absolutely not set in the UK, so why would you sub in a different cast when you have so much talent on the original roster? Suggs and Lee were weak and lacked any kind of dramatic quality. Kenan & Ken... I can hear them in my head now, they would have been wonderful together. I love Tom Baker, but he wasn't right either. It was a rather flat performance that needed a little more pep to boost the slightly bland character. My other query would be why John Oliver was cast as Steve for both versions. After seeing the "backing up" bit in the trailer I had hoped for something better in the expanded scene but no, it really was delivered that badly and the rest of his performance was no different. Having him up against Milas Kunis just added to the disaster, while Greta wasn't a great character Kunis did at least give us a good show.
Back to the story. June is sent off to math camp but on the way she has a panic about what might happen to him while he's on his own. There's actually quite a fun little montage here and that convinces her to get off the bus with the help of her friend so she can return home. Scheme executed she dashes off into the forest to make her way home... ba-da-bing ba-da-boom... magic tree portal.
We find that Wonderland is in tatters because it's cuddly little army of toys are dismantling everything that's fun and sacrificing it to the big black swirling vortex in the sky, a vortex that appeared just after the creative voice stopped whispering design ideas into Peanut's ear for the park... that's right... the swirling doom is June's depression, worry and anxiety caused by her mother going away because of her illness... well, shiiiiiiiiiiiiit.
Of course this movie land though, we know everything is going to get better. Our animal friends go from liking June to hating her when she admits the changes were her fault. She then has to redeem herself and everyone lives happily ever after.
I may be paraphrasing a whole section of the film there but that's the basic gist.
There's quite an odd balance in the film, it feels like we hardly get to see much of the park itself, and certainly not a lot in its full glory. The storyline is quite family heavy which for obvious reasons is a little on the serious side. We chop and change between events so quickly that we don't really get to know any of the characters at all, and it's difficult to see how they thought that was sensible in such a short space of time.
The animation is fine, nothing to write home about, but it just seemed to be a little bland on the scale of things. This is really not to say it's bad, we're just lucky to have so much great stuff around at the moment with a standard that is so high.
Wonder Park seems like it's trying to hit a Disney/Pixar level. The message is a surprisingly emotional one and I was surprised how much it affected me, I honestly don't know how I managed to contain my sobbing and on more than one occasion I had tears streaming down my face... there was nothing I could do about it, and I wasn't the only one.
Sadly overall this is a pretty mediocre film but it was so close to being something wonderful. I enjoyed it but there was a lot that could have made it so much better.
What you should do
All of the kids at the screening enjoyed it, for the adults it may well go either way. It definitely deserves a watch at some point.
Movie thing you wish you could take home
If I could have my own magic marker that requires nothing but imagination, I would be unstoppable.

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Kristy H (1252 KP) rated Little Girl Gone (An Afton Tangler Thriller #1) in Books
Feb 13, 2018
Afton Tangler is halfway up a cold, icy mountain ledge when the call comes in: a three-month old baby, Elizabeth Ann, has vanished, taken from her home in the middle of the night. The little girl's babysitter is in the hospital after being assaulted, and Elizabeth Ann's wealthy parents are frantic. Afton, a family liaison officer for the Minneapolis Police Department, must console the baby's parents, Susan and Richard Darden. Besides her ice climbing hobby, Afton is also an aspiring police officer, so when the lead detective on the case, Max, has her tag along, she does, trying to untangle the weird web of clues that accompanies this sad case. Who was the strange man, pretending to deliver a pizza, who attacked the babysitter? Is he connected to a woman at a doll show that interacted with Susan? Is Richard's recent job switch a factor? Will a ransom call come in? As Afton and Max race to find Elizabeth Ann, the web only thickens, and they become more frantic to find Elizabeth Ann before it's too late.
This was an interesting mystery novel. I won't lie: the writing is wooden and clunky to say the least. It's certainly not the smoothly written thriller of a say a Tana French or Mary Kubica, whose books I've recently read. Further, the plot is really preposterous at times, and it's crazy to watch Afton, who should really be sitting at a desk and chatting with families, out solving crimes, chasing bad guys, and scaling cliffs (seriously). That being said, you can't help develop but an affinity for Ms. Afton Tangler. She's amazingly good at untangling a mystery (a little too good at times), but she's also incredibly plucky and genuine. She's like a Melissa McCarthy character in "Spy" or "Bridesmaids" - she's so herself that you fall for her in spite of yourself.
I also always find it impressive when authors can make a book suspenseful even when we know who "did it" from the beginning. [b:Little Girl Gone|27209410|Little Girl Gone|Gerry Schmitt|https://d.gr-assets.com/books/1463571368s/27209410.jpg|47250892] is told from the ever-popular multi-character POV, so we hear from Afton, but also Susan, and several characters related to the crime itself. So while we see the crime unfold and know exactly who took the Elizabeth Ann, Schmitt still does a good job of making the book exciting as Afton and Max attempt to find the little girl and reunite her with her parents. Because of that, plus Afton's tenacious character, I will still give this one 3 stars, despite some of the crazy plot holes and the occasional less than stellar writing.
I received a copy of this book from the publisher and Netgalley (thank you); it is available everywhere as of 07/05/2016.
<a href="http://justacatandabookatherside.blogspot.com/">My Blog</a> ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a> ~ <a href="https://twitter.com/justacatandbook">Twitter</a>
This was an interesting mystery novel. I won't lie: the writing is wooden and clunky to say the least. It's certainly not the smoothly written thriller of a say a Tana French or Mary Kubica, whose books I've recently read. Further, the plot is really preposterous at times, and it's crazy to watch Afton, who should really be sitting at a desk and chatting with families, out solving crimes, chasing bad guys, and scaling cliffs (seriously). That being said, you can't help develop but an affinity for Ms. Afton Tangler. She's amazingly good at untangling a mystery (a little too good at times), but she's also incredibly plucky and genuine. She's like a Melissa McCarthy character in "Spy" or "Bridesmaids" - she's so herself that you fall for her in spite of yourself.
I also always find it impressive when authors can make a book suspenseful even when we know who "did it" from the beginning. [b:Little Girl Gone|27209410|Little Girl Gone|Gerry Schmitt|https://d.gr-assets.com/books/1463571368s/27209410.jpg|47250892] is told from the ever-popular multi-character POV, so we hear from Afton, but also Susan, and several characters related to the crime itself. So while we see the crime unfold and know exactly who took the Elizabeth Ann, Schmitt still does a good job of making the book exciting as Afton and Max attempt to find the little girl and reunite her with her parents. Because of that, plus Afton's tenacious character, I will still give this one 3 stars, despite some of the crazy plot holes and the occasional less than stellar writing.
I received a copy of this book from the publisher and Netgalley (thank you); it is available everywhere as of 07/05/2016.
<a href="http://justacatandabookatherside.blogspot.com/">My Blog</a> ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a> ~ <a href="https://twitter.com/justacatandbook">Twitter</a>

Gareth von Kallenbach (980 KP) rated The Last of Us Remastered in Video Games
Jun 19, 2019
There are those who think that remakes of films and games are a bad idea
as they believe that they show a lack of creativity and originality.
However when a game is remastered it can be another story entirely.
Many classics from the past have had a graphical update especially PS 1-2
classics that were brought up to modern standards for the PS 3.
However when a game is remastered less than a year after the original game
was released, many are sure to have questions.
With The Last of Us Remastered, Naughty Dog has given Playstation 4 fans
what they have wanted, a top-flight game with a winning online component
and the amazing DLC that extended the story behind the award winning
original game for the PS 3.
The original game was a defining statement for the PS 3 but the game
pushed the system to the limits and with the PS 4 following soon after and
not being backwards compatible, a PS 4 version of the game was the best
option.
The game shines as the graphics have been taken to an even higher level
and the faster frame rates and smooth play let you really enjoy the
immersive world of the game as well as taking the horror to the next
level.
Playing as survivors from a Zombie like outbreak, players embark on an
escort mission to take a young girl to safety who may just hold the fate
of humanity in her blood.
The horror, violence, weapon crafting, and great narrative are all here,
and better than ever.
As a fan of the game, I had wondered if remastered graphics would be
enough to get players to want to play through a game again or if it was
mainly for those who had yet to purchase the game.
I have enjoyed the multiplay although I did have some long waits in my
connection, which thankfully have been addressed in the latest patch.
My wife had a interest in the PS 3 version of the game although horror
games are not her thing. When I started up the PS 4 version of the game
she was riveted to the tense opening scenes and narratives.
In the end there will be those who say that they do not want to play for a
game they have only recently purchased but Naughty Dog reduced the price $10.00 and added on the bonus content to make the investment a much better deal.
When you look at all the DLC content, episodes, as well as the ability to
screen cap and stream your action on the PS 4, to say nothing of the jaw
dropping visuals, The Last of Us Remastered is a must own for PS 4 fans as
they have made a near perfect game even better.
http://sknr.net/2014/08/12/the-last-of-us-remastered/
as they believe that they show a lack of creativity and originality.
However when a game is remastered it can be another story entirely.
Many classics from the past have had a graphical update especially PS 1-2
classics that were brought up to modern standards for the PS 3.
However when a game is remastered less than a year after the original game
was released, many are sure to have questions.
With The Last of Us Remastered, Naughty Dog has given Playstation 4 fans
what they have wanted, a top-flight game with a winning online component
and the amazing DLC that extended the story behind the award winning
original game for the PS 3.
The original game was a defining statement for the PS 3 but the game
pushed the system to the limits and with the PS 4 following soon after and
not being backwards compatible, a PS 4 version of the game was the best
option.
The game shines as the graphics have been taken to an even higher level
and the faster frame rates and smooth play let you really enjoy the
immersive world of the game as well as taking the horror to the next
level.
Playing as survivors from a Zombie like outbreak, players embark on an
escort mission to take a young girl to safety who may just hold the fate
of humanity in her blood.
The horror, violence, weapon crafting, and great narrative are all here,
and better than ever.
As a fan of the game, I had wondered if remastered graphics would be
enough to get players to want to play through a game again or if it was
mainly for those who had yet to purchase the game.
I have enjoyed the multiplay although I did have some long waits in my
connection, which thankfully have been addressed in the latest patch.
My wife had a interest in the PS 3 version of the game although horror
games are not her thing. When I started up the PS 4 version of the game
she was riveted to the tense opening scenes and narratives.
In the end there will be those who say that they do not want to play for a
game they have only recently purchased but Naughty Dog reduced the price $10.00 and added on the bonus content to make the investment a much better deal.
When you look at all the DLC content, episodes, as well as the ability to
screen cap and stream your action on the PS 4, to say nothing of the jaw
dropping visuals, The Last of Us Remastered is a must own for PS 4 fans as
they have made a near perfect game even better.
http://sknr.net/2014/08/12/the-last-of-us-remastered/

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