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Purple Phoenix Games (2266 KP) rated Tiny Epic Quest in Tabletop Games
Jul 29, 2019 (Updated Jul 9, 2020)
Our next review in the Tiny Epic series is Tiny Epic Quest! I know that we have not been reviewing them in chronological order of release – we are kind of just reviewing them in the order we have discovered and played them. Every Tiny Epic game has its own place in the family, so how does Tiny Epic Quest fit in? Keep reading to find out!
A world at peace has been thrust into chaos once more as mysterious portals have opened across the lands, spewing forth treacherous Goblins! The citizens need heroes – and that is your specialty! Traverse the lands to fight Goblins, learn magic spells, and delve into ancient temples to find powerful artifacts to aid in your battle for good.
Disclaimer: I do not intend to rehash the entire rulebook in this review, but give a general overview of the rules and the gameplay. If you want to read the rules more specifically, pick up a copy of the game at your FLGS or directly from the publisher. – L
Tiny Epic Quest is a game of area movement, dice rolling, and push your luck, in which players are trying to amass the most end-game victory points. How do you earn VPs? By completing quests, fighting Goblins, and learning spells! A game of Tiny Epic Quest is played over 5 rounds, and each round is broken into 2 phases – the Day Phase and the Night Phase. The Day Phase consists of 4 turns where you will can move your heroes. A turn plays out like this: the starting player selects one of the 5 available movement cards and moves 1 hero according to those restrictions. Following clockwise, each other player may move 1 hero in the same manner, or choose to Idle and not move. Once everyone has moved or idled, the next turn starts and play continues as before. After 4 movement cards have been performed, the Day Phase ends.
Moving on to the Night Phase, players have the opportunity to perform the actions associated with the card regions onto which they moved during the Day Phase. If you moved to a Goblin Portal, for example, you now have the chance to fight. On your turn in the Night Phase, you will roll the Adventure Dice and resolve them in an attempt to complete your goals – defeating goblins, completing temples, or learning spells. Quests can be completed in either the Day or Night Phase, depending on the requirements. When you complete a quest, collect the card and hang onto it for end-game scoring. The Night Phase ends when all players have opted to Rest (either by choice or by becoming exhausted), and the round is over. Perform the round resolutions (refill goblin portals, etc.), and then continue on to the next round. After 5 rounds, tally up your VPs, and the player with the most is the winner!
For such a ‘tiny’ game, Tiny Epic Quest definitely has a lot going on. The amount of strategy required for this game is pretty intense. You not only have to decide where to move your heroes, you also have to think about what you want to do and how you want to earn your VPs. Do you want to take a combative approach and try to kill as many goblins as possible? Do you want to try your luck at learning high-level spells? Or is your strategy dictated by the current quest cards in play? Not only do you have to figure out your own strategy, you are also trying to figure out how your opponents are playing as well. Will you try to beat them to a temple first or will you let them do their own thing as long as they don’t interfere with your plans? There is no single right way to play this game, and that’s what makes it so engaging and fun with every play.
That being said, this game also has a fair amount of push your luck in the form of the Adventure Dice. Not all of the die faces are beneficial to you, and they are resolved in a specific order. Damage always is dealt to you first, and if you take too much damage, you immediately become exhausted. When that happens, all of your heroes are returned to your starting castle, and any progress you had made on goblin fights, temple tracks, or spell-learning is lost. You really have to be thinking about how far you are willing to go, and if it is worth one more roll of the dice to risk success or complete failure.
Tiny Epic Quest is kind of a double-edged sword for me. I enjoy games that require decent strategy, but I also am not too fond of push your luck games. This game can sometimes feel like it’s working against you – all of your strategic setup in the Day Phase could be undone with some unfortunate dice rolls in the Night Phase. No matter how solid your strategy is, the dice will ultimately seal your fate. Don’t get me wrong, part of the fun of Tiny Epic Quest is figuring out how to bounce back after a poor Night Phase. But dice can be brutal sometimes and that can take away from your enjoyment.
So where does Tiny Epic Quest fit into the family? I would say it’s a cousin that you like, but don’t see too often. I enjoy playing this game from time to time, but it is definitely not my go-to Tiny Epic game. The rulebook could use some simplification, and for being a Tiny Epic game, it is kind of a table hog. Some of the strategy for me is negated by the dice-rolling mechanic, but it could also be because I am a notoriously bad dice roller… Would I recommend Tiny Epic Quest? Ultimately, yes I would. I may not personally like some of the aspects of play, but the game itself is engaging and entertaining. If you haven’t checked this one out yet, give it a shot! Purple Phoenix Games gives Tiny Epic Quest a valiant 9 / 12.
A world at peace has been thrust into chaos once more as mysterious portals have opened across the lands, spewing forth treacherous Goblins! The citizens need heroes – and that is your specialty! Traverse the lands to fight Goblins, learn magic spells, and delve into ancient temples to find powerful artifacts to aid in your battle for good.
Disclaimer: I do not intend to rehash the entire rulebook in this review, but give a general overview of the rules and the gameplay. If you want to read the rules more specifically, pick up a copy of the game at your FLGS or directly from the publisher. – L
Tiny Epic Quest is a game of area movement, dice rolling, and push your luck, in which players are trying to amass the most end-game victory points. How do you earn VPs? By completing quests, fighting Goblins, and learning spells! A game of Tiny Epic Quest is played over 5 rounds, and each round is broken into 2 phases – the Day Phase and the Night Phase. The Day Phase consists of 4 turns where you will can move your heroes. A turn plays out like this: the starting player selects one of the 5 available movement cards and moves 1 hero according to those restrictions. Following clockwise, each other player may move 1 hero in the same manner, or choose to Idle and not move. Once everyone has moved or idled, the next turn starts and play continues as before. After 4 movement cards have been performed, the Day Phase ends.
Moving on to the Night Phase, players have the opportunity to perform the actions associated with the card regions onto which they moved during the Day Phase. If you moved to a Goblin Portal, for example, you now have the chance to fight. On your turn in the Night Phase, you will roll the Adventure Dice and resolve them in an attempt to complete your goals – defeating goblins, completing temples, or learning spells. Quests can be completed in either the Day or Night Phase, depending on the requirements. When you complete a quest, collect the card and hang onto it for end-game scoring. The Night Phase ends when all players have opted to Rest (either by choice or by becoming exhausted), and the round is over. Perform the round resolutions (refill goblin portals, etc.), and then continue on to the next round. After 5 rounds, tally up your VPs, and the player with the most is the winner!
For such a ‘tiny’ game, Tiny Epic Quest definitely has a lot going on. The amount of strategy required for this game is pretty intense. You not only have to decide where to move your heroes, you also have to think about what you want to do and how you want to earn your VPs. Do you want to take a combative approach and try to kill as many goblins as possible? Do you want to try your luck at learning high-level spells? Or is your strategy dictated by the current quest cards in play? Not only do you have to figure out your own strategy, you are also trying to figure out how your opponents are playing as well. Will you try to beat them to a temple first or will you let them do their own thing as long as they don’t interfere with your plans? There is no single right way to play this game, and that’s what makes it so engaging and fun with every play.
That being said, this game also has a fair amount of push your luck in the form of the Adventure Dice. Not all of the die faces are beneficial to you, and they are resolved in a specific order. Damage always is dealt to you first, and if you take too much damage, you immediately become exhausted. When that happens, all of your heroes are returned to your starting castle, and any progress you had made on goblin fights, temple tracks, or spell-learning is lost. You really have to be thinking about how far you are willing to go, and if it is worth one more roll of the dice to risk success or complete failure.
Tiny Epic Quest is kind of a double-edged sword for me. I enjoy games that require decent strategy, but I also am not too fond of push your luck games. This game can sometimes feel like it’s working against you – all of your strategic setup in the Day Phase could be undone with some unfortunate dice rolls in the Night Phase. No matter how solid your strategy is, the dice will ultimately seal your fate. Don’t get me wrong, part of the fun of Tiny Epic Quest is figuring out how to bounce back after a poor Night Phase. But dice can be brutal sometimes and that can take away from your enjoyment.
So where does Tiny Epic Quest fit into the family? I would say it’s a cousin that you like, but don’t see too often. I enjoy playing this game from time to time, but it is definitely not my go-to Tiny Epic game. The rulebook could use some simplification, and for being a Tiny Epic game, it is kind of a table hog. Some of the strategy for me is negated by the dice-rolling mechanic, but it could also be because I am a notoriously bad dice roller… Would I recommend Tiny Epic Quest? Ultimately, yes I would. I may not personally like some of the aspects of play, but the game itself is engaging and entertaining. If you haven’t checked this one out yet, give it a shot! Purple Phoenix Games gives Tiny Epic Quest a valiant 9 / 12.
Goddess in the Stacks (553 KP) rated The Empress (The Diabolic, #2) in Books
Jul 31, 2018
The Empress is an excellent follow-up to The Diabolic; Tyrus and Nemesis have claimed the throne, but now they have to keep it. Due in part to ancient machines, that is harder than it sounds. Despite Nemesis' cold practicality, she is also somewhat idealistic. She picks freeing the servitors (slaves, basically) as her big goal for when she becomes Empress - with shocking results.
Tyrus' and Nemesis' combined goal is to bring science back to the people; in the first book we were introduced to the concept of ruined space - space that had been torn apart by hyperspace jumps and now consumes everything it touches. But since the Helionic religion had banned all science, no one knew how to do anything about it other than avoid it. Their solution is to go to the head of the religion itself and talk him into reversing that decree. In doing so, we learn a lot more about why the empire is floating out in space, and why the decree was given.
It's always hard to talk about middle books in trilogies without giving too much away about the first book, or the plot as a whole. So I'll just say that, like the first book, this kept me guessing, and the twists of the plot came as incredibly shocking surprises. S.J. Kincaid has an amazing ability with plot twists. And the end of this book - oh man. I do not want to believe that things truly are as bad as they seem. I want this to be a redemption story. But at the same time, things have been done that can't be undone.
If you read and liked The Diabolic, you should continue the trilogy with The Empress. However, while The Diabolic ends in a way that could leave it as a standalone, The Empress ends on a clear cliffhanger. The third book has neither a title nor a cover yet, but is supposed to release this fall? I'm guessing that will be delayed, which is bad, because I NEED IT.
You can find all my reviews at http://goddessinthestacks.wordpress.com
Tyrus' and Nemesis' combined goal is to bring science back to the people; in the first book we were introduced to the concept of ruined space - space that had been torn apart by hyperspace jumps and now consumes everything it touches. But since the Helionic religion had banned all science, no one knew how to do anything about it other than avoid it. Their solution is to go to the head of the religion itself and talk him into reversing that decree. In doing so, we learn a lot more about why the empire is floating out in space, and why the decree was given.
It's always hard to talk about middle books in trilogies without giving too much away about the first book, or the plot as a whole. So I'll just say that, like the first book, this kept me guessing, and the twists of the plot came as incredibly shocking surprises. S.J. Kincaid has an amazing ability with plot twists. And the end of this book - oh man. I do not want to believe that things truly are as bad as they seem. I want this to be a redemption story. But at the same time, things have been done that can't be undone.
If you read and liked The Diabolic, you should continue the trilogy with The Empress. However, while The Diabolic ends in a way that could leave it as a standalone, The Empress ends on a clear cliffhanger. The third book has neither a title nor a cover yet, but is supposed to release this fall? I'm guessing that will be delayed, which is bad, because I NEED IT.
You can find all my reviews at http://goddessinthestacks.wordpress.com
Sheridan (209 KP) rated the Xbox One version of Shadow Of The Tomb Raider in Video Games
Sep 27, 2018
Graphics are incredible (2 more)
Gameplay is flawless
Story is engaging and interesting
A Visual Masterpiece
I'll do my best not to gush too much, but holy mother of - this game, you guys - this game is utterly phenominal. The graphics, oh wow! The trees, the water, Lara's hair! It's all totally on point. Amazing all round, I spent the first ten minutes just looking around because let me tell you the graphics are just beautiful. The gameplay is similar to the other two Tomb Raider games but with a few new interesting ideas, the skill tree gives you a bunch of great perks that *really* help when you get further into the story. The collectibles are interesting and at some stages challenging to find, I honestly can't remember whether or not Rise of the Tomb Raider had the GPS caches but they've done away with that idea in SotTR and gone with Survival caches which are great for upgrading. They've also got a new idea where you find monoliths which give you a rare survival caches if you can solve the riddle ;) Another new feature are Crypts which are like mini challenge tombs, once you complete it you recieve an outfit which you restore at your base camps, and wearing those gives you extra game perks (they're also pretty which is fun too). The challenge tombs are great fun and give you perks in your skill tree, you can't get unless you complete them, so it's worthwhile doing them. Once you've finished the game, you have the option to have another crack at it in New Game +, you keep all your skills, outfits and weapons (at the moment I'm a bit of the way through this with the game on 'One with the Jungle' which is the hard setting). The story is really interesting and based on Mayan legends, which I won't spoil for you, needless to say it's fantastic :) TL;DR: It's f**king phenominal, get it, you won't be disappointed :)
Darren (1599 KP) rated Alien 3 (1992) in Movies
Jun 20, 2019
Story: How do you follow up two of the best sci-fi films or all time? This struggles to keep up with the atmosphere created in the first two. It offers nothing new to the series either. As a stand-alone film this would struggle to be a good sci-fi thriller. It’s only positive I can think of were a couple of surprise deaths. (5/10)
Actor Review: Sigourney Weaver – Ripley back to kick the alien’s arse. Sigourney has created one of the biggest icons in female cinema, but this is not the chapter anyone would be remembering. (6/10)
ripley
Actor Review: Charles S. Dutton – Dillon leader of the religious movement on in the prison. One of the good guys who protects Ripley from the bad prisoners. He does an ok job but doesn’t have enough to work with. (6/10)
dance
Actor Review: Charles Dance – Medical officer with a dark past on the road to recovery. Good supporting role is used well to create a good connection between Ripley and the prisoners. (6/10)
Director Review: David Fincher – The great director disowned this film after it got changed post production and I don’t blame him. (4/10)
Action: Slow moving action throughout. (6/10)
Sci-Fi: Take out the Alien it offers very little in the world of sci-fi. (5/10)
Thriller: Not very thrilling compared to previous offering. (5/10)
Special Effects: Poor special effects too. (5/10)
Chances of Tears: No (0/10)
Settings: A prison on a planet with nowhere to run creating a great isolation setting for this sci-fi horror. (9/10)
Suggestion: I only say try because it makes the first two look even better and it is nice to see how the characters you grew to love, well their next chapter. (Try It)
Best Part: Lead scene.
Worst Part: Loses suspense element.
Action Scene of the Film: Final scene.
Kill Of The Film: Clemens
Oscar Chances: Nominated for one Oscar for visual effects
Chances of Sequel: Did get a sequel.
Overall: Poor addition to the franchise.
https://moviesreview101.com/2014/01/29/alien-3-1992/
Actor Review: Sigourney Weaver – Ripley back to kick the alien’s arse. Sigourney has created one of the biggest icons in female cinema, but this is not the chapter anyone would be remembering. (6/10)
ripley
Actor Review: Charles S. Dutton – Dillon leader of the religious movement on in the prison. One of the good guys who protects Ripley from the bad prisoners. He does an ok job but doesn’t have enough to work with. (6/10)
dance
Actor Review: Charles Dance – Medical officer with a dark past on the road to recovery. Good supporting role is used well to create a good connection between Ripley and the prisoners. (6/10)
Director Review: David Fincher – The great director disowned this film after it got changed post production and I don’t blame him. (4/10)
Action: Slow moving action throughout. (6/10)
Sci-Fi: Take out the Alien it offers very little in the world of sci-fi. (5/10)
Thriller: Not very thrilling compared to previous offering. (5/10)
Special Effects: Poor special effects too. (5/10)
Chances of Tears: No (0/10)
Settings: A prison on a planet with nowhere to run creating a great isolation setting for this sci-fi horror. (9/10)
Suggestion: I only say try because it makes the first two look even better and it is nice to see how the characters you grew to love, well their next chapter. (Try It)
Best Part: Lead scene.
Worst Part: Loses suspense element.
Action Scene of the Film: Final scene.
Kill Of The Film: Clemens
Oscar Chances: Nominated for one Oscar for visual effects
Chances of Sequel: Did get a sequel.
Overall: Poor addition to the franchise.
https://moviesreview101.com/2014/01/29/alien-3-1992/
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Sensitivemuse (246 KP) rated A Hero Born in Books
Sep 25, 2019
Great plot but translation isn't so good
Despite what you read on the covers (e.g. “It’s like Lord of the Rings”) ignore all of that. It’s nothing like it. There is no epic adventure to fight evil (at least not yet - this is the first book in the series). So before you get all disappointed in what the outside quotes say, completely disregard them.
Translation will always be an issue with these kinds of books. It’s hard to keep it true and coherent. Sometimes you get a good one that is completely comprehensible and makes the reading a journey well worth it. Then you get one like A Hero Born and it’s not the greatest translation. The writing style is dry and hard to get into. Sometimes it gets too descriptive, but other times it’s not descriptive enough. It can be a little long winded at times and it drags - I’m not too sure if that’s because of the run on writing style or the plot itself. Either way by the last third of the book it was getting to be tiresome.
Speaking of the plot, it was good! There’s plenty of action, a bit of intrigue here and there. If you don’t mind something akin to Chinese historical fiction movies with classic martial arts fighting then perhaps this is for you. There are small elements of political intrigue which keeps the story interesting, however keep in mind there are a lot of characters to keep track of, but luckily there is a cast of characters in the beginning of the novel so that should not be a problem. This isn’t a book to put down and turn back to later, this needs to be consistently read you will easily lose your place.
There’s also several plot arcs that happen throughout the novel so it’s best to keep track of them carefully. They are all intertwined at some point. It’s a great plot and if it wasn’t for the horrible writing/translation.
I don’t know if I could recommend this one to anyone. I would under normal circumstances but the writing just do the plot justice. It’s too bad, it would have been such a great series.
Translation will always be an issue with these kinds of books. It’s hard to keep it true and coherent. Sometimes you get a good one that is completely comprehensible and makes the reading a journey well worth it. Then you get one like A Hero Born and it’s not the greatest translation. The writing style is dry and hard to get into. Sometimes it gets too descriptive, but other times it’s not descriptive enough. It can be a little long winded at times and it drags - I’m not too sure if that’s because of the run on writing style or the plot itself. Either way by the last third of the book it was getting to be tiresome.
Speaking of the plot, it was good! There’s plenty of action, a bit of intrigue here and there. If you don’t mind something akin to Chinese historical fiction movies with classic martial arts fighting then perhaps this is for you. There are small elements of political intrigue which keeps the story interesting, however keep in mind there are a lot of characters to keep track of, but luckily there is a cast of characters in the beginning of the novel so that should not be a problem. This isn’t a book to put down and turn back to later, this needs to be consistently read you will easily lose your place.
There’s also several plot arcs that happen throughout the novel so it’s best to keep track of them carefully. They are all intertwined at some point. It’s a great plot and if it wasn’t for the horrible writing/translation.
I don’t know if I could recommend this one to anyone. I would under normal circumstances but the writing just do the plot justice. It’s too bad, it would have been such a great series.
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The EASIEST app to draw on pictures and photos on your iPhone and iPad. Atom Draw is a minimal,...
Kristy H (1252 KP) rated The Outliers (The Outliers, #1) in Books
Feb 8, 2018
Wylie and Cassie aren't exactly best friends anymore. Even though Wylie's mom has died recently in a car crash, and Wylie's anxiety has ratcheted up so much she hasn't left the house in three weeks, the once inseparable pair have barely talked in over a week. But when Wylie gets a pleading text from Cassie saying she needs help, Wylie knows she will be there for her friend. Along with Cassie's boyfriend, Jasper, Wylie summons the courage to leave the house and follow Cassie's odd texts and clues to find her. But it doesn't take long to realize that Cassie might be in serious trouble. Even worse, it seems like trying to find Cassie is going to put Wylie, Jasper, and their families in danger, too.
This was an odd book. I was expecting a "run into obstacles finding my troubled best friend, maybe learn a lesson along the way" Young Adult tale, but the book takes a turn about halfway through and the tale becomes one of psychological depth, focusing on the story of the "outliers." <spoiler>These "outliers" are those who have a special range of emotional intelligence that allow them to have an uncanny ability to read people, emotions, and situations. It's Wylie's father, a scientist, who has discovered them as an unintentional result of his latest study, and it seems like everyone wants a piece of them and what they might mean. So, suddenly, the book is no longer simply about friendship, but crazy Government and private contractor entities and other shadowy forces who are after Wylie's dad's work. We meet a whole host of characters, none of whom we can really trust, and things (at least for me) go a little bit downhill from there. </spoiler>
That's not to say that this isn't a good book. It's interesting and almost compulsively readable, even with the bizarre plot. I'd probably have enjoyed it even more if I'd just been mentally prepared for the plot turn, honestly. Wylie is a fairly intriguing and likable character, and I found myself getting rather invested in Jasper. The other characters, as I said, are set up as untrustworthy purely by the nature of the plot, but they are fascinating in their own way. The idea of the outliers is a compelling one, even if the danger behind it seems a little forced. It's also hard not knowing exactly who to trust or how much of the narrative to believe - it's so much it gets a little frustrating at time. Still, it's clear by the end that McCreight has set this up as a series, and I'll certainly be reading the next book. The one is an entertaining, quick read if nothing else.
I received an ARC of this book from Edelweiss (thank you!); it is available for publication on 5/3/2016. You can read a review of this book and many more at my <a href="http://justacatandabookatherside.blogspot.com/">blog</a>.
This was an odd book. I was expecting a "run into obstacles finding my troubled best friend, maybe learn a lesson along the way" Young Adult tale, but the book takes a turn about halfway through and the tale becomes one of psychological depth, focusing on the story of the "outliers." <spoiler>These "outliers" are those who have a special range of emotional intelligence that allow them to have an uncanny ability to read people, emotions, and situations. It's Wylie's father, a scientist, who has discovered them as an unintentional result of his latest study, and it seems like everyone wants a piece of them and what they might mean. So, suddenly, the book is no longer simply about friendship, but crazy Government and private contractor entities and other shadowy forces who are after Wylie's dad's work. We meet a whole host of characters, none of whom we can really trust, and things (at least for me) go a little bit downhill from there. </spoiler>
That's not to say that this isn't a good book. It's interesting and almost compulsively readable, even with the bizarre plot. I'd probably have enjoyed it even more if I'd just been mentally prepared for the plot turn, honestly. Wylie is a fairly intriguing and likable character, and I found myself getting rather invested in Jasper. The other characters, as I said, are set up as untrustworthy purely by the nature of the plot, but they are fascinating in their own way. The idea of the outliers is a compelling one, even if the danger behind it seems a little forced. It's also hard not knowing exactly who to trust or how much of the narrative to believe - it's so much it gets a little frustrating at time. Still, it's clear by the end that McCreight has set this up as a series, and I'll certainly be reading the next book. The one is an entertaining, quick read if nothing else.
I received an ARC of this book from Edelweiss (thank you!); it is available for publication on 5/3/2016. You can read a review of this book and many more at my <a href="http://justacatandabookatherside.blogspot.com/">blog</a>.
Gareth von Kallenbach (980 KP) rated Blades of Glory (2007) in Movies
Aug 14, 2019
Chazz Michael Michaels (Will Ferrell), and Jimmy MacElroy (Jon Heder), are as opposite as two men can be. Chazz is loud, boisterous, and highly sexual, whereas Jimmy is soft, artistic, and reserved.
In the new comedy Blades of Glory the two rivals are about to become the talk of their sport when both lose their medals and are banned from competitive skating after an on ice incident shortly after they tie for the gold medal.
While both are devastated by the events, Jimmy has an even higher cost to pay as his adoptive father disowns him since he is no longer a star athlete who will bring him fame an attention.
Flash forward 3.5 years and we find that life has not been easy for the former two stars. Jimmy toils away in a sporting good shop, while Chazz is reduced to playing a masked character in a themed ice show.
Fate steps in when a stalker informs Jimmy that he is only banned from singles skating and is able to compete in pairs competitions. With the signup for qualifications two days away, Jimmy heads to a local ice show in hopes of finding a partner for the competition.
Sadly Jimmy has chosen the same show were Chazz works, and the two bitter rivals soon find themselves fighting once again.
When the footage makes the local news, Jimmy’s old coach (Craig T. Nelson), hits upon the idea of having the two men compete as the first male team in skating history.
Naturally the two men hate the idea, but with a deadline looming and no other options, Chazz and Jimmy begin to train.
As shocking as this turn of events is to the sporting world, it draws the ire of the reigning champions the Van Waldenberg’s (Will Arnett and Amy Poehler), who setout to ruin Jimmy and Chazz so they can once again capture the gold.
As they train, one hilarious situation after another arises, as the two men with vastly different lifestyles and outlooks must find a way to work with one another to recapture their former glory.
At first I was worried that the films premise would grow old after a few minutes, but I am happy to say it did not. The film is very silly and filled with juvenile humor, but has an easygoing charm that makes it a fun if forgettable film.
Heder and Ferrell work well with one another, and their skating sequences have some truly funny and inspired moments. I do not think I will soon forget the look on Chazz’s face when he has to lift Jimmy one handed while balancing him in a sensitive area.
The film will not be confused anytime soon for a comedic work of genius, but if you want some laughs and are not expecting a deep plot or characters, then this film may be what you are looking for.
In the new comedy Blades of Glory the two rivals are about to become the talk of their sport when both lose their medals and are banned from competitive skating after an on ice incident shortly after they tie for the gold medal.
While both are devastated by the events, Jimmy has an even higher cost to pay as his adoptive father disowns him since he is no longer a star athlete who will bring him fame an attention.
Flash forward 3.5 years and we find that life has not been easy for the former two stars. Jimmy toils away in a sporting good shop, while Chazz is reduced to playing a masked character in a themed ice show.
Fate steps in when a stalker informs Jimmy that he is only banned from singles skating and is able to compete in pairs competitions. With the signup for qualifications two days away, Jimmy heads to a local ice show in hopes of finding a partner for the competition.
Sadly Jimmy has chosen the same show were Chazz works, and the two bitter rivals soon find themselves fighting once again.
When the footage makes the local news, Jimmy’s old coach (Craig T. Nelson), hits upon the idea of having the two men compete as the first male team in skating history.
Naturally the two men hate the idea, but with a deadline looming and no other options, Chazz and Jimmy begin to train.
As shocking as this turn of events is to the sporting world, it draws the ire of the reigning champions the Van Waldenberg’s (Will Arnett and Amy Poehler), who setout to ruin Jimmy and Chazz so they can once again capture the gold.
As they train, one hilarious situation after another arises, as the two men with vastly different lifestyles and outlooks must find a way to work with one another to recapture their former glory.
At first I was worried that the films premise would grow old after a few minutes, but I am happy to say it did not. The film is very silly and filled with juvenile humor, but has an easygoing charm that makes it a fun if forgettable film.
Heder and Ferrell work well with one another, and their skating sequences have some truly funny and inspired moments. I do not think I will soon forget the look on Chazz’s face when he has to lift Jimmy one handed while balancing him in a sensitive area.
The film will not be confused anytime soon for a comedic work of genius, but if you want some laughs and are not expecting a deep plot or characters, then this film may be what you are looking for.