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Purple Phoenix Games (2266 KP) rated Broom Service in Tabletop Games
Jun 24, 2021
A show of hands for all of us who have dressed for Halloween as a witch, wizard, druid, fairy, or the like. My hand is raised. How awesome would it be to actually have power to fly – even by broomstick? Or to make some excellent magic potions? Well daydream no more. Broom Service puts you into the world of flying witches and gathering druids and even Weather Fairies all to help your business deliver potions to towers and other buildings with magical tenants.
At its heart Broom Service is a trick-taking card game with pick-up-and-deliver mechanics flowing to the board. Each player will be attempting to supply the board’s towers and castles with magic potions, but they will need to craft them first. AND one does not simply HAVE potion ingredients handy – they need to gather the correct supplies. The winner of Broom Service is the player who best can supply areas of the board by claiming tricks to increase production of said potions.
To setup place the board in the middle of the table (I am waiting for a game to come along that asks you to place the board in the Northwest quadrant of the table or something similar). Populate the board with the proper Heavy Cloud tokens to be whisked away by players for points and access to additional board areas. Place player score tokens on 10 VP along the VP track. Shuffle the Event deck and randomly place seven cards in a draw pile, revealing one into the discard. Each player will receive their two witch hat pawns to be placed on the main castles, a deck of 10 role cards from which they will choose four each round, a set of one each of the three colors of potions, and magic wands per the rules. The game can now begin!
On a player’s turn they will choose one of their four role cards and place it face down in front of themselves. Once all have done this, the starting player will announce their chosen role and declare that they wish to be Cowardly or Brave. For instance, a player may say, “I am a Cowardly Fruit Gatherer” whilst revealing their role card. By declaring Cowardly, the player immediately performs the action on the bottom of the card for Cowardly Fruit Gatherers: produce one purple potion. In order to perform the actions on top of the card the player would need to declare that they are Brave. The player will not perform the action quite yet as now play continues to the next player in line who, if they also chose to play the Fruit Gatherer card, will declare if they will also be Brave. If so, the newest player to claim Brave will be essentially winning the Brave Fruit Gatherer trick. This continues around the table until the very last Brave Fruit Gatherer has declared and won the trick. The winning player then performs the action while all other previous Brave Fruit Gatherers receive NOTHING. Brutal.
The game continues in this fashion of players bidding on Brave roles for better results (as in the example, a Brave Fruit Gatherer is able to make two purple potions AND another potion of their choice) until players have played seven rounds. They then add up their points per the rule book and the winner is determined!
Now, this is a brief explanation of the trick-taking aspect of the game, but other roles actually allow players to deliver the potions made, and still others allow players to use their magic wands to whisk away Heavy Clouds for VPs and remove their board space blocking qualities. Each time a potion is delivered, the player will earn VPs. The trick-taking aspect is simply the gist and also crux of the game.
Components. I love the components in Broom Service. The board is nice and super colorful, with all areas easy to read and understand (though some players have issues with where the towers actually lie on the board, but you must look at which area the BASES of the towers touch to determine this). The cards have wistful artwork on them and the art throughout is stellar. The wooden witch hats and potions are all great, and I love the colors used on these – I mean, orange and purple go super well together. And then there’s green. All in all the components in Broom Service are just great.
That said, I give Broom Service excellent marks because it truly is a better implementation of its predecessor, Witch’s Brew, in almost every aspect (even though my wife disagrees). The art is better, the components are better, the addition of the board and its mechanics add so much to the game. I love being able to travel to different areas of the board to deliver items, and I really don’t have too many pick-up-and-deliver style games, so this really fills a niche in my collection. Also, on another personal note, Halloween happens to be my favorite holiday and Broom Service is certainly a game for that season. I am definitely not alone in my assessment of this one, as Purple Phoenix Games gives Broom Service a whooshy 14 / 18. Come at me on this one because I am defo a Brave Mountain Witch… or just a normal reviewer who likes this game a whole lot.
At its heart Broom Service is a trick-taking card game with pick-up-and-deliver mechanics flowing to the board. Each player will be attempting to supply the board’s towers and castles with magic potions, but they will need to craft them first. AND one does not simply HAVE potion ingredients handy – they need to gather the correct supplies. The winner of Broom Service is the player who best can supply areas of the board by claiming tricks to increase production of said potions.
To setup place the board in the middle of the table (I am waiting for a game to come along that asks you to place the board in the Northwest quadrant of the table or something similar). Populate the board with the proper Heavy Cloud tokens to be whisked away by players for points and access to additional board areas. Place player score tokens on 10 VP along the VP track. Shuffle the Event deck and randomly place seven cards in a draw pile, revealing one into the discard. Each player will receive their two witch hat pawns to be placed on the main castles, a deck of 10 role cards from which they will choose four each round, a set of one each of the three colors of potions, and magic wands per the rules. The game can now begin!
On a player’s turn they will choose one of their four role cards and place it face down in front of themselves. Once all have done this, the starting player will announce their chosen role and declare that they wish to be Cowardly or Brave. For instance, a player may say, “I am a Cowardly Fruit Gatherer” whilst revealing their role card. By declaring Cowardly, the player immediately performs the action on the bottom of the card for Cowardly Fruit Gatherers: produce one purple potion. In order to perform the actions on top of the card the player would need to declare that they are Brave. The player will not perform the action quite yet as now play continues to the next player in line who, if they also chose to play the Fruit Gatherer card, will declare if they will also be Brave. If so, the newest player to claim Brave will be essentially winning the Brave Fruit Gatherer trick. This continues around the table until the very last Brave Fruit Gatherer has declared and won the trick. The winning player then performs the action while all other previous Brave Fruit Gatherers receive NOTHING. Brutal.
The game continues in this fashion of players bidding on Brave roles for better results (as in the example, a Brave Fruit Gatherer is able to make two purple potions AND another potion of their choice) until players have played seven rounds. They then add up their points per the rule book and the winner is determined!
Now, this is a brief explanation of the trick-taking aspect of the game, but other roles actually allow players to deliver the potions made, and still others allow players to use their magic wands to whisk away Heavy Clouds for VPs and remove their board space blocking qualities. Each time a potion is delivered, the player will earn VPs. The trick-taking aspect is simply the gist and also crux of the game.
Components. I love the components in Broom Service. The board is nice and super colorful, with all areas easy to read and understand (though some players have issues with where the towers actually lie on the board, but you must look at which area the BASES of the towers touch to determine this). The cards have wistful artwork on them and the art throughout is stellar. The wooden witch hats and potions are all great, and I love the colors used on these – I mean, orange and purple go super well together. And then there’s green. All in all the components in Broom Service are just great.
That said, I give Broom Service excellent marks because it truly is a better implementation of its predecessor, Witch’s Brew, in almost every aspect (even though my wife disagrees). The art is better, the components are better, the addition of the board and its mechanics add so much to the game. I love being able to travel to different areas of the board to deliver items, and I really don’t have too many pick-up-and-deliver style games, so this really fills a niche in my collection. Also, on another personal note, Halloween happens to be my favorite holiday and Broom Service is certainly a game for that season. I am definitely not alone in my assessment of this one, as Purple Phoenix Games gives Broom Service a whooshy 14 / 18. Come at me on this one because I am defo a Brave Mountain Witch… or just a normal reviewer who likes this game a whole lot.
Steven Fell (41 KP) rated Nothing is True & Everything is Possible by Enter Shikari in Music
Apr 21, 2020 (Updated Apr 21, 2020)
Mix of old and new styles of Shikari (3 more)
Songs that are going to be incredible live
Satellites message
Overall a solid set of songs
Will divide fans (2 more)
Pace is up and down
May be hard to sell for new listeners of the band
The definitive album?
Nothing is true and everything is possible is the 5th studio album by Enter Shikari was released on Friday 17th April 2020 containing 15 'songs'. While speaking about the album before release Rou the lead singer and only producer of the album described the album as the definitive Enter Shikari album. This statement is very important and for me changed how I listened to the album. For the most part I agree with Rou. It's an album full of songs that could fit into any of Shikari's previous albums or even their side project Shikari sound system. It also gives us clues into a new direction they may want to take.
This is also the problem NITEIP may face with dividing fans. Shikari's last album The Spark was met with some hesitation from the band's most devoted fans from being very different from say their earlier work like take to the skies and common dreads. Taking a more 'softer' approach and really letting Rou's voice carry the songs. The Spark happens to be my favourite Shikari album and I think Rou has one of the greatest lead singer voices in recent times and doesn't always get the recognition he deserves.
Two songs that I beileve may take diehard fans out of the album are crossing the Rubicon and The pressures on. Both are very 'poppy' and could easily be slotted onto a more main stream bands album. Although crossing the Rubicon has a little Easter egg back to labyrinth and a catchy chorus which will get stuck in your head. Crossing the Rubicon does feels weirdly out of place though, sandwhiched between the quite frankly phenomenal opening track the great unknown and the lead single the dreamers hotel which also deserves credit for being a tune that will surely make people 'pop' live, it is also rightly in my eyes the lead single.
Shikari gifted us with five songs just before release the great unknown, the dreamers hotel, the king, T.I.N.A and satellites. All of these songs are brilliant and really got me excited for the album but compared to the other tracks may leave people disappointed that this isn't the style throughout the album. However I found myself loving the slower pace to both parts of waltzing of the face of the earth. Marionettes is another two parter which is also slower to begin with in part one but builds brilliantly into Marionettes part 2s chorus which is an absolute blast and I find my self bellowing it out. It showcases both rou's incredible writing and beautiful voice with the line "our minds are firewood and now we spark the match, we set ourselves alight" being my favourite lyrics on the entire album.
Satellites the second single off the album released the day before the album dropped is a very passionate piece that was wrote by Rou and in his own words was to show his compassion towards the LGBTQ community. "So we don't hold hands in daylight" a line from the song in which rou's friend told him he was scared to do brings you instantly into one of Shikari's most meaningful and deeply involving songs throughout their discography. Another song that is surely going to be a hit and already been given great feedback online which also manages to show that Rou's writing is both on top form and evolving album to album.
T.I.N.A was my least favourite of the songs released before the album but is cleverly placed after Reprise 3 which is an Easter egg fans will crave and really makes T.I.N.A one of the standout tracks. The king my personal favourite from the album is a song that feels both familiar and fresh which I wish was placed last to close out the album but I also understand finishing with waltzing of the face of the earth part 2 as a come down song but this may again take people away from the album wanting to finish on a banger.
Modern living is one of the songs that really caught my ear on my first play through and even made me instantly replay it. It has a very nineties vibe which you could imagine a band like blur releasing. It is followed by apocholics anonymous which for me is a skipable track that although feeds from modern living doesn't add to it like reprise 3 does for T.I.N.A.
Elegcy for extinction is a completely different beast compared to anything Enter Shikari have released before. It's a orchestral piece with no lyrics that would easily fit on a film score and even sounds Disney esque to begin with before possibly finishing in a battle. Well that's how I saw it in my head. This is another song that may divide people but it's a compelling piece that makes me believe the band could easily venture into movie scores into the future which is something I didn't know I needed.
Special mention needs to go for creating an album where it feels every type type of instrument was used and to full effect. I also believe this is the album where Rob Rolfe really gets to shine on drums. To me it feels like you can hear his confidence come through in some of the most intense songs.
To summarise this does feel like a collection of Shikari styles which will both please and annoy fans. For me I found it a pleasant surprise and came at a time where we all needed a pick up. Shikari have always managed to blend genres of music and this is an album showcasing their talent to do just that, even managing to tackle classical. As for it being the definitive album I would have to agree with Rou with it being an album that manages to make me reminisce and look forward to the future.
Thanks for reading and I hope you enjoy the album. Stay safe.
Steve
This is also the problem NITEIP may face with dividing fans. Shikari's last album The Spark was met with some hesitation from the band's most devoted fans from being very different from say their earlier work like take to the skies and common dreads. Taking a more 'softer' approach and really letting Rou's voice carry the songs. The Spark happens to be my favourite Shikari album and I think Rou has one of the greatest lead singer voices in recent times and doesn't always get the recognition he deserves.
Two songs that I beileve may take diehard fans out of the album are crossing the Rubicon and The pressures on. Both are very 'poppy' and could easily be slotted onto a more main stream bands album. Although crossing the Rubicon has a little Easter egg back to labyrinth and a catchy chorus which will get stuck in your head. Crossing the Rubicon does feels weirdly out of place though, sandwhiched between the quite frankly phenomenal opening track the great unknown and the lead single the dreamers hotel which also deserves credit for being a tune that will surely make people 'pop' live, it is also rightly in my eyes the lead single.
Shikari gifted us with five songs just before release the great unknown, the dreamers hotel, the king, T.I.N.A and satellites. All of these songs are brilliant and really got me excited for the album but compared to the other tracks may leave people disappointed that this isn't the style throughout the album. However I found myself loving the slower pace to both parts of waltzing of the face of the earth. Marionettes is another two parter which is also slower to begin with in part one but builds brilliantly into Marionettes part 2s chorus which is an absolute blast and I find my self bellowing it out. It showcases both rou's incredible writing and beautiful voice with the line "our minds are firewood and now we spark the match, we set ourselves alight" being my favourite lyrics on the entire album.
Satellites the second single off the album released the day before the album dropped is a very passionate piece that was wrote by Rou and in his own words was to show his compassion towards the LGBTQ community. "So we don't hold hands in daylight" a line from the song in which rou's friend told him he was scared to do brings you instantly into one of Shikari's most meaningful and deeply involving songs throughout their discography. Another song that is surely going to be a hit and already been given great feedback online which also manages to show that Rou's writing is both on top form and evolving album to album.
T.I.N.A was my least favourite of the songs released before the album but is cleverly placed after Reprise 3 which is an Easter egg fans will crave and really makes T.I.N.A one of the standout tracks. The king my personal favourite from the album is a song that feels both familiar and fresh which I wish was placed last to close out the album but I also understand finishing with waltzing of the face of the earth part 2 as a come down song but this may again take people away from the album wanting to finish on a banger.
Modern living is one of the songs that really caught my ear on my first play through and even made me instantly replay it. It has a very nineties vibe which you could imagine a band like blur releasing. It is followed by apocholics anonymous which for me is a skipable track that although feeds from modern living doesn't add to it like reprise 3 does for T.I.N.A.
Elegcy for extinction is a completely different beast compared to anything Enter Shikari have released before. It's a orchestral piece with no lyrics that would easily fit on a film score and even sounds Disney esque to begin with before possibly finishing in a battle. Well that's how I saw it in my head. This is another song that may divide people but it's a compelling piece that makes me believe the band could easily venture into movie scores into the future which is something I didn't know I needed.
Special mention needs to go for creating an album where it feels every type type of instrument was used and to full effect. I also believe this is the album where Rob Rolfe really gets to shine on drums. To me it feels like you can hear his confidence come through in some of the most intense songs.
To summarise this does feel like a collection of Shikari styles which will both please and annoy fans. For me I found it a pleasant surprise and came at a time where we all needed a pick up. Shikari have always managed to blend genres of music and this is an album showcasing their talent to do just that, even managing to tackle classical. As for it being the definitive album I would have to agree with Rou with it being an album that manages to make me reminisce and look forward to the future.
Thanks for reading and I hope you enjoy the album. Stay safe.
Steve
BankofMarquis (1832 KP) rated The Hurricane Heist (2018) in Movies
Mar 10, 2018
Doesn't Go Far Enough
There are times when all I want to do is to sit in a darkened movie theater, turn off my brain, and let a movie with a silly, over-the-top premise wash all over me. THE FAST AND THE FURIOUS films are an example of an "A" in this category. Last year's GEOSTORM was a "B" (it was so over-the-top that it was fun, especially when the meteorologist declared - as if he was reciting Shakespeare - "Oh my God, it's a GEOSTORM!"). Unfortunately, a "C" example of this is THE HURRICANE HEIST.
Directed by Rob Cohen - who brought us the original FAST AND FURIOUS film lo' those many years ago - THE HURRICANE HEIST tells the tale of a HEIST set during a...anyone?...HURRICANE. That's pretty much all you need to know of the plot. The rest is action, escapes, weather gone bad, bad guys being bad guys and good guys being good guys.
The good guys are Toby Kebbel (so good as the motion capture bad-guy ape in DAWN OF THE PLANET OF THE APES), perennial "B"-movie actress Maggie Grace (TAKEN, LOST and the immortal HOT GIRL, FAST CAR, EATING A BANANA) and Ryan Kwanten (I guess he was in TRUE BLOOD). What do these good guys have in common? They are not hard to look at on the screen. The two men also have really bad Southern accents.
The bad guys are led by Ralph Ineson ( a perennial "that guy" in such films as STAR WARS: THE LAST JEDI, GUARDIANS OF THE GALAXY and KINGSMAN: THE SECRET SERVICE) and a host of "red shirts". The problem is that Ineson plays his bad guy role as a "that guy" and the "red shirts" have no personality at all. One guy tries to be the "loose cannon" but he doesn't go far enough, nor does Ineson or ANY of the bad guys.
Oh...did I mention Ben Cross (Sarek in the new STAR TREK films)? Cross leaped off the screen in the Oscar winning film CHARIOTS OF FIRE way back in 1981 and was going to be "the next big thing". How has that worked out for him? I'm sure he's making a nice living, but...
But...you don't come to this kind of films for the acting. You come to it for the insane premise, the over-the-top acting, the out-of-this-world stunts and special effects. Unfortunately, THE HURRICANE HEIST plays each one of these "safely". The premise is insane, just not insane enough. The acting is melodramatic - just not over-the-top. The script doesn't really have any "oh-my-gosh, did he just say that" lines and the action, stunts and special effects are pretty good, (maybe even good), but not great.
A pretty mediocre time at the movies. It did serve it's purpose, I turned my brain off for two hours. I just wish it didn't power down as well.
Letter Grade: C (thanks for trying)
5 (out of 10) stars and you can take that to the Bank(ofMarquis)
Directed by Rob Cohen - who brought us the original FAST AND FURIOUS film lo' those many years ago - THE HURRICANE HEIST tells the tale of a HEIST set during a...anyone?...HURRICANE. That's pretty much all you need to know of the plot. The rest is action, escapes, weather gone bad, bad guys being bad guys and good guys being good guys.
The good guys are Toby Kebbel (so good as the motion capture bad-guy ape in DAWN OF THE PLANET OF THE APES), perennial "B"-movie actress Maggie Grace (TAKEN, LOST and the immortal HOT GIRL, FAST CAR, EATING A BANANA) and Ryan Kwanten (I guess he was in TRUE BLOOD). What do these good guys have in common? They are not hard to look at on the screen. The two men also have really bad Southern accents.
The bad guys are led by Ralph Ineson ( a perennial "that guy" in such films as STAR WARS: THE LAST JEDI, GUARDIANS OF THE GALAXY and KINGSMAN: THE SECRET SERVICE) and a host of "red shirts". The problem is that Ineson plays his bad guy role as a "that guy" and the "red shirts" have no personality at all. One guy tries to be the "loose cannon" but he doesn't go far enough, nor does Ineson or ANY of the bad guys.
Oh...did I mention Ben Cross (Sarek in the new STAR TREK films)? Cross leaped off the screen in the Oscar winning film CHARIOTS OF FIRE way back in 1981 and was going to be "the next big thing". How has that worked out for him? I'm sure he's making a nice living, but...
But...you don't come to this kind of films for the acting. You come to it for the insane premise, the over-the-top acting, the out-of-this-world stunts and special effects. Unfortunately, THE HURRICANE HEIST plays each one of these "safely". The premise is insane, just not insane enough. The acting is melodramatic - just not over-the-top. The script doesn't really have any "oh-my-gosh, did he just say that" lines and the action, stunts and special effects are pretty good, (maybe even good), but not great.
A pretty mediocre time at the movies. It did serve it's purpose, I turned my brain off for two hours. I just wish it didn't power down as well.
Letter Grade: C (thanks for trying)
5 (out of 10) stars and you can take that to the Bank(ofMarquis)
Gareth von Kallenbach (980 KP) rated Cirque Du Soleil: Worlds Away (2012) in Movies
Aug 7, 2019
The talented combination of Academy award-winning filmmaker James Cameron and the renowned Cirque du Soleil combine in a new film entitled “Cirque du Soleil: Worlds Away”. For those unfamiliar with the dazzling and spectacular world of Cirque du Soleil, the company has created several amazing shows which blend music, costuming, innovative sets, and amazing feats of acrobatic, gymnastic and performance art. Many of their shows tour the world and several are in permanent residence in Vegas.
The movie stars Erica Linz as Mia who, after witnessing an unexpected event at a local circus, soon finds herself in another world that is comprised of bright star-filled skies, ever present mist, illuminated tents, and all manner of dazzling yet odd residents.
Mia is attempting to find the trapeze artist who disappeared during his performance and as she journeys around the strange new landscape she witnesses firsthand all sorts of incredible feats performed by the Cirque du Soleil cast. There are dazzling routines performed in water as well as aerial displays, each one is framed by Mia as she journeys to a new area.
While at first I found this captivating it soon became a little repetitious for me. After seeing eight live Cirque du Soleil shows I was quickly able to discern several routines that I’d seen previously. Selections from KA, Viva Elvis, Verekai and more are all being re-created up on the screen. This is not to devalue the stunning and amazing performances but after seeing them live, the acts seemed diminished to me up on the big screen as you do not get the full visual and aural experience of watching it live.
The credits verified that many of the sequences in the film are taken from their performances in Vegas and other venues. Aside from the 3-D aspect it brought to mind watching several of the shows when they’re broadcast on Bravo. While technically brilliant and amazing the movie is an extremely poor substitute for seeing them in person.
I have to say I was also disappointed with the 3-D aspect as James Cameron, who brought stunning visuals to “Avatar” to the point where one believed they were truly immersed upon the alien moon Pandora, came up short this time around. While there were some spectacular 3-D shots with the water based routines as well as some aerial features there simply wasn’t enough there to enhance the film beyond what was already presented by the performers.
This was a very hard review to write as this was not really a movie where one can bring a lot of attention to the acting. The story was little more than a framework to put a highlight reel of performances from many of their shows.
If you have never seen a Cirque du Soleil performance by all means I definitely recommend seeing this film but for those hard-core fans who are regular attendees of Cirque du Soleil, one might want to wait to catch this on DVD and make sure to catch a live show in person the next time that they are able.
The movie stars Erica Linz as Mia who, after witnessing an unexpected event at a local circus, soon finds herself in another world that is comprised of bright star-filled skies, ever present mist, illuminated tents, and all manner of dazzling yet odd residents.
Mia is attempting to find the trapeze artist who disappeared during his performance and as she journeys around the strange new landscape she witnesses firsthand all sorts of incredible feats performed by the Cirque du Soleil cast. There are dazzling routines performed in water as well as aerial displays, each one is framed by Mia as she journeys to a new area.
While at first I found this captivating it soon became a little repetitious for me. After seeing eight live Cirque du Soleil shows I was quickly able to discern several routines that I’d seen previously. Selections from KA, Viva Elvis, Verekai and more are all being re-created up on the screen. This is not to devalue the stunning and amazing performances but after seeing them live, the acts seemed diminished to me up on the big screen as you do not get the full visual and aural experience of watching it live.
The credits verified that many of the sequences in the film are taken from their performances in Vegas and other venues. Aside from the 3-D aspect it brought to mind watching several of the shows when they’re broadcast on Bravo. While technically brilliant and amazing the movie is an extremely poor substitute for seeing them in person.
I have to say I was also disappointed with the 3-D aspect as James Cameron, who brought stunning visuals to “Avatar” to the point where one believed they were truly immersed upon the alien moon Pandora, came up short this time around. While there were some spectacular 3-D shots with the water based routines as well as some aerial features there simply wasn’t enough there to enhance the film beyond what was already presented by the performers.
This was a very hard review to write as this was not really a movie where one can bring a lot of attention to the acting. The story was little more than a framework to put a highlight reel of performances from many of their shows.
If you have never seen a Cirque du Soleil performance by all means I definitely recommend seeing this film but for those hard-core fans who are regular attendees of Cirque du Soleil, one might want to wait to catch this on DVD and make sure to catch a live show in person the next time that they are able.
Mothergamer (1546 KP) rated the PlayStation 3 version of Nier in Video Games
Apr 3, 2019
To say that Nier is dark filled with loss of hope undertones is like saying fire is hot. However, when my friend Gary was showing me the game, I had to admit that the game play looked interesting and I was intrigued. When I found out that it was a thinly veiled sequel to one of the endings in Drakengard, I definitely wanted to play it and test it out. Gary being the awesome friend that he is, loaned me his copy of Nier so I could try it out. It does take me some time to go through a game sometimes due to my hectic schedule, so I apologize to my friends who have been asking if I'm ever going to put into words my thoughts on this particular RPG.
Nier starts off strongly with a great opening scene and brilliant musical score, featuring a shell of a city and harsh winter weather in the middle of summer. After the initial introductory scene you learn that the glories of humanity have disappeared and the few humans that remain struggle to survive in a medieval existence with the threat of shades and a disease known as Black Scrawl and Nier's daughter has it. Nier (the hero), has sworn that he will do anything at all costs to search for a cure.
The graphics are beautifully done right down to the cinematic cut scenes. There is a clear objective to the game and there are plenty of side quests even farming to flesh everything out. The battle system is user friendly and the items and spells menu are quite easy to navigate.You play as Nier and you find yourself caring about this character as the story progresses. There are other interesting characters along the way on this adventure such as Grimoire Weiss, an ancient talking book. That's just for starters. You meet the rest of the companions at different intervals and because of how well written their back stories are, you find yourself caring about them as well.
Now, I know what you're thinking. What's the deal with that first sentence in this little review? Well, let's get down to it shall we? Overall, the game is good with user friendly controls and a solid battle system. The soundtrack is beautiful and they chose wisely with this musical score. However, there are flaws here and there with Nier. So I'll list the pros and cons.
Pros:
The graphics, scenery, and cut scenes are amazing. They stand out and you remember every one.
The musical score is fantastic and well thought out throughout the game.
The character development and writing for the support characters is genius. When you can have your audience genuinely care about the characters in the story, that's pretty great writing.
Their battle system isn't too difficult and the menus are easy to navigate.
While you could hurry to the end of the game, there are many side quests and even a fishing mini-game as well as the option to do some of your own farming to give you a break from slashing all the baddies.
Impressive boss battles capture your interest especially when they throw spell casting cut scenes into the mix.
The story is original and keeps you guessing. You never know what to expect and just when you think you know something, they surprise you with a different event altogether.
Cons:
There are times in Nier, where the pacing could be a lot better. At some points in the story, it drags a little bit and you find yourself wishing they would get on with it so you can move along to the next area already.
It can be a real downer. There are times where everyone is happy and celebrating a victory, only to have something absolutely horrible happen. Half the time it seems like more tragedies happen than good times. Hey, I'm not asking that we all hug a Care Bear and have a lovely tea party, but they really cashed in on that whole emo kid phase.
All the doubling back. You will find yourself revisiting a dungeon or town six times or more for certain quests or plot lines in the story. After a bit of that, it gets a little old and you find yourself sighing with frustration. A lot.
The fetch quests. This ties into the doubling back. There are quite a few fetch quests, where you have to get a certain number of items for various npcs and return to get a reward. They tend to blur together after a while because they are so similar. You'll find yourself just giving up on that whole thing because it's tedious and boring.
BAD CAMERA ANGLES. With all the technology we have in this day and age, it still kills me when a game has not one, but several bad camera angles that happen consistently throughout the game play. There were angles where you couldn't turn the camera enough to get a jump properly, or it would spin wildly turning a corner and you'd find yourself wanting to upchuck your dinner when the wave of vertigo hit you.
A final boss battle with eight boss fights with multiple endings. This one comes last because it is the one that pissed me off the most. Not only do you have eight boss battles to fight, but there is no save point in between them. So if you lose, you get to go through all of that all over again. Top that off with four different endings that you can not get until you play through the whole game again and you'll find yourself wishing you could find the developer who thought this was a good idea and punch him square in the throat. SPOILER ALERT: You have to do the endings in a certain order, because one of the endings actually erases all your saved game data. No you did not misread that. That's actually true.
Now with all of that said, while I don't hate Nier, I don't really love it either. There is good and bad with it, but because of the pros I listed, the game manages to be enjoyable to play. It's definitely not like anything I've ever played before and the supporting cast works well with the main character story wise. It did its job of keeping me entertained and managed to tell an interesting story while doing so. So while it's not a spectacular take my breath away kind of game, it's still a decent game that you could enjoy playing through at least once.
Nier starts off strongly with a great opening scene and brilliant musical score, featuring a shell of a city and harsh winter weather in the middle of summer. After the initial introductory scene you learn that the glories of humanity have disappeared and the few humans that remain struggle to survive in a medieval existence with the threat of shades and a disease known as Black Scrawl and Nier's daughter has it. Nier (the hero), has sworn that he will do anything at all costs to search for a cure.
The graphics are beautifully done right down to the cinematic cut scenes. There is a clear objective to the game and there are plenty of side quests even farming to flesh everything out. The battle system is user friendly and the items and spells menu are quite easy to navigate.You play as Nier and you find yourself caring about this character as the story progresses. There are other interesting characters along the way on this adventure such as Grimoire Weiss, an ancient talking book. That's just for starters. You meet the rest of the companions at different intervals and because of how well written their back stories are, you find yourself caring about them as well.
Now, I know what you're thinking. What's the deal with that first sentence in this little review? Well, let's get down to it shall we? Overall, the game is good with user friendly controls and a solid battle system. The soundtrack is beautiful and they chose wisely with this musical score. However, there are flaws here and there with Nier. So I'll list the pros and cons.
Pros:
The graphics, scenery, and cut scenes are amazing. They stand out and you remember every one.
The musical score is fantastic and well thought out throughout the game.
The character development and writing for the support characters is genius. When you can have your audience genuinely care about the characters in the story, that's pretty great writing.
Their battle system isn't too difficult and the menus are easy to navigate.
While you could hurry to the end of the game, there are many side quests and even a fishing mini-game as well as the option to do some of your own farming to give you a break from slashing all the baddies.
Impressive boss battles capture your interest especially when they throw spell casting cut scenes into the mix.
The story is original and keeps you guessing. You never know what to expect and just when you think you know something, they surprise you with a different event altogether.
Cons:
There are times in Nier, where the pacing could be a lot better. At some points in the story, it drags a little bit and you find yourself wishing they would get on with it so you can move along to the next area already.
It can be a real downer. There are times where everyone is happy and celebrating a victory, only to have something absolutely horrible happen. Half the time it seems like more tragedies happen than good times. Hey, I'm not asking that we all hug a Care Bear and have a lovely tea party, but they really cashed in on that whole emo kid phase.
All the doubling back. You will find yourself revisiting a dungeon or town six times or more for certain quests or plot lines in the story. After a bit of that, it gets a little old and you find yourself sighing with frustration. A lot.
The fetch quests. This ties into the doubling back. There are quite a few fetch quests, where you have to get a certain number of items for various npcs and return to get a reward. They tend to blur together after a while because they are so similar. You'll find yourself just giving up on that whole thing because it's tedious and boring.
BAD CAMERA ANGLES. With all the technology we have in this day and age, it still kills me when a game has not one, but several bad camera angles that happen consistently throughout the game play. There were angles where you couldn't turn the camera enough to get a jump properly, or it would spin wildly turning a corner and you'd find yourself wanting to upchuck your dinner when the wave of vertigo hit you.
A final boss battle with eight boss fights with multiple endings. This one comes last because it is the one that pissed me off the most. Not only do you have eight boss battles to fight, but there is no save point in between them. So if you lose, you get to go through all of that all over again. Top that off with four different endings that you can not get until you play through the whole game again and you'll find yourself wishing you could find the developer who thought this was a good idea and punch him square in the throat. SPOILER ALERT: You have to do the endings in a certain order, because one of the endings actually erases all your saved game data. No you did not misread that. That's actually true.
Now with all of that said, while I don't hate Nier, I don't really love it either. There is good and bad with it, but because of the pros I listed, the game manages to be enjoyable to play. It's definitely not like anything I've ever played before and the supporting cast works well with the main character story wise. It did its job of keeping me entertained and managed to tell an interesting story while doing so. So while it's not a spectacular take my breath away kind of game, it's still a decent game that you could enjoy playing through at least once.
Larry Eisner (2082 KP) rated Tomb Raider (2018) in Movies
Jul 18, 2018
Vikander. She is excellent and plays this two-dimensional character far beyond the script. (3 more)
The supernatural elements
Did I mention Vikander’s superb performance?
Damn, Vikander was spectacular!
The script (3 more)
The tropes
The characters’ lack of dimension
Low hope for a sequel
It’s action. It’s rife with plot holes. It’s got an AMAZING lead.
Note: I was given a copy by SmashBomb to review.
Note 2: I hate spoilers so you can count on this to have none as with all my reviews.
Tomb Raider, like all video game adaptations for the screen, tend to suck horribly (I’m looking directly at you, Street Fighter, and Mortal Kombat 2).
That said, the Angelina Jolie versions had huge budgets, large CGI setpieces to amaze and star power at the fairly flat lead role of Lara Croft. They were throwaway summer action fodder. They were fun and worth a watch, but never a second viewing.
Sadly, the new Tomb Raider won’t change anyone’s mind about the genre. It’s still mindless action throwaway, but this had a lot of potential for much much more.
Why? Because Alicia Vikander is SPECTACULAR and brings dimension, fragility, and a brutal ness to the action that you’d never see in the original sexually charged games, or the blockbuster megamillions Jolie versions.
The story itself is flat, full of holes (except the one that’s missing? I won’t say, but damn...) and contains the typical tropes of the lone hero in a jungle against baddies and nature. There’s booby traps, there’s danger at every corner, natural and man-made, and there’s intrigue behind the scenes. Nothing new there and sadly this script adds nothing at all (even an iota) to the genre. However, amazingly, Vikander’s subtle and fragile performance escalates the dull action into something believable. It takes the very false “high stakes” danger and makes it dangerous and raises the stakes because of the vulnerability and believability of this Lara Croft.
This is why I enjoyed the film. In the film world, everything is on Lara’s shoulders. And in reality, the film is carried SOLELY on Alicia Vikander’s shoulders. And she carries it well.
Lu Ren (Daniel Wu) is another great character played by a great actor, though he has far too little quality screen time. The relationship between them isn’t believable because of this lack of time spent in development, and therefore the stakes between them seem more false than they should. It is a lot of wasted potential.
Here’s my hope (though my expectations are low unless DVD/Blu-Ray sales/rentals skyrocket): this film demands a sequel. This flimsy summer fodder has what it takes to make a franchise and a lead that can become a true action icon, but it demands a better and more character-driven script.
The potential here is insane, but only time will tell if this mediocre (but fun) B-movie will get a serious sequel. It wouldn’t require so much money, as the strength of this Lara Croft is not in special effects and masculine explosions. This Croft is crafty, exudes strength in endurance rather than power, and has a realism to her that makes me believe she actually isn’t just a rich person with a privileged upbringing. She’s real, three-dimensional and you want her to succeed. Because of her, not because of the plot.
But put an actual plot and characters with depth and dialogue behind her? Wow. That would be amazing.
So, perhaps this review doesn’t seem like a 7/10. But here’s why: Wu brings the film to a 4-5, and Vikander makes this film every point above to the 7. In fact she had a 10 performance, but the script and direction just bring it down.
It’s a fun B-film. It’s summer action fodder. It’s worth a view, if not a purchase. And it is worth a sequel. Let’s hope and pray that Vikander’s Lara Croft returns to tell more tales.
Note 2: I hate spoilers so you can count on this to have none as with all my reviews.
Tomb Raider, like all video game adaptations for the screen, tend to suck horribly (I’m looking directly at you, Street Fighter, and Mortal Kombat 2).
That said, the Angelina Jolie versions had huge budgets, large CGI setpieces to amaze and star power at the fairly flat lead role of Lara Croft. They were throwaway summer action fodder. They were fun and worth a watch, but never a second viewing.
Sadly, the new Tomb Raider won’t change anyone’s mind about the genre. It’s still mindless action throwaway, but this had a lot of potential for much much more.
Why? Because Alicia Vikander is SPECTACULAR and brings dimension, fragility, and a brutal ness to the action that you’d never see in the original sexually charged games, or the blockbuster megamillions Jolie versions.
The story itself is flat, full of holes (except the one that’s missing? I won’t say, but damn...) and contains the typical tropes of the lone hero in a jungle against baddies and nature. There’s booby traps, there’s danger at every corner, natural and man-made, and there’s intrigue behind the scenes. Nothing new there and sadly this script adds nothing at all (even an iota) to the genre. However, amazingly, Vikander’s subtle and fragile performance escalates the dull action into something believable. It takes the very false “high stakes” danger and makes it dangerous and raises the stakes because of the vulnerability and believability of this Lara Croft.
This is why I enjoyed the film. In the film world, everything is on Lara’s shoulders. And in reality, the film is carried SOLELY on Alicia Vikander’s shoulders. And she carries it well.
Lu Ren (Daniel Wu) is another great character played by a great actor, though he has far too little quality screen time. The relationship between them isn’t believable because of this lack of time spent in development, and therefore the stakes between them seem more false than they should. It is a lot of wasted potential.
Here’s my hope (though my expectations are low unless DVD/Blu-Ray sales/rentals skyrocket): this film demands a sequel. This flimsy summer fodder has what it takes to make a franchise and a lead that can become a true action icon, but it demands a better and more character-driven script.
The potential here is insane, but only time will tell if this mediocre (but fun) B-movie will get a serious sequel. It wouldn’t require so much money, as the strength of this Lara Croft is not in special effects and masculine explosions. This Croft is crafty, exudes strength in endurance rather than power, and has a realism to her that makes me believe she actually isn’t just a rich person with a privileged upbringing. She’s real, three-dimensional and you want her to succeed. Because of her, not because of the plot.
But put an actual plot and characters with depth and dialogue behind her? Wow. That would be amazing.
So, perhaps this review doesn’t seem like a 7/10. But here’s why: Wu brings the film to a 4-5, and Vikander makes this film every point above to the 7. In fact she had a 10 performance, but the script and direction just bring it down.
It’s a fun B-film. It’s summer action fodder. It’s worth a view, if not a purchase. And it is worth a sequel. Let’s hope and pray that Vikander’s Lara Croft returns to tell more tales.
Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Tomb Raider Definitive Edition in Video Games
Jun 19, 2019
I remember the days of Tomb Raider coming out on the PC in the irregular shaped packages and the outcry some people had over the outrageously curvaceous proportions of Lara Croft. As the series has unfolded to not only include two cinematic features as well as entry into the console market the mix of action, adventure, and puzzle solving has been a staple of the series. Square Enix has released Tomb Raider: Definitive Edition for next-generation consoles and I was very happy to experience the game on our PlayStation 4 system.
The game has been given updated graphics which really show off the amazing character facial animations of the series as well as the dynamic lighting and other graphical effects that are made possible with the new consoles.
This time out Lara is stranded on an island and must fight for survival against the dangerous people that occupy the island and will stop at nothing to protect its secret.
This is very dark and gritty game as its mature rating would suggest and with the power of the graphical engine you can see Lara in stunning detail down to the beads of sweat on her face, every stranded here, and of course the dirt and damage she takes in the course of fighting for her survival.
Being able to customize her weapons is but one of the many advantages to the series and there of course is puzzle solving which the series is famous for.
One early segment of the game had me moving through a dark cave in order to try to get an injured Lara safety but some very dangerous people in hot pursuit. These are not the typical serial adventure bad guys who shoot first with bad aim and hope to take the heroine hostage, rather these are bad guys intent on killing her and anyone else who gets in the way as brutally as they can.
The collection comes with bonus outfits and DLC and seeing the game in 1080 resolution running at 60 frames per second is truly eye-popping as to a casual observer it would be difficult to see what was gameplay and what were cut scenes. Upon seeing it for the first time, my wife was highly impressed the graphical abilities of the game and became interested in storyline and events unfolding as she sat down and offered me gameplay help and advice.
That is the beauty of the series as hard-core and casual, male and female, gamers are easily drawn to the character and her adventurous.
While I have spent a lot of attention on the graphics and look at the game is important that we focus on the game itself and I’m happy to say that both the solo and multiplayer aspects of the game offer plenty of entertainment. There’s a good mix of action and story to the game and the less linear nature of the game and open environments make it very enjoyable especially to somebody who’s used to the affirmation tombs of the original games. While there is puzzle solving to the game there is also the ability said a difficulty that is best suited to your level of gaming and like any game of this type players have to accept that they are going to have failed or along with their successes as that is the nature of an action adventure game.
I did not play the earlier versions the game as my time with the PS 4 version of the game is my most recent experience with the series in a while. That being said, the graphics and gameplay easily hooked me and reminded me why I became a fan of the original games and this imaginative and immersive new installment is the perfect mix for fans new and old alike looking to experience the game.
http://sknr.net/2014/04/01/tomb-raider-the-definitive-edition/
The game has been given updated graphics which really show off the amazing character facial animations of the series as well as the dynamic lighting and other graphical effects that are made possible with the new consoles.
This time out Lara is stranded on an island and must fight for survival against the dangerous people that occupy the island and will stop at nothing to protect its secret.
This is very dark and gritty game as its mature rating would suggest and with the power of the graphical engine you can see Lara in stunning detail down to the beads of sweat on her face, every stranded here, and of course the dirt and damage she takes in the course of fighting for her survival.
Being able to customize her weapons is but one of the many advantages to the series and there of course is puzzle solving which the series is famous for.
One early segment of the game had me moving through a dark cave in order to try to get an injured Lara safety but some very dangerous people in hot pursuit. These are not the typical serial adventure bad guys who shoot first with bad aim and hope to take the heroine hostage, rather these are bad guys intent on killing her and anyone else who gets in the way as brutally as they can.
The collection comes with bonus outfits and DLC and seeing the game in 1080 resolution running at 60 frames per second is truly eye-popping as to a casual observer it would be difficult to see what was gameplay and what were cut scenes. Upon seeing it for the first time, my wife was highly impressed the graphical abilities of the game and became interested in storyline and events unfolding as she sat down and offered me gameplay help and advice.
That is the beauty of the series as hard-core and casual, male and female, gamers are easily drawn to the character and her adventurous.
While I have spent a lot of attention on the graphics and look at the game is important that we focus on the game itself and I’m happy to say that both the solo and multiplayer aspects of the game offer plenty of entertainment. There’s a good mix of action and story to the game and the less linear nature of the game and open environments make it very enjoyable especially to somebody who’s used to the affirmation tombs of the original games. While there is puzzle solving to the game there is also the ability said a difficulty that is best suited to your level of gaming and like any game of this type players have to accept that they are going to have failed or along with their successes as that is the nature of an action adventure game.
I did not play the earlier versions the game as my time with the PS 4 version of the game is my most recent experience with the series in a while. That being said, the graphics and gameplay easily hooked me and reminded me why I became a fan of the original games and this imaginative and immersive new installment is the perfect mix for fans new and old alike looking to experience the game.
http://sknr.net/2014/04/01/tomb-raider-the-definitive-edition/
Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Bulletstorm: Full Clip Edition in Video Games
Jun 19, 2019
When it was first released in 2011; Bulletstorm earned solid reviews and became a cult hit in large part to the over the top action and winning mix of characters, settings, and humor. Sadly though the game never did sell that well which made it a commercial failure and pretty much ended any hopes for a sequel.
Thankfully the developer People Can Fly has teamed with Gearbox to bring us Bulletstorm: Full Clip Edition which returns the game with upgraded graphics and framerates to let it take advantage of the new generation of gaming platforms, as well as the ability to play the campaign and online content as Duke Nukem.
Bulletstorm: Full Clip Edition combines action, humor, and enjoyable gameplay to create a winning product. The game was tells the story of privateer Grayson Hunt who has spent the last ten years of his life on a mission of revenge against a corrupt general who has wronged him and his crew. When the opportunity for revenge arises, Grayson crashes his own ship in order to bring the generals ship down which strands them on the hostile world of Stygia. Stygia used to be a resort world and now scores of mutants, monsters, dangerous plants, and more roam the landscape making short work of all they encounter.
With his friend Sato in need of medical care following the crash, Grayson and Sato set out to find the general in order to get off the planet and to get Sato proper medical care less his cyborg implants take over his body. Along the way Grayson and Sato must face many challenges and battle against never ending hordes of bad guys. Thankfully they have some awesome firepower at their disposal ranging from shotguns to assault rifles as well as sniper rifles and rocket launchers. The game requires players to purchase new weapons and ammo as well as the ability to upgrade your weapons from dropships which are scattered throughout the landscape.
The more bad guys you dispatch and the more creative you are with your kills earns you more points to spend on your arsenal. One of my favorite weapons is the sniper rifle which allows you to steer your fired shot into your enemies, which comes in handy considering how much cover they like to take. Should you run out of ammo, you can always send a bad guy flying, thanks to a kick from Grayson who has no issue with kicking hordes of bad guys into various obstacles. The game awards you for being creative with your kills like kicking someone to impale them on an object which gets you a Voodoo Doll reward as does sending an enemy into an electrical field or sending them into the jaws of a deadly plant.
There are so many ways to take out enemies half the fun is finding out new ways to do so. I also liked being able to supercharge my weapon and vaporize any underlings that got in my way. The game also allows players a leash which fires an electrical tether to manipulate objects. I love latching onto enemies and pulling them into harms way, or towards me so I could kick them into harms way, or unleash a fury of bullets upon them.
The graphics of the game are solid as the Unreal engine has taken what was a great looking game and made it look even better and has brought it up to modern standards even in areas where the graphics may seem a bit dated. From scenic landscapes to epic monsters the game deftly handles them all. An early chase from a gigantic mining wheel is still awesome as it encompasses the depth of the landscape and surroundings of Stygia. The language in the game is very sharp. Characters will unleash salvos of profanity that would make a drill sergeant cringe, but they are often done in very funny and unique combinations.
The multiplay modes of the game shine as well. You can really enjoy teaming up for unique kills. The control system of the game is good as I was easily able to move between movement and fire modes without any issues which allowed me to concentrate on the game and its challenges rather than having to fight a control system. Bulletstorm is also very clever with the locations of the game as one minute I am flying in an airship taking on a gigantic creature whereas another time I was guiding a giant robotic dinosaur through an amusement park to dispatch the bad guys. I also enjoy playing the Echoes mode which requires players to complete various locales and creatively dispatching enemies to earn points which will unlock new levels.
Being able to play as Duke Nukem in both the campaign and online was fun as it allowed me to experience the game from a new perspective and it is always great to see Duke in action.
From the winning mix of action and humor to the numerous variations the gameplay offers Bulletstorm is a winner from top to bottom. Some may find the solo play campaign a bit short and may say that some of the boss battles were overly tricky. I prefer to see the game as a great action romp which is set up perfectly for a sequel and is still one of the best action shooters in recent history.
http://sknr.net/2017/04/10/bulletstorm-full-cliip-edition/
Thankfully the developer People Can Fly has teamed with Gearbox to bring us Bulletstorm: Full Clip Edition which returns the game with upgraded graphics and framerates to let it take advantage of the new generation of gaming platforms, as well as the ability to play the campaign and online content as Duke Nukem.
Bulletstorm: Full Clip Edition combines action, humor, and enjoyable gameplay to create a winning product. The game was tells the story of privateer Grayson Hunt who has spent the last ten years of his life on a mission of revenge against a corrupt general who has wronged him and his crew. When the opportunity for revenge arises, Grayson crashes his own ship in order to bring the generals ship down which strands them on the hostile world of Stygia. Stygia used to be a resort world and now scores of mutants, monsters, dangerous plants, and more roam the landscape making short work of all they encounter.
With his friend Sato in need of medical care following the crash, Grayson and Sato set out to find the general in order to get off the planet and to get Sato proper medical care less his cyborg implants take over his body. Along the way Grayson and Sato must face many challenges and battle against never ending hordes of bad guys. Thankfully they have some awesome firepower at their disposal ranging from shotguns to assault rifles as well as sniper rifles and rocket launchers. The game requires players to purchase new weapons and ammo as well as the ability to upgrade your weapons from dropships which are scattered throughout the landscape.
The more bad guys you dispatch and the more creative you are with your kills earns you more points to spend on your arsenal. One of my favorite weapons is the sniper rifle which allows you to steer your fired shot into your enemies, which comes in handy considering how much cover they like to take. Should you run out of ammo, you can always send a bad guy flying, thanks to a kick from Grayson who has no issue with kicking hordes of bad guys into various obstacles. The game awards you for being creative with your kills like kicking someone to impale them on an object which gets you a Voodoo Doll reward as does sending an enemy into an electrical field or sending them into the jaws of a deadly plant.
There are so many ways to take out enemies half the fun is finding out new ways to do so. I also liked being able to supercharge my weapon and vaporize any underlings that got in my way. The game also allows players a leash which fires an electrical tether to manipulate objects. I love latching onto enemies and pulling them into harms way, or towards me so I could kick them into harms way, or unleash a fury of bullets upon them.
The graphics of the game are solid as the Unreal engine has taken what was a great looking game and made it look even better and has brought it up to modern standards even in areas where the graphics may seem a bit dated. From scenic landscapes to epic monsters the game deftly handles them all. An early chase from a gigantic mining wheel is still awesome as it encompasses the depth of the landscape and surroundings of Stygia. The language in the game is very sharp. Characters will unleash salvos of profanity that would make a drill sergeant cringe, but they are often done in very funny and unique combinations.
The multiplay modes of the game shine as well. You can really enjoy teaming up for unique kills. The control system of the game is good as I was easily able to move between movement and fire modes without any issues which allowed me to concentrate on the game and its challenges rather than having to fight a control system. Bulletstorm is also very clever with the locations of the game as one minute I am flying in an airship taking on a gigantic creature whereas another time I was guiding a giant robotic dinosaur through an amusement park to dispatch the bad guys. I also enjoy playing the Echoes mode which requires players to complete various locales and creatively dispatching enemies to earn points which will unlock new levels.
Being able to play as Duke Nukem in both the campaign and online was fun as it allowed me to experience the game from a new perspective and it is always great to see Duke in action.
From the winning mix of action and humor to the numerous variations the gameplay offers Bulletstorm is a winner from top to bottom. Some may find the solo play campaign a bit short and may say that some of the boss battles were overly tricky. I prefer to see the game as a great action romp which is set up perfectly for a sequel and is still one of the best action shooters in recent history.
http://sknr.net/2017/04/10/bulletstorm-full-cliip-edition/
Emma @ The Movies (1786 KP) rated The New Mutants (2020) in Movies
Sep 2, 2020
Contains spoilers, click to show
It's been 84 years... Well, not quite but that long, but near enough.
Dani wakes in a facility, chained to a bed with no clue how she got there after a disaster that devastated her home. She soon meets four other patients, all teens with mutant powers that have been gathered to learn how to control their powers so they can safely join others like them in another facility. But with Dani's arrival, everyone is about to learn what real nightmares are made of.
I sat and stared at this blank space for a while, I have been looking forward to New Mutants for so long and I've been contemplating if that anticipation has affected my enjoyment of it now that I've finally seen it... sadly, I don't think it did.
The promise that this film had in the trailer was pretty big, it looked much darker, a lot scarier, and I was excited for such a big diversion from what we're used to. Yes, the final product was definitely different but, as always, the trailer oversells aspects that aren't really representative of the completed film.
Watching New Mutants was very familiar. There's a certain amount of X-Men/mutant recognition, but there's also touches of Glass (unfortunate considering NM was scheduled for release before it originally) and Runaways. Without a bigger hook in the story it started to feel like an ironing film... something you put on while you have other things to do. Even with all new material it lacked any punch to give it some thrill.
The film is very much an origin story for these characters rather than something in its own right. Similar to Birds Of Prey you've got a lot of new people to meet and learn about, but in BoP this is done with a traditional base story and the characters on top and here everything is new... powers, characters, environments... that excess of new information is not quite as cohesive. In the hospital environment they're all understandably at odds with the doctor and each other, but that seems to change at the drop of a hat for no logical reason.
Out of everyone I was only really impressed with Henry Zaga's portrayal of Roberto da Costa, that was probably because of the humour in his role that broke the seriousness of everything around him. There were solid dramatic moments from him too but the role of Berto did suffer a knock with one of my other issues, and that was the seemingly shoehorned sex. We get it, teens are horny in films, but why was it necessary at all? Berto's storyline could easily have been adapted into something different and Rahne's backstory seems to have been twisted slightly to include it when there was a perfectly good story there already.
I'm not massively familiar with these characters outside of the film, Berto/Sunspot was in Days Of Future Past but I didn't realise this connection until afterwards. I thought it was a shame that there wasn't really a crossover with the rest of the universe when there were opportunities all over the place. Rahne is connected to Moira MacTaggert, Sam has mutant siblings, Illyana is Colossus' sister and the Essex Corporation is likely the same company that ran the orphanage in Deadpool 2... yet the only mentions of the outside universe are thrown in and felt like they were added without much thought and only because we'd expect them to say something about it.
I'm sorry, at this point my rant is just flowing... stay with me a little longer.
What New Mutants felt like it was missing was a villain, which is odd when there are so many bad guys. You have Essex Corp, but there's not enough about them to be anything more than a thought for the future. We're then left with the inner demons from Dani's mutant power, but they're technically undefeatable because they're a creation... so this just makes the film a bonding exercise between the five of them. Something to contemplate though... if they're experiencing their own demons because of Dani's power then how is it that Illyana's smileys go for Berto and Sam when she isn't there? Surely they should vanish when she does? I'm going to have to do more reading about this team, if you know about them then please do give me a crash course.
There are still some good effects and the idea of a darker tone to the universe has a lot of potential, but let's face it, we're never likely to see it again... though the end of the film would like you to believe otherwise with its walk off into the sunset-esque moment. They went full Artemis Fowl with us and lined up a sequel... we're not getting a sequel out of that no matter how much potential they have in the wings... surely?
I still vaguely enjoyed watching New Mutants, if I had my Unlimited Card I would be seeing it again, I wouldn't even have minded getting this as a VOD title because I would have got a few viewings in for my money... but let's face it, this felt more like a double length feature at the start of a new TV series than a film.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/09/the-new-mutants-movie-review-spoilers.html
Dani wakes in a facility, chained to a bed with no clue how she got there after a disaster that devastated her home. She soon meets four other patients, all teens with mutant powers that have been gathered to learn how to control their powers so they can safely join others like them in another facility. But with Dani's arrival, everyone is about to learn what real nightmares are made of.
I sat and stared at this blank space for a while, I have been looking forward to New Mutants for so long and I've been contemplating if that anticipation has affected my enjoyment of it now that I've finally seen it... sadly, I don't think it did.
The promise that this film had in the trailer was pretty big, it looked much darker, a lot scarier, and I was excited for such a big diversion from what we're used to. Yes, the final product was definitely different but, as always, the trailer oversells aspects that aren't really representative of the completed film.
Watching New Mutants was very familiar. There's a certain amount of X-Men/mutant recognition, but there's also touches of Glass (unfortunate considering NM was scheduled for release before it originally) and Runaways. Without a bigger hook in the story it started to feel like an ironing film... something you put on while you have other things to do. Even with all new material it lacked any punch to give it some thrill.
The film is very much an origin story for these characters rather than something in its own right. Similar to Birds Of Prey you've got a lot of new people to meet and learn about, but in BoP this is done with a traditional base story and the characters on top and here everything is new... powers, characters, environments... that excess of new information is not quite as cohesive. In the hospital environment they're all understandably at odds with the doctor and each other, but that seems to change at the drop of a hat for no logical reason.
Out of everyone I was only really impressed with Henry Zaga's portrayal of Roberto da Costa, that was probably because of the humour in his role that broke the seriousness of everything around him. There were solid dramatic moments from him too but the role of Berto did suffer a knock with one of my other issues, and that was the seemingly shoehorned sex. We get it, teens are horny in films, but why was it necessary at all? Berto's storyline could easily have been adapted into something different and Rahne's backstory seems to have been twisted slightly to include it when there was a perfectly good story there already.
I'm not massively familiar with these characters outside of the film, Berto/Sunspot was in Days Of Future Past but I didn't realise this connection until afterwards. I thought it was a shame that there wasn't really a crossover with the rest of the universe when there were opportunities all over the place. Rahne is connected to Moira MacTaggert, Sam has mutant siblings, Illyana is Colossus' sister and the Essex Corporation is likely the same company that ran the orphanage in Deadpool 2... yet the only mentions of the outside universe are thrown in and felt like they were added without much thought and only because we'd expect them to say something about it.
I'm sorry, at this point my rant is just flowing... stay with me a little longer.
What New Mutants felt like it was missing was a villain, which is odd when there are so many bad guys. You have Essex Corp, but there's not enough about them to be anything more than a thought for the future. We're then left with the inner demons from Dani's mutant power, but they're technically undefeatable because they're a creation... so this just makes the film a bonding exercise between the five of them. Something to contemplate though... if they're experiencing their own demons because of Dani's power then how is it that Illyana's smileys go for Berto and Sam when she isn't there? Surely they should vanish when she does? I'm going to have to do more reading about this team, if you know about them then please do give me a crash course.
There are still some good effects and the idea of a darker tone to the universe has a lot of potential, but let's face it, we're never likely to see it again... though the end of the film would like you to believe otherwise with its walk off into the sunset-esque moment. They went full Artemis Fowl with us and lined up a sequel... we're not getting a sequel out of that no matter how much potential they have in the wings... surely?
I still vaguely enjoyed watching New Mutants, if I had my Unlimited Card I would be seeing it again, I wouldn't even have minded getting this as a VOD title because I would have got a few viewings in for my money... but let's face it, this felt more like a double length feature at the start of a new TV series than a film.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/09/the-new-mutants-movie-review-spoilers.html
Movie Metropolis (309 KP) rated Captain America: Civil War (2016) in Movies
Jun 10, 2019
Mini Avengers, Assemble
Is anyone else getting bored of superhero films? Nope? Just me then. We’re not even halfway through 2016 and there have been three of them. In February, there was Deadpool, a film that despite all the odds, turned out to be smashing – despite its generic finale.
Then, DC tried to compete with Marvel in March with Batman v Superman: Dawn of Justice. It was fine, if far too long and lacking in any real drama. Now, Marvel is back with Captain America: Civil War. But can it break the superhero tedium that has started to settle in?
Steve Rogers (Chris Evans) is back and he is not happy. The titular hero, and the rest of our beloved Avengers clan, are asked to sign up to a UN treaty, designed to reign in their unsupervised power after a dramatic and deadly battle against terrorists in Nigeria. It turns out the Avengers lost the PR war and countries across the globe want blood – well them to back off a little at least.
Most of the fan favourites return in Civil War, with Robert Downey Jr proving once again why he was cast as Tony Stark/Iron Man all those years ago. He is a commanding presence and brings to the table some of the best one-liners outside a fully-fledged Iron Man film.
Elsewhere, Scarlett Johansson (Black Widow), Jeremy Renner (Hawkeye), Elizabeth Olsen (Scarlet Witch) and Paul Bettany (Vision) all return and despite the increasing number of characters all make their presence felt throughout the course of the film – something Avengers: Age of Ultron failed to do.
However, the film belongs to the characters that join the film and the Marvel Universe. Paul Rudd’s Ant-Man makes a truly exceptional appearance and features in Civil War’s most memorable scene – a brilliantly choreographed battle between two sides in a deserted airport.
And, the long-awaited “homecoming” of Spider-Man to the MCU is thankfully worth the wait. He’s been teased in the trailers and I’m pleased to say his screen-time is far greater than anyone could have imagined. Young Tom Holland’s portrayal of Peter Parker may need some time to settle in, we have a Spider-Man reboot to look forward to in 2018, but he makes a cracking first impression.
So, with all those characters it’s fair to say that Civil War should be renamed “Mini Avengers Assemble” as there’s far more at stake here than a simple Captain America movie. Directors Joe and Anthony Russo have created the film that Age of Ultron should have been and it’s a slight disservice to their incredible work that the film isn’t labelled as a full Avengers feature, despite the lack of Thor and Hulk.
The action is beautifully filmed and the locations are fabulous. From Africa to America and from Germany to London, nearly every inch of the world is touched upon in some way – yet it doesn’t feel disjointed.
But what makes Civil War stand out from all the rest is its human side. This isn’t a superhero movie that ends in a climactic battle against a faceless army, it explores the human impact of our characters’ actions and the emotion radiates from its heart.
Yes, it’s 20 minutes too long but apart from that, I can’t think of a bad word to say. It has reinvigorated a genre that was starting to turn a little stale. Bringing together a set of characters that against all the odds gel together so well makes it feel as fresh as Iron Man did way back in 2008.
If this is the magic the Russo brothers can work at Marvel, Avengers: Infinity War should be something truly special indeed. X-Men: Apocalypse, you have your work cut out.
Oh, and wait right up until the end credits for something very special indeed.
https://moviemetropolis.net/2016/05/01/mini-avengers-assemble-captain-america-civil-war-review/
Then, DC tried to compete with Marvel in March with Batman v Superman: Dawn of Justice. It was fine, if far too long and lacking in any real drama. Now, Marvel is back with Captain America: Civil War. But can it break the superhero tedium that has started to settle in?
Steve Rogers (Chris Evans) is back and he is not happy. The titular hero, and the rest of our beloved Avengers clan, are asked to sign up to a UN treaty, designed to reign in their unsupervised power after a dramatic and deadly battle against terrorists in Nigeria. It turns out the Avengers lost the PR war and countries across the globe want blood – well them to back off a little at least.
Most of the fan favourites return in Civil War, with Robert Downey Jr proving once again why he was cast as Tony Stark/Iron Man all those years ago. He is a commanding presence and brings to the table some of the best one-liners outside a fully-fledged Iron Man film.
Elsewhere, Scarlett Johansson (Black Widow), Jeremy Renner (Hawkeye), Elizabeth Olsen (Scarlet Witch) and Paul Bettany (Vision) all return and despite the increasing number of characters all make their presence felt throughout the course of the film – something Avengers: Age of Ultron failed to do.
However, the film belongs to the characters that join the film and the Marvel Universe. Paul Rudd’s Ant-Man makes a truly exceptional appearance and features in Civil War’s most memorable scene – a brilliantly choreographed battle between two sides in a deserted airport.
And, the long-awaited “homecoming” of Spider-Man to the MCU is thankfully worth the wait. He’s been teased in the trailers and I’m pleased to say his screen-time is far greater than anyone could have imagined. Young Tom Holland’s portrayal of Peter Parker may need some time to settle in, we have a Spider-Man reboot to look forward to in 2018, but he makes a cracking first impression.
So, with all those characters it’s fair to say that Civil War should be renamed “Mini Avengers Assemble” as there’s far more at stake here than a simple Captain America movie. Directors Joe and Anthony Russo have created the film that Age of Ultron should have been and it’s a slight disservice to their incredible work that the film isn’t labelled as a full Avengers feature, despite the lack of Thor and Hulk.
The action is beautifully filmed and the locations are fabulous. From Africa to America and from Germany to London, nearly every inch of the world is touched upon in some way – yet it doesn’t feel disjointed.
But what makes Civil War stand out from all the rest is its human side. This isn’t a superhero movie that ends in a climactic battle against a faceless army, it explores the human impact of our characters’ actions and the emotion radiates from its heart.
Yes, it’s 20 minutes too long but apart from that, I can’t think of a bad word to say. It has reinvigorated a genre that was starting to turn a little stale. Bringing together a set of characters that against all the odds gel together so well makes it feel as fresh as Iron Man did way back in 2008.
If this is the magic the Russo brothers can work at Marvel, Avengers: Infinity War should be something truly special indeed. X-Men: Apocalypse, you have your work cut out.
Oh, and wait right up until the end credits for something very special indeed.
https://moviemetropolis.net/2016/05/01/mini-avengers-assemble-captain-america-civil-war-review/