
His Majesty's Hope (Maggie Hope Mystery, #3)
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World War II has finally come home to Britain, but it takes more than nightly air raids to rattle...

The King's Buccaneer (Krondor's Sons, #2)
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Long recovered from the ravages of the Riftwar, the land and people of the kingdom of the Isles...

East
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Rose has always been different. Since the day she was born, it was clear she had a special fate....

Blue Moon Rising (Forest Kingdom #1)
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Rupert didn't especially want to be a prince. And he certainly never asked to be the second son of a...

Charlotte (184 KP) rated Close Your Eyes: A Fairy Tale in Books
Jun 22, 2023
A well written story set in the 1400's, recounted by Samuel, the court jester. Samuel is likeable, fun and it's heartwarming to see him learn a new skill that helps him to follow a dream.
Being a jester has its advantages, not only did it gain him favour with the King, leading to working in the castle but it earned him the trust and confidence of many. With this trust he's able to weave a rich tapestry of stories together, tales of love and hope, hardships and tragedy.
A truly beautiful, heartwarming and haunting read that gives you food for thought.
I would definitely recommend this for the romantic reader, the reader that enjoys a historical background and anyone that is in a book group - it's an absolute must!

The Case of the Ghost of Christmas Morning
Book
Anty Boisjoly tackles the strange case of a war hero who visits his old friends on Christmas morning...

Purple Phoenix Games (2266 KP) rated Castles of Mad King Ludwig: Secrets in Tabletop Games
Oct 27, 2021
This breakdown is for the excellent bidding and castle building game Castles of Mad King Ludwig, and the expansion is named Secrets, from Bezier Games.
This expansion includes new starting Barbicans, Moats, Reference tiles, Swan tokens, Secret Passages, and a bunch of new Room tiles, all shown below.
Secrets adds several new large border tiles (Barbicans and Moats) that are somewhat the main features of this expansion along with the actual Secret Passages and Swans. The Barbicans replace the starting tiles, so each player begins the game with a fancy new drawbridge and foyer. The Moats, however, will be purchased during game play for 5000 marks and joined to the Barbican to begin creating a border within which the normal castle Room tiles may be placed. The Moats award three VP once built, and bonus VP for the number of rooms already built within the player’s castle.
The Secret Passages allow two rooms to be connected that otherwise may not have been. They are able to connect these ONLY at entrances to the rooms, and each player is given a set of them at setup.
Swans are present on the expansion Room tiles, and when they are added to the main contract bidding board a Swan token is placed upon it. The winner of the Room tile containing Swans collects the tokens and they can be used as money or as VP at the end of the game.
Is it necessary to own? Absolutely not. Castles of Mad King Ludwig is an amazing game without its expansion. However, if your games are getting a little samey or old (I don’t see how) then throwing in this expansion will certainly liven it up for you. Adding the components (which can fit in a medium sized baggie) is a breeze and they are mostly intuitive with their accompanying rules.
Official Recommendation: I love Castles of Mad King Ludwig. I also love the Secrets expansion. I think the expansion adds a few new and exciting layers to an already-kinda-crazy game that throws in much more strategy. As if connecting all those oddly-shaped Room tiles wasn’t strategic enough! I recommend you pick this up if you are a completionist, a true fan of the game, or are no longer finding the base game exciting.

Debbiereadsbook (1421 KP) rated Sealed with a Curse in Books
Sep 24, 2022
If you follow my reviews, you'll know I love the books that are steamier and smexier and sometimes more violent. This book is neither, and I loved that fact that it wasn't!
I can't write a blurby bit, so not gonna bother, but I might rave a bit!
Selene is an old soul, I think, that she can, even when faced with the escalation of the bullying from the princes, NOT want them punished in the way they are. She wanted them to LEARN from it, yes, but not to the extent it was.
I loved that the Gods these people prayed to heard them, and stepped in. Loved that they had a voice too, even it was briefly! The bickering between the Sisters was wonderful to read.
Like it said, it's not steamy, there is the bullying in the beginning though, of Selene by the eldest brothers. It does get physical. Be mindful of that if you have triggers.
There is, though, MUCH love here. Selene loves her swans (as did I!) and the people around the castle. And in time, she does come to love Conway. Who, I thought, was a bit hedgey about why he came to the castle, and i thought there was more to him that there was, but it turns out I was reading between none-existent lines there!
It's full of description, in depth descriptions of people, places, flowers, even ribbons! I loved reading those. I could picture them, you know?
I loved all the supporting characters around the castle. I want to know what's got up a certain someone's behind, though, that was never made clear!
What I loved most though, was the interpretation of this tale. I never heard of this tale before, and at the end of this book, there is a bit about various versions and how they differ. I read that, and I loved that little bit of extra info.
There is also a bit that says we might hear from the brothers again, and I really want that! It would be nice to get into their heads, especially the eldest two, NOW rather than before. To see where they are at, and what they thought of their former selves.
All in all, a wonderful read, that kept me up way past my bedtime. I loved it, I really did. Bar Disjointed Lives, this is my favourite read by this author.
5 full and shiny, moon-touched stars
*same worded review will appear elsewhere

Purple Phoenix Games (2266 KP) rated Castle: The Detective Card Game in Tabletop Games
Jul 17, 2021
In Castle: The Detective Card Game (referred to as just Castle for the rest of this review) is a murder-mystery card game in which players assume the role of a character from the show, and work to gather evidence and conduct investigations in order to solve the murder at hand! To set up a game, give every player a Character card that represents one of the main characters from the show. Each Character card has a unique Special Ability to be used during play. Shuffle the Suspect cards, and randomly draw five to be placed face-up in the middle of the table. Select one Guilty token and four Not Guilty tokens – shuffle them together face-down and then place one token on each of the Suspect cards. Shuffle the deck of Investigation cards, deal 3 to each player, place the remaining cards into a Draw deck, and the game is ready to begin!
Moving in clockwise order, players will take turns performing one of the following actions: Draw a card, Discard one card to draw two cards, Play a Special Text card, Use your Special Ability, or Confront a Suspect. The first two actions regarding drawing cards are pretty self-explanatory. Throughout the game, you might draw into your hand an Investigation card with Special Text. You may play a Special Text card, and perform the specified action on your turn. Each Character has a Special Ability that can be used once per game, so plan wisely and use it appropriately! The last action, Confront a Suspect, is what the entire game is leading to. In order to Confront a Suspect, you must have the three Investigation cards listed on the bottom of the Suspect card in hand. When performing this action, you will reveal the three requisite Investigation cards, and then you flip the token on that Suspect card. If the token reads Guilty, then you have won the game! If the token reads Not Guilty, perform the action listed on the token, remove that Suspect and token from the game, discard your used Investigation cards, and play continue with a narrowed Suspect pool! The goal is to be the first player to find the Guilty party before the Draw deck runs out of cards.
Pretty straight-forward, right? I think so, and that’s one of the things I really like about this game. The gameplay is fast and simple, and makes for a quick little set collection game. Another neat element of this game is that although it is based around the Castle TV show, you do not need to have watched any of the show to play. Anyone can play and not feel like they are missing any vital information if they haven’t seen the show, and that makes it accessible to all players, not just fans of the show.
Even though I love the show, I have to admit that the gameplay, although fast and simple, is heavily dependent on the luck of the draw. Throughout the game, you are working to collect sets of the necessary Investigation cards for individual suspects, but the only way in which cards are distributed is through drawing them from the deck. There isn’t an offering that you ‘pay’ certain resources for coveted cards, there’s no real way to know in advance what card you are going to draw, etc. It really depends on how the deck was shuffled whether you will be successful or not. There are no real opportunities to strategize, and that keeps the overall gameplay kind of stagnant. Yes, there are Special Text cards and each Character has a unique ability, but deciding when to use them is kind of a shot in the dark due to the dependence on luck.
Let’s talk components for a minute. All of the Investigation and Character cards use photos or stills from the actual TV show. Again, you need not have watched it to play, but the use of the stills makes the game more immersive and nostalgic for those that have seen it. I love looking at the cards and trying to remember from which episode each still is, and if I remember who the killer was in that specific scenario. It’s just a fun little thing. The cards are all of good sturdy quality and will hold up decently in the long run. The Guilty/Not Guilty tokens in this game are some thick and heavy poker chips and they are AWESOME. They are so high quality, I just love to manipulate them, and they add some cool ‘bling’ to the game.
All in all, is Castle a great card game? No, not necessarily. It is a fun little murder mystery game, but not one that requires and real strategy or brain power to successfully play. Do I like it though? Absolutely, because it is based on my favorite show! If you’re looking for a nice filler game, or a game that doesn’t require too much focus, give Castle: The Detective Card Game a shot. That being said, I feel like only fans of the show will be trying this game, but I guess you can prove me wrong! Purple Phoenix Games give this a mischievous 6 / 12.

Molly J (Cover To Cover Cafe) (106 KP) rated The Lost Castle in Books
Feb 25, 2019
The beautiful ruins of the castle that Ms. Cambron describes come to life for me. I could feel myself transported to the heart of France, finding the castle and living the life of these three women, Avaline, Vi and Ellie. I loved that feeling! It's not often that a multi timeline can do that and I was so pleased that it did.
Watching Ellie deal with her grandmother, brought back memories of my own dealings with Alzheimer's with my grandfather. It was a bittersweet time for me!
This incredible story is filled with longing, hope, faith, and finding love. I turned page after page of this 4 star novel until I reached the final one. I shut the novel, sat back and reflected on all I felt through this book, from smiles, to sadness, to butterflies in my stomach. Ms. Cambron has created another keeper in my opinion. This book will be one that I recommend to all, and have already asked my local libraries to carry it for others to read! Well done, Ms. Cambron! Well done!
*I received a complimentary copy of this book from Book Look Bloggers/Publisher and was under no obligation to post a review, positive or negative.*