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Purple Phoenix Games (2266 KP) rated SYNK! in Tabletop Games
Apr 27, 2021
I like to think of myself as a somewhat intelligent person. I can occasionally ‘win’ a game of Jeopardy while watching on tv…..ok, so maybe it’s just during Kids Week, but that’s gotta count for something, right?! Anyway, word games and trivia have always entertained me. So when I heard about Synk! – a game that involves both of those elements – I knew I had to try it out. Does this party game really put your knowledge to the test, or does it sink to the bottom of the stack? Keep reading to find out!
Disclaimer: We were provided with a copy of SYNK! for the purposes of this review. The components you see pictured might not be the finalized version, and could change after a successful Kickstarter campaign. -L
SYNK! is a party card game in which players will be mixing their knowledge of wordplay with a bit of trivia. The game is played over a series of rounds until one player has earned a total of 3 cards to win. Here’s how you setup the game: put the deck of cards facedown within reach of all players. Yep, that’s it. How you play is a little more involved…
First thing first – pick a starting player. That person will draw a card from the deck. On said card there will be a secret word, as well as its definition. Next, the player will reveal the first letter of the secret word. All others will then think of any word that begins with that first letter. When someone thinks they’ve come up with a good option, they say, “I’ve got it!” and will take a moment to describe their word to the group – giving the definition, providing an example, relying on someone’s specific knowledge, etc. Once another player thinks they know what word is being described, they will shout out “Synk!” These two players will countdown from 3 and say their words together, in hopes that they match. If their words do indeed match, then the keeper of the secret word will reveal the next letter. The process starts again, but now players must think of words that begin with the first AND second letter of the secret word. The round continues in this fashion until a player manages to guess the secret word and Synk it with another player. They win the card, and become the next secret word keeper.
What happens if you don’t Synk with someone? Then the next letter is not revealed, and the process starts again with the same letter(s) as before. If ever the game reaches a standstill and nobody has any ideas, the secret word keeper must reveal the word’s definition. Once the definition has been read, any player can shout out “Synk!” and guess the word immediately – you only get one guess though, so make it count! That all seems great for the players, but what about the secret word keeper? There’s a twist in the game to keep them engaged too! At the end of a Synk countdown, the card keeper is allowed to guess the described word too. If their guess is correct, no new letters are revealed. And as an added bonus, if another player guesses the correct secret word, but doesn’t Synk it with someone else, the card keeper wins the round and keeps that card for themselves! Play keeps going as described until one player has collected a total of 3 cards, thus winning the game.
I know that sounds like kind of a lot, but I promise that the gameplay is pretty intuitive and simple once you get going. And actually, although the physical gameplay may be simple, Synk! stretches your brain quite a bit. At the beginning of a round, with only 1 or 2 letters revealed, coming up with words is a piece of cake! But as the round progresses and more letters are revealed, it becomes more challenging than you might think to come up with words that use those specific letters in that specific order. And remember, this is a game after all – so speed is of the essence! Think too slowly and you’ll get left in the dust. As the secret word keeper, you get off the hook a little bit, since you don’t have to come up with words. But the ability to guess another player’s word at the end of a countdown allows the card keeper to stay engaged throughout the entire game. A neat little twist that adds another layer of strategy to the game.
To touch on components – this game is literally a giant deck of cards. Again, I am not sure if this is a finalized version of the game, but the quality of the box and cards is pretty great. There really is no artwork, but this isn’t that type of game, so it doesn’t detract at all from the gameplay. The text is large and clear, making for quick reading and understanding. All in all, already a great quality game.
Where does Synk! sit on my list of party games? Well, it depends on the group of players. This game has a suggested age of 14+, and I think that’s appropriate. Players have to have some decent knowledge of words/spelling to play, but aren’t expected to have a MENSA-level IQ. Some people love wordplay, and others don’t. But with the right group of gamers, I would absolutely pull this out on occasion. Synk! is more of a ‘thinky’ party game, and I really have never played a party game like it before. It fills a hole in my collection, and it will definitely be played with the right group. If you’re into word games, but are looking for something a little more fast-paced, consider backing Synk! on Kickstarter! The campaign goes live on May 18th, 2021!
Disclaimer: We were provided with a copy of SYNK! for the purposes of this review. The components you see pictured might not be the finalized version, and could change after a successful Kickstarter campaign. -L
SYNK! is a party card game in which players will be mixing their knowledge of wordplay with a bit of trivia. The game is played over a series of rounds until one player has earned a total of 3 cards to win. Here’s how you setup the game: put the deck of cards facedown within reach of all players. Yep, that’s it. How you play is a little more involved…
First thing first – pick a starting player. That person will draw a card from the deck. On said card there will be a secret word, as well as its definition. Next, the player will reveal the first letter of the secret word. All others will then think of any word that begins with that first letter. When someone thinks they’ve come up with a good option, they say, “I’ve got it!” and will take a moment to describe their word to the group – giving the definition, providing an example, relying on someone’s specific knowledge, etc. Once another player thinks they know what word is being described, they will shout out “Synk!” These two players will countdown from 3 and say their words together, in hopes that they match. If their words do indeed match, then the keeper of the secret word will reveal the next letter. The process starts again, but now players must think of words that begin with the first AND second letter of the secret word. The round continues in this fashion until a player manages to guess the secret word and Synk it with another player. They win the card, and become the next secret word keeper.
What happens if you don’t Synk with someone? Then the next letter is not revealed, and the process starts again with the same letter(s) as before. If ever the game reaches a standstill and nobody has any ideas, the secret word keeper must reveal the word’s definition. Once the definition has been read, any player can shout out “Synk!” and guess the word immediately – you only get one guess though, so make it count! That all seems great for the players, but what about the secret word keeper? There’s a twist in the game to keep them engaged too! At the end of a Synk countdown, the card keeper is allowed to guess the described word too. If their guess is correct, no new letters are revealed. And as an added bonus, if another player guesses the correct secret word, but doesn’t Synk it with someone else, the card keeper wins the round and keeps that card for themselves! Play keeps going as described until one player has collected a total of 3 cards, thus winning the game.
I know that sounds like kind of a lot, but I promise that the gameplay is pretty intuitive and simple once you get going. And actually, although the physical gameplay may be simple, Synk! stretches your brain quite a bit. At the beginning of a round, with only 1 or 2 letters revealed, coming up with words is a piece of cake! But as the round progresses and more letters are revealed, it becomes more challenging than you might think to come up with words that use those specific letters in that specific order. And remember, this is a game after all – so speed is of the essence! Think too slowly and you’ll get left in the dust. As the secret word keeper, you get off the hook a little bit, since you don’t have to come up with words. But the ability to guess another player’s word at the end of a countdown allows the card keeper to stay engaged throughout the entire game. A neat little twist that adds another layer of strategy to the game.
To touch on components – this game is literally a giant deck of cards. Again, I am not sure if this is a finalized version of the game, but the quality of the box and cards is pretty great. There really is no artwork, but this isn’t that type of game, so it doesn’t detract at all from the gameplay. The text is large and clear, making for quick reading and understanding. All in all, already a great quality game.
Where does Synk! sit on my list of party games? Well, it depends on the group of players. This game has a suggested age of 14+, and I think that’s appropriate. Players have to have some decent knowledge of words/spelling to play, but aren’t expected to have a MENSA-level IQ. Some people love wordplay, and others don’t. But with the right group of gamers, I would absolutely pull this out on occasion. Synk! is more of a ‘thinky’ party game, and I really have never played a party game like it before. It fills a hole in my collection, and it will definitely be played with the right group. If you’re into word games, but are looking for something a little more fast-paced, consider backing Synk! on Kickstarter! The campaign goes live on May 18th, 2021!
Purple Phoenix Games (2266 KP) rated Posthuman in Tabletop Games
Aug 25, 2021
So many storytellers have attempted to predict, or at least depict, the future of humanity. Many assert that a cataclysmic event will trigger some dark post-apocalyptic culture of humanity’s last breath on Earth. Others would have us fleeing to the stars to colonize and begin our species anew. But what if the former was correct and instead of becoming X-Men humans would rapidly mutate and become… something else entirely?
Posthuman is set in that dark post-apocalyptic horrorscape and is an exploration adventure game with character upgrading and dice-driven combat. The twist here is that humans are trying to escape the mutant creatures to The Fortress, a safe haven for all, but once infected may turn mutant and also turn on the party to prevent that glorious end. In this review, however, I will be playing through the solo rules, and they do not have players turning into mutants during the game. Bummer, eh?
DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the Defiant expansion from the KS campaign, but will not be using it for this review (I don’t think). Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup consult the rulebook, as there are so many decks of cards and character setup steps that need to happen that I just cannot detail here. Once setup your play area will look something like the photo below. Once setup is complete you are ready to begin your journey to The Fortress.
Posthuman is played over a series of rounds until the player wins or loses. The only way to win is to enter The Fortress before the Event deck runs out, and obviously the only way to lose is to run the Event deck out of cards or become a mutant by suffering five scars.
A round consists of several phases. The first phase is Event Resolution. The player will flip the top Event card and resolve its text. These Events could be a one-shot bad (or good) thing for the player, or may be an ongoing Seasonal Event that will stay in play until another Seasonal Event is drawn.
After the Events, characters will need to Eat to survive. Characters will be able to forage for food in a subsequent phase, but know that food is very important and if characters go too long without eating they will be suffering penalties of their Health and Morale.
Once fed (or starved, I suppose), the player will Declare an Action from the following: Camp, Forage, Scout, or Move (in multiplayer there is an additional action as well). To Camp players will forego any other action to heal their character. When a character Forages they will flip the current tile’s marker to show it may no longer be foraged and draw a Supplies card to see what supplies they will be able to gather. These could be more food tokens, ammo, equipment or weapons. To Scout a character will draw terrain tiles equal to the number of exits shown on their current terrain tile. The player will place the tiles however they want and this will provide insight into future locations and what they may hold. Lastly a player may Move into a connected terrain tile and begin having encounters upon it.
Most of the action in Posthuman comes as a result of having encounters on terrain tiles. Depending on where the character meeple is located on the Central Board track encounters will be drawn from the level one, two, or three decks and encountered immediately. Most of the encounters are combats, and I could write another whole post on combat, but I will spare you the details and merely say that combat is very involved and encompasses many steps to resolve. At the end of the combat a character may receive the encountered creature card as a VP trophy to be spent later on upgrades. The VP card may also instruct the player to move the meeple one space closer to The Fortress on the Central Board track. The other type of encounter card presents choices for the player to make or stat tests to overcome via die rolls.
Play continues in this fashion until the player wins by reaching The Fortress, or by losing to the forces set against them.
Components. This box is chock FULL of components and they are all super high-quality and enjoyable to play with. I do have a couple issues with some bits. Firstly, the player boards are quite small, and the tracking cubes are not meant for big meaty paws at all. Similarly, the tracking chits to be used for stats on the player board are flimsy and don’t really stay in place too well. Also the game comes with two different shades of gray player meeple colors and NOT a purple option. Shame! Shame! Shame!
When all is said and done Posthuman delivers an exciting experience on the table for a solo player and indulges the player’s need to roll dice on the regular. Just me? Didn’t think so. The combat is great, but I found myself discarding more enemies than defeating in some games and that is quite annoying. One game I refused to Scout at all and that totally bit me in the booty. So Scout, y’all.
Just know that playing this solo is NOT a cakewalk at all. I watched a playthrough video where the host won the game but nearly every roll of the die was favorable and every combat successful. Even still, she nearly ran out of time and lost the game. So games really can come down to the wire. Now, I haven’t really gotten very close to winning yet, but my day is coming!
I like this one a lot, and will certainly be going back to it for my solo plays. I have been playing some really great solo games lately, and I am very thankful for that. Posthuman, however, I don’t think will get much multiplayer action at my house. The rules are plentiful and the people I normally game with do not enjoy rules-heavy games. Similarly, I don’t think the theme is for everyone. I dig it, but different strokes and all. If you are in the market for a new (to you) game that can be played solo or multiplayer with an interesting theme and is pretty difficult, look up Posthuman. Just stay away from the mutants. These do NOT want to recruit you to their school for gifted people.
Posthuman is set in that dark post-apocalyptic horrorscape and is an exploration adventure game with character upgrading and dice-driven combat. The twist here is that humans are trying to escape the mutant creatures to The Fortress, a safe haven for all, but once infected may turn mutant and also turn on the party to prevent that glorious end. In this review, however, I will be playing through the solo rules, and they do not have players turning into mutants during the game. Bummer, eh?
DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the Defiant expansion from the KS campaign, but will not be using it for this review (I don’t think). Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup consult the rulebook, as there are so many decks of cards and character setup steps that need to happen that I just cannot detail here. Once setup your play area will look something like the photo below. Once setup is complete you are ready to begin your journey to The Fortress.
Posthuman is played over a series of rounds until the player wins or loses. The only way to win is to enter The Fortress before the Event deck runs out, and obviously the only way to lose is to run the Event deck out of cards or become a mutant by suffering five scars.
A round consists of several phases. The first phase is Event Resolution. The player will flip the top Event card and resolve its text. These Events could be a one-shot bad (or good) thing for the player, or may be an ongoing Seasonal Event that will stay in play until another Seasonal Event is drawn.
After the Events, characters will need to Eat to survive. Characters will be able to forage for food in a subsequent phase, but know that food is very important and if characters go too long without eating they will be suffering penalties of their Health and Morale.
Once fed (or starved, I suppose), the player will Declare an Action from the following: Camp, Forage, Scout, or Move (in multiplayer there is an additional action as well). To Camp players will forego any other action to heal their character. When a character Forages they will flip the current tile’s marker to show it may no longer be foraged and draw a Supplies card to see what supplies they will be able to gather. These could be more food tokens, ammo, equipment or weapons. To Scout a character will draw terrain tiles equal to the number of exits shown on their current terrain tile. The player will place the tiles however they want and this will provide insight into future locations and what they may hold. Lastly a player may Move into a connected terrain tile and begin having encounters upon it.
Most of the action in Posthuman comes as a result of having encounters on terrain tiles. Depending on where the character meeple is located on the Central Board track encounters will be drawn from the level one, two, or three decks and encountered immediately. Most of the encounters are combats, and I could write another whole post on combat, but I will spare you the details and merely say that combat is very involved and encompasses many steps to resolve. At the end of the combat a character may receive the encountered creature card as a VP trophy to be spent later on upgrades. The VP card may also instruct the player to move the meeple one space closer to The Fortress on the Central Board track. The other type of encounter card presents choices for the player to make or stat tests to overcome via die rolls.
Play continues in this fashion until the player wins by reaching The Fortress, or by losing to the forces set against them.
Components. This box is chock FULL of components and they are all super high-quality and enjoyable to play with. I do have a couple issues with some bits. Firstly, the player boards are quite small, and the tracking cubes are not meant for big meaty paws at all. Similarly, the tracking chits to be used for stats on the player board are flimsy and don’t really stay in place too well. Also the game comes with two different shades of gray player meeple colors and NOT a purple option. Shame! Shame! Shame!
When all is said and done Posthuman delivers an exciting experience on the table for a solo player and indulges the player’s need to roll dice on the regular. Just me? Didn’t think so. The combat is great, but I found myself discarding more enemies than defeating in some games and that is quite annoying. One game I refused to Scout at all and that totally bit me in the booty. So Scout, y’all.
Just know that playing this solo is NOT a cakewalk at all. I watched a playthrough video where the host won the game but nearly every roll of the die was favorable and every combat successful. Even still, she nearly ran out of time and lost the game. So games really can come down to the wire. Now, I haven’t really gotten very close to winning yet, but my day is coming!
I like this one a lot, and will certainly be going back to it for my solo plays. I have been playing some really great solo games lately, and I am very thankful for that. Posthuman, however, I don’t think will get much multiplayer action at my house. The rules are plentiful and the people I normally game with do not enjoy rules-heavy games. Similarly, I don’t think the theme is for everyone. I dig it, but different strokes and all. If you are in the market for a new (to you) game that can be played solo or multiplayer with an interesting theme and is pretty difficult, look up Posthuman. Just stay away from the mutants. These do NOT want to recruit you to their school for gifted people.
Phillip McSween (751 KP) rated Blockers (2018) in Movies
Apr 25, 2018
Decent
Blockers met my expectations and I'm not saying that's a good thing. Don't get me wrong, it's a decent film that might make you crack a smile or two while you fold a load of laundry. However, it just misses the mark of being in the upper echelon of comedies. Let's dive into this film about three parents trying to stop their kids from losing their virginity on prom night.
Acting: 8
The film revolved mostly around the parents who tested their range in spite of the film being a comedy. Even with less screen time, however, I thought the kids (probably adults in actuality) outshined their parental figures by far. Gideon Adlon was outstanding in her role as Sam, a girl trying to figure things out in her own life, but still keep up with her friends. Her performance allows you to empathize with her character and root for her story to end well. She gives me a bit of a Maika Monroe vibe and that's a good thing.
Beginning: 4
Characters: 10
Cinematography/Visuals: 9
Butt chugging. I could just stop there really. The entire scene was shot in such an awkward way, it put you right there in the moment. There were a handful of other scenes that were captured perfectly as well, but I won't ruin the experience. Let's just say the gang goes on an adventure to remember and you're left with a few hilarious sequences as a result.
Conflict: 5
I just couldn't get on board with the mission here. It felt like the parents had worse things to worry about than following their kids on prom night. Even they questioned their own aims at times. If you're not on board, you can't really expect me to be.
There was another part of me that thought, "What's the big deal in the first place? Is all this really worth it?" Of course the parents end up asking themselves the same question, but not until they're way in too deep. There were definitely some ways they could have raised the stakes to give the conflict more meaning.
Genre: 7
Was it laugh out loud funny? At times, absolutely. There were certain moments that I definitely wished there were more of, but all in all, I felt the film tiptoed around being balls-to-the-wall hilarious. Sure the comedy lagged in some places, but when it was funny, it was really funny.
Memorability: 6
Pace: 6
When it wasn't funny, on the other hand, the film just dragged on, leaving for a pretty inconsistent pace. When you waste dialogue on jokes or scenes that aren't funny, the film slows way down as a whole. Definite room for improvement.
Plot: 9
The story takes you on a comedy adventure from one shenanigan to the next. Despite the weak conflict, I thought the story itself was fine. I never felt as if things just happened for the sake of advancing the plot (Pet Peeve #1). The story was far-fetched, but it works within its own realm.
Resolution: 9
Loved the resolution for the parents as they all came to terms with their own realities. There were some moments of mending, laughing, and true feel-good points. I especially enjoyed the resolution for Sam's character. This could have easily been a film about just her and it would have been just as enjoyable if not better.
Overall: 73
Blockers manages to rebound from its very slow start into a decent semblance of a movie. The characters are hilarious and the film can be just as sentimental as it is funny at times. See it...at home.
Acting: 8
The film revolved mostly around the parents who tested their range in spite of the film being a comedy. Even with less screen time, however, I thought the kids (probably adults in actuality) outshined their parental figures by far. Gideon Adlon was outstanding in her role as Sam, a girl trying to figure things out in her own life, but still keep up with her friends. Her performance allows you to empathize with her character and root for her story to end well. She gives me a bit of a Maika Monroe vibe and that's a good thing.
Beginning: 4
Characters: 10
Cinematography/Visuals: 9
Butt chugging. I could just stop there really. The entire scene was shot in such an awkward way, it put you right there in the moment. There were a handful of other scenes that were captured perfectly as well, but I won't ruin the experience. Let's just say the gang goes on an adventure to remember and you're left with a few hilarious sequences as a result.
Conflict: 5
I just couldn't get on board with the mission here. It felt like the parents had worse things to worry about than following their kids on prom night. Even they questioned their own aims at times. If you're not on board, you can't really expect me to be.
There was another part of me that thought, "What's the big deal in the first place? Is all this really worth it?" Of course the parents end up asking themselves the same question, but not until they're way in too deep. There were definitely some ways they could have raised the stakes to give the conflict more meaning.
Genre: 7
Was it laugh out loud funny? At times, absolutely. There were certain moments that I definitely wished there were more of, but all in all, I felt the film tiptoed around being balls-to-the-wall hilarious. Sure the comedy lagged in some places, but when it was funny, it was really funny.
Memorability: 6
Pace: 6
When it wasn't funny, on the other hand, the film just dragged on, leaving for a pretty inconsistent pace. When you waste dialogue on jokes or scenes that aren't funny, the film slows way down as a whole. Definite room for improvement.
Plot: 9
The story takes you on a comedy adventure from one shenanigan to the next. Despite the weak conflict, I thought the story itself was fine. I never felt as if things just happened for the sake of advancing the plot (Pet Peeve #1). The story was far-fetched, but it works within its own realm.
Resolution: 9
Loved the resolution for the parents as they all came to terms with their own realities. There were some moments of mending, laughing, and true feel-good points. I especially enjoyed the resolution for Sam's character. This could have easily been a film about just her and it would have been just as enjoyable if not better.
Overall: 73
Blockers manages to rebound from its very slow start into a decent semblance of a movie. The characters are hilarious and the film can be just as sentimental as it is funny at times. See it...at home.
Ivana A. | Diary of Difference (1171 KP) rated Hippie in Books
Nov 26, 2018
Full review on www.diaryofdifference.com
Hippie is the autobiography by Paulo Coelho, told in third person. This is a story about people that travel the world, wear funny clothes and flowers in their hairs, and believe in peace, love and freedom.
I have read many of Coelho’s books, even since I was a teenage girl. And all of them share something in common – the path of finding yourself. After reading Hippie, I believe that this is the the best one that covers this subject quite perfectly.
‘’He was a human being, with all the fragility that entails, he didn’t understand everything that happened in his life, but he truly wished to believe he was travelling in search of the light.’’
The book is a story of two people, Paulo and Karla. Paulo, a Brazilian guy, searching for freedom and travels. Karla, a lady born and living in Amsterdam, wanting to find herself so badly in the world. When she hears that a hippie bus is going all the way to Nepal, she is willing to go if she meets her ideal companion.
‘’She wished they could see her for her beauty, but all anyone ever saw was the hurricane, and they never sought shelter from it. They preferred to flee to safer ground.’’
Their adventure begins in such an adorable way, only hippies can relate to. Their search for what they want and need feeds with every stop and every destination. A beautiful story about friendship, love and travel.
I actually wished that they had spoken more about the travels and less about some individual stories that didn’t quite correlate to the plot. I also wished that they actually reached out the final destination the way they are supposed to (this was not a spoiler).
‘’Our travels teach us everything we need to know for the rest of our lives, as long as there’s no need to explain this to our parents.’’
Even though a sad end, it is a realistic story about a way of life before, where people loved to be free, and were free to find love, in a world of peace, love, marijuana and travels. A place where no one cares what you look like.
Right now, hippies are a normal thing, people that we all secretly enjoy reading about, and listening to their stories, but in the past, these people fought so hard to change the system of how people’s minds worked, the system people were stuck in, to make people realise that they have the freedom to believe in anything they think is right, to do anything that makes them happy, to be happy, and share this with the world. To live in a world full of happiness, love, peace, to travel and see places, discover places and people, see new cultures, explore people’s minds and customs.
‘’The sun had come out, as though to say that finally the Renaissance was making a return, to change everyone’s habits and customs – and one day very soon, people would no longer depend on the opinions of others but rather on their own ways of seeing life.’’
The one thing that I couldn’t enjoy was the constant religion mentioning in this book. All religions were mentioned, and with such intensity, that peace and love and freedom and the hippie meaning started to be in relation to religion, which is something I personally don’t want to put together. I am aware that lots of hippies believe in God in their own way, but I also think that love and peace should gather them together as a group, not religion. And this point was clearly states a lot of times throughout the book. Not enjoyable, at least for me.
For all of you out there, the hippies, the ordinary people that love travelling, love, life, happiness, music – this is a book for you. Another amazing Paulo Coelho novel, full of wisdom and quotes to underline.
Hippie is the autobiography by Paulo Coelho, told in third person. This is a story about people that travel the world, wear funny clothes and flowers in their hairs, and believe in peace, love and freedom.
I have read many of Coelho’s books, even since I was a teenage girl. And all of them share something in common – the path of finding yourself. After reading Hippie, I believe that this is the the best one that covers this subject quite perfectly.
‘’He was a human being, with all the fragility that entails, he didn’t understand everything that happened in his life, but he truly wished to believe he was travelling in search of the light.’’
The book is a story of two people, Paulo and Karla. Paulo, a Brazilian guy, searching for freedom and travels. Karla, a lady born and living in Amsterdam, wanting to find herself so badly in the world. When she hears that a hippie bus is going all the way to Nepal, she is willing to go if she meets her ideal companion.
‘’She wished they could see her for her beauty, but all anyone ever saw was the hurricane, and they never sought shelter from it. They preferred to flee to safer ground.’’
Their adventure begins in such an adorable way, only hippies can relate to. Their search for what they want and need feeds with every stop and every destination. A beautiful story about friendship, love and travel.
I actually wished that they had spoken more about the travels and less about some individual stories that didn’t quite correlate to the plot. I also wished that they actually reached out the final destination the way they are supposed to (this was not a spoiler).
‘’Our travels teach us everything we need to know for the rest of our lives, as long as there’s no need to explain this to our parents.’’
Even though a sad end, it is a realistic story about a way of life before, where people loved to be free, and were free to find love, in a world of peace, love, marijuana and travels. A place where no one cares what you look like.
Right now, hippies are a normal thing, people that we all secretly enjoy reading about, and listening to their stories, but in the past, these people fought so hard to change the system of how people’s minds worked, the system people were stuck in, to make people realise that they have the freedom to believe in anything they think is right, to do anything that makes them happy, to be happy, and share this with the world. To live in a world full of happiness, love, peace, to travel and see places, discover places and people, see new cultures, explore people’s minds and customs.
‘’The sun had come out, as though to say that finally the Renaissance was making a return, to change everyone’s habits and customs – and one day very soon, people would no longer depend on the opinions of others but rather on their own ways of seeing life.’’
The one thing that I couldn’t enjoy was the constant religion mentioning in this book. All religions were mentioned, and with such intensity, that peace and love and freedom and the hippie meaning started to be in relation to religion, which is something I personally don’t want to put together. I am aware that lots of hippies believe in God in their own way, but I also think that love and peace should gather them together as a group, not religion. And this point was clearly states a lot of times throughout the book. Not enjoyable, at least for me.
For all of you out there, the hippies, the ordinary people that love travelling, love, life, happiness, music – this is a book for you. Another amazing Paulo Coelho novel, full of wisdom and quotes to underline.
Lucy Buglass (45 KP) rated Velvet Buzzsaw (2019) in Movies
Jun 20, 2019
Ever since Netflix have proven themselves as a fantastic streaming platform, everyone gets hyped about their ‘Originals’. Velvet Buzzsaw was no exception, and when the first trailer dropped I was so excited to watch it. Everything about it seemed great; it was written and directed by Dan Gilroy (the guy who gave us the fantastic Nightcrawler), and the cast was incredible. Who could say no to Jake Gyllenhaal, Rene Russo AND Toni Collette? Not me. Unfortunately, this wonderful mix didn’t live up to my expectations at all and left me feeling very disappointed.
The main issue I had with Velvet Buzzsaw is that the pacing is horrendously slow. The first 45 minutes felt like nothing but exposition, when it was a relatively simple concept for the audience to grasp. The film follows a bunch of art critics, artists and patrons of the arts as they uncover a series of paintings from an unknown artist. However, they’re not your normal paintings because a supernatural force lurks within them waiting to enact revenge. That’s it, that’s the synopsis. So why waste so much screen time dragging things out? The trailer made this look like a fast paced, intense thriller, but the reality is nothing like that.
It’s a shame the pacing and screenplay is so weak, because Velvet Buzzsaw does have a few redeeming features. The quality of acting is very good, and visually it’s beautiful to look at, particularly the locations and the paintings that appear throughout. I especially enjoyed the characters Rhodora Haze (Rene Russo) and Gretchen (Toni Collette), as they embody the typically powerful, ruthless and bitchy personas one would expect from this industry. They satirise art lovers perfectly, which is partially why I haven’t rated this film lower. In all honesty, these actors deserved better than the script they were dealt, and it’s a shame such talent was wasted here. I’m having trouble understanding how you can take such an interesting concept and brilliant actors, and make it so boring.
Even the inevitable death scenes are pretty dull, and play like a straight to TV horror film that doesn’t quite hit the mark. Velvet Buzzsaw fails to execute any sort of suspense, or even terror, so when people eventually die you’re just sat there like “Huh, is that it?”. After such a slow first act, you expect some kind of payoff, but it never arrives. Again, the trailer had some pretty scary moments that made me expect a few jump scares or intense moments. I’m confused about why this was even marketed as a horror-thriller, when it lacks so many of the aspects that make both those genres great. I didn’t feel scared at all, and even when the characters we were supposed to hate met their demise, there was no morbid satisfaction in it. To be completely honest, I was apathetic towards the whole thing. I just wanted it to end.
If you are a fan of slow-burning films that take a while to get going, then you might enjoy Velvet Buzzsaw more than I did. I don’t necessarily have a problem with these types of films, but you still need to keep the audience gripped somehow. You need to give people a reason to keep watching.
Gilroy’s attempt to show the horrors of the art world falls flat, and certainly doesn’t live up to the expectations based on the success of Nightcrawler. Part of me even wondered how this was the same man, it felt so vastly different to his other work. Netflix Originals rarely let me down, but this time, they really did.
https://jumpcutonline.co.uk/review-velvet-buzzsaw-2019/
The main issue I had with Velvet Buzzsaw is that the pacing is horrendously slow. The first 45 minutes felt like nothing but exposition, when it was a relatively simple concept for the audience to grasp. The film follows a bunch of art critics, artists and patrons of the arts as they uncover a series of paintings from an unknown artist. However, they’re not your normal paintings because a supernatural force lurks within them waiting to enact revenge. That’s it, that’s the synopsis. So why waste so much screen time dragging things out? The trailer made this look like a fast paced, intense thriller, but the reality is nothing like that.
It’s a shame the pacing and screenplay is so weak, because Velvet Buzzsaw does have a few redeeming features. The quality of acting is very good, and visually it’s beautiful to look at, particularly the locations and the paintings that appear throughout. I especially enjoyed the characters Rhodora Haze (Rene Russo) and Gretchen (Toni Collette), as they embody the typically powerful, ruthless and bitchy personas one would expect from this industry. They satirise art lovers perfectly, which is partially why I haven’t rated this film lower. In all honesty, these actors deserved better than the script they were dealt, and it’s a shame such talent was wasted here. I’m having trouble understanding how you can take such an interesting concept and brilliant actors, and make it so boring.
Even the inevitable death scenes are pretty dull, and play like a straight to TV horror film that doesn’t quite hit the mark. Velvet Buzzsaw fails to execute any sort of suspense, or even terror, so when people eventually die you’re just sat there like “Huh, is that it?”. After such a slow first act, you expect some kind of payoff, but it never arrives. Again, the trailer had some pretty scary moments that made me expect a few jump scares or intense moments. I’m confused about why this was even marketed as a horror-thriller, when it lacks so many of the aspects that make both those genres great. I didn’t feel scared at all, and even when the characters we were supposed to hate met their demise, there was no morbid satisfaction in it. To be completely honest, I was apathetic towards the whole thing. I just wanted it to end.
If you are a fan of slow-burning films that take a while to get going, then you might enjoy Velvet Buzzsaw more than I did. I don’t necessarily have a problem with these types of films, but you still need to keep the audience gripped somehow. You need to give people a reason to keep watching.
Gilroy’s attempt to show the horrors of the art world falls flat, and certainly doesn’t live up to the expectations based on the success of Nightcrawler. Part of me even wondered how this was the same man, it felt so vastly different to his other work. Netflix Originals rarely let me down, but this time, they really did.
https://jumpcutonline.co.uk/review-velvet-buzzsaw-2019/
Emma @ The Movies (1786 KP) rated Hustlers (2019) in Movies
Oct 20, 2019
The cast is an impressive selection and I'll talk about some of them in a bit but first I want to mention the advertising related to the cast. Almost every poster I saw had the main cast's names plastered on it, and rightly so, but that all included Cardi B and Lizzo. I would imagine that a significant amount of people, like me, had expected to see both of their characters in a larger chunk of the film than we actually got. They were very much bit parts and giving them this poster billing seemed more like cashing in on their current success, sensible from an advertising point of view but you already had a massive cast and it really wasn't needed.
Jennifer Lopez is great. I've always enjoyed her acting, are you even watching a decent rom-com if it doesn't have her as the lead? She is so versatile and really made the contrast between Ramona's different sides work. As I mentioned at the top she is stunning, she's 50, so beautiful and can do all that twirling... excuse me while I crying into some profiteroles for a bit, won't you?
Constance Wu as Destiny gave what I thought was a fairly average performance. She nails a lot of it but her character failed to jump out at me to be remembered and being up next to Lopez didn't help that much. The partnership between Destiny and Ramona came across so well though and that bond between them was crafted particularly well by both actresses.
Elizabeth's (Julia Stiles) inclusion makes sense considering the film is based off a magazine article but all of her pieces seemed out of place and it didn't have much impact on everything for me. We cut out to her and Destiny talking during their interview but as a story it stands on its own without this and Stiles was rather wasted.
The pacing also felt a little iffy. At the beginning we get a very quick piece of the girls getting to business, I liked that we didn't have to dwell on the ins and outs of it all for too long. This wasn't the case all the way through and later there are pieces that could have benefitted from a bit of editing for length. The general feel of everything was consistent and made sense moving from the story to the interview style. One of the things that bugged me though happened when we see Elizabeth interviewing Destiny, they say the full name of one of their marks and his surname gets bleeped. It's not subtle at all, it was enough to be jarring in the scene. It could easily have been done by pixelating their mouths and using a softer bleep, it still would have been strange but it would have been better. Although I'm not sure why they included it at all.
There were some fairly good points in Hustlers but as a whole I feel like the only bits I'm likely to remember is Jennifer Lopez, Destiny and Ramona cooking, and the girls dancing the dog. We've got a story that was condensed into a magazine article that's been reformed into a larger story, some of it was probably lost in translation somewhere and we're left with a film that doesn't quite nail the landing. I am impressed that it was kept from being an excuse for half naked women on screen, it never felt like it was made sexy just to get a rise out of the audience, considering the subject matter it was definitely a possibility.
Full review posted on: http://emmaatthemovies.blogspot.com/2019/10/hustlers-movie-review.html
Jennifer Lopez is great. I've always enjoyed her acting, are you even watching a decent rom-com if it doesn't have her as the lead? She is so versatile and really made the contrast between Ramona's different sides work. As I mentioned at the top she is stunning, she's 50, so beautiful and can do all that twirling... excuse me while I crying into some profiteroles for a bit, won't you?
Constance Wu as Destiny gave what I thought was a fairly average performance. She nails a lot of it but her character failed to jump out at me to be remembered and being up next to Lopez didn't help that much. The partnership between Destiny and Ramona came across so well though and that bond between them was crafted particularly well by both actresses.
Elizabeth's (Julia Stiles) inclusion makes sense considering the film is based off a magazine article but all of her pieces seemed out of place and it didn't have much impact on everything for me. We cut out to her and Destiny talking during their interview but as a story it stands on its own without this and Stiles was rather wasted.
The pacing also felt a little iffy. At the beginning we get a very quick piece of the girls getting to business, I liked that we didn't have to dwell on the ins and outs of it all for too long. This wasn't the case all the way through and later there are pieces that could have benefitted from a bit of editing for length. The general feel of everything was consistent and made sense moving from the story to the interview style. One of the things that bugged me though happened when we see Elizabeth interviewing Destiny, they say the full name of one of their marks and his surname gets bleeped. It's not subtle at all, it was enough to be jarring in the scene. It could easily have been done by pixelating their mouths and using a softer bleep, it still would have been strange but it would have been better. Although I'm not sure why they included it at all.
There were some fairly good points in Hustlers but as a whole I feel like the only bits I'm likely to remember is Jennifer Lopez, Destiny and Ramona cooking, and the girls dancing the dog. We've got a story that was condensed into a magazine article that's been reformed into a larger story, some of it was probably lost in translation somewhere and we're left with a film that doesn't quite nail the landing. I am impressed that it was kept from being an excuse for half naked women on screen, it never felt like it was made sexy just to get a rise out of the audience, considering the subject matter it was definitely a possibility.
Full review posted on: http://emmaatthemovies.blogspot.com/2019/10/hustlers-movie-review.html
Emma @ The Movies (1786 KP) rated Black Water: Abyss (2020) in Movies
Aug 22, 2020
I don't know how I've never seen Black Water, but I saw the trailer for Abyss and it caught my eye so I'll be going back to check the first one out as they're usually better.
When Cash finds a cave while out searching for two missing hikers he invites his friends to explore it with him. Deep in the cave system they come upon a cavern, as they look around they're suddenly hit by a torrent of water and become trapped by the rising water... and they might not be alone.
Where to start... I love creature features, at this point that's common knowledge, but there are some that make me a little sad. Black Water: Abyss might be one of those. It has all the potential but somehow it wasn't engaging, perhaps it took itself a little too seriously?
It suffered from excessive length, or rather the perception of length as it had a runtime of just 1 hour 38 minutes. It felt a lot longer. 98 minutes would be a perfect length for this sort of film but this dragged on and on.
There's a tried and tested formula: group gets trapped, there's peril, group have to escape, most die or at least get maimed. 47 Meters Down, Deep Blue Sea, Crawl... I won't go on. It's a simple story that so many films before have done, it shouldn't have been hard to recreate.
The actors are all good. Luke Mitchell (Blindspot) and Jessica McNamee (The Meg) were both faces I recognised and their previous roles sat positively with me. They play Jen and Eric who are a happy couple on the surface but the tension builds, they work well together. Anthony J Sharpe as Cash givens off some heavy Murdock vibes, the slightly crazy character did lighten everything a little but I'm not sure if that's a good or a bad thing in the long run. Our other couple are Yolanda and Viktor (Amali Golden and Benjamin Hoetjes), they're made to be the opposites of Jen and Eric seemingly one particular line of dialogue in the middle. They didn't have the same presence but that wasn't really necessary.
CGI crocs. I'll give them some credit for the fact that there were a couple of shots where I couldn't say if they were CG, real or practical. For the most part though I wasn't excited by what I saw, there was a lot of eye and snout shots or just ripples in the water. The bigger shots were chaotic and mainly obscured by fast motion and water, when you do get a good view it doesn't gel with anything around it, the colourings in particular seem to be inconsistent with the light inside the cave.
There are a lot of leading shots that should help with suspense, but somehow don't. They're typical off-set characters with open space that make you think a croc is going to jump out, classic right? But it seems like they made a concerted effort to combat predictability by putting a few of those shots together and not using the first one for the scare... which had a negative effect for me. Part of the fun of these films is that you know something is coming and you can get a gratifying win from guessing what's going to happen, after a few thwarted attempts at that it became really frustrating and less than satisfying to watch.
Despite a lot of disappointment this isn't a bad film, swapping some of the drama for more action and giving the viewers a few "wins" would have easily made the runtime a bit more bearable. I did get a solid laugh out of it towards the end, perhaps it missed its calling as a comedy.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/08/black-water-abyss-movie-review.html
When Cash finds a cave while out searching for two missing hikers he invites his friends to explore it with him. Deep in the cave system they come upon a cavern, as they look around they're suddenly hit by a torrent of water and become trapped by the rising water... and they might not be alone.
Where to start... I love creature features, at this point that's common knowledge, but there are some that make me a little sad. Black Water: Abyss might be one of those. It has all the potential but somehow it wasn't engaging, perhaps it took itself a little too seriously?
It suffered from excessive length, or rather the perception of length as it had a runtime of just 1 hour 38 minutes. It felt a lot longer. 98 minutes would be a perfect length for this sort of film but this dragged on and on.
There's a tried and tested formula: group gets trapped, there's peril, group have to escape, most die or at least get maimed. 47 Meters Down, Deep Blue Sea, Crawl... I won't go on. It's a simple story that so many films before have done, it shouldn't have been hard to recreate.
The actors are all good. Luke Mitchell (Blindspot) and Jessica McNamee (The Meg) were both faces I recognised and their previous roles sat positively with me. They play Jen and Eric who are a happy couple on the surface but the tension builds, they work well together. Anthony J Sharpe as Cash givens off some heavy Murdock vibes, the slightly crazy character did lighten everything a little but I'm not sure if that's a good or a bad thing in the long run. Our other couple are Yolanda and Viktor (Amali Golden and Benjamin Hoetjes), they're made to be the opposites of Jen and Eric seemingly one particular line of dialogue in the middle. They didn't have the same presence but that wasn't really necessary.
CGI crocs. I'll give them some credit for the fact that there were a couple of shots where I couldn't say if they were CG, real or practical. For the most part though I wasn't excited by what I saw, there was a lot of eye and snout shots or just ripples in the water. The bigger shots were chaotic and mainly obscured by fast motion and water, when you do get a good view it doesn't gel with anything around it, the colourings in particular seem to be inconsistent with the light inside the cave.
There are a lot of leading shots that should help with suspense, but somehow don't. They're typical off-set characters with open space that make you think a croc is going to jump out, classic right? But it seems like they made a concerted effort to combat predictability by putting a few of those shots together and not using the first one for the scare... which had a negative effect for me. Part of the fun of these films is that you know something is coming and you can get a gratifying win from guessing what's going to happen, after a few thwarted attempts at that it became really frustrating and less than satisfying to watch.
Despite a lot of disappointment this isn't a bad film, swapping some of the drama for more action and giving the viewers a few "wins" would have easily made the runtime a bit more bearable. I did get a solid laugh out of it towards the end, perhaps it missed its calling as a comedy.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/08/black-water-abyss-movie-review.html
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