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Haley Mathiot (9 KP) rated Uncertain Magic in Books
Apr 27, 2018
Uncertain Magic by Laura Kinsale
Genre: Adult Historical romance
ISBN: 9781402237027
Published: May 4th 2010 by Sourcebooks Casablanca (first published March 2nd 1987)
Rating: 5
Roddy has a "gift"—or as she thinks of it, a curse—that allows her to hear the mind and feel the emotions of every human and animal on earth. Because of this, and her family history, she knows she will never be married, never have her own family… because what man wants every single thought and emotion on display for his wife? Past failed marriages in the family have shown her that her happiness is a hopeless cause… until she meets one man whom she does not have access to his thoughts and feelings. So Roddy takes things into her own hands. She realizes a little too late what kind of man she's gotten interested in her: Lord Iveragh. The Devil Earl of Ireland.
She carries out her plan, however, and he seems to like her enough to marry her. But The Devil Earl is hiding things from her… and possibly himself. Roddy finds that she can help him… but it will require more than she may be willing to give. If she doesn't, though, she will loose him forever… and maybe loose herself, too.
I loved Uncertain Magic. I wasn't sure what to expect when I started reading it. It was certainly a romance, and a very good one at that. But it was so much more than a romance novel: It was a clever blend of romance, adventure, historical events, family secrets, and Gaelic magic. The plot incorporated a rebellion in Ireland, smuggling, murder, and magic. There were horse races, escaping soldiers, and midnight balls with the dead.
The relationship between Roddy and Faelan (Lord Iveragh) started off a little random: a chance meeting, Roddy saving his horse from a heart attack, her pretending to be a stable boy and bragging on his employer (herself, of course) and Faelan seeing through it and embarrassing her. As it continued, I was a little surprised at the speed it progressed: They were married by chapter five. But them being married though the book was such an important aspect, that I understood it later. Of course, no marriage is perfect, and many romances are victims of happyland syndrome, where their relationship is so perfect that it's almost Holy.
Not this one.
There were misunderstandings, tears, heartbreak, scandals, possible affairs, redemption, and healing. And plenty of love-making.
With that said: the characters were great. Roddy was sweet and soft, but she had her spunk and I liked her immediately (especially when she took out a rude stableboy with a single kick). Faelan was, as his nickname describes him, a devil—but he was good that way. He was a little obnoxious, he had his sarcastic moments, and he certainly had his pride. He's the kind of dark secretive hero that everyone looks for… but with a touch of madness—or maybe magic—to make him even more mysterious. I love Roddy, I adore Faelan, and his mother (let's just say she never. shuts. up.) makes me laugh… the characters in this story are gems.
Just as I didn't expect the twisting exciting plot, I didn't expect the writing to be so good. It felt great to read, and the dialogue was easy to speak and felt natural. It flowed well, and was descriptive and lyrical. I liked the way Kinsale described Roddy experiencing everyone else's thoughts and emotions, and I liked the way she didn't over-describe everything—every little facial expression, every little movement—leaving out some for your imagination, but added enough description to allow you to see everything.
There were disappearing faeries and blind men who could see (try figuring that one out!) and missing chunks of time… all tied up beautifully at the end. Although it was, at first, a little confusing to figure out what had just happened on the last few pages, I loved the ending. There wasn't quite enough closure, but it didn't need to be closed: it was more like an opening for their new life together. After reading it, you know what will happen… so it doesn't need to be said.
This is probably one of my favorite books I've read this year, and it demands a re-read in the future.
Content/Recommendation: Some sex, mild language. Ages 18+
Review copyright Haley Mathiot 2010. Review copy supplied by publisher.
Genre: Adult Historical romance
ISBN: 9781402237027
Published: May 4th 2010 by Sourcebooks Casablanca (first published March 2nd 1987)
Rating: 5
Roddy has a "gift"—or as she thinks of it, a curse—that allows her to hear the mind and feel the emotions of every human and animal on earth. Because of this, and her family history, she knows she will never be married, never have her own family… because what man wants every single thought and emotion on display for his wife? Past failed marriages in the family have shown her that her happiness is a hopeless cause… until she meets one man whom she does not have access to his thoughts and feelings. So Roddy takes things into her own hands. She realizes a little too late what kind of man she's gotten interested in her: Lord Iveragh. The Devil Earl of Ireland.
She carries out her plan, however, and he seems to like her enough to marry her. But The Devil Earl is hiding things from her… and possibly himself. Roddy finds that she can help him… but it will require more than she may be willing to give. If she doesn't, though, she will loose him forever… and maybe loose herself, too.
I loved Uncertain Magic. I wasn't sure what to expect when I started reading it. It was certainly a romance, and a very good one at that. But it was so much more than a romance novel: It was a clever blend of romance, adventure, historical events, family secrets, and Gaelic magic. The plot incorporated a rebellion in Ireland, smuggling, murder, and magic. There were horse races, escaping soldiers, and midnight balls with the dead.
The relationship between Roddy and Faelan (Lord Iveragh) started off a little random: a chance meeting, Roddy saving his horse from a heart attack, her pretending to be a stable boy and bragging on his employer (herself, of course) and Faelan seeing through it and embarrassing her. As it continued, I was a little surprised at the speed it progressed: They were married by chapter five. But them being married though the book was such an important aspect, that I understood it later. Of course, no marriage is perfect, and many romances are victims of happyland syndrome, where their relationship is so perfect that it's almost Holy.
Not this one.
There were misunderstandings, tears, heartbreak, scandals, possible affairs, redemption, and healing. And plenty of love-making.
With that said: the characters were great. Roddy was sweet and soft, but she had her spunk and I liked her immediately (especially when she took out a rude stableboy with a single kick). Faelan was, as his nickname describes him, a devil—but he was good that way. He was a little obnoxious, he had his sarcastic moments, and he certainly had his pride. He's the kind of dark secretive hero that everyone looks for… but with a touch of madness—or maybe magic—to make him even more mysterious. I love Roddy, I adore Faelan, and his mother (let's just say she never. shuts. up.) makes me laugh… the characters in this story are gems.
Just as I didn't expect the twisting exciting plot, I didn't expect the writing to be so good. It felt great to read, and the dialogue was easy to speak and felt natural. It flowed well, and was descriptive and lyrical. I liked the way Kinsale described Roddy experiencing everyone else's thoughts and emotions, and I liked the way she didn't over-describe everything—every little facial expression, every little movement—leaving out some for your imagination, but added enough description to allow you to see everything.
There were disappearing faeries and blind men who could see (try figuring that one out!) and missing chunks of time… all tied up beautifully at the end. Although it was, at first, a little confusing to figure out what had just happened on the last few pages, I loved the ending. There wasn't quite enough closure, but it didn't need to be closed: it was more like an opening for their new life together. After reading it, you know what will happen… so it doesn't need to be said.
This is probably one of my favorite books I've read this year, and it demands a re-read in the future.
Content/Recommendation: Some sex, mild language. Ages 18+
Review copyright Haley Mathiot 2010. Review copy supplied by publisher.
BankofMarquis (1832 KP) rated Marriage Story (2019) in Movies
Jan 19, 2020
Well Acted Scenes Do Not A Good Movie Make
Noah Baumbach is one of those filmmakers that is highly regarded in the "Art House" community for his semi-autobiographical humanistic films. These are domestic dramas heavy on dialogue - the type of film that "A-List" Actors swarm to perform in for the acting challenges it brings. His latest, MARRIAGE STORY, is no exception as it follows the dissolution of a marriage and the struggles of the 2 main players involved. The husband and wife are written realistically (according to Baumbach) with moments of pathos and moments of repulsion thrown in at equal measure.
So, naturally, Baumbach (THE SQUID AND THE WHALE) was able to draw 2 of the better performers working in film today to play the leads - Scarlett Johannson and Adam Driver - and they deliver the goods (along with Laura Dern) - all 3 were deserved Oscar nominees - and the performances of ALL of the actors on screen are worth watching.
But...that's about all this film has going for it. For I found the first hour and a half of this film tedious with (at times) preposterous dialogue that looked good on paper - and was enthusiastically performed - but wrang (at least to me) as unrealistic. Consequently, this film is filled with well acted scenes that I kept saying to myself - "that was a well acted scene and that was an interesting choice that that actor made in that scene", but I found that these disparate scenes in this part of the film did not hold together as a movie. It seemed to me a series of acting class scenes and not a film.
And, for that, I blame Writer/Director Baumbach. This film, purportedly, parallels his divorce from actress Jennifer Jason Leigh (HATEFUL 8) and it shows. It's a little too "on the nose" and "inside baseball" for my tastes. The dialogue, at times, was "too cute" and the pacing was deliberate - which is a nice way of saying "slow".
What saves this film is the performances. Johannson dominates the first part of this film and she brings her "A" game, bringing a strength and awakening purpose to her character that will have you rooting for her - at the beginning. The first half of the film (for the most part) is Johannson's film and is what gives her her Oscar nomination (she won't win), but she deserves the nomination.
Laura Dern is also Oscar nominated for her role as Johannson's Divorce Attorney. Bright, funny, articulate and a shark in the courtroom and boardroom, Dern's character was fascinating to watch onscreen. While I thought this performance was "fine" and I was "okay" with it getting an Oscar nomination, I kept waiting for the "Oscar scene" for this supporting character - and about 2/3 of the way into the film this character had that moment - and Dern killed it. I would now say Dern is the deserved frontrunner for Best Supporting Actress (ironically, over Johansson who is ALSO nominated for Supporting Actress for JoJo Rabbit).
This scene propels the last 1/3 of this film into interesting territory - a place that this film had not gone to thus far. I was sucked into this last part and I think it is in no small reason due to the fact that this part of the film is driven (no pun intended) by Adam Driver's character. I've always found Driver to be a fascinating actor and while his character was not front and center much in the first part of the film, he commands center stage in the last part and I could not take my eyes off of his powerful performance. In a strong year of Best Acting performances, he shines and I would be happily surprised and satisfied if he won the Best Actor Oscar.
Alan Alda, as usual, brings an interesting character to the screen as does Julie Hagerty (remember her from AIRPLANE?) as Scarlett's mother. The surprise to me was the strong play of Ray Liotta as one of Driver's lawyers - it is his best work in quite some time and shows he does have some acting chops. Finally, good ol' Wallace Shawn (the "inconceivable" Count Visini in PRINCESS BRIDE) was fun - and annoying - in his scenes.
So...if you want to see some good acting in scenes that I am sure will end up as good scenes in an acting class performed very strongly, then check out MARRIAGE STORY. Just make sure you are well rested. A fast-paced romp it is not.
Letter Grade: B (for the strong performances)
7 stars (out of 10) and you can take that to the Bank(ofMarquis)
So, naturally, Baumbach (THE SQUID AND THE WHALE) was able to draw 2 of the better performers working in film today to play the leads - Scarlett Johannson and Adam Driver - and they deliver the goods (along with Laura Dern) - all 3 were deserved Oscar nominees - and the performances of ALL of the actors on screen are worth watching.
But...that's about all this film has going for it. For I found the first hour and a half of this film tedious with (at times) preposterous dialogue that looked good on paper - and was enthusiastically performed - but wrang (at least to me) as unrealistic. Consequently, this film is filled with well acted scenes that I kept saying to myself - "that was a well acted scene and that was an interesting choice that that actor made in that scene", but I found that these disparate scenes in this part of the film did not hold together as a movie. It seemed to me a series of acting class scenes and not a film.
And, for that, I blame Writer/Director Baumbach. This film, purportedly, parallels his divorce from actress Jennifer Jason Leigh (HATEFUL 8) and it shows. It's a little too "on the nose" and "inside baseball" for my tastes. The dialogue, at times, was "too cute" and the pacing was deliberate - which is a nice way of saying "slow".
What saves this film is the performances. Johannson dominates the first part of this film and she brings her "A" game, bringing a strength and awakening purpose to her character that will have you rooting for her - at the beginning. The first half of the film (for the most part) is Johannson's film and is what gives her her Oscar nomination (she won't win), but she deserves the nomination.
Laura Dern is also Oscar nominated for her role as Johannson's Divorce Attorney. Bright, funny, articulate and a shark in the courtroom and boardroom, Dern's character was fascinating to watch onscreen. While I thought this performance was "fine" and I was "okay" with it getting an Oscar nomination, I kept waiting for the "Oscar scene" for this supporting character - and about 2/3 of the way into the film this character had that moment - and Dern killed it. I would now say Dern is the deserved frontrunner for Best Supporting Actress (ironically, over Johansson who is ALSO nominated for Supporting Actress for JoJo Rabbit).
This scene propels the last 1/3 of this film into interesting territory - a place that this film had not gone to thus far. I was sucked into this last part and I think it is in no small reason due to the fact that this part of the film is driven (no pun intended) by Adam Driver's character. I've always found Driver to be a fascinating actor and while his character was not front and center much in the first part of the film, he commands center stage in the last part and I could not take my eyes off of his powerful performance. In a strong year of Best Acting performances, he shines and I would be happily surprised and satisfied if he won the Best Actor Oscar.
Alan Alda, as usual, brings an interesting character to the screen as does Julie Hagerty (remember her from AIRPLANE?) as Scarlett's mother. The surprise to me was the strong play of Ray Liotta as one of Driver's lawyers - it is his best work in quite some time and shows he does have some acting chops. Finally, good ol' Wallace Shawn (the "inconceivable" Count Visini in PRINCESS BRIDE) was fun - and annoying - in his scenes.
So...if you want to see some good acting in scenes that I am sure will end up as good scenes in an acting class performed very strongly, then check out MARRIAGE STORY. Just make sure you are well rested. A fast-paced romp it is not.
Letter Grade: B (for the strong performances)
7 stars (out of 10) and you can take that to the Bank(ofMarquis)
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Purple Phoenix Games (2266 KP) rated TEN in Tabletop Games
Nov 28, 2021
When it comes to game mechanics, set collection is my JAM. Auction/bidding and push your luck, not so much….. So when Alderac Entertainment Group brought TEN into my life, I was a bit wary at first. A game of collecting sequences/sets of numbers? Awesome!! Add in bidding for Wildcards or pushing your luck to not Bust each turn? A bit too risky, at least for my gaming tastes. After having had the opportunity to play TEN, were my initial feelings misplaced? Spoiler: Yes. For me, TEN was a prime example of “Don’t judge a game by its mechanics.” Keep reading to find out why.
Disclaimer: We were provided with a copy of TEN for the purposes of this review. This is a final production copy, so what you see pictured is what you would receive in a retail copy of the game. -L
TEN is a push-your-luck game of set collection and auction/bidding in which players are trying to amass the most points by the end of the game. Points are earned by collecting sets of numeric sequences in the 4 colors of the game: Blue, Green, Pink, and Orange. Played over a series of turns, players will be drawing/collecting cards from the tableau, buying cards from the Market, or Busting if they push their luck a bit too far. To setup for a game, assemble the deck of cards as dictated by the player count and set it in the play area. Each player gets 5 Currency tokens with which to start the game, and are all dealt a random reference card. The player who was dealt the reference card with the Starting Player symbol will begin the game. Before getting into the actual gameplay, I want to mention the different card types, as to provide a better understanding when reading this review. In each of the 4 colors, there are card values numbered 1-9, with more copies of the lower numbers and fewer of the higher numbers. There are also Wildcards that can be used to represent any #/color, depending on the card. Some cards in the deck are Currency cards and show a value of 1-5 Currency. Should you choose to take these from the tableau, you collect that amount of Currency to be used for auctions or buying cards in later turns.
On your turn, you will perform a series of actions, the first of which is Draw a Card. You will draw a card from the top of the deck and place it in the tableau. If the card is a # card or a Currency card, you will then decide if you wish to continue drawing cards. If you do, draw the next card, and so on, until either you decide to stop or you Bust (more on this in a bit). As long as you do not Bust, you can decide when to stop drawing cards to the tableau. You may then take one of the following rewards: take all the # cards to your play area, or take Currency tokens (equal to the amount shown on the Currency cards in the tableau). When you take the # cards, they go into your play area and all other players will collect Currency tokens. You then have the opportunity to Buy a card from the Market (by paying the numeric value of the card) and add it to your play area. If you instead choose to collect Currency, you will take Currency equal to the total value of Currency in the tableau, and all other players receive nothing from your turn. All # cards are moved to the Market, and your turn ends. In the picture below, if I choose to take the # cards, I would take the Orange 2 and Blue 6 to my play area, and all other players would collect 7 Currency. Conversely, I could choose to take 7 Currency, and the # cards are added to the Market (on the right-hand side of the picture).
So how does Busting work? The tableau may never have a value of more than 10. Every # card you draw adds to your total value, and any Currency card drawn subtracts from the total. If you were to draw a # card that would give you a total value of more than 10, you Bust! OR if you ever have Currency cards that total more than 10, you Bust as well. So there’s a bit of math involved, with addition and subtraction, but you have to make sure you never get more than 10! For example, in the picture below, the net total value of the tableau is 1. (8 from # cards, -7 from Currency cards) If I were to draw a Currency card of 4-5, I would Bust, because that totals more than 10. In this pictured instance, any # card I draw would not make me Bust, as the highest total would only be a 10, given the current cards in play. If you ever push your luck too far and end up Busting, all # cards in the tableau are moved to the Market, and you gain a Bust token (worth 3 Currency). If you Busted with # cards, then all other players will collect Currency tokens, but if you Bust with Currency cards, nobody receives anything. After resolving a Bust, your turn ends and the game continues to the next player.
If, on your turn, you ever draw a Wildcard, your turn pauses and the Wildcard is auctioned. Each player will have one chance to either bid (increasing the bid from the previous) or pass. Whomever wins the auction must pay their bid, and they collect the Wildcard to their play area. Once the auction has been resolved, your turn continues as normal. It is possible to have multiple auctions on your turn – it all depends on the cards. The game continues in this fashion, players taking turns drawing cards, collecting cards/Currency, buying from the Market, bidding in auctions, etc., until the draw deck has been depleted. The active player finishes their turn as normal, but may not draw any more cards. Points are then tallied. All players will arrange their cards to create consecutive sequences of numbers in the 4 different colors. You receive 1 point per card in your longest sequence of each color. If you have a complete set of numbers 1-9 in a color, you get a bonus point. Players count up all their points, and the player with the highest value is the winner!
That kind of seems like a lot, but I promise it’s actually pretty intuitive when you get playing. Also, huge shoutout to AEG for providing such a well-done reference card – it includes a little flowchart to help you with how the turns flow. The gameplay itself is essentially pretty straightforward. You draw a card, and then react based on what it is. Bust? Collect a Bust token and your turn ends. No Bust? Decide if you want to keep drawing. Done pushing your luck? Collect either the # cards or Currency. Try to make sequential runs of numbers in the different colors – the more cards you get in sequence, the more points you’ll get at the end of the game. The thing that elevates TEN beyond a simple push-your-luck game to me is that it requires more strategy than just luck. You can see what cards are available in the Market – is there something you need to buy? You can see everyone else’s playing area – do they need any of the numbers you just revealed? You know how much Currency every player has – do you bid high on this Wildcard because your neighbor can’t outbid you? There is so much more than just luck in this game, and that is what takes it to the next level for me. I know that Travis has reviewed No, Thanks! in the past, and I would say that this gives me similar vibes, but way better in my opinion.
When it comes to playing games, I am generally not a huge risk-taker. I like making logical choices based on known information and end-game strategy. But something about this game just gets me. I think one element that makes me love this game is the different types of cards – # cards and Currency cards. When you’re pushing your luck and drawing cards, there’s an added element of excitement, because the two different types of cards affect the net total differently. It doesn’t all positively add to the net total, which makes me more likely to keep drawing in hopes that things will cancel out and I can maximize the turn. If everything all added together, and you just couldn’t get more than 10, I would probably only ever draw 2 cards per turn, max., just to make sure I didn’t Bust. But the fact that Currency cards subtract from the net total encourages players to keep pushing their luck, and either earning a big payoff or a big Bust. This game is exciting, engaging, and entertaining to play, and that makes it fun!
To touch on components, AEG always hits it out of the park – and TEN is no exception. The game is mostly just a bunch of cards, and some white/black Currency tokens. The tokens themselves are nice plastic, and are smooth and chunky in hand. The cards are thick and sturdy, and hold up to shuffling pretty well. The colors of the game are bright and vibrant, and they are very clear to differentiate between. It’s a nice pop of color on the table, and that adds to the overall enjoyment of the game. Each of the 4 colors, and the Wildcards for that matter, have a unique background design – which can help our colorblind friends who may not necessarily be able to differentiate between the colors. Just an added plus to help the gamers tell what cards belong to what colors! The game box is equally as colorful, and is eye-catching on the shelf. All in all, I’d say AEG gets a 10 for their production quality here. (Get it?)
I spoke earlier about judging a game by its mechanics, and how TEN really challenged me on that. I was expecting a game that I would like, but would be kind of just ok overall for me. What I got is a game that is highly strategic, yet also unpredictable at times. I am definitely a planner when it comes to strategy, but the unpredictability of this game is light, fun, and engaging for all players at all times. It just is fun to play. This is a game that I see staying in my collection for a long time, and hopefully getting to the table quite often when I need a quick filler that isn’t so light that it’s mindless, but not heavy enough that it’s a brain-burner. If you’re in the market for a fun little game that challenges all players, I would definitely recommend checking out TEN. Purple Phoenix Games rates our games on a scale of 1-6 (not 10 unfortunately in this case), and we give this one a solid 5 / 6.
Disclaimer: We were provided with a copy of TEN for the purposes of this review. This is a final production copy, so what you see pictured is what you would receive in a retail copy of the game. -L
TEN is a push-your-luck game of set collection and auction/bidding in which players are trying to amass the most points by the end of the game. Points are earned by collecting sets of numeric sequences in the 4 colors of the game: Blue, Green, Pink, and Orange. Played over a series of turns, players will be drawing/collecting cards from the tableau, buying cards from the Market, or Busting if they push their luck a bit too far. To setup for a game, assemble the deck of cards as dictated by the player count and set it in the play area. Each player gets 5 Currency tokens with which to start the game, and are all dealt a random reference card. The player who was dealt the reference card with the Starting Player symbol will begin the game. Before getting into the actual gameplay, I want to mention the different card types, as to provide a better understanding when reading this review. In each of the 4 colors, there are card values numbered 1-9, with more copies of the lower numbers and fewer of the higher numbers. There are also Wildcards that can be used to represent any #/color, depending on the card. Some cards in the deck are Currency cards and show a value of 1-5 Currency. Should you choose to take these from the tableau, you collect that amount of Currency to be used for auctions or buying cards in later turns.
On your turn, you will perform a series of actions, the first of which is Draw a Card. You will draw a card from the top of the deck and place it in the tableau. If the card is a # card or a Currency card, you will then decide if you wish to continue drawing cards. If you do, draw the next card, and so on, until either you decide to stop or you Bust (more on this in a bit). As long as you do not Bust, you can decide when to stop drawing cards to the tableau. You may then take one of the following rewards: take all the # cards to your play area, or take Currency tokens (equal to the amount shown on the Currency cards in the tableau). When you take the # cards, they go into your play area and all other players will collect Currency tokens. You then have the opportunity to Buy a card from the Market (by paying the numeric value of the card) and add it to your play area. If you instead choose to collect Currency, you will take Currency equal to the total value of Currency in the tableau, and all other players receive nothing from your turn. All # cards are moved to the Market, and your turn ends. In the picture below, if I choose to take the # cards, I would take the Orange 2 and Blue 6 to my play area, and all other players would collect 7 Currency. Conversely, I could choose to take 7 Currency, and the # cards are added to the Market (on the right-hand side of the picture).
So how does Busting work? The tableau may never have a value of more than 10. Every # card you draw adds to your total value, and any Currency card drawn subtracts from the total. If you were to draw a # card that would give you a total value of more than 10, you Bust! OR if you ever have Currency cards that total more than 10, you Bust as well. So there’s a bit of math involved, with addition and subtraction, but you have to make sure you never get more than 10! For example, in the picture below, the net total value of the tableau is 1. (8 from # cards, -7 from Currency cards) If I were to draw a Currency card of 4-5, I would Bust, because that totals more than 10. In this pictured instance, any # card I draw would not make me Bust, as the highest total would only be a 10, given the current cards in play. If you ever push your luck too far and end up Busting, all # cards in the tableau are moved to the Market, and you gain a Bust token (worth 3 Currency). If you Busted with # cards, then all other players will collect Currency tokens, but if you Bust with Currency cards, nobody receives anything. After resolving a Bust, your turn ends and the game continues to the next player.
If, on your turn, you ever draw a Wildcard, your turn pauses and the Wildcard is auctioned. Each player will have one chance to either bid (increasing the bid from the previous) or pass. Whomever wins the auction must pay their bid, and they collect the Wildcard to their play area. Once the auction has been resolved, your turn continues as normal. It is possible to have multiple auctions on your turn – it all depends on the cards. The game continues in this fashion, players taking turns drawing cards, collecting cards/Currency, buying from the Market, bidding in auctions, etc., until the draw deck has been depleted. The active player finishes their turn as normal, but may not draw any more cards. Points are then tallied. All players will arrange their cards to create consecutive sequences of numbers in the 4 different colors. You receive 1 point per card in your longest sequence of each color. If you have a complete set of numbers 1-9 in a color, you get a bonus point. Players count up all their points, and the player with the highest value is the winner!
That kind of seems like a lot, but I promise it’s actually pretty intuitive when you get playing. Also, huge shoutout to AEG for providing such a well-done reference card – it includes a little flowchart to help you with how the turns flow. The gameplay itself is essentially pretty straightforward. You draw a card, and then react based on what it is. Bust? Collect a Bust token and your turn ends. No Bust? Decide if you want to keep drawing. Done pushing your luck? Collect either the # cards or Currency. Try to make sequential runs of numbers in the different colors – the more cards you get in sequence, the more points you’ll get at the end of the game. The thing that elevates TEN beyond a simple push-your-luck game to me is that it requires more strategy than just luck. You can see what cards are available in the Market – is there something you need to buy? You can see everyone else’s playing area – do they need any of the numbers you just revealed? You know how much Currency every player has – do you bid high on this Wildcard because your neighbor can’t outbid you? There is so much more than just luck in this game, and that is what takes it to the next level for me. I know that Travis has reviewed No, Thanks! in the past, and I would say that this gives me similar vibes, but way better in my opinion.
When it comes to playing games, I am generally not a huge risk-taker. I like making logical choices based on known information and end-game strategy. But something about this game just gets me. I think one element that makes me love this game is the different types of cards – # cards and Currency cards. When you’re pushing your luck and drawing cards, there’s an added element of excitement, because the two different types of cards affect the net total differently. It doesn’t all positively add to the net total, which makes me more likely to keep drawing in hopes that things will cancel out and I can maximize the turn. If everything all added together, and you just couldn’t get more than 10, I would probably only ever draw 2 cards per turn, max., just to make sure I didn’t Bust. But the fact that Currency cards subtract from the net total encourages players to keep pushing their luck, and either earning a big payoff or a big Bust. This game is exciting, engaging, and entertaining to play, and that makes it fun!
To touch on components, AEG always hits it out of the park – and TEN is no exception. The game is mostly just a bunch of cards, and some white/black Currency tokens. The tokens themselves are nice plastic, and are smooth and chunky in hand. The cards are thick and sturdy, and hold up to shuffling pretty well. The colors of the game are bright and vibrant, and they are very clear to differentiate between. It’s a nice pop of color on the table, and that adds to the overall enjoyment of the game. Each of the 4 colors, and the Wildcards for that matter, have a unique background design – which can help our colorblind friends who may not necessarily be able to differentiate between the colors. Just an added plus to help the gamers tell what cards belong to what colors! The game box is equally as colorful, and is eye-catching on the shelf. All in all, I’d say AEG gets a 10 for their production quality here. (Get it?)
I spoke earlier about judging a game by its mechanics, and how TEN really challenged me on that. I was expecting a game that I would like, but would be kind of just ok overall for me. What I got is a game that is highly strategic, yet also unpredictable at times. I am definitely a planner when it comes to strategy, but the unpredictability of this game is light, fun, and engaging for all players at all times. It just is fun to play. This is a game that I see staying in my collection for a long time, and hopefully getting to the table quite often when I need a quick filler that isn’t so light that it’s mindless, but not heavy enough that it’s a brain-burner. If you’re in the market for a fun little game that challenges all players, I would definitely recommend checking out TEN. Purple Phoenix Games rates our games on a scale of 1-6 (not 10 unfortunately in this case), and we give this one a solid 5 / 6.
Kara Skinner (332 KP) rated Jewels of Truth: The Journey of the Soul Continues, Vol. 3 in Books
Jun 12, 2019
Genre: Non-fiction, Spiritual, Non-romance
Page Count: 258 pages
My rating: 3 out of 5 stars
Your spiritual journey of self-improvement continues in volume three of the Jewels of Truth series by Ivan A. Pozo-Illas, a.k.a. Atrayo. In this new compendium of 365 statements of spiritual wisdom, Atrayo shares daily inspirational tools to explore all of the must-haves in your life, including love, faith, forgiveness, and certainly, God(dess).
From these poignant and concise statements, rather than lengthy diatribes, you can easily and quickly find the essential kernel of truth to help you on your journey today.
No matter your religious or spiritual traditions or background, this volume is written from an all-inclusive perspective. Jewels of Truth: The Journey of the Soul Continues is the sacred and uplifting result of clairvoyant automatic writing as the genesis motivation to reach the masses. The channeled spirit teachers are all angelic in divine nature. They are nameless as a united continuum of the Holy Spirit.
Spirituality has a core need in our lives. No matter where you are on your journey, these messages of hope are shared in love.
Let me start off by saying that I am really not qualified to be reviewing this book. Ivan A. Pozo-Illas was generous enough to donate to the Borgen Project in exchange for an honest review. While I am happy to do it, I am probably not doing this book justice.
As someone with absolutely no background in philosophy or religion, this was a difficult book to get through and review.
I do know that despite the author’s claims of it being all-inclusive for all religious backgrounds, the book was more tilted to the Christian faith, with most of the proverbs talking about God, Jesus, and the Holy Spirit. There were plenty of mentions of God(dess) as well, which was the basically only indication these statements of wisdom were not strictly for Christian. While Mohammed, Buddha, and Krishna are mentioned maybe four times, and always in a list of other important religious figures from different religions (never for their specific teachings), Jesus is mentioned 22 times, usually in passages like this:
It has been written in the Biblical New Testament that “Jesus the Christ” once stated that to enter the “Kingdom of God” one must be as innocent as a child in spirit.
On top of that, these statements of wisdom, to me at least, were pretty long and wordy. It was difficult to get through. A lot of the time I did not understand what was being said, but that could just be chalked up to my own ignorance on the subject.
This is probably more useful to people more educated about spirituality than me, but it is definitely not for the everyday person, at least not most of it. There were some things that were interesting, like this quote celebrating diversity in religions.
No one religion can have a monopoly on God and/or on his favoritism. To say so is a lie and a sin to the diversity within Creation itself.
Page Count: 258 pages
My rating: 3 out of 5 stars
Your spiritual journey of self-improvement continues in volume three of the Jewels of Truth series by Ivan A. Pozo-Illas, a.k.a. Atrayo. In this new compendium of 365 statements of spiritual wisdom, Atrayo shares daily inspirational tools to explore all of the must-haves in your life, including love, faith, forgiveness, and certainly, God(dess).
From these poignant and concise statements, rather than lengthy diatribes, you can easily and quickly find the essential kernel of truth to help you on your journey today.
No matter your religious or spiritual traditions or background, this volume is written from an all-inclusive perspective. Jewels of Truth: The Journey of the Soul Continues is the sacred and uplifting result of clairvoyant automatic writing as the genesis motivation to reach the masses. The channeled spirit teachers are all angelic in divine nature. They are nameless as a united continuum of the Holy Spirit.
Spirituality has a core need in our lives. No matter where you are on your journey, these messages of hope are shared in love.
Let me start off by saying that I am really not qualified to be reviewing this book. Ivan A. Pozo-Illas was generous enough to donate to the Borgen Project in exchange for an honest review. While I am happy to do it, I am probably not doing this book justice.
As someone with absolutely no background in philosophy or religion, this was a difficult book to get through and review.
I do know that despite the author’s claims of it being all-inclusive for all religious backgrounds, the book was more tilted to the Christian faith, with most of the proverbs talking about God, Jesus, and the Holy Spirit. There were plenty of mentions of God(dess) as well, which was the basically only indication these statements of wisdom were not strictly for Christian. While Mohammed, Buddha, and Krishna are mentioned maybe four times, and always in a list of other important religious figures from different religions (never for their specific teachings), Jesus is mentioned 22 times, usually in passages like this:
It has been written in the Biblical New Testament that “Jesus the Christ” once stated that to enter the “Kingdom of God” one must be as innocent as a child in spirit.
On top of that, these statements of wisdom, to me at least, were pretty long and wordy. It was difficult to get through. A lot of the time I did not understand what was being said, but that could just be chalked up to my own ignorance on the subject.
This is probably more useful to people more educated about spirituality than me, but it is definitely not for the everyday person, at least not most of it. There were some things that were interesting, like this quote celebrating diversity in religions.
No one religion can have a monopoly on God and/or on his favoritism. To say so is a lie and a sin to the diversity within Creation itself.
Kirk Bage (1775 KP) rated Wheels (2014) in Movies
Mar 3, 2020 (Updated Mar 12, 2020)
According to the film’s IMDb page, this low budget indie production, filmed in Los Angeles is the greatest film of all time! A month ago it sat at 9.3, which is better than The Godfather and The Shawshank Redemption! As I am writing and compiling a book about the best 200 films of the 21st century, up to the end of 2019, I was obliged to check this out. With almost 18,000 votes to its name, there must be something in it being rated that highly, right?
Well, obviously not. Someone smart behind the film, listed variously as a 2014 or 2017 production, depending on where you look, had clearly gone out of their way to manipulate its online presence in the hope of gaining viewers. Look, it worked – I watched it, and now I’m writing about it. Pretty shameful really, as you find that almost no website has a bad review or rating for it out there; it has pretty much been scrubbed clean. How they did it, I do not know, but it is indefensible to be honest. The real shame being that it isn’t a bad film for the budget at all, and may have got more views and respect the old fashioned way.
The story revolves around a recently paralysed man becoming suicidal and finding another guy in a wheelchair to ask if he will blow his brains out with a gun. From there the two go on a rampage of drug addiction, self harm and anti-social misbehaviour. For every cliche in there, there is another moment which is quite well done, and although you can see the cracks here and there it is mostly a watchable and enjoyable film, with some laughs and some genuine emotion. Acting wise, the two leads (writer and co-director Donavon Warren and Patrick Hume) have their moments too; perhaps lacking anything hugely inciteful, but certainly competent enough to compare favourably to some higher profile movies.
Ultimately, it is merely fine. Not something you would recommend or especially remember, but not a complete waste of 2 hours either. It is clearly going for the idea that disabled people are helpless victims on its head, and does largely succeed in not condescending or amping up the pity. That doesn’t stop either of them being unlikable people, however – perhaps that is the point.
More interesting than the film by far is how these guys manipulated the publicity system to get it seen. So many films worth seeing drift into obscurity for lack of money, take the films of Shane Caruth, Primer and Upstream Color. Both incredible, original and intelligent movies that no one saw, and only word of mouth many years later puts them on anyone’s radar. Then there are the endless festival films that do the rounds and can’t pick up distribution, no matter how good. Perhaps a film like Wheels needs to employ these kind of tactics to survive. It is really a question of ethics. I have to say, as an honest reviewer, it does bother me that fake ratings and reviews can exist and slip under the wire. But maybe that is just me…?
Well, obviously not. Someone smart behind the film, listed variously as a 2014 or 2017 production, depending on where you look, had clearly gone out of their way to manipulate its online presence in the hope of gaining viewers. Look, it worked – I watched it, and now I’m writing about it. Pretty shameful really, as you find that almost no website has a bad review or rating for it out there; it has pretty much been scrubbed clean. How they did it, I do not know, but it is indefensible to be honest. The real shame being that it isn’t a bad film for the budget at all, and may have got more views and respect the old fashioned way.
The story revolves around a recently paralysed man becoming suicidal and finding another guy in a wheelchair to ask if he will blow his brains out with a gun. From there the two go on a rampage of drug addiction, self harm and anti-social misbehaviour. For every cliche in there, there is another moment which is quite well done, and although you can see the cracks here and there it is mostly a watchable and enjoyable film, with some laughs and some genuine emotion. Acting wise, the two leads (writer and co-director Donavon Warren and Patrick Hume) have their moments too; perhaps lacking anything hugely inciteful, but certainly competent enough to compare favourably to some higher profile movies.
Ultimately, it is merely fine. Not something you would recommend or especially remember, but not a complete waste of 2 hours either. It is clearly going for the idea that disabled people are helpless victims on its head, and does largely succeed in not condescending or amping up the pity. That doesn’t stop either of them being unlikable people, however – perhaps that is the point.
More interesting than the film by far is how these guys manipulated the publicity system to get it seen. So many films worth seeing drift into obscurity for lack of money, take the films of Shane Caruth, Primer and Upstream Color. Both incredible, original and intelligent movies that no one saw, and only word of mouth many years later puts them on anyone’s radar. Then there are the endless festival films that do the rounds and can’t pick up distribution, no matter how good. Perhaps a film like Wheels needs to employ these kind of tactics to survive. It is really a question of ethics. I have to say, as an honest reviewer, it does bother me that fake ratings and reviews can exist and slip under the wire. But maybe that is just me…?
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Kristy H (1252 KP) rated One Last Stop in Books
Jun 3, 2021
A dazzling, heartfelt queer romance
August Landry moves to New York City, just another stop among many in her quest to prove that she's fine being alone. Everything she owns fits in five boxes, and she sleeps on an inflatable mattress. She belongs nowhere and needs no one. But NYC feels different to August: her diverse group of roommates, who adopt her immediately; her job at an all-night pancake diner; and the subway. Because the subway brings Jane: beautiful, enigmatic, leather jacket-clad Jane. Then August realizes something; Jane is always on the subway because she has to be. She's trapped and displaced in time from the 1970s. It seems as if August--and her new band of friends--may be the only one to save her. Can August believe in something, someone, enough to free Jane?
"Truth is, when you spend your whole life alone, it's incredibly appealing to move somewhere big enough to get lost in, where being alone looks like a choice."
I've put off writing this review because it's hard to see how I can do McQuiston's beautiful romance any justice. This book is such a romantic, sexy, and heartwarming read. August is an excellent character. She's spent most of her life in her uncle's shadow, working with her mother to try to solve his missing person's case. August eventually declared herself done--done searching, done with mysteries. But then this beautiful woman appears on the subway, and she offers the biggest mystery of all to August. Why is Jane stuck on the subway and how can August help?
"And she can't believe Jane had the nerve, the audacity, to become the one thing August can't resist: a mystery."
McQuiston gives us the most amazing, diverse queer novel one could ever wish for. August is bi and Jane basically every lesbian's dream. It's impossible not to fall in love with this gorgeous Asian subway vision. Even better, through Jane and other events, it's a tribute to those who came before our generation. Jane was a (incredibly sexy) activist / riot girl in the 1970s, yet is shocked that you can typically be openly gay on the subway now. She comes to everyone's defense there. She's amazing. As for August's roommates, they are beautiful and diverse, including trans and gay characters, with the lovely Myla taking care of the group. There are several drag queens given legitimate, true storylines. To say how meaningful this is to the queer community--it's hard to even explain. All of these characters--roommates Myla, her boyfriend, Niko, and Wes; neighbor Isaiah; coworkers Lucie and Winfield--are real and treated with care. They are funny, flawed, and create the most amazing found family ever.
"Jane doesn't age. She's magnetic and charming and gorgeous. She... kind of lives underground."
As for August and Jane, this is a romance for the ages. This book is swoony and sexy. It will make you laugh; it will make you cry. McQuiston has written a lesbian character for us lesbians to ogle for years to come, and a romance to stack all other romances against. It's funny and heartwarming. There's magic and mystery. There's pancakes. It's a beautiful ode to New York City, the subway, and falling in love. There's seriously nothing not to love.
So yes, I loved this book. I love McQuiston's way with words--the humor, the romance, the way she allows the queer community to have meaningful love stories in our world. This book is flowing with passion, with beauty, and magic. 4.5+ stars.
"Truth is, when you spend your whole life alone, it's incredibly appealing to move somewhere big enough to get lost in, where being alone looks like a choice."
I've put off writing this review because it's hard to see how I can do McQuiston's beautiful romance any justice. This book is such a romantic, sexy, and heartwarming read. August is an excellent character. She's spent most of her life in her uncle's shadow, working with her mother to try to solve his missing person's case. August eventually declared herself done--done searching, done with mysteries. But then this beautiful woman appears on the subway, and she offers the biggest mystery of all to August. Why is Jane stuck on the subway and how can August help?
"And she can't believe Jane had the nerve, the audacity, to become the one thing August can't resist: a mystery."
McQuiston gives us the most amazing, diverse queer novel one could ever wish for. August is bi and Jane basically every lesbian's dream. It's impossible not to fall in love with this gorgeous Asian subway vision. Even better, through Jane and other events, it's a tribute to those who came before our generation. Jane was a (incredibly sexy) activist / riot girl in the 1970s, yet is shocked that you can typically be openly gay on the subway now. She comes to everyone's defense there. She's amazing. As for August's roommates, they are beautiful and diverse, including trans and gay characters, with the lovely Myla taking care of the group. There are several drag queens given legitimate, true storylines. To say how meaningful this is to the queer community--it's hard to even explain. All of these characters--roommates Myla, her boyfriend, Niko, and Wes; neighbor Isaiah; coworkers Lucie and Winfield--are real and treated with care. They are funny, flawed, and create the most amazing found family ever.
"Jane doesn't age. She's magnetic and charming and gorgeous. She... kind of lives underground."
As for August and Jane, this is a romance for the ages. This book is swoony and sexy. It will make you laugh; it will make you cry. McQuiston has written a lesbian character for us lesbians to ogle for years to come, and a romance to stack all other romances against. It's funny and heartwarming. There's magic and mystery. There's pancakes. It's a beautiful ode to New York City, the subway, and falling in love. There's seriously nothing not to love.
So yes, I loved this book. I love McQuiston's way with words--the humor, the romance, the way she allows the queer community to have meaningful love stories in our world. This book is flowing with passion, with beauty, and magic. 4.5+ stars.
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Neon's Nerd Nexus (360 KP) rated Rambo: Last Blood (2019) in Movies
Sep 19, 2019
Last Bore
Rambo Last Blood is a bloody mess of a movie that feels so disjointed from all the other rambo films it will leave you confused and unfulfilled. Its starts of fine enough, we see Rambo in an ordinary life taking care of the farm doing average day to day tasks and growing old but clearly still troubled and haunted by his memories of war. We are then introduced to a couple of people he cares a lot about and from there trouble starts to brew. Problem is this beginning segment is an absolute shambles, not only is it extremely boring and tedious every single character is highly unlikeable, hollow, bland and annoying with no personality either. Then on top of that we have writing and dialog that are woeful almost like no effort was put into them whatsoever and the sad part is we are forced to sit through well over an hour of this too. This hour at times was actually so painful to watch especially for a film that knows most of us are only there for the kills. After waiting that long and sitting through a story that feels like it was meant for a Taken sequel you would think the action would make up for it..... right?. Wrong, while action is ok its still not great coming off more of a brief kill montage more than anything else. Kills are deliciously brutal thats for sure but they feel rushed because the film just cant wait to move on to the next one as fast as it can. All this brutal killing also at times can feel a little ujustified too making me acquire a disconnect from the Rambo we have come to know and love. If this film was meant to be another sequel it fails, if it was meant to be a Rambo tribute it fails and to top it all off it just ends abruptly out of no where with no real conclusion or point to be made. Last Blood seems like it didnt try to be a good film or a fun film and it left me confused, bored and baffled to why it exists at all. There are a few brief over the top cool kills but all in all its a pointless movie thats not worth anyones time. To top it all off my bike got stolen while I was inside watching this too and I have to say I got more excitement from seeing that had happened than watching this crap. Rambo Last Blood more like Rambo Last Bike.






