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Andy K (10821 KP) rated Daybreakers (2009) in Movies
Sep 8, 2019
A nice vampire surprise!
A vampire "plague" has killed off most of the human population, only about 5% or less now survives. (This film was made in 2009, so 2019 is the year this will happen!). Vampires now occupy our cities and have transformed the Earth to suit their needs including conduit walkways between buildings, underground tunnels they can walk so they don't have to walk through the sun and even automated cars which close off the sunlight so no risk of frying on the way to work.
Their culture is just like humans now: the rich get richer and the poor stay the same, but now there is a growing problem. Since there are so few humans left, blood is now a hot commodity since it is needed for survival. The search is on for a cure or a blood substitute which could pacify the population and prevent the newly discovered evolution from taking place. It has been discovered without blood, vampires will "de=evolve" into their more primal form becoming mindless bat-like creatures who will do anything for their next fix.
Enter Ed Dalton, a hematologist working to secure a blood substitute to ensure vampire continued survival. A synthetic blood serum has been found, tested and proven to be not successful. A chance "bat" encounter at Ed's home soon afterwards takes the vampire vampire plight close to home and scares Ed tremendously. If not for the appearance of Ed's brother, the situation could have ended a lot worse.
Ed has a chance encounter with some humans who come to trust Ed as a "friendly" vampire and take them in their ranks. They may have discovered a "cure" for vampirism which intrigues Ed. His brother has decided to covertly follow Ed and take matters into his own hands at the direction of Ed's employer, Charles Bromley.
Ed eventually has to decide on which side he is taking as he grows to know his new human friends. The situation is becoming quickly perilous and skirmishes with the ruling vampire forces become inevitable and more frequent.
What will they do to survive?
Writer/Directors The Spierig Brothers manage to forage a very interesting premise which I bought into almost immediately. The audience actually begins to sympathize with the bloodthirsty population as their situation becomes more desperate even to the point of killing one another for survival.
Very interesting to feature vampires as the ruling class of society just going to work and existing on a more "human" level most of the time than we normally see them portrayed onscreen.
If you round up the trio of Ethan Hawke, Willem Defoe, and Sam Neill in a genre-type film you should be ensured of some intense, spectacular acting and these three do not disappoint. Hawke plays Ed so well you are really not sure which side he will end up on and are constantly rooting for him. Dafoe isn't given as much to do, but his role as a human freedom fighter is crucial for Ed to start and see the truth of his situation. The antagonist Neill is a role he must love to play since he has done so several times in his career including The Final Conflict and Event Horizon.
As you would expect with a vampire film, there are a lot of scenes at night where the bloodthirsty can run amok, but also a surprising amount of daytime scenes as well since the vampires have adapted their environment to work for them.
The production value is well designed and the look of the cities is well thought out and a visual splendor. The creature effects are very believable and well put together and there is no scene where the bad CGI takes you out of the scene. There is no shortage of blood (of course), but it is also done well and there are plenty of gruesome bits for those who enjoy their gore.
At the end, I was left actually wanting the film to go one longer as I was really having a good time with the action and bloody carnage. Something I do not say very often.
Their culture is just like humans now: the rich get richer and the poor stay the same, but now there is a growing problem. Since there are so few humans left, blood is now a hot commodity since it is needed for survival. The search is on for a cure or a blood substitute which could pacify the population and prevent the newly discovered evolution from taking place. It has been discovered without blood, vampires will "de=evolve" into their more primal form becoming mindless bat-like creatures who will do anything for their next fix.
Enter Ed Dalton, a hematologist working to secure a blood substitute to ensure vampire continued survival. A synthetic blood serum has been found, tested and proven to be not successful. A chance "bat" encounter at Ed's home soon afterwards takes the vampire vampire plight close to home and scares Ed tremendously. If not for the appearance of Ed's brother, the situation could have ended a lot worse.
Ed has a chance encounter with some humans who come to trust Ed as a "friendly" vampire and take them in their ranks. They may have discovered a "cure" for vampirism which intrigues Ed. His brother has decided to covertly follow Ed and take matters into his own hands at the direction of Ed's employer, Charles Bromley.
Ed eventually has to decide on which side he is taking as he grows to know his new human friends. The situation is becoming quickly perilous and skirmishes with the ruling vampire forces become inevitable and more frequent.
What will they do to survive?
Writer/Directors The Spierig Brothers manage to forage a very interesting premise which I bought into almost immediately. The audience actually begins to sympathize with the bloodthirsty population as their situation becomes more desperate even to the point of killing one another for survival.
Very interesting to feature vampires as the ruling class of society just going to work and existing on a more "human" level most of the time than we normally see them portrayed onscreen.
If you round up the trio of Ethan Hawke, Willem Defoe, and Sam Neill in a genre-type film you should be ensured of some intense, spectacular acting and these three do not disappoint. Hawke plays Ed so well you are really not sure which side he will end up on and are constantly rooting for him. Dafoe isn't given as much to do, but his role as a human freedom fighter is crucial for Ed to start and see the truth of his situation. The antagonist Neill is a role he must love to play since he has done so several times in his career including The Final Conflict and Event Horizon.
As you would expect with a vampire film, there are a lot of scenes at night where the bloodthirsty can run amok, but also a surprising amount of daytime scenes as well since the vampires have adapted their environment to work for them.
The production value is well designed and the look of the cities is well thought out and a visual splendor. The creature effects are very believable and well put together and there is no scene where the bad CGI takes you out of the scene. There is no shortage of blood (of course), but it is also done well and there are plenty of gruesome bits for those who enjoy their gore.
At the end, I was left actually wanting the film to go one longer as I was really having a good time with the action and bloody carnage. Something I do not say very often.
BookblogbyCari (345 KP) rated A Short History of the World in Books
Aug 5, 2018
Best known for his classic fiction, HG Wells also wrote a non-fiction book summarising the history of the world, going from the history of the solar system, right up to the date the book was published in 1922.
As I hoped, the book often reads like a novel, with 67 distinct sections, each like a mini story. In order to fit the history of the whole world into one book, by nature the story telling ranges from nice and rapid, to a little too rapid. I found it rather like a catalogue of numerous interesting little nuggets of information. Despite covering events from all over the world, the topics often flow seamlessly from one topic to the next. Due to so many overlapping topics, this history of the world isn't told in a linear purely chronological pattern, but has to go backwards a little, now and again.
At various times throughout, the stories are gripping and Wells successfully brings history to life. I particularly liked the various sections on religious leaders. Appropriately, Wells tackles religion as would any unbiased historian-become storyteller. I also enjoyed the beginning, where Wells paints a crystal clear picture of our solar system and the vast empty space that our dramas are within. His description of our galaxy sounds nothing short of beautiful.
The book was meant to be predominantly factual, but Wells did include a substantial amount of speculation and opinion. This does not distract from the storyline, but adds value in generating the concepts of the time periods.
It covers progress and prosperity as much as carnage and decimation, and provides good explanations of everything it covers. (Although it would benefit from more illustrations). At times it feels detail heavy but also gives the reader a feel for each age - the book is not limited to which country went to war with which country and when, but also examines changes in ways of thinking through the ages. Including the Ancient Greek philosophers, Arabian progress in maths and science, the advent of experimental science, and the development of political and social ideas in Wells’ time.
I was reassured to learn that despite not studying the history of the world in its entirety in school, I was already familiar with much of the book’s content. Having said that, there were also topics where I really felt I was learning something. I read Wells’ opinion on why the Roman Empire fell, and how the industrial revolution was not merely a revolution in machinery, but rather a revolution in how people conducted their everyday lives. There were also some important figures from history described that were never mentioned in my school days, particularly Charlemagne and Roger Bacon.
Towards the end of the book, Wells correctly predicts another war like that of the Great War. However his final message was one of faith and hope in humanity’s progress.
With such a huge scope, Wells must have struggled with deciding what topics to include and what to exclude. I thought he ought to have included a touch more detail on Ancient Egypt, and on the causes of the Great War (World War 1). As a British person myself I would have liked to have seen more on British history.
Likewise, if the book were written now rather than 1922 I began to speculate on what he would and wouldn’t have included. I imagine there would certainly be a section on World War 2, rockets into space, the internet, and 9/11. He would have provided an excellently conducted section on how humans are destroying the planet.
One of the beauties of this book has to be its availability. If you type “short history of the world” into Google, the free PDF of this book takes up much of the first 2 pages of results. If you’re sketchy on world history, this book will fill in the main blanks, and is worth a read if this is your aim, especially if you wish to do so quickly. The fact that it’s split up into so many succinct sections also means that you can pick up and put down the book as often as opportunity allows. It also works well as a reference book, as it does not need to be read from cover to cover in order to look up one particular event or time period.
In summary, this book would be a welcome addition to bookshelf (or ebook library) of the general non-fiction fan or historian.
Find more of my book review on www.bookblogbycari.com
As I hoped, the book often reads like a novel, with 67 distinct sections, each like a mini story. In order to fit the history of the whole world into one book, by nature the story telling ranges from nice and rapid, to a little too rapid. I found it rather like a catalogue of numerous interesting little nuggets of information. Despite covering events from all over the world, the topics often flow seamlessly from one topic to the next. Due to so many overlapping topics, this history of the world isn't told in a linear purely chronological pattern, but has to go backwards a little, now and again.
At various times throughout, the stories are gripping and Wells successfully brings history to life. I particularly liked the various sections on religious leaders. Appropriately, Wells tackles religion as would any unbiased historian-become storyteller. I also enjoyed the beginning, where Wells paints a crystal clear picture of our solar system and the vast empty space that our dramas are within. His description of our galaxy sounds nothing short of beautiful.
The book was meant to be predominantly factual, but Wells did include a substantial amount of speculation and opinion. This does not distract from the storyline, but adds value in generating the concepts of the time periods.
It covers progress and prosperity as much as carnage and decimation, and provides good explanations of everything it covers. (Although it would benefit from more illustrations). At times it feels detail heavy but also gives the reader a feel for each age - the book is not limited to which country went to war with which country and when, but also examines changes in ways of thinking through the ages. Including the Ancient Greek philosophers, Arabian progress in maths and science, the advent of experimental science, and the development of political and social ideas in Wells’ time.
I was reassured to learn that despite not studying the history of the world in its entirety in school, I was already familiar with much of the book’s content. Having said that, there were also topics where I really felt I was learning something. I read Wells’ opinion on why the Roman Empire fell, and how the industrial revolution was not merely a revolution in machinery, but rather a revolution in how people conducted their everyday lives. There were also some important figures from history described that were never mentioned in my school days, particularly Charlemagne and Roger Bacon.
Towards the end of the book, Wells correctly predicts another war like that of the Great War. However his final message was one of faith and hope in humanity’s progress.
With such a huge scope, Wells must have struggled with deciding what topics to include and what to exclude. I thought he ought to have included a touch more detail on Ancient Egypt, and on the causes of the Great War (World War 1). As a British person myself I would have liked to have seen more on British history.
Likewise, if the book were written now rather than 1922 I began to speculate on what he would and wouldn’t have included. I imagine there would certainly be a section on World War 2, rockets into space, the internet, and 9/11. He would have provided an excellently conducted section on how humans are destroying the planet.
One of the beauties of this book has to be its availability. If you type “short history of the world” into Google, the free PDF of this book takes up much of the first 2 pages of results. If you’re sketchy on world history, this book will fill in the main blanks, and is worth a read if this is your aim, especially if you wish to do so quickly. The fact that it’s split up into so many succinct sections also means that you can pick up and put down the book as often as opportunity allows. It also works well as a reference book, as it does not need to be read from cover to cover in order to look up one particular event or time period.
In summary, this book would be a welcome addition to bookshelf (or ebook library) of the general non-fiction fan or historian.
Find more of my book review on www.bookblogbycari.com
Gareth von Kallenbach (980 KP) rated The Purge: Anarchy (2014) in Movies
Jun 19, 2019
Last year audiences got a glimpse into a future America where crime, unemployment, and other social factors were at an all-time low. The cost for such radical social transformation was an annual Purge where for 12 hours; all crimes including murder are legal.
The film was made for less than $4 million and went on to become a surprise hit which naturally gave rise to sequel plans.
“The Purge: Anarchy” picks up a year later shortly before the annual Purge commences. The story follows three main groups of people who are preparing for the pending evening in Los Angeles.
Eva, (Carmen Ejogo), is a single mom who works as a waitress when she is not caring for her daughter and father, Shane and Liz a coupling facing a possible separation, ( Zach Gilford, Kiele Sanchez), and a mysterious man known as Sargent (Frank Grillo).
Although strangers at the start of the evening, fate brings them all together on an evening where not everyone can be trusted as people can turn on one another over long standing grudges or simply to ‘free the beast” as they call it citing their right to do so as granted by the new founding fathers.
The streets have become a battlefield as the carnage builds up and people locked in their buildings soon find themselves under attack from black armor clad shock troops supported by chain gun equipped semi-trailers.
The main characters of the film must work with one another to stay alive as Sergeant as desperate need of a car to replace the one he lost saving his companions, but to the others he is a dangerous wildcard that they are not sure can be trusted.
As the group moves through the streets looking for safety, danger is all around them and as they evening progresses they learn more and more about the Purge and who in society benefits the most from this annual event.
With death a constant companion, the group must survive against all odds in a world gone mad for 12 hours and with limited options, they must take on the deadliest threats ever assembled for The Purge.
The film is a rare sequel that is actually better than the original. The increased budget shows as the ability to set the story in a city rather than a single home has allowed a more diverse cast of characters, motivations, and scenarios to be presented.
Aside from the solid mix of action and suspense, I enjoyed the fact that the characters came across as real people rather than stereotypical fodder for films of this type. While there is not tons of depth given to them, we are given enough information to understand their motivations and find a reason to care for them.
The film also takes on some very touchy subjects such as social injustices, the needs of the poor vs the seemingly uncaring attitudes of the wealthy and how laws seem to be made often to appease only the rich and powerful at the expense of everyone else.
Taking on such difficult subject matter without becoming overly preachy was a strong point of the film as it not only entertained but raised some very good questions and social commentary while allowing the audience to make up their own minds.
This reminded me in many ways of the original Star Trek series as they were pioneers in taking on topics that the network censors would not allow by hiding it in the cloak of fantasy. The powers that be had little knowledge of what was being presented but those who did watch the show clearly got the message.
This was evident in the film when the tables turned on a sadistic and elite socialite which resulted in loud cheers and applause from the audience.
There has been talk that the next film in the series may be a prequel and deal with the original Purge and how it came to be. I for one would love to see more as the nature of the premise gives rise to so many stories and scenarios in one night alone, and the fact that the Purge is an annual event, and then perhaps we will see films in this series on a regular basis. If they keep up the quality of this one, then I say bring them on.
http://sknr.net/2014/07/18/the-purge-anarchy/
The film was made for less than $4 million and went on to become a surprise hit which naturally gave rise to sequel plans.
“The Purge: Anarchy” picks up a year later shortly before the annual Purge commences. The story follows three main groups of people who are preparing for the pending evening in Los Angeles.
Eva, (Carmen Ejogo), is a single mom who works as a waitress when she is not caring for her daughter and father, Shane and Liz a coupling facing a possible separation, ( Zach Gilford, Kiele Sanchez), and a mysterious man known as Sargent (Frank Grillo).
Although strangers at the start of the evening, fate brings them all together on an evening where not everyone can be trusted as people can turn on one another over long standing grudges or simply to ‘free the beast” as they call it citing their right to do so as granted by the new founding fathers.
The streets have become a battlefield as the carnage builds up and people locked in their buildings soon find themselves under attack from black armor clad shock troops supported by chain gun equipped semi-trailers.
The main characters of the film must work with one another to stay alive as Sergeant as desperate need of a car to replace the one he lost saving his companions, but to the others he is a dangerous wildcard that they are not sure can be trusted.
As the group moves through the streets looking for safety, danger is all around them and as they evening progresses they learn more and more about the Purge and who in society benefits the most from this annual event.
With death a constant companion, the group must survive against all odds in a world gone mad for 12 hours and with limited options, they must take on the deadliest threats ever assembled for The Purge.
The film is a rare sequel that is actually better than the original. The increased budget shows as the ability to set the story in a city rather than a single home has allowed a more diverse cast of characters, motivations, and scenarios to be presented.
Aside from the solid mix of action and suspense, I enjoyed the fact that the characters came across as real people rather than stereotypical fodder for films of this type. While there is not tons of depth given to them, we are given enough information to understand their motivations and find a reason to care for them.
The film also takes on some very touchy subjects such as social injustices, the needs of the poor vs the seemingly uncaring attitudes of the wealthy and how laws seem to be made often to appease only the rich and powerful at the expense of everyone else.
Taking on such difficult subject matter without becoming overly preachy was a strong point of the film as it not only entertained but raised some very good questions and social commentary while allowing the audience to make up their own minds.
This reminded me in many ways of the original Star Trek series as they were pioneers in taking on topics that the network censors would not allow by hiding it in the cloak of fantasy. The powers that be had little knowledge of what was being presented but those who did watch the show clearly got the message.
This was evident in the film when the tables turned on a sadistic and elite socialite which resulted in loud cheers and applause from the audience.
There has been talk that the next film in the series may be a prequel and deal with the original Purge and how it came to be. I for one would love to see more as the nature of the premise gives rise to so many stories and scenarios in one night alone, and the fact that the Purge is an annual event, and then perhaps we will see films in this series on a regular basis. If they keep up the quality of this one, then I say bring them on.
http://sknr.net/2014/07/18/the-purge-anarchy/
Gareth von Kallenbach (980 KP) rated The Island (2005) in Movies
Aug 14, 2019
In a clean, white, and antiseptic society, a man has begun to question his existence and the very nature of his world. The man is Lincoln Six Echo (Ewan Mc Gregor), who lives day to day with the notion that he is one of the few survivors of a world wide contamination that has decimated much of the population of the world and forces the few remaining survivors to live underground in a high tech community.
In a world where schedule, diet, and activities are closely monitored, Lincoln begins to wonder if there is something more to life. He, like all of the other residents are told that the only remaining location that is habitable is a place called The Island and that their turn to win access via a lottery is coming.
The one bright spot in Lincoln’s life is his friendship with Jordan Two Delta (Scarlett Johannsson), who has grown close to him, even though physical contact is forbidden in their society.
Lincoln confesses his confusion over his life to Dr. Merrick (Sean Bean), one of the staff members who watch over Lincoln and the other members of the community. His dreams are of interest to the doctor as well as his belief that there is more to life.
Merrick attempts to address his concerns by letting Lincoln know that he is lucky to be alive as there were so few survivors and that in the mid 21st Century, their community and The Island are the only habitable areas left.
When a few chance discoveries lead Lincoln to ask even more questions about his existence, he begins to search in secret for the answers that he knows are out there. During the course of his exploration, Lincoln makes a shocking discovery that makes him realize that everything he has ever been told has been a lie and that he and his follow community members are in great danger. Further complicating the matter is the news that Jordan has one of the lottery as is about to leave for the Island.
Before long, Jordan and Lincoln are fleeing the community in fear for their lives and in a desperate race to find the truth. Along the way they are aided by a sympathetic worker from the community, Mc Cord (Steve Buscemi), who tells them the true nature of their community and their place in life.
Hot on the trail of Jordan and Lincoln is a team of operatives, lead by Albert Laurent (Djimon Honsou), who are ordered to return the pair at any price as they represent a threat of enormous cost and potential should their secrets get out to the world.
It is at this point that the films shifts direction form a captivating thriller and becomes a typical summer action film complete with over the top chase sequences, gapes in logic, one liners, and explosions. One such chase had a truck continuing on despite an unbelievable amount of carnage erupting around it. I had thought that the truck might have been automated, but this fact is left out as the audience is apparently not supposed to think and ask questions.
The two leads work well with one another, though Johannsson is not given much to do aside from running around and looking pretty. The biggest issue is that Director Michael Bay seems unable to stay with what works so well in this film and that is the story and the two leads. There is not a need for the constant barrage of explosions and action in the film as much of it seems tacked on and unnecessary.
The film is supposed to be a thriller and when it is sticking to those aspects, as it does for the first half of the film, it works very well. There are a few moments towards the conclusion where the thriller aspect is attempted, but as soon as a foundation is laid, it is destroyed in another explosion.
In many ways, The Island” is two films. One film is a solid thriller which uses elements of the best parts of “Logan’s Run”, “THX 1138”, and parts “Clonus”, and features a nice Twilight Zone-esque twist.
The second part of the film is a mindless chase and action film that conflicts with the tone and nature of the story which had been well established. For that reason, the solid start of the film is sadly wasted by the constant barrage of action.
As it stands, The Island” is simply a sum of its two parts, one positive, one negative, which results in a neutrally okay film.
In a world where schedule, diet, and activities are closely monitored, Lincoln begins to wonder if there is something more to life. He, like all of the other residents are told that the only remaining location that is habitable is a place called The Island and that their turn to win access via a lottery is coming.
The one bright spot in Lincoln’s life is his friendship with Jordan Two Delta (Scarlett Johannsson), who has grown close to him, even though physical contact is forbidden in their society.
Lincoln confesses his confusion over his life to Dr. Merrick (Sean Bean), one of the staff members who watch over Lincoln and the other members of the community. His dreams are of interest to the doctor as well as his belief that there is more to life.
Merrick attempts to address his concerns by letting Lincoln know that he is lucky to be alive as there were so few survivors and that in the mid 21st Century, their community and The Island are the only habitable areas left.
When a few chance discoveries lead Lincoln to ask even more questions about his existence, he begins to search in secret for the answers that he knows are out there. During the course of his exploration, Lincoln makes a shocking discovery that makes him realize that everything he has ever been told has been a lie and that he and his follow community members are in great danger. Further complicating the matter is the news that Jordan has one of the lottery as is about to leave for the Island.
Before long, Jordan and Lincoln are fleeing the community in fear for their lives and in a desperate race to find the truth. Along the way they are aided by a sympathetic worker from the community, Mc Cord (Steve Buscemi), who tells them the true nature of their community and their place in life.
Hot on the trail of Jordan and Lincoln is a team of operatives, lead by Albert Laurent (Djimon Honsou), who are ordered to return the pair at any price as they represent a threat of enormous cost and potential should their secrets get out to the world.
It is at this point that the films shifts direction form a captivating thriller and becomes a typical summer action film complete with over the top chase sequences, gapes in logic, one liners, and explosions. One such chase had a truck continuing on despite an unbelievable amount of carnage erupting around it. I had thought that the truck might have been automated, but this fact is left out as the audience is apparently not supposed to think and ask questions.
The two leads work well with one another, though Johannsson is not given much to do aside from running around and looking pretty. The biggest issue is that Director Michael Bay seems unable to stay with what works so well in this film and that is the story and the two leads. There is not a need for the constant barrage of explosions and action in the film as much of it seems tacked on and unnecessary.
The film is supposed to be a thriller and when it is sticking to those aspects, as it does for the first half of the film, it works very well. There are a few moments towards the conclusion where the thriller aspect is attempted, but as soon as a foundation is laid, it is destroyed in another explosion.
In many ways, The Island” is two films. One film is a solid thriller which uses elements of the best parts of “Logan’s Run”, “THX 1138”, and parts “Clonus”, and features a nice Twilight Zone-esque twist.
The second part of the film is a mindless chase and action film that conflicts with the tone and nature of the story which had been well established. For that reason, the solid start of the film is sadly wasted by the constant barrage of action.
As it stands, The Island” is simply a sum of its two parts, one positive, one negative, which results in a neutrally okay film.
Bob Mann (459 KP) rated Dune (2021) in Movies
Oct 28, 2021
“He’s Not The Messiah – He’s a Very Naughty Boy!”
Certain works of fiction have been labelled with the tag of “unfilmable”, and Frank Herbert’s 1965 novel “Dune” is one of those. It’s full of exposition done as internal monologues – which screams “movie voiceover”. And regular readers will know my hatred of those!
Amazingly, Denis Villeneuve manages to pull off the impossible with his version of Dune (part 1), which I saw last night as part of a Cineworld Unlimited preview event. It’s close to being a movie masterpiece.
Plot Summary:
The desert planet of Arrakis is home to the Freman tribe but is a political battleground since it is the only known source of ‘Spice’: a substance that enables interplanetary travel.
Paul (Timothée Chalamet) is the heir to the throne of the House of Atreides, headed by his father Duke Leto Atreides (Oscar Isaac). His mother (Rebecca Ferguson) is Leto’s concubine and possessed with hereditary gifts: mystical powers that make her part of a sect of galactic ‘witches’ with mystical powers. But the House of Atreides is gaining in power, and the Emperor throws a political spanner into the works by evicting the vicious House of Harkonnen from Arrakis and giving it to Atreides. This puts both Houses on the path of war.
Certification:
US: PG-13. UK: 12A.
Talent:
Starring: Timothée Chalamet, Rebecca Ferguson, Oscar Isaac, Zendaya, Jason Momoa, Stellan Skarsgård, Josh Brolin, Javier Bardem, Dave Bautista, Charlotte Rampling.
Directed by: Denis Villeneuve.
Written by: Jon Spaihts, Denis Villeneuve and Eric Roth. (Based on the novel by Frank Herbert).
“Dune” Review: Positives:
My 5*’s for this one goes for the overall vision, which is grandiose with scenes that stick in the brain. As he demonstrated in “Arrival“, Villeneuve likes to go for huge spacecraft that hang “in the sky in much the same way that bricks don’t”*. And the ships in this vision are just HUGE.
The ensemble cast does a great job, with Chalamet, Isaac and Ferguson being particularly impressive. Stellan Skarsgård (looking like he is about to tell “a very amusing story about a goat”, if you get that movie reference!) looks to have the most gruelling acting job, having to emerge from, and descend into, a bath of black goo!
Much like Villeneuve’s “Blade Runner 2049“, this movie has cinematography that is worthy of framing and sticking on your wall. (Greig Fraser is the man behind the camera here).
Hans Zimmer‘s music is phenomenal. I’m not sure it’s a good ‘sit down and listen to’ sort of soundtrack, but it fits the movie beautifully.
* I used this Douglas Adams quote for my “Arrival” review, and then Mark Kermode used the same quote: I like to think he read my review!
Negatives:
It wasn’t a problem for me, but I expect some will consider the movie to be too much mood and not enough action. I’ve seen some comment that the film was “emotionally empty”: but I really didn’t feel that, and am well-invested in the story ready for “Part 2”.
This is probably faithful to the books, but given all of the advanced spacecraft technology on show, and laser/blaster technology, it seems bonkers that when we get to hand-to-hand combat between the armies that we get into “swords and sandals” territory.
Observation:
There’s nothing new under the Tatooine suns. And so much of this film has you linking the concepts back to “Star Wars”:
“The Force” is now “The Way”
The Jedi are the ‘Ben and Jerry Set’. (Well, that’s what it sounded like to me… and I don’t even like Ice Cream!)
Both films centre on a Messiah-like “chosen one”, foretold by legend
“Spice” also features in “Star Wars” with “spice runners” (as in the Millenium Falcon doing the ‘Kessel Run’)
There’s even a ‘pit of sarlaac’ moment in “Dune”.
Of course, since Frank Herbert wrote “Dune” in 1965, there’s a significant question as to who is plagiarising who here!
Summary Thoughts on “Dune”
At 2 hours 35 minutes, it’s YET ANOTHER long movie: cementing October 2021 as the month of long movies. (I just did a quick tally, and of the six films I’ve seen this month they average 139 minutes in length: and that’s with “Venom: Let There Be Carnage” dragging the average down!)
But this is a movie that MUST be seen on the big screen. It’s a memorable movie experience and highly recommended.
I can’t wait for Villeneuve’s “Part 2”, currently in pre-production.
Amazingly, Denis Villeneuve manages to pull off the impossible with his version of Dune (part 1), which I saw last night as part of a Cineworld Unlimited preview event. It’s close to being a movie masterpiece.
Plot Summary:
The desert planet of Arrakis is home to the Freman tribe but is a political battleground since it is the only known source of ‘Spice’: a substance that enables interplanetary travel.
Paul (Timothée Chalamet) is the heir to the throne of the House of Atreides, headed by his father Duke Leto Atreides (Oscar Isaac). His mother (Rebecca Ferguson) is Leto’s concubine and possessed with hereditary gifts: mystical powers that make her part of a sect of galactic ‘witches’ with mystical powers. But the House of Atreides is gaining in power, and the Emperor throws a political spanner into the works by evicting the vicious House of Harkonnen from Arrakis and giving it to Atreides. This puts both Houses on the path of war.
Certification:
US: PG-13. UK: 12A.
Talent:
Starring: Timothée Chalamet, Rebecca Ferguson, Oscar Isaac, Zendaya, Jason Momoa, Stellan Skarsgård, Josh Brolin, Javier Bardem, Dave Bautista, Charlotte Rampling.
Directed by: Denis Villeneuve.
Written by: Jon Spaihts, Denis Villeneuve and Eric Roth. (Based on the novel by Frank Herbert).
“Dune” Review: Positives:
My 5*’s for this one goes for the overall vision, which is grandiose with scenes that stick in the brain. As he demonstrated in “Arrival“, Villeneuve likes to go for huge spacecraft that hang “in the sky in much the same way that bricks don’t”*. And the ships in this vision are just HUGE.
The ensemble cast does a great job, with Chalamet, Isaac and Ferguson being particularly impressive. Stellan Skarsgård (looking like he is about to tell “a very amusing story about a goat”, if you get that movie reference!) looks to have the most gruelling acting job, having to emerge from, and descend into, a bath of black goo!
Much like Villeneuve’s “Blade Runner 2049“, this movie has cinematography that is worthy of framing and sticking on your wall. (Greig Fraser is the man behind the camera here).
Hans Zimmer‘s music is phenomenal. I’m not sure it’s a good ‘sit down and listen to’ sort of soundtrack, but it fits the movie beautifully.
* I used this Douglas Adams quote for my “Arrival” review, and then Mark Kermode used the same quote: I like to think he read my review!
Negatives:
It wasn’t a problem for me, but I expect some will consider the movie to be too much mood and not enough action. I’ve seen some comment that the film was “emotionally empty”: but I really didn’t feel that, and am well-invested in the story ready for “Part 2”.
This is probably faithful to the books, but given all of the advanced spacecraft technology on show, and laser/blaster technology, it seems bonkers that when we get to hand-to-hand combat between the armies that we get into “swords and sandals” territory.
Observation:
There’s nothing new under the Tatooine suns. And so much of this film has you linking the concepts back to “Star Wars”:
“The Force” is now “The Way”
The Jedi are the ‘Ben and Jerry Set’. (Well, that’s what it sounded like to me… and I don’t even like Ice Cream!)
Both films centre on a Messiah-like “chosen one”, foretold by legend
“Spice” also features in “Star Wars” with “spice runners” (as in the Millenium Falcon doing the ‘Kessel Run’)
There’s even a ‘pit of sarlaac’ moment in “Dune”.
Of course, since Frank Herbert wrote “Dune” in 1965, there’s a significant question as to who is plagiarising who here!
Summary Thoughts on “Dune”
At 2 hours 35 minutes, it’s YET ANOTHER long movie: cementing October 2021 as the month of long movies. (I just did a quick tally, and of the six films I’ve seen this month they average 139 minutes in length: and that’s with “Venom: Let There Be Carnage” dragging the average down!)
But this is a movie that MUST be seen on the big screen. It’s a memorable movie experience and highly recommended.
I can’t wait for Villeneuve’s “Part 2”, currently in pre-production.
Gareth von Kallenbach (980 KP) rated the PC version of Wolfenstein: The New Order in Video Games
Jun 19, 2019
Although I’m undoubtedly dating myself by admitting this, I can finally remember playing Castle Wolfenstein and Return to Castle Wolfenstein in the 80s on an Apple IIe computer. Highly innovative for its time the game helped spawn the rise of the first-person shooter when it reemerged in the 90s and has had successful returns approximately every few years since. Machine Games working with the Id Tech 5 engine via Bethesda/Zenimax has given gamers a very graphically impressive new entry into the series called Wolfenstein: The New Order.
Once again playing as BJ Blazkowicz, players will take on the darkest forces that the Nazi’s can unleash and in a very interesting new twist, the game starts in World War II and then ventures to 1960 where BJ is recovering from an injury and awakens from a coma to a world where the Nazis have unleashed atomic weapons on the United States and have won the war.
BJ must gather up his strength and locate the few remaining resistance fighters left alive to mount a counter attack to save the day. While this sounds simple enough, it is anything but as the legions of adversaries in your way are daunting and challenging.
Not only are there the standard Nazi goons, but there are mechanized units that are clad in armor and do huge amounts of damage with their weapons as well as plenty of nasty characters along the way for you to deal with.
Thankfully to go with your hate of the Nazis you have an impressive arsenal including knives, pistols, shotguns, machine guns, energy weapons, Tesla grenades, and a sniper rifle, many of which can be dual wielded to get that extra ounce of carnage.
There are also gun emplacements which can be manned to mow down the hordes or can be detached to serve as a heavy hitter even though your mobility is greatly reduced.
The game is very hardcore in its content as sex, language, and graphic violence are the norm but when you consider locales ranging from concentration camps to battlefield strongholds are the norm, this is not a tea and cookies type of game.
There is plenty to like about the game from the great looking graphics to the characters and storyline and I really enjoyed the moon level of the game complete with my space suit and walk in reduced gravity with muffled sound.
That being said, there are a few things that became frustrating to me from time to time. First off, the game does have a few timed jumps and puzzles including one early in the game. Playing on a PC, it was a pain to set the keys the way that was best to do said jumps yet maintain the settings I wanted for the rest of the game.
If I wanted timed jumps to and from platforms, I would fire up the Wii U and load up something in the Donkey Kong or Mario line, as in a game of this type, want the action to flow without having to make a leap in order to advance the story.
I could also see the influence of Call of Duty on games of this type as there were the levels of wave after wave coming at you as well as the stealth missions and checkpoint save system. All of which have become all too standard in this era of consoles. I miss the day when I could save my progress at any point in a game.
This would have been nice as the game does have some very tough challenges but thankfully players can adjust their skill level as they go so if they become overly frustrated they can lower the difficulty and play on.
The game has a great energy weapon with a dual use cutting tool which allowed me to cut through vents and chains, and the use of metal scraps to increase your armor was a nice throwback to the earlier games in the series.
I really admired how the designers took the best parts of the series yet improved the graphics and told a story that was darker and more engaging than ever before.
The game does not have a multiplay feature which is a disappointment as I had hoped to get online with the amazing maps and weapons of the game, but who knows what the future will hold.
With over 20 hours of gameplay, there is much that I liked about the game and upon completion I was able to overlook many of the frustrations I had in game.
The ending is open to interpretations so who knows what the future of the series will be, but I think that we have not seen the last of the series, and I look forward to more in a few years.
http://sknr.net/2014/06/23/wolfenstein-new-order/
Once again playing as BJ Blazkowicz, players will take on the darkest forces that the Nazi’s can unleash and in a very interesting new twist, the game starts in World War II and then ventures to 1960 where BJ is recovering from an injury and awakens from a coma to a world where the Nazis have unleashed atomic weapons on the United States and have won the war.
BJ must gather up his strength and locate the few remaining resistance fighters left alive to mount a counter attack to save the day. While this sounds simple enough, it is anything but as the legions of adversaries in your way are daunting and challenging.
Not only are there the standard Nazi goons, but there are mechanized units that are clad in armor and do huge amounts of damage with their weapons as well as plenty of nasty characters along the way for you to deal with.
Thankfully to go with your hate of the Nazis you have an impressive arsenal including knives, pistols, shotguns, machine guns, energy weapons, Tesla grenades, and a sniper rifle, many of which can be dual wielded to get that extra ounce of carnage.
There are also gun emplacements which can be manned to mow down the hordes or can be detached to serve as a heavy hitter even though your mobility is greatly reduced.
The game is very hardcore in its content as sex, language, and graphic violence are the norm but when you consider locales ranging from concentration camps to battlefield strongholds are the norm, this is not a tea and cookies type of game.
There is plenty to like about the game from the great looking graphics to the characters and storyline and I really enjoyed the moon level of the game complete with my space suit and walk in reduced gravity with muffled sound.
That being said, there are a few things that became frustrating to me from time to time. First off, the game does have a few timed jumps and puzzles including one early in the game. Playing on a PC, it was a pain to set the keys the way that was best to do said jumps yet maintain the settings I wanted for the rest of the game.
If I wanted timed jumps to and from platforms, I would fire up the Wii U and load up something in the Donkey Kong or Mario line, as in a game of this type, want the action to flow without having to make a leap in order to advance the story.
I could also see the influence of Call of Duty on games of this type as there were the levels of wave after wave coming at you as well as the stealth missions and checkpoint save system. All of which have become all too standard in this era of consoles. I miss the day when I could save my progress at any point in a game.
This would have been nice as the game does have some very tough challenges but thankfully players can adjust their skill level as they go so if they become overly frustrated they can lower the difficulty and play on.
The game has a great energy weapon with a dual use cutting tool which allowed me to cut through vents and chains, and the use of metal scraps to increase your armor was a nice throwback to the earlier games in the series.
I really admired how the designers took the best parts of the series yet improved the graphics and told a story that was darker and more engaging than ever before.
The game does not have a multiplay feature which is a disappointment as I had hoped to get online with the amazing maps and weapons of the game, but who knows what the future will hold.
With over 20 hours of gameplay, there is much that I liked about the game and upon completion I was able to overlook many of the frustrations I had in game.
The ending is open to interpretations so who knows what the future of the series will be, but I think that we have not seen the last of the series, and I look forward to more in a few years.
http://sknr.net/2014/06/23/wolfenstein-new-order/
Gareth von Kallenbach (980 KP) rated the PC version of The Bureau: XCOM Declassified in Video Games
Jun 19, 2019
Following a path to release that contained delays, revisions, and fan concerns, The Bureau: XCom Declassified has arrived.
As a fan of the first two games in the series which were icons of the 386 and 486 CPU age, I had been horrified about how badly the series had eroded with subsequent released which moved away from the turned based strategy play in favor of all things, flight simulations and run and gun shooters.
When I heard that 2K was taking over the franchise I was excited but to be honest the first look I had at the game during the 2012 E3 Expo had me wondering if I would ever see a return of the classic game series as the new version seemed to be more of a tactical team based game.
Many fans shared this concern and others and XCom: Enemy Unknown appeased many of the fans concerns by giving fans the updated turn based game that they had hoped for.
The Bureau is set in 1962 and is a nice mix of noire meets the X-Files as it explains the early days of the XCom organization in a solid prequel to the events of the subsequent games.
In 1962 Agent William Carter is tasked with delivering a case to his superiors. Ambushed en route and left for dead, Carter awakens to an alien assault and must battle for his life as he attempts to escape the carnage around him.
Armed with his pistol and in time a rifle, Carter meets up with other survivors and is able to escape and soon finds himself recruited in the new and secret organization known as XCom. The new organization is tasked with stopping the alien threat by any means necessary and despite Carter’s past difficulties, his superior Faulke, is convinced that he is the right man for the job.
Carter is able to command three man teams and prior to each mission selects which agents as well as their equipment will accompany him on his missions. Players will also be able to assign power ups along the way and assign them to various agents. The new abilities are vast and range from calling in support drones and air strikes to levitation, cloaking, and numerous other abilities and attacks based on alien technology.
As with prior XCom games players will have the option to select several side missions or they can focus on the main missions to propel the story, Interacting with other characters not only fills in the story but allows players to get a bigger picture thanks to the dialogue options which allows Carter to ask as many or as few questions as he wants.
In combat, Carter and his team work in a third person perspective and travel through towns, countryside, and other locales to meet the alien threat head on. In combat, players can enter a tactical mode to give move and combat commands to other members of their team as well as provide reviving and healing when needed.
Enemies can be tricky but with proper strategy and some well placed shots or grenades they can be taken down. There is a nice variety of enemies and they get harder as the game moves forward. Players can obtain alien weapons at a later state in the game and being able to use energy weapons is a nice touch as is the ability to wander your base in between missions.
The game does offer some branching storylines as actions taken or not taken will give players one of the games various endings.
I enjoyed the graphics and sound of the game as being able to take cover behind a vintage car and then unleash a barrage on a swarm of enemies from a 60s restaurant or radio station was great fun. I also liked seeing various nods to the classic XCom throughout.
While at times it did play as linear I was happy that there was not as much micro-management as I feared there would be and the game is a lot of fun to play. The enemies did seem to become a bit repetitive as the game went along as while the early missions had some challenge, some of the later ones can be frustratingly difficult.
The voice acting in the game is solid and the banter would be worthy for any classic science fiction or hardcore detective film or novel of the time.
I wish that the game offered a multiplay option as being able to co-op missions would have been great fun but for what it is, the game is a satisfying experience.
In the end, it will not be a classic along the lines of the original but it is a very worthy entry into the series and well worth your time to play especially if you’re a fan of the series.
http://sknr.net/2013/10/03/the-bureau-xcom-declassified/
As a fan of the first two games in the series which were icons of the 386 and 486 CPU age, I had been horrified about how badly the series had eroded with subsequent released which moved away from the turned based strategy play in favor of all things, flight simulations and run and gun shooters.
When I heard that 2K was taking over the franchise I was excited but to be honest the first look I had at the game during the 2012 E3 Expo had me wondering if I would ever see a return of the classic game series as the new version seemed to be more of a tactical team based game.
Many fans shared this concern and others and XCom: Enemy Unknown appeased many of the fans concerns by giving fans the updated turn based game that they had hoped for.
The Bureau is set in 1962 and is a nice mix of noire meets the X-Files as it explains the early days of the XCom organization in a solid prequel to the events of the subsequent games.
In 1962 Agent William Carter is tasked with delivering a case to his superiors. Ambushed en route and left for dead, Carter awakens to an alien assault and must battle for his life as he attempts to escape the carnage around him.
Armed with his pistol and in time a rifle, Carter meets up with other survivors and is able to escape and soon finds himself recruited in the new and secret organization known as XCom. The new organization is tasked with stopping the alien threat by any means necessary and despite Carter’s past difficulties, his superior Faulke, is convinced that he is the right man for the job.
Carter is able to command three man teams and prior to each mission selects which agents as well as their equipment will accompany him on his missions. Players will also be able to assign power ups along the way and assign them to various agents. The new abilities are vast and range from calling in support drones and air strikes to levitation, cloaking, and numerous other abilities and attacks based on alien technology.
As with prior XCom games players will have the option to select several side missions or they can focus on the main missions to propel the story, Interacting with other characters not only fills in the story but allows players to get a bigger picture thanks to the dialogue options which allows Carter to ask as many or as few questions as he wants.
In combat, Carter and his team work in a third person perspective and travel through towns, countryside, and other locales to meet the alien threat head on. In combat, players can enter a tactical mode to give move and combat commands to other members of their team as well as provide reviving and healing when needed.
Enemies can be tricky but with proper strategy and some well placed shots or grenades they can be taken down. There is a nice variety of enemies and they get harder as the game moves forward. Players can obtain alien weapons at a later state in the game and being able to use energy weapons is a nice touch as is the ability to wander your base in between missions.
The game does offer some branching storylines as actions taken or not taken will give players one of the games various endings.
I enjoyed the graphics and sound of the game as being able to take cover behind a vintage car and then unleash a barrage on a swarm of enemies from a 60s restaurant or radio station was great fun. I also liked seeing various nods to the classic XCom throughout.
While at times it did play as linear I was happy that there was not as much micro-management as I feared there would be and the game is a lot of fun to play. The enemies did seem to become a bit repetitive as the game went along as while the early missions had some challenge, some of the later ones can be frustratingly difficult.
The voice acting in the game is solid and the banter would be worthy for any classic science fiction or hardcore detective film or novel of the time.
I wish that the game offered a multiplay option as being able to co-op missions would have been great fun but for what it is, the game is a satisfying experience.
In the end, it will not be a classic along the lines of the original but it is a very worthy entry into the series and well worth your time to play especially if you’re a fan of the series.
http://sknr.net/2013/10/03/the-bureau-xcom-declassified/
Gareth von Kallenbach (980 KP) rated War of the Worlds (2005) in Movies
Aug 14, 2019
In a summer season of grand blockbusters, War of the Worlds” is perhaps the biggest dud in years, and is a failure of epic proportions. The film is a remake of the classic 1953 film of the same name which like the new one is inspired from the H.G. Wells novel of 1898.
The new version is directed by Steven Spielberg, and stars Tom Cruise as Ray Ferrier, a divorced dockworker who is spending some time with his estranged children, Robbie (Justin Chatwin), and Rachael (Dakota Fanning), while his ex-wife and her new husband take a trip.
The children are very cold to Ray as they feel they were dumped on their mother as Ray only cares about himself. When a series of freak electrical storms hits various cities around the world, Ray attempts to comfort his children who are disturbed by the storm as well as the fact that all electronic devices have ceased to function.
Ray leaves the children at home and ventures into the neighborhood and is soon facing a waking nightmare as giant machines burst from the ground laying waste to everything in their paths.
Ray gathers his family and flees in a working vehicle trying to stay one step ahead of the alien machines in an attempt to find safety and reunite the children with their mother in Boston.
As basic as the above plot outline is, it is pretty much the entire plot of the film. There is little else to it aside from a few interruptions such as the family seeking shelter in a couple of houses or facing an angry mob as they attempt to reach a ferry.
While a thin plot can be excused for many action films, what cannot be excused are the painfully bad lack of any excitement in the film and the lack of any compelling action or suspense.
We are supposed to believe that the world is being destroyed by the alien’s but aside from a few blasted bridges, and small buildings, we see a surprising lack of carnage. There are no sequences of classic landmarks being reduced to rubble, there are no scenes of vast armies locked in a desperate struggle against the invaders.
Instead, we get a sequence of helicopters firing, and a line of soldiers firing, but they never show us what they are shooting at, nor do we see the alien retaliation behind a bright explosion and a few vehicles emerging on fire. This is particularly frustrating when you consider that the 1954 version at least showed a few tanks being blasted outright.
Another issue I had with the film was the painfully obvious superimposed backdrops as during the films limited action scenes; the background was clearly inserted into the shot as it was so fuzzy that it did not fit in with the events in the foreground.
While I am willing to dismiss this as stylistic nitpicking what cannot be ignored is that for most of the films running length, the cast does little more than stand around waiting for something to happen.
There are no great segments of character development, no insight into why the aliens waited all this time to attack when they could have done so centuries earlier, why they want the planet, and numerous other plot holes, some of which are so glaring. One of my favorites was the guy who was able to use a video camera to record the opening attacks when it was clearly shown that all electronic devices were rendered useless.
Much has been made of Cruise’s recent off screen actions and I must say that those have been far more interesting and engaging than his performance here. Cruise spends the majority of the film in a wide-eyed gaze or frantically moving and yelling. His character like his annoyingly bratty daughter are so unsympathetic, I found myself hoping that the aliens would take them out and end our suffering.
I hate stated prior that I thought this film may have problems as in light of films such as “ID4”, the story would seem bland to modern audiences unless the action was increased and there was a dynamic story with interesting characters. Sadly all of those are missing from a film that also has one of the worst endings in recent history.
There is no build up, no final confrontation, no moment of high tension to get to the payoff; it just ends with a whimper. One would think that a grand battle or an effects royale is in store instead, it plays out in a very matter of fact fashion with shockingly little action or suspense.
I could go on and on, but suffice it to say that between the weak acting, tired, thin plot, and infrequent and underwhelming action and effects, this is a film that exists only due to the talents of Cruise and Spielberg., That being said, I have to wonder how and why they could not have picked a better product than this stale offering.
The new version is directed by Steven Spielberg, and stars Tom Cruise as Ray Ferrier, a divorced dockworker who is spending some time with his estranged children, Robbie (Justin Chatwin), and Rachael (Dakota Fanning), while his ex-wife and her new husband take a trip.
The children are very cold to Ray as they feel they were dumped on their mother as Ray only cares about himself. When a series of freak electrical storms hits various cities around the world, Ray attempts to comfort his children who are disturbed by the storm as well as the fact that all electronic devices have ceased to function.
Ray leaves the children at home and ventures into the neighborhood and is soon facing a waking nightmare as giant machines burst from the ground laying waste to everything in their paths.
Ray gathers his family and flees in a working vehicle trying to stay one step ahead of the alien machines in an attempt to find safety and reunite the children with their mother in Boston.
As basic as the above plot outline is, it is pretty much the entire plot of the film. There is little else to it aside from a few interruptions such as the family seeking shelter in a couple of houses or facing an angry mob as they attempt to reach a ferry.
While a thin plot can be excused for many action films, what cannot be excused are the painfully bad lack of any excitement in the film and the lack of any compelling action or suspense.
We are supposed to believe that the world is being destroyed by the alien’s but aside from a few blasted bridges, and small buildings, we see a surprising lack of carnage. There are no sequences of classic landmarks being reduced to rubble, there are no scenes of vast armies locked in a desperate struggle against the invaders.
Instead, we get a sequence of helicopters firing, and a line of soldiers firing, but they never show us what they are shooting at, nor do we see the alien retaliation behind a bright explosion and a few vehicles emerging on fire. This is particularly frustrating when you consider that the 1954 version at least showed a few tanks being blasted outright.
Another issue I had with the film was the painfully obvious superimposed backdrops as during the films limited action scenes; the background was clearly inserted into the shot as it was so fuzzy that it did not fit in with the events in the foreground.
While I am willing to dismiss this as stylistic nitpicking what cannot be ignored is that for most of the films running length, the cast does little more than stand around waiting for something to happen.
There are no great segments of character development, no insight into why the aliens waited all this time to attack when they could have done so centuries earlier, why they want the planet, and numerous other plot holes, some of which are so glaring. One of my favorites was the guy who was able to use a video camera to record the opening attacks when it was clearly shown that all electronic devices were rendered useless.
Much has been made of Cruise’s recent off screen actions and I must say that those have been far more interesting and engaging than his performance here. Cruise spends the majority of the film in a wide-eyed gaze or frantically moving and yelling. His character like his annoyingly bratty daughter are so unsympathetic, I found myself hoping that the aliens would take them out and end our suffering.
I hate stated prior that I thought this film may have problems as in light of films such as “ID4”, the story would seem bland to modern audiences unless the action was increased and there was a dynamic story with interesting characters. Sadly all of those are missing from a film that also has one of the worst endings in recent history.
There is no build up, no final confrontation, no moment of high tension to get to the payoff; it just ends with a whimper. One would think that a grand battle or an effects royale is in store instead, it plays out in a very matter of fact fashion with shockingly little action or suspense.
I could go on and on, but suffice it to say that between the weak acting, tired, thin plot, and infrequent and underwhelming action and effects, this is a film that exists only due to the talents of Cruise and Spielberg., That being said, I have to wonder how and why they could not have picked a better product than this stale offering.
The Crowning of the Fire King by Sorcerer
Album Watch
Sorcerer was formed in Stockholm, Sweden in 1988 by Johnny Hagel (Tiamat, Sundown, Lithium), Tommy...
metal
Gareth von Kallenbach (980 KP) rated the PC version of Far Cry 6 in Video Games
Oct 6, 2021
Far Cry 6 Gives Fans More Of What They Want From The Series
The tropical Caribbean island of Yara is the setting for the latest chapter in the popular Far Cry series and Far Cry 6 gives fans even more of what has made the series such as success.
Players can play as either a male or female named Dani who attempts to flee the island and the brutal Dictatorship of Anton Castillo (Giancarlo Esposito); who has ruled with an iron grip and a wave of human rights violations since he was elected to office.
The island has never recovered from a prior revolution which has left most of the country in poverty and given Castillo a platform to impose his rule. Under Castillo, a cancer drug named Viviro has been developed and he sees it as the path to a golden future for the nation.
Taking place in a very large open-world setting; players will have to navigate the island and survive clashes with Castillo’s forces as well as the abundant wildlife of the island.
While the gameplay mechanics of the game will no doubt be familiar to fans of the series; Far Cry 6 attempts to bring even more to the process starting with the locale. Yara is a small island but it offers a diverse ecosystem and players will have a wide array of vehicles from cars to motorcycles, trucks, planes, helicopters, boats, jet skis, and even horses to help cover the vast distances missions require.
As the game unfolds players will be able to use Fast Travel locales to return to bases and safe areas. There is a wide range of music as well for players to enjoy and I found lots of enjoyable tunes to help pass the travel times.
Naturally, the game is all about action and while stealth is at times needed; I am all about mayhem and the game allows you to find a path to success that best suits your style ranging from a story mode where damage and death still happen but not as frequently to more traditional forms of play.
Players can brutally dispatch an enemy with a machete and disable the alarms, or gun in with guns and grenades blazing and let the body count rise.
The island offers various control points and strategic locales for players to clear and capture which makes travel easier as being forced to repair vehicle damage in a gunfight is never ideal.
Customization is a big part of the series and while I did not have to hunt for herbs for health; the ability to upgrade weapons and ammunition; especially the Supremo backpacks was a great addition and came in handy. While I did use this option several times; I usually stayed with weapons that had been working and found my loadout only needed a few changes along the way.
The arsenal available to players is vast as pistols, machine guns, rifles, and explosives are only part of the fun. Players can also gain the help of various animal friends and having a Gator named Guapo along for the mission or an adorable dog in a cart added a nice dimension and really helped lure out enemies in hiding.
While I mentioned the island being vast; the game is also very long as there are numerous missions as well as several side missions that can be given to players along the way. At times it seemed like I was moving forward with a final push only to have a mission asking me to defend performers at a concert, deface a series of billboards, or go drinking with another player.
While some may find this distracting from the overall game narrative; it actually did wonders for expanding upon the characters and their stories. Dani must help recruit various groups into the cause and they all have their own interests and motivations and the characters grow and change over the course of the game events.
Some have complained about the graphics in the trailers leading up to launch, but I found them more than sufficient, and installing the texture pack helped a great deal as well.
After completing the game I found I was not ready to leave Yara behind and thankfully there will be weekly Incursion events and other updates along the way to enjoy as well as DLC in the future. The game does offer a Co-Op mode which is on my list to try and I look forward to taking my salvaged parts and customizing various vehicles and weapons for more carnage in the months to come.
While it does not attempt to change the formula, Far Cry 6 expands and improves on what has made the series such a success and gives fans more of what they want.
Players can play as either a male or female named Dani who attempts to flee the island and the brutal Dictatorship of Anton Castillo (Giancarlo Esposito); who has ruled with an iron grip and a wave of human rights violations since he was elected to office.
The island has never recovered from a prior revolution which has left most of the country in poverty and given Castillo a platform to impose his rule. Under Castillo, a cancer drug named Viviro has been developed and he sees it as the path to a golden future for the nation.
Taking place in a very large open-world setting; players will have to navigate the island and survive clashes with Castillo’s forces as well as the abundant wildlife of the island.
While the gameplay mechanics of the game will no doubt be familiar to fans of the series; Far Cry 6 attempts to bring even more to the process starting with the locale. Yara is a small island but it offers a diverse ecosystem and players will have a wide array of vehicles from cars to motorcycles, trucks, planes, helicopters, boats, jet skis, and even horses to help cover the vast distances missions require.
As the game unfolds players will be able to use Fast Travel locales to return to bases and safe areas. There is a wide range of music as well for players to enjoy and I found lots of enjoyable tunes to help pass the travel times.
Naturally, the game is all about action and while stealth is at times needed; I am all about mayhem and the game allows you to find a path to success that best suits your style ranging from a story mode where damage and death still happen but not as frequently to more traditional forms of play.
Players can brutally dispatch an enemy with a machete and disable the alarms, or gun in with guns and grenades blazing and let the body count rise.
The island offers various control points and strategic locales for players to clear and capture which makes travel easier as being forced to repair vehicle damage in a gunfight is never ideal.
Customization is a big part of the series and while I did not have to hunt for herbs for health; the ability to upgrade weapons and ammunition; especially the Supremo backpacks was a great addition and came in handy. While I did use this option several times; I usually stayed with weapons that had been working and found my loadout only needed a few changes along the way.
The arsenal available to players is vast as pistols, machine guns, rifles, and explosives are only part of the fun. Players can also gain the help of various animal friends and having a Gator named Guapo along for the mission or an adorable dog in a cart added a nice dimension and really helped lure out enemies in hiding.
While I mentioned the island being vast; the game is also very long as there are numerous missions as well as several side missions that can be given to players along the way. At times it seemed like I was moving forward with a final push only to have a mission asking me to defend performers at a concert, deface a series of billboards, or go drinking with another player.
While some may find this distracting from the overall game narrative; it actually did wonders for expanding upon the characters and their stories. Dani must help recruit various groups into the cause and they all have their own interests and motivations and the characters grow and change over the course of the game events.
Some have complained about the graphics in the trailers leading up to launch, but I found them more than sufficient, and installing the texture pack helped a great deal as well.
After completing the game I found I was not ready to leave Yara behind and thankfully there will be weekly Incursion events and other updates along the way to enjoy as well as DLC in the future. The game does offer a Co-Op mode which is on my list to try and I look forward to taking my salvaged parts and customizing various vehicles and weapons for more carnage in the months to come.
While it does not attempt to change the formula, Far Cry 6 expands and improves on what has made the series such a success and gives fans more of what they want.
LeftSideCut (3778 KP) Sep 10, 2019
Andy K (10821 KP) Sep 10, 2019