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Mothergamer (1598 KP) rated the PlayStation 3 version of Nier in Video Games

Apr 3, 2019  
Nier
Nier
Action/Adventure
To say that Nier is dark filled with loss of hope undertones is like saying fire is hot. However, when my friend Gary was showing me the game, I had to admit that the game play looked interesting and I was intrigued. When I found out that it was a thinly veiled sequel to one of the endings in Drakengard, I definitely wanted to play it and test it out. Gary being the awesome friend that he is, loaned me his copy of Nier so I could try it out. It does take me some time to go through a game sometimes due to my hectic schedule, so I apologize to my friends who have been asking if I'm ever going to put into words my thoughts on this particular RPG.
 Nier starts off strongly with a great opening scene and brilliant musical score, featuring a shell of a city and harsh winter weather in the middle of summer. After the initial introductory scene you learn that the glories of humanity have disappeared and the few humans that remain struggle to survive in a medieval existence with the threat of shades and a disease known as Black Scrawl and Nier's daughter has it. Nier (the hero), has sworn that he will do anything at all costs to search for a cure.
  The graphics are beautifully done right down to the cinematic cut scenes. There is a clear objective to the game and there are plenty of side quests even farming to flesh everything out. The battle system is user friendly and the items and spells menu are quite easy to navigate.You play as Nier and you find yourself caring about this character as the story progresses. There are other interesting characters along the way on this adventure such as Grimoire Weiss, an ancient talking book. That's just for starters. You meet the rest of the companions at different intervals and because of how well written their back stories are, you find yourself caring about them as well.
 Now, I know what you're thinking. What's the deal with that first sentence in this little review? Well, let's get down to it shall we? Overall, the game is good with user friendly controls and a solid battle system. The soundtrack is beautiful and they chose wisely with this musical score. However, there are flaws here and there with Nier. So I'll list the pros and cons.

Pros:
 The graphics, scenery, and cut scenes are amazing. They stand out and you remember every one.
 The musical score is fantastic and well thought out throughout the game.
 The character development and writing for the support characters is genius. When you can have your audience genuinely care about the characters in the story, that's pretty great writing.
 Their battle system isn't too difficult and the menus are easy to navigate.
 While you could hurry to the end of the game, there are many side quests and even a fishing mini-game as well as the option to do some of your own farming to give you a break from slashing all the baddies.
 Impressive boss battles capture your interest especially when they throw spell casting cut scenes into the mix.
 The story is original and keeps you guessing. You never know what to expect and just when you think you know something, they surprise you with a different event altogether.

Cons:
There are times in Nier, where the pacing could be a lot better. At some points in the story, it drags a little bit and you find yourself wishing they would get on with it so you can move along to the next area already.
It can be a real downer. There are times where everyone is happy and celebrating a victory, only to have something absolutely horrible happen. Half the time it seems like more tragedies happen than good times. Hey, I'm not asking that we all hug a Care Bear and have a lovely tea party, but they really cashed in on that whole emo kid phase.
 All the doubling back. You will find yourself revisiting a dungeon or town six times or more for certain quests or plot lines in the story. After a bit of that, it gets a little old and you find yourself sighing with frustration. A lot.
 The fetch quests. This ties into the doubling back. There are quite a few fetch quests, where you have to get a certain number of items for various npcs and return to get a reward. They tend to blur together after a while because they are so similar. You'll find yourself just giving up on that whole thing because it's tedious and boring.
 BAD CAMERA ANGLES. With all the technology we have in this day and age, it still kills me when a game has not one, but several bad camera angles that happen consistently throughout the game play. There were angles where you couldn't turn the camera enough to get a jump properly, or it would spin wildly turning a corner and you'd find yourself wanting to upchuck your dinner when the wave of vertigo hit you.
A final boss battle with eight boss fights with multiple endings. This one comes last because it is the one that pissed me off the most. Not only do you have eight boss battles to fight, but there is no save point in between them. So if you lose, you get to go through all of that all over again. Top that off with four different endings that you can not get until you play through the whole game again and you'll find yourself wishing you could find the developer who thought this was a good idea and punch him square in the throat. SPOILER ALERT: You have to do the endings in a certain order, because one of the endings actually erases all your saved game data. No you did not misread that. That's actually true.

Now with all of that said, while I don't hate Nier, I don't really love it either. There is good and bad with it, but because of the pros I listed, the game manages to be enjoyable to play. It's definitely not like anything I've ever played before and the supporting cast works well with the main character story wise. It did its job of keeping me entertained and managed to tell an interesting story while doing so. So while it's not a spectacular take my breath away kind of game, it's still a decent game that you could enjoy playing through at least once.
  
Tomb Raider (2018)
Tomb Raider (2018)
2018 | Action, Adventure
Vikander. She is excellent and plays this two-dimensional character far beyond the script. (3 more)
The supernatural elements
Did I mention Vikander’s superb performance?
Damn, Vikander was spectacular!
The script (3 more)
The tropes
The characters’ lack of dimension
Low hope for a sequel
It’s action. It’s rife with plot holes. It’s got an AMAZING lead.
Note: I was given a copy by SmashBomb to review.

Note 2: I hate spoilers so you can count on this to have none as with all my reviews.

Tomb Raider, like all video game adaptations for the screen, tend to suck horribly (I’m looking directly at you, Street Fighter, and Mortal Kombat 2).

That said, the Angelina Jolie versions had huge budgets, large CGI setpieces to amaze and star power at the fairly flat lead role of Lara Croft. They were throwaway summer action fodder. They were fun and worth a watch, but never a second viewing.

Sadly, the new Tomb Raider won’t change anyone’s mind about the genre. It’s still mindless action throwaway, but this had a lot of potential for much much more.

Why? Because Alicia Vikander is SPECTACULAR and brings dimension, fragility, and a brutal ness to the action that you’d never see in the original sexually charged games, or the blockbuster megamillions Jolie versions.

The story itself is flat, full of holes (except the one that’s missing? I won’t say, but damn...) and contains the typical tropes of the lone hero in a jungle against baddies and nature. There’s booby traps, there’s danger at every corner, natural and man-made, and there’s intrigue behind the scenes. Nothing new there and sadly this script adds nothing at all (even an iota) to the genre. However, amazingly, Vikander’s subtle and fragile performance escalates the dull action into something believable. It takes the very false “high stakes” danger and makes it dangerous and raises the stakes because of the vulnerability and believability of this Lara Croft.

This is why I enjoyed the film. In the film world, everything is on Lara’s shoulders. And in reality, the film is carried SOLELY on Alicia Vikander’s shoulders. And she carries it well.

Lu Ren (Daniel Wu) is another great character played by a great actor, though he has far too little quality screen time. The relationship between them isn’t believable because of this lack of time spent in development, and therefore the stakes between them seem more false than they should. It is a lot of wasted potential.

Here’s my hope (though my expectations are low unless DVD/Blu-Ray sales/rentals skyrocket): this film demands a sequel. This flimsy summer fodder has what it takes to make a franchise and a lead that can become a true action icon, but it demands a better and more character-driven script.

The potential here is insane, but only time will tell if this mediocre (but fun) B-movie will get a serious sequel. It wouldn’t require so much money, as the strength of this Lara Croft is not in special effects and masculine explosions. This Croft is crafty, exudes strength in endurance rather than power, and has a realism to her that makes me believe she actually isn’t just a rich person with a privileged upbringing. She’s real, three-dimensional and you want her to succeed. Because of her, not because of the plot.

But put an actual plot and characters with depth and dialogue behind her? Wow. That would be amazing.

So, perhaps this review doesn’t seem like a 7/10. But here’s why: Wu brings the film to a 4-5, and Vikander makes this film every point above to the 7. In fact she had a 10 performance, but the script and direction just bring it down.

It’s a fun B-film. It’s summer action fodder. It’s worth a view, if not a purchase. And it is worth a sequel. Let’s hope and pray that Vikander’s Lara Croft returns to tell more tales.
  
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Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Tomb Raider Definitive Edition in Video Games

Jun 19, 2019  
Tomb Raider Definitive Edition
Tomb Raider Definitive Edition
2014 | Action/Adventure
I remember the days of Tomb Raider coming out on the PC in the irregular shaped packages and the outcry some people had over the outrageously curvaceous proportions of Lara Croft. As the series has unfolded to not only include two cinematic features as well as entry into the console market the mix of action, adventure, and puzzle solving has been a staple of the series. Square Enix has released Tomb Raider: Definitive Edition for next-generation consoles and I was very happy to experience the game on our PlayStation 4 system.

The game has been given updated graphics which really show off the amazing character facial animations of the series as well as the dynamic lighting and other graphical effects that are made possible with the new consoles.

This time out Lara is stranded on an island and must fight for survival against the dangerous people that occupy the island and will stop at nothing to protect its secret.

This is very dark and gritty game as its mature rating would suggest and with the power of the graphical engine you can see Lara in stunning detail down to the beads of sweat on her face, every stranded here, and of course the dirt and damage she takes in the course of fighting for her survival.
Being able to customize her weapons is but one of the many advantages to the series and there of course is puzzle solving which the series is famous for.

One early segment of the game had me moving through a dark cave in order to try to get an injured Lara safety but some very dangerous people in hot pursuit. These are not the typical serial adventure bad guys who shoot first with bad aim and hope to take the heroine hostage, rather these are bad guys intent on killing her and anyone else who gets in the way as brutally as they can.

The collection comes with bonus outfits and DLC and seeing the game in 1080 resolution running at 60 frames per second is truly eye-popping as to a casual observer it would be difficult to see what was gameplay and what were cut scenes. Upon seeing it for the first time, my wife was highly impressed the graphical abilities of the game and became interested in storyline and events unfolding as she sat down and offered me gameplay help and advice.

That is the beauty of the series as hard-core and casual, male and female, gamers are easily drawn to the character and her adventurous.

While I have spent a lot of attention on the graphics and look at the game is important that we focus on the game itself and I’m happy to say that both the solo and multiplayer aspects of the game offer plenty of entertainment. There’s a good mix of action and story to the game and the less linear nature of the game and open environments make it very enjoyable especially to somebody who’s used to the affirmation tombs of the original games. While there is puzzle solving to the game there is also the ability said a difficulty that is best suited to your level of gaming and like any game of this type players have to accept that they are going to have failed or along with their successes as that is the nature of an action adventure game.

I did not play the earlier versions the game as my time with the PS 4 version of the game is my most recent experience with the series in a while. That being said, the graphics and gameplay easily hooked me and reminded me why I became a fan of the original games and this imaginative and immersive new installment is the perfect mix for fans new and old alike looking to experience the game.

http://sknr.net/2014/04/01/tomb-raider-the-definitive-edition/
  
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Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Bulletstorm: Full Clip Edition in Video Games

Jun 19, 2019  
Bulletstorm: Full Clip Edition
Bulletstorm: Full Clip Edition
2017 | Shooter
When it was first released in 2011; Bulletstorm earned solid reviews and became a cult hit in large part to the over the top action and winning mix of characters, settings, and humor. Sadly though the game never did sell that well which made it a commercial failure and pretty much ended any hopes for a sequel.

Thankfully the developer People Can Fly has teamed with Gearbox to bring us Bulletstorm: Full Clip Edition which returns the game with upgraded graphics and framerates to let it take advantage of the new generation of gaming platforms, as well as the ability to play the campaign and online content as Duke Nukem.

 Bulletstorm: Full Clip Edition combines action, humor, and enjoyable gameplay to create a winning product. The game was tells the story of privateer Grayson Hunt who has spent the last ten years of his life on a mission of revenge against a corrupt general who has wronged him and his crew. When the opportunity for revenge arises, Grayson crashes his own ship in order to bring the generals ship down which strands them on the hostile world of Stygia. Stygia used to be a resort world and now scores of mutants, monsters, dangerous plants, and more roam the landscape making short work of all they encounter.

With his friend Sato in need of medical care following the crash, Grayson and Sato set out to find the general in order to get off the planet and to get Sato proper medical care less his cyborg implants take over his body. Along the way Grayson and Sato must face many challenges and battle against never ending hordes of bad guys. Thankfully they have some awesome firepower at their disposal ranging from shotguns to assault rifles as well as sniper rifles and rocket launchers. The game requires players to purchase new weapons and ammo as well as the ability to upgrade your weapons from dropships which are scattered throughout the landscape.

The more bad guys you dispatch and the more creative you are with your kills earns you more points to spend on your arsenal. One of my favorite weapons is the sniper rifle which allows you to steer your fired shot into your enemies, which comes in handy considering how much cover they like to take. Should you run out of ammo, you can always send a bad guy flying, thanks to a kick from Grayson who has no issue with kicking hordes of bad guys into various obstacles. The game awards you for being creative with your kills like kicking someone to impale them on an object which gets you a Voodoo Doll reward as does sending an enemy into an electrical field or sending them into the jaws of a deadly plant.

There are so many ways to take out enemies half the fun is finding out new ways to do so. I also liked being able to supercharge my weapon and vaporize any underlings that got in my way. The game also allows players a leash which fires an electrical tether to manipulate objects. I love latching onto enemies and pulling them into harms way, or towards me so I could kick them into harms way, or unleash a fury of bullets upon them.

The graphics of the game are solid as the Unreal engine has taken what was a great looking game and made it look even better and has brought it up to modern standards even in areas where the graphics may seem a bit dated. From scenic landscapes to epic monsters the game deftly handles them all. An early chase from a gigantic mining wheel is still awesome as it encompasses the depth of the landscape and surroundings of Stygia. The language in the game is very sharp. Characters will unleash salvos of profanity that would make a drill sergeant cringe, but they are often done in very funny and unique combinations.

The multiplay modes of the game shine as well. You can really enjoy teaming up for unique kills. The control system of the game is good as I was easily able to move between movement and fire modes without any issues which allowed me to concentrate on the game and its challenges rather than having to fight a control system. Bulletstorm is also very clever with the locations of the game as one minute I am flying in an airship taking on a gigantic creature whereas another time I was guiding a giant robotic dinosaur through an amusement park to dispatch the bad guys. I also enjoy playing the Echoes mode which requires players to complete various locales and creatively dispatching enemies to earn points which will unlock new levels.

Being able to play as Duke Nukem in both the campaign and online was fun as it allowed me to experience the game from a new perspective and it is always great to see Duke in action.

From the winning mix of action and humor to the numerous variations the gameplay offers Bulletstorm is a winner from top to bottom. Some may find the solo play campaign a bit short and may say that some of the boss battles were overly tricky. I prefer to see the game as a great action romp which is set up perfectly for a sequel and is still one of the best action shooters in recent history.

http://sknr.net/2017/04/10/bulletstorm-full-cliip-edition/
  
The New Mutants (2020)
The New Mutants (2020)
2020 | Action, Horror, Sci-Fi
Contains spoilers, click to show
It's been 84 years... Well, not quite but that long, but near enough.

Dani wakes in a facility, chained to a bed with no clue how she got there after a disaster that devastated her home. She soon meets four other patients, all teens with mutant powers that have been gathered to learn how to control their powers so they can safely join others like them in another facility. But with Dani's arrival, everyone is about to learn what real nightmares are made of.

I sat and stared at this blank space for a while, I have been looking forward to New Mutants for so long and I've been contemplating if that anticipation has affected my enjoyment of it now that I've finally seen it... sadly, I don't think it did.

The promise that this film had in the trailer was pretty big, it looked much darker, a lot scarier, and I was excited for such a big diversion from what we're used to. Yes, the final product was definitely different but, as always, the trailer oversells aspects that aren't really representative of the completed film.

Watching New Mutants was very familiar. There's a certain amount of X-Men/mutant recognition, but there's also touches of Glass (unfortunate considering NM was scheduled for release before it originally) and Runaways. Without a bigger hook in the story it started to feel like an ironing film... something you put on while you have other things to do. Even with all new material it lacked any punch to give it some thrill.

The film is very much an origin story for these characters rather than something in its own right. Similar to Birds Of Prey you've got a lot of new people to meet and learn about, but in BoP this is done with a traditional base story and the characters on top and here everything is new... powers, characters, environments... that excess of new information is not quite as cohesive. In the hospital environment they're all understandably at odds with the doctor and each other, but that seems to change at the drop of a hat for no logical reason.

Out of everyone I was only really impressed with Henry Zaga's portrayal of Roberto da Costa, that was probably because of the humour in his role that broke the seriousness of everything around him. There were solid dramatic moments from him too but the role of Berto did suffer a knock with one of my other issues, and that was the seemingly shoehorned sex. We get it, teens are horny in films, but why was it necessary at all? Berto's storyline could easily have been adapted into something different and Rahne's backstory seems to have been twisted slightly to include it when there was a perfectly good story there already.

I'm not massively familiar with these characters outside of the film, Berto/Sunspot was in Days Of Future Past but I didn't realise this connection until afterwards. I thought it was a shame that there wasn't really a crossover with the rest of the universe when there were opportunities all over the place. Rahne is connected to Moira MacTaggert, Sam has mutant siblings, Illyana is Colossus' sister and the Essex Corporation is likely the same company that ran the orphanage in Deadpool 2... yet the only mentions of the outside universe are thrown in and felt like they were added without much thought and only because we'd expect them to say something about it.

I'm sorry, at this point my rant is just flowing... stay with me a little longer.

What New Mutants felt like it was missing was a villain, which is odd when there are so many bad guys. You have Essex Corp, but there's not enough about them to be anything more than a thought for the future. We're then left with the inner demons from Dani's mutant power, but they're technically undefeatable because they're a creation... so this just makes the film a bonding exercise between the five of them. Something to contemplate though... if they're experiencing their own demons because of Dani's power then how is it that Illyana's smileys go for Berto and Sam when she isn't there? Surely they should vanish when she does? I'm going to have to do more reading about this team, if you know about them then please do give me a crash course.

There are still some good effects and the idea of a darker tone to the universe has a lot of potential, but let's face it, we're never likely to see it again... though the end of the film would like you to believe otherwise with its walk off into the sunset-esque moment. They went full Artemis Fowl with us and lined up a sequel... we're not getting a sequel out of that no matter how much potential they have in the wings... surely?

I still vaguely enjoyed watching New Mutants, if I had my Unlimited Card I would be seeing it again, I wouldn't even have minded getting this as a VOD title because I would have got a few viewings in for my money... but let's face it, this felt more like a double length feature at the start of a new TV series than a film.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/09/the-new-mutants-movie-review-spoilers.html
  
Captain America: Civil War (2016)
Captain America: Civil War (2016)
2016 | Action, Sci-Fi
Mini Avengers, Assemble
Is anyone else getting bored of superhero films? Nope? Just me then. We’re not even halfway through 2016 and there have been three of them. In February, there was Deadpool, a film that despite all the odds, turned out to be smashing – despite its generic finale.

Then, DC tried to compete with Marvel in March with Batman v Superman: Dawn of Justice. It was fine, if far too long and lacking in any real drama. Now, Marvel is back with Captain America: Civil War. But can it break the superhero tedium that has started to settle in?

Steve Rogers (Chris Evans) is back and he is not happy. The titular hero, and the rest of our beloved Avengers clan, are asked to sign up to a UN treaty, designed to reign in their unsupervised power after a dramatic and deadly battle against terrorists in Nigeria. It turns out the Avengers lost the PR war and countries across the globe want blood – well them to back off a little at least.

Most of the fan favourites return in Civil War, with Robert Downey Jr proving once again why he was cast as Tony Stark/Iron Man all those years ago. He is a commanding presence and brings to the table some of the best one-liners outside a fully-fledged Iron Man film.

Elsewhere, Scarlett Johansson (Black Widow), Jeremy Renner (Hawkeye), Elizabeth Olsen (Scarlet Witch) and Paul Bettany (Vision) all return and despite the increasing number of characters all make their presence felt throughout the course of the film – something Avengers: Age of Ultron failed to do.

However, the film belongs to the characters that join the film and the Marvel Universe. Paul Rudd’s Ant-Man makes a truly exceptional appearance and features in Civil War’s most memorable scene – a brilliantly choreographed battle between two sides in a deserted airport.

And, the long-awaited “homecoming” of Spider-Man to the MCU is thankfully worth the wait. He’s been teased in the trailers and I’m pleased to say his screen-time is far greater than anyone could have imagined. Young Tom Holland’s portrayal of Peter Parker may need some time to settle in, we have a Spider-Man reboot to look forward to in 2018, but he makes a cracking first impression.

So, with all those characters it’s fair to say that Civil War should be renamed “Mini Avengers Assemble” as there’s far more at stake here than a simple Captain America movie. Directors Joe and Anthony Russo have created the film that Age of Ultron should have been and it’s a slight disservice to their incredible work that the film isn’t labelled as a full Avengers feature, despite the lack of Thor and Hulk.

The action is beautifully filmed and the locations are fabulous. From Africa to America and from Germany to London, nearly every inch of the world is touched upon in some way – yet it doesn’t feel disjointed.

But what makes Civil War stand out from all the rest is its human side. This isn’t a superhero movie that ends in a climactic battle against a faceless army, it explores the human impact of our characters’ actions and the emotion radiates from its heart.

Yes, it’s 20 minutes too long but apart from that, I can’t think of a bad word to say. It has reinvigorated a genre that was starting to turn a little stale. Bringing together a set of characters that against all the odds gel together so well makes it feel as fresh as Iron Man did way back in 2008.

If this is the magic the Russo brothers can work at Marvel, Avengers: Infinity War should be something truly special indeed. X-Men: Apocalypse, you have your work cut out.

Oh, and wait right up until the end credits for something very special indeed.

https://moviemetropolis.net/2016/05/01/mini-avengers-assemble-captain-america-civil-war-review/
  
The Host (2013)
The Host (2013)
2013 | Romance, Sci-Fi, Thriller
In Stephanie Meyer’s adult sci-fi novel “The Host”, Melanie is one of the few remaining humans on Earth who hasn’t been physically taken over by a Soul. Souls are parasitic aliens that are surgically implanted into humans and take over the host body. In most cases, all that remains of the human are their memories. But not in Melanie’s case. Pursued by human-hunting Souls called “Seekers”, Melanie (Saoirse Ronan) launches herself out of a window to escape capture, but miraculously survives the fall to be captured anyway. In the hands of the aliens, Melanie is implanted with a Soul called “Wanderer” who finds herself fighting internally with her host who is alive and well in the Wanderer’s head.

It’s Wanderer’s job to dig through Melanie’s memories to find out where other humans, like Melanie’s brother Jamie and boyfriend Jared are hiding. Melanie is uncooperative and Wanderer is soon convinced she needs to be removed from Melanie’s body. But no one wants the information on the humans more than the head Seeker (Diane Kruger). Neither Melanie nor Wanderer trust Seeker to not replace Wanderer with herself, so Melanie/Wanderer escape to find a Healer who can remove Wanderer from Melanie. On the way, Melanie convinces Wanderer to help her find her Uncle Jeb whom Melanie, Jamie and Jared had been seeking before Melanie was captured.

It’s Uncle Jeb who eventually discovers his lost and dehydrated niece and takes her to his hideout, a network of caves inside an inactive volcano that houses about 3 dozen humans. There Melanie is reunited with her little brother and her boyfriend, but is soundly rejected by her Jared when he realizes she’s host to a Soul. Wanderer has to win the humans trust, which is difficult, to say the least, when all the humans want to do is kill her. This includes a boy named Ian who, after attempting to choke Wanderer to death, finds himself attracted to Wanderer, much to Jared and Melanie’s consternation.

If this review hasn’t put you to sleep already, congratulations! There’s a slight chance then that you’ll make it through the movie. While Ronan plays Melanie/Wanderer beautifully, hers was the only performance that had some semblance of emotion. Even John Hurt, who plays Uncle Jeb, looked like he had just enough energy and interest to utter a few words simply for laughs. Jared, played by Max Irons (yes, Jeremy’s son) is adequately sigh-worthy, as indicated by the teens present, and so is Ian, played by Jake Abel albeit in a less brooding manner.

While the Souls are supposed to be a peaceful race, Kruger’s Seeker is deadly intent on finding Wanderer. This is the film’s only true conflict and it’s lackluster at best. One moviegoer who read the book said the movie followed the novel closely, but the movie did away with quite a few ancillary characters. I think my husband said it best when he told me, “I never thought I’d utter these words, but Twilight was better.” Just like Twilight rewrote vampire and werewolf mythology, The Host tries to portray the story’s aliens as harmless, peaceful invaders. For someone who grew up with the Alien franchise, I think it was difficult for my husband to accept the delicate, fluttery, dandelion-esque Souls and their “peaceful” assault on Earth, much less the awkward teenage love triangle. Or square, rather.

Not having read the book yet, I went into the movie with little more than a synopsis of the plot. I had no expectations so I wasn’t terribly disappointed by the movie but I must admit I struggled more than usual to stay awake. Most of those in the audience who read the book seemed okay with its theatrical adaptation but that’s just it. No one was wowed and there was an almost tangible malaise to the crowd as we exited the theater. These advance screeners are promoted to create buzz, and good movies literally have that excited buzz as the audience exits the theater. The only buzz after this movie was the static caused by the slow shuffle of feet as we piled out of the theater. If you’re a true Meyer fan, I’m sure there’s no stopping you from catching this movie but if you’re not, there’s really no compelling you to watch.
  
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TheDefunctDiva (304 KP) rated The Fly (1986) in Movies

Mar 13, 2021 (Updated Mar 15, 2021)  
The Fly (1986)
The Fly (1986)
1986 | Horror, Sci-Fi
Jeff Goldblum seems to star as himself. Always a plus. (0 more)
That ex! (0 more)
Come Fly With Me...
Contains spoilers, click to show
The Fly, Directed by David Cronenberg, 1986

To the victor go the spoils. To the reader, go the spoilers.

We watched The Fly the other night. I observed, with fond amusement, that the energetic and quirky Jeff Goldblum always seems to star as himself. In this film, he plays a scientist named Seth Brundle. His offbeat handsomeness pairs well with the pale beauty of Geena Davis, who stars alongside him as journalist Veronica Quaife. As the two characters hit it off, I tried to ignore the fact that Goldblum’s character came off as somewhat creepy.

Then we were introduced to Veronica’s ex-boyfriend, who is also her boss. Stathis, played by John Getz, is unhinged. His performance was exaggerated, almost a caricature. He presents himself as the pinnacle alpha-male. Talk about a stalker. His attempts to control Veronica, and his jealousy, were epic. I commented that the scariest thing about this movie was Veronica’s ex. Little did I know what the rest of the film had in store.

Seth, an undiscovered genius, has invented a transporter. Seth shows Veronica how his invention works by transporting her stocking from one pod to another. Veronica wants to publish a story about it, but Seth insists that his technology is not ready. Seth and Veronica become involved, and she helps document his experiments.

Later, things get hairy. Naturally, they want to see if the pods are capable of transporting living beings. Instead of experimenting on a bug, or a mouse, or a smaller creature, they attempt to transport a full-sized monkey.

Suffice to say, things do not go well. Kudos to the special effects team for creating that pile of retch.

More modifications are made, and another monkey survives the transportation trip.

The romance grows between Seth and Veronica. I had a hard time buying into the chemistry between Goldblum and Davis. They both seemed a little distant. Regardless, the love story pushes forward. There is even talk of the pair going away together “like an old married couple.” Then Veronica’s boss throws a wrench in the mix. Veronica is forced to deal with his antics. Seth, who is also a bit of a jealous type, gets drunk and sends himself through the transporter, since the monkey seemed fine.

Then there comes the stuff of nightmares. Seth isn’t himself. He is immediately charged with manic energy. He performs quite an impressive gymnastics routine (thank you, stunt Goldblum).Veronica is clearly distraught that her boyfriend is losing it.

The physical metamorphosis begins. Seth develops weird, wiry hairs protruding from a cut on his back. His sex drive goes wonky, and when he alienates Veronica, he finds a random lady from a bar to sleep with. His complexion worsens dramatically. He discovers that his machine has melded his genetic information with the DNA of a fly that was in the pod of the transporter with him. THE DNA FUSED AT A MOLECULAR LEVEL. This, my dear viewers, is not good. Not the sort of thing you can get addressed at your nearest urgent care clinic.

Things get worse, and incredibly gross, from there. Fingernails fall off and bug juice oozes. The makeup and special effects departments did an extremely convincing job. I felt incredibly bad for this seemingly highly intelligent man. My boyfriend kept calling for a flame thrower.

Veronica tries to help, and is empathetic. But watching your newfound love deteriorate so rapidly, and being powerless to help, is extremely traumatic. Davis brought her A-game to this portion of the performance. And, true to the sci-fi soap opera plot, she discovers that she is pregnant with Seth’s baby.

I don’t want to spoil the ending for you. But do you imagine this story ends well? I had hope. But it was squashed like a bug. If you have the stomach for good, old-fashioned movie gore, and you like Weird Science with a touch of Bad Romance, this film is for you.
  
Home Alone (1990)
Home Alone (1990)
1990 | Comedy, Family
It's not Christmas until Kevin says "I've made my family disappear." In fact, it's probably one of the few that I actively watch every year, and it's one of two that I'll happily watch at any time of the year. (The other being Die Hard... don't get on my case, you know it's a Christmas film.)

On December 7th Home Alone turned 28 in the UK. 1990... just wow. I'm feeling old enough without films I grew up with being called classics.

If you haven't considered your own Home Alone plan... well, what have you been doing with your life?! As a tip, if you already have a zombie apocalypse plan in place then it's very easily adapted, you just need a little less lethal force. And it's probably best for me to remind you not to actually try this at home, because I'm not convinced that Harry and Marv would have survived. (And if we take the results from Better Watch Out then you're probably looking at some kind of murder charge.)

In December they were showing Home Alone a few times at Cineworld so it would have been rude not to go at least once to see it. I'm really getting into the classic releases on the big screen, it's so much fun. The show I picked was basically populated by adults, just two children brought along by their parents. We were all roaring with laughter, the comedy never gets old.

The music of Home Alone is instantly recognisable and yet I always forget that it's one of John Williams' epic creations. You can't hear it without thinking of the specific scene in the film it relates to, and it's certainly influences a lot of films since. Something that again I hadn't really noticed until I watched the Christmas horror film, Secret Santa (review coming soon).

It always fills me with questions though... Do all Americans have telephones with cords that are about 20 feet long? How did Buzz manage to shove that entire pizza slice in his mouth? Why did Leslie ever marry Frank? Why is Jimmy in the shop so over enthusiastic? How does Kevin manage to create all his traps in such a short amount of time? And who on Earth leaves their house that tidy when they're leaving for holiday? Especially when you consider they left in such a hurry!

The idea is such a fun one, I can see why it's so popular all this time later. Watching it more and more though you do realise that Culkin's acting was pretty bad, but that just adds to its charm.

Watching it with a group of people who already love the film really made it a better viewing. We all laughed at the amazing prat falls from Joe Pesci on the ice and the walls of the cinema caved in slightly as we all took a sharp intake of breath as Marv stood on that nail. It's genuinely more fun to roar with laughter with other fans.

It's sad to think that Home Alone could never happen these days. (Although Google did bring us an advert that gave us a peak at what might happen. I've put the video at the end of the post.) Kevin probably has several smart devices that they could contact or track, the house would also likely be equipped with state of the art surveillance and alarm systems that would have alerted someone to movement and doors opening. On the flip side though it's quite fun to think about what sort of traps Kevin could be creating with the wonders of modern technology. I'd say lets get a petition going to see that happen but while Home Alone 4 was passable I don't think we really need any more of them.

What you should do

This should be in everyone's Christmas film rotation. If you don't watch it at least once a year... well... *shakes head*.

Movie thing you wish you could take home

Everyone needs those quick inventing skills, but I'm actually going to go with Kevin's other superpower... his amazing ability to make epic ice cream sundaes.
  
Sheriff of Nottingham
Sheriff of Nottingham
2016 | Bluff, Card Game, Medieval
One neat thing about the board gaming hobby is how many new games are designed/created daily. So much innovation, creativity, and hype surrounds new releases and helps keep us gamers hooked! That being said, what happens to older games as time goes on? Can they still hold their own over the years? Do they still feel new and novel to first-time players who are getting to them late? The latter describes me with Sheriff of Nottingham. I only received it for Christmas two years ago, and it has sadly been sitting on my Shelf of Shame until recently. So now that I’ve finally gotten it to the table, how does it hold up? Keep reading to find out!

Disclaimer: I have the first edition of this game, so the pictures below do not reflect the art/component changes brought in the recently released second edition. -L

Sheriff of Nottingham is a party game of bluffing, negotiation, and set collection in which players are trying to earn the most money by bringing their goods (Legal or Contraband!) to market. However, before those goods can get to your merchant stand, they must be cleared to pass by the Sheriff of Nottingham. Are you honest in your declarations, or are you trying to sneak something past the town authority? Bluff, bribe, or negotiate your way to victory and collect the most gold!

To setup for a game of Sheriff of Nottingham, each player receives a merchant stand board and bag in their chosen color, 20 starting gold, and 6 Goods cards. The remaining Goods cards are placed in a draw pile, with 2 adjacent discard piles. Turn over 5 cards to each discard pile, select a starting Sheriff, and the game is ready to begin! Sheriff of Nottingham is played over a series of rounds, and each round is broken down into 5 phases: Market, Load Merchant Bag, Declaration, Inspection, and End of Round. Important note – the player acting as Sheriff for the round will only act in the Inspection phase of a round. During the Market phase, players have the opportunity to discard unwanted Goods from their hand in order to draw cards from the draw pile or either discard pile. New cards are drawn one at a time, and you will draw as many cards as you have chosen to discard. The cards you discard will be placed in either discard pile, in whatever order you choose.

The next phase, Load Merchant Bag, is pretty self-explanatory. All merchant players will select up to 5 cards from their hand to place in their merchant bag. Snap it closed, and place it in front of you for the next phase, Declaration. In this phase, players will take turns declaring what good they are bringing to market. You must say exactly how many cards you are bringing, and you may only declare 1 type of Legal good! Even if your bag has multiple types of goods, you must declare only 1 type. Here is where your bluffing skills come into play! Once all players have made their declarations, the game moves to the Inspection phase, and it is now time for the Sheriff to act! In this phase, the Sheriff will get to decide if they wish to inspect any of the merchant bags, and merchants will have the opportunity to negotiate or bribe the Sheriff to not inspect their bag, or to inspect an opponent’s bag instead. If you make a deal with the Sheriff, you must hold up your end of the agreement!


Once the Sheriff has made their decision, they will either inspect bags or allow them to pass. If you are allowed to pass, you will take back your bag, open it, and add all goods to your merchant stand in their corresponding locations. Legal goods are known to all players, but Contraband goods are kept face-down. If the Sheriff chose to inspect your bag, they will open it and reveal the cards inside. If you were in fact telling the truth, and the cards inside are exactly what you declared, you add them to your merchant stand and the Sheriff will pay you a penalty for each Good card in your bag. If you were lying, a few things happen. First, any goods that were truthfully declared will go to your merchant stand as normal. Any goods that you lied about are confiscated by the Sheriff, and placed onto either discard pile. You then will pay the Sheriff a penalty fee for each confiscated good! The final phase, End of Round, has all players draw back up to 6 cards in hand, and the Sheriff title passes to the next player. The game continues in this fashion until all players have been the Sheriff twice (or three times in a 3-player game). Points are counted up – from your goods in your merchant stand, any gold coins you possess, and any bonus points for majority of Legal goods compared to opponents. Once all points have been tallied, the player with the highest score wins!

I know that I have said before that I generally don’t like bluffing games, but I think that Sheriff of Nottingham might be an exception. Yes, in some cases you will have to bluff about the contents of your merchant bag, but the ability to bribe/negotiate with the Sheriff takes some focus off the actual bluffing part. Can you convince the Sheriff to inspect another player’s bag just because you are trying to hinder that player? Or do you try to get the Sheriff to inspect your own bag, because then they will have to pay you a penalty fee for your honesty (this round, at least). It feels like there is more strategic gameplay here than simple bluffing, and I like the opportunity to strategize instead of relying solely on my (admittedly horrendous) poker-face.

Another thing that I really like about Sheriff of Nottingham is that it can technically be categorized as a party game, but it doesn’t feel like a typical party game to me. It takes strategy to play, and doesn’t just rely on crude/adult humor for laughs. This game really engages all players at all times, as you’re constantly watching your opponents, keeping track of what goods they seem to be collecting, and trying to catch them in a lie. The gameplay itself is pretty streamlined and straightforward, and that just helps to make it flow naturally and logically. The playing time is listed as 60 minutes, but it doesn’t feel like a long game to me at all. It’s just a light, fun, and entertaining game for really any type of game night.

Let’s talk components for a minute. Again, I have the first edition of the game, so I cannot speak as to any component changes in the second edition. But overall, the quality of the first edition is pretty nice! The merchant stand boards are nice, thick cardboard, and are colorful and clear. Perhaps my favorite part of the boards is they each have a turn order reference on them. Not that the gameplay is that complicated, but it’s nice to just have that quick guide. The Goods cards are good quality and feel nice in hand. The artwork is mostly pretty simple, but I like that, since the crux of the gameplay is in the player interactions. The cardboard coins are chunky, and the insert doubles as a draw/discard pile organizer – which to me is a lifesaver! Nothing bothers me more than unruly stacks of cards. The merchant bags are nice and mostly functional. My biggest issue with them is that sometimes the snaps are a little hard to open, and it feels like you might tear the bag if you pull on them too hard. To alleviate that, I just don’t have players actually close the snap, instead just folding over the flap, and that works just as well! Great production quality in my opinion.

So if I seem to like this game, why did I only give it a 4 out of 6? The simple answer to that is that I do like the game, but I don’t love it. It’s fun and serves its purpose well, but it’s not a game that I am dying to pull out every game night. It’s one that will stay in my collection for sure, because there are some occasions that are just perfect for it. But it’s not one that will ever make its way to my Top 10. All in all, it holds up well for being an ‘older’ game, but it doesn’t exactly have me jumping up and down to play. That’s why Purple Phoenix Games gives this one an 11 / 18.