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The Bottle Imp
The Bottle Imp
1995 | Card Game
So much deeper strategy that it appears (1 more)
every round is tense
three players is a tough player count (0 more)
Exceptional 3 player trick taking game.
This is the kind of game every person should own. It's simple, and easy to play, and yet is really tense and you are making fun decisions. Someone at the table is getting screwed, will it be you. You push your luck for a few more points, or play it safe. The simple mechanism of making the "trump" the highest low card. and then that becomes the new bar you have to play below to activate the trump. But it also gives you the bottle, and if you end up with the bottle at the end of the round you get none of the points you collected and the card people put in the middle at the start are your negative points. You can also "Control your destiny" by passing three cards from your hand, one to the left, one to the right and one you bury in the middle" At first this seems like an easy choice, but then you see the are layers to that decision. This is the kind of game with lots of ah-ha moments and I would say the first play reveals some, the 2nd play reveals more and by the time you have played 3 or 4 hands, you probably love the game as much as I do now. It's worth the $20, this will be in my collection a long time. I'm very strongly considering creating a 6 player version of this game, we have lots of game nights with 6 and almost none with 3. I'd love to get this game out more often.
  
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Beetle Rider (341 KP) Sep 23, 2018

Sounds good. I’ll try to find it.

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Darren (1599 KP) rated 50/50 (2011) in Movies

Jun 20, 2019  
50/50 (2011)
50/50 (2011)
2011 | Comedy, Drama
9
8.3 (6 Ratings)
Movie Rating
Verdict This comedy drama will make you laugh but it will also make you cry. The actor from everyone is among some of the best you will see with ever character being a believable and someone who everyone could have in their own lives. I found the comedy level is the perfect level to complement the serious nature of the movie. This is a movie that everyone will enjoy it has everything you need in a good movie without have to have anything over the top happening, you should watch this movie.

Story Mark 10/10 Perfect story

 

Comedy Mark 9/10 Light heart comedy on serious issue

 

Friendship Chemistry Mark 10/10 Adam and Kyle look like lifelong friends

 

Romantic Chemistry Mark 9/10 Adam chemistry with Katherine work perfectly and you can see Adam and Rachael falling apart

 

Star Performances Joseph Gordon Levitt he put in one of the best performance of the year and of his career so far.

Anna Kendrick great performance to keeping up her good record of strong performances

Seth Rogen most likely his best performance of his career right up there with his performance in Funny People.

Favourite Character I have to go with Adam just seeing how he deals with the situation is just incredible.

Least Favourite Character Rachael watch and you will see why.

Best Part It’s pretty much perfect never to funny or sad.

Worst Part Hard to find one

Best Quote Adam ‘’See, but… that’s bullshit. That’s what everyone has been telling me since the beginning. “Oh, you’re gonna be okay,” and “Oh, everything’s fine,” and like, it’s not… It makes it worse… that no one will just come out and say it. Like, “hey man, you’re gonna die.”

 

Similar Too – Funny People

https://moviesreview101.com/2011/11/23/5050-2011/
  
    Algebra Touch

    Algebra Touch

    Education

    (0 Ratings) Rate It

    App

    Have you forgotten most of your algebra? Algebra Touch will refresh your skills using touch-based...

The Seven Husbands Of Evelyn
The Seven Husbands Of Evelyn
Taylor Jenkins Reid | 2017 | Fiction & Poetry
8
9.1 (19 Ratings)
Book Rating
97 of 220
Book
The Seven Husbands of Evelyn Hugo
By Taylor Jenkins Reid
⭐️⭐️⭐️⭐️

Aging and reclusive Hollywood movie icon Evelyn Hugo is finally ready to tell the truth about her glamorous and scandalous life. But when she chooses unknown magazine reporter Monique Grant for the job, no one is more astounded than Monique herself. Why her? Why now?

Monique is not exactly on top of the world. Her husband has left her, and her professional life is going nowhere. Regardless of why Evelyn has selected her to write her biography, Monique is determined to use this opportunity to jumpstart her career.

Summoned to Evelyn's luxurious apartment, Monique listens in fascination as the actress tells her story. From making her way to Los Angeles in the 1950s to her decision to leave show business in the '80s, and, of course, the seven husbands along the way, Evelyn unspools a tale of ruthless ambition, unexpected friendship, and a great forbidden love. Monique begins to feel a very real connection to the legendary star, but as Evelyn's story near its conclusion, it becomes clear that her life intersects with Monique's own in tragic and irreversible ways.

I went into this book hoping that the hype was worth it. It certainly was you completely forget that this is a fictional character and start thinking she’s real. The tragic underlying lying story is not being able to love who you want to until it’s just to late. This was genuinely heartbreaking In places and really well written. I didn’t think it was as mind blowing as some say but it was definitely a very very interesting read. Also how self destructive some people can be especially when they want that fame in life.
  
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Kirk Bage (1775 KP) rated The Expanse in TV

Sep 4, 2020 (Updated Feb 11, 2021)  
The Expanse
The Expanse
2015 | Sci-Fi
In this particular future, where there exists a cold war tension between the splintered factions of humanity across the solar system, all is not well. Earthers, Dusters (Martians) and Skinnies (Belters) compete for resources and political strength in an ever shifting landscape of trust and betrayal. It is a sci-fi geek’s paradise, full of believable tech, an extensive character list and jargon coming out of the wazoo! It’s all very complicated… and season five just finished airing on Amazon Prime on Wednesday 3rd Feb, so I thought it a good time to talk about it in detail.

Based on the novel series by James S. A. Corey (actually the assumed name of collaborators Ty Franck and Daniel Abraham), which began in 2011 and has produced one book a year since, the TV version has been on the go since 2015, first at SyFy and then at Amazon after being cancelled unfairly, and to mass uproar from the fans, after Season three. It isn’t something you watch casually – either you are into it and make a point of obsessing about it, or you watch a few, feel completely lost and admit it isn’t for you; although you suspect it is good and you just didn’t make the effort to engage enough. Sci-fi this earnest can be like that: a little unforgiving to tourists and passers-by.

Personally, I went through 2 phases with it. The first was watching it late at night with autoplay on, falling in and out of sleep depending on how exciting what was happening was, missing a lot of the detail and feeling largely lost in space. The second was coming back to Season 4 recently (about 3 weeks ago), after taking in a full recap of the story, and becoming a true fan that couldn’t get enough of the complex web of storylines, motives and personalities. Catching up enough to have to wait a week between episodes for the last 4 weeks, which has been tremendously rewarding.

Not that I had a major problem with it from the start. I thought it had a great look and a great mood about it, but lacked some star quality in the cast and was fairly opaque storywise. It always had potential. It was a question of whether you could be bothered to invest in that, knowing that it may go nowhere or even get cancelled very quickly – the TV universe is not known for being kind to sci-fi, as die-hard fans of Firefly still weep about regularly, and quite correctly.

In season one you watch it for the only person onboard that you have heard of, namely Thomas Jane (from The Mist and The Punisher) as det. Joe Miller, a cynical sleuth complete with a great anachronistic hat, who gets wrapped up in a mystery so mysterious it is often hard to work out what he is doing at all, and why… he literally comes and goes, for reasons that become apparent in later seasons. A frustrating and yet fascinating entity that must have been a real test to get right.

The show’s main cast also take a lot of time to warm up, to the point where you wonder who they are and whether they will be in it for long? Steven Strait, Dominique Tipper, Wes Chatham and Cas Anvar, as the ragtag collective of a small ship (they eventually name The Rocinante) that finds itself at the centre of a huge political shitstorm as the last bastion of impartial hope and moral reasoning, exude such little charisma at first it all seems doomed to fail. But, something magical begins to happen, by virtue of being in their presence a lot – you start to care. And the more you care the more the subsequent events have the power to stun you sideways!

More than anything else I can think of in recent years, this is a show that rewards patient investment. You will have definite moments of wanting to quit or take a long break, but the more faith you show in it, the more it will reward you in the long run. For me it was the climax of season 3 when I realised I was 100% into it, and that everything that had happened to that point was now starting to make sense in a larger context. Basically, what you think this is and what you assume it is about early doors, is not where it ends up. It goes somewhere way better!

Perhaps because it has the support of the book series as inspiration, the writing and story arc feels stronger and stronger in time. There are to date 9 books, so there is still scope to let this run for a good few years. And it does start to feel like there is a point where it will all completely tie together. Anyway, I am rambling as much as an average episode seems to do here. The point is, there is something right on the tightrope edge of classic or near miss going on with this. The cast have all really grown into their skins and personalities, and there are some moments in seasons 4 & 5 that left me jaw dropped at their dramatic weight!

Look, this isn’t going to be for everyone. It is very easy to say “I don’t get it” and move on with this show, but I am a sci-fi veteran , if not full geek, and I now absolutely love it. Cult status then is what we are talking about here. There will be a good wait for season six now, but the cliffhanger is mouth-watering, so I am in! It’s far from impossible they will ruin the vibe at some point and it will all fall flat… or, it could become the stuff of legend. I’ll be there to find out either way. No chance I am doing 5 seasons of something to drop out at that point.

Take away the space and the spaceships and this is a story about division and rights, and the hard work it takes to meet a diplomatic solution to the many differences and grievances that exist between different tribes and factions. What will some do to gain power? What will others do to ensure freedom and justice? How easy is it to waste life in the name of a cause? Oh, yeah and there’s also the little detail of an ancient alien civilisation that have been leaving tech and artifacts all over the solar system for us to fight over and try to control. As I say, the main story element of it all still feels like a partial mystery, and I love that!
  
Marvel United
Marvel United
2020 | Card Game, Comic Book / Strip, Fighting
This has probably been mentioned before, but I love Marvel superheroes. My favorite has got to be Spider-Man, hands down. Feel free to send me an email if you’d like to hear my thoughts on who is the best Spider-Man – Tobey Maguire, Andrew Garfield, or Tom Holland. I’m getting off topic here… Anyway – when I saw the massive Kickstarter campaign for Marvel United, I knew it was going to be big. Admittedly, I didn’t join in on the campaign (teacher salaries, amiright?), but I did snag a copy of the base game post-campaign. Does the game live up to my expectations? Or does it fall flat, like a DC movie? (OOOOOOH BURN)

Disclaimer: This review encompasses only the base game of Marvel United. There are a number of expansions, but they will not be addressed in this review. -L

Marvel United is a cooperative game in which players take on the roles of various Marvel superheroes tasked with stopping the main Villain from completing their Villainous Plot. Follow the setup instructions detailed in the rulebook, selecting a Villain with whom to battle, 6 random Locations, and whichever Heroes you decide to use to fight the big bad. Place Threat cards, Civilians, and Thugs on the various Locations as indicated, and place the Villain and Heroes as described in the rules. Shuffle the Master Plan deck and respective Hero decks, and each player draws a hand of 3 cards. Choose a Hero as the ‘starting’ Hero, and the game is now ready to begin!

Over a series of turns, players will be resolving Villain effects and playing Hero cards to perform actions. The game always begins with a Villain turn, and the first step is to reveal a Master Plan card, adding it to the Storyline (table). Master Plan cards have different effects to be resolved – move the Villain to a new Location, BAM! effects (usually attacking Heroes or advancing their Villainous Plot towards victory), and adding Civilians/Thugs to surrounding Locations. Once all effects on the Master Plan card are dealt with, the game moves to a Hero turn. During a Hero turn, the player will perform 4 steps: Draw a card, Play a Card, Resolve Actions, and Location Effects. To start, the player will draw a card from their Hero deck and add it to their hand. They then select a card from their hand to play, adding it to the end of the Storyline.

Looking at the symbols at the bottom of their played card, the Hero will now resolve their actions. Actions could be Movement (to an adjacent Location), Attack (Thugs/Henchmen or the Villain in their current Location), Heroic Actions (rescuing Civilians or working to clear the Threat on their current Location), or Wild (any of the previous actions). During this step, a cool twist comes into play – after all, the game is called Marvel United, right? When a Hero plays a card, they resolve the symbols on the bottom of their card AND the symbols on the bottom of the previously played Hero card! This simulates the various Heroes uniting their efforts to take down the Villain! So when selecting your card, be sure to check out the last card to see if you can create a sweet chain of actions for maximum benefit. The final step is to use Location effects, if applicable. Location effects are only available after the Threat to the Location has been cleared, and allows the player to perform special actions (draw extra cards, move to other Locations, etc.). If you end your turn on a Location that has been cleared, you may use its ability if you so choose.


In order to defeat the Villain, the Heroes must complete Missions. The 3 Missions in each game are to Rescue Civilians, Defeat Thugs, and Clear Threats. So with their actions on their turns, Heroes will be working to complete these Missions, moving them closer to victory. The turn sequence of the game is unique as well – the Villain will take a turn after every 3rd Hero turn, not opposite every single Hero. Keep that in mind as you decide which card to play when! The game essentially continues in this fashion (with a few extra effects) until either the Heroes win or they lose. Heroes win if they defeat the Villain! The Villain is defeated when at least 2 Missions are completed, and the Villain has been sufficiently damaged by Attacks. Heroes lose if the Villain completes their Villainous Plot, the deck of Master Plan cards has run out, or if any Hero starts their turn with no cards left to play. The Heroes either win together or lose together.
So I know that kind of sounds like a lot, but I promise that once you get playing, the game flows really well and is pretty intuitive. Marvel United can basically be broken down into 2 steps: Villain turn and Hero turn. All you are doing is playing cards and resolving actions to complete your goals. One of the coolest things about this gameplay is the fact that on your turn you resolve not only your played card, but also the previously played Hero card as well. It does a good job emulating the Heroes working together, and adds a strategic element to the overall gameplay. Maybe you wanted to play a certain card, but based on the last Hero card, you should play this one to benefit the group the most. Players really are all working together to defeat the Villain, instead of each playing their own Hero and going in for the fight one-on-one.

Another neat aspect of the game is the inclusion of the Missions. Heroes are not allowed to directly attack the Villain until at least 2 Missions have been completed. This ups the gameplay because it stops players from just going straight for the Villain from the start, not taking anything else into account. In ‘real life,’ Heroes are also concerned with saving Civilians and neutralizing threats, so the Mission requirement makes the gameplay feel more authentic. Well, as authentic as a superhero game can feel…. The variability of Locations and the random setup of Threats each game means that you likely won’t play the same game twice. Add in expansions too and you’ve got even more scenarios. With different Hero choices, you get to try out different combinations and find out which Heroes really work well together. The gameplay itself may be simple (draw cards, play cards, resolve cards) but the variety of Heroes, Villains, Locations, Threats, etc. keeps it engaging and entertaining.


As for components, I only have positive things to say. The Villain/Hero minis are chunky and cute, the artwork is all colorful and fun to look at, and the cardboard tokens are thick and crisp. All the symbolism in the game is clear, and the text is legible and easy to comprehend. One thing to consider is that this game can be a bit of a table hog if you let it. So just be prepared for a bit of a bigger footprint with this one. Overall, great production quality of the base game, and from what I’ve seen of the expansions, those are top notch as well.
Don’t let the cutesy artwork fool you – Marvel United isn’t an easy game by any means. It takes a decent amount of strategy to be successful, and it does really take a team effort. You stay engaged in the gameplay right up until the very end, and it’s more involved than you would think for being a lighter game. I am also a big fan of Marvel Legendary, and I have to say that this gives me those vibes, but in a more simplified and streamlined way. I’m not sure I would go as far as to call Marvel United “Marvel Legendary Jr.,” but it’s also not entirely a bad idea….. Overall though, I really liked Marvel United way more than I first anticipated. It’s light, yet strategic, and has some unique elements that keep you on your toes. I can’t wait to get my hands on some of the expansions to see how I can mix and match and create even more awesome scenarios! Purple Phoenix Games gives this one a heroic 16 / 18.
  
Knight of The Dead II: Cavalry
Knight of The Dead II: Cavalry
7
7.0 (1 Ratings)
Book Rating
Knight of the Dead 2: Cavalry is author Ron Smorynski’s second book in this action-packed, zombie apocalypse book with a medieval twist. In the second book, Ronan and his family have found themselves a place to build up as their fortress and are ready to start bringing others into their midst. But as their little community grows, they find themselves faced with inner conflict as much as dealing with the danger the world has become. This conflict mainly arises from the fact that when it was just his family, Ronan shared the same beliefs as everyone else, they understood each other’s skills, and trusted each other completely, which is not the case with traumatized strangers. The book is a quick and easy read that is full of action-packed zombie fights and chases, interesting ways of surviving in an apocalyptic world, and sweet family moments. I would say that this book is best suited for those that love zombie, apocalypse, and Christian literature.
I really appreciated the small moments throughout the book that hold sweet moments of family. In a dark world, it is nice to see those moments of trying to keep a little innocence alive for young children, sharing love, the comradery of close friends, and the earnest desire to protect one another. What this book, and the series as a whole, are very strong in is the action. This does not just mean the actual fights but the interesting chases, the intense moments of sneaking through the city, searching for materials needed to survive, and trying to save others. I thought that the addition of new characters was great and through their eyes allowed us to learn even more about the central family. Especially when it came to dealing with conflict and trusting those around them. In this book, the family’s connection to God is strengthened and becomes a key aspect of their mental journeys and how they deal with the horror that surrounds them.
Smorynski has done an excellent job of creating an atmosphere in the series that feels possible. For both the physical shape of the world and the mental space of the characters, you can see this being a future for humanity despite the sci-fi premise. I found the book to be a fun read and look forward to reading the next installment in the series.