Search
Search results
Daniel Boyd (1066 KP) rated The Last of Us Part II in Video Games
Jun 30, 2020 (Updated Jul 1, 2020)
Gameplay (2 more)
Graphics
Sound
I'm Not Mad, I'm Just Disappointed
Contains spoilers, click to show
It's been a while since I've written anything, but I couldn't let this one go by without saying anything about it.
The Last Of Us Part 2 is the biggest disappointment of 2020.
I finished the game a few days ago and have been letting it process in my mind in the hopes that it will somehow make more sense to me. So far that hasn't been the case.
Let me provide you with some context, I wanted to like this game more than anyone. The first Last Of Us is one of my favourite games of all time and because of the spectacular writing and performances in that first game, I was really excited to see what would happen to these characters. This was definitely one of my most anticipated releases in recent years and I'm genuinely in awe at how much of a let down it was, especially after the 10/10 reviews I had been reading leading up to the game's release.
Spoilers will follow from this point on as it's pretty difficult to discuss my reasoning for being let down by the game without getting in depth, so please tread carefully if you have yet to play through the game.
First off, I don't normally like to bring up my personal politics when discussing fictional media, but I do feel that it's necessary to mention that I am pro LGBTQ+ and none of my issues with this game stem from any sort of political bias that I may have.
The game opens slowly, juxtaposing the intense opening of the first game. However these slow opening few hours really allow you to drink in the breathtaking visuals and fantastic sound design. These elements really help to sell the cinematic nature of the game, along with consistently stellar performances.
Then we are shown the main conflict that will propel the story for the sequel. Joel is unceremoniosly murdered by Abby, a new character that we know nothing about at this point.
Now I don't have a problem with main characters being killed off in a story, in fact as a Tarantino fan, I relish it when it's done properly. The problem with Joel's death is the way that it was executed. First off, Joel and Tommy would never in a million years have blindly trusted this random faction that they've just bumped into enough to give them their names so quickly. They've both survived 25 years in the apocalypse and yet the writers still expect you to believe that they would be this naïve and stupid. Then, there's the fact that this is how they choose to introduce this new group that you are later expected to sympathize with and this character that they will later force you to play as for half the game. Why would anyone who is a fan of this world and these characters want to play and learn about this random ruthless killer?
Now, what you might be asking is "aren't Joel and Ellie ruthless killers at this point?" And you would be right, they are. However the point is that we were already invested in these characters before we seen them ruthlessly murdering infected and humans alike and therefore are able to put it down to them having to do what they had to in order to survive. With Abby you are introduced to her killing a beloved character from the first game for the sake of pure shock value.
The first game came out during an oversaturation period of zombie stories across media and yet because of it's stellar writing, it managed to stand out from the crowd and actually become one of the most unique games of the last generation in terms of the story it told. The story in this game feels so generic by comparison. I remember watching interviews with Neil Druckman in the lead up to the game's release where he would talk about how the main hurdle of writing this game was justifying it's existence after the first one ended so well. Really? You had seven years and another generic revenge plot was the best thing that you could come up with?
Another highlight from the first game was the fleshed out side characters that all felt deep and like they really existed in the world. Characters like Tess, Bill and Marlene all naturally fitted into the plot and felt necessary to the overall story being told. The same cannot be said for the side characters in this game. I have already mentioned how it is made impossible to sympathize with Abby and her crew after seeing what they did to Joel. There are two other new characters introduced called Yara and Lev. They are siblings, which put me in mind of Henry and Sam from the first game, but where Henry and Sam felt layered and genuine, Yara and Lev feel shallow and shoehorned in to give Abby's plotline some narrative weight.
Then there is the strange pacing of the story. I feel like I must reiterate, they introduce a character that murders the beloved protagonist from the first game and later expect you to sympathize with her. Then there is the fact that you play as Ellie for the next 8 hours or so before they present you with a shocking cliffhanger, only to then force you to play as Abby for the next 10 hours. Not only are they making you play as the character that murdered Joel and Jessie in cold blood, but every extra hour that they unsuccessfully attempt to make you feel sorry for Abby is another hour before you can get back to see how the cliffhanger, (that was introduced 10 hours ago,) is resolved. And then, they bafflingly make you fight Ellie while playing as Abby. Why would the game expect me to want to hurt this character that I care about as this brand new random stranger?
You are then eventually given control back as Ellie and the game lulls you into a false sense of thinking that you are finally done playing as Abby. Then Ellie makes the totally nonsensical decision to abandon a nice, cushty, quiet farm life that she's carved out for herself, to go after Abby yet again.
After that, you guessed it! You are forced to play as Abby yet again. Thankfully it's only briefly as we then at long last get to properly play as Ellie again. Not sure if you remember her at this point, she's the one that's in all of the trailers and posters and on the cover of the damn game?
Then we get what is probably the most anticlimactic ending in the history of gaming. Ellie lets Abby go. After Abby killed Joel and Jessie and crippled Tommy and after Ellie murdered all of Abby's friends and after Ellie abandoned her girlfriend and step-son and had her fingers bitten off, she's just like, "nah fam, I'm good."
I'm sorry, what?
You are going to break your promise to Tommy and let the person that murdered your father figure get away? Why?
If getting your revenge wasn't worth it, you should have really realized that back on the farm when you were surrounded by people you love and a chance at a family life. If you chose to leave that behind you must be committed enough to see it through, otherwise it is all for nothing. There is subverting audience expectations and then there is having your characters make nonsensical decisions and I feel like TLOU2 was full of the latter.
On a positive note, the gameplay is extremely fun and satisfying. Every blow lands with more force and every bullet seems to strike even harder than in the first game. It does get a bit repetitive after a while and the actual function of taking out a group of enemies hasn't evolved a great deal since the first game, but I still really enjoyed it. The upgrading and crafting systems have also been fleshed out. This, along with the immaculate graphical presentation, tight, fluid animations, brilliant audio and expectedly phenomenal performances make for something with so much potential, with only the writing and direction letting it down. Unfortunately, writing and directing are both pretty essential in a story driven game.
Before I summarise, I'd like to highlight that I am not against stories that explore the moral grey area and don't have clear heroes and villains. For example, Metal Gear Solid is my favourite franchise in gaming and the whole point of that series is to show that there is no black and white, but we all do things for our own reasons. A good story should be able to make you see the things from the "villain's" point of view without being like, "look see what you did to them? That is why they are the way they are! Look see, she is a good person because she plays fetch with dogs!" In TLOU2 it all just feels so forced and unnatural. A good storyteller should show a character's motivations and then show their actions and leave it up to audience to decide if it's justified, instead of strictly saying, "this character is 100% justified in the heinous act that you just seen her commit, now you must be on her side!"
I think that's all that I've got to say and I guess at the very least, this game has got people talking. You cannot accuse it of playing it safe, but there are a ton of different ways that the plot could have went that probably would have been a lot more satisfying for fans of the series like myself. 6/10
The Last Of Us Part 2 is the biggest disappointment of 2020.
I finished the game a few days ago and have been letting it process in my mind in the hopes that it will somehow make more sense to me. So far that hasn't been the case.
Let me provide you with some context, I wanted to like this game more than anyone. The first Last Of Us is one of my favourite games of all time and because of the spectacular writing and performances in that first game, I was really excited to see what would happen to these characters. This was definitely one of my most anticipated releases in recent years and I'm genuinely in awe at how much of a let down it was, especially after the 10/10 reviews I had been reading leading up to the game's release.
Spoilers will follow from this point on as it's pretty difficult to discuss my reasoning for being let down by the game without getting in depth, so please tread carefully if you have yet to play through the game.
First off, I don't normally like to bring up my personal politics when discussing fictional media, but I do feel that it's necessary to mention that I am pro LGBTQ+ and none of my issues with this game stem from any sort of political bias that I may have.
The game opens slowly, juxtaposing the intense opening of the first game. However these slow opening few hours really allow you to drink in the breathtaking visuals and fantastic sound design. These elements really help to sell the cinematic nature of the game, along with consistently stellar performances.
Then we are shown the main conflict that will propel the story for the sequel. Joel is unceremoniosly murdered by Abby, a new character that we know nothing about at this point.
Now I don't have a problem with main characters being killed off in a story, in fact as a Tarantino fan, I relish it when it's done properly. The problem with Joel's death is the way that it was executed. First off, Joel and Tommy would never in a million years have blindly trusted this random faction that they've just bumped into enough to give them their names so quickly. They've both survived 25 years in the apocalypse and yet the writers still expect you to believe that they would be this naïve and stupid. Then, there's the fact that this is how they choose to introduce this new group that you are later expected to sympathize with and this character that they will later force you to play as for half the game. Why would anyone who is a fan of this world and these characters want to play and learn about this random ruthless killer?
Now, what you might be asking is "aren't Joel and Ellie ruthless killers at this point?" And you would be right, they are. However the point is that we were already invested in these characters before we seen them ruthlessly murdering infected and humans alike and therefore are able to put it down to them having to do what they had to in order to survive. With Abby you are introduced to her killing a beloved character from the first game for the sake of pure shock value.
The first game came out during an oversaturation period of zombie stories across media and yet because of it's stellar writing, it managed to stand out from the crowd and actually become one of the most unique games of the last generation in terms of the story it told. The story in this game feels so generic by comparison. I remember watching interviews with Neil Druckman in the lead up to the game's release where he would talk about how the main hurdle of writing this game was justifying it's existence after the first one ended so well. Really? You had seven years and another generic revenge plot was the best thing that you could come up with?
Another highlight from the first game was the fleshed out side characters that all felt deep and like they really existed in the world. Characters like Tess, Bill and Marlene all naturally fitted into the plot and felt necessary to the overall story being told. The same cannot be said for the side characters in this game. I have already mentioned how it is made impossible to sympathize with Abby and her crew after seeing what they did to Joel. There are two other new characters introduced called Yara and Lev. They are siblings, which put me in mind of Henry and Sam from the first game, but where Henry and Sam felt layered and genuine, Yara and Lev feel shallow and shoehorned in to give Abby's plotline some narrative weight.
Then there is the strange pacing of the story. I feel like I must reiterate, they introduce a character that murders the beloved protagonist from the first game and later expect you to sympathize with her. Then there is the fact that you play as Ellie for the next 8 hours or so before they present you with a shocking cliffhanger, only to then force you to play as Abby for the next 10 hours. Not only are they making you play as the character that murdered Joel and Jessie in cold blood, but every extra hour that they unsuccessfully attempt to make you feel sorry for Abby is another hour before you can get back to see how the cliffhanger, (that was introduced 10 hours ago,) is resolved. And then, they bafflingly make you fight Ellie while playing as Abby. Why would the game expect me to want to hurt this character that I care about as this brand new random stranger?
You are then eventually given control back as Ellie and the game lulls you into a false sense of thinking that you are finally done playing as Abby. Then Ellie makes the totally nonsensical decision to abandon a nice, cushty, quiet farm life that she's carved out for herself, to go after Abby yet again.
After that, you guessed it! You are forced to play as Abby yet again. Thankfully it's only briefly as we then at long last get to properly play as Ellie again. Not sure if you remember her at this point, she's the one that's in all of the trailers and posters and on the cover of the damn game?
Then we get what is probably the most anticlimactic ending in the history of gaming. Ellie lets Abby go. After Abby killed Joel and Jessie and crippled Tommy and after Ellie murdered all of Abby's friends and after Ellie abandoned her girlfriend and step-son and had her fingers bitten off, she's just like, "nah fam, I'm good."
I'm sorry, what?
You are going to break your promise to Tommy and let the person that murdered your father figure get away? Why?
If getting your revenge wasn't worth it, you should have really realized that back on the farm when you were surrounded by people you love and a chance at a family life. If you chose to leave that behind you must be committed enough to see it through, otherwise it is all for nothing. There is subverting audience expectations and then there is having your characters make nonsensical decisions and I feel like TLOU2 was full of the latter.
On a positive note, the gameplay is extremely fun and satisfying. Every blow lands with more force and every bullet seems to strike even harder than in the first game. It does get a bit repetitive after a while and the actual function of taking out a group of enemies hasn't evolved a great deal since the first game, but I still really enjoyed it. The upgrading and crafting systems have also been fleshed out. This, along with the immaculate graphical presentation, tight, fluid animations, brilliant audio and expectedly phenomenal performances make for something with so much potential, with only the writing and direction letting it down. Unfortunately, writing and directing are both pretty essential in a story driven game.
Before I summarise, I'd like to highlight that I am not against stories that explore the moral grey area and don't have clear heroes and villains. For example, Metal Gear Solid is my favourite franchise in gaming and the whole point of that series is to show that there is no black and white, but we all do things for our own reasons. A good story should be able to make you see the things from the "villain's" point of view without being like, "look see what you did to them? That is why they are the way they are! Look see, she is a good person because she plays fetch with dogs!" In TLOU2 it all just feels so forced and unnatural. A good storyteller should show a character's motivations and then show their actions and leave it up to audience to decide if it's justified, instead of strictly saying, "this character is 100% justified in the heinous act that you just seen her commit, now you must be on her side!"
I think that's all that I've got to say and I guess at the very least, this game has got people talking. You cannot accuse it of playing it safe, but there are a ton of different ways that the plot could have went that probably would have been a lot more satisfying for fans of the series like myself. 6/10
Kyera (8 KP) rated Empire of Storms in Books
Feb 1, 2018
Re-Read Update:
This book destroyed me. I cheered when my baby, Abraxos, appeared (legitimately out loud cheered) and wanted to cry at those fateful words. If you've read this book, you know which ones I'm referring to and if not, I can't say because there would be spoilers. Despite the issues and shift in the characterization of some of our leads, this book takes you on an incredible emotional journey with highs that make you cheer (see above) and lows that bring you to tears (almost).
Despite the length of the book, I didn't feel as though the story lagged or the pacing was poor. Any free minute I had, I immediately turned to the book to continue where I left off. Even knowing what was going to happen, it managed to enthrall me.
One of the problems that I have with this book is its portrayal of relationships. There are aspects of it that are so swoon-worthy and make your heart hurt, but there are some that are not healthy. It's nice to see diverse portrayals of love and relationships, but my concern is that a young adult reader might see the territorial Fae nonsense in the book and not realize that it's an extreme. It might seem normalized. As I am not a teenager, I am aware of the intricacies and can roll my eyes at the "nonsense" without putting any weight on the idea. That may not be the same for teen readers.
There are aspects of the character development that seems off and others that, although regrettable, are completely valid. For example, Dorian has gone through an incredible amount of turmoil and emotional upheaval in the last two books. It's understandable that his personality would not quite be the same carefree, flirty scholar that we met in the first book who wished to stand up to his father but could never garner the courage to do so.
In a similar vein, we watch other characters develop into multi-faceted people and understand them more. Manon and Lysandra have become much more interesting characters as they were expanded upon, and at least for me have become some of my favourites. Despite the huge cast of fairly main characters, each is still given the time to shine and grow.
Finally, the world building continues in this book to an immense degree. A combination of the book's size and the various viewpoints has allowed Sarah J Maas to expand the world we have come to know. Erilea has been developed and we are able to see more pieces of Nehemia's homeland, Aelin's kingdom, and so much in between.
I still love this series and highly recommend it to young adult/teen readers who enjoy fantasy books.
Original Review:
These novels are so addicting, emotional and indescribable - but I'm going to try to do them justice. If you've not yet read up to Empire of Storms, please avoid this review as it has spoilers. I try to leave out the major plot points and just focus on the characters/world, but it's not free from them. Please read on only if you've read the series.
Our main cast of beloved and some tolerated, main/supporting characters grows throughout the series. Although we lose Nehemia, which I am still so sad about - we are introduced to the Fae. Their inclusion in the series brings the genre into high fantasy and makes it even more enjoyable. Prior to this series, I hadn't read many novels in which the supernatural creatures were the Fae but now I am obsessed. The world of the Fae isn't experienced or explained much, but I would love to see more of it. Their powers or abilities are so intriguing and well written. Just enough information is given that you can understand what is going on, then beautifully populate the world and battles in your mind.
Sarah J Maas makes you fall in love with each of the characters, whether you liked them when they were first introduced or not. One of the first perspective shifts we experience is when we are introduced to the bloodthirsty Manon Blackbeak. At first, you wish her scenes weren't there as they take away from time with our main characters but by the fifth novel she's one of the characters you're rooting for. Although she's a witch and over one hundred years old, she is given the ability to develop and change over the course of the novels. It takes time because she's learning that things she believed her entire life aren't true and don't need to affect how she views life.
Even characters that we were originally introduced to, like Lysandre are able to evolve and change over the course of the books. She and Celaena start off butting heads and competing, but that doesn't last. They join together and made a formidable pair (especially once magic is restored to the land). Lysandre grows into one of my favourite characters and her wholehearted commitment to the cause is inspiring.
Seeking more information about the Wyrdkeys, Celaena seeks knowledge from the Fae Queen Maeve. Unwilling to give her information away for nothing, Queen Maeve makes a deal that Celaena must train with and impress one of her trusted warriors, Rowan. Prince Rowan is able to manipulate ice and wind, whilst also transforming into a hawk. Her inner circle are sworn to her with a blood oath and a group of Fae warriors that include Rowan, Lorcan, Gavriel, Vaughen, Fenrys and Connall. Later on, this group is affectionately titled Rowan's cadre and some join our heroes on their journey.
Unsurprisingly, we discover that Celaena is actually the Princess (or Queen) of Terrasen and that revelation brings with it some people from her past. Her cousin, Aedion was forced for years to do the bidding of the King of Adarlan whilst secretly helping his people. He is a general and his legion of warriors called the Bane are loyal to him rather than the King. We also meet another person from Terrasen, the daughter of the woman who sacrificed herself to allow Aelin to escape as a child - Elide. She was mistreated by her Uncle for years, until Manon Blackbeak helped her escape. After only a few days, she crosses paths with Lorcan who is a member of Rowan's cadre and they begin to journey together.
Lorcan is not well liked by Rowan or Aelin when we first come across him in Rifthold. He is still bound to Queen Maeve and is seeking to find and destroy the Wyrdkeys. Throughout his journey across Erilea, he discovers that he has a soft spot for Elide and protects her. Some of the other cadre are viewed in a more favourable light by Aelin and her friends, as they attempt to delay their orders from Maeve to help on the quest.
Sarah J Maas writes the best pairings that fill your heart with so much feeling then she rips it out and stomps all over it. Rowan loves Aelin with his whole heart, every part, the good, the bad, the broken and beaten, the assassin, the Queen, the Fae and no one else has ever done that for her. Their love is true and enduring. Heartwrenching and pure. Even though they didn't start off on the best footing, after training her for a time and even breaking his blood oath to Maeve - Rowan is completely enamored. Plus, they're mates so there's nothing more important and bonding. Each relationship is authentic and pulls at your heartstrings.
Throughout the novels, you are able to experience more of the lands with Erilea from the dark, twisted towers of Morath to the Queen's home of Terrasen. They are welcome additions to our mental maps of the land and wonderfully illustrated through words.
This is one of my favourite series by far and is highly recommended to all - also specifically to young adult readers who enjoy well writen novels with developed characters, immersive world-building and fantasy.
This book destroyed me. I cheered when my baby, Abraxos, appeared (legitimately out loud cheered) and wanted to cry at those fateful words. If you've read this book, you know which ones I'm referring to and if not, I can't say because there would be spoilers. Despite the issues and shift in the characterization of some of our leads, this book takes you on an incredible emotional journey with highs that make you cheer (see above) and lows that bring you to tears (almost).
Despite the length of the book, I didn't feel as though the story lagged or the pacing was poor. Any free minute I had, I immediately turned to the book to continue where I left off. Even knowing what was going to happen, it managed to enthrall me.
One of the problems that I have with this book is its portrayal of relationships. There are aspects of it that are so swoon-worthy and make your heart hurt, but there are some that are not healthy. It's nice to see diverse portrayals of love and relationships, but my concern is that a young adult reader might see the territorial Fae nonsense in the book and not realize that it's an extreme. It might seem normalized. As I am not a teenager, I am aware of the intricacies and can roll my eyes at the "nonsense" without putting any weight on the idea. That may not be the same for teen readers.
There are aspects of the character development that seems off and others that, although regrettable, are completely valid. For example, Dorian has gone through an incredible amount of turmoil and emotional upheaval in the last two books. It's understandable that his personality would not quite be the same carefree, flirty scholar that we met in the first book who wished to stand up to his father but could never garner the courage to do so.
In a similar vein, we watch other characters develop into multi-faceted people and understand them more. Manon and Lysandra have become much more interesting characters as they were expanded upon, and at least for me have become some of my favourites. Despite the huge cast of fairly main characters, each is still given the time to shine and grow.
Finally, the world building continues in this book to an immense degree. A combination of the book's size and the various viewpoints has allowed Sarah J Maas to expand the world we have come to know. Erilea has been developed and we are able to see more pieces of Nehemia's homeland, Aelin's kingdom, and so much in between.
I still love this series and highly recommend it to young adult/teen readers who enjoy fantasy books.
Original Review:
These novels are so addicting, emotional and indescribable - but I'm going to try to do them justice. If you've not yet read up to Empire of Storms, please avoid this review as it has spoilers. I try to leave out the major plot points and just focus on the characters/world, but it's not free from them. Please read on only if you've read the series.
Our main cast of beloved and some tolerated, main/supporting characters grows throughout the series. Although we lose Nehemia, which I am still so sad about - we are introduced to the Fae. Their inclusion in the series brings the genre into high fantasy and makes it even more enjoyable. Prior to this series, I hadn't read many novels in which the supernatural creatures were the Fae but now I am obsessed. The world of the Fae isn't experienced or explained much, but I would love to see more of it. Their powers or abilities are so intriguing and well written. Just enough information is given that you can understand what is going on, then beautifully populate the world and battles in your mind.
Sarah J Maas makes you fall in love with each of the characters, whether you liked them when they were first introduced or not. One of the first perspective shifts we experience is when we are introduced to the bloodthirsty Manon Blackbeak. At first, you wish her scenes weren't there as they take away from time with our main characters but by the fifth novel she's one of the characters you're rooting for. Although she's a witch and over one hundred years old, she is given the ability to develop and change over the course of the novels. It takes time because she's learning that things she believed her entire life aren't true and don't need to affect how she views life.
Even characters that we were originally introduced to, like Lysandre are able to evolve and change over the course of the books. She and Celaena start off butting heads and competing, but that doesn't last. They join together and made a formidable pair (especially once magic is restored to the land). Lysandre grows into one of my favourite characters and her wholehearted commitment to the cause is inspiring.
Seeking more information about the Wyrdkeys, Celaena seeks knowledge from the Fae Queen Maeve. Unwilling to give her information away for nothing, Queen Maeve makes a deal that Celaena must train with and impress one of her trusted warriors, Rowan. Prince Rowan is able to manipulate ice and wind, whilst also transforming into a hawk. Her inner circle are sworn to her with a blood oath and a group of Fae warriors that include Rowan, Lorcan, Gavriel, Vaughen, Fenrys and Connall. Later on, this group is affectionately titled Rowan's cadre and some join our heroes on their journey.
Unsurprisingly, we discover that Celaena is actually the Princess (or Queen) of Terrasen and that revelation brings with it some people from her past. Her cousin, Aedion was forced for years to do the bidding of the King of Adarlan whilst secretly helping his people. He is a general and his legion of warriors called the Bane are loyal to him rather than the King. We also meet another person from Terrasen, the daughter of the woman who sacrificed herself to allow Aelin to escape as a child - Elide. She was mistreated by her Uncle for years, until Manon Blackbeak helped her escape. After only a few days, she crosses paths with Lorcan who is a member of Rowan's cadre and they begin to journey together.
Lorcan is not well liked by Rowan or Aelin when we first come across him in Rifthold. He is still bound to Queen Maeve and is seeking to find and destroy the Wyrdkeys. Throughout his journey across Erilea, he discovers that he has a soft spot for Elide and protects her. Some of the other cadre are viewed in a more favourable light by Aelin and her friends, as they attempt to delay their orders from Maeve to help on the quest.
Sarah J Maas writes the best pairings that fill your heart with so much feeling then she rips it out and stomps all over it. Rowan loves Aelin with his whole heart, every part, the good, the bad, the broken and beaten, the assassin, the Queen, the Fae and no one else has ever done that for her. Their love is true and enduring. Heartwrenching and pure. Even though they didn't start off on the best footing, after training her for a time and even breaking his blood oath to Maeve - Rowan is completely enamored. Plus, they're mates so there's nothing more important and bonding. Each relationship is authentic and pulls at your heartstrings.
Throughout the novels, you are able to experience more of the lands with Erilea from the dark, twisted towers of Morath to the Queen's home of Terrasen. They are welcome additions to our mental maps of the land and wonderfully illustrated through words.
This is one of my favourite series by far and is highly recommended to all - also specifically to young adult readers who enjoy well writen novels with developed characters, immersive world-building and fantasy.
Movie Metropolis (309 KP) rated Alice Through the Looking Glass (2016) in Movies
Jun 10, 2019
Curiously Terrible
Disney is set for a bumper year of takings. 2016 is dominated by the House of Mouse in all of their guises, whether Marvel, Pixar or Disney itself. We’ve already had the fantastic live-action remake of The Jungle Book and now Alice returns to Wonderland in Through the Looking Glass.
Tim Burton took us to the murky depths of “Underland” in the 2010 predecessor; a film that was hugely overrated with a box-office return of $1billion. Naturally a sequel was greenlit soon after, but is Through the Looking Glass another case of style over substance?
Yes is the short answer. Muppets director James Bobin takes over from Burton and recreates his vision of Wonderland with visual panache, but the story is so poor, and lacking in any real connection to Lewis Carroll’s charming 1871 novel that you’ll leave the cinema sorely disappointed.
We join the film three years after the events of its predecessor as Alice, played by an unappealing Mia Wasikowska, returns from a voyage on the high seas to her home in London. After a brief catch up, she returns to a far more colourful “Underland” where Johnny Depp’s Mad Hatter yearns for his family.
In order to reunite the Hatter with his estranged loved ones, Alice must turn back the hands of time to find out their fate. Story wise, that’s pretty much it as we follow Wasikowska’s Alice from one poorly executed set piece to another with no real consequence on the final result.
Even more frustrating is the complete wastage of Through the Looking Glass’ talented cast. The majority of the series’ stars return with Anne Hathaway and Stephen Fry being underused as the White Queen and Cheshire Cat respectively. Sacha Baron Cohen plays another one of his caricatures in the vaguely written villain, Time – I say vaguely written because his motives for stopping Alice in her quest are unclear to say the least.
Helena Bonham Carter and her massive head also make a comeback as does Matt Lucas’ hideous incarnation of Tweedledum and Tweedledee.
However, the worst part is the use of Alan Rickman’s passing as ticket bait. Rickman’s iconic voice was a highlight in Alice in Wonderland, with him taking a central role as narrator in the trailers for this sequel. My worst fear was confirmed however – his character is only in the finished product for five minutes.
Elsewhere, the special effects are decent and Bobin brings a brighter colour palette to the table than Burton did with his bleak, murky wasteland. Scriptwriter Linda Woolverton injects a dash of humour here and there but it’s not enough to save a bland and indifferent script that plods along despite the film’s succinct length.
Through the Looking Glass should have been a recipe for success. A promising director, huge budget, amazing source material and a talented cast all bode well for any film which makes the finished product even more appalling. Good special effects can sometimes successfully mask a wafer-thin story but creating such a poor plot out of Lewis Carroll’s novel is unforgivable.
Please don’t return us to “Underland” any time soon, I haven’t got the stomach for it, and Disney, if you’re listening, don’t let The BFG end up like this.
https://moviemetropolis.net/2016/06/04/curiously-terrible-through-the-looking-glass-review/
Tim Burton took us to the murky depths of “Underland” in the 2010 predecessor; a film that was hugely overrated with a box-office return of $1billion. Naturally a sequel was greenlit soon after, but is Through the Looking Glass another case of style over substance?
Yes is the short answer. Muppets director James Bobin takes over from Burton and recreates his vision of Wonderland with visual panache, but the story is so poor, and lacking in any real connection to Lewis Carroll’s charming 1871 novel that you’ll leave the cinema sorely disappointed.
We join the film three years after the events of its predecessor as Alice, played by an unappealing Mia Wasikowska, returns from a voyage on the high seas to her home in London. After a brief catch up, she returns to a far more colourful “Underland” where Johnny Depp’s Mad Hatter yearns for his family.
In order to reunite the Hatter with his estranged loved ones, Alice must turn back the hands of time to find out their fate. Story wise, that’s pretty much it as we follow Wasikowska’s Alice from one poorly executed set piece to another with no real consequence on the final result.
Even more frustrating is the complete wastage of Through the Looking Glass’ talented cast. The majority of the series’ stars return with Anne Hathaway and Stephen Fry being underused as the White Queen and Cheshire Cat respectively. Sacha Baron Cohen plays another one of his caricatures in the vaguely written villain, Time – I say vaguely written because his motives for stopping Alice in her quest are unclear to say the least.
Helena Bonham Carter and her massive head also make a comeback as does Matt Lucas’ hideous incarnation of Tweedledum and Tweedledee.
However, the worst part is the use of Alan Rickman’s passing as ticket bait. Rickman’s iconic voice was a highlight in Alice in Wonderland, with him taking a central role as narrator in the trailers for this sequel. My worst fear was confirmed however – his character is only in the finished product for five minutes.
Elsewhere, the special effects are decent and Bobin brings a brighter colour palette to the table than Burton did with his bleak, murky wasteland. Scriptwriter Linda Woolverton injects a dash of humour here and there but it’s not enough to save a bland and indifferent script that plods along despite the film’s succinct length.
Through the Looking Glass should have been a recipe for success. A promising director, huge budget, amazing source material and a talented cast all bode well for any film which makes the finished product even more appalling. Good special effects can sometimes successfully mask a wafer-thin story but creating such a poor plot out of Lewis Carroll’s novel is unforgivable.
Please don’t return us to “Underland” any time soon, I haven’t got the stomach for it, and Disney, if you’re listening, don’t let The BFG end up like this.
https://moviemetropolis.net/2016/06/04/curiously-terrible-through-the-looking-glass-review/
Kyera (8 KP) rated Smash & Grab in Books
Feb 1, 2018
Smash & Grab isn't a unique premise - "Uptown girl - She's been living in her uptown world". It's a theme that runs through many books. Clearly, Lexi is bored, rich and looking or an adrenaline rush. The moment the book switched to the perspective of the poor, smart "backstreet guy" or "downtown man" - you knew that there was going to be a romance or chemistry between the two. Despite the unsurprising connection between the two main characters, the book was quite enjoyable.
Lexi was not a vapid, rich girl but had a depth to her character. She goes through trials and doesn't just say, "oh woe is me" but actively attempts to remedy things. Yes, her dad might be guilty but he is not alone in his guilt nor was he the mastermind of the scheme. Lexi suspects her father's boss and is determined to do whatever she can to prove his guilt. This plan leads her to cross paths a number of times with a mysterious boy, our other narrator.
Christian is a bank robber. He and his crew, his cousin and a few other neighborhood guys, do jobs for the local Mexican gang. But if Christian had his way, he wouldn't be involved in any of that. He's smart, he loves to read and he wants to go to college. But his family was threatened and that's more important to him. That's how he gets forced into a job that will target the very bank that Lexi is attempting to infiltrate. The one her father used to work at. The one she conned her way into getting an internship at.
The two don't trust each other but know that in order to succeed they must work together. This is certainly a fun, easy summer read. Do not expect a literary classic, but it's definitely enjoyable. The story has good pacing overall, although the end was a little rushed. I recommend checking out this enjoyable read - especially if you want to find out what happens.
Lexi was not a vapid, rich girl but had a depth to her character. She goes through trials and doesn't just say, "oh woe is me" but actively attempts to remedy things. Yes, her dad might be guilty but he is not alone in his guilt nor was he the mastermind of the scheme. Lexi suspects her father's boss and is determined to do whatever she can to prove his guilt. This plan leads her to cross paths a number of times with a mysterious boy, our other narrator.
Christian is a bank robber. He and his crew, his cousin and a few other neighborhood guys, do jobs for the local Mexican gang. But if Christian had his way, he wouldn't be involved in any of that. He's smart, he loves to read and he wants to go to college. But his family was threatened and that's more important to him. That's how he gets forced into a job that will target the very bank that Lexi is attempting to infiltrate. The one her father used to work at. The one she conned her way into getting an internship at.
The two don't trust each other but know that in order to succeed they must work together. This is certainly a fun, easy summer read. Do not expect a literary classic, but it's definitely enjoyable. The story has good pacing overall, although the end was a little rushed. I recommend checking out this enjoyable read - especially if you want to find out what happens.
JT (287 KP) rated The A-Team (2010) in Movies
Mar 10, 2020
It might be seen as a risk to make a film off the back of a successful T.V. show, especially if you take Transformers as the prime example of poor execution, but the A-Team was the big budget blockbuster that everyone expected it to be.
The back story is still pretty much the same, four decorated soldiers are framed for a crime they didn’t commit are out on the run to clear their names. The opening sequence allows for all the characters to be introduced in their own unique way.
Gruff talking Liam Neeson as Col. Hannibal Smith, Smooth talking Bradley Cooper as Lt. Templeton ‘Faceman’ Peck, Rough talking Quinton ‘Rampage’ Jackson as the iconic mohawk styled B.A. Baracus and the crazy talking Sharlto Copley as howling mad Murdoch. It really couldn’t be a more perfectly cast ensemble, only Jessica Biel’s Charissa Sosa proves to be the weak link in the chain.
Director Joe Carnahan is no stranger to full bloodied action scenes having previously helmed Smokin Aces, but with the A-Team he got the chance to push the envelope even further on the non believable. From a falling tank to a finale that does to a container ship what an iceberg did to the Titanic. It’s a balls out testosterone filled epic that is surely not going to cause any disappointment.
Its a film in its own right, of course everything and anything can be drawn to the original and long running T.V. series but as a plot goes it’s quite an entertaining script, with some of the trademark A-Team mechanical inventions…you know in the garage queue the music, and a few cheeky cameos you’ll do well to spot.
Talk of a sequel has been mooted, whether that actually happens would be anyone’s guess but the rumour mill is always churning and we should never say never. I do love it when a plan come together!
The back story is still pretty much the same, four decorated soldiers are framed for a crime they didn’t commit are out on the run to clear their names. The opening sequence allows for all the characters to be introduced in their own unique way.
Gruff talking Liam Neeson as Col. Hannibal Smith, Smooth talking Bradley Cooper as Lt. Templeton ‘Faceman’ Peck, Rough talking Quinton ‘Rampage’ Jackson as the iconic mohawk styled B.A. Baracus and the crazy talking Sharlto Copley as howling mad Murdoch. It really couldn’t be a more perfectly cast ensemble, only Jessica Biel’s Charissa Sosa proves to be the weak link in the chain.
Director Joe Carnahan is no stranger to full bloodied action scenes having previously helmed Smokin Aces, but with the A-Team he got the chance to push the envelope even further on the non believable. From a falling tank to a finale that does to a container ship what an iceberg did to the Titanic. It’s a balls out testosterone filled epic that is surely not going to cause any disappointment.
Its a film in its own right, of course everything and anything can be drawn to the original and long running T.V. series but as a plot goes it’s quite an entertaining script, with some of the trademark A-Team mechanical inventions…you know in the garage queue the music, and a few cheeky cameos you’ll do well to spot.
Talk of a sequel has been mooted, whether that actually happens would be anyone’s guess but the rumour mill is always churning and we should never say never. I do love it when a plan come together!
Maths Rockx EDU: Times Tables!
Education
App
This is the Rock Star Teacher that everyone wants! Your children will learn their Multiplication...
Leadership Lessons from a Chef: Finding Time to be Great
Book
"Chef Charles Carroll has answered our prayers and delivered a book, a bible, a life's journal...
The Dungeon
Games and Entertainment
App
The Dark Wizard has returned from his long, evil slumber to mess with the poor town of Villageshire....
LoganCrews (2861 KP) rated JFK (1991) in Movies
Sep 20, 2020 (Updated Nov 26, 2020)
"𝘕𝘰𝘵𝘩𝘪𝘯𝘨 𝘢𝘴 𝘭𝘰𝘯𝘨 𝘢𝘴 𝘺𝘰𝘶 𝘭𝘪𝘷𝘦 𝘸𝘪𝘭𝘭 𝘦𝘷𝘦𝘳 𝘣𝘦 𝘮𝘰𝘳𝘦 𝘪𝘮𝘱𝘰𝘳𝘵𝘢𝘯𝘵. 𝘐𝘵'𝘴 𝘶𝘱 𝘵𝘰 𝘺𝘰𝘶."
Jesus Christ. Back when conspiracy theories were good, now all it takes is a shitty, debunked, and obviously phony Facebook meme to get people to believe 5G causes coronavirus or whatever stupid shit Trump retweets from hate groups this week. On the other hand you have this seemingly never-ending and soul-stirring barrage of lies, cover-ups, threats, deaths/suicides/murders, extensively planned attacks, and general anguish which still plays more truthful and earnest than most things that come out of the CIA, White House, and/or FBI. Not a single word wasted, crams more exhilaration into a group of people talking at a dinner table than the vast majority of MCU 'action' scenes - and the meticulous, airtight extent of the writing is nothing less than utterly flooring. As a result of the beyond exceptional jam-packed conspiracy narrative I can't say any of these characters are that compelling in their own regard (even though the cast is an unforgettable all-timer of screen legends), but given the end result it's a fair tradeoff for the type of movie that bangs around in your head like a rubber bullet after watching it. Feverish, hot-blooded, commanding provocation - even made *my* ass paranoid. The final thirty minutes of - essentially - one long courtroom speech shouldn't work in theory; but not only is it thrilling as can be (and *that* moment just pierces your mortal soul), but it offers some of Costner's finest work throughout his entire career as an actor. Imagine this coming out and still getting shit like 𝘗𝘢𝘳𝘬𝘭𝘢𝘯𝘥, 𝘉𝘰𝘣𝘣𝘺, and 𝘒𝘪𝘭𝘭𝘪𝘯𝘨 𝘒𝘦𝘯𝘯𝘦𝘥𝘺 - would have loved to have been there for the ensuing shitstorm this caused back in its day, must have been legendary. So great that it *actually* caused a big deal change in government legislation immediately upon release.
Jesus Christ. Back when conspiracy theories were good, now all it takes is a shitty, debunked, and obviously phony Facebook meme to get people to believe 5G causes coronavirus or whatever stupid shit Trump retweets from hate groups this week. On the other hand you have this seemingly never-ending and soul-stirring barrage of lies, cover-ups, threats, deaths/suicides/murders, extensively planned attacks, and general anguish which still plays more truthful and earnest than most things that come out of the CIA, White House, and/or FBI. Not a single word wasted, crams more exhilaration into a group of people talking at a dinner table than the vast majority of MCU 'action' scenes - and the meticulous, airtight extent of the writing is nothing less than utterly flooring. As a result of the beyond exceptional jam-packed conspiracy narrative I can't say any of these characters are that compelling in their own regard (even though the cast is an unforgettable all-timer of screen legends), but given the end result it's a fair tradeoff for the type of movie that bangs around in your head like a rubber bullet after watching it. Feverish, hot-blooded, commanding provocation - even made *my* ass paranoid. The final thirty minutes of - essentially - one long courtroom speech shouldn't work in theory; but not only is it thrilling as can be (and *that* moment just pierces your mortal soul), but it offers some of Costner's finest work throughout his entire career as an actor. Imagine this coming out and still getting shit like 𝘗𝘢𝘳𝘬𝘭𝘢𝘯𝘥, 𝘉𝘰𝘣𝘣𝘺, and 𝘒𝘪𝘭𝘭𝘪𝘯𝘨 𝘒𝘦𝘯𝘯𝘦𝘥𝘺 - would have loved to have been there for the ensuing shitstorm this caused back in its day, must have been legendary. So great that it *actually* caused a big deal change in government legislation immediately upon release.
Super Badminton
Games and Entertainment
App
Over a million downloads! Get addicted to the Best Racquet Sports Game on the App Store! "I can...





