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LeftSideCut (3776 KP) rated Borat: Subsequent Moviefilm (2020) in Movies
Oct 24, 2020
Is Borat: Subsequent Moviefilm as laugh out loud funny as the first one? I would argue that it isn't, however I would also argue that it's cleverer, and more shocking in some of it's content, with some truly outrageous moments.
It certainly feels more scripted than before, but the reasons behind it are sound. Firstly, the narrative is much more competent than the first, with a full blown story about family that has some weirdly touching moments. The scripted parts are essential to drive the plot forwards. No spoilers here, but it climaxes with a genuinely clever twist.
Another reason for the scripted sections is the little problem of Borat being recognized pretty much everywhere these days, causing Sacha Baron Cohen to re disguise a few times (all of his disguises are ridiculous by the way.)
It's also commendable how naturally the Coronavirus pandemic is written into the story. The pandemic hit half way through production and the way this was overcome is pretty well done.
To detail any of the scenes would serve only to spoil things - so all I'll say is this - the scene at a Michael Pence rally, the anti-lockdown protest concert, the part in a Synagogue, the Woman's clinic segment, and of course, the much discussed scene involving Rudy Giuliani all rival anything that Cohen has ever put out in terms of cringe and jaw dropping. I can absolutely respect that 14 years after the first movie, he still has balls of steel and doesn't hold back in what he puts out. Some of the stuff on display here could end up having some real life repercussions for certain individuals.
It's also worth mentioning how good Maria Bakalova is as Borat's daughter Tutar. She pretty much steals the show and will no doubt have a successful career off the back of this.
If you enjoyed the original, or even have an interest in politics, then there's something for you here. Looking forward to seeing how many people try to sue SBC this time around!
It certainly feels more scripted than before, but the reasons behind it are sound. Firstly, the narrative is much more competent than the first, with a full blown story about family that has some weirdly touching moments. The scripted parts are essential to drive the plot forwards. No spoilers here, but it climaxes with a genuinely clever twist.
Another reason for the scripted sections is the little problem of Borat being recognized pretty much everywhere these days, causing Sacha Baron Cohen to re disguise a few times (all of his disguises are ridiculous by the way.)
It's also commendable how naturally the Coronavirus pandemic is written into the story. The pandemic hit half way through production and the way this was overcome is pretty well done.
To detail any of the scenes would serve only to spoil things - so all I'll say is this - the scene at a Michael Pence rally, the anti-lockdown protest concert, the part in a Synagogue, the Woman's clinic segment, and of course, the much discussed scene involving Rudy Giuliani all rival anything that Cohen has ever put out in terms of cringe and jaw dropping. I can absolutely respect that 14 years after the first movie, he still has balls of steel and doesn't hold back in what he puts out. Some of the stuff on display here could end up having some real life repercussions for certain individuals.
It's also worth mentioning how good Maria Bakalova is as Borat's daughter Tutar. She pretty much steals the show and will no doubt have a successful career off the back of this.
If you enjoyed the original, or even have an interest in politics, then there's something for you here. Looking forward to seeing how many people try to sue SBC this time around!
Million Onion Hotel
Games
App
Million Onion Hotel is an action puzzle packed with a lot of elements!! A mysterious world of crazy...
LeftSideCut (3776 KP) rated Uncharted (2022) in Movies
Feb 12, 2022
Full disclosure, I'm a massive fan of the Uncharted video game series, and as such, stepped into this one with trepidation. I'm relieved to say then, that despite a few drawbacks, I had a lot of fun overall.
The general premise is going for a precursor to the first game. The characters are younger, learning to gel as a team. Tom Holland is great as a young Nathan Drake. Maybe a little alien in comparison to the game version, but passable for a first outing. I'm still completely unsold on Mark Whalberg as Sully though. He's way more unlikable here than in the games, and that didn't quite sit well with me. The two of them together lack the chemistry that is such an important part of the source material, and it does hurt the film somewhat. Sophia Ali is promising as a young Chloe Frazer, and Tati Gabrielle plays a convincing villain. Antonio Banderas is just kind of there and feels a bit wasted.
The narrative has some pacing issues. As much as I can commend the commitment to lengthy segments of puzzle solving, it doesn't quite have the same impact of when you're in control, and it does drag to a certain extent. Thankfully, the last 30 minutes does a whole lot of heavy lifting in making up for the more lackluster moments. The final set piece causes the film to spring to life, and suddenly, it's a full blown Uncharted film. The action is absurd, the music score is familiar (the main Uncharted theme will always be a banger), and the film ends in a way that has me excited for future installments.
The best way to sum up Uncharted is that it's a good start. It's nowhere near perfect, and it's origin-like narrative pales in comparison to the stories that are right there for the taking thanks to the games, but it feels like a setup for bigger things to come, and most importantly, it does feel like an Uncharted movie, and that's all I really wanted.
The general premise is going for a precursor to the first game. The characters are younger, learning to gel as a team. Tom Holland is great as a young Nathan Drake. Maybe a little alien in comparison to the game version, but passable for a first outing. I'm still completely unsold on Mark Whalberg as Sully though. He's way more unlikable here than in the games, and that didn't quite sit well with me. The two of them together lack the chemistry that is such an important part of the source material, and it does hurt the film somewhat. Sophia Ali is promising as a young Chloe Frazer, and Tati Gabrielle plays a convincing villain. Antonio Banderas is just kind of there and feels a bit wasted.
The narrative has some pacing issues. As much as I can commend the commitment to lengthy segments of puzzle solving, it doesn't quite have the same impact of when you're in control, and it does drag to a certain extent. Thankfully, the last 30 minutes does a whole lot of heavy lifting in making up for the more lackluster moments. The final set piece causes the film to spring to life, and suddenly, it's a full blown Uncharted film. The action is absurd, the music score is familiar (the main Uncharted theme will always be a banger), and the film ends in a way that has me excited for future installments.
The best way to sum up Uncharted is that it's a good start. It's nowhere near perfect, and it's origin-like narrative pales in comparison to the stories that are right there for the taking thanks to the games, but it feels like a setup for bigger things to come, and most importantly, it does feel like an Uncharted movie, and that's all I really wanted.
Purple Phoenix Games (2266 KP) rated Talisman: Kingdom Hearts in Tabletop Games
Dec 10, 2020
I do not play video games much anymore. There was a time that I would spend most of my waking hours on my computer trying to LFG in Jeuno or the Valkurm Dunes as a DRG/THF to get those dang 10-20s. I completely understand if you have no idea what I am talking about, but if you did, hello from Limber on Ramuh! The last two sentences refer to my 3 and a half years playing Final Fantasy XI online. It was a glorious game and I made really great friends playing it. This version of Final Fantasy released within months of the very first Kingdom Hearts game. If you are also unfamiliar with the Kingdom Hearts IP, it is a mashup of Final Fantasy and Disney characters. That’s right, medieval style hack ‘n slash with magic fighting fantastical beasts meets Mickey Mouse. I don’t know why, but it worked and it still does. Obviously, combining two universes that I happen to love will automatically endear a high level of affinity from me, but is this implementation of an older board game going to satisfy my need for nostalgia or will it simply be a strange skin over a bad game?
In Talisman Kingdom Hearts (which I will now call simply Talisman for this review) players will be taking on roles of Kingdom Hearts characters to traverse the world with the ultimate goal of reaching the Door to Darkness and sealing it forever. The player who seals the Door ends the game, but it does not necessarily mean they will win this semi-cooperative-but-mostly-competitive roll-and-move game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, follow the instructions in the rulebook. Each player will either be dealt a character at random or may choose from the 11 characters in the box. The gigantic board goes wherever it will fit on the table, and the decks of cards are to be shuffled and stacked nearby. The Object cards will be separated by type and placed face-up near the face-up pile of Keyblade cards. Players will adjust their Stat Dials to match the starting stats printed on their character card and the game is ready to begin!
Talisman is a game played over a series of many very quick turns. Each turn is comprised of two phases: Movement and Encounters. During the Movement phase within the Outer and Middle Regions the active player will roll 1d6 and decide to move clockwise or counter-clockwise that many spaces around the board. Once within the Inner Region players will move one space at a time and no longer need to roll. Once a player lands on a space they will have Encounters while stopping.
Encounters on a space may involve several cards in play. Spaces on the board will have written instructions or merely iconography to instruct players what to do on each space. If drawing an Adventure Card from the deck, the active player may come across enemies to fight, followers to recruit, or even items to help in their journeys.
Combat is pretty slick and easy in the game: the player has a base Strength or Magic stat on their dials to which is added the result of a die roll. Compare this to the enemy’s matching base stat plus their roll. The larger result wins the combat. The player takes the enemy card as a trophy when they win, and loses a Health value when they lose and the enemy typically stays on the board space until defeated.
Play continues in this way (with a few more surprises along the way that I will have you play to discover on your own) of taking turns moving and encountering spaces until one player seals the Door to Darkness. Players are then awarded VP for various numbers of cards, where they end up on the board, stat differentials, and other means. The player with the most VP wins the game!
Components. This is a large box and comes with several different types of components. The first is a monstrously-sized game board that takes up a lot of space. That’s not at all bad, but it is certainly a busy board. There is so much information and artwork on the board, and also may have tokens set upon it to be linked to cards on the table. With over 200 cards in the box along with player character cards, stat dials, and 11 plastic minis you get a lot in the box for your money. I would say that all of the components are of excellent quality and I have no qualms with any of them aside from the very large and very busy main board.
I have some good and bad news here. First the bad. This plays somewhat similarly to a game I happen to have very lukewarm feelings for: Jim Henson’s Labyrinth. In both games players are rolling a die and deciding which direction to travel in order to have an encounter on the space. Combat is decided primarily by stats and die rolls with only the Fate tokens in Talisman to assist with a re-roll of one die. Combine that with the frustration of needing to land exactly on a space on the board in order to progress to the next Region inward and players may be volleying themselves back and forth trying to roll just the right number to hop into the Middle or Inner Regions.
That all said, I still do enjoy this game. Yes, I like it because of the art and the theme. I have always said that I prefer my games to have great art and a great theme before I start to care about mechanics and other attributes. This is a case in point. I love the look of the game, the table presence, the Kingdom Hearts IP, and I typically do not gravitate toward roll-and-move games. But, there is enough in Talisman that it keeps me interested in playing more and more. I will eventually be able to play with all of the different characters to experience their own unique special abilities and select a character with whom I most relate. I think I will enjoy that journey.
I can also play this game with my wife pretty readily, and that is a huge positive for me. I know that in time my children will be able to play this game without much arm-twisting as well as we are a huge Disney household. The rules are relatively light, and the rulebook does a great job of breaking everything down. That said, Purple Phoenix Games gives this one a hybridized and limit broken 9 / 12. If you love the Kingdom Hearts IP, or the Talisman games, or even games to introduce to newer players, then you need to take a look at Talisman Kingdom Hearts. I am still discovering things in the game that I hadn’t noticed on previous plays and that keeps me coming back for more. You won’t feel the brain burn here but you will have a great time having Chip ‘n Dale, Dumbo, and Tinkerbell following you along your adventure.
In Talisman Kingdom Hearts (which I will now call simply Talisman for this review) players will be taking on roles of Kingdom Hearts characters to traverse the world with the ultimate goal of reaching the Door to Darkness and sealing it forever. The player who seals the Door ends the game, but it does not necessarily mean they will win this semi-cooperative-but-mostly-competitive roll-and-move game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, follow the instructions in the rulebook. Each player will either be dealt a character at random or may choose from the 11 characters in the box. The gigantic board goes wherever it will fit on the table, and the decks of cards are to be shuffled and stacked nearby. The Object cards will be separated by type and placed face-up near the face-up pile of Keyblade cards. Players will adjust their Stat Dials to match the starting stats printed on their character card and the game is ready to begin!
Talisman is a game played over a series of many very quick turns. Each turn is comprised of two phases: Movement and Encounters. During the Movement phase within the Outer and Middle Regions the active player will roll 1d6 and decide to move clockwise or counter-clockwise that many spaces around the board. Once within the Inner Region players will move one space at a time and no longer need to roll. Once a player lands on a space they will have Encounters while stopping.
Encounters on a space may involve several cards in play. Spaces on the board will have written instructions or merely iconography to instruct players what to do on each space. If drawing an Adventure Card from the deck, the active player may come across enemies to fight, followers to recruit, or even items to help in their journeys.
Combat is pretty slick and easy in the game: the player has a base Strength or Magic stat on their dials to which is added the result of a die roll. Compare this to the enemy’s matching base stat plus their roll. The larger result wins the combat. The player takes the enemy card as a trophy when they win, and loses a Health value when they lose and the enemy typically stays on the board space until defeated.
Play continues in this way (with a few more surprises along the way that I will have you play to discover on your own) of taking turns moving and encountering spaces until one player seals the Door to Darkness. Players are then awarded VP for various numbers of cards, where they end up on the board, stat differentials, and other means. The player with the most VP wins the game!
Components. This is a large box and comes with several different types of components. The first is a monstrously-sized game board that takes up a lot of space. That’s not at all bad, but it is certainly a busy board. There is so much information and artwork on the board, and also may have tokens set upon it to be linked to cards on the table. With over 200 cards in the box along with player character cards, stat dials, and 11 plastic minis you get a lot in the box for your money. I would say that all of the components are of excellent quality and I have no qualms with any of them aside from the very large and very busy main board.
I have some good and bad news here. First the bad. This plays somewhat similarly to a game I happen to have very lukewarm feelings for: Jim Henson’s Labyrinth. In both games players are rolling a die and deciding which direction to travel in order to have an encounter on the space. Combat is decided primarily by stats and die rolls with only the Fate tokens in Talisman to assist with a re-roll of one die. Combine that with the frustration of needing to land exactly on a space on the board in order to progress to the next Region inward and players may be volleying themselves back and forth trying to roll just the right number to hop into the Middle or Inner Regions.
That all said, I still do enjoy this game. Yes, I like it because of the art and the theme. I have always said that I prefer my games to have great art and a great theme before I start to care about mechanics and other attributes. This is a case in point. I love the look of the game, the table presence, the Kingdom Hearts IP, and I typically do not gravitate toward roll-and-move games. But, there is enough in Talisman that it keeps me interested in playing more and more. I will eventually be able to play with all of the different characters to experience their own unique special abilities and select a character with whom I most relate. I think I will enjoy that journey.
I can also play this game with my wife pretty readily, and that is a huge positive for me. I know that in time my children will be able to play this game without much arm-twisting as well as we are a huge Disney household. The rules are relatively light, and the rulebook does a great job of breaking everything down. That said, Purple Phoenix Games gives this one a hybridized and limit broken 9 / 12. If you love the Kingdom Hearts IP, or the Talisman games, or even games to introduce to newer players, then you need to take a look at Talisman Kingdom Hearts. I am still discovering things in the game that I hadn’t noticed on previous plays and that keeps me coming back for more. You won’t feel the brain burn here but you will have a great time having Chip ‘n Dale, Dumbo, and Tinkerbell following you along your adventure.
Purple Phoenix Games (2266 KP) rated It's Blunderful in Tabletop Games
Jun 12, 2019 (Updated Jun 12, 2019)
Party games. We all have them, and our families all want to play them. But how many times can you stomach Apples to Apples or its harem of vomit-inducing copycat clones? Maybe you have a gamer family that can handle the Werewolf/Mafia/The Resistance line (Avalon ftw, homies). But if you just cannot get them to connect on something more gamer-y, maybe try putting them into awkward scenarios and see how they fare.
This is a straight up party game where you are bidding your VPs to answer questions about the person reading the question cards. We have all played games like this, right (Say Anything, anyone)? Well, this is in a similar vein, but the situations and scenarios printed on the cards here are a little more updated and unique. The genre and playstyle are not at all unique, mind you, but this may still have some value for some families.
On your turn you read a card that has an awkward scenario and three answers that you will need to answer for yourself how you would/or probably could see yourself reacting. Choose your answer card (A, B, C) and place it face-down in front of you. Every other player will have a score board that they will wager 5, 10, or 15 of their points to match your answer. Get it right and you gain the amount of wagered points. Get it wrong, and you fall that many points. The first player to reach 100 points is the winner!
Components: this game has a few different components, but the vast majority is a whomping stack of question cards. The cards are great Bicycle quality cards, and are easy to read. You also receive in the box eight dual-layered scoreboards with notches to keep your translucent scoring cube safe and bump-proof. The boards are great quality and the cube is a normal smoke-colored translucent cube (see below). No problems with components at all here.
I am going to just admit that I am not a huge fan of party games. Maybe once upon a time I liked them quite a bit, but it seems to me that many party games are just variations of the same game over and over. This one doesn’t really break the mold here, either, but it is enjoyable. The awkward situations are unique and the answers are mostly humorous. When we were playing my brother, Bryan, mentioned that he liked this game because it gave him alternatives to how he would normally react in these situations, so it was somewhat educational for him. I wouldn’t necessarily go that far, but I believe if you are a fan of party games, you can’t really go wrong with this one. Purple Phoenix Games gives this title an positively awkward 12/18
https://purplephoenixgames.wordpress.com/2019/06/11/its-blunderful-review/
This is a straight up party game where you are bidding your VPs to answer questions about the person reading the question cards. We have all played games like this, right (Say Anything, anyone)? Well, this is in a similar vein, but the situations and scenarios printed on the cards here are a little more updated and unique. The genre and playstyle are not at all unique, mind you, but this may still have some value for some families.
On your turn you read a card that has an awkward scenario and three answers that you will need to answer for yourself how you would/or probably could see yourself reacting. Choose your answer card (A, B, C) and place it face-down in front of you. Every other player will have a score board that they will wager 5, 10, or 15 of their points to match your answer. Get it right and you gain the amount of wagered points. Get it wrong, and you fall that many points. The first player to reach 100 points is the winner!
Components: this game has a few different components, but the vast majority is a whomping stack of question cards. The cards are great Bicycle quality cards, and are easy to read. You also receive in the box eight dual-layered scoreboards with notches to keep your translucent scoring cube safe and bump-proof. The boards are great quality and the cube is a normal smoke-colored translucent cube (see below). No problems with components at all here.
I am going to just admit that I am not a huge fan of party games. Maybe once upon a time I liked them quite a bit, but it seems to me that many party games are just variations of the same game over and over. This one doesn’t really break the mold here, either, but it is enjoyable. The awkward situations are unique and the answers are mostly humorous. When we were playing my brother, Bryan, mentioned that he liked this game because it gave him alternatives to how he would normally react in these situations, so it was somewhat educational for him. I wouldn’t necessarily go that far, but I believe if you are a fan of party games, you can’t really go wrong with this one. Purple Phoenix Games gives this title an positively awkward 12/18
https://purplephoenixgames.wordpress.com/2019/06/11/its-blunderful-review/
Kristy H (1252 KP) rated The Finishing School in Books
Feb 13, 2018
It has been 20 years since Kersti Kuusk set foot on the grounds of the Lycée, the prestigious boarding school she attended as a teen. Kersti was a scholarship student from Canada at the elite school, and she left abruptly in her senior year, after her best friend, Cressida, fell from her balcony one evening. The school declared the event an accident, but now, Kersti finds herself unconvinced. A timely letter from another of her school friends brings up more questions: was Cressida pushed, or did she attempt suicide? Kersti knows that Cressida had become increasingly obsessed with a secret society within the Lycée--banned since the 1970s when two of its members were expelled. As the school plans a celebration of its 100th anniversary, Kersti considers returning. She also starts looking further into Cressida's fall. However, some secrets are meant to stay buried.
THE FINISHING SCHOOL is told in alternating chapters between the present day and Kersti's school years, leading up to Cressida's fall from the balcony. This effective technique certainly creates tension and suspense, leading you to madly flip the pages, trying to figure out what happened - particularly to Kersti's group of friends at the Lycée twenty years ago. The novel pulls you in fairly quickly and hooks you rather rapidly. Goodman is quite adept at capturing the voices of her characters, especially the teens, and the boarding school passages are rather effective. (They are also great at making you want to never send your child to boarding school. Parts of it reminded me of Tana French's THE SECRET PLACE in that way.)
For me, the only thing that held this book back was that some of the plot was a little weird: mostly some of the things relating to Kersti's personal life and her obsession with Cressida. They didn't necessarily seem required for the story to be successful, but they bothered me. It's a shame, because overall I liked Kersti, and I felt a connection with her. Present-day Kersti is suffering from infertility, and, as someone who has been there, I can say that Goodman captures that angst very well. I just wasn't sure about some of her choices.
At times, some of the school drama gets a little tedious, but it picks up as the novel gains momentum, especially near the end. I figured out parts of the plot, but not all of it, and I was quite frantic to finish the last portions of the book to put it all together. It's quite a dark and twisted tale, overall. Certainly worth a read. 3.5 stars.
I received a copy of this novel from the publisher and Edelweiss (thank you!); it is available everywhere as of 04/11/2017.
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THE FINISHING SCHOOL is told in alternating chapters between the present day and Kersti's school years, leading up to Cressida's fall from the balcony. This effective technique certainly creates tension and suspense, leading you to madly flip the pages, trying to figure out what happened - particularly to Kersti's group of friends at the Lycée twenty years ago. The novel pulls you in fairly quickly and hooks you rather rapidly. Goodman is quite adept at capturing the voices of her characters, especially the teens, and the boarding school passages are rather effective. (They are also great at making you want to never send your child to boarding school. Parts of it reminded me of Tana French's THE SECRET PLACE in that way.)
For me, the only thing that held this book back was that some of the plot was a little weird: mostly some of the things relating to Kersti's personal life and her obsession with Cressida. They didn't necessarily seem required for the story to be successful, but they bothered me. It's a shame, because overall I liked Kersti, and I felt a connection with her. Present-day Kersti is suffering from infertility, and, as someone who has been there, I can say that Goodman captures that angst very well. I just wasn't sure about some of her choices.
At times, some of the school drama gets a little tedious, but it picks up as the novel gains momentum, especially near the end. I figured out parts of the plot, but not all of it, and I was quite frantic to finish the last portions of the book to put it all together. It's quite a dark and twisted tale, overall. Certainly worth a read. 3.5 stars.
I received a copy of this novel from the publisher and Edelweiss (thank you!); it is available everywhere as of 04/11/2017.
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Sensitivemuse (246 KP) rated Suicide Club in Books
Aug 18, 2018
Deep read but worth reading
I enjoyed the world building and setting here in this book. It’s set in the future, people now live much longer than normal. They are pumped up with various implants (e.g. Diamondskin) and follow a strict diet and exercise program, and even go as far as to reducing various activities that activate cortisol levels that put them on overdrive. It may seems appealing, because you live longer than the normal life span and you’re looking like a supermodel but at the same time there’s an underlying dictatorial tone where you have to follow the rules or you’ll be seen ‘different’ and won’t be qualified to have these perks anymore. Everything is dictated by the “Ministry” and once you fall off the path you’ll be observed by the men in black which could lead to potentially drastic results.
It’s an interesting world, where suddenly everything that you thought was normal isn’t anymore and is frowned upon. These special perks are not always granted to everyone because it’s also based on your genetics, your job, and your social standing as well. It’s appealing but at the same time it doesn’t sound so fun and it feels like you’re a drone.
The plot itself was interesting and follows two points of view. Lea and Anja. I prefer Anja’s point of view because she’s part of the underground Suicide Club movement for various reasons. She’s a carefree spirit who does what she wants despite society and its’ demands because she’s seen the other side of things and how it’s affected people she cares about (her mom in this instance). The two characters offer two very different perspectives in the novel and it all comes together nicely and seamlessly.
I rather enjoyed the part with Lea and Kaito on the boat. You feel the emotion and the sadness of what’s to come. You feel the regret of moments missed in life and although it can’t be made up in just one sitting, that one moment together still creates a powerful memory that stays with you - which no one can take away. It’s a bittersweet moment and the most memorable in the book.
Although the plot flowed through nicely, I can’t really say I like the writing style. It drags in some parts and it shows an attempt to be lyrical and poetic with way too many descriptions of smells and sights. I understand the point of it being that instead of becoming a drone like everyone else, stop and just live the moment and take in your surroundings. However it bogs down the reading flow and I found myself struggling to keep the pace. Less lyrical prettiness and let’s just get down to the basics shall we? It would have made the reading more enjoyable.
Overall, a great interesting idea and a good deep read. Worth the time to go through.
It’s an interesting world, where suddenly everything that you thought was normal isn’t anymore and is frowned upon. These special perks are not always granted to everyone because it’s also based on your genetics, your job, and your social standing as well. It’s appealing but at the same time it doesn’t sound so fun and it feels like you’re a drone.
The plot itself was interesting and follows two points of view. Lea and Anja. I prefer Anja’s point of view because she’s part of the underground Suicide Club movement for various reasons. She’s a carefree spirit who does what she wants despite society and its’ demands because she’s seen the other side of things and how it’s affected people she cares about (her mom in this instance). The two characters offer two very different perspectives in the novel and it all comes together nicely and seamlessly.
I rather enjoyed the part with Lea and Kaito on the boat. You feel the emotion and the sadness of what’s to come. You feel the regret of moments missed in life and although it can’t be made up in just one sitting, that one moment together still creates a powerful memory that stays with you - which no one can take away. It’s a bittersweet moment and the most memorable in the book.
Although the plot flowed through nicely, I can’t really say I like the writing style. It drags in some parts and it shows an attempt to be lyrical and poetic with way too many descriptions of smells and sights. I understand the point of it being that instead of becoming a drone like everyone else, stop and just live the moment and take in your surroundings. However it bogs down the reading flow and I found myself struggling to keep the pace. Less lyrical prettiness and let’s just get down to the basics shall we? It would have made the reading more enjoyable.
Overall, a great interesting idea and a good deep read. Worth the time to go through.
Goddess in the Stacks (553 KP) rated The Wrong Stars in Books
Aug 26, 2018 (Updated Aug 26, 2018)
Diversity (2 more)
World-building
Amazing alien species
I've watched my fair share of Space Opera (Firefly, Dark Matter, Farscape, Star Trek, Star Wars - don't try to tell me those last two aren't Space Opera, THEY TOTALLY ARE) - but I haven't read much of it. I picked up The Wrong Stars mostly because reviews said it had a demisexual main character, rather than because it's a Space Opera. Regardless, I am SO GLAD I DID. The book is excellent.
First off, the diversity! Over the course of the story, we meet people who are, in no particular order, gay, bisexual, demisexual, asexual, transgender, and non-binary. The story is set 500 years after Earth sends out its first colony ships, and in that time, culture has evolved. Marriage is not common, but contractually-bound relationships exist. Promiscuity and non-monogamy aren't viewed any different than monogamy, and in the same way, the distinctions between gay, straight, and bi don't carry any negative connotations. It's not a complete utopia - it's still a capitalist society, and there is still scarcity - but socially, at least, it has definitely evolved a lot from the present!
Elena, one of our main characters, was a biologist sent out on one of the first colony ships. Stocked with seeds, crude replicators, and cryo-sleep pods, a small crew was sent out, in stasis, on a five-hundred year journey to a system with probable life-supporting planets. They were called Goldilocks ships, in the hope they'd find a planet that was "just right." What humanity didn't expect was that in the intervening five hundred years, they would make contact with an alien species and be given the means for true space travel via wormholes. Some of the ships arrived at their destinations to find human colonies already thriving on their target planets! Elena, however, found something quite different, and it's a very disconcerting difference. She is rescued by the motley crew of the White Raven, and they quickly get drawn into the mystery.
I really enjoyed the world-building and characterization in The Wrong Stars. The science of it made sense to me, but I'm not very versed in science, so I can't really say how realistic it is. It was at least pretty internally consistent. I'd like to learn more about how the AIs are created, though. Luckily, there is a sequel coming! The Dreaming Stars should be coming out this September, and I'm DEFINITELY going to read it.
If you like Dark Matter, Firefly, or Farscape, you should definitely read The Wrong Stars. There's a little bit of light romance threaded into the larger plot, and one fade-to-black sex scene. It's definitely not the focus of the book. There is some violence, but nothing incredibly graphic. I would put it at about the same maturity level as Star Trek.
You can find all my reviews at http://goddessinthestacks.com
First off, the diversity! Over the course of the story, we meet people who are, in no particular order, gay, bisexual, demisexual, asexual, transgender, and non-binary. The story is set 500 years after Earth sends out its first colony ships, and in that time, culture has evolved. Marriage is not common, but contractually-bound relationships exist. Promiscuity and non-monogamy aren't viewed any different than monogamy, and in the same way, the distinctions between gay, straight, and bi don't carry any negative connotations. It's not a complete utopia - it's still a capitalist society, and there is still scarcity - but socially, at least, it has definitely evolved a lot from the present!
Elena, one of our main characters, was a biologist sent out on one of the first colony ships. Stocked with seeds, crude replicators, and cryo-sleep pods, a small crew was sent out, in stasis, on a five-hundred year journey to a system with probable life-supporting planets. They were called Goldilocks ships, in the hope they'd find a planet that was "just right." What humanity didn't expect was that in the intervening five hundred years, they would make contact with an alien species and be given the means for true space travel via wormholes. Some of the ships arrived at their destinations to find human colonies already thriving on their target planets! Elena, however, found something quite different, and it's a very disconcerting difference. She is rescued by the motley crew of the White Raven, and they quickly get drawn into the mystery.
I really enjoyed the world-building and characterization in The Wrong Stars. The science of it made sense to me, but I'm not very versed in science, so I can't really say how realistic it is. It was at least pretty internally consistent. I'd like to learn more about how the AIs are created, though. Luckily, there is a sequel coming! The Dreaming Stars should be coming out this September, and I'm DEFINITELY going to read it.
If you like Dark Matter, Firefly, or Farscape, you should definitely read The Wrong Stars. There's a little bit of light romance threaded into the larger plot, and one fade-to-black sex scene. It's definitely not the focus of the book. There is some violence, but nothing incredibly graphic. I would put it at about the same maturity level as Star Trek.
You can find all my reviews at http://goddessinthestacks.com
Chris Sawin (602 KP) rated Spiral (2007) in Movies
Jun 19, 2019
Mason isn't exactly your everyday joe. He's an artist. A sketcher and a painter, but he's also incredibly quiet and tends to keep to himself. He has an office job where he tries to sell car insurance, but he doesn't exactly fit in with others. His only friend(if that's what you want to call him) is Berkeley, the boss. Berkeley comes off like he cares about Mason, but his compassion is overshadowed by the fact that he's a prick. Things start looking up for Mason as he meets Amber. After seeing Mason's sketches and getting to know him a little better, she decides she wants him to paint her. Mason's...odd side starts to reveal itself as he won't let Amber see his sketches. "There are rules," he says, "You can't see it until it's done." As Amber gets closer to Mason, what can he be hiding? Why is he such an "enigma," as Amber put it? Why does he keep having disturbing dreams about another woman?
Where do I start? I actually really liked this. I was expecting to as Adam Green and Joel David Moore were both involved with Hatchet, which is a guilty pleasure of mine. While Hatchet is half comedy and half gorefest, Spiral is more of a dramatic thriller that builds towards the ending. Spiral, while being low budget, is shot in superb fashion. The way its shot is actually its charm. I love the way the camera gets shaky during the scenes where Mason seems like he's going to lose it or when he finally does. Joel David Moore is also in top form here. His talent truly shines in this role. Everything from his body language to the way he chomps his teeth when he gets nervous, he sucks you in. You wind up feeling sorry for Mason even though you know he's twisted in some way. Witnessing his character unveil how dark really is is just amazing. The other actor I was really impressed with was Zachary Levi. I wound up becoming a fan of his with Chuck, but I've never seen him like this. He's basically a prick with a heart(even though that side of him is really only shown to Mason). While his role is a little small, he's still able to steal a few scenes...especially in the last half of the film. The other element that really adds to the film is the jazz music used. It fits perfectly with Mason's personality. Jazz music accentuates Mason's insanity that nothing else could. I really have nothing bad to say about the film.
This may surprise a few people, but Spiral is actually quite enjoyable. The acting is top notch and it's written incredibly well. For a movie that went straight to DVD, it's quite surprising how good it actually is. Even if you hated Hatchet, you should give Spiral a chance as it's a completely different kind of film.
Where do I start? I actually really liked this. I was expecting to as Adam Green and Joel David Moore were both involved with Hatchet, which is a guilty pleasure of mine. While Hatchet is half comedy and half gorefest, Spiral is more of a dramatic thriller that builds towards the ending. Spiral, while being low budget, is shot in superb fashion. The way its shot is actually its charm. I love the way the camera gets shaky during the scenes where Mason seems like he's going to lose it or when he finally does. Joel David Moore is also in top form here. His talent truly shines in this role. Everything from his body language to the way he chomps his teeth when he gets nervous, he sucks you in. You wind up feeling sorry for Mason even though you know he's twisted in some way. Witnessing his character unveil how dark really is is just amazing. The other actor I was really impressed with was Zachary Levi. I wound up becoming a fan of his with Chuck, but I've never seen him like this. He's basically a prick with a heart(even though that side of him is really only shown to Mason). While his role is a little small, he's still able to steal a few scenes...especially in the last half of the film. The other element that really adds to the film is the jazz music used. It fits perfectly with Mason's personality. Jazz music accentuates Mason's insanity that nothing else could. I really have nothing bad to say about the film.
This may surprise a few people, but Spiral is actually quite enjoyable. The acting is top notch and it's written incredibly well. For a movie that went straight to DVD, it's quite surprising how good it actually is. Even if you hated Hatchet, you should give Spiral a chance as it's a completely different kind of film.
Phillip McSween (751 KP) rated Widows (2018) in Movies
Jan 31, 2019
Loved it
A film with Viola Davis and Liam Neeson? Yep, count me in! Solid drama about a crew of women planning to finish the heist that their deceased husbands started.
Acting: 10
Viola Davis. Viola Davis. Viola Davis. The power behind her acting is so evident, so purposeful. She plays the role of Veronica, a hard-ass who is also trying to mask her vulnerability. Her words are few, but her impact carries the film. She isn’t alone in her strong performance as Elizabeth Debicki and Cynthia Erivo also held their own. I appreciated the way Debicki showed her character’s growth from the beginning of the film to the end. Once passive and weak, she emerges as one that’s willing to do what she needs to survive.
I didn’t mention Michelle Rodriguez for a reason. I wasn’t impressed with her role this time around. Kind of a lame duck. Sorry, Michelle.
Beginning: 10
Widows gets off to a really hot start as it moves back and forth between the daily life of the main character Veronica and the heist that went wrong. It sets the tone that the film will be conflict-driven and entertaining. Watching the first ten minutes had me really excited to see the rest.
Characters: 9
Cinematography/Visuals: 5
There’s nothing that really stood out for me and that’s not necessarily a bad thing. Widows was shot plainly and in forgettable fashion. Fortunately the story and the conflict that moves the story are both extremely strong. At the end of the day, if you tell a good story the right way, you don’t have to go overboard with cinematic flare.
Conflict: 8
Solid action here. The movie benefits by having strong antagonists that actually make you fear for the lives of the main characters. You can’t really predict what is going to happen from one scene to the next. The intensity picks up even more when the characters arrive at the main heist. Very strong scene that will have you on the edge of your seat as you anticipate things going horribly wrong.
Genre: 8
I give credit to stories that are told in unique fashion. There aren’t enough heist films starring women so I’m hoping this is the beginning of what could be a very popular trend. From a dramatic standpoint, Widows absolutely holds its own.
Memorability: 8
Pace: 9
Plot: 10
Again, much credit is given to originality. The story moves quickly and is believable, only really slowing down in one spot. I also appreciate the twists that add some flare to the story without overdoing it. Sometimes twists can cause a hug eyeroll. Not this time.
Resolution: 10
Overall: 87
My expectations were minimal, but I must say that I was thoroughly impressed with how Widows turned out. It’s a fun ride from beginning to end. You won’t be disappointed.
Acting: 10
Viola Davis. Viola Davis. Viola Davis. The power behind her acting is so evident, so purposeful. She plays the role of Veronica, a hard-ass who is also trying to mask her vulnerability. Her words are few, but her impact carries the film. She isn’t alone in her strong performance as Elizabeth Debicki and Cynthia Erivo also held their own. I appreciated the way Debicki showed her character’s growth from the beginning of the film to the end. Once passive and weak, she emerges as one that’s willing to do what she needs to survive.
I didn’t mention Michelle Rodriguez for a reason. I wasn’t impressed with her role this time around. Kind of a lame duck. Sorry, Michelle.
Beginning: 10
Widows gets off to a really hot start as it moves back and forth between the daily life of the main character Veronica and the heist that went wrong. It sets the tone that the film will be conflict-driven and entertaining. Watching the first ten minutes had me really excited to see the rest.
Characters: 9
Cinematography/Visuals: 5
There’s nothing that really stood out for me and that’s not necessarily a bad thing. Widows was shot plainly and in forgettable fashion. Fortunately the story and the conflict that moves the story are both extremely strong. At the end of the day, if you tell a good story the right way, you don’t have to go overboard with cinematic flare.
Conflict: 8
Solid action here. The movie benefits by having strong antagonists that actually make you fear for the lives of the main characters. You can’t really predict what is going to happen from one scene to the next. The intensity picks up even more when the characters arrive at the main heist. Very strong scene that will have you on the edge of your seat as you anticipate things going horribly wrong.
Genre: 8
I give credit to stories that are told in unique fashion. There aren’t enough heist films starring women so I’m hoping this is the beginning of what could be a very popular trend. From a dramatic standpoint, Widows absolutely holds its own.
Memorability: 8
Pace: 9
Plot: 10
Again, much credit is given to originality. The story moves quickly and is believable, only really slowing down in one spot. I also appreciate the twists that add some flare to the story without overdoing it. Sometimes twists can cause a hug eyeroll. Not this time.
Resolution: 10
Overall: 87
My expectations were minimal, but I must say that I was thoroughly impressed with how Widows turned out. It’s a fun ride from beginning to end. You won’t be disappointed.








