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Purple Phoenix Games (2266 KP) rated TEN in Tabletop Games
Nov 28, 2021
Disclaimer: We were provided with a copy of TEN for the purposes of this review. This is a final production copy, so what you see pictured is what you would receive in a retail copy of the game. -L
TEN is a push-your-luck game of set collection and auction/bidding in which players are trying to amass the most points by the end of the game. Points are earned by collecting sets of numeric sequences in the 4 colors of the game: Blue, Green, Pink, and Orange. Played over a series of turns, players will be drawing/collecting cards from the tableau, buying cards from the Market, or Busting if they push their luck a bit too far. To setup for a game, assemble the deck of cards as dictated by the player count and set it in the play area. Each player gets 5 Currency tokens with which to start the game, and are all dealt a random reference card. The player who was dealt the reference card with the Starting Player symbol will begin the game. Before getting into the actual gameplay, I want to mention the different card types, as to provide a better understanding when reading this review. In each of the 4 colors, there are card values numbered 1-9, with more copies of the lower numbers and fewer of the higher numbers. There are also Wildcards that can be used to represent any #/color, depending on the card. Some cards in the deck are Currency cards and show a value of 1-5 Currency. Should you choose to take these from the tableau, you collect that amount of Currency to be used for auctions or buying cards in later turns.
On your turn, you will perform a series of actions, the first of which is Draw a Card. You will draw a card from the top of the deck and place it in the tableau. If the card is a # card or a Currency card, you will then decide if you wish to continue drawing cards. If you do, draw the next card, and so on, until either you decide to stop or you Bust (more on this in a bit). As long as you do not Bust, you can decide when to stop drawing cards to the tableau. You may then take one of the following rewards: take all the # cards to your play area, or take Currency tokens (equal to the amount shown on the Currency cards in the tableau). When you take the # cards, they go into your play area and all other players will collect Currency tokens. You then have the opportunity to Buy a card from the Market (by paying the numeric value of the card) and add it to your play area. If you instead choose to collect Currency, you will take Currency equal to the total value of Currency in the tableau, and all other players receive nothing from your turn. All # cards are moved to the Market, and your turn ends. In the picture below, if I choose to take the # cards, I would take the Orange 2 and Blue 6 to my play area, and all other players would collect 7 Currency. Conversely, I could choose to take 7 Currency, and the # cards are added to the Market (on the right-hand side of the picture).
So how does Busting work? The tableau may never have a value of more than 10. Every # card you draw adds to your total value, and any Currency card drawn subtracts from the total. If you were to draw a # card that would give you a total value of more than 10, you Bust! OR if you ever have Currency cards that total more than 10, you Bust as well. So there’s a bit of math involved, with addition and subtraction, but you have to make sure you never get more than 10! For example, in the picture below, the net total value of the tableau is 1. (8 from # cards, -7 from Currency cards) If I were to draw a Currency card of 4-5, I would Bust, because that totals more than 10. In this pictured instance, any # card I draw would not make me Bust, as the highest total would only be a 10, given the current cards in play. If you ever push your luck too far and end up Busting, all # cards in the tableau are moved to the Market, and you gain a Bust token (worth 3 Currency). If you Busted with # cards, then all other players will collect Currency tokens, but if you Bust with Currency cards, nobody receives anything. After resolving a Bust, your turn ends and the game continues to the next player.
If, on your turn, you ever draw a Wildcard, your turn pauses and the Wildcard is auctioned. Each player will have one chance to either bid (increasing the bid from the previous) or pass. Whomever wins the auction must pay their bid, and they collect the Wildcard to their play area. Once the auction has been resolved, your turn continues as normal. It is possible to have multiple auctions on your turn – it all depends on the cards. The game continues in this fashion, players taking turns drawing cards, collecting cards/Currency, buying from the Market, bidding in auctions, etc., until the draw deck has been depleted. The active player finishes their turn as normal, but may not draw any more cards. Points are then tallied. All players will arrange their cards to create consecutive sequences of numbers in the 4 different colors. You receive 1 point per card in your longest sequence of each color. If you have a complete set of numbers 1-9 in a color, you get a bonus point. Players count up all their points, and the player with the highest value is the winner!
That kind of seems like a lot, but I promise it’s actually pretty intuitive when you get playing. Also, huge shoutout to AEG for providing such a well-done reference card – it includes a little flowchart to help you with how the turns flow. The gameplay itself is essentially pretty straightforward. You draw a card, and then react based on what it is. Bust? Collect a Bust token and your turn ends. No Bust? Decide if you want to keep drawing. Done pushing your luck? Collect either the # cards or Currency. Try to make sequential runs of numbers in the different colors – the more cards you get in sequence, the more points you’ll get at the end of the game. The thing that elevates TEN beyond a simple push-your-luck game to me is that it requires more strategy than just luck. You can see what cards are available in the Market – is there something you need to buy? You can see everyone else’s playing area – do they need any of the numbers you just revealed? You know how much Currency every player has – do you bid high on this Wildcard because your neighbor can’t outbid you? There is so much more than just luck in this game, and that is what takes it to the next level for me. I know that Travis has reviewed No, Thanks! in the past, and I would say that this gives me similar vibes, but way better in my opinion.
When it comes to playing games, I am generally not a huge risk-taker. I like making logical choices based on known information and end-game strategy. But something about this game just gets me. I think one element that makes me love this game is the different types of cards – # cards and Currency cards. When you’re pushing your luck and drawing cards, there’s an added element of excitement, because the two different types of cards affect the net total differently. It doesn’t all positively add to the net total, which makes me more likely to keep drawing in hopes that things will cancel out and I can maximize the turn. If everything all added together, and you just couldn’t get more than 10, I would probably only ever draw 2 cards per turn, max., just to make sure I didn’t Bust. But the fact that Currency cards subtract from the net total encourages players to keep pushing their luck, and either earning a big payoff or a big Bust. This game is exciting, engaging, and entertaining to play, and that makes it fun!
To touch on components, AEG always hits it out of the park – and TEN is no exception. The game is mostly just a bunch of cards, and some white/black Currency tokens. The tokens themselves are nice plastic, and are smooth and chunky in hand. The cards are thick and sturdy, and hold up to shuffling pretty well. The colors of the game are bright and vibrant, and they are very clear to differentiate between. It’s a nice pop of color on the table, and that adds to the overall enjoyment of the game. Each of the 4 colors, and the Wildcards for that matter, have a unique background design – which can help our colorblind friends who may not necessarily be able to differentiate between the colors. Just an added plus to help the gamers tell what cards belong to what colors! The game box is equally as colorful, and is eye-catching on the shelf. All in all, I’d say AEG gets a 10 for their production quality here. (Get it?)
I spoke earlier about judging a game by its mechanics, and how TEN really challenged me on that. I was expecting a game that I would like, but would be kind of just ok overall for me. What I got is a game that is highly strategic, yet also unpredictable at times. I am definitely a planner when it comes to strategy, but the unpredictability of this game is light, fun, and engaging for all players at all times. It just is fun to play. This is a game that I see staying in my collection for a long time, and hopefully getting to the table quite often when I need a quick filler that isn’t so light that it’s mindless, but not heavy enough that it’s a brain-burner. If you’re in the market for a fun little game that challenges all players, I would definitely recommend checking out TEN. Purple Phoenix Games rates our games on a scale of 1-6 (not 10 unfortunately in this case), and we give this one a solid 5 / 6.

Kara Skinner (332 KP) rated Jewels of Truth: The Journey of the Soul Continues, Vol. 3 in Books
Jun 12, 2019
Page Count: 258 pages
My rating: 3 out of 5 stars
Your spiritual journey of self-improvement continues in volume three of the Jewels of Truth series by Ivan A. Pozo-Illas, a.k.a. Atrayo. In this new compendium of 365 statements of spiritual wisdom, Atrayo shares daily inspirational tools to explore all of the must-haves in your life, including love, faith, forgiveness, and certainly, God(dess).
From these poignant and concise statements, rather than lengthy diatribes, you can easily and quickly find the essential kernel of truth to help you on your journey today.
No matter your religious or spiritual traditions or background, this volume is written from an all-inclusive perspective. Jewels of Truth: The Journey of the Soul Continues is the sacred and uplifting result of clairvoyant automatic writing as the genesis motivation to reach the masses. The channeled spirit teachers are all angelic in divine nature. They are nameless as a united continuum of the Holy Spirit.
Spirituality has a core need in our lives. No matter where you are on your journey, these messages of hope are shared in love.
Let me start off by saying that I am really not qualified to be reviewing this book. Ivan A. Pozo-Illas was generous enough to donate to the Borgen Project in exchange for an honest review. While I am happy to do it, I am probably not doing this book justice.
As someone with absolutely no background in philosophy or religion, this was a difficult book to get through and review.
I do know that despite the author’s claims of it being all-inclusive for all religious backgrounds, the book was more tilted to the Christian faith, with most of the proverbs talking about God, Jesus, and the Holy Spirit. There were plenty of mentions of God(dess) as well, which was the basically only indication these statements of wisdom were not strictly for Christian. While Mohammed, Buddha, and Krishna are mentioned maybe four times, and always in a list of other important religious figures from different religions (never for their specific teachings), Jesus is mentioned 22 times, usually in passages like this:
It has been written in the Biblical New Testament that “Jesus the Christ” once stated that to enter the “Kingdom of God” one must be as innocent as a child in spirit.
On top of that, these statements of wisdom, to me at least, were pretty long and wordy. It was difficult to get through. A lot of the time I did not understand what was being said, but that could just be chalked up to my own ignorance on the subject.
This is probably more useful to people more educated about spirituality than me, but it is definitely not for the everyday person, at least not most of it. There were some things that were interesting, like this quote celebrating diversity in religions.
No one religion can have a monopoly on God and/or on his favoritism. To say so is a lie and a sin to the diversity within Creation itself.

Kirk Bage (1775 KP) rated Wheels (2014) in Movies
Mar 3, 2020 (Updated Mar 12, 2020)
Well, obviously not. Someone smart behind the film, listed variously as a 2014 or 2017 production, depending on where you look, had clearly gone out of their way to manipulate its online presence in the hope of gaining viewers. Look, it worked – I watched it, and now I’m writing about it. Pretty shameful really, as you find that almost no website has a bad review or rating for it out there; it has pretty much been scrubbed clean. How they did it, I do not know, but it is indefensible to be honest. The real shame being that it isn’t a bad film for the budget at all, and may have got more views and respect the old fashioned way.
The story revolves around a recently paralysed man becoming suicidal and finding another guy in a wheelchair to ask if he will blow his brains out with a gun. From there the two go on a rampage of drug addiction, self harm and anti-social misbehaviour. For every cliche in there, there is another moment which is quite well done, and although you can see the cracks here and there it is mostly a watchable and enjoyable film, with some laughs and some genuine emotion. Acting wise, the two leads (writer and co-director Donavon Warren and Patrick Hume) have their moments too; perhaps lacking anything hugely inciteful, but certainly competent enough to compare favourably to some higher profile movies.
Ultimately, it is merely fine. Not something you would recommend or especially remember, but not a complete waste of 2 hours either. It is clearly going for the idea that disabled people are helpless victims on its head, and does largely succeed in not condescending or amping up the pity. That doesn’t stop either of them being unlikable people, however – perhaps that is the point.
More interesting than the film by far is how these guys manipulated the publicity system to get it seen. So many films worth seeing drift into obscurity for lack of money, take the films of Shane Caruth, Primer and Upstream Color. Both incredible, original and intelligent movies that no one saw, and only word of mouth many years later puts them on anyone’s radar. Then there are the endless festival films that do the rounds and can’t pick up distribution, no matter how good. Perhaps a film like Wheels needs to employ these kind of tactics to survive. It is really a question of ethics. I have to say, as an honest reviewer, it does bother me that fake ratings and reviews can exist and slip under the wire. But maybe that is just me…?

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Kristy H (1252 KP) rated One Last Stop in Books
Jun 3, 2021
"Truth is, when you spend your whole life alone, it's incredibly appealing to move somewhere big enough to get lost in, where being alone looks like a choice."
I've put off writing this review because it's hard to see how I can do McQuiston's beautiful romance any justice. This book is such a romantic, sexy, and heartwarming read. August is an excellent character. She's spent most of her life in her uncle's shadow, working with her mother to try to solve his missing person's case. August eventually declared herself done--done searching, done with mysteries. But then this beautiful woman appears on the subway, and she offers the biggest mystery of all to August. Why is Jane stuck on the subway and how can August help?
"And she can't believe Jane had the nerve, the audacity, to become the one thing August can't resist: a mystery."
McQuiston gives us the most amazing, diverse queer novel one could ever wish for. August is bi and Jane basically every lesbian's dream. It's impossible not to fall in love with this gorgeous Asian subway vision. Even better, through Jane and other events, it's a tribute to those who came before our generation. Jane was a (incredibly sexy) activist / riot girl in the 1970s, yet is shocked that you can typically be openly gay on the subway now. She comes to everyone's defense there. She's amazing. As for August's roommates, they are beautiful and diverse, including trans and gay characters, with the lovely Myla taking care of the group. There are several drag queens given legitimate, true storylines. To say how meaningful this is to the queer community--it's hard to even explain. All of these characters--roommates Myla, her boyfriend, Niko, and Wes; neighbor Isaiah; coworkers Lucie and Winfield--are real and treated with care. They are funny, flawed, and create the most amazing found family ever.
"Jane doesn't age. She's magnetic and charming and gorgeous. She... kind of lives underground."
As for August and Jane, this is a romance for the ages. This book is swoony and sexy. It will make you laugh; it will make you cry. McQuiston has written a lesbian character for us lesbians to ogle for years to come, and a romance to stack all other romances against. It's funny and heartwarming. There's magic and mystery. There's pancakes. It's a beautiful ode to New York City, the subway, and falling in love. There's seriously nothing not to love.
So yes, I loved this book. I love McQuiston's way with words--the humor, the romance, the way she allows the queer community to have meaningful love stories in our world. This book is flowing with passion, with beauty, and magic. 4.5+ stars.

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Neon's Nerd Nexus (360 KP) rated Rambo: Last Blood (2019) in Movies
Sep 19, 2019

Kaysee Hood (83 KP) rated Magnus Chase and the Ship of the Dead: Magnus Chase Series Book 3 in Books
Nov 30, 2017
How many times are children of the Gods going to have to do this before one of them has the foretold quest to alter it where life as we know it is not in peril?
Magnus Chase and his friends have to stop Loki, ensure Naglfar doesn't sail, and prevent Ragnarok. Oh, also all while fighting giants with pottery, getting Godly blood and spit mead from giants in the hopes it'll help Magnus in an insult contest with Loki, seeing if Granddad Njord's ex-wife will help them out or let them freeze like a pre-made dinner meal supermom prepared for someone else to pop in the oven. Did I mention Floor 19 Crew has to do all these tasks without dying because not being in Hotel Valhalla equals no responding to life in their rooms. No do overs. No second chances. Simply dead. Easy as pie.
To not spoil this for those of you who have yet to read book three I'll end my sum of The Ship of the Dead and continue on with my praise.
Though there is the question of the voices, if this is the last of Magnus Chase then I have to say I'm pleased with our trilogy of the Norse Gods. In Sword of Summer, Hammer of Thor, and now The Ship of the Dead we've had the characters fleshed out. We've seen them grown. We've witness them overcome personal trails and fight through fears (can we say good job Magnus for fighting wolves even though it is clearly a phobia?). This has proved even those waiting for their day of judgement for centuries can change who they are and accept things even if they are not okay with them.
Somehow in 400 pages that pasts of Halfborn, Mallory, and T.J. were laid out to be part of the main plot, but also show development of the characters and how their own lessons would help on the quest. We were actually able to learn how far they have come from who they were before they died, after death, and who they are now. It was even written how to show they are still learning their lessons and have things to overcome now, which is perfectly okay as long as they stay strong and levelheaded.
The daughters/son of Loki had to overcome their own fears of being good enough despite what poison their fathers have caused them to believe. Even Hearthstone has to return to face the curse over his family one more time. Even Magnus has a realization he has wroth and even if some may not see it, he does and so do his friends.
The Ship of the Dead seems to be about looking at your fears and flaws, realizing they are there, and having to make the choice what you will do about them. Will you allow them to take over your life? Or will you work to be a better person? Are you going to let one moment in the past ruin your future? Or will you take the lesson and forgive yourself, forgive someone else, and live the best life you can? Will you let a parents shortcomings decide how you live? Or will you choose to look beyond their views and become a better person than they are?

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