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JT (287 KP) rated The A-Team (2010) in Movies

Mar 10, 2020  
The A-Team (2010)
The A-Team (2010)
2010 | Action
It might be seen as a risk to make a film off the back of a successful T.V. show, especially if you take Transformers as the prime example of poor execution, but the A-Team was the big budget blockbuster that everyone expected it to be.

The back story is still pretty much the same, four decorated soldiers are framed for a crime they didn’t commit are out on the run to clear their names. The opening sequence allows for all the characters to be introduced in their own unique way.

Gruff talking Liam Neeson as Col. Hannibal Smith, Smooth talking Bradley Cooper as Lt. Templeton ‘Faceman’ Peck, Rough talking Quinton ‘Rampage’ Jackson as the iconic mohawk styled B.A. Baracus and the crazy talking Sharlto Copley as howling mad Murdoch. It really couldn’t be a more perfectly cast ensemble, only Jessica Biel’s Charissa Sosa proves to be the weak link in the chain.

Director Joe Carnahan is no stranger to full bloodied action scenes having previously helmed Smokin Aces, but with the A-Team he got the chance to push the envelope even further on the non believable. From a falling tank to a finale that does to a container ship what an iceberg did to the Titanic. It’s a balls out testosterone filled epic that is surely not going to cause any disappointment.

Its a film in its own right, of course everything and anything can be drawn to the original and long running T.V. series but as a plot goes it’s quite an entertaining script, with some of the trademark A-Team mechanical inventions…you know in the garage queue the music, and a few cheeky cameos you’ll do well to spot.

Talk of a sequel has been mooted, whether that actually happens would be anyone’s guess but the rumour mill is always churning and we should never say never. I do love it when a plan come together!
  
    The Dungeon

    The Dungeon

    Games and Entertainment

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    The Dark Wizard has returned from his long, evil slumber to mess with the poor town of Villageshire....

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LoganCrews (2861 KP) rated JFK (1991) in Movies

Sep 20, 2020 (Updated Nov 26, 2020)  
JFK (1991)
JFK (1991)
1991 | Drama, History, Thriller
"𝘕𝘰𝘵𝘩𝘪𝘯𝘨 𝘢𝘴 𝘭𝘰𝘯𝘨 𝘢𝘴 𝘺𝘰𝘶 𝘭𝘪𝘷𝘦 𝘸𝘪𝘭𝘭 𝘦𝘷𝘦𝘳 𝘣𝘦 𝘮𝘰𝘳𝘦 𝘪𝘮𝘱𝘰𝘳𝘵𝘢𝘯𝘵. 𝘐𝘵'𝘴 𝘶𝘱 𝘵𝘰 𝘺𝘰𝘶."
                            

Jesus Christ. Back when conspiracy theories were good, now all it takes is a shitty, debunked, and obviously phony Facebook meme to get people to believe 5G causes coronavirus or whatever stupid shit Trump retweets from hate groups this week. On the other hand you have this seemingly never-ending and soul-stirring barrage of lies, cover-ups, threats, deaths/suicides/murders, extensively planned attacks, and general anguish which still plays more truthful and earnest than most things that come out of the CIA, White House, and/or FBI. Not a single word wasted, crams more exhilaration into a group of people talking at a dinner table than the vast majority of MCU 'action' scenes - and the meticulous, airtight extent of the writing is nothing less than utterly flooring. As a result of the beyond exceptional jam-packed conspiracy narrative I can't say any of these characters are that compelling in their own regard (even though the cast is an unforgettable all-timer of screen legends), but given the end result it's a fair tradeoff for the type of movie that bangs around in your head like a rubber bullet after watching it. Feverish, hot-blooded, commanding provocation - even made *my* ass paranoid. The final thirty minutes of - essentially - one long courtroom speech shouldn't work in theory; but not only is it thrilling as can be (and *that* moment just pierces your mortal soul), but it offers some of Costner's finest work throughout his entire career as an actor. Imagine this coming out and still getting shit like 𝘗𝘢𝘳𝘬𝘭𝘢𝘯𝘥, 𝘉𝘰𝘣𝘣𝘺, and 𝘒𝘪𝘭𝘭𝘪𝘯𝘨 𝘒𝘦𝘯𝘯𝘦𝘥𝘺 - would have loved to have been there for the ensuing shitstorm this caused back in its day, must have been legendary. So great that it *actually* caused a big deal change in government legislation immediately upon release.
  
    Super Badminton

    Super Badminton

    Games and Entertainment

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    Over a million downloads! Get addicted to the Best Racquet Sports Game on the App Store! "I can...

Transformers: Age of Extinction (2014)
Transformers: Age of Extinction (2014)
2014 | Action, Sci-Fi
Terrible film making at it's best
Michael Bay’s Transformers series has received a huge amount of criticism since the first film was released back in 2007, some of it fair, and some of it not. Now, 7 years on and three films later, Bay returns to the helm of one of the biggest movie franchises of all time with Transformers: Age of Extinction, but can it silence his critics?

The answer here is no, but not because Extinction is poor, it’s simply because there seems to be a chip on the shoulders of reviewers who expect Oscar quality film-making, when all the target audience for these films really want is to see Optimus Prime kick some Decepticon ass.

Extinction is a whole new start for the series with new characters and a five year jump to allow people to put Dark of the Moon at the back of their minds.

Mark Wahlberg heads an entirely new cast as Cade, an inventor who has run out of luck after a string of failed concepts which haven’t taken off. Thankfully he comes across an old truck that promises to change his fortunes – I bet you can guess just who that might be.

Much of the criticism of the previous films was directed squarely at Bay’s choice of female leads, from Megan Fox’s pout to Rosie Huntington-Whitely’s laughable acting performance, it’s safe to say the series hasn’t been the pinnacle of the fairer sex’s characterisations. Mercifully, the introduction of Nicola Peltz as Cade’s daughter Tessa goes some way to dissolve that problem.

Yes, she’s not going to be troubling the Academy Awards any time soon, but she is a damn sight better than those that preceded her, though the poor script stops her from being anything but a whining teen.

A brilliant Stanley Tucci and an ingenious bit of casting in Kelsey Grammer complete the film’s human characters and the two act as the main antagonists.

Of the robot kind, Michael Bay has gone into overdrive, introducing characters left, right and centre and leaving no stone unturned. John Goodman and Ken Watanabe are both excellent as Hound and Drift – two new Autobots joining the resistance. Of course all the Transformers are outshone by the wonderful Peter Cullen who again returns to the series as Optimus, his voice work is absolutely superb, though with his previous experience, you wouldn’t expect any less.

Extinction’s premise is simple, there is a bounty on the heads of Optimus Prime and the rest of the Autobots, with the humans wanting to get there planet back after the events in Dark of the Moon.

The story is fun if a little incomprehensible at times; it occasionally feels like each plot point is merely there to act as a bridge until the next big set piece, though this never affects your enjoyment of the film itself.

Thankfully the special effects are absolutely stunning and some of the best seen on the big screen. The Transformers are beautifully rendered in seamless CGI and the CGI environments all look great as well.

Bay has also done well to make the battles look more realistic this time around. Previously, it was difficult to know who was fightingTransformers-Age-of-Extinction-Poster-Optimus-and-Grimlock-Crop who, with close ups of mashed metal stopping the audience from seeing exactly what was happening. Here things are much better, but still not perfect.

Unfortunately it isn’t all good news. The heavily marketed Dinobots are only in the film for about 20 minutes towards the finale which is a real shame, as it makes you feel a little cheated. Also, the running time is a real headache; this is the biggest Transformers film yet at just over three hours long and it feels it with numerous plot fillers that can occasionally detract from the rest of the film.

Overall, Bay has probably created the best Transformers film yet with some cracking special effects and dare I say it; decent acting. However, it is far too long with unnecessary sub-plots, especially at the start, which detract from what is pure entertainment.

The Transformers movies aren’t going to win any awards, and Michael Bay knows that, but they are a fine example of terrible film-making at its very best.

https://moviemetropolis.net/2014/07/06/terrible-film-making-at-its-best-transformers-4-review/
  
Harsh Shadows
Harsh Shadows
2021 | Card Game, Deduction, Puzzle, Spies / Espionage
I am definitely a social gamer, but if there is one positive thing to come from the year 2020, it was rediscovering my love of playing solo games. So when Wonderspell reached out about previewing their newest casual solo card game, I was hooked! Taking on the role of a secret agent trying to track down an enemy spy? Yes please! Keep reading to find out more.

Disclaimer: We were provided a copy of this game for the purposes of this preview. The pictured components might not be finalized, and could differ after a successful Kickstarter campaign. -L


Harsh Shadows is a solo card game of hand management, grid movement, and deduction where you are an agent working to collect evidence necessary to apprehend an enemy spy. To setup for a game, randomly place the 9 Location cards in a 3×3 grid. Prepare the Discovery deck as described in the rules, place 1 face-down Discovery card to the right of each Location, and place the rest of the deck off to the side of the grid. Shuffle the Confiscated Item cards and deal the appropriate number to each of the Case File cards – 3 to Evidence, 1 to Red Herring, and 4 to False Leads. The Spy card is placed on the upper-left-most Location, and your Agent card on the lower-right-most Location. Shuffle the Spy Movement cards, and the game is ready to begin! It should look similar to the picture below.
The game is played over a series of rounds in which you will be moving your Agent, performing additional actions, and then moving the Spy. The goal is to track down the Spy, with the correct evidence in hand, before the Spy is able to flee the scene. The first thing that you will do each round is to move your Agent. You may only move to a Location that is adjacent or diagonal to your current Location. Once you move to a new Location, you will draw the top Discovery card from that Location. Discovery cards will either be Items, Clues, or Bombs. Items are collected as potential Evidence, Clues are used to reveal Confiscated Items from Case Files, and Bombs force you to discard a card from your tableau. After you have moved and collected a new Discovery card, you may perform any/all of these additional actions: Use Clue Cards, Place the Tracking Bug, Track the Spy, or Use your current Location’s ability. To Use Clue cards, you will discard a number of clues in order to reveal a Confiscated Item card from a Case File. The Confiscated Items under the Evidence Case File show the 3 items you are required to have in hand to apprehend the Spy by the end of the game. The item under the Red Herring, if you have it in hand at game’s end, will cause you to automatically lose. The 4 items under the False Leads will neither help you win, nor cause you to lose – they simply offer fodder for you to discard when necessary.


Another element required to win the game is to place the Tracking Bug on the Spy. On your turn, you may place the Tracking Bug at your current Location card – if the Spy moves to the Location on a future turn, they are considered to be ‘bugged’ and the Tracking Bug is live! Twice per game, you are allowed to Track the Spy. To do so, you will look at the top card of the Spy Movement deck, and return it to the top. This just lets you see to which Location the Spy is about to move. And finally, you can use your Location’s ability. Once you have taken as many of the additional actions as you want, it is time to move the Spy. Reveal the top card of the Spy Movement deck, and move the Spy in the appropriate direction to a new Location. At the Spy’s new Location, add a Discovery card to its pile. Play continues in this manner until either you make an accusation, or the Spy escapes. In order to make an accusation, you must have Evidence cards in hand, the Spy must be bugged, and you must be at the same Location as the Spy. When you make an accusation, you will reveal any remaining cards under the Evidence and Red Herring Case Files. If you have the 3 matching Evidence cards, you win and apprehend the Spy! BUT if you have the Red Herring card, or you are missing any of the required Evidence cards, you lose. If you haven’t made an accusation in time, the Spy could escape, causing you to lose the game as well – I’ll leave those details for you to discover on your own!
In theory, Harsh Shadows seems like a neat and strategic card game, but how does it hold up in reality? Pretty well, actually! The first thing I want to talk about is how strategic it is, even with its elements of deduction. You need to collect Evidence fast in order to catch the Spy, so what’s the best plan of movement? Also, each Location has a special ability, so is there an ability you need to use now or do you want to wait a bit longer? After using a Location’s ability, it is no longer available for the rest of the game, so you have to time those uses carefully. Along those lines comes the deduction. Sure, you can try to reveal all the Confiscated Items so that you’re 100% sure that you’ve got the right Evidence. But if you don’t work fast enough, the Spy could escape. Are you willing to risk only knowing for sure what 1 piece of Evidence in order to confront the Spy before it’s too late? Or do you want to save up Clues to purchase that coveted Red Herring, to know for sure what not to keep in order to win. There’s a balance of risk with deduction, as well as a real-time element in the sense that the game has a finite amount of rounds. You’re not racing a physical clock, but once the Discovery deck runs out, the Spy is considered to be on the run, on the verge of escaping. Overall, this is a casual card game, but it has a decent amount of strategy to keep you engaged and entertained.


Let’s touch on components for a second. Obviously, this is just a card game, and this is a preview copy. As I said earlier, the final production could differ from this version, but I have to say that this preview copy is good quality. The cards are nice and thick, the artwork thematic and clean. I imagine the rules would get some final edits for slight clarifications, but for the most part the production quality is already pretty decent.
I have to say that Harsh Shadows surprised me. I’d never played a solo game with deduction elements, and it was actually quite exciting. Usually the deduction games I’ve played are based around sussing out a traitor amongst a group of people, so there is that human interaction element that can really help guide your thoughts and decisions. In Harsh Shadows, there’s nobody but yourself – you can’t look for tells in other players because the cards won’t speak to you. It feels riskier in this way because it’s more a game of odds then, instead of your ability to pick out social cues. Other people may feel differently, but I thought this was a neat twist on the deduction mechanic. If you’re looking for a strategic solo game, that plays relatively quickly and casually, I would definitely recommend checking out Harsh Shadows. It goes live on Kickstarter here in April, and I look forward to following its progress!
  
Descent: Journeys in the Dark (Second Edition)
Descent: Journeys in the Dark (Second Edition)
2012 | Adventure, Exploration, Fantasy, Fighting, Miniatures
Plenty of expansions (1 more)
Decent quality miniatures
App can be buggy (1 more)
One side can snowball after a couple of wins
Descent: Journeys In The Dark has been around a long time now, starting as a huge dungeon crawler and morphing into a tactical skirmish / objective-based campaign game. It is supposed to be played with 2-5 players with 1 player being the "Overlord", controlling all the monsters and playing nasty cards on the other players playing the group of heroes (at least 2 heroes required). The game is a fun dice-chucker with a decent amount of strategy and on the whole, well balanced.

With a couple of big-box and half a dozen small-box expansions, not to mention the various hero & monster packs, there is a ton of stuff available and if you own everything, you will be able to choose from 72 heroes with 22 different class decks; fight against 45 different monster types, and encounter around 15 lieutenants over a total of 182 different scenarios. That's plenty to keep you quiet for a while.


So many cards...
Descent: An Overview In The Dark

Descent is a scenario-based game where you work through a tree of different missions, choosing the next one based on whether the heroes or the Overlord worn the last. Each scenario will have specific objectives - anything from stealing an item and reaching the exit to interrogating prisoners and defeating a fearsome Lieutenant of the Overlord. Some of the monsters to be encountered are specified in the scenario text with other free groups able to be chosen from traits specific to that scenario. This gives some variety meaning you will never face exactly the same monsters if you replay the scenarios.

The good players choose a hero from the stack of basic skill types - Fighter, Healer, Scout or Mage and then choose from one of the many class decks for each type so the Fighter could be a Knight or a Berzerker, the Mage a Necromancer and the Healer a Bard, etc. These decks give each hero their skills and form their general strategy.

Meanwhile, the Overlord player chooses one of two Basic decks of cards that will form the base of his defence against the heroes. One deck is more about springing traps while the other has more things to enhance monster attacks. After choosing the basic deck, the Overlord can choose a specialist deck. These can be used to fine tune the Overlord's strategy and at first, only one card is available, the others will be purchased with experience points after each scenario. Finally, if the relevant expansion packs are available, the Overlord can choose a Lieutenant deck which adds further depth to his strategy and also offers the chance to bring a powerful figure into play later in the campaign.


Solo? How So? Redjak has the answer.

With all that going on, it sounds like a fairly daunting if not impossible task to play a solo game of Descent but a fan going by the name of Redjak created two card-driven AI decks - Redjak's Automated Monster Variant (RAMV) and Redjak's Automated Overlord Variant (RAOV). These decks both allow a player, or group of players to play the game as a fully co-operative experience with the cards replacing the Overlord player.

I will say that it is preferable if you have a grasp of the basic rules before jumping into these variants as there can be a lot going on if you are trying to learn the game and the solo rules at the same time. It's probably best to only choose two heroes at first as playing four heroes is more involved but ultimately more rewarding.

These variants are available to download and print out and are also available from the Printer Studio website if you search, although if you are not in the US, then shipping gets expensive.


RAMV

The Monster AI deck is the simpler of the two AI's, being just concerned with the monster actions and leaving out all the Overlord's cards. I haven't played much with this variant but the rules are fairly straightforward. You will set up 4 decks - an Event deck, a Dark Influence deck, a Conditions deck and a Monster deck.

After choosing a scenario to play, you draw cards from the Monster deck, finding ones with icons matching those of the current scenario. This keeps things random and you will always have different things to fight. The selected monster groups will then be placed in "Teams" underneath a row of team cards that will give them their activation order. Finally you will place the encounter objective card for the current scenario. This will give you specific things for each monster group to focus on in terms of stopping you from winning.

You will take your turn alternating hero and monster groups, drawing cards at various points when the monsters should react to attacks, certain scenario triggers ond other in-game events.

It is a fairly simple system but it works really well, giving a solid, straightforward dungeon crawl feel of exploring a map and fighting monsters while trying to complete your quest. Definitely a good starting point and good if you want a 'quick' dungeon crawl.


RAOV

This is the meat, the full experience. Although daunting at first, if you are familiar with the game rules (and have possibly played RAMV a bit), then it will make sense once you get stuck in.

RAOV differs over RAMV in only having one deck, but the rule book is more in depth describing how everything gets played.

You set up as normal, decide on what decks the Overlord will be playing with, draw his starting hand of cards placing them face up on the table. (This variant uses D10 dice anytime you have to make selections)

and take all your heroes actions. If at any point one of your actions would trigger an Overlord card, then that card is played and discarded. Having an open hand means that there are fewer surprises and the Overlord cant be as evil as a human player would be, but it is still tricky and knowing what cards might trigger forces you to think about your strategy in a different way.

Once the heroes have all activated, then the Overlord take its turn, playing any cards that would trigger at the start of the turn. Then, you flip over the top card of the AI deck and activate the first monster group. These cards have a primary target, shown by the corresponding hero symbol and several secondary targets. This gives the monster a focus for its actions. The main text of the card is a list of actions and essentially you work down the list doing whatever actions you are able. Each monster that activates will draw a new card and follow it's orders.

That in a nutshell is it. The Overlord's cards will trigger at the first available opportunity and the monsters will follow a list of options. Once you get used to it, it flows really well and doesn't feel too fiddly at all.

An Open Dungeon

As well as the two AI variants, Redjak also created Delven Deep - a deck of cards each displaying a different map tile that you can use to play a completely randomly generated dungeon crawl. I have yet to try this out, but it is another option if you don't fancy playing through a scripted scenario and just want to explore a random map, killing things.


For The Digital Generation

Fantasy Flight Games have also released an official, free companion app on Android, Steam and IOS that will take control of the Overlord player. This app comes with, I think 2 campaigns - a short training story and a larger, full campaign. Other campaigns a random dungeon generator are available to purchase in the app. None of the printed scenarios are playable using this app and it doesn't use any of the overlord cards, plot decks, event cards or encounter cards.

I will say that I am not a fan of apps for board games and it was actually this app in particular that soured me on the whole idea. Many people really enjoy this app and it has breathed a new lease of life into the game, but unfortunately on my first playthrough, it decided to crash near to the end of a campaign and I essentially lost 6 hours of gaming. I would have had to start all over again from the beginning. That was not a fun experience and put me off completely.

The app borrows heavily from Redjak's work, giving you a list of options to work through when activating the monsters, and various other triggers. Unlike the printed scenarios, all the maps in the digital stories are hidden until you explore them, so you never know what you will encounter. Also, there is a hidden timer in the program that means if you take too long exploring, fighting or whatever, then the game will start throwing nastier and nastier events at you. This makes the game much more of a race than its cardboard cousin and ramps up the difficulty at a fast pace making you feel like you never have enough time to do what you want.

In My opinion, RAOV is the best way to play Descent solo. It uses absolutely everything in the box and gives the most realistic feeling of playing the complete game.
  
Up (2009)
Up (2009)
2009 | Action, Animation, Comedy
A Movie That Never Stumbles Towards its End Goal.
After the death of his wife (tear), Carl Fredericksen (Edward Asner) decides to tie a bunch of balloons to his house and fly off on a great adventure. He gets more than what he bargained for when he realizes he won’t be alone on this adventure.

Acting: 10

Beginning: 10
Up has more power in its first twelve minutes than most films do in their entire runtime. I can watch this a dozen times and it still hits me the same exact way. It tells the story of the relationship between Carl and Ellie in all of its highs and lows. You will be hard-pressed to find a better beginning than this throughout the history of movies. There’s something so real and heartfelt about it that sucks you in and sets up Carl’s character perfectly.

Characters: 10
Life has turned Carl into a cranky old man whose everything hurts all the time. He takes no guff and, at the end of the day, just wants to be left alone. He is one of numerous rich characters than shine throughout the movie, both animal and human alike. Young boyscout Russell (Jordan Nagai) puts a smile on my face with every single scene that he’s in. He’s always willing to go above and beyond to help. So inquisitive, yet so clueless. Throw in Doug the talking dog and the awesome Snipe and you have the perfect mix of original characters you want to root for.

Cinematography/Visuals: 10
I was blown away by the amazing visuals Up has to offer. So many colors shoot out at you as you see the balloons hovering over Carl’s house for the first time. The house floats into Paradise Falls after surviving a wicked storm and you’re treated to just that—Paradise. Canyons and a tropical rainforest full of lush greenery. The detail that went into this animation is outstanding.

Conflict: 10
There is plenty of action to be had on this great adventure. What starts as an innocent trip is quickly disrupted by a storm that turns everything upside down. The adventure soars to new heights after that, never really slowing down much for you to check on the time. Beginnings are important, but middles even moreso, and the events that unfold during the meat of the film are fun and harrowing at the same time.

Genre: 10

Memorability: 10

Pace: 10
Up is like riding a smooth wave. Some moments are more intense than others, but you’re always headed towards an end goal of sorts. Bad pacing is filled with road blocks and unnecessary scenes, but Up manages to maximize its full runtime by making every single moment count.

Plot: 10
A beautiful story that couldn’t have been told in a more beautiful way. It’s fun and unique, definitely something you haven’t seen before. I honestly can’t think of a better way it could have been done.

Resolution: 10
I’m one of the few weirdos who was touched just as much by the ending as I was the beginning. It makes you happy to see what befalls the characters, yet a bit sad as you realize the movie is reaching its conclusion. At the end, Up doesn’t linger. It does what it needs to do and concludes perfectly.

Overall: 100
There is a reason Up is one of three animated movies nominated for Best Picture. It is one of the greatest movies ever made and tops my all-time list as of 5/30/2019. Noticed I didn’t say “one of the greatest animated movies”, but one of the greatest MOVIES. It’s an all-timer driven by great character relationships and powerful, emotion-filled scenes.