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The classic card game Hearts is now available on your iPad. With rich graphics and smooth...

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Experience the beauty and wonder of the Great Barrier Reef while learning about the dangers this...

The Initiative
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The Initiative — a unique co-operative board game of story, strategy, and code-breaking — lets...

Glass Road
Games
App
Glass Road is the official digital version of Uwe Rosenberg's Glass Road board game. STORY: The...

Purple Phoenix Games (2266 KP) rated Breakdancing Meeples in Tabletop Games
Oct 18, 2021
Breakdancing Meeples is a real-time game in which players are trying to amass the most Crowd Appeal (VP) by directing their dance crews to perform the baddest and most impressive dance routines of all time. To setup the game, give each player 6 Meeples, 6 cubes, and their starting Routine cards in their chosen color. Shuffle the remaining Routine cards to form a draw pile, open up the Breakdancing Meeples app (or just get a one-minute timer ready) and the dance battle is set to begin!
Each round is broken into two phases – Dance Off, and Remix. In the Dance Off, players will have one minute to roll their Meeples (yes, you read that correctly – rolling Meeples) to complete as their crew’s Routines as many times as they can to earn Crowd Appeal. When rolling Meeples, there are 4 stances in which the Meeples can land: Feet, Side, Head, or Back. These positions correspond to stances on your Routine cards. If you roll a Meeple in a stance that matches one on your card, you may place that Meeple on that card, moving you closer to completing that Routine. Once all stances have been filled on a Routine, you earn a Crowd Appeal cube, placing it on the leftmost available square at the bottom of that Routine card. You may then pick up all the Meeples from that card, and they are back in play. It is important to note that once a Meeple has been placed on a Routine, it may not be removed until the Routine is finished! If you are unable, or unwilling, to place a Meeple on a Routine card, you may reroll any unused Meeples. Continue rolling and placing your Meeples in this fashion until the one-minute timer runs out. When time has been called, all players will count up their Crowd Appeal – the points listed at the bottom of their Routine cards that are covered by cubes, signifying a successful rep of that Routine. The Dance Off phase is now over.
Now comes the Remix phase. Reveal as many face-up cards from the Draw deck as there are players plus one. Beginning with the player who has the lowest Crowd Appeal, players will take turns selecting a new Routine card to add to their repertoire for the next round. Players may only ever have 3 Routine cards, so in future rounds, players can choose to discard from their play area in favor of a new card. A new round now begins with another Dance Off, and continues as above until the fourth Dance Off has been completed. Players then tally their total Crowd Appeal, and the player with the highest score is the winner! Dare I say, the Dancing Queen? No? Ok…
With a fun theme and simple gameplay, does Breakdancing Meeples hold up? I would have to say yes. First let’s talk about the simplicity of gameplay. All you have to do is roll Meeples and match stances to cards. It may not sound exciting when stated that way, but add in the one-minute timer and suddenly you’ve got a more engaging and action-based game. Throw the Meeples into the mix (literally, in this game) and their disproportionate limbs and unique silhouettes provide an extra challenge in getting them to roll and land exactly as you want them to.
Another neat element of this game is the addition of Rally and Special cards to the Draw deck. Rally cards are purchased (with Crowd Appeal) in the Remix phase, and are then attached to one of your existing Routines. In the next Dance Off, when rolling your Meeples, Rally cards can provide extra Crowd Appeal points once their conditions have been met. These cards may cost some end-game points, but they could earn you much more if the conditions are right. It’s a risk, and adds some suspense to the gameplay. Special cards grant the player a ‘wild’ dancer. If you roll 2 Meeples in the same stance, you may exchange them to a single dancer in your chosen stance. Rally and Special cards can be removed from the game for a more simple gameplay, if playing with younger players for example, but add in an extra twist to the chaos of the real-time limitations.
Is Breakdancing Meeples my favorite game? Nope. But it’s a cute, fun, and fast little game that I can see myself pulling out often as a filler, or even a game to introduce newer gamers to the hobby. It is lighthearted in nature, with a unique theme, and it just is fun to play. I am glad that I bought this game on a whim, and I definitely will be keeping it in my collection. With that said, Purple Phoenix Games gives it a hoppin’ 7 / 12. Check it out, you might be surprised!

⋆Solitaire
Games and Entertainment
App
We have stayed true to the spirit of the classic Solitaire, also known as Klondike, and carefully...

Otway93 (580 KP) rated Harry Potter Trading Card Game in Tabletop Games
Dec 3, 2020
The aim of the game is a simple one, to empty your opponents deck. Simple as that. This is done by choosing a character (each with a unique special skill), and playing creature, spell and item cards to attack their deck.
The range of spells are superb, with everything from forgotten spells from the books, to flipendo, best remembered from the 2001 PS1 Philosophers Stone game. The range of beasts could be better, but as this is only based on the first book, the range could be considered excellent, including creatures including Devil's Snare, Fluffy, Fang, Hounds, Boa Constrictors, Wolves, Trolls and anything you can think of when it comes to the first film/book.
The only issue nowadays is potential costs. As this is out-of-print and nearly 20 years old, cards are a bit of a nuisance to find and expensive when you do find them. Small lots of cards can be found on ebay for a reasonable price, but if you're after individual cards, costs could easily mount up with cards starting at 99p and going up to £5 or more for some of the rarer cards.
Overall though, a great game, and well worth getting a starter set and a few extras :)

It's a Wonderful Kingdom
Tabletop Game
It's a Wonderful Kingdom is a standalone 2-player game in a Low-Fantasy universe. Inspired by the...