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Ryan Hill (152 KP) rated Spider-Man 3 (2007) in Movies

Jul 1, 2019 (Updated Jul 3, 2019)  
Spider-Man 3 (2007)
Spider-Man 3 (2007)
2007 | Action, Mystery, Sci-Fi
Tobey maguire as Peter Parker/Spider-man James franco as Harry osborne Kirsten dunst as MJ Jk simmons as J.Jonah jameson The action sequences Harry's arc and redemption The final battle (0 more)
Too many villains (0 more)
"None of that matters now, you're my friend"
After the worldwide success of the first two "Spider-Man" films, director Sam Raimi and the cast decided to take a break. The first two had been shot almost back-to-back, with very little "down time" in between. So, in late 2005, about 18 months after the release of "Spider-Man 2", Raimi began fleshing out ideas for a third storyline. For this chapter, the director wanted to teach Peter Parker about forgiveness; to do so, he'd need a villain with personal ties. The problem was that, besides the Osborn family and Otto Octavius, no villains in the comics had such a huge connection. Raimi didn't want to contradict a well-established character, so he sought one out whose backstory had never been fully realized: the Sandman, whose literary incarnation was little more than a random thief. Connecting the character to the death of Ben Parker gave Peter a huge obstacle that needed facing. Wrapping up Harry Osborn's story was also necessary, since Marvel wasn't sure if James Franco would agree to more chapters in the franchise. The addition of Gwen Stacy (who in the comics, was Peter's first love) was done mainly for the fans, and to create a conflicted love triangle with Peter & Mary Jane. Satisfied with his concept, Raimi told his plans to Marvel Comics; the result was less than expected.


Therein lies my biggest problem with "Spider-Man 3". I liked the Venom character as a kid, but in all honesty having 4 villains in the same film (Harry, Marko, the black symbiote itself, and eventually Venom) was just too much at once. From the standpoint of a fan, I'd have preferred that Venom be saved for a future entry, so he could have taken center stage. By having him alongside both Marko and Harry Osborn, the story became rather confusing for many fans, and the film's box office suffered as a direct result. Overall, this film made less money across the board than its predecessor...all because of corporate greed.

That being said, I still enjoy the film on many levels, but knowing what caused the multi-arc story makes some moments bittersweet. The actors clearly enjoyed this ride, but something in general seemed a bit lacking. Looking back, I realize it was the Venom character. The fact of it essentially being forced into the narrative only made the tale confusing and hard to follow. It became one of those films many people have to watch more than once, just to understand it...and these days, audiences don't have a lot of patience for films with too many angles. Rightfully so, in my opinion.

Tobey Maguire, slipping into the spandex suit for a third try, really shows his acting range here, even more so than his diverse performance in "Spider-Man 2". From intense love to seething hatred (and everything in between), he really brings his game up to a whole new level. Kirsten Dunst shines again as Parker's star-crossed love, Mary Jane Watson. I liked her performance very much, and her singing in the film is beautiful. She's less helpless than in either prior entry, and far more confident. Bryce Dallas Howard (daughter of acclaimed director Ron) makes her first apearance in the franchise as the bubbling, exuberant, and gorgeous Gwen Stacy. I liked her character, but felt she didn't have much to do in the long run.

James Franco does an equally-remarkable turn, finally completing the journey that began at the end of the original film. He gives Harry a blend of jealousy, mystique, and severe determination. He also revisits the lighter tones of his role, for the scenes where Harry has amnesia. And in the finale, he shows that in his heart, Harry was truly a hero. Thomas Haden Church gave Marko both sentiment and menace, and turned what was originally a two-bit thug into a far more interesting character. Topher Grace played the "creepy" card as Venom, and gave Eddie Brock a know-it-all arrogance that makes you almost feel disgusted.


Aside from the criticisms surrounding Venom, I honestly didn't have a lot for this entry. Mary Jane is no longer in a water-drenched position (thank God!), so I was very relieved. I guess my main concern was that there were too many villians should of just stuck with Harry and Venom or Harry and sandman. And for anyone who asks why i haven't put the dancing scenes as a negative. I get a kick out of them what can i say?
  
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Lee (2222 KP) rated It: Chapter Two (2019) in Movies

Sep 6, 2019 (Updated Sep 6, 2019)  
It: Chapter Two (2019)
It: Chapter Two (2019)
2019 | Horror, Thriller
The cast are spot on, particularly Bill Hader (0 more)
Too much CGI and reliance on disappointing jump scares (0 more)
Bloated, messy at times, not quite as good as chapter 1 :(
It's fair to say that IT Chapter 2 has been one of my most anticipated movies this year. The trailer, which I've probably watched just as many times now as I watched the Endgame trailer, gives me goosebumps every time, and I couldn't wait to rejoin the losers club for another battle with Pennywise the clown. I was lucky enough to secure tickets to the immersive IT experience in London last weekend, adding further fuel to my excitement, and I decided to book the double bill showing of both chapters at the cinema in order to fully enjoy the complete story. Watching chapter 1 up on the big screen again proved to be just as enjoyable for me as the first time I saw it. Sadly though, I feel that chapter 2 didn't quite measure up to chapter 1.

It's now been 27 years since the events of chapter 1. One night, at the Derry funfair, a prolonged and brutal homophobic attack takes place, seemingly serving no other purpose than to provide us with a lengthy setup for the return of Pennywise. Yes, the clown is back and looking for revenge. It falls to Mike (Isaiah Mustafa), the only member of the losers club still living in Derry, to call on the others, to tell them they need to come home and to fulfill the oath they all pledged as children - no matter where they are, if "It" ever comes back, they'll come back to finish it. They all take the call they never thought they'd get and immediately their lives feel the impact - Bill (James McAvoy) is now a famous writer and suddenly starts to regain his stutter, Beverly (Jessica Chastain) clearly hasn't managed to escape a life of abuse, Ben (Jay Ryan) has managed to shed a lot of weight, Richie (Bill Hader) throws up before going on stage to perform stand-up, Eddie (James Ransome) simply refuses to believe what he's hearing. And Stanley (Andy Bean), well he fully appreciates the horror that lies ahead of them all.


The adult versions of the losers club are all perfectly cast, and just as entertaining in adult form as they are as children. Any reviews you read for this movie will no doubt mention Bill Hader as adult Richie, and all praise for him is well deserved. Just as Finn Wolfhard stole the show as the young, wise cracking and potty mouthed Richie in chapter 1, so does Bill Hader here. But the entire adult cast is all simply spot on.

They all meet up at a Chinese restaurant in Derry, gradually recalling forgotten events from their childhood over a meal and falling back into old friendships once again. We get multiple flashbacks of them all as teenagers, new scenes that help to flesh out the story-line, and these continue throughout the entire movie. It's a real nostalgic joy to revisit these younger versions again, and to immediately see how each flashback moment ultimately affects them as adults. The threat of Pennywise constantly lingers though, and they know they have work to do.
They go their separate ways, remaining in Derry but taking time to reacquainte themselves with the town and their own personal history there. Mike has a theory on how to defeat Pennywise once and for all, but first they must face him individually - grow stronger and more confident so that they can hopefully overcome him together as a team.

Unfortunately though, Pennywise never really feels as much of a threat as he did in the first movie. The slow brooding, creepy scares that worked so effectively then are all but lost here. There certainly are still a handful of those in chapter 2, and those do work extremely well, but they're simply outnumbered by a constant barrage of jump scares and CGI monsters. I lost count of the number of times we got a random CGI creature rapidly approaching us and the over-reliance on CGI is noticeably jarring, even more so in the final act. The use of practical, psychological scares is sorely missed and the whole thing is nowhere near as scary as chapter 1.

The run-time clocks in at 2hr 50, compared to a tighter 2hr 15 for chapter 1, and it really notices. Admittedly, the Stephen King source material is pretty hefty anyway (so I hear), but at times this just felt bloated and messy in its interpretation, too much being thrown at you and not enough of it sticking. That CG heavy finale I mentioned is also way too long, and really drags. It's a shame because I really enjoyed the introduction of the adult losers and the interweaving of their lives with the flashbacks from 27 years earlier. There's talk of an extended cut being out there and potentially being released. Personally, I would prefer a much leaner, shorter cut.
  
Tiny Epic Pirates
Tiny Epic Pirates
2020 | Dice Game, Exploration, Nautical, Pirates
Gamelyn Games and Scott Almes have done it again. They’ve managed to create yet another Tiny Epic game with a combo of theme and mechanics that we just couldn’t pass up. When this Kickstarter went live, we were definitely auto-backing it. Now that it’s been fulfilled and we’ve had the opportunity to play it, does it meet all of our high hopes and expectations? Is Tiny Epic Pirates a hidden treasure, or is it fool’s gold?

Disclaimer: I do not intend to rehash the entire rulebook in this review, but rather provide a general overview of the rules and gameplay. -L

Tiny Epic Pirates is a competitive game in which players take on the roles of pirate captains sailing the seas, engaging in combat, trading at various ports, and trying to bury some treasure. Played over a series of rounds, the game ends once a player has buried their 3rd treasure chest. To setup, follow the instructions as detailed in the rulebook – there are simply too many to outline here concisely. Two unique aspects of setup are that the Map cards are shuffled and randomly placed in a 4×4 grid, ensuring a variable setup for each game. The other is that each player will also randomly assign Order tokens on their Wheel (rondel), which means that no two players will have the same setup for a game. Once the Sea has been created, players have prepared their appropriate mats, a market for Booty and Crew have been setup, and tokens/Ships are placed on the map, the game is ready to begin!

Each turn is broken down into 5 steps: Captain’s Order/Deckhands, Sail, Execute Captain’s Order, Trigger Bonus Actions, and Crossing the Ship Line. The first part of every turn is to move your Captain meeple clockwise on your Wheel to select your Captain’s Order for this turn. Moving to the next adjacent space is free, but to skip spaces you must place Deckhand meeples onto the skipped spaces. In future turns, you may have Deckhands coming off the wheel, and you will assign those to other tasks during this step. The next step is to Sail your ship. Every player begins the game with a base speed of 1 Map card, and this can be enhanced throughout gameplay. During this step, you may Sail your ship across Map tiles up to your total allowed distance. After having Sailed, it is time to Execute Captain’s Order. To do this, refer back to your Wheel to see which action your Captain is on, and perform it. Possible actions are to Plunder (steal Booty from settlements), Trade (trade Booty for $ at markets), Crew Up (add up to 4 Crew members to your Ship), Search (gain a one-time benefit from un-searched Map cards), Attack (attack opposing Pirates or Merchant ships at sea), or Hide Out (rest at a Cove and reassign all Deckhands). You may only perform the action that was selected in the Captain’s Order step, regardless of if your placement on a Map card has other actions available.


Once your selected action has been performed, the next step is to Trigger Bonus Actions. Looking at your Captain and Crew cards, if their leftmost icon matches your current Captain’s Order, you may trigger the listed bonus actions. Some bonus actions allow you to perform duplicate Captain’s Orders, but others will earn you money, let you reassign Deckhands, exchange Booty at a different rate, and bury treasure. You don’t need to perform every Bonus Action listed if you so choose, but they may only be performed when their card icon matches your Captain’s Order. The very last step of your turn is to see if you have Crossed the Ship Line. Check your Wheel and see if you have moved from space 5 across the Ship Line to start another circle around the Wheel. If you did not cross the line, then your turn ends and play moves to the next Pirate. If you did cross the Ship Line, then the Merchant and Navy ships will sail a set amount of distance. Merchant ships are simply trying to deliver goods to port, and will be traversing the sea throughout the game. The Navy ship is hunting down Pirates, and will move to attack the current player any time the Ship Line is crossed. When a player has buried their third and final treasure, the round finishes as normal and the game ends. The player who buried all 3 treasures is the winner! In the case of a tie, check the rulebook. 😉
As with most of the Tiny Epic games, I will first start by saying that the size of the box may be small, but the gameplay inside is enormous. There is so much strategy in this one, I think it’s the ‘heaviest’ one in the series so far. You have so many different choices when it comes to strategy, and the gameplay will feel different every time. You could choose to take the offensive and be the aggressor, attacking any and all Ships that you can. Winning combat against Merchant Ships earns you Booty and other resources, while winning combat against opposing Pirates earns you Legend Levels. Your current Legend Level dictates how many spaces you are allowed to Sail, as well as how many dice you can roll during combat. So increasing that level results in better benefits. Maybe you just want to be an honest Pirate and do all of your trading at legal markets, avoiding contact with others and trying to skirt around combat. Maybe you want to try a little of both? The point is, you have choices, and must be able to adapt them based on your opponents’ decisions as well.

A neat element I touched on earlier about this game is the variable setup for each individual player and their Wheel. This really factors into your strategy because you have to know when to use which actions. Do you use a Deckhand to skip a space, or do you burn a turn moving for free to keep that Deckhand right where you want him? And remember, Bonus Actions are only triggered when the matching Captain’s Order is selected, so maybe you have to sacrifice acting in a turn (not being able to perform the selected Captain’s Order) in order to trigger your desired Bonus Action. It’s all about strategy, and that keeps the gameplay engaging at all times.

Just a word of warning though, there is a bit of a learning curve, as there are so many steps and items to consider each turn. Thus the gameplay felt pretty daunting and slow-going my first few plays. But as I became more comfortable with the turn structure and the iconography, it became easier to know what comes next. Another thing to consider is player count. Playing Tiny Epic Pirates at 2 players didn’t really feel that immersive or engaging. With only 2 players on a 4×4 grid, it can be easy to completely avoid each other and skirt around, essentially playing by yourself in a way. With 3 and 4 players, there are more Ships on the map and more opportunities for player interactions and engagement. So it all comes down to what kind of gameplay you want, when selecting your player count.


Components. Again, so far all the Tiny Epic games have had awesome production quality and Tiny Epic Pirates is no exception. The artwork is bright and colorful, the cards and cardboard tokens are sturdy, the meeples are cute, and the actual ships are fun to play with. My only qualms are that two of the player colors – black and blue – are visually similar so in setup it can be tricky to tell them apart. Another qualm is that two of the Booty types (teehee) are a tan and gray color, and the iconography for both on the Map cards are similarly colored. The first few plays I found myself trading the wrong Booty at market because I didn’t check the icon closely enough. These are not game-breakers by any means, but just a heads up so you’re paying attention! As this was a Kickstarter, I did opt for the add-on Pirate Skull dice, and have to honestly say that I prefer the regular game dice better. The ‘knots’ on the corners of the skull dice stop them from continuing to roll, so I felt like I wasn’t really getting a real roll on them. Maybe that’s just my personal opinion, but the regular ol’ game dice are perfectly fine.
How does Tiny Epic Pirates fare in the lineup of the Tiny Epic games? Fairly well, I would say. It’s not one that I would pull out to play with just anybody, as it is a bit of a heavier game, but it is one that I know I would enjoy with my game group. There are a lot of neat elements and mechanics at play here that really work well together and make for an engaging and kind of brain-burning (in a way) game. Although Tiny Epic Pirates might not get as much playtime for me as others in the series, it’s a good one to have and it really embodies the tiny (small box, check) and epic (sweet and strategic gameplay) parts of the title. Purple Phoenix Games gives this one a seaworthy 4 / 6.
  
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Sarah (7800 KP) created a post

Jan 18, 2021 (Updated Jan 18, 2021)  
(Posting this separately as it covers as a review for 3 films @The Lord of the Rings: The Fellowship of the Ring (2001) , @The Lord of the Rings: The Two Towers (2002) and @The Lord of the Rings: The Return of the King (2003) )
Film(s) #11 on the 100 Movies Bucket List: The Lord of the Rings Trilogy

Film 11 is actually the three films that make up the Lord of the Rings trilogy: Fellowship of the Ring, The Two Towers and Return of the King. Whilst I can entirely understand featuring the trilogy as a whole, especially as they were filmed back to back and follow the same continuing storyline, however as a watcher this is a tad frustrating. The extended editions of these films, which I own of course, come in at a hefty runtime of just under 12 hours and this means a marathon of a film screening. But gripes about the runtime aside, this trilogy is still every bit the epic I remember it being when they were first released nearly 20 years ago.

The Lord of the Rings trilogy is based by JRR Tolkien’s book of the same name that follows Frodo (Elijah Wood), a hobbit who must journey to the darkest lands of Mordor to destroy a powerful ring before it falls into the hands of the evil lord Sauron. Throughout Frodo’s journey across Middle Earth, he is accompanied by a 9 strong fellowship: hobbits Sam (Sean Astin), Merry (Dominic Monaghan) and Pippin (Billy Boyd); men Aragorn (Viggo Mortensen) and Boromir (Sean Bean); elf Legolas (Orlando Bloom), wizard Gandalf the Grey (Ian McKellen) and dwarf Gimli (John Rhys-Davies). All of whom must also face their own battles in the war to defeat Sauron.

At the time these films were released between 2001 and 2003, we’d never seen filmmaking taken to such extremes and I’d argue that aside from the later Hobbit film trilogy (the less said about those the better), we still haven’t seen anything like it in the decades since. To film these back to back over 15 months with a immense cast, sets and filming locations across New Zealand is no mean feat and watching these back you can really appreciate the sheer amount of work that has gone into these films. The cinematography is stunning and really highlights the beautiful scenery of New Zealand, and the CGI for it’s time was beyond impressive. The motion capture technology used for Andy Serkis’ portrayal of Gollum was incredible and like nothing we’d seen before. All of this paired with Howard Shore’s hugely memorable and iconic score makes for a superb bit of filmmaking.

What makes director Peter Jackson’s take on Lord of the Rings so engaging is the story and the fact that there’s nothing in the main plot that is unnecessary. Jackson had removed all of the erroneous side plots from the book (think Tom Bombadil) yet kept the main thread of the story intact, which effortlessly weaves serious fantasy and war with some rather light hearted and funny moments. While I would normally be an advocate of books over their film counterparts, I happily make an exception for the Lord of the Rings. The films are definitely better than the book. They’re also helped by a stellar cast, from seasoned veterans like Ian McKellen and Christopher Lee (Saruman), to relative newcomers at the time like Viggo Mortensen, who has by far a standout performance, who all do their part to make this trilogy come alive.

This isn’t to say that the trilogy is flawless. Whilst the films look good for their age, some of the special effects haven’t aged quite as well as you’d expect and there are some that are looking decidedly ragged around the edges – Treebeard in Fangorn forest is but one example. The casting of Orlando Bloom was also a questionable one. His acting skills are limited at best and while he is meant to be playing a rather emotionless elf, his performance is very poor compared the rest of the elvish actors. He probably isn’t helped by the fact that Legolas has been given some rather ridiculous and farfetched acrobatics that just look quite silly. And then there’s Éowyn, who is possibly one of the most irritating characters of all, her doe eyed fawning over Aragorn completely overruling the tough, feisty woman she’s trying to be. Finally I’d also question about whether the extended editions are truly necessary, which I appreciate does make me a bit of a hypocrite seen as I own them. They might include scenes we’d never seen in the theatrical releases, but I’d argue that none of these ads particularly much to the overall story.

However despite these flaws, the Lord of the Rings trilogy is undeniably an epic masterclass in filmmaking from Peter Jackson and these are 3 films that you won’t forget in a hurry. It can only be 10/10.
     
In the Tall Grass (2019)
In the Tall Grass (2019)
2019 | Drama, Horror, Thriller
In the Tall Grass Review: Is the Stephen King horror worth a watch? (Spoilers ahead)
Contains spoilers, click to show
Netflix has really been stepping up their game with the number of horror shows being released this year.


What makes it better is the addition of a film adaptation of a Stephen King novella to satiate
fanatics’ hunger.

Except the question lies in whether I felt full watching this movie.

The story begins with a brother and sister duo on a long journey to San Diego. Sweltering heat and pregnancy do not mix well, alongside the long-winding roads of America until they stop by a field of tall grass. What can go wrong by stopping in the middle of nowhere that’s giving out a Children of the Corn vibe?
The siblings find themselves going through the tall grass after hearing cries from a very distressed child, only to find themselves stuck in a never-ending cycle where there is seemingly no way out and only a rock statue that apparently lets you see things you will never imagine of seeing.

The concept had a potential to give viewers something more and unexpected. But that’s the thing.
 It didn’t.

The first half of the movie set the scene of being trapped in a maze of grass, but then the second
half was pretty much the same, with only a couple of weird occult-like elements thrown in to fuel the dying flame. Not only this, but the viewer is left to piece the puzzles together, only to find out that they don’t match. You are left to question the purpose of the rock, the baby and Patrick Wilson’s seemingly possessed character.

If you enjoy watching a slow paced, psychological horror movie and the feeling of being confused, then you can go check this film out.

There is something captivating about this adaptation that keeps you hooked until the end but bear in mind, it requires you to have an open mind and low expectations.

Needless to say, you might as well go and have read of the book, which was also co-written by Joe Hill,the king of horror’s son.
  
    MythCatchAR

    MythCatchAR

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    A wonderfully simple way to entertain your child! Fun Mythical Creatures are ready to be caught...

Broom Service
Broom Service
2015 | Card Game, Fantasy
A show of hands for all of us who have dressed for Halloween as a witch, wizard, druid, fairy, or the like. My hand is raised. How awesome would it be to actually have power to fly – even by broomstick? Or to make some excellent magic potions? Well daydream no more. Broom Service puts you into the world of flying witches and gathering druids and even Weather Fairies all to help your business deliver potions to towers and other buildings with magical tenants.


At its heart Broom Service is a trick-taking card game with pick-up-and-deliver mechanics flowing to the board. Each player will be attempting to supply the board’s towers and castles with magic potions, but they will need to craft them first. AND one does not simply HAVE potion ingredients handy – they need to gather the correct supplies. The winner of Broom Service is the player who best can supply areas of the board by claiming tricks to increase production of said potions.
To setup place the board in the middle of the table (I am waiting for a game to come along that asks you to place the board in the Northwest quadrant of the table or something similar). Populate the board with the proper Heavy Cloud tokens to be whisked away by players for points and access to additional board areas. Place player score tokens on 10 VP along the VP track. Shuffle the Event deck and randomly place seven cards in a draw pile, revealing one into the discard. Each player will receive their two witch hat pawns to be placed on the main castles, a deck of 10 role cards from which they will choose four each round, a set of one each of the three colors of potions, and magic wands per the rules. The game can now begin!

On a player’s turn they will choose one of their four role cards and place it face down in front of themselves. Once all have done this, the starting player will announce their chosen role and declare that they wish to be Cowardly or Brave. For instance, a player may say, “I am a Cowardly Fruit Gatherer” whilst revealing their role card. By declaring Cowardly, the player immediately performs the action on the bottom of the card for Cowardly Fruit Gatherers: produce one purple potion. In order to perform the actions on top of the card the player would need to declare that they are Brave. The player will not perform the action quite yet as now play continues to the next player in line who, if they also chose to play the Fruit Gatherer card, will declare if they will also be Brave. If so, the newest player to claim Brave will be essentially winning the Brave Fruit Gatherer trick. This continues around the table until the very last Brave Fruit Gatherer has declared and won the trick. The winning player then performs the action while all other previous Brave Fruit Gatherers receive NOTHING. Brutal.

The game continues in this fashion of players bidding on Brave roles for better results (as in the example, a Brave Fruit Gatherer is able to make two purple potions AND another potion of their choice) until players have played seven rounds. They then add up their points per the rule book and the winner is determined!


Now, this is a brief explanation of the trick-taking aspect of the game, but other roles actually allow players to deliver the potions made, and still others allow players to use their magic wands to whisk away Heavy Clouds for VPs and remove their board space blocking qualities. Each time a potion is delivered, the player will earn VPs. The trick-taking aspect is simply the gist and also crux of the game.
Components. I love the components in Broom Service. The board is nice and super colorful, with all areas easy to read and understand (though some players have issues with where the towers actually lie on the board, but you must look at which area the BASES of the towers touch to determine this). The cards have wistful artwork on them and the art throughout is stellar. The wooden witch hats and potions are all great, and I love the colors used on these – I mean, orange and purple go super well together. And then there’s green. All in all the components in Broom Service are just great.

That said, I give Broom Service excellent marks because it truly is a better implementation of its predecessor, Witch’s Brew, in almost every aspect (even though my wife disagrees). The art is better, the components are better, the addition of the board and its mechanics add so much to the game. I love being able to travel to different areas of the board to deliver items, and I really don’t have too many pick-up-and-deliver style games, so this really fills a niche in my collection. Also, on another personal note, Halloween happens to be my favorite holiday and Broom Service is certainly a game for that season. I am definitely not alone in my assessment of this one, as Purple Phoenix Games gives Broom Service a whooshy 14 / 18. Come at me on this one because I am defo a Brave Mountain Witch… or just a normal reviewer who likes this game a whole lot.
  
The Hurricane Heist (2018)
The Hurricane Heist (2018)
2018 | Action, Thriller
Doesn't Go Far Enough
There are times when all I want to do is to sit in a darkened movie theater, turn off my brain, and let a movie with a silly, over-the-top premise wash all over me. THE FAST AND THE FURIOUS films are an example of an "A" in this category. Last year's GEOSTORM was a "B" (it was so over-the-top that it was fun, especially when the meteorologist declared - as if he was reciting Shakespeare - "Oh my God, it's a GEOSTORM!"). Unfortunately, a "C" example of this is THE HURRICANE HEIST.

Directed by Rob Cohen - who brought us the original FAST AND FURIOUS film lo' those many years ago - THE HURRICANE HEIST tells the tale of a HEIST set during a...anyone?...HURRICANE. That's pretty much all you need to know of the plot. The rest is action, escapes, weather gone bad, bad guys being bad guys and good guys being good guys.

The good guys are Toby Kebbel (so good as the motion capture bad-guy ape in DAWN OF THE PLANET OF THE APES), perennial "B"-movie actress Maggie Grace (TAKEN, LOST and the immortal HOT GIRL, FAST CAR, EATING A BANANA) and Ryan Kwanten (I guess he was in TRUE BLOOD). What do these good guys have in common? They are not hard to look at on the screen. The two men also have really bad Southern accents.

The bad guys are led by Ralph Ineson ( a perennial "that guy" in such films as STAR WARS: THE LAST JEDI, GUARDIANS OF THE GALAXY and KINGSMAN: THE SECRET SERVICE) and a host of "red shirts". The problem is that Ineson plays his bad guy role as a "that guy" and the "red shirts" have no personality at all. One guy tries to be the "loose cannon" but he doesn't go far enough, nor does Ineson or ANY of the bad guys.

Oh...did I mention Ben Cross (Sarek in the new STAR TREK films)? Cross leaped off the screen in the Oscar winning film CHARIOTS OF FIRE way back in 1981 and was going to be "the next big thing". How has that worked out for him? I'm sure he's making a nice living, but...

But...you don't come to this kind of films for the acting. You come to it for the insane premise, the over-the-top acting, the out-of-this-world stunts and special effects. Unfortunately, THE HURRICANE HEIST plays each one of these "safely". The premise is insane, just not insane enough. The acting is melodramatic - just not over-the-top. The script doesn't really have any "oh-my-gosh, did he just say that" lines and the action, stunts and special effects are pretty good, (maybe even good), but not great.

A pretty mediocre time at the movies. It did serve it's purpose, I turned my brain off for two hours. I just wish it didn't power down as well.

Letter Grade: C (thanks for trying)

5 (out of 10) stars and you can take that to the Bank(ofMarquis)
  
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Andy K (10823 KP) Mar 10, 2018

Great review. Almost makes me want to watch it!

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BankofMarquis (1832 KP) Mar 11, 2018

Save your time - rent GEOSTORM instead

Cirque Du Soleil: Worlds Away (2012)
Cirque Du Soleil: Worlds Away (2012)
2012 | International, Documentary, Family
6
7.5 (2 Ratings)
Movie Rating
The talented combination of Academy award-winning filmmaker James Cameron and the renowned Cirque du Soleil combine in a new film entitled “Cirque du Soleil: Worlds Away”. For those unfamiliar with the dazzling and spectacular world of Cirque du Soleil, the company has created several amazing shows which blend music, costuming, innovative sets, and amazing feats of acrobatic, gymnastic and performance art. Many of their shows tour the world and several are in permanent residence in Vegas.

The movie stars Erica Linz as Mia who, after witnessing an unexpected event at a local circus, soon finds herself in another world that is comprised of bright star-filled skies, ever present mist, illuminated tents, and all manner of dazzling yet odd residents.

Mia is attempting to find the trapeze artist who disappeared during his performance and as she journeys around the strange new landscape she witnesses firsthand all sorts of incredible feats performed by the Cirque du Soleil cast. There are dazzling routines performed in water as well as aerial displays, each one is framed by Mia as she journeys to a new area.

While at first I found this captivating it soon became a little repetitious for me. After seeing eight live Cirque du Soleil shows I was quickly able to discern several routines that I’d seen previously. Selections from KA, Viva Elvis, Verekai and more are all being re-created up on the screen. This is not to devalue the stunning and amazing performances but after seeing them live, the acts seemed diminished to me up on the big screen as you do not get the full visual and aural experience of watching it live.

The credits verified that many of the sequences in the film are taken from their performances in Vegas and other venues. Aside from the 3-D aspect it brought to mind watching several of the shows when they’re broadcast on Bravo. While technically brilliant and amazing the movie is an extremely poor substitute for seeing them in person.

I have to say I was also disappointed with the 3-D aspect as James Cameron, who brought stunning visuals to “Avatar” to the point where one believed they were truly immersed upon the alien moon Pandora, came up short this time around. While there were some spectacular 3-D shots with the water based routines as well as some aerial features there simply wasn’t enough there to enhance the film beyond what was already presented by the performers.

This was a very hard review to write as this was not really a movie where one can bring a lot of attention to the acting. The story was little more than a framework to put a highlight reel of performances from many of their shows.

If you have never seen a Cirque du Soleil performance by all means I definitely recommend seeing this film but for those hard-core fans who are regular attendees of Cirque du Soleil, one might want to wait to catch this on DVD and make sure to catch a live show in person the next time that they are able.
  
Nothing is True & Everything is Possible by Enter Shikari
Nothing is True & Everything is Possible by Enter Shikari
2020 | Alternative
8
8.0 (1 Ratings)
Album Rating
Mix of old and new styles of Shikari (3 more)
Songs that are going to be incredible live
Satellites message
Overall a solid set of songs
Will divide fans (2 more)
Pace is up and down
May be hard to sell for new listeners of the band
The definitive album?
Nothing is true and everything is possible is the 5th studio album by Enter Shikari was released on Friday 17th April 2020 containing 15 'songs'. While speaking about the album before release Rou the lead singer and only producer of the album described the album as the definitive Enter Shikari album. This statement is very important and for me changed how I listened to the album. For the most part I agree with Rou. It's an album full of songs that could fit into any of Shikari's previous albums or even their side project Shikari sound system. It also gives us clues into a new direction they may want to take.

This is also the problem NITEIP may face with dividing fans. Shikari's last album The Spark was met with some hesitation from the band's most devoted fans from being very different from say their earlier work like take to the skies and common dreads. Taking a more 'softer' approach and really letting Rou's voice carry the songs. The Spark happens to be my favourite Shikari album and I think Rou has one of the greatest lead singer voices in recent times and doesn't always get the recognition he deserves.

Two songs that I beileve may take diehard fans out of the album are crossing the Rubicon and The pressures on. Both are very 'poppy' and could easily be slotted onto a more main stream bands album. Although crossing the Rubicon has a little Easter egg back to labyrinth and a catchy chorus which will get stuck in your head. Crossing the Rubicon does feels weirdly out of place though, sandwhiched between the quite frankly phenomenal opening track the great unknown and the lead single the dreamers hotel which also deserves credit for being a tune that will surely make people 'pop' live, it is also rightly in my eyes the lead single.

Shikari gifted us with five songs just before release the great unknown, the dreamers hotel, the king, T.I.N.A and satellites. All of these songs are brilliant and really got me excited for the album but compared to the other tracks may leave people disappointed that this isn't the style throughout the album. However I found myself loving the slower pace to both parts of waltzing of the face of the earth. Marionettes is another two parter which is also slower to begin with in part one but builds brilliantly into Marionettes part 2s chorus which is an absolute blast and I find my self bellowing it out. It showcases both rou's incredible writing and beautiful voice with the line "our minds are firewood and now we spark the match, we set ourselves alight" being my favourite lyrics on the entire album.

Satellites the second single off the album released the day before the album dropped is a very passionate piece that was wrote by Rou and in his own words was to show his compassion towards the LGBTQ community. "So we don't hold hands in daylight" a line from the song in which rou's friend told him he was scared to do brings you instantly into one of Shikari's most meaningful and deeply involving songs throughout their discography. Another song that is surely going to be a hit and already been given great feedback online which also manages to show that Rou's writing is both on top form and evolving album to album.

T.I.N.A was my least favourite of the songs released before the album but is cleverly placed after Reprise 3 which is an Easter egg fans will crave and really makes T.I.N.A one of the standout tracks. The king my personal favourite from the album is a song that feels both familiar and fresh which I wish was placed last to close out the album but I also understand finishing with waltzing of the face of the earth part 2 as a come down song but this may again take people away from the album wanting to finish on a banger.

Modern living is one of the songs that really caught my ear on my first play through and even made me instantly replay it. It has a very nineties vibe which you could imagine a band like blur releasing. It is followed by apocholics anonymous which for me is a skipable track that although feeds from modern living doesn't add to it like reprise 3 does for T.I.N.A.

Elegcy for extinction is a completely different beast compared to anything Enter Shikari have released before. It's a orchestral piece with no lyrics that would easily fit on a film score and even sounds Disney esque to begin with before possibly finishing in a battle. Well that's how I saw it in my head. This is another song that may divide people but it's a compelling piece that makes me believe the band could easily venture into movie scores into the future which is something I didn't know I needed.

Special mention needs to go for creating an album where it feels every type type of instrument was used and to full effect. I also believe this is the album where Rob Rolfe really gets to shine on drums. To me it feels like you can hear his confidence come through in some of the most intense songs.

To summarise this does feel like a collection of Shikari styles which will both please and annoy fans. For me I found it a pleasant surprise and came at a time where we all needed a pick up. Shikari have always managed to blend genres of music and this is an album showcasing their talent to do just that, even managing to tackle classical. As for it being the definitive album I would have to agree with Rou with it being an album that manages to make me reminisce and look forward to the future.

Thanks for reading and I hope you enjoy the album. Stay safe.

Steve