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Everdell
Everdell
2018 | City Building
Components (6 more)
Quality
Price
Game is expandable in future
Replayability
Theme
Artwork
Small text on special event cards because the card themselves are already small. (1 more)
Time can be alot if you have to teach new players.
My Favorite Game!
This game is hands down my favorite. Let's start there.

Players 1-4 Expands to 5-6 with future expansion
Ages 14+
Time 40-80 minutes. Definitely longer with more players especially if they are new to the game or worker placement in general. I played with 4 players and it took easily 150 minutes. Not complaining just with teaching and all it took longer than expected.
Components: These are full 3d pieces made of various materials. They all feel wonderful to hold and play with making collecting them for the game very satisfying.
Quality: The game is amazing in general and you can see the work that was put into the game. It was kick-started but you can tell there was a passion behind the game.
Price: The quality is worth it. And if you were ever unsure. Get the higher priced edition if possible. It will have more features like I believe metal coins for victory points as well as other content that are not in the base game like workers and cards for the solo game variant.
Expandable: The game has Pearlbrooke already out as well as 2 other Expansions being funded and at least a fourth one in the works because I read that they will not make a big box to put everything in, until the line is complete. And no big box yet. So a fourth expansion the look forward to for sure.
Replayability: Easily replayable as forest locations and special event cards will be different every time you play especially if you add some of the Expansions to your base game.
Theme: The idea of little woodland creatures collecting resources and building their own tiny cities is absolutely adorable and makes this game 100 times for fun and cute for me.
Artwork: The cards and board are fanominal. The art is so nice and cute.
  
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    Cheers- Smart Shopping

    Shopping and Lifestyle

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    Welcome to the Cheers shopping app. The Cheers shopping app lets you shop millions of products and...

The Grimm Forest
The Grimm Forest
2018 | Fantasy
I am so psyched to be reviewing another board game based on fairytale lore. The Brothers Grimm material is such an enchanting (eh? eh?) theme and games can be taken in so many wonderful directions. Though I have never actually read any of the Grimm’s Fairy Tales (I know, I know), I have seen most of the movies based on the stories. I also know that the source material happens to be way darker than what Disney puts out, so when I heard we would be receiving The Grimm Forest to review, and not having really researched it much beforehand, I had a feeling it would be darker fare. But how dark does it go? Let’s find out.

The Grimm Forest is a simultaneous action selection, set collection, take that game for four family members of the infamous Three Little Pigs. As fantasy contractors players are tasked with constructing three houses as sturdy and quickly as they can. However, these contractors will have competition for limited resources, as well as the occasional interference from scary creatures and buddies of opponents. Like the baseball movie says, “If you build it, you will win the contract to build more stuff.” Or something like that.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, place the Location boards on the table for the Fields, Forest, and Brickyard (for a three-player game, as below). The First Builder Bonus tokens are placed below the matching Locations as well as the resources that can be harvested. One of each Mega Resource (5 Straw, 4 Wood, 3 Brick) are placed on the matching Location at the beginning of each round. The Friend and Fable decks are shuffled and placed nearby, as are the House sections (Floors, Walls, Roofs – Rooves?), and the Monster minis. Each player chooses a color and collects the Player board, Pig mini, and Gather cards matching that color. The first player is given the Starting Player tome token and the game may now begin!
The Grimm Forest is played over a series of rounds with each pig having a multi-step turn. Initially, however, the pigs will be deciding from which Location they would like to harvest resources by laying the corresponding Gather card from their hand to the table face-down. Once all pigs have laid their card, the Gather cards are flipped and revealed simultaneously. If any pig had chosen to also play one Fable card it would have been revealed and possibly resolved prior to this step. Players will place their Pig mini on the Location board they chose and then harvesting of resources may begin, unless a player has a Fable card that resolves at this point in the turn. If a Pig is alone in a Location they receive all resources currently found there. If Pigs share a Location then the shared minis will share the resources equally, keeping any remaining resources on the Location for the next round. If any player used a Fable card that activates at the end of the Gather phase, it is resolved now.

After the Gather phase, the Pigs will be able to take actions. On their turn, in turn order, each Pig may choose to perform two of the following actions in any order they wish (actions may be repeated except for Friend Special Actions): Draw a Fable card, Gain 1 Resource, Build, Special Actions. Drawing a Fable card is self-explanatory and players will keep their Fable cards secret from the other players. They may choose to play one of these Fable cards during the choosing of Gather cards portion of the beginning phase of a turn. A Pig may instead wish to gain one resource of their choosing and add it to their collection. As mentioned earlier, a Pig may also use their active Friend card’s (which is earned by building a Wall section) Special Action once per turn, should they have collected one earlier.

The true hero of The Grimm Forest is the Build action as this is what propels players to victory. Pigs may Build any house type they wish, as long as that type is not currently under construction elsewhere on their board. Also note that houses must be built from the ground up so Floors must be present before Walls can be built and Walls need to be constructed in order to hold up a Roof. Pigs may build these sections of houses by discarding the appropriate number and type of resources they have gathered previously: two resources for a Floor, four resources for Walls, and six resources for a Roof. Once a Pig completes construction of the first house of a type they will grab the matching First Builder Bonus token and reap its rewards.


The game continues in this fashion until one player has built three houses of any type, or multiple players have completed their three houses by the end of the round. Those tied players then check for sturdiness to break their tie: brick houses are sturdier than wood, which are sturdier than straw. The winner is the player with the sturdiest collection of houses, and then all players are invited to share a plate of bacon in celebration of the win (not in the rules, but I added that for… flavor).
Components. This game is chocked full of killer components. I do not oftentimes compliment boxes and inserts, but when a game comes with GameTrayz already, you know that the publisher cared a ton about the game. Everything sets up and tears down so much nicer and quicker with a GameTrayz insert that I wish every game would come with them. Yeah, I know, $$$. Outside of the insert (or inside?) the other components in the game are simply stellar. Everything from the card backs resembling book covers, the incredible plastic house pieces, and amazing minis, just makes this one sing when on the table. The art is done by the incredible Mr. Cuddington, and they are quickly becoming some of my favorite board game artists.

Wait, there are monster minis? But I didn’t talk about that in my overview. Well, yes, that’s correct. These monsters come into play from certain Fable cards, and when they are played it instructs the player to introduce the appropriate monster mini on the playing area. This can be done with such dramatic flair that you truly get a sense of dread that little piggies may feel. If you have seen Stranger Things (not a sponsor) and remember the part when the Demogorgon mini hits the table, then you understand how I introduce my monster minis. These monsters wreak havoc on the players and sometimes deny them resources, and other chaos to mess with pigs.

Overall, I am so enamored with this game. It has nearly everything I love about games. It has amazing theme and art. That is always big with me. The components are super high quality, as all Druid City Games/Skybound Games usually are, and the game is so smooth once it is learned. All phases and turn components work together well, and there are plenty of choices each player makes every round. The game comes with advanced rules and components as well once all players are comfortable with the base game, and I love when games come with that added complexity and difficulty.

I have nothing bad to say about this game at all, which makes me sad, because I can usually find something to improve with every game I play. Okay wait, I just thought of one: I appreciate that the player colors include both orange and purple, but then the others are blue and green. I think the player colors could have come with some different choices as I feel blue, green, and purple are within similar color bands. Maybe pink and aqua would be better choices for my taste? I don’t know, and I am sure research was done to decide on the player colors, but like I said, I needed to find SOMETHING to complain about.

So it is certainly no surprise that I love this game and rated so highly. I doubt it will ever truly break into my Top 10, but I feel it ticks all of my boxes for a great game and a 6 from me. Purple Phoenix Games as a whole gives this one a porky 15 / 18. If you are looking for a great game that is admittedly lighter, but gives great gameplay throughout, features incredible art and components, and offers opportunities for role-play then you definitely need to grab a copy of The Grimm Forest. I will be recommending this to so many gamers in the future, and I will be pushing the floor of the age suggestion on the box once my son decides he wants to learn to read. I think I am going to go try out the Advanced rules now, and remember: don’t eat an apple that a scary person gave you at the door.
  
    Agricola

    Agricola

    Games and Entertainment

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    G Deck available now to play with!! (English and German translations available for this deck at this...

    Frosthaven

    Frosthaven

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    Tabletop Game

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Gremlins 2: The New Batch (1990)
Gremlins 2: The New Batch (1990)
1990 | Comedy, Horror, Sci-Fi
Christopher Lee (0 more)
Gremlins Take Over The Big Apple
Gremlins 2: The New Batch- is a good sequel. Its still has its dark humor, comedy, horror and of course many gremlins. And you cant not forgot about Hulk Hogan, yes you read that right Hulk Hogan is in this. And the horror legend and icon Christopher Lee is also in this.

The plot: The magical collectibles store that Gizmo calls home has just been destroyed, and the tiny monster finds his way into a newly erected skyscraper. Billy Peltzer (Zach Galligan) and his bride-to-be, Kate (Phoebe Cates), who have previously dealt with Gremlins run amok, discover that Gizmo and an impish legion of reptilian pals are inhabiting the downtown building. The couple tries to stop the creatures from escaping into New York City, but this new batch of beasts might be uncontrollable.

Like the first film, Gremlins 2: The New Batch is a live-action horror comedy film; however, Dante put effort into taking the sequel in new anarchistic directions. The film is meant to be more cartoon-like and less dark than the original, with slapstick violence, so the film received a PG-13 rating by the Motion Picture Association of America (MPAA). There are also a number of parodies of other films and stories, including Gremlins itself, the Rambo films, The Wizard of Oz, Marathon Man and The Phantom of the Opera.

Along with the main plot, there is animation by Chuck Jones in the film featuring the Looney Tunes characters Bugs Bunny, Daffy Duck and Porky Pig. Jones had actually quit animation before returning to work on Gremlins 2: The New Batch.Dante explained the animation at the beginning of the film was meant to "set the anarchic tone."

The first scene appears at the very beginning of the movie, and features the classic Looney Tunes opening card, causing people to assume it is the short cartoon that usually plays before a movie begins; however, when Bugs appears through the rings on top of the Warner Bros. shield, Daffy interrupts the intro, and steals the shield from Bugs. Daffy attempts to recreate the opening with himself in Bugs' place, but the shield overshoots, causing the entire title card to fall apart. Daffy surrenders the stardom, claiming that since he will not star in the cartoon, they might as well just skip straight to the movie. Bugs is willing to do so, and spins Daffy off screen like a spinning top for the movie title to appear.

The DVD and Blu-ray include a longer version of the cartoon short. In it, Daffy is informed by Bugs that he has been promoted to executive and is subsequently put in charge writing the title of the movie. When Daffy mistakenly writes the title Gremlins 2 as "Gremlin Stew", Bugs corrects the error. Daffy then attempts to rename the film The Return of Super-Daffy Meets Gremlins 2 Part 6: The Movie, but Bugs rejects this for being too long, changing it back to Gremlins 2 (rendered in the font of the official logo). Daffy then quits his new job and Bugs decides to add in the subtitle, saying it looks "a little skimpy". This material was removed from the film because early audiences expected a live-action film and were bewildered by the lengthy animated sequence.

Throughout the film's closing credits, Daffy pops into frame sporadically and spouts off sarcastic comments. The last scene appears after the credits, and again features the Looney Tunes rings. This time, Porky comes out of the rings and tries to say his usual "Th-th-th-that's all, folks!" However, Daffy interrupts again and takes over. After Daffy says the slogan, the back of the Warner Bros. shield, with the words, "Title Animation Written & Directed by Chuck Jones (with Chuck Jones' signature)", smashes him. He peeks his head out to the left side and says, "Fade out," and the segment ends.

Its a good film.