Search

Search only in certain items:

    Dispatch: Email meets GTD

    Dispatch: Email meets GTD

    Productivity and Business

    (0 Ratings) Rate It

    App

    Dispatch makes it easy to act on emails even when you're on the move. It lets you get rid of mails...

Skulls of Sedlec
Skulls of Sedlec
2020 | Card Game, Medieval
When it comes to board gaming, bigger does not always necessarily mean better. And that is something that Button Shy Games has really embraced. With all of their wallet games comprising of only 18 cards, they always manage to pack a lot of game into one small space. I think they’ve got the right idea – engaging gameplay, multitude of themes and mechanics, and easy storage and transport! So how does their newest game hold up to their other successful wallet games? Keep reading to find out!

Let us travel back to the 16th Century AD. You are a monk working in the Sedlec Ossuary, a chapel in the Czech Republic. The coincidental timing of the Black Plague and the Hussite Wars has led to some serious overcrowding in the Sedlec graveyard. Working under a half-blind monk, you and your fellow underlings have been tasked with exhuming graves and artfully arranging the skulls in the crypt. Who can create the most unique and tasteful display of skulls? There’s only one way to find out.

Disclaimer: We were provided a prototype review copy of this game for the purposes of this preview. The final components may vary once the Kickstarter campaign has concluded, so the published game may look differently than the one presented in these pictures. -L

Skulls of Sedlec is a game of card drafting and hand management in which players are trying to amass the most points by the end of the game. Here’s how it works. To set up, shuffle all 18 cards. Create a 2×3 grid of 6 facedown piles consisting of 3 cards each. Pick any pile and flip one card face-up from the top. You are now ready to begin! The game is played over a series of turns in which players will draft and play cards into their personal Stack, an arrangement of cards in a pyramid shape. Each card has 2 skulls on it, and each skull earns a certain number of points based on its placement in your Stack. For example, Criminal skulls are vying for redemption in the afterlife, so they score 2 points if they are adjacent to any Priest skulls. At the end of the game, the player with the highest scoring Stack is the winner!

During the game, on your turn, you will take one of these three possible actions: Dig, Collect, or Stack. When you choose to Dig, you choose 2 facedown piles in the graveyard and flip their top cards face-up. Once you have done that, choose one of the two cards you flipped to take into your hand. If you choose to Collect, you simply choose any face-up card from the graveyard and take it into your hand. There is a hand limit of 2 cards per player, though, so if you already have 2 cards in your hand you may not take the Collect action. If you choose to Stack, you select one card from your hand and add it to your Stack, following the placement rules – Stacks are built from the bottom up. Your first card will be placed into the bottom row of your Stack. Depending on how many players are in the game, your Stack will require a different number of cards in each row. A card may only be played into a higher row if it is directly centered over two cards on the row beneath it. Logical enough! The game ends when each player has completed their Stack. Points are then added, and the highest score wins.

As I mentioned earlier, the size of the game does not always dictate the quality of the game, and Skulls of Sedlec is the perfect example of that. For only consisting of 18 cards, it takes a good deal of strategy to claim victory. There are 5 different types of skulls, and they earn points in different ways depending on their placement. You really have to be thinking in advance as to how you want to play the cards in your hand, and what other skulls you need to pick up to maximize your score. You can also see the Stacks of your opponents, so you know what you’re up against. You need an adaptive strategy for success based on the current cards available in the graveyard, as well as potentially anticipating your opponents’ moves. Be careful, though, because once a card has been played to your Stack, it cannot be moved.

Components. Again, this is just a preview copy of the game, but the card quality is already great. It might be something upgraded during the Kickstarter campaign, but if it’s not, you’re still getting a high quality game. Of course, the trademark wallet is on par with the rest of the wallet series, and it protects the cards well. The artwork of Skulls of Sedlec might not be awe-inspiring, but it is still colorful, thematic, and well-done. I appreciate the simplicity of the cards because it makes it easier to see the card types throughout the game and final scoring. You can clearly tell which skulls are which, so the game does not grind to a halt while trying to figure out what the scoring requirements are for a particular skull. And each skull type has a corresponding symbol, which can help our color-blind friends play the game – instead of relying solely on color, the symbols help differentiate the cards. So big kudos there!

As someone who does a fair amount of solo playing, I would like to mention the solo expansion of Skulls of Sedlec, Monstrance. Again, this is a preview of the solo expansion, so final rules and components may vary from those described here. When playing Skulls of Sedlec as a solo game, you will be creating a Stack like in a multiplayer game, as well as a Feature. The Feature you build will have a shape different to that of your normal Stack, and is determined by the Feature card you select at game setup. You will also select a second Feature card, which will be flipped over to reveal a new condition or effect for the game (for example, Romantics in the Stack do not score). Create a graveyard of 4 facedown piles of cards, evenly spread throughout the piles. You are then ready to play.

Gameplay is similar to that of a multiplayer game, but the solo player does not have a hand of cards. Instead, every card that you select will be immediately played into your Stack or your Feature. Placement rules are the same for the Stack, and cards in your Feature must be supported from below or adjacently. When both your Stack and Feature are complete, the game is over and you tally up your score. The solo expansion offers scoring milestones to compare with your score. See if you can best yourself and become a Legendary Artisan instead of remaining a Humble Monk.

Personally, I am not a huge fan of beat-your-own-score solo expansions. That being said, the gameplay of the Monstrance solo expansion still requires decent strategy and thought to maximize your final score. The addition of Features to solo play add another level of strategy because placement is just as important there as it is in your general Stack. Another neat twist is the addition of effects/conditions in solo play. They affect your strategy and make for a unique game every play.

Overall, I would say that Skulls of Sedlec is one of my favorite ButtonShy Games that I have played. It’s fast to play, simple to teach and learn, yet strategic enough that it keeps you engaged the entire time. Another thing I love about it is that it is only a 2-3 player game. We all know that getting together for game nights can be tricky, so I can see myself bringing Skulls of Sedlec to many game nights in which maybe only a few of us could attend. I’m glad I got the opportunity to preview this game, and I will be following the progress of the campaign for sure. If you’re looking for a small filler that still keeps your brain working, definitely consider backing the Skulls of Sedlec campaign!
  
Secrets of the Lost Tomb
Secrets of the Lost Tomb
2015 | Adventure, Exploration, Horror
Great stories (2 more)
Exciting gameplay
Great solo game with 1 hero
Rules are a little clunky in places (1 more)
Lots of little tokens to track everything
An Indiana Jones style adventure
Have you ever wanted to be Indiana Jones? Well now you can. Secrets of the Lost Tomb is an epic action adventure game in the style of 1930's pulp fiction.

Almost like a cross between Descent and Betrayal at the House on the Hill, you build the dungeon one tile at a time (from a large stack of room tiles) as you explore 3 levels trying to get to and defeat the boss and retrieve the quest item before the time track runs out.

All the creatures and events are automated making this a fully co-op game and action points are distributed evenly between the adventurers. There is also a special solo only character with a bunch of companions so you can play without having to take control of multiple characters if you wish.

I have now played through all the scenarios several times and this game is still on the top of My dungeon crawl list, it really does everything I wanted. With the base game and 7 expansions, there is a HUGE amount of content as well as rules to combine everything into a full campaign with character progression.

The scenarios are much more varied and interesting than other dungeon crawls. One mission you could be trying to stop a long dead pharaoh from coming back and spreading his evil in the world while the next mission might see you trying to stop Russian commandos from stealing Captain Nemo's submarine, The Nautilus. Each scenario has a 1930s pulp fiction feel to it and, despite the occasional typo, are very well written and thought out.

The scenarios have an introduction which sets the scene, a setup guide that tells you what tiles, creatures and items are specific to the story and need to be set aside and the win/lose conditions. There then follows a series of numbered sections which serve as chapters in the story. These are triggered by various events, normally by discovering room tiles with specific icons on them or by the comet track (which is the game's timer) hitting a certain point. This is a great feature and is easy to follow. I much prefer this to the way the quests are laid out in Descent 2e.

The scenarios are long and so far have taken nearly twice the specified amount of time as listed. That said, you are so immersed in the story and exploring the tomb, the game never feels like it is dragging or outstaying it's welcome. You just need to budget for 3-4 hours of play time per story although this does come down once you are familiar with the rules.

Yes, there are a lot of tokens and stats to keep track of, but I wouldn't say it detracts from the game or the feeling of immersion, especially after the first game or two and the fact that each player takes one action at a time going round the table until all actions have been taken means that there is less downtime than other games.

The AI is very well done with creatures moving and attacking the player with the most soul tokens (gained by killing creatures) so the most dangerous character will be the main focus of the enemy and you can plan your turn to have the right people positioned where they will be best protected/best used.

This is by far the best and most immersive dungeon crawl I've played and really has knocked Descent off as My go-to game of this genre.


Find out more about Secrets of the Lost Tomb and more at Everything Epic Games
  
The Twilight Saga: Breaking Dawn Part 1 (2011)
The Twilight Saga: Breaking Dawn Part 1 (2011)
2011 | Mystery, Romance, Sci-Fi
The pop culture phenomenon that is Twilight is wrapping up as the film adaptation of the final book in the series, Twilight: Breaking Dawn, has arrived in theaters. With the previous three films doing brisk business at the box office, it came as no surprise when it was announced that the final book in the series was being split into two films so that the studio could maximize the box office of the series.

The film opens with awkward, melancholy teen Bella (Kristen Stewart), preparing for her wedding to Edward (Robert Pattinson), as their human and vampire friends assemble for the ceremony. Of course Edward’s rival Jacob (Tayler Lautner), is highly against the union as he still carries a flame for Bella. Nonetheless, the ceremony goes off as planned and Edward whisks Bella away to a remote Brazilian island to consummate their union, which apparently is a tricky endeavor, being that she is still a mortal and he is a century old vampire.

What at first is an ideal honeymoon is soon complicated when Bella and Edward discover an unexpected challenge that threatens Bella’s well-being and poses a threat to the pact between the vampires and werewolves. I will not spoil the film, even though fans of the series and books will not be any strangers to the drama and politics of the situation, but suffice it to say there is a lot on the line for all of the characters involved.

The film was rife with issues, the main one being the atrocious acting. One would think that after three previous films with the same cast, these actors would have developed some timing and chemistry with one another, especially Stewart and Pattinson who are a couple offscreen. Nothing could be further from the truth as they stiffly deliver their lines with pained and remote expressions. I am honestly at a loss as to why Bella is so captivating to both Edward and Jacob
as she is basically a dour girl who looks incredibly uncomfortable in her own skin, and yet the two are utterly captivated by her. I found the supporting cast far more interesting than the heroine and her besotted heroes. Another issue I had was that Pattinson, who got to show his acting ability in “Water for Elephants” is given little to do aside from staring at Bella and doing profile shots.

The first half of the film is basically an MTV-style wedding and honeymoon music video but the second half of the film did manage to grab and hold my attention with the ongoing plot points. It is obvious that the story is being stretched to cover two films as there are numerous unnecessary scenes such as people walking up stairs, throwing things in a garbage can, looking in mirrors, which serve little purpose other than increasing the run time of the film. Of course all of this matters little to fans of the series. The studio knows who the core audience is and the movie panders to them every chance they can, as proven by Lautner doffing his shirt not 60 seconds into the film to the squeals of delight from the teens, tweens and grown women in the audience.

Still, because it pits the Cullens against the werewolves who were their allies in the previous film, Breaking Dawn is better than the previous films. While it raises the angst and tension, it does not provide much growth for the actors as they dutifully go through the motions as best they can with the material. While it attempts to be a darker and more mature film, it still comes across as eye candy and fantasy for young women when the story and cast deserved so
much more. That being said, the film stays true to it’s core audience and gives them exactly what they have come to expect and does not stray from what has been a successful formula.
  
For Those About To Rock We Salute You by AC/DC
For Those About To Rock We Salute You by AC/DC
1981 | Metal, Rock
(0 Ratings)
Album Favorite

"Bands have their anthems, you know, 'You Shook Me All Night Long', all that for AC/DC sure. For Those About To Rock is the call to arms, it's the definitive anthemic album. Back In Black probably had better songs, but the band started to have a sense of itself because a band stands or should stand for something, like when you have a country you have a flag for that country. But when a flag stands for something, it takes on a meaning of its own, and then people realise that the flag doesn't just represent the country, but it represents what the country stands for. The platform - in our case, platform boots. So, For Those About To Rock We Salute You is what AC/DC is all about. The graphics and that cannon and the title - and it's why they always end their set with it - it's anthemic. 'You Shook Me All Night Long' is probably the best song they've written in my estimation, but it's not an anthem. It's because the lyrics aren't on that same level. They aren't big and bold. 'For Those About To Rock (We Salute You)' means something, it's a connection. It's like nationhood. Put your fist up in the air and say, 'Yeah! This is what I believe in!' 'You Shook Me' doesn't have that, it's just a rockin' great song. When the band realises its own meaning, when a band can see itself clearly, that's when it connects. It happened to us on Destroyer. That album cover had no guitars on it, no drums, no guitars, no stage, nothing. That's when we understood that we were bigger than the music we played. But you don't see that until someone points that out to you. When you start to see your face in parades and on walls and on tattoos and all that. And when you see that there just aren't any guitars or drums in there. People are attracted to the personas. The personas are bigger than the guitars. Whereas, it's hard to have an image of AC/DC without a guitar. Without a guitar, you would say, 'Who's that?' The same goes for Metallica or almost anybody. They're musicians. We are iconic images. That's fine for me. That's bigger. That's part of pop culture."

Source
  
The Roanoke Girls
The Roanoke Girls
Amy Engel | 2017 | Fiction & Poetry
10
8.0 (14 Ratings)
Book Rating
This review may be a bit spoilery concerning the theme of this novel, this couldn't be helped but I've tried to be as vague as possible.

"Roanoke girls never last long around here. In the end, we either run or we die."

These were the words that originally captivated me, pulling me in and compelling me to pick up The Roanoke Girls by Amy Engel.
This was quite a read, an unusual one, reminiscent of bygone authors, setting a stage of intrigue, mystery and dysfunctional family dynamics.
The secrets surrounding Roanoke are subtlely revealed early on leaving the reader highly aware of what flows beneath the seemingly normal surface.
This is a definite page-turner despite the exploration of (view spoiler)
This tale is told in two parts "Now and Then" and the storyline seamlessly hops between these two timelines.
We also get to jump briefly into the heads of each Roanoke girl that came before, which I found very enlightening, I really loved this touch and it greatly added to the storyline giving the reader an insight into what each girl was feeling deep inside her own skin.
Jane, Sophia, Penelope, Eleanor, Camilla, Allegra, Lane there is also little Emmaline but she died of a crib death as a baby.
All Roanoke girls, all carrying the same secrets down through the years, messed up heads and lives affected tragically.
The echoes of this rebounding out through each new generation.
This story is told through Lane Roanoke's point of view after her mother commits suicide and Lane comes to live with her Rich grandparents and cousin Allegra on the family estate.
This is the "THEN" portrayed in the narrative.
The "NOW" is Eleven years later when Lane returns to the family home after a frantic call from her granddad informing her that her cousin Allegra is missing.
After vowing never to return, Lane reluctantly returns home confronting secrets shes buried deep down inside.

I loved Lane as a character, she was a bit of a messed up headcase, but who can blame her.
It's obvious Lane Loved Allegra so deeply and this was the only thing, I think, her disappearing, that could have dragged her back to the bowels of Roanoke.
It was also very thought-provoking to observe Lane's former teenage toxic relationship with cooper rekindled as adults and I really did like him he had his own past baggage but really seemed to have evolved from this, unlike Lane.
I was so rooting for these two and I thought they made a great match, neither party having had it easy in life, they both deserved a bit of stability in the now.
Now Lanes connection with her grandad this was a strange one, confusing even I think to lane herself she really seemed to feel equal measures hate and love towards him.
Struggling with her mixed up emotions, greatly wanting to loathe him but feeling a strange pull, maybe because Lane feels he was the first person to actually seem to want and love her after enduring a lifetime of apathy from her mother.
As for the gran, well, What a cold selfish bitch she was.
I felt she herself held a huge role in what had been allowed to transpire, isn't it a mothers job to protect her daughters.
In this Lillian Roanoke has failed epically actually blaming her daughters instead of shielding them, she was such a cold fish only seeming to feel any affection towards her twisted husband.
Turning a blind eye and looking the other way is her game.
Surprisingly she was my least favourite character even over Myles Roanoke himself.
I think it was the whole lack of maternal anything that contributed to my dislike of her immensely.
The Roanoke Girls has so many diverse flawed individuals that all do their part in making this an enthralling page-turner.
This is a portrayal of a family that is so not right and has not been for a very long time.
It is Love expressed so wrongly and out of context that it has become a sickness consuming from the inside out devouring till nothing remains standing.
A Dysfunctional family with dark concealed secrets at his core.

So I felt the author Amy Engel did an amazing job of dealing with such an explosive subject matter. she has handled it beautifully with finesse and a great understanding of such a delicate topic. Not everyone could have done this so sensitively and without sensationalising it so Really well done.

So that's it from me folk's, I could waffle on all day about this fascinating story, but I'm going to leave it here, but before I go a trigger warning The Roanoke Girls deals with themes of incest, but bar the one small kiss it is only referred to in words not actions and it is really not graphic in its content at all, but if this is a trigger for you please do avoid.
So all that's left is for me to say Thank you to NetGalley, the publisher and the author Amy Engel herself for providing me with an arc of The Roanoke Girls this is my own honest unbiased opinion.

Arc Reviewed By BeckieBookworm
https://www.beckiebookworm.com/
https://www.facebook.com/beckiebookworm/

https://www.goodreads.com/user/show/9460945-bex-beckie-bookworm
  
Toy Story 4 (2019)
Toy Story 4 (2019)
2019 | Animation, Comedy, Sci-Fi
The rule of threes is a pretty solid philosophy. We find things repeated in triplicate satisfying and complete. There is no rule of four, it isn’t a thing. Four is usually one too many… and this was the fear for all Pixar and Toy Story fans when this project was announced, fairly unexpectedly, in 2018. Toy Story 3 was a beautiful and heart-rending end to the saga of Woody, Buzz and co. It was an end. Wasn’t it? Everything worth saying had been said, and it was all tied up in a plastic bow rather perfectly.

Well, Pixar are innovators and pioneers of the highest order, so maybe we should just trust that they know what they are doing (apart from the Cars series). Please don’t ruin it all, is all we asked, with fingers crossed. So many franchises and beloved event movies have had their legacy shat on by one too many sequels. Die Hard, Alien, Star Wars, The Terminator, etc, etc. Isn’t it best to leave well alone and concentrate on new ideas and new directions?

All the usual voice actors, Mr Hanks and Mr Allen, were back on board, with some intriguing additions in guest stars such as Christina Hendricks and Keanu Reeves, as Gabby Gabby and Duke Caboom, respectively. There was also a new director in Josh Cooley, who had been part of the team since story boarding The Incredibles in 2003, and graduating to writer and actor on Inside Out. It’s good to know Pixar look after their own with these kind of opportunities, but was this the right film and series to be making a debut in? A lot of pressure, you would think.

So, firstly, by now we know the entire world breathed a sigh of relief that it wasn’t terrible. Not only wasn’t it terrible, but it was a heck of a lot of fun! I mean, a lot! It went on to win the Oscar for best animated film, and everyone that went on to watch it after its cinema release unanimously says: “Hey, this is much better than I thought… maybe even my second favourite out of the four”. And it is true! It’s not just good enough, it is great. I loved it.

I tend to save my animation for Sundays. I don’t know why, but that feels like the best day to indulge my inner child and sense of sentimental wonder. From minute one I was into this film. As soon as you see and hear your old friends in the toy box, it doesn’t take long to feel at home in this world of talking, walking, feeling, fearing, loving characters. They are so well drawn, in all senses, it is hard to think of animated entities so adored and part of the family. I laughed, I cried, I felt excited and worried and tense and ultimately warmed up with joy. It has it all.

Not to say it merely repeats the best tricks of the first three, it doesn’t. In fact, there are a lot of differences here. It feels a little more mature, like we have all grown up together and have no need to be patronised or expositioned at. It assumes we know these people (yes, I think of them as people, that is why it works) and can leap into their lives at any point. Woody, who is of course the beating heart of the show, has been a friend, a paramour and brother before, but now he is a father figure too, an evolution that reflects life. And these guys know how effective that is going to be.

There is a slight concern regarding his adopted ward, the controversial “Forky”, who seemed a little childish and simplistic in theory… but that becomes a wonderful part of the whole point… no spoilers. I’d understand if the character grated a tiny touch at first; it kinda did with me. But the laughs are there eventually, and some of them are big laughs! Fear not, it works. Not perfect, but it works. Although why it isn’t called “Sporky” I do not know… it is clearly a spork and not a fork. Oh, yes, I know why, it is because that is what Bonnie calls him, and she is a child. Genius. I was wrong.

The plot, such as it is, is an adventure story worthy of Indiana Jones at points, and it moves along at an exciting clip for sure! Gabby Gabby is gloriously sinister, as are her ventriloquist dummy henchmen; Duke Caboom is hilarious and has probably the best light relief moments; but there is also the duo of “Ducky” and “Bunny” to enjoy on a more surreal and perhaps more adult level. Even when you see where it is going, it has the ability to surprise you, which is terrific film-making art in any animation, or anything full stop. Not least, the final 10 minutes, which break the heart in the best way, just as all the previous films have done. The thought of where they leave it brings a lump to my throat even now!

In short. If you haven’t seen it: do. If you have, watch it again as part of a Toy Story marathon and see exactly how different it is from start to finish, and just how many themes and ideas it has covered in its 25 year existence. Bravo Pixar, you did it again!
  
Two Sisters
Two Sisters
Kerry Wilkinson | 2017 | Fiction & Poetry, Mystery, Thriller
9
8.4 (5 Ratings)
Book Rating
Such a great Read
Two Sisters By Kerry Wilkinson is well worth a read.
I would describe this as a psychological mystery but with the added bonus of it dipping its toe into the waters of mental illness and addiction to.
To summarise we have two sisters Megan and Chloe who after the death of their parents in a road accident, journey back to their parents holiday cottage in Whitecliff to stay, supposedly to sort out their affairs and get the cottage in order.
But for Megan, there are different reasons for her return she has received a postcard with the letter Z spelt on it.
years ago the girls older brother Zak went missing at Whitecliff his body never found, Megan the oldest sister is determined to figure out the truth of what has happened to her brother and she will bulldoze down whoever gets in her way.
Now the sisters are an interesting pair, having spent their time at different boarding schools growing up, these two are like chalk and cheese.
We have Chloe the younger of the two nearly seventeen a bit shy, but friendly and open, Chloe doesn't like to rock the waters and I get the impression she's a bit of a people pleaser. She's also a fabulous artist, A vegan and looks like her mother.
Now Megan, by contrast, is the exact polar opposite of her younger sister, she's prickly, bad tempered, goes out of her way to cause strife and shock in people.
there's a lot of deep-seated issues that are girl needs to get a handle on she is addicted to prescription drugs which she acquires through dubious means and as if that's not enough she is also suffering from an eating disorder, which her sister pretends to turn a blind eye too.
So as you can see there is an awful lot going on here.
As the story progresses truths that people want buried come to light, Megan puts herself and sister in extreme danger and some people are so not what they seem in Whitecliff.
Two sisters was definitely a page turner with a flowing easy storyline that sucked you in from the start. I especially appreciated Megan's issues, this added a whole extra layer to the storyline enriching it greatly. Eating disorders are a subject close to my heart, so it was fascinating to kind of get into the mindset of an individual suffering from this type of mental illness. The addiction storyline was also an extremely fascinating issue, we often see drug taking in novels but prescription drug addiction, even know so prevalent, is not explored so frequently in fiction.
But I have to say my favourite aspect of Two Sisters was seeing the two girls connect together after being virtual strangers growing up, now that was really charming indeed.
So, in conclusion, I found this a Fabulous book and I would definitely recommend this to other readers.
Thank you to the publisher and NetGalley for providing me with a free advance reader copy of Two Sisters by Kerry Wilkinson. This is my own unbiased opinion of this novel.

Arc Reviewed By BeckieBookworm
https://www.beckiebookworm.com/
https://www.facebook.com/beckiebookworm/
https://www.goodreads.com/user/show/9460945-bex-beckie-bookworm
  
40x40

Tamsin Clark (15 KP) rated Facebook in Apps

Jan 20, 2018  
Facebook
Facebook
Communication, Entertainment, Events, Social Networking
4
7.6 (436 Ratings)
App Rating
Ability to keep in touch (2 more)
Pages for groups and local business
Ability to add photos and movies
Messenger and Facebook separate apps (6 more)
Facebook pushes their agenda
Adverts and content montoring
Report system only acknowledges what it wants
Enables cyber bullying
Site changes harmed small business
'Fake news' is a thing.
How much fear would you like today?
I used to really enjoy using Facebook, but over the years I've watched the site and the app(s) sink further and further into the doldrums of commercialism and sly financial gain. It's now easier to be reported and banned for making a nonsensical sentence than it is for threatening to kill someone. Pictures of female nipples are immediately banned but pictures of people torturing animals aren't.
Business pages have to pay to be seen and if they make posts and don't pay for them, they find their reach grossly reduced. Certain news outlets are encouraged and bolstered while others are all but hidden, and the 'trending' news always shows the very worst of the worst stories. There is also a lot of this 'fake news' around, where articles will show up with stories that are entirely untrue but made to look real, which takes even more time to research than it does to read in the first place. I'd say another 50% of posts are clickbait too. Feeds have been altered over and over again to the point that they're now almost impossible to customise to see what YOU want to see and not what Facebook wants you to see. And all the while, each click you make, each comment you write is read by the site and used to customise adverts and content to you, whether you like it or not. Even in messenger.

When it comes to content, Facebook does provide a good amount. On a personal level, if you restricted your feed to ONLY people you know in person and they didn't join any groups or flood your feed with game updates, then it would be a fine site to use for actual social interaction. It's possible to upload multiple images and videos, use links to display pages, media or otherwise that are of interest. You can set up alerts too but beware of being inundated by a million alerts every moment. There is a messaging service too; if you use a browser then it's all on the same site but if you use the apps, you have to have a separate app for Facebook and messenger and they don't work together, even though the Facebook app has a messenger icon as part of its design. It takes up a LOT of room on a phone, especially if you don't have much to start with. Also, if you block someone on messenger (even for a laugh) it automatically unfriends you on Facebook, yet supposedly the two are not connected so go figure.

I recently stopped using the site. I have a profile still as I have a lot of images and life events that I want to keep but I now barely browse once a week. Every thread descended into an argument, too many people use it as a troll hub to release the tensions of their unhappy lives on others while avoiding all responsibility for it. It ended up a bad way to waste time and made my anxiety issues a lot worse too.