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Gareth von Kallenbach (980 KP) rated Lightyear (2022) in Movies
Jun 13, 2022
The digital magicians at Pixar have returned with an origin story of one of their most famous characters. “Lightyear” opens with an explanation that Andy from “A Toy Story” was given a toy based on his favorite movie in 1995 and that this is the movie upon which the toy was based.
With that explanation out of the way, the film centers on a giant ship deep in space that encounters a planet and awakens Space Ranger Buzz Lightyear (Chris Evans) to investigate. Along with a fellow ranger and a recruit, Buzz scopes out the planet only to discover it is hostile and makes a hasty exit from the planet. Unfortunately, in doing so their ship is damaged and they are left stranded on the planet and forced to establish a colony.
Years later Buzz is about to undergo a test flight based on a new fuel that the colony hopes will replicate their previous source and will allow them to travel at the insane velocities needed to cover millions of light-years.
Things seem to go as planned until a critical failure and Buzz learns that his four-minute flight actually covered several years on the planet. Undaunted Buzz tries again and again and returns to find his friends aging, having children, and passing away with only his robotic cat Sox (Peter Sohn) to keep him connected to his past and assist him.
While this would make for an interesting enough film it is actually just the setup to the larger story which involves a hostile Robot army and an evil menace named Zurg who threatens Buzz and his hastily assembled team of volunteers to save the day.
The film has amazing animation and all the humor and charm that one associates with the best Pixar films and is not above giving the audience an emotional tug here and there along the way as I can remember more than a few Pixar films that caused audiences to tear up.
Since this is the first of the last three Pixar films to make a cinematic release it would be easy to say that it is a return to form for Disney/Pixar but I would say that is an understatement as the film mixes humor, action, and interesting characters to form a very enjoyable and engaging adventure which is one of the most satisfying Pixar films in recent memory and one every bit worthy of their name.
It will be interesting to see what the future holds for this crew as I would very much like to see Buzz and his crew return for new adventures soon as “Lightyear” is a new Pixar classic that the entire family will love.
4.5 stars out of 5
With that explanation out of the way, the film centers on a giant ship deep in space that encounters a planet and awakens Space Ranger Buzz Lightyear (Chris Evans) to investigate. Along with a fellow ranger and a recruit, Buzz scopes out the planet only to discover it is hostile and makes a hasty exit from the planet. Unfortunately, in doing so their ship is damaged and they are left stranded on the planet and forced to establish a colony.
Years later Buzz is about to undergo a test flight based on a new fuel that the colony hopes will replicate their previous source and will allow them to travel at the insane velocities needed to cover millions of light-years.
Things seem to go as planned until a critical failure and Buzz learns that his four-minute flight actually covered several years on the planet. Undaunted Buzz tries again and again and returns to find his friends aging, having children, and passing away with only his robotic cat Sox (Peter Sohn) to keep him connected to his past and assist him.
While this would make for an interesting enough film it is actually just the setup to the larger story which involves a hostile Robot army and an evil menace named Zurg who threatens Buzz and his hastily assembled team of volunteers to save the day.
The film has amazing animation and all the humor and charm that one associates with the best Pixar films and is not above giving the audience an emotional tug here and there along the way as I can remember more than a few Pixar films that caused audiences to tear up.
Since this is the first of the last three Pixar films to make a cinematic release it would be easy to say that it is a return to form for Disney/Pixar but I would say that is an understatement as the film mixes humor, action, and interesting characters to form a very enjoyable and engaging adventure which is one of the most satisfying Pixar films in recent memory and one every bit worthy of their name.
It will be interesting to see what the future holds for this crew as I would very much like to see Buzz and his crew return for new adventures soon as “Lightyear” is a new Pixar classic that the entire family will love.
4.5 stars out of 5
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A Bibliophagist (113 KP) rated Space Opera in Books
Jan 25, 2020 (Updated Jan 25, 2020)
Fun writing (2 more)
Creative
Witty
Overwritten (3 more)
Lacking plot
Disjointed and distracted
Boring
Technicolor Encyclopedia entry
Space Opera seems to be a book, that based on other reviews, you either love or hate. The love reviewers can't seem to tell me why they love it, most attempting to replicate the style of the author and relying on a menagerie of adjectives to express themselves. "A glitter punk, Eurovision romp!" "Technicolor whirlwind!" but not actually saying WHY they liked it, or just saying "well you didn't get the humor". The ones who disliked it are pretty clear, and as I struggled with this book I found I agreed with their complaints. However, I have to thank the sheer number of DNFs from the disliked group for causing me to, ironically, finish it. I hate DNFing books, to begin with, but when I saw just how many bad reviews didn't make it through, it felt as bad as the good reviews not actually reviewing anything. So I powered through, and honestly, it was worth finishing. The author really got back on track and it was a great ending.
Valente has in fact given us a Eurovision, glitter punk, electric baby with Douglas Adams, her writing fantastical and humorous, her characters vapid but in a washed-out musician kind of way. She really thought about this book, creating droves of aliens and probably destroying a number of thesauri to bring them to life. We follow Decibel Jones of the "oh you haven't heard of it, well we used to be a thing" Decibel Jones and the Absolute Zeros. A washed-up, no longer active glitter punk band who is an amalgam of every band you probably are thinking of when trying to grasp what that description means.
The book opens with a wonderfully witty description of how there is in fact other life out there in the universe, life is easy to come by, they've just been off doing a galactic war and while they were gone we kind of popped up. Life is stupid. This part is the best part of the book. The humor is on point, the prose magnificant. She is spot on and very pointed in her argument for why war happens. It's people vs meat, and how does one determine something isn't meat, but in fact sentient? Well, no one really figured that out, hence the galactic war, but NOW post-war they think they've figured it out. Intergalactic Music competition. Makes sense, only something sentient could create music right?
Well, this year is a special year because Earth is invited, we've been deemed "may be sentient", but questionable enough that they'd rather not let us just hang out and become annoying someday. So we have to present a band and performance for consideration. We just have to not place last. If we don't place last, we're part of the club and we'll be a-ok. If we place last, we'll be destroyed, because they already think we're annoying and that will mean we're meat. People vs meat remember?
So, one day everyone on the planet earth, everyone, awake or sleeping is visited by the blue birdlike projection of our assigned guides, the Esca, and alien species that are new to the whole being accepted as a sentient thing, and will guide us through the competition. Which it is now telling us about, Suprise! They've chosen a list of musicians they think will do well, however it's outdated and only one band is really able to do it, the has-beens, who are they, Decibel Jones and the Absolute Zeros. Time was rough on our glam-punk friends as it tends to be on musicians, they lost the third member about a decade ago, the two remaining no longer talk. Decibel is a trainwreck, and Oort St Ultraviolet is now just a dad who very much wants to be a regular dude. But now they're being whisked off into space to sing for the world's salvation.
Sounds pretty fun right? This plus Douglas Adams type prose and humor? A real knock out. Unfortunately, that story I just described takes up... maybe a quarter of the book, MAYBE. You can pull the main story out and put it into a book that might be too small to be a novella. Because of this, the backstory, development, and exploration of these characters are slim to nothing. There is some mind you, but very little. It isn't until the 180pg mark or so that Valente actually decides to focus on the plot, giving very little time to do the entire Grand Prix, the actual competition takes up a page. A 288-page book about a singing competition and only 1-2 pages is actually the singing competition. Tack on another 10 maybe for the weird cocktail death party right before, that didn't have enough attempted death to make any real point of it, plus maybe another 5-10 scattered throughout the book on the back story and leading up to the story, and we've got MAYBE 25 pages of the actual plot. My math is wrong, I know, but it sure FEELS like this.
So, in a 288-page book, with 25 pages being the actual story, what are the other 263 pages? It was the author being somewhat... I don't mean to sound mean, but full of herself? She tried WAY too hard on this style she was going for. It felt like an "oh, you liked that opening chapter, didn't you? You totally read it out loud to your boyfriend, well here let me give it to you again, and again, and ... again". This book suffers from a severe case of needing to be edited. Of someone saying "that's enough now dear, but what about the story". Every few pages of the backstory of the plot we got were met with full chapters, sometimes multiple of Valente describing yet another alien species she's created, in yet another chain of witty simile and metaphor. To the point where sometimes I no longer knew what was happening, they were all interchangeable, which alien are we talking about now? It went on and on and on, and I never knew how such humorous writing could be just so soul suckingly boring. When she ran out of aliens it was describing previous grand prix's and how the aliens sang. In the exact same, formulaic, witty simile, witty simile, witty simile. Don't get me wrong, there were some absolute gems in here. Some that made me laugh out loud. But it's all about the ratio. I would trade in a heartbeat the ratio in this book. 263 pages of plot, and 25 pages of aliens described in witty simile. It took everything in my power after the third alien chapter to not skim. But she fit so much into a sentence that I was scared somewhere hiding would be a plot point (spoiler alert, there wasn't, skim away).
Then around the 180 page mark, a flip was switched, it was almost as if she went "crap, a story!" the adjective use was slimmed down dramatically and we actually got more than one chapter in a row with a plot point. But at this point, it was too late, the end of the book was hurdling at us and very little had happened and the book pretty much fizzled out with an "oh yeah, the Grand Prix happened". Mind you, the finale was very heartwarming and I liked it a lot. I just wish I hadn't had to read a full chapter about hairbrush interspecies sex to get there, and instead had more of it. But ironically, the hairbrush sex had more plot advancement that the majority of the book.
The ending did, however, for one moment, make me forget that I had just read an encyclopedia of descriptors and was happy for a few minutes. So good on her for that. That proves to me that she can write more than glittery descriptions, which then made me sad I didn't have more of that writing. With just a spattering of the gold of her opening chapters. I am glad I finished the book, the story, what little there was, was worth the read. However, I have no desire to read any other of Valente's writing now, and if there was a sequel, I just don't think I have it in me to read another 263 pages of description. Cool idea, good ability, just terribly executed. She could easily have released a separate book, expanding on a handful of species she established in the book, like an alien compendium, and I would have read it, and laughed, and been okay because I went into it expecting it. But I went into this wanting a story, not a neon throwup encyclopedia of just how "oh so creative" Valente is. That came off harsh, I know, but they blew past the fine line of interesting and well into the self-serving, look what I can do, territory. What suffered for it wasn't just a large number of DNFs, and my sanity for a few days, but an actually interesting, fun, Eurovision, glitter punk, heartwarming story about loss, life, how stupid it is, how beautiful it is, and why we should fight for it. It's in there, hiding beneath the layers and layers of word vomit. I want that story. Please release a second edition that is just that, the opening, and say... 3-5 of your favorite aliens Valente, I promise I'll give it another try if you do.
Valente has in fact given us a Eurovision, glitter punk, electric baby with Douglas Adams, her writing fantastical and humorous, her characters vapid but in a washed-out musician kind of way. She really thought about this book, creating droves of aliens and probably destroying a number of thesauri to bring them to life. We follow Decibel Jones of the "oh you haven't heard of it, well we used to be a thing" Decibel Jones and the Absolute Zeros. A washed-up, no longer active glitter punk band who is an amalgam of every band you probably are thinking of when trying to grasp what that description means.
The book opens with a wonderfully witty description of how there is in fact other life out there in the universe, life is easy to come by, they've just been off doing a galactic war and while they were gone we kind of popped up. Life is stupid. This part is the best part of the book. The humor is on point, the prose magnificant. She is spot on and very pointed in her argument for why war happens. It's people vs meat, and how does one determine something isn't meat, but in fact sentient? Well, no one really figured that out, hence the galactic war, but NOW post-war they think they've figured it out. Intergalactic Music competition. Makes sense, only something sentient could create music right?
Well, this year is a special year because Earth is invited, we've been deemed "may be sentient", but questionable enough that they'd rather not let us just hang out and become annoying someday. So we have to present a band and performance for consideration. We just have to not place last. If we don't place last, we're part of the club and we'll be a-ok. If we place last, we'll be destroyed, because they already think we're annoying and that will mean we're meat. People vs meat remember?
So, one day everyone on the planet earth, everyone, awake or sleeping is visited by the blue birdlike projection of our assigned guides, the Esca, and alien species that are new to the whole being accepted as a sentient thing, and will guide us through the competition. Which it is now telling us about, Suprise! They've chosen a list of musicians they think will do well, however it's outdated and only one band is really able to do it, the has-beens, who are they, Decibel Jones and the Absolute Zeros. Time was rough on our glam-punk friends as it tends to be on musicians, they lost the third member about a decade ago, the two remaining no longer talk. Decibel is a trainwreck, and Oort St Ultraviolet is now just a dad who very much wants to be a regular dude. But now they're being whisked off into space to sing for the world's salvation.
Sounds pretty fun right? This plus Douglas Adams type prose and humor? A real knock out. Unfortunately, that story I just described takes up... maybe a quarter of the book, MAYBE. You can pull the main story out and put it into a book that might be too small to be a novella. Because of this, the backstory, development, and exploration of these characters are slim to nothing. There is some mind you, but very little. It isn't until the 180pg mark or so that Valente actually decides to focus on the plot, giving very little time to do the entire Grand Prix, the actual competition takes up a page. A 288-page book about a singing competition and only 1-2 pages is actually the singing competition. Tack on another 10 maybe for the weird cocktail death party right before, that didn't have enough attempted death to make any real point of it, plus maybe another 5-10 scattered throughout the book on the back story and leading up to the story, and we've got MAYBE 25 pages of the actual plot. My math is wrong, I know, but it sure FEELS like this.
So, in a 288-page book, with 25 pages being the actual story, what are the other 263 pages? It was the author being somewhat... I don't mean to sound mean, but full of herself? She tried WAY too hard on this style she was going for. It felt like an "oh, you liked that opening chapter, didn't you? You totally read it out loud to your boyfriend, well here let me give it to you again, and again, and ... again". This book suffers from a severe case of needing to be edited. Of someone saying "that's enough now dear, but what about the story". Every few pages of the backstory of the plot we got were met with full chapters, sometimes multiple of Valente describing yet another alien species she's created, in yet another chain of witty simile and metaphor. To the point where sometimes I no longer knew what was happening, they were all interchangeable, which alien are we talking about now? It went on and on and on, and I never knew how such humorous writing could be just so soul suckingly boring. When she ran out of aliens it was describing previous grand prix's and how the aliens sang. In the exact same, formulaic, witty simile, witty simile, witty simile. Don't get me wrong, there were some absolute gems in here. Some that made me laugh out loud. But it's all about the ratio. I would trade in a heartbeat the ratio in this book. 263 pages of plot, and 25 pages of aliens described in witty simile. It took everything in my power after the third alien chapter to not skim. But she fit so much into a sentence that I was scared somewhere hiding would be a plot point (spoiler alert, there wasn't, skim away).
Then around the 180 page mark, a flip was switched, it was almost as if she went "crap, a story!" the adjective use was slimmed down dramatically and we actually got more than one chapter in a row with a plot point. But at this point, it was too late, the end of the book was hurdling at us and very little had happened and the book pretty much fizzled out with an "oh yeah, the Grand Prix happened". Mind you, the finale was very heartwarming and I liked it a lot. I just wish I hadn't had to read a full chapter about hairbrush interspecies sex to get there, and instead had more of it. But ironically, the hairbrush sex had more plot advancement that the majority of the book.
The ending did, however, for one moment, make me forget that I had just read an encyclopedia of descriptors and was happy for a few minutes. So good on her for that. That proves to me that she can write more than glittery descriptions, which then made me sad I didn't have more of that writing. With just a spattering of the gold of her opening chapters. I am glad I finished the book, the story, what little there was, was worth the read. However, I have no desire to read any other of Valente's writing now, and if there was a sequel, I just don't think I have it in me to read another 263 pages of description. Cool idea, good ability, just terribly executed. She could easily have released a separate book, expanding on a handful of species she established in the book, like an alien compendium, and I would have read it, and laughed, and been okay because I went into it expecting it. But I went into this wanting a story, not a neon throwup encyclopedia of just how "oh so creative" Valente is. That came off harsh, I know, but they blew past the fine line of interesting and well into the self-serving, look what I can do, territory. What suffered for it wasn't just a large number of DNFs, and my sanity for a few days, but an actually interesting, fun, Eurovision, glitter punk, heartwarming story about loss, life, how stupid it is, how beautiful it is, and why we should fight for it. It's in there, hiding beneath the layers and layers of word vomit. I want that story. Please release a second edition that is just that, the opening, and say... 3-5 of your favorite aliens Valente, I promise I'll give it another try if you do.
Fun, intriguing novel that keeps you guessing until the end
Jack is eleven when his pregnant mother goes for help after their car breaks down by the side of the road. She leaves him in charge of his two younger sisters. But she's gone too long and Jack and his siblings eventually go in search of her. But they do not find her: just a broken pay phone. Jack never sees his mother again, and it's eventually revealed she's been murdered. Three years later, Jack is doing the best to support his sisters, especially since his dad went out for milk and never came back. Meanwhile, another pregnant woman named Catherine While is startled when her house is broken into--while she's home--and the intruder leaves her a disturbing note. A strange set of occurrences leaves Catherine feeling unsettled and watched. And Jack is starting to wonder if he's getting closer to finding out who killed his mother.
This was a really bizarre book in many ways, but I totally enjoyed it. It's mainly told from the point of view of Jack, Catherine, and two policemen: Reynolds, a fastidious Detective Sergeant and Marvel, a disgruntled DCI. It often quickly changes viewpoints between these characters, but somehow, it all works. In fact, while the novel is compulsively readable in terms of finding out what happened to Jack's mother, it's also oddly funny at times: there's a dry wit running underneath the story.
Even more, the characters are really enjoyable. Catherine, eh, she wasn't my favorite (her decision-making leaves a lot to be desired), but Jack was great: I was rooting for him the entire time, even in cases where I probably shouldn't have been, based on some of his behavior. The poor kid has a lot to deal with, trying to care for his kid sisters. And Marvel and Reynolds: they can be annoying and even spiteful in their actions at times, but they are really fun to read about. The whole combination of this group somehow works, and it kept me flipping the pages, wondering what on earth had transpired and how, when, and why. The novel is creepy at times, funny at times, and sad and heartbreaking at times: impressive.
There are definitely a lot of characters in this book, and sometimes keeping track of them all was a bit of a challenge, but I was impressed at how Bauer connected them all eventually. And, seriously, you get attached to them, or annoyed with them as if they are real people--which I find doesn't always happen to me with a thriller. Some of what the police do seems a little much--part of why I say the book seems a little bizarre, as does some of the plot, but I found myself enjoying the book so much that none of it mattered. Bauer lets us put the pieces together simultaneously as her characters do, and the story in this one was just compelling, fun, and different.
Overall, this was a fun, intriguing novel that keeps you guessing until the end. The characters are interesting and draw you in immediately. There's humor and heartbreak, but also a great puzzle to solve as well.
I received a copy of this novel from the publisher and Netgalley in return for an unbiased review (thank you!).
This was a really bizarre book in many ways, but I totally enjoyed it. It's mainly told from the point of view of Jack, Catherine, and two policemen: Reynolds, a fastidious Detective Sergeant and Marvel, a disgruntled DCI. It often quickly changes viewpoints between these characters, but somehow, it all works. In fact, while the novel is compulsively readable in terms of finding out what happened to Jack's mother, it's also oddly funny at times: there's a dry wit running underneath the story.
Even more, the characters are really enjoyable. Catherine, eh, she wasn't my favorite (her decision-making leaves a lot to be desired), but Jack was great: I was rooting for him the entire time, even in cases where I probably shouldn't have been, based on some of his behavior. The poor kid has a lot to deal with, trying to care for his kid sisters. And Marvel and Reynolds: they can be annoying and even spiteful in their actions at times, but they are really fun to read about. The whole combination of this group somehow works, and it kept me flipping the pages, wondering what on earth had transpired and how, when, and why. The novel is creepy at times, funny at times, and sad and heartbreaking at times: impressive.
There are definitely a lot of characters in this book, and sometimes keeping track of them all was a bit of a challenge, but I was impressed at how Bauer connected them all eventually. And, seriously, you get attached to them, or annoyed with them as if they are real people--which I find doesn't always happen to me with a thriller. Some of what the police do seems a little much--part of why I say the book seems a little bizarre, as does some of the plot, but I found myself enjoying the book so much that none of it mattered. Bauer lets us put the pieces together simultaneously as her characters do, and the story in this one was just compelling, fun, and different.
Overall, this was a fun, intriguing novel that keeps you guessing until the end. The characters are interesting and draw you in immediately. There's humor and heartbreak, but also a great puzzle to solve as well.
I received a copy of this novel from the publisher and Netgalley in return for an unbiased review (thank you!).
Phil Leader (619 KP) rated A Game of Thrones in Books
Nov 13, 2019
I've been reviewing books online for nearly a year now... and in that time I have finished every book I have started and more-or-less enjoyed every book and given positive reviews.
But this book has put an end to that. As a fan of writers such as Joe Abercrombie who cite this series and George R R Martin as a big influence, I thought I should give this a read. After all, with so many plaudits and a hit television show it couldn't be that bad, could it.
Unfortunately it could. I liked the prologue - that was interesting to read and had some good writing and interesting characters in it. The one star is purely for this part of the book. Treat it as a short story and ignore the rest of the weighty tome and you won't go far wrong.
From this point forward nothing works. I can see that Martin was trying to inject a bit of reality and grit into fantasy, though it could be argues it had not exactly been all sunlight, dancing elves and heroes with rippling muscles for several decades so I don't see it as the massive change in direction it has been touted as in some quarters.
What we have is a succession of dreary, uninteresting characters taking part in a series of dull and stilted conversations attempting to create some sort of dramatic tension simply by existing. And then quite often there will be sex, not for any reason other than it seems this is what Martin thinks makes characters interesting. And the sex scenes are really, really awful. They read as if an over-excited 15 year old boy has written them.
The structure - where each chapter is told from the point of view of a different character - probably sounded really good on paper. But the end result is almost impossible to read as there is no continuity between sections that are dealing with the same characters, So for the first half of every chapter the reader is trying to get to grips with the new main character while also working out which kingdom they are in and how they related to the many, many other characters. It's just plain too confusing and exhausting as an actual narrative device.
And the characters themselves... I was expecting Martin to try everything possible to avoid any of the usual tropes, but no. Accepted there are no magicians, elves or pure-hearted swashbuckling heroes. But what is left is just the usual supporting cast - the bastard half brother with a grudge, the scheming dwarf, the wronged heir to the throne... there is absolutely nothing new or inventive in any of the characters.
What this book reminded me of most was the Harry Potter series. Completely derivative, averagely written and heavily marketed fantasy stories eagerly consumed by people who don't actually read fantasy. To those who do read fantasy this is such a poor relation to the other fine works that have been published in the last 30 years it's not even worth considering.
If you have never read this, don't bother. Instead do yourself a favour and pick up something that actually has something to say and contains some truly interesting characters and worlds. Joe Abercrombie or Mark Lawrence, for example.
But this book has put an end to that. As a fan of writers such as Joe Abercrombie who cite this series and George R R Martin as a big influence, I thought I should give this a read. After all, with so many plaudits and a hit television show it couldn't be that bad, could it.
Unfortunately it could. I liked the prologue - that was interesting to read and had some good writing and interesting characters in it. The one star is purely for this part of the book. Treat it as a short story and ignore the rest of the weighty tome and you won't go far wrong.
From this point forward nothing works. I can see that Martin was trying to inject a bit of reality and grit into fantasy, though it could be argues it had not exactly been all sunlight, dancing elves and heroes with rippling muscles for several decades so I don't see it as the massive change in direction it has been touted as in some quarters.
What we have is a succession of dreary, uninteresting characters taking part in a series of dull and stilted conversations attempting to create some sort of dramatic tension simply by existing. And then quite often there will be sex, not for any reason other than it seems this is what Martin thinks makes characters interesting. And the sex scenes are really, really awful. They read as if an over-excited 15 year old boy has written them.
The structure - where each chapter is told from the point of view of a different character - probably sounded really good on paper. But the end result is almost impossible to read as there is no continuity between sections that are dealing with the same characters, So for the first half of every chapter the reader is trying to get to grips with the new main character while also working out which kingdom they are in and how they related to the many, many other characters. It's just plain too confusing and exhausting as an actual narrative device.
And the characters themselves... I was expecting Martin to try everything possible to avoid any of the usual tropes, but no. Accepted there are no magicians, elves or pure-hearted swashbuckling heroes. But what is left is just the usual supporting cast - the bastard half brother with a grudge, the scheming dwarf, the wronged heir to the throne... there is absolutely nothing new or inventive in any of the characters.
What this book reminded me of most was the Harry Potter series. Completely derivative, averagely written and heavily marketed fantasy stories eagerly consumed by people who don't actually read fantasy. To those who do read fantasy this is such a poor relation to the other fine works that have been published in the last 30 years it's not even worth considering.
If you have never read this, don't bother. Instead do yourself a favour and pick up something that actually has something to say and contains some truly interesting characters and worlds. Joe Abercrombie or Mark Lawrence, for example.
Gareth von Kallenbach (980 KP) rated Alice Through the Looking Glass (2016) in Movies
Aug 6, 2019
As an Alice in Wonderland enthusiast, I was more than thrilled when Disney announced they were making Alice Through the Looking Glass, since the first film was visually stunning I went into watching the sequel with the same expectation that it would be rich in color and visuals. Visually it did not disappoint, with lavish costumes, and whimsical set design from beginning to end; the film was entertaining to watch. With returning characters such as Alice (Mia Wasikowska), The Mad Hatter (Johnny Depp), The Red Queen (Helena Bonham Carter), and The White Queen (Anne Hathaway); the main story focuses on Alice trying to save the Hatter. With the citizens of Wonderland concerned for the Hatter’s wellbeing they rely on Alice to try to save the Hatter before it is too late, however Alice must race against Time (Sacha Baron Cohen) to try to learn what has happened to the Hatters family. Alice learns you can’t change the past but you can learn from it for the future; but will this knowledge help her save the Hatter or keep her stuck in the past?
Alice Through the Looking Glass mainly focuses on the friendship of Alice and the Hatter but also gives background history into the past of the Hatter, The Red Queen, and The White Queen. I found this really insightful and made it easier to get invested into the films plot points. I also found this film much more fast paced then the first film, literally about 10 minutes into the film Alice is jumping through the looking glass into Wonderland and right into the action. The newest addition to this film however is Time; who at first is given the main antagonist slot of the film, but as the story progresses that is not entirely the case. The film really shows good and evil are subjective in a sense, all while giving a good old fashion Disney happy ending.
Tim Burton’s Alice Through the Looking Glass keeps the accomplished directors personal style while keeping the characters of Lewis Carroll’s novel noticeable. However, I will warn you, if you were wanting to see this and hoping it was just like the novel.
It’s not. It’s actually the furthest from the actual book Through the Looking-Glass. The only reason it should probably have this title is due to Alice walking through the looking glass to get to Wonderland, but story wise it has nothing in common story wise. Burton used heavy creative license in the film, and even added Time as a leading role and main plot point that’s not even in Carroll’s novel. While the film is visually stunning and the beloved characters help the audience get invested, the overall plot is somewhat lacking the whimsy that is known in Carroll’s story. While the first film tells the story of Carroll’s novel, the sequel is definitely a story of Burton’s creation. So overall I would say the film is decent; if you enjoyed the first one you should enjoy this one. However, for those who loved the novel and were hoping for an accurate adaptation, this might not be for you. For me personally as a lover of all things “Alice in Wonderland”; I enjoyed it visually, and the portrayal of characters was great, but I felt the story was lacking.
Alice Through the Looking Glass mainly focuses on the friendship of Alice and the Hatter but also gives background history into the past of the Hatter, The Red Queen, and The White Queen. I found this really insightful and made it easier to get invested into the films plot points. I also found this film much more fast paced then the first film, literally about 10 minutes into the film Alice is jumping through the looking glass into Wonderland and right into the action. The newest addition to this film however is Time; who at first is given the main antagonist slot of the film, but as the story progresses that is not entirely the case. The film really shows good and evil are subjective in a sense, all while giving a good old fashion Disney happy ending.
Tim Burton’s Alice Through the Looking Glass keeps the accomplished directors personal style while keeping the characters of Lewis Carroll’s novel noticeable. However, I will warn you, if you were wanting to see this and hoping it was just like the novel.
It’s not. It’s actually the furthest from the actual book Through the Looking-Glass. The only reason it should probably have this title is due to Alice walking through the looking glass to get to Wonderland, but story wise it has nothing in common story wise. Burton used heavy creative license in the film, and even added Time as a leading role and main plot point that’s not even in Carroll’s novel. While the film is visually stunning and the beloved characters help the audience get invested, the overall plot is somewhat lacking the whimsy that is known in Carroll’s story. While the first film tells the story of Carroll’s novel, the sequel is definitely a story of Burton’s creation. So overall I would say the film is decent; if you enjoyed the first one you should enjoy this one. However, for those who loved the novel and were hoping for an accurate adaptation, this might not be for you. For me personally as a lover of all things “Alice in Wonderland”; I enjoyed it visually, and the portrayal of characters was great, but I felt the story was lacking.
Purple Phoenix Games (2266 KP) rated The Druid Master in Tabletop Games
Jun 2, 2021
When it comes to fantasy worlds, I often think of powerful parties going on epic adventures – fighting monsters, delving through dungeons, and saving the world! But what about when the adventure is over and the party comes home? What do they do in their day-to-day lives? Well, The Druid Master helps give us a glimpse into the regular life of a Druid. Being the local healer might not always be glamorous, but hey, it’s a living!
Disclaimer: We were provided a PnP of The Druid Master for the purposes of this preview. The artwork and design of the cards is not yet finalized, so what you see pictured below is not necessarily what the production copies will look like. It is also important to note that although the game is about natural medicines/remedies, it does not replace professional medical advice and treatments. -L
In The Druid Master, players will take on the roles of (you guessed it) Druids who have mastered the ancient arts of healing, through use of plants, herbs, and other natural elements. Ailing patients will come to you (and your rivals) for help, so you must work quickly to concoct the most effective remedy to heal them back to normal! To setup for a game, each player receives a Player Screen, 1 Effect card, and 7 Plant cards. The remaining Effect and Plant cards are shuffled to form draw decks, and the Event deck is placed nearby as well. Place the deck of Patient cards facedown within reach of all players, and set the Cure tokens to the side. The game is now ready to begin!
Over the course of 8 rounds, players will be using Plant and Effect cards to best help the ailing Patient for each given round. Once the 8th and final Patient card has been resolved, points will be counted to determine the ultimate Druid Master! To start a round, an Event card will be revealed. These Events will alter the round in some way, putting your strategic thinking to the test. For example, an Event card might limit the number of cards you can play this round. After the Event is resolved, the Patient card will be revealed for all players to see. The Patient will have a list of symptoms/ailments, with a percentage corresponding to the severity of the issue. Each player will then secretly select 1-3 Plant cards from their hand to be used to heal the Patient. The different Plant cards offer remedies for the various symptoms/ailments, and also list a corresponding percentage as to how much it will help. Effect cards can also be used during this phase of the game to obtain bonuses/negatively affect opponents. Use them wisely!
Once everyone is ready, all Plant cards will be revealed, and players will determine who has best cured the Patient. Compare the percentages on your Plant cards against those of the Patient – if you have failed to completely cure a symptom, take a Cure token that represents the missing percentages from your played cure. When all Plant cards have been checked, the player that was able to Cure the Patient completely (was able to match all Patient percentages with their played Plant cards) is the winner of the round. They will take the Patient card for end-game scoring. If nobody completely Cured the Patient, the player who accumulated the least number of Cure tokens (thus curing the most Patient percentages of the group) wins the round and collects the Patient card. All Plant and Effect cards used this round are discarded, and each player will draw 2 new Plant cards for the next round. Play continues in this fashion until the 8th Patient has been Cured. Players will count up their points earned from Cured Patients, and the player with the highest score is named the winning Druid Master!
I should say right off the bat that I’m not really a person who is into natural medicine. But my personal preferences do not stop me from playing and enjoying The Druid Master. If you think about it, natural medicine is very thematically appropriate for fantasy worlds, so it makes sense in this setting. Ok, so what about the gameplay? It is very straight-forward, which lends itself to fast teaching, learning, and playing. Ultimately, you are trying to match your Plant cards as best you can to the Patient card in play. And since you can only play a maximum of 3 cards each round, you really have to consider your options. If you aren’t able to completely Cure the Patient, can you play your Plant cards in such a way that you will collect the fewest Cure tokens? It’s all about how you strategize. Another thing that I really like about the gameplay is that all Plant cards are selected secretly and revealed simultaneously. So nobody is at an advantage by being able to see that an opponent was not 100% successful. It adds a little element of risk and hidden information to the game that makes it more engaging.
As I mentioned earlier, this is a PnP version of the game, so these components are not what will be received in a production copy. Also, the card layouts and artwork are not completely finalized either. But going on what I have, I do like the simplicity of the components. The symbolism is clear, the percentages are easy to read, and the text/pictures are informational as well. Once this game is printed on real cards and with cardboard tokens, I know it will be a decent quality production.
So overall, how does The Druid Master fare? I’d say fairly well. The rules and gameplay are straight-forward, it is fast and easy to teach and play, and it keeps all players engaged throughout the entire game. This is certainly not the most complicated or heavy game in existence, but it does offer hints of strategy that will keep the gameplay fresh and players invested. If you are looking for a nice little filler-type game set in a fantasy realm, I would recommend checking out The Druid Master. It is coming to Kickstarter soon, so be on the lookout!
Disclaimer: We were provided a PnP of The Druid Master for the purposes of this preview. The artwork and design of the cards is not yet finalized, so what you see pictured below is not necessarily what the production copies will look like. It is also important to note that although the game is about natural medicines/remedies, it does not replace professional medical advice and treatments. -L
In The Druid Master, players will take on the roles of (you guessed it) Druids who have mastered the ancient arts of healing, through use of plants, herbs, and other natural elements. Ailing patients will come to you (and your rivals) for help, so you must work quickly to concoct the most effective remedy to heal them back to normal! To setup for a game, each player receives a Player Screen, 1 Effect card, and 7 Plant cards. The remaining Effect and Plant cards are shuffled to form draw decks, and the Event deck is placed nearby as well. Place the deck of Patient cards facedown within reach of all players, and set the Cure tokens to the side. The game is now ready to begin!
Over the course of 8 rounds, players will be using Plant and Effect cards to best help the ailing Patient for each given round. Once the 8th and final Patient card has been resolved, points will be counted to determine the ultimate Druid Master! To start a round, an Event card will be revealed. These Events will alter the round in some way, putting your strategic thinking to the test. For example, an Event card might limit the number of cards you can play this round. After the Event is resolved, the Patient card will be revealed for all players to see. The Patient will have a list of symptoms/ailments, with a percentage corresponding to the severity of the issue. Each player will then secretly select 1-3 Plant cards from their hand to be used to heal the Patient. The different Plant cards offer remedies for the various symptoms/ailments, and also list a corresponding percentage as to how much it will help. Effect cards can also be used during this phase of the game to obtain bonuses/negatively affect opponents. Use them wisely!
Once everyone is ready, all Plant cards will be revealed, and players will determine who has best cured the Patient. Compare the percentages on your Plant cards against those of the Patient – if you have failed to completely cure a symptom, take a Cure token that represents the missing percentages from your played cure. When all Plant cards have been checked, the player that was able to Cure the Patient completely (was able to match all Patient percentages with their played Plant cards) is the winner of the round. They will take the Patient card for end-game scoring. If nobody completely Cured the Patient, the player who accumulated the least number of Cure tokens (thus curing the most Patient percentages of the group) wins the round and collects the Patient card. All Plant and Effect cards used this round are discarded, and each player will draw 2 new Plant cards for the next round. Play continues in this fashion until the 8th Patient has been Cured. Players will count up their points earned from Cured Patients, and the player with the highest score is named the winning Druid Master!
I should say right off the bat that I’m not really a person who is into natural medicine. But my personal preferences do not stop me from playing and enjoying The Druid Master. If you think about it, natural medicine is very thematically appropriate for fantasy worlds, so it makes sense in this setting. Ok, so what about the gameplay? It is very straight-forward, which lends itself to fast teaching, learning, and playing. Ultimately, you are trying to match your Plant cards as best you can to the Patient card in play. And since you can only play a maximum of 3 cards each round, you really have to consider your options. If you aren’t able to completely Cure the Patient, can you play your Plant cards in such a way that you will collect the fewest Cure tokens? It’s all about how you strategize. Another thing that I really like about the gameplay is that all Plant cards are selected secretly and revealed simultaneously. So nobody is at an advantage by being able to see that an opponent was not 100% successful. It adds a little element of risk and hidden information to the game that makes it more engaging.
As I mentioned earlier, this is a PnP version of the game, so these components are not what will be received in a production copy. Also, the card layouts and artwork are not completely finalized either. But going on what I have, I do like the simplicity of the components. The symbolism is clear, the percentages are easy to read, and the text/pictures are informational as well. Once this game is printed on real cards and with cardboard tokens, I know it will be a decent quality production.
So overall, how does The Druid Master fare? I’d say fairly well. The rules and gameplay are straight-forward, it is fast and easy to teach and play, and it keeps all players engaged throughout the entire game. This is certainly not the most complicated or heavy game in existence, but it does offer hints of strategy that will keep the gameplay fresh and players invested. If you are looking for a nice little filler-type game set in a fantasy realm, I would recommend checking out The Druid Master. It is coming to Kickstarter soon, so be on the lookout!
It’s not often that we’re given the chance to read a book set in the UK from a black protagonists perspective, and here is a great book to do just that. I’d also like to say though, that although this book was lauded as a cross between Bridget Jones and Americanah, I’m relieved that I’ve read a book that was wholly it’s own story. It’s not a comedy, although there are parts that were funny, and it’s not a story of immigration, because Queenie is second generation British-Jamaican. However, it does hold up to us issues surrounding race - how when a white person thinks they’re being accepting of other cultures, many of them aren’t - and mental health.
Queenie has a breakdown after she splits up with her (white) boyfriend, and suffers so badly with anxiety. Her family believe that the ‘cure’ is to pull herself together, and can’t understand the need for counselling. I’m glad she does it though, because her actions after the split had involved risky sexual behaviour, and her life (personal and work) was unravelling. This is just what happens to some people with anxiety. And Queenie’s childhood has been far from ideal.
Queenie is a great character though: she’s funny, intelligent, outspoken, sensitive and independent. She has some great friends, and her family, even though they have their faults (and whose family doesn’t?!), are there for her - and they’re all fascinating characters.
I really, really enjoyed this. It’s not some cute and fluffy read, and it can be quite raw at times.
For those who appreciate trigger warnings, there may well be some in this book, but it’s a book that reflects Queenie’s life.
Candice Carty-Williams will definitely be a name that I watch out for in future!
Many thanks to NetGalley and the publisher for my copy of this book.
Queenie has a breakdown after she splits up with her (white) boyfriend, and suffers so badly with anxiety. Her family believe that the ‘cure’ is to pull herself together, and can’t understand the need for counselling. I’m glad she does it though, because her actions after the split had involved risky sexual behaviour, and her life (personal and work) was unravelling. This is just what happens to some people with anxiety. And Queenie’s childhood has been far from ideal.
Queenie is a great character though: she’s funny, intelligent, outspoken, sensitive and independent. She has some great friends, and her family, even though they have their faults (and whose family doesn’t?!), are there for her - and they’re all fascinating characters.
I really, really enjoyed this. It’s not some cute and fluffy read, and it can be quite raw at times.
For those who appreciate trigger warnings, there may well be some in this book, but it’s a book that reflects Queenie’s life.
Candice Carty-Williams will definitely be a name that I watch out for in future!
Many thanks to NetGalley and the publisher for my copy of this book.
Billie Wichkan (118 KP) rated The Never Game in Books
May 22, 2019
A student kidnapped from the park.
Nineteen-year-old Sophie disappears one summer afternoon. She wakes up to find herself locked inside a derelict warehouse, surrounded by five objects. If she uses them wisely, she will escape her prison. Otherwise she will die.
An investigator running out of time.
Sophies distraught father calls in the one man who can help find his daughter: unique investigator Colter Shaw. Raised in the wilderness by survivalist parents, he is an expert tracker with a forensic mind trained to solve the most challenging cases. But this will be a test even for him.
A killer playing a dangerous game.
Soon a blogger called Henry is abducted left to die in the dark heart of a remote forest and the whole case gets turned on its head. Because this killer isn't following the rules; hes changing them. One murder at a time
The Never Game is the first book in Jefferry Deaver's new series. There is a prequel novella that introduces our new lead Colter Shaw; the novella is called "Captivated".
I have to say this is just as good as the Lincoln Rhyme books.
Colter Shaw is someone who earns reward money for a living. In this story her is tracing a missing girl for her father.
We do get a bit of back story in this one about our new lead man which is good.
The story is a great thrilling suspenseful plot. Fast paced and keeps you gripped throughout.
Loving the new characters and can't wait to see their development in further novels.
Really enjoyed this and would give more than 5* if I could.
Highly recommend.
My thanks to publisher Harper Collins for my copy via NetGalley. This is my honest voluntary review.
Nineteen-year-old Sophie disappears one summer afternoon. She wakes up to find herself locked inside a derelict warehouse, surrounded by five objects. If she uses them wisely, she will escape her prison. Otherwise she will die.
An investigator running out of time.
Sophies distraught father calls in the one man who can help find his daughter: unique investigator Colter Shaw. Raised in the wilderness by survivalist parents, he is an expert tracker with a forensic mind trained to solve the most challenging cases. But this will be a test even for him.
A killer playing a dangerous game.
Soon a blogger called Henry is abducted left to die in the dark heart of a remote forest and the whole case gets turned on its head. Because this killer isn't following the rules; hes changing them. One murder at a time
The Never Game is the first book in Jefferry Deaver's new series. There is a prequel novella that introduces our new lead Colter Shaw; the novella is called "Captivated".
I have to say this is just as good as the Lincoln Rhyme books.
Colter Shaw is someone who earns reward money for a living. In this story her is tracing a missing girl for her father.
We do get a bit of back story in this one about our new lead man which is good.
The story is a great thrilling suspenseful plot. Fast paced and keeps you gripped throughout.
Loving the new characters and can't wait to see their development in further novels.
Really enjoyed this and would give more than 5* if I could.
Highly recommend.
My thanks to publisher Harper Collins for my copy via NetGalley. This is my honest voluntary review.
Awix (3310 KP) rated Geostorm (2017) in Movies
Feb 7, 2018 (Updated Feb 7, 2018)
Gerard Butles With The Elements
It's a movie directed by the producer of The Day After Tomorrow and 2012, in which Gerard Butler is shot into space to have a fight with bad weather. If the description alone does not make you engage in fairly serious expectation-management, you must be new to this whole going-to-the-movies business.
Um, yeah: Gerard Butler plays a brilliant but maverick meteorologist (stay with me) who invents a global weather control system codenamed 'Dutch Boy' (possibly because the satellites are really high all the time), then gets sacked for being a pain in the neck. Years later, the system starts to go wrong (unimportant people like Afghans and Chinese meet spectacular weather-related deaths) and Butler is recruited by his brother (don't ask) to figure out the problem.
There is a lot of chasing about and a conspiracy and the world's most oddly designed self-destruct system, and the villain turns out to be the person you thought it was all the time. Butler spends most of the movie in space, which at least means Abbie Cornish can do more as a member of the Secret Service who ends up kidnapping the President (it's that kind of movie). Geostorm hasn't quite figured out how to handle having the President as a character in a movie in the current situation: Andy Garcia plays him in a very sensible, nondescript manner, quite divorced from reality.
I have to say a friend of mine said Geostorm was so bad it made London Has Fallen look like a Christopher Nolan movie, but it's not so much flat-out awful as simply very silly, obvious, and predictable, not to mention very much like all the other movies Dean Devlin produced for Roland Emmerich. I suppose the moral should be 'stick to what you're (reasonably) good at'.
Um, yeah: Gerard Butler plays a brilliant but maverick meteorologist (stay with me) who invents a global weather control system codenamed 'Dutch Boy' (possibly because the satellites are really high all the time), then gets sacked for being a pain in the neck. Years later, the system starts to go wrong (unimportant people like Afghans and Chinese meet spectacular weather-related deaths) and Butler is recruited by his brother (don't ask) to figure out the problem.
There is a lot of chasing about and a conspiracy and the world's most oddly designed self-destruct system, and the villain turns out to be the person you thought it was all the time. Butler spends most of the movie in space, which at least means Abbie Cornish can do more as a member of the Secret Service who ends up kidnapping the President (it's that kind of movie). Geostorm hasn't quite figured out how to handle having the President as a character in a movie in the current situation: Andy Garcia plays him in a very sensible, nondescript manner, quite divorced from reality.
I have to say a friend of mine said Geostorm was so bad it made London Has Fallen look like a Christopher Nolan movie, but it's not so much flat-out awful as simply very silly, obvious, and predictable, not to mention very much like all the other movies Dean Devlin produced for Roland Emmerich. I suppose the moral should be 'stick to what you're (reasonably) good at'.