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    Mutants

    Mutants

    8.0 (1 Ratings) Rate It

    Tabletop Game

    In Mutants, 1-4 players have to mix and match genetics to create the ultimate warriors and...

    Dune: Imperium

    Dune: Imperium

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    Tabletop Game

    Dune: Imperium is a game that finds inspiration in elements and characters from the Dune legacy,...

    Wonder Book

    Wonder Book

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    Tabletop Game

    Oniria — the world of an ancient dragon civilization. Tales describe the land as an idyllic...

    Fugitive

    Fugitive

    6.5 (2 Ratings) Rate It

    Tabletop Game

    Fugitive is a two-player card game set in the world of Burgle Bros. One player is a fugitive trying...

Dice Forge
Dice Forge
2017 | Ancient, Dice Game, Fantasy
Dice are customizable. (3 more)
Components are nice.
Game has short play time.
Everyone rolls on everyone's turn. Results in little to no downtime.
Dice sides are hard to get off if the game is new. (1 more)
Almost no distinct difference between which die is for sun and which is for moon. Very hard to tell the color difference.
Most Interesting Dice Game I've Played
Players: 2-4
Ages: 8+
Time: 45 minutes

Dice: Guys they are customizable!!! Each side of the dice comes off! You can change them. It's so cool. As you play you have to strategize which die to put your new sides on. Which sides to buy with your gold, and think about what your chances are for rolling that side a lot to benefit you the most. I mean they are basically lego dice. It's amazing.
Componemts: The dice are solid but roll a little different than normal dice. You really have to give them a good roll. If you just lasily through them, sometimes they just end up on the same side it was already on because they are larger and heavier than normal smaller dice.
Play Time: 45 minutes is what it says on the box. If you are just playing the game, acurrate. But if you have to teach the game too. It takes longer. The longest part of teaching the game i found is the cards. The gameplay has a simple flow but the cards are all just symbols and I found I needed the reference guide in the rulebook closeby almost every time I play. The symbols just don't explain enough for each card.
Downtime between turns: There is little to none. On your turn, everyone rolls and then the active player may buy new dice sides or buy a card. The only waiting is for the active player to strategize in what they want to buy. But you can be thinking of that on their turns as well.