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Gareth von Kallenbach (980 KP) rated the PC version of Mortal Shell in Video Games
Oct 8, 2020
Beautiful Scenery (1 more)
Hardening Skill can save you when you screw up
Back in 2009 Demon’s Soul, a PlayStation 3 exclusive, made its way into the hands of players around the world. The game was punishingly difficult, and was revered for its no handholding, brutally steep learning curve. A game that harkened back to the days of old, when video games were more about a player spending hour upon hour of mastering its nuances then relying on a never-ending supply of save games. This game, and the even more popular successor Dark Souls, gave way to its own genre defining style, the “souls-like” game. Since those genre defining years, several companies have tried to take inspiration from the originals and craft them into their own unique experiences. Whether that be futuristic takes such as Surge 2, or sticking to a familiar fantasy setting, with mixed results. Enter the latest in this genre, a game developed by the fine folks at Cold Symetry, released on Windows, Xbox and PlayStation.
Mortal Shell is an “souls-like” action role playing game, where you are a creature whose unique ability is to inhabit the bodies of fallen warriors scattered across the realm of Fallgrim. Much like its inspiration, Fallgrim is a land that is bleak and unforgiving. Whether you are traipsing across murky swamps, filled with bear tramps and poisonous frogs, snowy fields or fiery plains, there are always an unending supply of enemies that you must contend with. Each “shell” you inhabit offers up a distinct playstyle and upgrade tree that should appeal to every unique player.
The first shell you inhabit, is what I refer to as the Jack-of-All trades shell, Harros. Harros is a traditional knight like character that has a balance of health, stamina, and resolve (the statistic that allows you to use your special upgrades applied to your weapon of choice). As you progress through the story, you will come across three other shells for you to inhabit, that you can switch between as you wish. This allows you to vary your play style between Eredrim, a tank-architype with lots of health but low stamina, Tiel, the acolyte with less health but is more agile and able to dodge and roll out of the way, or Solomon, who has the most resolve. Each character upgrade requires Tar (the gold of Fallgrim) and Glimpses. These are acquired by defeating enemies, and through gathering various plants throughout your journey.
In addition to the four shells, there are also four upgradable weapons that can be found along your journey. You begin with the Hollow Sword but will come across others to aid you on your quest. There is the Hammer and Chisel, a dual wield, fast attack, but lower damage weapon. The Martyr’s Blade, a heavy two-handed sword that does massive damage but is slow to attack. Lastly, The Smoldering Mace. All of these can be upgrades with special attacks that are initiated by your characters resolve, that can do an incredible amount of damage when initiated.
Combat occurs by locking onto your opponent and then utilizing fast and heavy attacks to defeat them. Experimenting with executing fast and heavy in specific sequences will result in numerous combos that do additional damage and stagger your foes. Mortal Shells unique blocking ability is what the game refers to as Hardening. Hardening, does exactly as the name suggests, turning yourself into stone and blocking most incoming attacks. It can be initiated at practically any time, even during the middle of your attack, allowing you to brush off an incoming attack and finish up with an epic strike. Learning the best time and place to use your hardening skill, is the key to overcoming your most difficult opponents, and ultimately slaying them in the process. There is also a parry aspect, which you obtain at the beginning of your quest, that allows you to parry incoming blows, and respond with devastating effect. Be aware that not all attacks can be parried, and your Tarnished Seal Emblem (which enables your skill) will glow red to warn you of this.
During combat, if your health reaches zero, you will be pushed out of your shell (which reminded me of playing a mech game where your mech is destroyed and you are automatically ejected). You are given the chance to climb back into your shell, but if you are hit while outside of your shell you will almost always die quickly. If your health reaches zero again, you die and you return back to Sester Genessa, a shadowy figure who acts like a bonfire from the souls’ games. As with the games before it, dying forces you to drop your tar and re-spawns all enemies that you have killed previously. Returning to your body allows you to retrieve your tar and restores all your health.
One of the more interesting aspects of the game is in the use of items you discover during your adventure. Most items effects will be unknown until you use the item, which forces you to experiment with everything you find. As you use the item more frequently you become more familiar with the item, and as that familiarity grows, the effects grow as well. Some will damage you in the beginning, only to benefit you as you grow more familiar with them, others you will utilize at the wrong time, and not benefit from the effect, but you will still learn from the experience. In this way Mortal Shell rewards you for experimentation, and forces those who like to hoard their findings for “when the right time arrives to use it” to utilize it and learn from it.
Much like the Souls-like games that inspired it, Mortal Shell could almost be mistaken for one of the games it garnered inspiration from. The setting, the characters, even the fonts used, could easily have been taken directly from a Dark Souls game. You’d be forgiven if someone came up to you and asked you which of the Dark Souls games you are playing. That’s not to say that Mortal Shell doesn’t distinguish itself in other ways, but on the surface, it would be easy to mistake it for another clone. The sound design, the graphic design, is all very well done, so at least the inspiration is put to good use in Mortal Shell
While Mortal Shell generally plays fast and well, there are a couple of instances where death seemed to come due to little I had control over. There are various cut scenes where you are crawling through tunnels, and you come out on the other side. Occasionally your character will be attacked immediately follow the cut scene, which gives you little time to react. There are ways to time your crawl, as to not emerge immediately into a group of baddies, but nothing frustrated me more, when I came across these areas. The difficulty and learning curve are about as difficult as one would expect from such a game.
If you are a fan of Dark Souls or Souls-like games, there is a lot to like in Mortal Shell. Most of the gameplay and style will feel immediately familiar, and there is just enough uniqueness in the game to satisfy veterans of the soul’s type games. If you have been put off by the difficulty of souls-like games in the past, Mortal Shell doesn’t differ enough from the formula to likely change your mind. While it’s not as long as the games that inspire it, it’s hard to beat the price ($29.99 on the Epic Store), and it’s refreshing enough to act as a place holder until the Demon’s Soul remake becomes available
What I liked: Beautiful Scenery, Hardening Skill can save you when you screw up
What I liked less: No real direction on where to start
Mortal Shell is an “souls-like” action role playing game, where you are a creature whose unique ability is to inhabit the bodies of fallen warriors scattered across the realm of Fallgrim. Much like its inspiration, Fallgrim is a land that is bleak and unforgiving. Whether you are traipsing across murky swamps, filled with bear tramps and poisonous frogs, snowy fields or fiery plains, there are always an unending supply of enemies that you must contend with. Each “shell” you inhabit offers up a distinct playstyle and upgrade tree that should appeal to every unique player.
The first shell you inhabit, is what I refer to as the Jack-of-All trades shell, Harros. Harros is a traditional knight like character that has a balance of health, stamina, and resolve (the statistic that allows you to use your special upgrades applied to your weapon of choice). As you progress through the story, you will come across three other shells for you to inhabit, that you can switch between as you wish. This allows you to vary your play style between Eredrim, a tank-architype with lots of health but low stamina, Tiel, the acolyte with less health but is more agile and able to dodge and roll out of the way, or Solomon, who has the most resolve. Each character upgrade requires Tar (the gold of Fallgrim) and Glimpses. These are acquired by defeating enemies, and through gathering various plants throughout your journey.
In addition to the four shells, there are also four upgradable weapons that can be found along your journey. You begin with the Hollow Sword but will come across others to aid you on your quest. There is the Hammer and Chisel, a dual wield, fast attack, but lower damage weapon. The Martyr’s Blade, a heavy two-handed sword that does massive damage but is slow to attack. Lastly, The Smoldering Mace. All of these can be upgrades with special attacks that are initiated by your characters resolve, that can do an incredible amount of damage when initiated.
Combat occurs by locking onto your opponent and then utilizing fast and heavy attacks to defeat them. Experimenting with executing fast and heavy in specific sequences will result in numerous combos that do additional damage and stagger your foes. Mortal Shells unique blocking ability is what the game refers to as Hardening. Hardening, does exactly as the name suggests, turning yourself into stone and blocking most incoming attacks. It can be initiated at practically any time, even during the middle of your attack, allowing you to brush off an incoming attack and finish up with an epic strike. Learning the best time and place to use your hardening skill, is the key to overcoming your most difficult opponents, and ultimately slaying them in the process. There is also a parry aspect, which you obtain at the beginning of your quest, that allows you to parry incoming blows, and respond with devastating effect. Be aware that not all attacks can be parried, and your Tarnished Seal Emblem (which enables your skill) will glow red to warn you of this.
During combat, if your health reaches zero, you will be pushed out of your shell (which reminded me of playing a mech game where your mech is destroyed and you are automatically ejected). You are given the chance to climb back into your shell, but if you are hit while outside of your shell you will almost always die quickly. If your health reaches zero again, you die and you return back to Sester Genessa, a shadowy figure who acts like a bonfire from the souls’ games. As with the games before it, dying forces you to drop your tar and re-spawns all enemies that you have killed previously. Returning to your body allows you to retrieve your tar and restores all your health.
One of the more interesting aspects of the game is in the use of items you discover during your adventure. Most items effects will be unknown until you use the item, which forces you to experiment with everything you find. As you use the item more frequently you become more familiar with the item, and as that familiarity grows, the effects grow as well. Some will damage you in the beginning, only to benefit you as you grow more familiar with them, others you will utilize at the wrong time, and not benefit from the effect, but you will still learn from the experience. In this way Mortal Shell rewards you for experimentation, and forces those who like to hoard their findings for “when the right time arrives to use it” to utilize it and learn from it.
Much like the Souls-like games that inspired it, Mortal Shell could almost be mistaken for one of the games it garnered inspiration from. The setting, the characters, even the fonts used, could easily have been taken directly from a Dark Souls game. You’d be forgiven if someone came up to you and asked you which of the Dark Souls games you are playing. That’s not to say that Mortal Shell doesn’t distinguish itself in other ways, but on the surface, it would be easy to mistake it for another clone. The sound design, the graphic design, is all very well done, so at least the inspiration is put to good use in Mortal Shell
While Mortal Shell generally plays fast and well, there are a couple of instances where death seemed to come due to little I had control over. There are various cut scenes where you are crawling through tunnels, and you come out on the other side. Occasionally your character will be attacked immediately follow the cut scene, which gives you little time to react. There are ways to time your crawl, as to not emerge immediately into a group of baddies, but nothing frustrated me more, when I came across these areas. The difficulty and learning curve are about as difficult as one would expect from such a game.
If you are a fan of Dark Souls or Souls-like games, there is a lot to like in Mortal Shell. Most of the gameplay and style will feel immediately familiar, and there is just enough uniqueness in the game to satisfy veterans of the soul’s type games. If you have been put off by the difficulty of souls-like games in the past, Mortal Shell doesn’t differ enough from the formula to likely change your mind. While it’s not as long as the games that inspire it, it’s hard to beat the price ($29.99 on the Epic Store), and it’s refreshing enough to act as a place holder until the Demon’s Soul remake becomes available
What I liked: Beautiful Scenery, Hardening Skill can save you when you screw up
What I liked less: No real direction on where to start
Mothergamer (1546 KP) rated the PC version of Kingdoms of Amalur: Reckoning in Video Games
Apr 3, 2019
Say Fable, Skyrim, and Dragon Age have a baby and Kingdoms of Amalur: Reckoning is the result and what a brilliant result it is. Not only is there a fantastic in depth story created by R.A. Salvatore, there is amazing art work done by Todd McFarlane and an incredible musical score by Grant Kirkhope. Last but not least, there is of course the game's executive designer, Ken Rolston. Together, these individuals made one hell of a RPG video game, that was not only fun to play, it's worth playing through again and again.
The story begins with your character finding himself or herself revived from death by a creation known as the Well Of Souls. This event has disrupted the threads of fate that affect the people and events of Amalur leaving you with no determined fate. This opens you up to many possibilities and of course there are those who would exploit it for their own personal gain.
With an opening like this, Kingdoms Of Amalur's story has a lot of depth and there are many possibilities that one can take as it progresses. There is so much to explore on the map and there is a freedom to it as you can explore as much as you like. The story line itself leads to you exploring the kingdom of Amalur even further opening up new areas and you are not isolated to just one location.
All the areas are beautifully done and are different from each other. No similarities or one map used repeatedly here. There is even a dangerous beauty and creativity to all the fantasy monsters that are a threat to you such as mountain trolls. Although you will see some of the same monsters in different areas as well as types of NPCs and other characters, it mixes together so well it doesn't hinder the game play or the story. The dialogue with characters is well written and even more refreshing, well acted. It's never boring and in some dialogues it even adds more to the tale.
One flaw Kingdoms Of Amalur has is a couple of the quests had a few bugs, such as the Shine And Shadow quest. The quest couldn't be finished because of the quest items not being in the inventory or the Boss for this particular quest just didn't show up. It wasn't a terribly trying ordeal, but it was something that was noticed and something that could and should be fixed. Other than that, there was no other technical issues with the game for me. The game didn't freeze once during all the hours of game play and the frame rate didn't drop, and because of how much fun I had with the game, a couple of quest bugs didn't bother me at all. But, let's move on to the rest of the good.
The core of Kingdoms Of Amalur is the combat throughout the game along with the ability to fully customize your character and play to your character's strengths due to your fate or lack of one. The possibilities are endless and you can even open up new job classes as your character levels up as the game progresses. Award points earned after leveling up can be put into three categories: Might, Finesse, and Sorcery giving you added abilities and status boosts associated with whichever job class you have chosen. Combine this with all the questing and yes, that includes all the side quests, five guild story arcs, and the downloadable content of The Legend Of Dead Kel, that could easily give you 100 hours or more of game time. To sum up, Kingdoms Of Amalur isn't just a run of the mill RPG. It's something more. It has a great mix of excellent story telling, amazing game play, and an exciting world to explore that promises tons of great adventure. Overall, it is a game worth having in a gamer's collection.
The story begins with your character finding himself or herself revived from death by a creation known as the Well Of Souls. This event has disrupted the threads of fate that affect the people and events of Amalur leaving you with no determined fate. This opens you up to many possibilities and of course there are those who would exploit it for their own personal gain.
With an opening like this, Kingdoms Of Amalur's story has a lot of depth and there are many possibilities that one can take as it progresses. There is so much to explore on the map and there is a freedom to it as you can explore as much as you like. The story line itself leads to you exploring the kingdom of Amalur even further opening up new areas and you are not isolated to just one location.
All the areas are beautifully done and are different from each other. No similarities or one map used repeatedly here. There is even a dangerous beauty and creativity to all the fantasy monsters that are a threat to you such as mountain trolls. Although you will see some of the same monsters in different areas as well as types of NPCs and other characters, it mixes together so well it doesn't hinder the game play or the story. The dialogue with characters is well written and even more refreshing, well acted. It's never boring and in some dialogues it even adds more to the tale.
One flaw Kingdoms Of Amalur has is a couple of the quests had a few bugs, such as the Shine And Shadow quest. The quest couldn't be finished because of the quest items not being in the inventory or the Boss for this particular quest just didn't show up. It wasn't a terribly trying ordeal, but it was something that was noticed and something that could and should be fixed. Other than that, there was no other technical issues with the game for me. The game didn't freeze once during all the hours of game play and the frame rate didn't drop, and because of how much fun I had with the game, a couple of quest bugs didn't bother me at all. But, let's move on to the rest of the good.
The core of Kingdoms Of Amalur is the combat throughout the game along with the ability to fully customize your character and play to your character's strengths due to your fate or lack of one. The possibilities are endless and you can even open up new job classes as your character levels up as the game progresses. Award points earned after leveling up can be put into three categories: Might, Finesse, and Sorcery giving you added abilities and status boosts associated with whichever job class you have chosen. Combine this with all the questing and yes, that includes all the side quests, five guild story arcs, and the downloadable content of The Legend Of Dead Kel, that could easily give you 100 hours or more of game time. To sum up, Kingdoms Of Amalur isn't just a run of the mill RPG. It's something more. It has a great mix of excellent story telling, amazing game play, and an exciting world to explore that promises tons of great adventure. Overall, it is a game worth having in a gamer's collection.
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Gareth von Kallenbach (980 KP) rated Dumb and Dumber To (2014) in Movies
Jun 19, 2019
It is hard to believe that it is been 20 years since Jim Carrey and Jeff Daniels brought the moronic Harry and Lloyd to the big screen. The comedic adventures of the well-meaning but idiotic best friends became a box office smash and has maintained a loyal worker fans despite the highly disappointing prequel that was made in an attempt to extend series. With the Farrelly brothers back in place to write and direct the long-awaited follow-up it should come as no surprise as to what viewers are in store for with “Dumb and Dumber To”.
Lloyd (Jim Carrey) has been an institution for the past two decades while Harry (Jeff Daniels), visits him lawyerly once a week. When the reason behind Lloyd’s institutionalization becomes clear Harry informs his old friend that is in desperate need of a kidney transplant. With his options limited, Harry visits his family whom he has not seen in quite some time and goes through some mail that had been delivered over the years.
Harry learns that an old acquaintance was pregnant and in an effort to see if the child he never knew he had could be a donor, the bumbling duo sets out to find child Harry never knew he had. This is easier said than done as the mother (Kathleen Turner), give the child up for adoption and her only effort to communicate resulted in a letter being returned to her with a note asking her not to write again.
Undaunted Harry and Lloyd set out from their Rhode Island home and venture down to Maryland before learning that the object of their quest is already left for New Mexico to attend a very important conference. The duo decided to head on to New Mexico with a third person in tow not knowing that he secretly is aiming to do away with them in a con limited inheritance scheme.
As anyone who’s seen the previous film will remember, traveling with Harry and Lloyd can be extremely dangerous to one’s physical and mental sanity and the ensuing years have done nothing to change this. In short time duo arrives at their goal but finds their natural tendencies to get in and cause trouble has followed them resulting in a series of chaotic misadventures.
While many of the jokes and situations were recycled from previous films including Lloyd’s daydreaming about a perfect date and various car pranks, one thing that is undeniable is the great chemistry and timing between the two leads. The material certainly strains its PG-13 rating in terms of suggestiveness but even though some of the jokes do not quite succeed and the plot is at best paper thin, it was sure good to see these two back in action.
The film is at best a guilty pleasure because it will be easy to say it was kind of dumb and meandering at points and that the two characters were not given much to do other than an act that was funny 20 years earlier but may seem a bit strange to date considering both Daniels and Carrey have shown they are capable of doing so much more.
For me I looked at it is a bit of a nostalgic guilty pleasure that despite the shortcomings and faults offered some enjoyable although mostly forgettable distractions in between some good laughs. For those willing to take more the same and can temper their expectations accordingly you will likely find this trip one worth taking if nothing else than for the nostalgia.
I for one am hoping that we haven’t seen the last these two in action but I certainly would like to see them come back with a better script and certainly do not want have to wait 20 years for this to happen.
http://sknr.net/2014/11/14/dumb-dumber/
Lloyd (Jim Carrey) has been an institution for the past two decades while Harry (Jeff Daniels), visits him lawyerly once a week. When the reason behind Lloyd’s institutionalization becomes clear Harry informs his old friend that is in desperate need of a kidney transplant. With his options limited, Harry visits his family whom he has not seen in quite some time and goes through some mail that had been delivered over the years.
Harry learns that an old acquaintance was pregnant and in an effort to see if the child he never knew he had could be a donor, the bumbling duo sets out to find child Harry never knew he had. This is easier said than done as the mother (Kathleen Turner), give the child up for adoption and her only effort to communicate resulted in a letter being returned to her with a note asking her not to write again.
Undaunted Harry and Lloyd set out from their Rhode Island home and venture down to Maryland before learning that the object of their quest is already left for New Mexico to attend a very important conference. The duo decided to head on to New Mexico with a third person in tow not knowing that he secretly is aiming to do away with them in a con limited inheritance scheme.
As anyone who’s seen the previous film will remember, traveling with Harry and Lloyd can be extremely dangerous to one’s physical and mental sanity and the ensuing years have done nothing to change this. In short time duo arrives at their goal but finds their natural tendencies to get in and cause trouble has followed them resulting in a series of chaotic misadventures.
While many of the jokes and situations were recycled from previous films including Lloyd’s daydreaming about a perfect date and various car pranks, one thing that is undeniable is the great chemistry and timing between the two leads. The material certainly strains its PG-13 rating in terms of suggestiveness but even though some of the jokes do not quite succeed and the plot is at best paper thin, it was sure good to see these two back in action.
The film is at best a guilty pleasure because it will be easy to say it was kind of dumb and meandering at points and that the two characters were not given much to do other than an act that was funny 20 years earlier but may seem a bit strange to date considering both Daniels and Carrey have shown they are capable of doing so much more.
For me I looked at it is a bit of a nostalgic guilty pleasure that despite the shortcomings and faults offered some enjoyable although mostly forgettable distractions in between some good laughs. For those willing to take more the same and can temper their expectations accordingly you will likely find this trip one worth taking if nothing else than for the nostalgia.
I for one am hoping that we haven’t seen the last these two in action but I certainly would like to see them come back with a better script and certainly do not want have to wait 20 years for this to happen.
http://sknr.net/2014/11/14/dumb-dumber/
Lee (2222 KP) rated Jojo Rabbit (2019) in Movies
Dec 17, 2019
During the opening credits of Jojo Rabbit, we're treated to The Beatles singing "I Want to Hold Your Hand" while documentary footage plays showing crowds of Germans going absolutely nuts for Hitler, sieg-heiling and cheering for him. It's a fairly good indication of the kind of humour you can expect from Jojo Rabbit and writer/director Taika Waititi, who hit the big time after directing 'Thor Ragnarok', but has previously been responsible for a wide range of brilliantly quirky movies such as 'What We Do in the Shadows' and 'Hunt for the Wilderpeople'.
We begin by meeting 10 year old German boy, Johannes 'Jojo' Betzler (Roman Griffin Davis), as he nervously prepares to head off to Nazi youth camp in order to fulfill his dream of serving Adolf Hitler. Heading up the camp is one-eyed Captain Klenzendorf (Sam Rockwell), aided by a bunch of inept instructors, including Fraulein Rahm (Rebel Wilson) and Finkel (Alfie Allen). At the camp, boys get to play with knives and hand grenades, girls are taught the importance of having babies (Fraulein Rahm has given birth to 18!), while all of the children are taught about the evil monsters that are the Jews. Accompanying Jojo at the camp are best friend Yorki (a brilliant Archie Yates, soon to be starring in the recently announced remake of Home Alone) and Jojo's imaginary friend Hitler (Taika Waititi). When Jojo refuses to wring the neck of rabbit during a lesson on killing (earning him the nickname Jojo Rabbit), and is hospitalised following an unfortunate incident with a grenade, he is forced to leave the camp behind, returning home to be with his mother Rosie (Scarlett Johansson).
While his mother is out during the day, Jojo discovers a teenage Jewish girl named Elsa (Thomasin McKenzie) hiding out in the wall-space of his sisters bedroom. Jojo is initially shocked, and repulsed, by this hideous Jew, even more so when he discovers that it was his mother who was responsible for hiding her. As time goes on though, Jojo and Elsa begin to form a friendship, with Elsa feeding Jojo a series of made up ridiculous stories and tales regarding the origins and ways of Jews so that Jojo can write a book about them. All the while, Rosie remains completely unaware that Jojo knows anything of Elsa. The bumbling, goofy Hitler occasionally shows up too when Jojo needs words of encouragement, or when times are tough, and provides us with some welcome light relief. More humour is provided in the form of various smaller characters, including gestapo member Stephen Merchant and his team during what is essentially a pretty serious and dramatic scene as they show up and ransack Jojo's house.
But Jojo Rabbit is a movie about relationships. The Jojo/Hitler dynamic begins to take a backseat as things start to get more serious and we focus more on the bond between Jojo and his mother, and the relationship between Jojo and Elsa, as the final months of the war play out. The child actors in Jojo Rabbit are all outstanding and we also get to see a wonderfully different side to Scarlett Johansson. Sam Rockwell is hilarious and Rebel Wilson is just, well, Rebel Wilson! Occasionally though, we are dealt an unexpected gut punch, and it's fair to say that you'll be crying at Jojo Rabbit just as much as you'll be laughing. If I'm honest, I really wasn't expecting that side to Jojo Rabbit and it did more for me and my enjoyment of the movie than the comedy did, which wasn't really as laugh out loud as I thought it would be. Overall though, Jojo Rabbit is simply wonderful - funny, heartbreaking, sad and poignant - and unlike anything you've ever seen before.
We begin by meeting 10 year old German boy, Johannes 'Jojo' Betzler (Roman Griffin Davis), as he nervously prepares to head off to Nazi youth camp in order to fulfill his dream of serving Adolf Hitler. Heading up the camp is one-eyed Captain Klenzendorf (Sam Rockwell), aided by a bunch of inept instructors, including Fraulein Rahm (Rebel Wilson) and Finkel (Alfie Allen). At the camp, boys get to play with knives and hand grenades, girls are taught the importance of having babies (Fraulein Rahm has given birth to 18!), while all of the children are taught about the evil monsters that are the Jews. Accompanying Jojo at the camp are best friend Yorki (a brilliant Archie Yates, soon to be starring in the recently announced remake of Home Alone) and Jojo's imaginary friend Hitler (Taika Waititi). When Jojo refuses to wring the neck of rabbit during a lesson on killing (earning him the nickname Jojo Rabbit), and is hospitalised following an unfortunate incident with a grenade, he is forced to leave the camp behind, returning home to be with his mother Rosie (Scarlett Johansson).
While his mother is out during the day, Jojo discovers a teenage Jewish girl named Elsa (Thomasin McKenzie) hiding out in the wall-space of his sisters bedroom. Jojo is initially shocked, and repulsed, by this hideous Jew, even more so when he discovers that it was his mother who was responsible for hiding her. As time goes on though, Jojo and Elsa begin to form a friendship, with Elsa feeding Jojo a series of made up ridiculous stories and tales regarding the origins and ways of Jews so that Jojo can write a book about them. All the while, Rosie remains completely unaware that Jojo knows anything of Elsa. The bumbling, goofy Hitler occasionally shows up too when Jojo needs words of encouragement, or when times are tough, and provides us with some welcome light relief. More humour is provided in the form of various smaller characters, including gestapo member Stephen Merchant and his team during what is essentially a pretty serious and dramatic scene as they show up and ransack Jojo's house.
But Jojo Rabbit is a movie about relationships. The Jojo/Hitler dynamic begins to take a backseat as things start to get more serious and we focus more on the bond between Jojo and his mother, and the relationship between Jojo and Elsa, as the final months of the war play out. The child actors in Jojo Rabbit are all outstanding and we also get to see a wonderfully different side to Scarlett Johansson. Sam Rockwell is hilarious and Rebel Wilson is just, well, Rebel Wilson! Occasionally though, we are dealt an unexpected gut punch, and it's fair to say that you'll be crying at Jojo Rabbit just as much as you'll be laughing. If I'm honest, I really wasn't expecting that side to Jojo Rabbit and it did more for me and my enjoyment of the movie than the comedy did, which wasn't really as laugh out loud as I thought it would be. Overall though, Jojo Rabbit is simply wonderful - funny, heartbreaking, sad and poignant - and unlike anything you've ever seen before.
Bob Mann (459 KP) rated The Last Letter from Your Lover (2021) in Movies
Aug 9, 2021
Engaging love story (at least, the one in the 60's) (2 more)
Lush production values, especially production design and cinematography
Great cast - especially Shailene Woodley and Ben Cross
A proper old-fashioned love story that older viewers will appreciate.
Is "chick flick" a phrase that you can use these days? I guess not, since it infers that a movie is only of interest to a particular gender. Perhaps "Sunday afternoon film" is a better phrase. And "The Last Letter From Your Lover" is a real SAF.
Positives:
- "They don't make them like this any more" the saying goes. This is a love story cum melodrama that is well told by director Augustine Frizzell, in only her second feature. The film zips backwards and forwards between different time periods, trusting the audience to keep up with where we are. The dialogue is suitably soupy for a film of this type, based on a Jojo Moyes book (who wrote "Me Before You", also well-filmed). I've seen a critic review in "The Times" where they mocked the sentimentality of the love letters: but part of me would love to say "OK - let's hear what you would have written"!
- The story ticks all the boxes to keep you engaged. Although never moved to tears, a scene towards the end of the movie certainly generated a lump in the throat.
- All the leads are great. Shailene Woodley has been a personal favourite actress since her amazing turn in "The Descendants". And she certainly doesn't disappoint here.
- The production design is lush, particularly with the 60's scenes of London and the Riviera (reminiscent for me of the recent remake of "Rebecca"). This is nicely brought out by the cinematography (by George Steel), with some of the scenes being 'hang on the wall' beautiful to look at.
- It's wonderful to see the late Ben Cross in the movie, and he gives an excellent and touching performance. Cross died of cancer in August 2020 at the age of just 72. This is probably not his last movie, since he was in another - "The Devil's Light" - currently in post-production. Such a sad loss to the industry.
Negatives:
- The movie tries to construct a love story in the 60's and one in the present day 2020's, contrasting the different rules and values at play. The 60's one works; the 20's one really didn't for me. Ellie comes across as a very unlikeable person. The contrast between the lack of communications in the 60's (waiting at a station, not sure if someone will turn up or not) and today's chat/SMS rich 'always on' world could perhaps have been brought out more. With my Dr Bob directorial hat on, I would have ditched the present-day love story entirely and focused in on two professional detectives uncovering the past together: not everything needs to involve love and sex.
- The film has a couple of rain sequences that are highly unconvincing. One Riviera in-car scene particularly made me chuckle. "TURN FIRE HOSE ON!" You can almost see the blue sky and people cavorting on the beach behind them!
Summary Thoughts on "The Last Letter from Your Lover": There are actually few films around these days that feature love stories outside the teenage years. This is an 'old-fashioned' film that will appeal to an older age group, looking for style, romance and escapism. It reminded me in turns of movies like "The Two Faces of January" and "The Age of Adeline" in its mood and presentation. I'm probably not the target audience for this movie and I really enjoyed it. But the illustrious Mrs Movie Man probably is. And she declared that she absolutely loved it!
Ignore the sniffy newspaper and ex-newspaper critics. I'd declare this to be a "recommended".
(For the full graphical review, please check out One Mann's Movies on the web, Facebook or Tiktok. Thanks.)
Positives:
- "They don't make them like this any more" the saying goes. This is a love story cum melodrama that is well told by director Augustine Frizzell, in only her second feature. The film zips backwards and forwards between different time periods, trusting the audience to keep up with where we are. The dialogue is suitably soupy for a film of this type, based on a Jojo Moyes book (who wrote "Me Before You", also well-filmed). I've seen a critic review in "The Times" where they mocked the sentimentality of the love letters: but part of me would love to say "OK - let's hear what you would have written"!
- The story ticks all the boxes to keep you engaged. Although never moved to tears, a scene towards the end of the movie certainly generated a lump in the throat.
- All the leads are great. Shailene Woodley has been a personal favourite actress since her amazing turn in "The Descendants". And she certainly doesn't disappoint here.
- The production design is lush, particularly with the 60's scenes of London and the Riviera (reminiscent for me of the recent remake of "Rebecca"). This is nicely brought out by the cinematography (by George Steel), with some of the scenes being 'hang on the wall' beautiful to look at.
- It's wonderful to see the late Ben Cross in the movie, and he gives an excellent and touching performance. Cross died of cancer in August 2020 at the age of just 72. This is probably not his last movie, since he was in another - "The Devil's Light" - currently in post-production. Such a sad loss to the industry.
Negatives:
- The movie tries to construct a love story in the 60's and one in the present day 2020's, contrasting the different rules and values at play. The 60's one works; the 20's one really didn't for me. Ellie comes across as a very unlikeable person. The contrast between the lack of communications in the 60's (waiting at a station, not sure if someone will turn up or not) and today's chat/SMS rich 'always on' world could perhaps have been brought out more. With my Dr Bob directorial hat on, I would have ditched the present-day love story entirely and focused in on two professional detectives uncovering the past together: not everything needs to involve love and sex.
- The film has a couple of rain sequences that are highly unconvincing. One Riviera in-car scene particularly made me chuckle. "TURN FIRE HOSE ON!" You can almost see the blue sky and people cavorting on the beach behind them!
Summary Thoughts on "The Last Letter from Your Lover": There are actually few films around these days that feature love stories outside the teenage years. This is an 'old-fashioned' film that will appeal to an older age group, looking for style, romance and escapism. It reminded me in turns of movies like "The Two Faces of January" and "The Age of Adeline" in its mood and presentation. I'm probably not the target audience for this movie and I really enjoyed it. But the illustrious Mrs Movie Man probably is. And she declared that she absolutely loved it!
Ignore the sniffy newspaper and ex-newspaper critics. I'd declare this to be a "recommended".
(For the full graphical review, please check out One Mann's Movies on the web, Facebook or Tiktok. Thanks.)
Bob Mann (459 KP) rated Endless (2020) in Movies
Oct 19, 2020
Alexandra Shipp's acting is OK (1 more)
The British Columbian scenary
A Ghost "Ditto" - but without the star quality
Riley (Alexandra Shipp) and Chris (Nicholas Hamilton) are teenage lovers about to be torn apart... but not in the way you think. Riley is about to turn her back on her talent for comic book art to follow her parent's wishes: to study law on the other side of the country in Georgetown. Chris is from the other side of the tracks - aren't they always in these films? - living in a one-parent family with his mother Lee (Bond-girl Famke Janssen).
But fate is about to push them even further apart as - with an advert as to why drinking, texting and driving don't mix - Chris is killed in a car crash. Tragedy - when the feeling's gone and you can't go on! Can their love for each other reach beyond death itself, and if so, at what cost?
We've been here before of course with the Demi Moore / Patrick Swayze hit "Ghost" from 1990. That was an Oscar winner (Best Supporting Actress for Whoopi Goldberg and screenplay by Bruce Joel Rubin). Will "Endless" - a teen-love version - match this potential? Unfortunately, without a potter's wheel in sight, it doesn't stand a ghost of a chance.
It feels like it's not for the want of trying from the five youngsters* at the heart of the action, with Eddie Ramos and Zoë Belkin playing the lover's best friends and DeRon Horton being the limbo-trapped ghost-guide equivalent to the subway dropout from "Ghost". (* I say "youngsters", but most seem to be in their late twenties!) )
All seem to invest their energy into the project. Unfortunately, with the exception of Alexandra Shipp, the energy is not matched with great acting talent. Poor Nicholas Hamilton (the bully from "It") seems to have a particularly limited range, with his resting expression being "gormless".
None of the adult actors fair much better, with Famke Janssen being particularly unconvincing.
As I said, the exception here is Alexandra Shipp, who had a supporting role in "Love, Simon" and a more centre-stage role as "Storm" in the otherwise disappointing "X-Men: Dark Phoenix". Here she remains eminently watchable, but is hog-bound by a seriously dodgy script.
If you read my bob-the-movie-man blog regularly, you will know I reach for my flame-thrower at the appearance of voiceovers. And the start of this movie made me shudder with fear as a "tell, not show" approach was followed. It's a mild blessing that the script - by Andre Case and O'Neil Sharma - used this device purely as a slightly lazy way to set the scene and the voiceover didn't rear its ugly head again.
However, on a broader basis, the screenplay doesn't excite - predictability is its middle name - and it contains lines of dialogue that are absolute stinkers. There are whole sections of the movie that defy belief, with a police investigation in particular appearing completely incompetent. The result is that it adds neither drama or tension.
Through my career in IT I've had the great fortune to travel to a number of small cities in Canada, and all have appealed with their consistently picturesque qualities and consistently quirky individuals! Here we have the cities of Kelowna and Vernon in British Columbia playing California, and the drone cinematography (by Frank Borin and Mark Dobrescu) displays the dramatic lake-filled scenery to the full.
With so many cookie-cutter movies out there, it feels like the non-horror "Ghost" recipe (or "Heaven Can Wait" / "It's a Wonderful Life" / "A Matter of Life and Death" / delete per your preference) is well overdue for a makeover. Unfortunately, director Scott Speer's attempt just isn't good enough to fill the void. And that's a shame.
(For the full graphical review, please check out the bob-the-movie-man review here - https://rb.gy/mzq6jx . Thanks.)
But fate is about to push them even further apart as - with an advert as to why drinking, texting and driving don't mix - Chris is killed in a car crash. Tragedy - when the feeling's gone and you can't go on! Can their love for each other reach beyond death itself, and if so, at what cost?
We've been here before of course with the Demi Moore / Patrick Swayze hit "Ghost" from 1990. That was an Oscar winner (Best Supporting Actress for Whoopi Goldberg and screenplay by Bruce Joel Rubin). Will "Endless" - a teen-love version - match this potential? Unfortunately, without a potter's wheel in sight, it doesn't stand a ghost of a chance.
It feels like it's not for the want of trying from the five youngsters* at the heart of the action, with Eddie Ramos and Zoë Belkin playing the lover's best friends and DeRon Horton being the limbo-trapped ghost-guide equivalent to the subway dropout from "Ghost". (* I say "youngsters", but most seem to be in their late twenties!) )
All seem to invest their energy into the project. Unfortunately, with the exception of Alexandra Shipp, the energy is not matched with great acting talent. Poor Nicholas Hamilton (the bully from "It") seems to have a particularly limited range, with his resting expression being "gormless".
None of the adult actors fair much better, with Famke Janssen being particularly unconvincing.
As I said, the exception here is Alexandra Shipp, who had a supporting role in "Love, Simon" and a more centre-stage role as "Storm" in the otherwise disappointing "X-Men: Dark Phoenix". Here she remains eminently watchable, but is hog-bound by a seriously dodgy script.
If you read my bob-the-movie-man blog regularly, you will know I reach for my flame-thrower at the appearance of voiceovers. And the start of this movie made me shudder with fear as a "tell, not show" approach was followed. It's a mild blessing that the script - by Andre Case and O'Neil Sharma - used this device purely as a slightly lazy way to set the scene and the voiceover didn't rear its ugly head again.
However, on a broader basis, the screenplay doesn't excite - predictability is its middle name - and it contains lines of dialogue that are absolute stinkers. There are whole sections of the movie that defy belief, with a police investigation in particular appearing completely incompetent. The result is that it adds neither drama or tension.
Through my career in IT I've had the great fortune to travel to a number of small cities in Canada, and all have appealed with their consistently picturesque qualities and consistently quirky individuals! Here we have the cities of Kelowna and Vernon in British Columbia playing California, and the drone cinematography (by Frank Borin and Mark Dobrescu) displays the dramatic lake-filled scenery to the full.
With so many cookie-cutter movies out there, it feels like the non-horror "Ghost" recipe (or "Heaven Can Wait" / "It's a Wonderful Life" / "A Matter of Life and Death" / delete per your preference) is well overdue for a makeover. Unfortunately, director Scott Speer's attempt just isn't good enough to fill the void. And that's a shame.
(For the full graphical review, please check out the bob-the-movie-man review here - https://rb.gy/mzq6jx . Thanks.)
5 Minute Movie Guy (379 KP) rated A Million Ways to Die in the West (2014) in Movies
Jun 26, 2019
Neil Patrick Harris is delightfully devious. (1 more)
MacFarlane shows he has potential in his on-screen acting debut.
The humor is at times very vulgar and immature. (2 more)
The film is slow-paced and overly long.
"A Dozen Ways to Die in the West" would have been a more appropriate title.
A Million Ways to Die in the West is good for a few laughs but it feels like it goes on unreasonably long. Still, if you're a fan of MacFarlane's other works, you'll most likely enjoy his parody of the Old West.
Following the success of his directorial debut, Ted, Seth MacFarlane steps in front of the movie camera for the first time in his new film, A Million Ways to Die in the West. MacFarlane is best known as the creator of the popular animated television series, Family Guy, and he was also the host of the Oscars just two years ago. Now he’s taking the starring role in a film he wrote and directed himself. Here MacFarlane plays a cowardly sheep farmer named Albert who is miserably living in the dangerous Old West. Or rather, the not-so-dangerous Old West. Despite what the title suggests, there’s not a whole lot of dying going on in A Million Ways to Die in the West. You won’t find a whole lot of substance either, but there are a fair amount of laughs if you’re able to tolerate the crude toilet humor and dirty jokes. All in all, MacFarlane does a decent job in this comedy, but his jokes stick too close to his own conventions, and much like life on the frontier, the film can be kind of a drag.
If you’ve ever seen Family Guy, you should feel right at home with the humor in this film. It’s crass, edgy, violent, and full of pop culture references. Although, given that this is an R-rated movie, MacFarlane’s able to push the limits further than usual, and he makes sure to do that by including a lot of raunchy humor and toilet-gags. Oh, and in case you were wondering, yes, male genitals are still the hottest thing in comedy right now. As you’ve no doubt deduced, this is certainly not a film you’d want to take your kids to see. Nor is it for the easily-offended. Though in the film’s defense, it’s not entirely tasteless, and its use of vulgarity isn’t overly frequent. There’s plenty of great slapstick physical comedy and some pretty hilarious dialogue. I laughed more than I thought I would, and was never so disgusted that I wanted to walk out. It’s an entertaining film, it just happens to run a little long and lose momentum down the stretch. Plus the main premise of the film is never all that compelling to begin with.
In A Million Ways to Die in the West, MacFarlane’s character Albert is a man entirely self-aware of the time and place he’s living in, as well as the many dangers that come with it. He sheepishly lives his life, terrified by the threat of death that lurks around every corner. When his beloved girlfriend leaves him for a man with a mighty mustache, Albert has to cowboy up to prove his machismo and try to win her back. Luckily for him, he meets a gun-toting woman named Anna who’s happy to help him face his fears and show him the ropes of being a cowboy. Unfortunately however, this new friendship ends up putting Albert right into the crosshairs of Clinch Leatherwood, the deadliest outlaw around.
While MacFarlane does a respectable job in his first foray into acting, his character feels rather uninspired. I couldn’t help but see him as a hodgepodge of various Family Guy characters, having the clumsiness of Peter Griffin, the self-consciousness of Chris Griffin, and the intelligence and charm of Brian. Given that he created that show, perhaps that should be expected, but it just felt like Albert was lacking a unique and consistent identity. He’s a character who can be charming and funny, but he also comes off seeming like a jerk. All in all, the film has a good cast of actors, with Neil Patrick Harris being the stand-out of the bunch. He plays the pompous, mustached snob, Foy, who steals the heart of Albert’s girlfriend, Louise. Giovanni Ribisi and Sarah Silverman are likable as the flawed, clueless couple who serve as Albert’s close friends, Edward and Ruth. Although their characters stay pretty comfortably within the realm of what you would expect from their respective actors, with Edward being the naïve nice guy, while Silverman’s Ruth is the seemingly-sweet-and-innocent, foul-mouthed hussy. Charlize Theron does a fine job as Albert’s mentor, Anna. She has a strong presence in the film and is fun to watch, but despite her best efforts, the emotional element she brings to the story ends up feeling forced and unconvincing. Though that’s no fault of her own. It’s just hard to imagine her, or anyone, falling head over heels so easily and suddenly for a guy like Albert. Then, of course, there’s Liam Neeson, who is effective in his performance as the intimidating villain, Clinch, but would have benefitted from more screen-time.
A Million Ways to Die in the West proficiently parodies the western film genre, capturing the right atmosphere for the setting and time period. Visually it’s a pleasant film to look at, with good camera-work, well-created sets, and lots of beautiful scenery. This makes it all the more disappointing then that the filmmakers decided to place a visual filter over the entirety of the film to give it a more old-fashioned look. As a result, there is a constant flickering throughout the whole movie, and while not quite seizure-inducing, it certainly is distracting. At times you kind of get used to it and forget about it, but it really stands out in scenes with heavy lighting and most of the movie takes place in broad daylight. On the audio side of things, the music is appropriately fitting, but little of it is particularly noteworthy. There is a great song about mustaches, accompanied with a well-orchestrated dance number led by Neil Patrick Harris in what is undoubtedly one of the highlights of the film. Additionally the film’s theme song is appropriately fun. The visual effects in the movie, although limited, are done quite well and nicely add to the film’s comedic effect. Although I’m sure I speak for everyone when I say the movie could have done just fine without all of the animated urinating sheep.
I think the film’s greatest flaw is the fact that it’s doing too much as it tries to incorporate all of the main stereotypes of the western genre. It has duels, bar brawls, jailbreaks, horse chases, and even capture by Indians thrown in for good measure. In trying to cover all of the bases, the movie ends up running too long and becomes a little boring and tired. Rather than building up to a climax, the film diverges with some unnecessary scenes, and then concludes with a lackluster ending. It would have been cool to see Clinch and his group of bandits lay siege to the main town, which could have given the filmmakers an opportunity to create a wide variety of deaths, and allow Albert to exercise his newly developed skills before setting up to an ultimate final showdown. Maybe that would be adding to the long list of clichés, but at least it would have given this slow-paced film some much needed adrenaline and would have made it more true to its misleading title. There are also several cameo appearances in the film, and while a couple of them are great conceptually, I don’t think any of them are quite as satisfying as they should be. They end up feeling out of place, like last-second additions that have no purpose other than to acknowledge other films. I can appreciate the attempt but the cameos aren’t particularly funny and they just seems to emphasize how much better those other films are.
Seth MacFarlane’s A Million Ways to Die in the West is good for a few laughs, but just like his character Albert’s long-winded ramblings, it feels like it goes on unreasonably long. It’s still an entertaining film regardless, and if you’re a fan of MacFarlane’s other work, you’ll most likely enjoy his parody of the Old West. The movie has a talented cast, some truly great scenes such as a bar brawl and a memorable dance, as well as plenty of good old-fashioned slapstick, and witty dialogue. If you can handle the occasional gross-out gag, you’ll probably have a good time. Just don’t expect to actually see the many ways people can die In the Old West. The movie doesn’t show many deaths at all, and all the best ones you likely already saw in the trailer.
(This review was originally posted at 5mmg.com on 6.3.14.)
If you’ve ever seen Family Guy, you should feel right at home with the humor in this film. It’s crass, edgy, violent, and full of pop culture references. Although, given that this is an R-rated movie, MacFarlane’s able to push the limits further than usual, and he makes sure to do that by including a lot of raunchy humor and toilet-gags. Oh, and in case you were wondering, yes, male genitals are still the hottest thing in comedy right now. As you’ve no doubt deduced, this is certainly not a film you’d want to take your kids to see. Nor is it for the easily-offended. Though in the film’s defense, it’s not entirely tasteless, and its use of vulgarity isn’t overly frequent. There’s plenty of great slapstick physical comedy and some pretty hilarious dialogue. I laughed more than I thought I would, and was never so disgusted that I wanted to walk out. It’s an entertaining film, it just happens to run a little long and lose momentum down the stretch. Plus the main premise of the film is never all that compelling to begin with.
In A Million Ways to Die in the West, MacFarlane’s character Albert is a man entirely self-aware of the time and place he’s living in, as well as the many dangers that come with it. He sheepishly lives his life, terrified by the threat of death that lurks around every corner. When his beloved girlfriend leaves him for a man with a mighty mustache, Albert has to cowboy up to prove his machismo and try to win her back. Luckily for him, he meets a gun-toting woman named Anna who’s happy to help him face his fears and show him the ropes of being a cowboy. Unfortunately however, this new friendship ends up putting Albert right into the crosshairs of Clinch Leatherwood, the deadliest outlaw around.
While MacFarlane does a respectable job in his first foray into acting, his character feels rather uninspired. I couldn’t help but see him as a hodgepodge of various Family Guy characters, having the clumsiness of Peter Griffin, the self-consciousness of Chris Griffin, and the intelligence and charm of Brian. Given that he created that show, perhaps that should be expected, but it just felt like Albert was lacking a unique and consistent identity. He’s a character who can be charming and funny, but he also comes off seeming like a jerk. All in all, the film has a good cast of actors, with Neil Patrick Harris being the stand-out of the bunch. He plays the pompous, mustached snob, Foy, who steals the heart of Albert’s girlfriend, Louise. Giovanni Ribisi and Sarah Silverman are likable as the flawed, clueless couple who serve as Albert’s close friends, Edward and Ruth. Although their characters stay pretty comfortably within the realm of what you would expect from their respective actors, with Edward being the naïve nice guy, while Silverman’s Ruth is the seemingly-sweet-and-innocent, foul-mouthed hussy. Charlize Theron does a fine job as Albert’s mentor, Anna. She has a strong presence in the film and is fun to watch, but despite her best efforts, the emotional element she brings to the story ends up feeling forced and unconvincing. Though that’s no fault of her own. It’s just hard to imagine her, or anyone, falling head over heels so easily and suddenly for a guy like Albert. Then, of course, there’s Liam Neeson, who is effective in his performance as the intimidating villain, Clinch, but would have benefitted from more screen-time.
A Million Ways to Die in the West proficiently parodies the western film genre, capturing the right atmosphere for the setting and time period. Visually it’s a pleasant film to look at, with good camera-work, well-created sets, and lots of beautiful scenery. This makes it all the more disappointing then that the filmmakers decided to place a visual filter over the entirety of the film to give it a more old-fashioned look. As a result, there is a constant flickering throughout the whole movie, and while not quite seizure-inducing, it certainly is distracting. At times you kind of get used to it and forget about it, but it really stands out in scenes with heavy lighting and most of the movie takes place in broad daylight. On the audio side of things, the music is appropriately fitting, but little of it is particularly noteworthy. There is a great song about mustaches, accompanied with a well-orchestrated dance number led by Neil Patrick Harris in what is undoubtedly one of the highlights of the film. Additionally the film’s theme song is appropriately fun. The visual effects in the movie, although limited, are done quite well and nicely add to the film’s comedic effect. Although I’m sure I speak for everyone when I say the movie could have done just fine without all of the animated urinating sheep.
I think the film’s greatest flaw is the fact that it’s doing too much as it tries to incorporate all of the main stereotypes of the western genre. It has duels, bar brawls, jailbreaks, horse chases, and even capture by Indians thrown in for good measure. In trying to cover all of the bases, the movie ends up running too long and becomes a little boring and tired. Rather than building up to a climax, the film diverges with some unnecessary scenes, and then concludes with a lackluster ending. It would have been cool to see Clinch and his group of bandits lay siege to the main town, which could have given the filmmakers an opportunity to create a wide variety of deaths, and allow Albert to exercise his newly developed skills before setting up to an ultimate final showdown. Maybe that would be adding to the long list of clichés, but at least it would have given this slow-paced film some much needed adrenaline and would have made it more true to its misleading title. There are also several cameo appearances in the film, and while a couple of them are great conceptually, I don’t think any of them are quite as satisfying as they should be. They end up feeling out of place, like last-second additions that have no purpose other than to acknowledge other films. I can appreciate the attempt but the cameos aren’t particularly funny and they just seems to emphasize how much better those other films are.
Seth MacFarlane’s A Million Ways to Die in the West is good for a few laughs, but just like his character Albert’s long-winded ramblings, it feels like it goes on unreasonably long. It’s still an entertaining film regardless, and if you’re a fan of MacFarlane’s other work, you’ll most likely enjoy his parody of the Old West. The movie has a talented cast, some truly great scenes such as a bar brawl and a memorable dance, as well as plenty of good old-fashioned slapstick, and witty dialogue. If you can handle the occasional gross-out gag, you’ll probably have a good time. Just don’t expect to actually see the many ways people can die In the Old West. The movie doesn’t show many deaths at all, and all the best ones you likely already saw in the trailer.
(This review was originally posted at 5mmg.com on 6.3.14.)
Gareth von Kallenbach (980 KP) rated The House with a Clock in Its Walls (2018) in Movies
Jul 2, 2019
The year is 1955 and a newly orphaned young man named Lewis (portrayed by the incredibly talented Owen Vaccaro) arrives in the small town of New Zebedee, Michigan to live with his estranged uncle Jonathan (Jack Black). Upon his arrival he discovers that his Uncle Jonathan and his neighbor/friend Florence (Cate Blanchet) are frantically attempting to find a mysterious clock in the wall of the house, with the clock’s dark purpose still a mystery.
The character of Lewis is your stereotypical weakly newcomer, who has no friends and has no athletic ability what-so-ever. This is portrayed in an extremely comical scene in the beginning of the film where his new classmates are picking basketball teams and would rather take a kid on crutches over Lewis. This one scene did an excellent job of making Lewis very endearing and the underdog you want to root for. Not only is Lewis having a hard time fitting in at school, but he is finding his home life is also a bit unsettling. Lewis and his uncle have a few odd interactions, and eventually he finds out his eccentric uncle is actually a warlock, or as Lewis lovingly likes to call him, a man-witch. After they finally have a heartfelt talk and realize they are both “black swans” in life, his uncle reluctantly agrees to train Lewis to become a warlock. The training sets in motion a series of events that not only grow Lewis as a more powerful warlock-in-training, but also as a person. Ultimately, Lewis must use his new-found magical gift and the power of his new family to prevent the clock from carrying out its devious plan.
Eli Roth, better known for his less kid friendly movies such as Hostel and Cabin Fever, did an astounding job of bringing the film to life. While there are certainly intense moments that may not be entirely suitable for younger viewers, it brought enough scares and creepy moments to entertain both young and old alike. The level of intensity is comparable to other kid friendly horror titles such as the Goosebumps series and this film does a good job of mixing up the lighter moments, jump scares and the use of creepy props to bring both a sense of terror and wonder to the screen at the same time. I do have to say, the scene where a bunch of spooky dolls come to life hit a bit too close to home considering my wife has a very large doll collection. After seeing this film, walking into her doll room will never be the same again.
Owen Vaccaro does an extraordinary job in his role of the quirky and nerdy Lewis and Jack Black is his usual zany self in the role of Uncle Jonathan, but he also does a great job with the more serious moments as well. Cate Blanchet, however, was one of the biggest surprises. Her talents are usually seen in dramas and playing more serious characters, so it was nice to see her in a more fun and playful role. All the characters have an excellent chemistry from the moment we are introduced to them, and that captivating chemistry carries through to the very end.
The House with a Clock in Its Walls certainly kept me entertained throughout. The characters and story were interesting, and the suspense and thrills were scary enough to elicit the occasional jump. While I hesitate to say it’s fun for the whole family as once again, some of the scenes may be a little too frightening for younger audiences, it certainly is a great movie for kids who are a bit older or who are not easily spooked. If you are a fan of lighthearted Halloween movies and can overlook a few silly and unnecessary moments, then this film has the potential to be an instant family classic and one that you will likely want to watch every Halloween season. Hmm, suddenly, I have a craving for homemade chocolate chip cookies and when you see the film, you will completely understand why.
The character of Lewis is your stereotypical weakly newcomer, who has no friends and has no athletic ability what-so-ever. This is portrayed in an extremely comical scene in the beginning of the film where his new classmates are picking basketball teams and would rather take a kid on crutches over Lewis. This one scene did an excellent job of making Lewis very endearing and the underdog you want to root for. Not only is Lewis having a hard time fitting in at school, but he is finding his home life is also a bit unsettling. Lewis and his uncle have a few odd interactions, and eventually he finds out his eccentric uncle is actually a warlock, or as Lewis lovingly likes to call him, a man-witch. After they finally have a heartfelt talk and realize they are both “black swans” in life, his uncle reluctantly agrees to train Lewis to become a warlock. The training sets in motion a series of events that not only grow Lewis as a more powerful warlock-in-training, but also as a person. Ultimately, Lewis must use his new-found magical gift and the power of his new family to prevent the clock from carrying out its devious plan.
Eli Roth, better known for his less kid friendly movies such as Hostel and Cabin Fever, did an astounding job of bringing the film to life. While there are certainly intense moments that may not be entirely suitable for younger viewers, it brought enough scares and creepy moments to entertain both young and old alike. The level of intensity is comparable to other kid friendly horror titles such as the Goosebumps series and this film does a good job of mixing up the lighter moments, jump scares and the use of creepy props to bring both a sense of terror and wonder to the screen at the same time. I do have to say, the scene where a bunch of spooky dolls come to life hit a bit too close to home considering my wife has a very large doll collection. After seeing this film, walking into her doll room will never be the same again.
Owen Vaccaro does an extraordinary job in his role of the quirky and nerdy Lewis and Jack Black is his usual zany self in the role of Uncle Jonathan, but he also does a great job with the more serious moments as well. Cate Blanchet, however, was one of the biggest surprises. Her talents are usually seen in dramas and playing more serious characters, so it was nice to see her in a more fun and playful role. All the characters have an excellent chemistry from the moment we are introduced to them, and that captivating chemistry carries through to the very end.
The House with a Clock in Its Walls certainly kept me entertained throughout. The characters and story were interesting, and the suspense and thrills were scary enough to elicit the occasional jump. While I hesitate to say it’s fun for the whole family as once again, some of the scenes may be a little too frightening for younger audiences, it certainly is a great movie for kids who are a bit older or who are not easily spooked. If you are a fan of lighthearted Halloween movies and can overlook a few silly and unnecessary moments, then this film has the potential to be an instant family classic and one that you will likely want to watch every Halloween season. Hmm, suddenly, I have a craving for homemade chocolate chip cookies and when you see the film, you will completely understand why.