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Sarah (7800 KP) rated Crisis (2021) in Movies
Feb 19, 2021
The main purpose of Crisis appears to be highlighting two entirely juxtaposed real life issues with opioids - the illegal smuggling and import of street drugs and the completely legal yet questionable drugs introduced by drug companies with full support of the government. For most, neither of these stories should be particularly surprising as they're fairly common knowledge and have been featured in countless films and documentaries over the years, although I think this may be the first time the two stories have been shown together in a film. And for Crisis this really works - showing the two contrasting issues makes for a more interesting and unique story rather than concentrating solely on one that we've seen many times before, especially as its split into three separate narratives.
However, the problem with Crisis is that not all of the narratives are as engaging as intended. Evangeline Lilly puts in a wonderful and emotional performance as architect and mother Claire, but her narrative becomes a little unrealistic as she becomes bent on revenge at those responsible for involving her son in the drugs underworld. And unfortunately Armie Hammer's narrative as undercover federal agent Jake is nothing original, with a smuggling operation and drugs bust that we've seen in many other films, some of which I'm afraid have done it a lot better. The most interesting narrative though is that of Gary Oldman as Dr Tyrone Brower, whose struggle over whether to tell the truth about a new dangerous drug or take the money from his drug company employers is a surprisingly thrilling morality tale. It's helped by a superb turn from Oldman himself and a wonderful supporting role from Greg Kinnear (who I've adored since 1997's As Good As It Gets), and the verbal sparring scenes between Brower and Kinnear's university Dean are probably the best in the film. It's a shame however that Luke Evans isn't given as much to do with his part in this narrative, even with his questionable American accent.
The biggest problem I had with all of the narratives is that unlike similar films that intertwine related narratives that eventually intersect dramatically (think 2006's Best Picture Oscar winner Crash), the narratives here don't all come together in the way I was expecting, which was rather disappointing.
Cinematography-wise, director and writer Jarecki does a good job as the film looks and feels good, and really highlights the US and Canadian settings. The soundtrack only adds to the overall tense and suspenseful feel of the film, although it does feature the typical pulsing, drum beat style that seems to be standard for a modern thriller. And the script, while possibly a little clichéd especially around the drugs bust and smuggling, is good and with his supporting acting role as Jake's fellow DEA agent Stan, Nicholas Jarecki could be one to watch in future.
Overall, Crisis is a good thriller that tells the story of well-known drug issues in a different way and does well in highlighting real life concerns. For the most part it succeeds in bringing an interesting set of narratives together for a fairly gripping albeit slightly long film, and despite my preconceptions about how its intersecting storylines should play out, it is an enjoyable watch, although for the most part thanks to the talents of Gary Oldman.

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Gareth von Kallenbach (980 KP) rated the PC version of DOOM in Video Games
Jun 19, 2019
Jumping forward to 2016, the iconic game is back and bigger, bolder, and more brutal than ever. The game effectively reboots the franchise and does not stray from the premise of the player being a solitary Marine on Mars who must battle an unending mass of demons from Hell.
There is more context to the story provided by a computer A.I. named Vega and a few key players who pop up to drive the story along.
The game is stunning to look at as the details of the Mars base are amazing. It is not just a series of Sci Fi themed corridors and rooms, but a real and fully functional base with labs, repair bays, tram systems, and so much more. I had slight nods to “Aliens” and “Total Recall” as I explored but the designs were breathtaking to behold at times.
The endless waves of enemies did not allow for much sightseeing, as they were abundant and diverse. All of the classic characters have been given an update and thankfully so have your weapons. The game allows you to upgrade your weapons and armor with various abilities based on skill points you earn or recover in game. This allows players to add new combat options such as turning your Chain gun into a multi barreled death dealer in alt fire mode.
You will need it as the game is filled with moments where you are confined to an area and must battle endless waves of enemies before you are allowed to progress. I understand that this is part of the DOOM series, but it did become a bit repetitive as it seemed every time I entered any area of size, the waves would come again and again.
The game is challenging and players will be happy to know they can adjust the difficulty settings in game, and yes, for those nostalgic for a blast from the past, there is a God mode for those who can use some help.
The game also has a fair amount of platform jumping which is not one of my areas of enjoyment, but it does it in a reasonable way that is in keeping with the tone and setting of the game.
Players will want to make sure their use their ammunition wisely as there is nothing worse than running dry in a Boss Battle with no way to load up, short of laying a solid attack on an enemy and hoping they drop some along with some health.
I also was thrilled to see the power ups such as haste, rage, and quad damage back, as well as the ability to graphically and brutally dispatch an enemy, no matter the size once you have weakened it. The chainsaw is also a nice inclusion and being able to cleave and shred demons never gets old.
The Boss battles are imaginative and challenging and with roughly 16 hours of playtime on the campaign, there is much to like.
The multiplay in the game is a bit retro as you have your Team Deathmatch, Warpath, Domination, etc. I enjoyed the mix of old and new but wished that the ability to co-op through the campaign was an option as it was an enjoyable part of DOOM and DOOM 2 back in the day.
The addition of SnapMap, an easy to use and powerful map creator is a very nice touch as I look forward to spending more time creating some maps and seeing what the community at large comes up with.
There were a few minor crashed along the way but the game has a very fair and practical save system based on checkpoints, so I never had to redo any significant portions of a map following a death or infrequent crash.
DOOM was not only a nice game to look at, but it kept my attention and interest throughout and I found myself immersed in the action and storyline.
While it would be easy to mention things the game did not include, what is included is a very deep and visually appealing game with plenty of challenges and action that keeps the franchise fresh and relevant. I for one cannot wait to see what comes next.
http://sknr.net/2016/05/18/doom-2/