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Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Bulletstorm: Full Clip Edition in Video Games
Jun 19, 2019
When it was first released in 2011; Bulletstorm earned solid reviews and became a cult hit in large part to the over the top action and winning mix of characters, settings, and humor. Sadly though the game never did sell that well which made it a commercial failure and pretty much ended any hopes for a sequel.
Thankfully the developer People Can Fly has teamed with Gearbox to bring us Bulletstorm: Full Clip Edition which returns the game with upgraded graphics and framerates to let it take advantage of the new generation of gaming platforms, as well as the ability to play the campaign and online content as Duke Nukem.
Bulletstorm: Full Clip Edition combines action, humor, and enjoyable gameplay to create a winning product. The game was tells the story of privateer Grayson Hunt who has spent the last ten years of his life on a mission of revenge against a corrupt general who has wronged him and his crew. When the opportunity for revenge arises, Grayson crashes his own ship in order to bring the generals ship down which strands them on the hostile world of Stygia. Stygia used to be a resort world and now scores of mutants, monsters, dangerous plants, and more roam the landscape making short work of all they encounter.
With his friend Sato in need of medical care following the crash, Grayson and Sato set out to find the general in order to get off the planet and to get Sato proper medical care less his cyborg implants take over his body. Along the way Grayson and Sato must face many challenges and battle against never ending hordes of bad guys. Thankfully they have some awesome firepower at their disposal ranging from shotguns to assault rifles as well as sniper rifles and rocket launchers. The game requires players to purchase new weapons and ammo as well as the ability to upgrade your weapons from dropships which are scattered throughout the landscape.
The more bad guys you dispatch and the more creative you are with your kills earns you more points to spend on your arsenal. One of my favorite weapons is the sniper rifle which allows you to steer your fired shot into your enemies, which comes in handy considering how much cover they like to take. Should you run out of ammo, you can always send a bad guy flying, thanks to a kick from Grayson who has no issue with kicking hordes of bad guys into various obstacles. The game awards you for being creative with your kills like kicking someone to impale them on an object which gets you a Voodoo Doll reward as does sending an enemy into an electrical field or sending them into the jaws of a deadly plant.
There are so many ways to take out enemies half the fun is finding out new ways to do so. I also liked being able to supercharge my weapon and vaporize any underlings that got in my way. The game also allows players a leash which fires an electrical tether to manipulate objects. I love latching onto enemies and pulling them into harms way, or towards me so I could kick them into harms way, or unleash a fury of bullets upon them.
The graphics of the game are solid as the Unreal engine has taken what was a great looking game and made it look even better and has brought it up to modern standards even in areas where the graphics may seem a bit dated. From scenic landscapes to epic monsters the game deftly handles them all. An early chase from a gigantic mining wheel is still awesome as it encompasses the depth of the landscape and surroundings of Stygia. The language in the game is very sharp. Characters will unleash salvos of profanity that would make a drill sergeant cringe, but they are often done in very funny and unique combinations.
The multiplay modes of the game shine as well. You can really enjoy teaming up for unique kills. The control system of the game is good as I was easily able to move between movement and fire modes without any issues which allowed me to concentrate on the game and its challenges rather than having to fight a control system. Bulletstorm is also very clever with the locations of the game as one minute I am flying in an airship taking on a gigantic creature whereas another time I was guiding a giant robotic dinosaur through an amusement park to dispatch the bad guys. I also enjoy playing the Echoes mode which requires players to complete various locales and creatively dispatching enemies to earn points which will unlock new levels.
Being able to play as Duke Nukem in both the campaign and online was fun as it allowed me to experience the game from a new perspective and it is always great to see Duke in action.
From the winning mix of action and humor to the numerous variations the gameplay offers Bulletstorm is a winner from top to bottom. Some may find the solo play campaign a bit short and may say that some of the boss battles were overly tricky. I prefer to see the game as a great action romp which is set up perfectly for a sequel and is still one of the best action shooters in recent history.
http://sknr.net/2017/04/10/bulletstorm-full-cliip-edition/
Thankfully the developer People Can Fly has teamed with Gearbox to bring us Bulletstorm: Full Clip Edition which returns the game with upgraded graphics and framerates to let it take advantage of the new generation of gaming platforms, as well as the ability to play the campaign and online content as Duke Nukem.
Bulletstorm: Full Clip Edition combines action, humor, and enjoyable gameplay to create a winning product. The game was tells the story of privateer Grayson Hunt who has spent the last ten years of his life on a mission of revenge against a corrupt general who has wronged him and his crew. When the opportunity for revenge arises, Grayson crashes his own ship in order to bring the generals ship down which strands them on the hostile world of Stygia. Stygia used to be a resort world and now scores of mutants, monsters, dangerous plants, and more roam the landscape making short work of all they encounter.
With his friend Sato in need of medical care following the crash, Grayson and Sato set out to find the general in order to get off the planet and to get Sato proper medical care less his cyborg implants take over his body. Along the way Grayson and Sato must face many challenges and battle against never ending hordes of bad guys. Thankfully they have some awesome firepower at their disposal ranging from shotguns to assault rifles as well as sniper rifles and rocket launchers. The game requires players to purchase new weapons and ammo as well as the ability to upgrade your weapons from dropships which are scattered throughout the landscape.
The more bad guys you dispatch and the more creative you are with your kills earns you more points to spend on your arsenal. One of my favorite weapons is the sniper rifle which allows you to steer your fired shot into your enemies, which comes in handy considering how much cover they like to take. Should you run out of ammo, you can always send a bad guy flying, thanks to a kick from Grayson who has no issue with kicking hordes of bad guys into various obstacles. The game awards you for being creative with your kills like kicking someone to impale them on an object which gets you a Voodoo Doll reward as does sending an enemy into an electrical field or sending them into the jaws of a deadly plant.
There are so many ways to take out enemies half the fun is finding out new ways to do so. I also liked being able to supercharge my weapon and vaporize any underlings that got in my way. The game also allows players a leash which fires an electrical tether to manipulate objects. I love latching onto enemies and pulling them into harms way, or towards me so I could kick them into harms way, or unleash a fury of bullets upon them.
The graphics of the game are solid as the Unreal engine has taken what was a great looking game and made it look even better and has brought it up to modern standards even in areas where the graphics may seem a bit dated. From scenic landscapes to epic monsters the game deftly handles them all. An early chase from a gigantic mining wheel is still awesome as it encompasses the depth of the landscape and surroundings of Stygia. The language in the game is very sharp. Characters will unleash salvos of profanity that would make a drill sergeant cringe, but they are often done in very funny and unique combinations.
The multiplay modes of the game shine as well. You can really enjoy teaming up for unique kills. The control system of the game is good as I was easily able to move between movement and fire modes without any issues which allowed me to concentrate on the game and its challenges rather than having to fight a control system. Bulletstorm is also very clever with the locations of the game as one minute I am flying in an airship taking on a gigantic creature whereas another time I was guiding a giant robotic dinosaur through an amusement park to dispatch the bad guys. I also enjoy playing the Echoes mode which requires players to complete various locales and creatively dispatching enemies to earn points which will unlock new levels.
Being able to play as Duke Nukem in both the campaign and online was fun as it allowed me to experience the game from a new perspective and it is always great to see Duke in action.
From the winning mix of action and humor to the numerous variations the gameplay offers Bulletstorm is a winner from top to bottom. Some may find the solo play campaign a bit short and may say that some of the boss battles were overly tricky. I prefer to see the game as a great action romp which is set up perfectly for a sequel and is still one of the best action shooters in recent history.
http://sknr.net/2017/04/10/bulletstorm-full-cliip-edition/

Emma @ The Movies (1786 KP) rated The New Mutants (2020) in Movies
Sep 2, 2020
Contains spoilers, click to show
It's been 84 years... Well, not quite but that long, but near enough.
Dani wakes in a facility, chained to a bed with no clue how she got there after a disaster that devastated her home. She soon meets four other patients, all teens with mutant powers that have been gathered to learn how to control their powers so they can safely join others like them in another facility. But with Dani's arrival, everyone is about to learn what real nightmares are made of.
I sat and stared at this blank space for a while, I have been looking forward to New Mutants for so long and I've been contemplating if that anticipation has affected my enjoyment of it now that I've finally seen it... sadly, I don't think it did.
The promise that this film had in the trailer was pretty big, it looked much darker, a lot scarier, and I was excited for such a big diversion from what we're used to. Yes, the final product was definitely different but, as always, the trailer oversells aspects that aren't really representative of the completed film.
Watching New Mutants was very familiar. There's a certain amount of X-Men/mutant recognition, but there's also touches of Glass (unfortunate considering NM was scheduled for release before it originally) and Runaways. Without a bigger hook in the story it started to feel like an ironing film... something you put on while you have other things to do. Even with all new material it lacked any punch to give it some thrill.
The film is very much an origin story for these characters rather than something in its own right. Similar to Birds Of Prey you've got a lot of new people to meet and learn about, but in BoP this is done with a traditional base story and the characters on top and here everything is new... powers, characters, environments... that excess of new information is not quite as cohesive. In the hospital environment they're all understandably at odds with the doctor and each other, but that seems to change at the drop of a hat for no logical reason.
Out of everyone I was only really impressed with Henry Zaga's portrayal of Roberto da Costa, that was probably because of the humour in his role that broke the seriousness of everything around him. There were solid dramatic moments from him too but the role of Berto did suffer a knock with one of my other issues, and that was the seemingly shoehorned sex. We get it, teens are horny in films, but why was it necessary at all? Berto's storyline could easily have been adapted into something different and Rahne's backstory seems to have been twisted slightly to include it when there was a perfectly good story there already.
I'm not massively familiar with these characters outside of the film, Berto/Sunspot was in Days Of Future Past but I didn't realise this connection until afterwards. I thought it was a shame that there wasn't really a crossover with the rest of the universe when there were opportunities all over the place. Rahne is connected to Moira MacTaggert, Sam has mutant siblings, Illyana is Colossus' sister and the Essex Corporation is likely the same company that ran the orphanage in Deadpool 2... yet the only mentions of the outside universe are thrown in and felt like they were added without much thought and only because we'd expect them to say something about it.
I'm sorry, at this point my rant is just flowing... stay with me a little longer.
What New Mutants felt like it was missing was a villain, which is odd when there are so many bad guys. You have Essex Corp, but there's not enough about them to be anything more than a thought for the future. We're then left with the inner demons from Dani's mutant power, but they're technically undefeatable because they're a creation... so this just makes the film a bonding exercise between the five of them. Something to contemplate though... if they're experiencing their own demons because of Dani's power then how is it that Illyana's smileys go for Berto and Sam when she isn't there? Surely they should vanish when she does? I'm going to have to do more reading about this team, if you know about them then please do give me a crash course.
There are still some good effects and the idea of a darker tone to the universe has a lot of potential, but let's face it, we're never likely to see it again... though the end of the film would like you to believe otherwise with its walk off into the sunset-esque moment. They went full Artemis Fowl with us and lined up a sequel... we're not getting a sequel out of that no matter how much potential they have in the wings... surely?
I still vaguely enjoyed watching New Mutants, if I had my Unlimited Card I would be seeing it again, I wouldn't even have minded getting this as a VOD title because I would have got a few viewings in for my money... but let's face it, this felt more like a double length feature at the start of a new TV series than a film.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/09/the-new-mutants-movie-review-spoilers.html
Dani wakes in a facility, chained to a bed with no clue how she got there after a disaster that devastated her home. She soon meets four other patients, all teens with mutant powers that have been gathered to learn how to control their powers so they can safely join others like them in another facility. But with Dani's arrival, everyone is about to learn what real nightmares are made of.
I sat and stared at this blank space for a while, I have been looking forward to New Mutants for so long and I've been contemplating if that anticipation has affected my enjoyment of it now that I've finally seen it... sadly, I don't think it did.
The promise that this film had in the trailer was pretty big, it looked much darker, a lot scarier, and I was excited for such a big diversion from what we're used to. Yes, the final product was definitely different but, as always, the trailer oversells aspects that aren't really representative of the completed film.
Watching New Mutants was very familiar. There's a certain amount of X-Men/mutant recognition, but there's also touches of Glass (unfortunate considering NM was scheduled for release before it originally) and Runaways. Without a bigger hook in the story it started to feel like an ironing film... something you put on while you have other things to do. Even with all new material it lacked any punch to give it some thrill.
The film is very much an origin story for these characters rather than something in its own right. Similar to Birds Of Prey you've got a lot of new people to meet and learn about, but in BoP this is done with a traditional base story and the characters on top and here everything is new... powers, characters, environments... that excess of new information is not quite as cohesive. In the hospital environment they're all understandably at odds with the doctor and each other, but that seems to change at the drop of a hat for no logical reason.
Out of everyone I was only really impressed with Henry Zaga's portrayal of Roberto da Costa, that was probably because of the humour in his role that broke the seriousness of everything around him. There were solid dramatic moments from him too but the role of Berto did suffer a knock with one of my other issues, and that was the seemingly shoehorned sex. We get it, teens are horny in films, but why was it necessary at all? Berto's storyline could easily have been adapted into something different and Rahne's backstory seems to have been twisted slightly to include it when there was a perfectly good story there already.
I'm not massively familiar with these characters outside of the film, Berto/Sunspot was in Days Of Future Past but I didn't realise this connection until afterwards. I thought it was a shame that there wasn't really a crossover with the rest of the universe when there were opportunities all over the place. Rahne is connected to Moira MacTaggert, Sam has mutant siblings, Illyana is Colossus' sister and the Essex Corporation is likely the same company that ran the orphanage in Deadpool 2... yet the only mentions of the outside universe are thrown in and felt like they were added without much thought and only because we'd expect them to say something about it.
I'm sorry, at this point my rant is just flowing... stay with me a little longer.
What New Mutants felt like it was missing was a villain, which is odd when there are so many bad guys. You have Essex Corp, but there's not enough about them to be anything more than a thought for the future. We're then left with the inner demons from Dani's mutant power, but they're technically undefeatable because they're a creation... so this just makes the film a bonding exercise between the five of them. Something to contemplate though... if they're experiencing their own demons because of Dani's power then how is it that Illyana's smileys go for Berto and Sam when she isn't there? Surely they should vanish when she does? I'm going to have to do more reading about this team, if you know about them then please do give me a crash course.
There are still some good effects and the idea of a darker tone to the universe has a lot of potential, but let's face it, we're never likely to see it again... though the end of the film would like you to believe otherwise with its walk off into the sunset-esque moment. They went full Artemis Fowl with us and lined up a sequel... we're not getting a sequel out of that no matter how much potential they have in the wings... surely?
I still vaguely enjoyed watching New Mutants, if I had my Unlimited Card I would be seeing it again, I wouldn't even have minded getting this as a VOD title because I would have got a few viewings in for my money... but let's face it, this felt more like a double length feature at the start of a new TV series than a film.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/09/the-new-mutants-movie-review-spoilers.html

Movie Metropolis (309 KP) rated Captain America: Civil War (2016) in Movies
Jun 10, 2019
Mini Avengers, Assemble
Is anyone else getting bored of superhero films? Nope? Just me then. We’re not even halfway through 2016 and there have been three of them. In February, there was Deadpool, a film that despite all the odds, turned out to be smashing – despite its generic finale.
Then, DC tried to compete with Marvel in March with Batman v Superman: Dawn of Justice. It was fine, if far too long and lacking in any real drama. Now, Marvel is back with Captain America: Civil War. But can it break the superhero tedium that has started to settle in?
Steve Rogers (Chris Evans) is back and he is not happy. The titular hero, and the rest of our beloved Avengers clan, are asked to sign up to a UN treaty, designed to reign in their unsupervised power after a dramatic and deadly battle against terrorists in Nigeria. It turns out the Avengers lost the PR war and countries across the globe want blood – well them to back off a little at least.
Most of the fan favourites return in Civil War, with Robert Downey Jr proving once again why he was cast as Tony Stark/Iron Man all those years ago. He is a commanding presence and brings to the table some of the best one-liners outside a fully-fledged Iron Man film.
Elsewhere, Scarlett Johansson (Black Widow), Jeremy Renner (Hawkeye), Elizabeth Olsen (Scarlet Witch) and Paul Bettany (Vision) all return and despite the increasing number of characters all make their presence felt throughout the course of the film – something Avengers: Age of Ultron failed to do.
However, the film belongs to the characters that join the film and the Marvel Universe. Paul Rudd’s Ant-Man makes a truly exceptional appearance and features in Civil War’s most memorable scene – a brilliantly choreographed battle between two sides in a deserted airport.
And, the long-awaited “homecoming” of Spider-Man to the MCU is thankfully worth the wait. He’s been teased in the trailers and I’m pleased to say his screen-time is far greater than anyone could have imagined. Young Tom Holland’s portrayal of Peter Parker may need some time to settle in, we have a Spider-Man reboot to look forward to in 2018, but he makes a cracking first impression.
So, with all those characters it’s fair to say that Civil War should be renamed “Mini Avengers Assemble” as there’s far more at stake here than a simple Captain America movie. Directors Joe and Anthony Russo have created the film that Age of Ultron should have been and it’s a slight disservice to their incredible work that the film isn’t labelled as a full Avengers feature, despite the lack of Thor and Hulk.
The action is beautifully filmed and the locations are fabulous. From Africa to America and from Germany to London, nearly every inch of the world is touched upon in some way – yet it doesn’t feel disjointed.
But what makes Civil War stand out from all the rest is its human side. This isn’t a superhero movie that ends in a climactic battle against a faceless army, it explores the human impact of our characters’ actions and the emotion radiates from its heart.
Yes, it’s 20 minutes too long but apart from that, I can’t think of a bad word to say. It has reinvigorated a genre that was starting to turn a little stale. Bringing together a set of characters that against all the odds gel together so well makes it feel as fresh as Iron Man did way back in 2008.
If this is the magic the Russo brothers can work at Marvel, Avengers: Infinity War should be something truly special indeed. X-Men: Apocalypse, you have your work cut out.
Oh, and wait right up until the end credits for something very special indeed.
https://moviemetropolis.net/2016/05/01/mini-avengers-assemble-captain-america-civil-war-review/
Then, DC tried to compete with Marvel in March with Batman v Superman: Dawn of Justice. It was fine, if far too long and lacking in any real drama. Now, Marvel is back with Captain America: Civil War. But can it break the superhero tedium that has started to settle in?
Steve Rogers (Chris Evans) is back and he is not happy. The titular hero, and the rest of our beloved Avengers clan, are asked to sign up to a UN treaty, designed to reign in their unsupervised power after a dramatic and deadly battle against terrorists in Nigeria. It turns out the Avengers lost the PR war and countries across the globe want blood – well them to back off a little at least.
Most of the fan favourites return in Civil War, with Robert Downey Jr proving once again why he was cast as Tony Stark/Iron Man all those years ago. He is a commanding presence and brings to the table some of the best one-liners outside a fully-fledged Iron Man film.
Elsewhere, Scarlett Johansson (Black Widow), Jeremy Renner (Hawkeye), Elizabeth Olsen (Scarlet Witch) and Paul Bettany (Vision) all return and despite the increasing number of characters all make their presence felt throughout the course of the film – something Avengers: Age of Ultron failed to do.
However, the film belongs to the characters that join the film and the Marvel Universe. Paul Rudd’s Ant-Man makes a truly exceptional appearance and features in Civil War’s most memorable scene – a brilliantly choreographed battle between two sides in a deserted airport.
And, the long-awaited “homecoming” of Spider-Man to the MCU is thankfully worth the wait. He’s been teased in the trailers and I’m pleased to say his screen-time is far greater than anyone could have imagined. Young Tom Holland’s portrayal of Peter Parker may need some time to settle in, we have a Spider-Man reboot to look forward to in 2018, but he makes a cracking first impression.
So, with all those characters it’s fair to say that Civil War should be renamed “Mini Avengers Assemble” as there’s far more at stake here than a simple Captain America movie. Directors Joe and Anthony Russo have created the film that Age of Ultron should have been and it’s a slight disservice to their incredible work that the film isn’t labelled as a full Avengers feature, despite the lack of Thor and Hulk.
The action is beautifully filmed and the locations are fabulous. From Africa to America and from Germany to London, nearly every inch of the world is touched upon in some way – yet it doesn’t feel disjointed.
But what makes Civil War stand out from all the rest is its human side. This isn’t a superhero movie that ends in a climactic battle against a faceless army, it explores the human impact of our characters’ actions and the emotion radiates from its heart.
Yes, it’s 20 minutes too long but apart from that, I can’t think of a bad word to say. It has reinvigorated a genre that was starting to turn a little stale. Bringing together a set of characters that against all the odds gel together so well makes it feel as fresh as Iron Man did way back in 2008.
If this is the magic the Russo brothers can work at Marvel, Avengers: Infinity War should be something truly special indeed. X-Men: Apocalypse, you have your work cut out.
Oh, and wait right up until the end credits for something very special indeed.
https://moviemetropolis.net/2016/05/01/mini-avengers-assemble-captain-america-civil-war-review/

Gareth von Kallenbach (980 KP) rated The Host (2013) in Movies
Aug 7, 2019
In Stephanie Meyer’s adult sci-fi novel “The Host”, Melanie is one of the few remaining humans on Earth who hasn’t been physically taken over by a Soul. Souls are parasitic aliens that are surgically implanted into humans and take over the host body. In most cases, all that remains of the human are their memories. But not in Melanie’s case. Pursued by human-hunting Souls called “Seekers”, Melanie (Saoirse Ronan) launches herself out of a window to escape capture, but miraculously survives the fall to be captured anyway. In the hands of the aliens, Melanie is implanted with a Soul called “Wanderer” who finds herself fighting internally with her host who is alive and well in the Wanderer’s head.
It’s Wanderer’s job to dig through Melanie’s memories to find out where other humans, like Melanie’s brother Jamie and boyfriend Jared are hiding. Melanie is uncooperative and Wanderer is soon convinced she needs to be removed from Melanie’s body. But no one wants the information on the humans more than the head Seeker (Diane Kruger). Neither Melanie nor Wanderer trust Seeker to not replace Wanderer with herself, so Melanie/Wanderer escape to find a Healer who can remove Wanderer from Melanie. On the way, Melanie convinces Wanderer to help her find her Uncle Jeb whom Melanie, Jamie and Jared had been seeking before Melanie was captured.
It’s Uncle Jeb who eventually discovers his lost and dehydrated niece and takes her to his hideout, a network of caves inside an inactive volcano that houses about 3 dozen humans. There Melanie is reunited with her little brother and her boyfriend, but is soundly rejected by her Jared when he realizes she’s host to a Soul. Wanderer has to win the humans trust, which is difficult, to say the least, when all the humans want to do is kill her. This includes a boy named Ian who, after attempting to choke Wanderer to death, finds himself attracted to Wanderer, much to Jared and Melanie’s consternation.
If this review hasn’t put you to sleep already, congratulations! There’s a slight chance then that you’ll make it through the movie. While Ronan plays Melanie/Wanderer beautifully, hers was the only performance that had some semblance of emotion. Even John Hurt, who plays Uncle Jeb, looked like he had just enough energy and interest to utter a few words simply for laughs. Jared, played by Max Irons (yes, Jeremy’s son) is adequately sigh-worthy, as indicated by the teens present, and so is Ian, played by Jake Abel albeit in a less brooding manner.
While the Souls are supposed to be a peaceful race, Kruger’s Seeker is deadly intent on finding Wanderer. This is the film’s only true conflict and it’s lackluster at best. One moviegoer who read the book said the movie followed the novel closely, but the movie did away with quite a few ancillary characters. I think my husband said it best when he told me, “I never thought I’d utter these words, but Twilight was better.” Just like Twilight rewrote vampire and werewolf mythology, The Host tries to portray the story’s aliens as harmless, peaceful invaders. For someone who grew up with the Alien franchise, I think it was difficult for my husband to accept the delicate, fluttery, dandelion-esque Souls and their “peaceful” assault on Earth, much less the awkward teenage love triangle. Or square, rather.
Not having read the book yet, I went into the movie with little more than a synopsis of the plot. I had no expectations so I wasn’t terribly disappointed by the movie but I must admit I struggled more than usual to stay awake. Most of those in the audience who read the book seemed okay with its theatrical adaptation but that’s just it. No one was wowed and there was an almost tangible malaise to the crowd as we exited the theater. These advance screeners are promoted to create buzz, and good movies literally have that excited buzz as the audience exits the theater. The only buzz after this movie was the static caused by the slow shuffle of feet as we piled out of the theater. If you’re a true Meyer fan, I’m sure there’s no stopping you from catching this movie but if you’re not, there’s really no compelling you to watch.
It’s Wanderer’s job to dig through Melanie’s memories to find out where other humans, like Melanie’s brother Jamie and boyfriend Jared are hiding. Melanie is uncooperative and Wanderer is soon convinced she needs to be removed from Melanie’s body. But no one wants the information on the humans more than the head Seeker (Diane Kruger). Neither Melanie nor Wanderer trust Seeker to not replace Wanderer with herself, so Melanie/Wanderer escape to find a Healer who can remove Wanderer from Melanie. On the way, Melanie convinces Wanderer to help her find her Uncle Jeb whom Melanie, Jamie and Jared had been seeking before Melanie was captured.
It’s Uncle Jeb who eventually discovers his lost and dehydrated niece and takes her to his hideout, a network of caves inside an inactive volcano that houses about 3 dozen humans. There Melanie is reunited with her little brother and her boyfriend, but is soundly rejected by her Jared when he realizes she’s host to a Soul. Wanderer has to win the humans trust, which is difficult, to say the least, when all the humans want to do is kill her. This includes a boy named Ian who, after attempting to choke Wanderer to death, finds himself attracted to Wanderer, much to Jared and Melanie’s consternation.
If this review hasn’t put you to sleep already, congratulations! There’s a slight chance then that you’ll make it through the movie. While Ronan plays Melanie/Wanderer beautifully, hers was the only performance that had some semblance of emotion. Even John Hurt, who plays Uncle Jeb, looked like he had just enough energy and interest to utter a few words simply for laughs. Jared, played by Max Irons (yes, Jeremy’s son) is adequately sigh-worthy, as indicated by the teens present, and so is Ian, played by Jake Abel albeit in a less brooding manner.
While the Souls are supposed to be a peaceful race, Kruger’s Seeker is deadly intent on finding Wanderer. This is the film’s only true conflict and it’s lackluster at best. One moviegoer who read the book said the movie followed the novel closely, but the movie did away with quite a few ancillary characters. I think my husband said it best when he told me, “I never thought I’d utter these words, but Twilight was better.” Just like Twilight rewrote vampire and werewolf mythology, The Host tries to portray the story’s aliens as harmless, peaceful invaders. For someone who grew up with the Alien franchise, I think it was difficult for my husband to accept the delicate, fluttery, dandelion-esque Souls and their “peaceful” assault on Earth, much less the awkward teenage love triangle. Or square, rather.
Not having read the book yet, I went into the movie with little more than a synopsis of the plot. I had no expectations so I wasn’t terribly disappointed by the movie but I must admit I struggled more than usual to stay awake. Most of those in the audience who read the book seemed okay with its theatrical adaptation but that’s just it. No one was wowed and there was an almost tangible malaise to the crowd as we exited the theater. These advance screeners are promoted to create buzz, and good movies literally have that excited buzz as the audience exits the theater. The only buzz after this movie was the static caused by the slow shuffle of feet as we piled out of the theater. If you’re a true Meyer fan, I’m sure there’s no stopping you from catching this movie but if you’re not, there’s really no compelling you to watch.

TheDefunctDiva (304 KP) rated The Fly (1986) in Movies
Mar 13, 2021 (Updated Mar 15, 2021)
Come Fly With Me...
Contains spoilers, click to show
The Fly, Directed by David Cronenberg, 1986
To the victor go the spoils. To the reader, go the spoilers.
We watched The Fly the other night. I observed, with fond amusement, that the energetic and quirky Jeff Goldblum always seems to star as himself. In this film, he plays a scientist named Seth Brundle. His offbeat handsomeness pairs well with the pale beauty of Geena Davis, who stars alongside him as journalist Veronica Quaife. As the two characters hit it off, I tried to ignore the fact that Goldblum’s character came off as somewhat creepy.
Then we were introduced to Veronica’s ex-boyfriend, who is also her boss. Stathis, played by John Getz, is unhinged. His performance was exaggerated, almost a caricature. He presents himself as the pinnacle alpha-male. Talk about a stalker. His attempts to control Veronica, and his jealousy, were epic. I commented that the scariest thing about this movie was Veronica’s ex. Little did I know what the rest of the film had in store.
Seth, an undiscovered genius, has invented a transporter. Seth shows Veronica how his invention works by transporting her stocking from one pod to another. Veronica wants to publish a story about it, but Seth insists that his technology is not ready. Seth and Veronica become involved, and she helps document his experiments.
Later, things get hairy. Naturally, they want to see if the pods are capable of transporting living beings. Instead of experimenting on a bug, or a mouse, or a smaller creature, they attempt to transport a full-sized monkey.
Suffice to say, things do not go well. Kudos to the special effects team for creating that pile of retch.
More modifications are made, and another monkey survives the transportation trip.
The romance grows between Seth and Veronica. I had a hard time buying into the chemistry between Goldblum and Davis. They both seemed a little distant. Regardless, the love story pushes forward. There is even talk of the pair going away together “like an old married couple.” Then Veronica’s boss throws a wrench in the mix. Veronica is forced to deal with his antics. Seth, who is also a bit of a jealous type, gets drunk and sends himself through the transporter, since the monkey seemed fine.
Then there comes the stuff of nightmares. Seth isn’t himself. He is immediately charged with manic energy. He performs quite an impressive gymnastics routine (thank you, stunt Goldblum).Veronica is clearly distraught that her boyfriend is losing it.
The physical metamorphosis begins. Seth develops weird, wiry hairs protruding from a cut on his back. His sex drive goes wonky, and when he alienates Veronica, he finds a random lady from a bar to sleep with. His complexion worsens dramatically. He discovers that his machine has melded his genetic information with the DNA of a fly that was in the pod of the transporter with him. THE DNA FUSED AT A MOLECULAR LEVEL. This, my dear viewers, is not good. Not the sort of thing you can get addressed at your nearest urgent care clinic.
Things get worse, and incredibly gross, from there. Fingernails fall off and bug juice oozes. The makeup and special effects departments did an extremely convincing job. I felt incredibly bad for this seemingly highly intelligent man. My boyfriend kept calling for a flame thrower.
Veronica tries to help, and is empathetic. But watching your newfound love deteriorate so rapidly, and being powerless to help, is extremely traumatic. Davis brought her A-game to this portion of the performance. And, true to the sci-fi soap opera plot, she discovers that she is pregnant with Seth’s baby.
I don’t want to spoil the ending for you. But do you imagine this story ends well? I had hope. But it was squashed like a bug. If you have the stomach for good, old-fashioned movie gore, and you like Weird Science with a touch of Bad Romance, this film is for you.
To the victor go the spoils. To the reader, go the spoilers.
We watched The Fly the other night. I observed, with fond amusement, that the energetic and quirky Jeff Goldblum always seems to star as himself. In this film, he plays a scientist named Seth Brundle. His offbeat handsomeness pairs well with the pale beauty of Geena Davis, who stars alongside him as journalist Veronica Quaife. As the two characters hit it off, I tried to ignore the fact that Goldblum’s character came off as somewhat creepy.
Then we were introduced to Veronica’s ex-boyfriend, who is also her boss. Stathis, played by John Getz, is unhinged. His performance was exaggerated, almost a caricature. He presents himself as the pinnacle alpha-male. Talk about a stalker. His attempts to control Veronica, and his jealousy, were epic. I commented that the scariest thing about this movie was Veronica’s ex. Little did I know what the rest of the film had in store.
Seth, an undiscovered genius, has invented a transporter. Seth shows Veronica how his invention works by transporting her stocking from one pod to another. Veronica wants to publish a story about it, but Seth insists that his technology is not ready. Seth and Veronica become involved, and she helps document his experiments.
Later, things get hairy. Naturally, they want to see if the pods are capable of transporting living beings. Instead of experimenting on a bug, or a mouse, or a smaller creature, they attempt to transport a full-sized monkey.
Suffice to say, things do not go well. Kudos to the special effects team for creating that pile of retch.
More modifications are made, and another monkey survives the transportation trip.
The romance grows between Seth and Veronica. I had a hard time buying into the chemistry between Goldblum and Davis. They both seemed a little distant. Regardless, the love story pushes forward. There is even talk of the pair going away together “like an old married couple.” Then Veronica’s boss throws a wrench in the mix. Veronica is forced to deal with his antics. Seth, who is also a bit of a jealous type, gets drunk and sends himself through the transporter, since the monkey seemed fine.
Then there comes the stuff of nightmares. Seth isn’t himself. He is immediately charged with manic energy. He performs quite an impressive gymnastics routine (thank you, stunt Goldblum).Veronica is clearly distraught that her boyfriend is losing it.
The physical metamorphosis begins. Seth develops weird, wiry hairs protruding from a cut on his back. His sex drive goes wonky, and when he alienates Veronica, he finds a random lady from a bar to sleep with. His complexion worsens dramatically. He discovers that his machine has melded his genetic information with the DNA of a fly that was in the pod of the transporter with him. THE DNA FUSED AT A MOLECULAR LEVEL. This, my dear viewers, is not good. Not the sort of thing you can get addressed at your nearest urgent care clinic.
Things get worse, and incredibly gross, from there. Fingernails fall off and bug juice oozes. The makeup and special effects departments did an extremely convincing job. I felt incredibly bad for this seemingly highly intelligent man. My boyfriend kept calling for a flame thrower.
Veronica tries to help, and is empathetic. But watching your newfound love deteriorate so rapidly, and being powerless to help, is extremely traumatic. Davis brought her A-game to this portion of the performance. And, true to the sci-fi soap opera plot, she discovers that she is pregnant with Seth’s baby.
I don’t want to spoil the ending for you. But do you imagine this story ends well? I had hope. But it was squashed like a bug. If you have the stomach for good, old-fashioned movie gore, and you like Weird Science with a touch of Bad Romance, this film is for you.

Emma @ The Movies (1786 KP) rated Home Alone (1990) in Movies
Sep 25, 2019
It's not Christmas until Kevin says "I've made my family disappear." In fact, it's probably one of the few that I actively watch every year, and it's one of two that I'll happily watch at any time of the year. (The other being Die Hard... don't get on my case, you know it's a Christmas film.)
On December 7th Home Alone turned 28 in the UK. 1990... just wow. I'm feeling old enough without films I grew up with being called classics.
If you haven't considered your own Home Alone plan... well, what have you been doing with your life?! As a tip, if you already have a zombie apocalypse plan in place then it's very easily adapted, you just need a little less lethal force. And it's probably best for me to remind you not to actually try this at home, because I'm not convinced that Harry and Marv would have survived. (And if we take the results from Better Watch Out then you're probably looking at some kind of murder charge.)
In December they were showing Home Alone a few times at Cineworld so it would have been rude not to go at least once to see it. I'm really getting into the classic releases on the big screen, it's so much fun. The show I picked was basically populated by adults, just two children brought along by their parents. We were all roaring with laughter, the comedy never gets old.
The music of Home Alone is instantly recognisable and yet I always forget that it's one of John Williams' epic creations. You can't hear it without thinking of the specific scene in the film it relates to, and it's certainly influences a lot of films since. Something that again I hadn't really noticed until I watched the Christmas horror film, Secret Santa (review coming soon).
It always fills me with questions though... Do all Americans have telephones with cords that are about 20 feet long? How did Buzz manage to shove that entire pizza slice in his mouth? Why did Leslie ever marry Frank? Why is Jimmy in the shop so over enthusiastic? How does Kevin manage to create all his traps in such a short amount of time? And who on Earth leaves their house that tidy when they're leaving for holiday? Especially when you consider they left in such a hurry!
The idea is such a fun one, I can see why it's so popular all this time later. Watching it more and more though you do realise that Culkin's acting was pretty bad, but that just adds to its charm.
Watching it with a group of people who already love the film really made it a better viewing. We all laughed at the amazing prat falls from Joe Pesci on the ice and the walls of the cinema caved in slightly as we all took a sharp intake of breath as Marv stood on that nail. It's genuinely more fun to roar with laughter with other fans.
It's sad to think that Home Alone could never happen these days. (Although Google did bring us an advert that gave us a peak at what might happen. I've put the video at the end of the post.) Kevin probably has several smart devices that they could contact or track, the house would also likely be equipped with state of the art surveillance and alarm systems that would have alerted someone to movement and doors opening. On the flip side though it's quite fun to think about what sort of traps Kevin could be creating with the wonders of modern technology. I'd say lets get a petition going to see that happen but while Home Alone 4 was passable I don't think we really need any more of them.
What you should do
This should be in everyone's Christmas film rotation. If you don't watch it at least once a year... well... *shakes head*.
Movie thing you wish you could take home
Everyone needs those quick inventing skills, but I'm actually going to go with Kevin's other superpower... his amazing ability to make epic ice cream sundaes.
On December 7th Home Alone turned 28 in the UK. 1990... just wow. I'm feeling old enough without films I grew up with being called classics.
If you haven't considered your own Home Alone plan... well, what have you been doing with your life?! As a tip, if you already have a zombie apocalypse plan in place then it's very easily adapted, you just need a little less lethal force. And it's probably best for me to remind you not to actually try this at home, because I'm not convinced that Harry and Marv would have survived. (And if we take the results from Better Watch Out then you're probably looking at some kind of murder charge.)
In December they were showing Home Alone a few times at Cineworld so it would have been rude not to go at least once to see it. I'm really getting into the classic releases on the big screen, it's so much fun. The show I picked was basically populated by adults, just two children brought along by their parents. We were all roaring with laughter, the comedy never gets old.
The music of Home Alone is instantly recognisable and yet I always forget that it's one of John Williams' epic creations. You can't hear it without thinking of the specific scene in the film it relates to, and it's certainly influences a lot of films since. Something that again I hadn't really noticed until I watched the Christmas horror film, Secret Santa (review coming soon).
It always fills me with questions though... Do all Americans have telephones with cords that are about 20 feet long? How did Buzz manage to shove that entire pizza slice in his mouth? Why did Leslie ever marry Frank? Why is Jimmy in the shop so over enthusiastic? How does Kevin manage to create all his traps in such a short amount of time? And who on Earth leaves their house that tidy when they're leaving for holiday? Especially when you consider they left in such a hurry!
The idea is such a fun one, I can see why it's so popular all this time later. Watching it more and more though you do realise that Culkin's acting was pretty bad, but that just adds to its charm.
Watching it with a group of people who already love the film really made it a better viewing. We all laughed at the amazing prat falls from Joe Pesci on the ice and the walls of the cinema caved in slightly as we all took a sharp intake of breath as Marv stood on that nail. It's genuinely more fun to roar with laughter with other fans.
It's sad to think that Home Alone could never happen these days. (Although Google did bring us an advert that gave us a peak at what might happen. I've put the video at the end of the post.) Kevin probably has several smart devices that they could contact or track, the house would also likely be equipped with state of the art surveillance and alarm systems that would have alerted someone to movement and doors opening. On the flip side though it's quite fun to think about what sort of traps Kevin could be creating with the wonders of modern technology. I'd say lets get a petition going to see that happen but while Home Alone 4 was passable I don't think we really need any more of them.
What you should do
This should be in everyone's Christmas film rotation. If you don't watch it at least once a year... well... *shakes head*.
Movie thing you wish you could take home
Everyone needs those quick inventing skills, but I'm actually going to go with Kevin's other superpower... his amazing ability to make epic ice cream sundaes.

Purple Phoenix Games (2266 KP) rated Sheriff of Nottingham in Tabletop Games
Nov 16, 2021
One neat thing about the board gaming hobby is how many new games are designed/created daily. So much innovation, creativity, and hype surrounds new releases and helps keep us gamers hooked! That being said, what happens to older games as time goes on? Can they still hold their own over the years? Do they still feel new and novel to first-time players who are getting to them late? The latter describes me with Sheriff of Nottingham. I only received it for Christmas two years ago, and it has sadly been sitting on my Shelf of Shame until recently. So now that I’ve finally gotten it to the table, how does it hold up? Keep reading to find out!
Disclaimer: I have the first edition of this game, so the pictures below do not reflect the art/component changes brought in the recently released second edition. -L
Sheriff of Nottingham is a party game of bluffing, negotiation, and set collection in which players are trying to earn the most money by bringing their goods (Legal or Contraband!) to market. However, before those goods can get to your merchant stand, they must be cleared to pass by the Sheriff of Nottingham. Are you honest in your declarations, or are you trying to sneak something past the town authority? Bluff, bribe, or negotiate your way to victory and collect the most gold!
To setup for a game of Sheriff of Nottingham, each player receives a merchant stand board and bag in their chosen color, 20 starting gold, and 6 Goods cards. The remaining Goods cards are placed in a draw pile, with 2 adjacent discard piles. Turn over 5 cards to each discard pile, select a starting Sheriff, and the game is ready to begin! Sheriff of Nottingham is played over a series of rounds, and each round is broken down into 5 phases: Market, Load Merchant Bag, Declaration, Inspection, and End of Round. Important note – the player acting as Sheriff for the round will only act in the Inspection phase of a round. During the Market phase, players have the opportunity to discard unwanted Goods from their hand in order to draw cards from the draw pile or either discard pile. New cards are drawn one at a time, and you will draw as many cards as you have chosen to discard. The cards you discard will be placed in either discard pile, in whatever order you choose.
The next phase, Load Merchant Bag, is pretty self-explanatory. All merchant players will select up to 5 cards from their hand to place in their merchant bag. Snap it closed, and place it in front of you for the next phase, Declaration. In this phase, players will take turns declaring what good they are bringing to market. You must say exactly how many cards you are bringing, and you may only declare 1 type of Legal good! Even if your bag has multiple types of goods, you must declare only 1 type. Here is where your bluffing skills come into play! Once all players have made their declarations, the game moves to the Inspection phase, and it is now time for the Sheriff to act! In this phase, the Sheriff will get to decide if they wish to inspect any of the merchant bags, and merchants will have the opportunity to negotiate or bribe the Sheriff to not inspect their bag, or to inspect an opponent’s bag instead. If you make a deal with the Sheriff, you must hold up your end of the agreement!
Once the Sheriff has made their decision, they will either inspect bags or allow them to pass. If you are allowed to pass, you will take back your bag, open it, and add all goods to your merchant stand in their corresponding locations. Legal goods are known to all players, but Contraband goods are kept face-down. If the Sheriff chose to inspect your bag, they will open it and reveal the cards inside. If you were in fact telling the truth, and the cards inside are exactly what you declared, you add them to your merchant stand and the Sheriff will pay you a penalty for each Good card in your bag. If you were lying, a few things happen. First, any goods that were truthfully declared will go to your merchant stand as normal. Any goods that you lied about are confiscated by the Sheriff, and placed onto either discard pile. You then will pay the Sheriff a penalty fee for each confiscated good! The final phase, End of Round, has all players draw back up to 6 cards in hand, and the Sheriff title passes to the next player. The game continues in this fashion until all players have been the Sheriff twice (or three times in a 3-player game). Points are counted up – from your goods in your merchant stand, any gold coins you possess, and any bonus points for majority of Legal goods compared to opponents. Once all points have been tallied, the player with the highest score wins!
I know that I have said before that I generally don’t like bluffing games, but I think that Sheriff of Nottingham might be an exception. Yes, in some cases you will have to bluff about the contents of your merchant bag, but the ability to bribe/negotiate with the Sheriff takes some focus off the actual bluffing part. Can you convince the Sheriff to inspect another player’s bag just because you are trying to hinder that player? Or do you try to get the Sheriff to inspect your own bag, because then they will have to pay you a penalty fee for your honesty (this round, at least). It feels like there is more strategic gameplay here than simple bluffing, and I like the opportunity to strategize instead of relying solely on my (admittedly horrendous) poker-face.
Another thing that I really like about Sheriff of Nottingham is that it can technically be categorized as a party game, but it doesn’t feel like a typical party game to me. It takes strategy to play, and doesn’t just rely on crude/adult humor for laughs. This game really engages all players at all times, as you’re constantly watching your opponents, keeping track of what goods they seem to be collecting, and trying to catch them in a lie. The gameplay itself is pretty streamlined and straightforward, and that just helps to make it flow naturally and logically. The playing time is listed as 60 minutes, but it doesn’t feel like a long game to me at all. It’s just a light, fun, and entertaining game for really any type of game night.
Let’s talk components for a minute. Again, I have the first edition of the game, so I cannot speak as to any component changes in the second edition. But overall, the quality of the first edition is pretty nice! The merchant stand boards are nice, thick cardboard, and are colorful and clear. Perhaps my favorite part of the boards is they each have a turn order reference on them. Not that the gameplay is that complicated, but it’s nice to just have that quick guide. The Goods cards are good quality and feel nice in hand. The artwork is mostly pretty simple, but I like that, since the crux of the gameplay is in the player interactions. The cardboard coins are chunky, and the insert doubles as a draw/discard pile organizer – which to me is a lifesaver! Nothing bothers me more than unruly stacks of cards. The merchant bags are nice and mostly functional. My biggest issue with them is that sometimes the snaps are a little hard to open, and it feels like you might tear the bag if you pull on them too hard. To alleviate that, I just don’t have players actually close the snap, instead just folding over the flap, and that works just as well! Great production quality in my opinion.
So if I seem to like this game, why did I only give it a 4 out of 6? The simple answer to that is that I do like the game, but I don’t love it. It’s fun and serves its purpose well, but it’s not a game that I am dying to pull out every game night. It’s one that will stay in my collection for sure, because there are some occasions that are just perfect for it. But it’s not one that will ever make its way to my Top 10. All in all, it holds up well for being an ‘older’ game, but it doesn’t exactly have me jumping up and down to play. That’s why Purple Phoenix Games gives this one an 11 / 18.
Disclaimer: I have the first edition of this game, so the pictures below do not reflect the art/component changes brought in the recently released second edition. -L
Sheriff of Nottingham is a party game of bluffing, negotiation, and set collection in which players are trying to earn the most money by bringing their goods (Legal or Contraband!) to market. However, before those goods can get to your merchant stand, they must be cleared to pass by the Sheriff of Nottingham. Are you honest in your declarations, or are you trying to sneak something past the town authority? Bluff, bribe, or negotiate your way to victory and collect the most gold!
To setup for a game of Sheriff of Nottingham, each player receives a merchant stand board and bag in their chosen color, 20 starting gold, and 6 Goods cards. The remaining Goods cards are placed in a draw pile, with 2 adjacent discard piles. Turn over 5 cards to each discard pile, select a starting Sheriff, and the game is ready to begin! Sheriff of Nottingham is played over a series of rounds, and each round is broken down into 5 phases: Market, Load Merchant Bag, Declaration, Inspection, and End of Round. Important note – the player acting as Sheriff for the round will only act in the Inspection phase of a round. During the Market phase, players have the opportunity to discard unwanted Goods from their hand in order to draw cards from the draw pile or either discard pile. New cards are drawn one at a time, and you will draw as many cards as you have chosen to discard. The cards you discard will be placed in either discard pile, in whatever order you choose.
The next phase, Load Merchant Bag, is pretty self-explanatory. All merchant players will select up to 5 cards from their hand to place in their merchant bag. Snap it closed, and place it in front of you for the next phase, Declaration. In this phase, players will take turns declaring what good they are bringing to market. You must say exactly how many cards you are bringing, and you may only declare 1 type of Legal good! Even if your bag has multiple types of goods, you must declare only 1 type. Here is where your bluffing skills come into play! Once all players have made their declarations, the game moves to the Inspection phase, and it is now time for the Sheriff to act! In this phase, the Sheriff will get to decide if they wish to inspect any of the merchant bags, and merchants will have the opportunity to negotiate or bribe the Sheriff to not inspect their bag, or to inspect an opponent’s bag instead. If you make a deal with the Sheriff, you must hold up your end of the agreement!
Once the Sheriff has made their decision, they will either inspect bags or allow them to pass. If you are allowed to pass, you will take back your bag, open it, and add all goods to your merchant stand in their corresponding locations. Legal goods are known to all players, but Contraband goods are kept face-down. If the Sheriff chose to inspect your bag, they will open it and reveal the cards inside. If you were in fact telling the truth, and the cards inside are exactly what you declared, you add them to your merchant stand and the Sheriff will pay you a penalty for each Good card in your bag. If you were lying, a few things happen. First, any goods that were truthfully declared will go to your merchant stand as normal. Any goods that you lied about are confiscated by the Sheriff, and placed onto either discard pile. You then will pay the Sheriff a penalty fee for each confiscated good! The final phase, End of Round, has all players draw back up to 6 cards in hand, and the Sheriff title passes to the next player. The game continues in this fashion until all players have been the Sheriff twice (or three times in a 3-player game). Points are counted up – from your goods in your merchant stand, any gold coins you possess, and any bonus points for majority of Legal goods compared to opponents. Once all points have been tallied, the player with the highest score wins!
I know that I have said before that I generally don’t like bluffing games, but I think that Sheriff of Nottingham might be an exception. Yes, in some cases you will have to bluff about the contents of your merchant bag, but the ability to bribe/negotiate with the Sheriff takes some focus off the actual bluffing part. Can you convince the Sheriff to inspect another player’s bag just because you are trying to hinder that player? Or do you try to get the Sheriff to inspect your own bag, because then they will have to pay you a penalty fee for your honesty (this round, at least). It feels like there is more strategic gameplay here than simple bluffing, and I like the opportunity to strategize instead of relying solely on my (admittedly horrendous) poker-face.
Another thing that I really like about Sheriff of Nottingham is that it can technically be categorized as a party game, but it doesn’t feel like a typical party game to me. It takes strategy to play, and doesn’t just rely on crude/adult humor for laughs. This game really engages all players at all times, as you’re constantly watching your opponents, keeping track of what goods they seem to be collecting, and trying to catch them in a lie. The gameplay itself is pretty streamlined and straightforward, and that just helps to make it flow naturally and logically. The playing time is listed as 60 minutes, but it doesn’t feel like a long game to me at all. It’s just a light, fun, and entertaining game for really any type of game night.
Let’s talk components for a minute. Again, I have the first edition of the game, so I cannot speak as to any component changes in the second edition. But overall, the quality of the first edition is pretty nice! The merchant stand boards are nice, thick cardboard, and are colorful and clear. Perhaps my favorite part of the boards is they each have a turn order reference on them. Not that the gameplay is that complicated, but it’s nice to just have that quick guide. The Goods cards are good quality and feel nice in hand. The artwork is mostly pretty simple, but I like that, since the crux of the gameplay is in the player interactions. The cardboard coins are chunky, and the insert doubles as a draw/discard pile organizer – which to me is a lifesaver! Nothing bothers me more than unruly stacks of cards. The merchant bags are nice and mostly functional. My biggest issue with them is that sometimes the snaps are a little hard to open, and it feels like you might tear the bag if you pull on them too hard. To alleviate that, I just don’t have players actually close the snap, instead just folding over the flap, and that works just as well! Great production quality in my opinion.
So if I seem to like this game, why did I only give it a 4 out of 6? The simple answer to that is that I do like the game, but I don’t love it. It’s fun and serves its purpose well, but it’s not a game that I am dying to pull out every game night. It’s one that will stay in my collection for sure, because there are some occasions that are just perfect for it. But it’s not one that will ever make its way to my Top 10. All in all, it holds up well for being an ‘older’ game, but it doesn’t exactly have me jumping up and down to play. That’s why Purple Phoenix Games gives this one an 11 / 18.

EmersonRose (320 KP) rated The Eye of the World (Wheel of Time, #1) in Books
Nov 20, 2019
“As the Wheel of Time turns, places wear many names. Men wear many names, many faces. Different faces, but always the same man. Yet no one knows the Great Pattern the Wheel weaves, or even the Pattern of an Age. We can only watch, and study, and hope.”
― Robert Jordan, The Eye of the World
There is perhaps nothing more magical than finding yourself fully immersed in a story. The first book in The Wheel of Time series, The Eye of the World, creates a full world of places, histories, species, religions, and myths. Robert Jordan first introduces you to the simple town of Emonds Field and the characters that live there. Then he takes us with those characters to explore a vast and more complex world. We are taken on a journey through different cities and meet a variety of people including meeting strange creatures and beings with strange, magical powers. Including Trollocs, Aes Sedai, Warders, and Myddraal. Jordan has an extraordinary ability to create intriguing mythologies for his world and creating species that have fully formed cultures and politics.
But before I get too far ahead of myself let us start with Robert Jordan. He is an American 31ulybtb-yl-_ux250_author from South Carolina, whose real name is James Oliver Rigney, JR. He lived from 1948 to 2007. He wrote books in many genres including fantasy, historical fiction, western and dance criticism each under a different pen name. The first book in his The Wheel of Time series was published in 1990. He was able to finish eleven books in the series before he passed, leaving his extensive notes to renowned novelist Brandon Sanderson who wrote the last three books of the series, finishing in 2013.
Personally, when reading a book, the most important thing for me is to become invested in at least one of the characters. Once I am, I’m completely dedicated to the book. Robert Jordan has a large group of main characters and switches perspective between them throughout their journey. Picking out a single main character is very difficult, Rand al’Thor might be the closest but Matrim (Mat) Cauthon and Perrin Aybara and possibly Egwene al’vere and Nynaeve al’Meara create the central cast. They are the natives of Emonds Field before their adventures take them journeying to places unknown. Each of them is special and through the course of the book, you uncover the power each has. What is amazing is how Jordan is able to make you care deeply for each character and while he is switching perspective you never find yourself, bored. This is impressive for often in novels that switch perspective there is that one storyline you do not care about. Upon finishing the first book I can honestly say that I do not have a single favorite out of the group but love them all and care about what will happen to them next.
My one issue with the book came with frustration at what I call Tolkien Naming Syndrome. With such a mass of characters it is not surprising that some names start to sound similar but like Arwen and Eowyn there are two females with feelings for one of the boys whose names are oddly similar Elayne and Egwene with other female names rhyming such as Moiraine and Morgase while the male names tend to sound different and are thus easier to keep apart and remember. Depending on what you want in a story, the other thing that keeps this book from being unique is the black and white stance on good vs. evil. The two sides are clear and do not leave much room for the morally grey.
The book offers a great mix of solved mysteries while leaving you with an abundance of questions to make you need to continue reading the story. It truly is an epic adventure story. Fulfilling the good vs. evil battling and grand adventures and meeting strange creatures and discovering new magic. While it might not have the grand battles of Lord of the Rings it has the magical journey and strange adventures that create the amazing epic fantasy novel. I plan on reading the next book soon and highly recommend this book to fantasy readers as it offers great characters, an amazing world and interesting rules on magic.
― Robert Jordan, The Eye of the World
There is perhaps nothing more magical than finding yourself fully immersed in a story. The first book in The Wheel of Time series, The Eye of the World, creates a full world of places, histories, species, religions, and myths. Robert Jordan first introduces you to the simple town of Emonds Field and the characters that live there. Then he takes us with those characters to explore a vast and more complex world. We are taken on a journey through different cities and meet a variety of people including meeting strange creatures and beings with strange, magical powers. Including Trollocs, Aes Sedai, Warders, and Myddraal. Jordan has an extraordinary ability to create intriguing mythologies for his world and creating species that have fully formed cultures and politics.
But before I get too far ahead of myself let us start with Robert Jordan. He is an American 31ulybtb-yl-_ux250_author from South Carolina, whose real name is James Oliver Rigney, JR. He lived from 1948 to 2007. He wrote books in many genres including fantasy, historical fiction, western and dance criticism each under a different pen name. The first book in his The Wheel of Time series was published in 1990. He was able to finish eleven books in the series before he passed, leaving his extensive notes to renowned novelist Brandon Sanderson who wrote the last three books of the series, finishing in 2013.
Personally, when reading a book, the most important thing for me is to become invested in at least one of the characters. Once I am, I’m completely dedicated to the book. Robert Jordan has a large group of main characters and switches perspective between them throughout their journey. Picking out a single main character is very difficult, Rand al’Thor might be the closest but Matrim (Mat) Cauthon and Perrin Aybara and possibly Egwene al’vere and Nynaeve al’Meara create the central cast. They are the natives of Emonds Field before their adventures take them journeying to places unknown. Each of them is special and through the course of the book, you uncover the power each has. What is amazing is how Jordan is able to make you care deeply for each character and while he is switching perspective you never find yourself, bored. This is impressive for often in novels that switch perspective there is that one storyline you do not care about. Upon finishing the first book I can honestly say that I do not have a single favorite out of the group but love them all and care about what will happen to them next.
My one issue with the book came with frustration at what I call Tolkien Naming Syndrome. With such a mass of characters it is not surprising that some names start to sound similar but like Arwen and Eowyn there are two females with feelings for one of the boys whose names are oddly similar Elayne and Egwene with other female names rhyming such as Moiraine and Morgase while the male names tend to sound different and are thus easier to keep apart and remember. Depending on what you want in a story, the other thing that keeps this book from being unique is the black and white stance on good vs. evil. The two sides are clear and do not leave much room for the morally grey.
The book offers a great mix of solved mysteries while leaving you with an abundance of questions to make you need to continue reading the story. It truly is an epic adventure story. Fulfilling the good vs. evil battling and grand adventures and meeting strange creatures and discovering new magic. While it might not have the grand battles of Lord of the Rings it has the magical journey and strange adventures that create the amazing epic fantasy novel. I plan on reading the next book soon and highly recommend this book to fantasy readers as it offers great characters, an amazing world and interesting rules on magic.

Gareth von Kallenbach (980 KP) rated Call of Duty: Ghosts - Devastation in Video Games
Jun 19, 2019
The second of four planned content packs for Call of Duty: Ghosts has arrived and offers more than a way to tide fans over until the release the next pack and highly anticipated release of Call of Duty: Advanced Warfare in November. Following the established formula of previous releases, the new collection offers four new maps, a new weapon, and a new episode for the alien themed Extinction gameplay mode.
The following maps are included in the collection.
Behemoth
This is set in a large excavation tool in Columbia where stairs, narrow corridors, and fast action are the order of business. Think of a cross between an oil rig and excavation machine and you have an idea what’s in store.
The upper levels of the map provide plenty of fast action and the interior locales get plenty of opportunity for close quarter combat. Running on the main deck may make you a favorite of snipers, but there are plenty of opportunities for players to duck out of harms way if they’re willing to jump over a ledge.
I have to say that this is my favorite of the new maps because I just really enjoyed the run and gun style of playing and this one suits me perfectly.
COD Ghosts Devastation_Behemoth Environment
Ruins
Set in Mexico, this map combines a jungle locale with plenty of temples. At first it was very frustrating as due to the excessive amounts of foliage and varying terrain levels, it was a campers paradise. I lost count of how many times I was spawn camped at the beginning of my play sessions but I soon developed instincts as to where opponents preferred to set up and hide. There is plenty of opportunity for fast and intense combat here as long as you’re willing to put up with the numerous snipers and campers that will letter the map.
When a player reaches a certain level of kill streak, they will become The Predator from the film series and this allows them to hunt opposing players using the heat vision of character as well as his wrist blades and plasma cannon. Should a player be lucky enough to take down this creature, he often gets the final laugh courtesy of his self-destruct mechanism which complete with sound effects from the film has devastating results.
COD Ghosts Devastation_Predator vs the Volcano
Unearthed
Set in a classified location this is often the most frustrating of the new maps for me. It is like a combination of Dome and a couple of other maps from previous games which forces combat to flow along and excavation site. There are some impressive things such as automatic doors and underground areas to fight within. However the central hub and elevated catwalk also lead to lots of sniping and camping. I had been spawn camped on this map more than any of the other maps combined but if you’re willing to lob a few grenades into the central hub, you can often be rewarded with some very impressive kill streaks.
COD Ghosts Devastation_Unearthed Environment
Collision
This New York based map is cluttered and dangerous as it is set aboard a crashed freighter that is mingled with the bridge and has all manner of vehicles and cargo containers aboard. Sniping is common here but the multilevel map and numerous interiors allow for a nice mix of gameplay styles. I remember recent session where I completed the final kills for our team by jumping down upon three passing enemies firing as I jumped. I have also racked up some very enjoyable kill streaks on this map that resulted in rocket strikes being called in. The detail level is good from the standing water in the lower sections of the ship to the cargo netting and containers that letter the upper levels. Seeing the wrecked New York City taxis was a nice touch as well as some of the more personal details in the crew quarter areas of the ship.
COD Ghosts Devastation_Collision Environment
The new weapon is called the Ripper and I found it to be a very interesting mix of submachine gun an assault rifle as it escaped will changing between the two on-the-fly. It is very high rates of fire which will rip opponent to shreds in short order hence how the weapon got its name. The high rate of fire though does go through your ammunition quickly so short bursts or plenty of time to reload is always recommend.
The final part of the collection is the Mayday episode of the alien themed Extinction. For players work with one another to infiltrate and clear a locale that is been overrun by the alien menace. Players purchase weapons upgrades based on the amount of enemies they dispatch and will also earn skill points based on their performance. Said skill points will let them do things such is offer ammunition upgrades to teammates and bring in electronics ranging from Sentry guns and other advanced weaponry. My first time through we made excellent progress as we seem to be well synced to take out the aliens and guard our drill that was required for advancement into the game.
This was short-lived as after several successful encounters we came across a group that had our number and dispatch us in quick succession which left no one to revive the fallen members. While it is a bit frustrating batch when this happens you must replay the entire session over the graphics and gameplay are definitely a very nice touch and I’m very happy to see that they have moved this to an episodic format because the narrative and back story bring a whole new level of enjoyment.
While not perfect, the collection is to me more enjoyable than many that maps the game shipped with at launch and therefore one that I can easily recommend. Those looking for the best value will want to purchase a season pass is that will get you all for the map packs at the discounted price which is certainly a is better than paying the going rate to get them à la carte.
http://sknr.net/2014/05/20/call-duty-ghosts-devastation-dlc/
The following maps are included in the collection.
Behemoth
This is set in a large excavation tool in Columbia where stairs, narrow corridors, and fast action are the order of business. Think of a cross between an oil rig and excavation machine and you have an idea what’s in store.
The upper levels of the map provide plenty of fast action and the interior locales get plenty of opportunity for close quarter combat. Running on the main deck may make you a favorite of snipers, but there are plenty of opportunities for players to duck out of harms way if they’re willing to jump over a ledge.
I have to say that this is my favorite of the new maps because I just really enjoyed the run and gun style of playing and this one suits me perfectly.
COD Ghosts Devastation_Behemoth Environment
Ruins
Set in Mexico, this map combines a jungle locale with plenty of temples. At first it was very frustrating as due to the excessive amounts of foliage and varying terrain levels, it was a campers paradise. I lost count of how many times I was spawn camped at the beginning of my play sessions but I soon developed instincts as to where opponents preferred to set up and hide. There is plenty of opportunity for fast and intense combat here as long as you’re willing to put up with the numerous snipers and campers that will letter the map.
When a player reaches a certain level of kill streak, they will become The Predator from the film series and this allows them to hunt opposing players using the heat vision of character as well as his wrist blades and plasma cannon. Should a player be lucky enough to take down this creature, he often gets the final laugh courtesy of his self-destruct mechanism which complete with sound effects from the film has devastating results.
COD Ghosts Devastation_Predator vs the Volcano
Unearthed
Set in a classified location this is often the most frustrating of the new maps for me. It is like a combination of Dome and a couple of other maps from previous games which forces combat to flow along and excavation site. There are some impressive things such as automatic doors and underground areas to fight within. However the central hub and elevated catwalk also lead to lots of sniping and camping. I had been spawn camped on this map more than any of the other maps combined but if you’re willing to lob a few grenades into the central hub, you can often be rewarded with some very impressive kill streaks.
COD Ghosts Devastation_Unearthed Environment
Collision
This New York based map is cluttered and dangerous as it is set aboard a crashed freighter that is mingled with the bridge and has all manner of vehicles and cargo containers aboard. Sniping is common here but the multilevel map and numerous interiors allow for a nice mix of gameplay styles. I remember recent session where I completed the final kills for our team by jumping down upon three passing enemies firing as I jumped. I have also racked up some very enjoyable kill streaks on this map that resulted in rocket strikes being called in. The detail level is good from the standing water in the lower sections of the ship to the cargo netting and containers that letter the upper levels. Seeing the wrecked New York City taxis was a nice touch as well as some of the more personal details in the crew quarter areas of the ship.
COD Ghosts Devastation_Collision Environment
The new weapon is called the Ripper and I found it to be a very interesting mix of submachine gun an assault rifle as it escaped will changing between the two on-the-fly. It is very high rates of fire which will rip opponent to shreds in short order hence how the weapon got its name. The high rate of fire though does go through your ammunition quickly so short bursts or plenty of time to reload is always recommend.
The final part of the collection is the Mayday episode of the alien themed Extinction. For players work with one another to infiltrate and clear a locale that is been overrun by the alien menace. Players purchase weapons upgrades based on the amount of enemies they dispatch and will also earn skill points based on their performance. Said skill points will let them do things such is offer ammunition upgrades to teammates and bring in electronics ranging from Sentry guns and other advanced weaponry. My first time through we made excellent progress as we seem to be well synced to take out the aliens and guard our drill that was required for advancement into the game.
This was short-lived as after several successful encounters we came across a group that had our number and dispatch us in quick succession which left no one to revive the fallen members. While it is a bit frustrating batch when this happens you must replay the entire session over the graphics and gameplay are definitely a very nice touch and I’m very happy to see that they have moved this to an episodic format because the narrative and back story bring a whole new level of enjoyment.
While not perfect, the collection is to me more enjoyable than many that maps the game shipped with at launch and therefore one that I can easily recommend. Those looking for the best value will want to purchase a season pass is that will get you all for the map packs at the discounted price which is certainly a is better than paying the going rate to get them à la carte.
http://sknr.net/2014/05/20/call-duty-ghosts-devastation-dlc/

Purple Phoenix Games (2266 KP) rated King of the Castle in Tabletop Games
Jul 2, 2020
The King is dead! As the kingdom reels from this sudden turn of events, those eager for power see their opportunity to pounce. Amassing personal armies, the war for the throne begins! Storm the castle, collect potions, capture towers, and conquer your opponents to claim the throne for yourself. Which tactic will lead to success – brute strength or sly strategy? Only one way to find out!
Disclaimer: We were provided a prototype copy of this game for the purposes of this preview. The components pictured are not final. Also, I do not plan to detail the entire rulebook in this review, but rather discuss the main rules and overall flow of the game. Keep an eye out for the Kickstarter launching later this fall! -L
King of the Castle is a game of hand management, grid movement, and take that in which players are battling to be the first to capture and hold the throne. Played over a series of turns, players will move around the board, draw cards, and battle opponents to hinder their progress. To setup, each player is given a Character card at random, selects a Meeple in their chosen color, and places it on one of the various Start spaces on the game board. Shuffle all other cards and place them in a draw deck. Select a player to be the first player, and you are ready to begin!
On your turn, you will take a combination of 2 actions. Those combos are: Move 1 space and draw 1 card, Move 2 spaces, or Draw 2 cards. It is important to note that diagonal movement is not allowed! There are 2 types of cards that can be drawn: Potion cards (special powers/abilities) and Army cards (strength points for duels). Once you have performed your 2 actions, and played any Potion cards from your hand that you want, your turn ends. The game moves on to the next player. If you land on the same space as an opponent, you must duel each other. The dueling players will select as many Army cards from their hand as they wish to play, and will lay them down simultaneously. They may then play up to 3 Potion cards from their hand to influence the strength points of either player, as stated on the Potion cards. Whomever has the most strength points wins the duel, and gets to remain on that space. The loser must discard a card, and is knocked back to the nearest Exit space (depending on their current placement on the board).
In the center of the board are 2 Tower spaces. You must ‘capture’ a Tower in order to fulfill the win conditions. To capture a Tower, you must land on that space and occupy it for one full turn. Once you have captured a Tower, you may move to capture the Throne. The centermost space of the board is the Throne. To capture the Throne, you must first have captured a Tower, and you must enter the Throne space and occupy it for 3 complete and consecutive turns. When you are capturing a Tower or the Throne, you can still be attacked by opponents – so it is important to have a strong hand of cards to ward off enemies and continue your occupation of these valuable spaces. Once a player has occupied the Throne space for 3 consecutive turns, the game ends and that player is named King!
So with all of that said, how does King of the Castle play? Overall, I would say it’s a nice and simple little game. The concept itself is easy to comprehend – draw cards, duel opponents, capture a Tower, and ultimately, the Throne. There is a decent amount of strategy required for success. Not only are you racing to the center of the board, but you also need to amass a strong hand of cards with which you can hinder your opponents. Choosing when to use your Potion cards can affect not only your strategy, but those of your enemies as well. Is your strategy to skirt around your opponents and try to sneak by unnoticed? Or will you duel enemies at every opportunity, building up your Army and continually kicking the other players to the Exit spaces on the board? The idea of having to ‘capture’ certain spaces by occupying them for consecutive turns is an interesting one, and adds a unique twist to this game. You must be able to defend yourself in those spaces, or risk being kicked back to an Exit, requiring you to start that journey over again. It is a simple game to play, but not necessarily one that is easy to win, and I really like that.
Components. As I stated earlier, this is only a prototype version of the game, and I anticipate that there will be some changes for final production. That being said, the board in this prototype is nice and sturdy, the cards are easy to manipulate, and the Meeples are your standard wooden bits. So overall, these prototype components are off to a great start. The artwork and overall style of the game are a different story. The current artwork is pretty childish and unrefined. Again, this being only a prototype, I anticipate that the artwork will be overhauled and revised for final production. The artwork on the board is pretty basic as well, which is not necessarily a bad thing, it just doesn’t feel immersive or engaging for players. The spaces of the board are different colors to denote different areas of play, but nothing is labeled on the board, which can create some confusion at first as to the flow of movement around the board. The rules themselves need to be revised and edited for clarity. There is just a bit of ambiguity that leaves questions unanswered, but nothing that cannot be fixed.
All in all, the concept of King of the Castle is a solid one. It combines hand management, grid movement, and take that in a way that all 3 mechanics complement and work well with each other. The gameplay is lighthearted and relatively simple, which results in a fun and fast game. With some refining of the style and editing of the rules, I am sure that this game will truly shine. I look forward to following its progress, and am eager to see the Kickstarter campaign later this year. Keep your eyes on King of the Castle, because it’s shaping up to be a solid game.
Disclaimer: We were provided a prototype copy of this game for the purposes of this preview. The components pictured are not final. Also, I do not plan to detail the entire rulebook in this review, but rather discuss the main rules and overall flow of the game. Keep an eye out for the Kickstarter launching later this fall! -L
King of the Castle is a game of hand management, grid movement, and take that in which players are battling to be the first to capture and hold the throne. Played over a series of turns, players will move around the board, draw cards, and battle opponents to hinder their progress. To setup, each player is given a Character card at random, selects a Meeple in their chosen color, and places it on one of the various Start spaces on the game board. Shuffle all other cards and place them in a draw deck. Select a player to be the first player, and you are ready to begin!
On your turn, you will take a combination of 2 actions. Those combos are: Move 1 space and draw 1 card, Move 2 spaces, or Draw 2 cards. It is important to note that diagonal movement is not allowed! There are 2 types of cards that can be drawn: Potion cards (special powers/abilities) and Army cards (strength points for duels). Once you have performed your 2 actions, and played any Potion cards from your hand that you want, your turn ends. The game moves on to the next player. If you land on the same space as an opponent, you must duel each other. The dueling players will select as many Army cards from their hand as they wish to play, and will lay them down simultaneously. They may then play up to 3 Potion cards from their hand to influence the strength points of either player, as stated on the Potion cards. Whomever has the most strength points wins the duel, and gets to remain on that space. The loser must discard a card, and is knocked back to the nearest Exit space (depending on their current placement on the board).
In the center of the board are 2 Tower spaces. You must ‘capture’ a Tower in order to fulfill the win conditions. To capture a Tower, you must land on that space and occupy it for one full turn. Once you have captured a Tower, you may move to capture the Throne. The centermost space of the board is the Throne. To capture the Throne, you must first have captured a Tower, and you must enter the Throne space and occupy it for 3 complete and consecutive turns. When you are capturing a Tower or the Throne, you can still be attacked by opponents – so it is important to have a strong hand of cards to ward off enemies and continue your occupation of these valuable spaces. Once a player has occupied the Throne space for 3 consecutive turns, the game ends and that player is named King!
So with all of that said, how does King of the Castle play? Overall, I would say it’s a nice and simple little game. The concept itself is easy to comprehend – draw cards, duel opponents, capture a Tower, and ultimately, the Throne. There is a decent amount of strategy required for success. Not only are you racing to the center of the board, but you also need to amass a strong hand of cards with which you can hinder your opponents. Choosing when to use your Potion cards can affect not only your strategy, but those of your enemies as well. Is your strategy to skirt around your opponents and try to sneak by unnoticed? Or will you duel enemies at every opportunity, building up your Army and continually kicking the other players to the Exit spaces on the board? The idea of having to ‘capture’ certain spaces by occupying them for consecutive turns is an interesting one, and adds a unique twist to this game. You must be able to defend yourself in those spaces, or risk being kicked back to an Exit, requiring you to start that journey over again. It is a simple game to play, but not necessarily one that is easy to win, and I really like that.
Components. As I stated earlier, this is only a prototype version of the game, and I anticipate that there will be some changes for final production. That being said, the board in this prototype is nice and sturdy, the cards are easy to manipulate, and the Meeples are your standard wooden bits. So overall, these prototype components are off to a great start. The artwork and overall style of the game are a different story. The current artwork is pretty childish and unrefined. Again, this being only a prototype, I anticipate that the artwork will be overhauled and revised for final production. The artwork on the board is pretty basic as well, which is not necessarily a bad thing, it just doesn’t feel immersive or engaging for players. The spaces of the board are different colors to denote different areas of play, but nothing is labeled on the board, which can create some confusion at first as to the flow of movement around the board. The rules themselves need to be revised and edited for clarity. There is just a bit of ambiguity that leaves questions unanswered, but nothing that cannot be fixed.
All in all, the concept of King of the Castle is a solid one. It combines hand management, grid movement, and take that in a way that all 3 mechanics complement and work well with each other. The gameplay is lighthearted and relatively simple, which results in a fun and fast game. With some refining of the style and editing of the rules, I am sure that this game will truly shine. I look forward to following its progress, and am eager to see the Kickstarter campaign later this year. Keep your eyes on King of the Castle, because it’s shaping up to be a solid game.