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Lindsay (1717 KP) rated The Sprightly Carrot's Dream in Books
May 25, 2021
Are you looking for a cute spring story for your children or child? One that may deal with a significant issue that comes away gently but deals with the problem. I thought this was a fun and lovely story about the persuasion of what you wanted. But also, bullying does not always get your way. The Sprightly Carrot's Dream is the book to get.
Children will learn some suitable life lessons about bullying and learn about gardening; Children will learn about kindness and friendship. I did see this throughout the book. I wonder what Spright will do to achieve this dream? Will he get his goal, or will he not.
Sometimes being what you are is essential, and enjoying that. Children will learn something about carrots and also about flowers. Will Dave get what is coming to him? The way he acts and does not like Spright for some reason.
Parents will love this book on their children's bookshelves as it does teach some lessons about some fun things. Parents and children can learn about carrots and learn something about carrot roots and what they might make. You will be surprised.
The author does a beautiful job with this. I even learned something about carrot roots and what could happen. I thought the story was sweet. The pictures are beautiful as we
Children will learn some suitable life lessons about bullying and learn about gardening; Children will learn about kindness and friendship. I did see this throughout the book. I wonder what Spright will do to achieve this dream? Will he get his goal, or will he not.
Sometimes being what you are is essential, and enjoying that. Children will learn something about carrots and also about flowers. Will Dave get what is coming to him? The way he acts and does not like Spright for some reason.
Parents will love this book on their children's bookshelves as it does teach some lessons about some fun things. Parents and children can learn about carrots and learn something about carrot roots and what they might make. You will be surprised.
The author does a beautiful job with this. I even learned something about carrot roots and what could happen. I thought the story was sweet. The pictures are beautiful as we
Franjpan (10 KP) rated Super Bunny Man in Video Games
Nov 26, 2018
An indie game about a guy in a rabbit costume. There are 40 exiting levels to roll, jump, float or fall though, including a story mode, co-op and multiplayer (up to 4). Find hidden carrots, race time attack ghosts, or simply just try to get to the end potal. While it is still not finished there are lots of great levels to get started on, although it is sure to cause frustration when you keep dying at the same point. We've all been in that situation when we get near to the end in the first try then it takes half an hour to get back there. But I think that this just makes it better when you finally finish a level. Overall a great game to play.
Mia Farrow recommended The Responsibility to Protect in Books (curated)
Night Reader Reviews (683 KP) rated Ronaldo: The Phantom Carrot Snatcher in Books
Jan 9, 2020
Honest Review for Free Copy of Book
Ronaldo: The Phantom Carrot Snatcher by Maxine Sylvester was a wonderful children's book. It is a cute story about a reindeer and his friend at the Flying Academy. The story teaches about the value of friendship and what it means to put your friend's well being before personal gain. It alos brings up judging someone on their personality and not on how they look.
Ronaldo is a level two cadet at the Reindeer Flying Academy and wears his two snowflakes that show his rank on his jacket with pride. He consistently stays at the top of his class and is in the running for getting the Golden Snowflake for having the best speed overall for the year. His best friend, Rudi is in fourth place but that dose not seem to affect their friendship.
One day after completing his flying challenge Ronaldo sets down his bag with camrots in it to watch Rudi finish his challenge. When the friends return to eat the carots they find the carrots are
missing and this is not the first time this has happened. On the way home the two friends discuss how to find the animal responsible for the missing carrots. Not too far from his home Ronaldo meets Ernie who is lost. He agrees to help Emie find her family again in secret. Rudi helps develop a plan to get a message to Ernie's family but it will cost Ronaldo the speed record. Ronaldo decides that helping a friend is more important than breaking a record and takes the risk to help her.an award for himself.
What I liked best about his book was how Ronaldo chooses to put his new friend over getting an award for himself. Ronaldo and Rudi also overcome their fear of The Forest of Doom in order to help Ernie and Ernie saves Ronaldo from bullies. There really isn't much that I did not like about this
book. If I had to pick something it would be that I could have done without the fart jokes, but I understand the appeal they have to younger children.
Target readers for this book are elementary students. Second grade students shoulhandle this book without a problem. Some words may need to be looked up but not too many of them. Having to look up a few words would help expand a young child's vocabulary so that is just another plus for this book. I rate this book a perfect 4 out of 4. This book has a great story line that moves along steadily and the chapters are short enough that they do not discourage young readers. The characters are cute and even the artwork is done nicely.
https://facebook.com/nightreaderreviews
Ronaldo is a level two cadet at the Reindeer Flying Academy and wears his two snowflakes that show his rank on his jacket with pride. He consistently stays at the top of his class and is in the running for getting the Golden Snowflake for having the best speed overall for the year. His best friend, Rudi is in fourth place but that dose not seem to affect their friendship.
One day after completing his flying challenge Ronaldo sets down his bag with camrots in it to watch Rudi finish his challenge. When the friends return to eat the carots they find the carrots are
missing and this is not the first time this has happened. On the way home the two friends discuss how to find the animal responsible for the missing carrots. Not too far from his home Ronaldo meets Ernie who is lost. He agrees to help Emie find her family again in secret. Rudi helps develop a plan to get a message to Ernie's family but it will cost Ronaldo the speed record. Ronaldo decides that helping a friend is more important than breaking a record and takes the risk to help her.an award for himself.
What I liked best about his book was how Ronaldo chooses to put his new friend over getting an award for himself. Ronaldo and Rudi also overcome their fear of The Forest of Doom in order to help Ernie and Ernie saves Ronaldo from bullies. There really isn't much that I did not like about this
book. If I had to pick something it would be that I could have done without the fart jokes, but I understand the appeal they have to younger children.
Target readers for this book are elementary students. Second grade students shoulhandle this book without a problem. Some words may need to be looked up but not too many of them. Having to look up a few words would help expand a young child's vocabulary so that is just another plus for this book. I rate this book a perfect 4 out of 4. This book has a great story line that moves along steadily and the chapters are short enough that they do not discourage young readers. The characters are cute and even the artwork is done nicely.
https://facebook.com/nightreaderreviews
Sheridan (209 KP) rated Slime Rancher in Video Games
Oct 9, 2018
Fun & Creative (4 more)
Colourful Graphics
Leisurely Gameplay
Relaxing to Play
Beautiful Worlds
Game Mechanics are sometimes a little screwy (2 more)
Lose Inventory when you get 'Knocked Out'
Only 4 Inventory Slots & can only carry one stack of a particular item
An Adorable Adventure
The playing of this game came about when my 8 yr old wanted to watch me play a game on the Xbox, my usual FPS range of games obviously not being suitable for her to watch, I dug this one out of my digital game pile. I've got to say, this is a pretty awesome game. It's cute, it's fun and it allows you to get creative. As you play you open up new areas using Slime Keys, and each one is just - *so* pretty. In each of these areas you have the opportunity to catch new slime breeds, work through new challenges, and find treasure. I recommend opening up the Slime Science area of the map as soon as you can because this allows you to make gadgets that make your Ranching life tons easier. As it's not an overly expensive game, the mechanics are a little screwy sometimes, especially with the jet pack and that can become frustrating, and if you get knocked out by falling in the Slime Sea or being attacked by Feral Slimes you lose everything in your inventory and you lose a day (which means the slimes in your Ranch get grumpy if they run out of food). The only other thing I found super annoying was you only have 4 inventory slots and can only carry one stack of a particular item (so if you have 50 Carrots, you can't carry any more even if you have open slots), if you're exploring away from your Ranch you run out of space *really* fast. Overall, the game is fun and relaxing to play - with the exception of a few minor issues. I would recommend if you enjoy chilled out games or just want a break from your regular playing style :)
LeftSideCut (3778 KP) rated The Falcon and the Winter Soldier in TV
Apr 24, 2021 (Updated Jul 16, 2021)
Contains spoilers, click to show
On the surface, The Falcon and the Winter Soldier starts off in a familiar fashion. The first couple of episodes feel like a (welcome) return to the earlier days of the MCU, but as the story develops, it just blossoms into so much more.
The narrative mainly focuses on the two titular Avengers taking on a revolutionary group, hell bent on returning to a post snap world. It deals head first with the fallout of Thanos' devastating blow in Infinity War, and the subsequent return of the 3.5 billion people who re-materialised after Endgame, and the issues that came with them. It's good to see that Marvel Studios aren't avoiding these complicated plot points that could have potentially just been swept under the rug.
The series also develops the John Walker/U.S. Agent comic story. Its well realised and Wyatt Russell is fantastic in the role. Daniel Brühl returns as Baron Zemo after an underwhelming narrative in Civil War, and unexpectedly is plain hilarious (and finally in full costume, even if it is for one scene).
As well as all this, fans of the comics are treated to a plethora of potential future stories - The introduction of Madripoor marks the first proper acknowledgement of X-Men material. Lesser known comic characters such as Isiah Bradley, Madame Hydra, Battlestar, Batroc, and Ayo are given screentime. There's even some carrots dangled for a potential Young Avengers adaption with the appearance of Eli Bradley/Patriot (and with Kate Bishop incoming, surely this is a thing)
Perhaps most importantly, TFATWS doesn't shy away from tackling race issues, touching upon real world events, and developing them into the plot. This spills over into the future of Captain America, and what the shield represents to the black community. There are some truly powerful moments of dialogue, especially between Isiah and Sam. It's all handled respectfully, and brings new depth the MCU, as they stride into a more diverse future.
With this series, and the preceding WandaVision, this new phase for the MCU is off to an incredibly strong start, and I'm so excited to see where they take it. Between Falcon rightfully taking the reigns as Captain America, the upcoming Shang Chi movie finally adapting the martial arts corner of Marvel for the MCU, and the tantalising promise of the multiverse, it's a good time to be a Marvel fan.
The narrative mainly focuses on the two titular Avengers taking on a revolutionary group, hell bent on returning to a post snap world. It deals head first with the fallout of Thanos' devastating blow in Infinity War, and the subsequent return of the 3.5 billion people who re-materialised after Endgame, and the issues that came with them. It's good to see that Marvel Studios aren't avoiding these complicated plot points that could have potentially just been swept under the rug.
The series also develops the John Walker/U.S. Agent comic story. Its well realised and Wyatt Russell is fantastic in the role. Daniel Brühl returns as Baron Zemo after an underwhelming narrative in Civil War, and unexpectedly is plain hilarious (and finally in full costume, even if it is for one scene).
As well as all this, fans of the comics are treated to a plethora of potential future stories - The introduction of Madripoor marks the first proper acknowledgement of X-Men material. Lesser known comic characters such as Isiah Bradley, Madame Hydra, Battlestar, Batroc, and Ayo are given screentime. There's even some carrots dangled for a potential Young Avengers adaption with the appearance of Eli Bradley/Patriot (and with Kate Bishop incoming, surely this is a thing)
Perhaps most importantly, TFATWS doesn't shy away from tackling race issues, touching upon real world events, and developing them into the plot. This spills over into the future of Captain America, and what the shield represents to the black community. There are some truly powerful moments of dialogue, especially between Isiah and Sam. It's all handled respectfully, and brings new depth the MCU, as they stride into a more diverse future.
With this series, and the preceding WandaVision, this new phase for the MCU is off to an incredibly strong start, and I'm so excited to see where they take it. Between Falcon rightfully taking the reigns as Captain America, the upcoming Shang Chi movie finally adapting the martial arts corner of Marvel for the MCU, and the tantalising promise of the multiverse, it's a good time to be a Marvel fan.
Henry Rollins recommended Apocalypse Now (1979) in Movies (curated)
Purple Phoenix Games (2266 KP) rated Fantasy Ranch in Tabletop Games
Jun 12, 2019 (Updated Jun 12, 2019)
Little known fact: my family used to be involved with local harness racing and horse training. Not much actually rubbed off on me, personally, but I do remember going to the stables to visit with the horses, and I was even allowed to ride the stable goat since I wasn’t yet big enough to get on the horses. Ahh, memories. So when I heard that a game existed with a horse ranching theme, I just HAD to get it to the table. Is it a good game though? Let’s find out! (spoilers: IT’S EXCELLENT!)
DISCLAIMER: The game comes with three modes of difficulty AND an included children’s game that also can be played on three modes of difficulty. For this review we are concentrating only on adult mode two. We felt mode one was too introductory, but we did not want to go all in right away on mode three. -T
As with most board games, you are trying to amass trophies (VP) and the winner at the end of five rounds is the rancher with the most trophies. On your turn you can take one Limited (standard) Action and as many Free Actions as you would like. Limited Actions include: buy a horse, buy a location on your ranch board, or farm your ranch for goods. Free Actions include: sell a horse, move horses to/from your home area to/from a different area on your ranch board, or trade goods at a 2:1 ratio. Once every player has taken their turn, you enter a show using the horses you have collected.
Buying a horse requires different amounts of food (in carrots) that you gain from different actions (farming your ranch, selling a horse). Luckily, spending food is a one-time action and you don’t have to feed your horses every turn. A great improvement over other “feed your villagers” games, in my opinion – yeah, I said it. Buying a location on your ranch board/playmat requires “tack,” which is symbolized by boot tokens (as seen below). You can always get more food and tack by farming your ranch, and you receive six goods of any combination, but that’s a Limited Action and prevents you from doing the other actions.
Selling a horse is easy, yet the separation anxiety is real, as you simply discard the horse for the amount of food it costs to purchase. Moving horses is easy too – your Home area of your ranch/playmat can only hold so many horses, so you will need to move horses of certain types to unlocked (purchased) matching areas on your ranch. This is important, as you cannot keep buying red horses or you will certainly run out of room for them, even if you unlock the red area on your ranch board. Plus unlocking sections of your ranch provides you with trophies at game end. The last free action is trading goods, which you do at a 2:1 ratio. So trade in two food for a tack or vice versa.
At shows you use horses for their specific specialty skills plus a die roll. Each horse has specialty in one area, and some skill in other areas. The number associated with a skill icon indicates the starting skill “strength” that you will add to your die roll. You roll all three dice of your color, take the highest result from the roll, and add the skill strength of the horse skill. That’s your score for the show. The highest number is awarded 1st place and the rewards printed, and so on and so forth for the other placing horses. This could result in more food or tack, or even your choice of horses for free from the sales barn.
On the very last turn of the game you will compete in three shows (instead of the normal two shows at the end of each turn) and can only use World Class horses, or buy your way into the show with food. The show process is the same, but it is the final push to earn as many trophies as possible before game end. And that’s it!
Components: This game is FULL of components. It’s a pretty stocked and heavy box, but still only the size of a Ticket to Ride box. The playmats, game boards, and cardboard chits are all of really great quality. The cards are great quality as well with photos of real existing horses (as well as the photos of real existing ranches on the giant ranch cards that are essentially beautiful player reference cards and resource holders). The best components of the game are the super cute little horeeples (oh no, that can’t possibly be correct). Horse-meeples. They come in different colors to match the areas on your ranch that you need to unlock and move them into so you don’t overcrowd your Home area. Even though my copy came with a green horse who lost his front legs, we know that he competes hard and lives his best life. The art is really really great and, though busy on the board at times, the game looks really good on the table. No qualms with the components on this one at all.
Here’s what I really like about this one. It’s a euro through and through, but it’s a euro that is actually exciting, with a unique theme, and one that I genuinely cannot wait to play again. I want to try mode three as soon as I can, and I really want to introduce my son to the game as soon as he is able to handle it. I am finding it really really hard to think of a game that comes ready to play three ways for adults, has components included to play the game three ways with children, and is actually super fun. I can’t think of any. This game is truly in a class by itself.
I love that no matter how tactical you play or how strategic you want to make it, sometimes the dice love/hate you and it could make all the difference. As you can see in the scores, we all love it (with the exception of my cousin Tony who rated it a three because of the dice – WHICH is odd because it is his father that was the harness racing jockey of the family). This review would have been live a week ago, but immediately after playing last weekend Josh said he would like to bring it home to play with his family. His wife is from Kentucky, and they kinda like horses and horse racing there. Well, his wife and son also rated this game out of 6. His wife gave Fantasy Ranch a 15 and his son rated it a 16. As that completely throws off my rating scale I did not add them, but as you can see we at Purple Phoenix Games give this one a very boot-kickin’ 19 / 24. If only we hadn’t invited Tony over to destroy the scores… We highly recommend you check this winner out. Seriously, it’s great.
https://purplephoenixgames.wordpress.com/2019/06/04/fantasy-ranch-review/
DISCLAIMER: The game comes with three modes of difficulty AND an included children’s game that also can be played on three modes of difficulty. For this review we are concentrating only on adult mode two. We felt mode one was too introductory, but we did not want to go all in right away on mode three. -T
As with most board games, you are trying to amass trophies (VP) and the winner at the end of five rounds is the rancher with the most trophies. On your turn you can take one Limited (standard) Action and as many Free Actions as you would like. Limited Actions include: buy a horse, buy a location on your ranch board, or farm your ranch for goods. Free Actions include: sell a horse, move horses to/from your home area to/from a different area on your ranch board, or trade goods at a 2:1 ratio. Once every player has taken their turn, you enter a show using the horses you have collected.
Buying a horse requires different amounts of food (in carrots) that you gain from different actions (farming your ranch, selling a horse). Luckily, spending food is a one-time action and you don’t have to feed your horses every turn. A great improvement over other “feed your villagers” games, in my opinion – yeah, I said it. Buying a location on your ranch board/playmat requires “tack,” which is symbolized by boot tokens (as seen below). You can always get more food and tack by farming your ranch, and you receive six goods of any combination, but that’s a Limited Action and prevents you from doing the other actions.
Selling a horse is easy, yet the separation anxiety is real, as you simply discard the horse for the amount of food it costs to purchase. Moving horses is easy too – your Home area of your ranch/playmat can only hold so many horses, so you will need to move horses of certain types to unlocked (purchased) matching areas on your ranch. This is important, as you cannot keep buying red horses or you will certainly run out of room for them, even if you unlock the red area on your ranch board. Plus unlocking sections of your ranch provides you with trophies at game end. The last free action is trading goods, which you do at a 2:1 ratio. So trade in two food for a tack or vice versa.
At shows you use horses for their specific specialty skills plus a die roll. Each horse has specialty in one area, and some skill in other areas. The number associated with a skill icon indicates the starting skill “strength” that you will add to your die roll. You roll all three dice of your color, take the highest result from the roll, and add the skill strength of the horse skill. That’s your score for the show. The highest number is awarded 1st place and the rewards printed, and so on and so forth for the other placing horses. This could result in more food or tack, or even your choice of horses for free from the sales barn.
On the very last turn of the game you will compete in three shows (instead of the normal two shows at the end of each turn) and can only use World Class horses, or buy your way into the show with food. The show process is the same, but it is the final push to earn as many trophies as possible before game end. And that’s it!
Components: This game is FULL of components. It’s a pretty stocked and heavy box, but still only the size of a Ticket to Ride box. The playmats, game boards, and cardboard chits are all of really great quality. The cards are great quality as well with photos of real existing horses (as well as the photos of real existing ranches on the giant ranch cards that are essentially beautiful player reference cards and resource holders). The best components of the game are the super cute little horeeples (oh no, that can’t possibly be correct). Horse-meeples. They come in different colors to match the areas on your ranch that you need to unlock and move them into so you don’t overcrowd your Home area. Even though my copy came with a green horse who lost his front legs, we know that he competes hard and lives his best life. The art is really really great and, though busy on the board at times, the game looks really good on the table. No qualms with the components on this one at all.
Here’s what I really like about this one. It’s a euro through and through, but it’s a euro that is actually exciting, with a unique theme, and one that I genuinely cannot wait to play again. I want to try mode three as soon as I can, and I really want to introduce my son to the game as soon as he is able to handle it. I am finding it really really hard to think of a game that comes ready to play three ways for adults, has components included to play the game three ways with children, and is actually super fun. I can’t think of any. This game is truly in a class by itself.
I love that no matter how tactical you play or how strategic you want to make it, sometimes the dice love/hate you and it could make all the difference. As you can see in the scores, we all love it (with the exception of my cousin Tony who rated it a three because of the dice – WHICH is odd because it is his father that was the harness racing jockey of the family). This review would have been live a week ago, but immediately after playing last weekend Josh said he would like to bring it home to play with his family. His wife is from Kentucky, and they kinda like horses and horse racing there. Well, his wife and son also rated this game out of 6. His wife gave Fantasy Ranch a 15 and his son rated it a 16. As that completely throws off my rating scale I did not add them, but as you can see we at Purple Phoenix Games give this one a very boot-kickin’ 19 / 24. If only we hadn’t invited Tony over to destroy the scores… We highly recommend you check this winner out. Seriously, it’s great.
https://purplephoenixgames.wordpress.com/2019/06/04/fantasy-ranch-review/