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Monty Python and the Holy Grail (1975)
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Second big-screen outing for the Monty Python team. As King Arthur (Graham Chapman) rounds up the...

Rebel Rose (The Queen's Council #1)
Book
Happily ever after is only the beginning as Belle takes on the responsibility of becoming queen and...

Little Pink Taxi
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'Wow! Loved this book..It has everything. You will not be disappointed! Once in a while a very good...
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Purple Phoenix Games (2266 KP) rated Bellum Magica in Tabletop Games
Jan 1, 2022
One of the many recent trends in board games has been that of playing as the villains in the game’s lore. One of the bigger games that I remember employing this little shift is Legendary: Marvel Villains, and another that I truly enjoy is Disney Villainous. There is just something about playing as the bad guys in a game that is designed for the bad guys to finally win. Enter Bellum Magica, a game that I didn’t even realize existed until it arrived on my door step from Blue Orange Games. I wonder, will this one find its way into my collection permanently?
Bellum Magica is a medieval fantasy engine building game for two to five players. In it, players are evil lords waging war on a local village and each other in an attempt to becoming the richest lord of all. The winner is the player who earns the most VP from treasure chests looted during the game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player chooses a castle board and is randomly dealt two goblin cards to be added to the castle. These goblin cards have icons on the left and the right of the main character art, and will slide beneath the main castle board on either side to activate their icons for the duration. Next, the human kingdom (that will inevitably be attacked by players) is setup per number of players and placed on the table. The two different creature decks are shuffled and two cards from each pile are revealed. The other tokens are placed in the insert “token reserves” and are available to all. The first player takes the die and is known as the Captain. The game is now setup and ready to begin!
Each turn consists of six phases and, luckily, the game comes with a couple player aids to remind players of the order. First, the Captain rolls the die to Choose an active horde. Whichever result is rolled will then activate the corresponding line on the castle board, with all icons activating during the turn. If a player is unsatisfied with the rolled result, they may discard a barrel token in order to buy a round of drinks for the Captain, forcing them to re-roll the die. The Captain may also discard a Confusion Spell token in order to re-roll the die as well. These items are earned later in the game from different actions. Next, all players Gather resources (collect items) shown on the line that is activated on their castle board and any cards that have been added to alter these items (see photo below). Players will compare treasure map icons shown on the active line, and Call back their scouts who have gone in search of treasure chests. The player with the most icons will collect a metal chest, and if players are tied for the most, they each instead collect a wooden chest.
Once all items have been collected, players may enact the Attack action in turn order. Depending on the number and types of sword icons showing on the right side of players’ castle boards, they may choose to attack one of the face-up kingdom cards in the offer OR may choose to instead attack another player. In order to attack, the player will need to possess at least as many normal swords and/or magic swords as are showing on the kingdom card or on an opponent’s castle board. By successfully attacking, the player will collect spoils shown on the kingdom card, or may steal a treasure from an opponent, provided the attacker also possesses a thief icon on the active line.
When attacks are all resolved, players may next Recruit creatures from the setup creature decks by paying the recruitment costs (in food and glyph tokens). Players then decide under which side of their castle board they will slide the newly-acquired creature to aid in their efforts on future turns. These creatures can provide more resources or more attacking icons, depending on the side added.
After all these phases have been completed, the End of the Turn phase aptly finishes the turn. Cards are replenished and the new Captain is passed the die. Play continues in this fashion until one player has ten treasure chests at the end of an Attack phase. The player with the most VP from collected treasure chests is the winner!
Components. This game boasts some excellent artwork and some of the cutest little tokens I’ve seen. Firstly, the art is simply amazing. I love the looks of it, and the game is beautiful on the table once setup and playing. There are three types of wooden tokens that just make me smile while playing with them: little chicken legs, beer barrels, and cool little purple glyphs. I honestly wish they were bigger, but I understand cost of manufacturing places limitations when trying to keep products within a certain price point. All said, though, the components are great with this one!
I have one super tiny rule shrug: the addition of the Confuse Spell token and its rules. Now, I think I understand WHY it exists – these can be used every turn a player is Captain. So, it acts like a beer barrel, but is useful on future turns when you are Captain. If players are good at the game, and if you play with the full complement of players, you may not have many turns as Captain before someone wins, so I guess I don’t fully agree with the necessity of the Confusion Spells… except to further instill the fantasy theme.
That said, I still really enjoy Bellum Magica as a gateway-level engine builder. The more cards you add to your castle board, the better opportunities you give yourself to gain more and more resources throughout each turn. I have found that getting yourself a magic sword icon or more as soon as possible helps setup bigger turns and can be the difference between victory and embarrassment. As the kingdom cards start running out, their difficulty level increases, so having those extra magic swords come in handy big time. Also, investing in thief icons to be able to control other players’ treasure chest hoards may be invaluable. There are many ways to craft each turn to maximize effectiveness, and that helps keep Bellum Magica relevant and exciting to play.
It is probably no surprise by now, but I do enjoy playing Bellum Magica. When I first tried reading the rules I was a bit confused and wasn’t quite sure what the point was, but as I started playing more and more, the rules are really just pared down, almost like an outline or first draft. If you can stick with it and get it to the table, I believe you will find a very capable gateway engine building game with an accessible theme and great art and components. Purple Phoenix Games gives this one metal treasure chested 4 / 6. I do believe I will continue to love it more and more as I play it more and more. If you align with my board game tastes, this is an easy one to recommend. If you and I normally align somewhat, then I might suggest playing someone else’s copy before grabbing one of your own right away. I am more into gateway-weighted games than most reviewers, I’m sure, so this might be a bit lighter than your normal fare. In any case, I think this one needs to be played. A lot. If you ever see me out and about, or at a convention, let me know that you want to play this with me and I will not turn down the opportunity.
Bellum Magica is a medieval fantasy engine building game for two to five players. In it, players are evil lords waging war on a local village and each other in an attempt to becoming the richest lord of all. The winner is the player who earns the most VP from treasure chests looted during the game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player chooses a castle board and is randomly dealt two goblin cards to be added to the castle. These goblin cards have icons on the left and the right of the main character art, and will slide beneath the main castle board on either side to activate their icons for the duration. Next, the human kingdom (that will inevitably be attacked by players) is setup per number of players and placed on the table. The two different creature decks are shuffled and two cards from each pile are revealed. The other tokens are placed in the insert “token reserves” and are available to all. The first player takes the die and is known as the Captain. The game is now setup and ready to begin!
Each turn consists of six phases and, luckily, the game comes with a couple player aids to remind players of the order. First, the Captain rolls the die to Choose an active horde. Whichever result is rolled will then activate the corresponding line on the castle board, with all icons activating during the turn. If a player is unsatisfied with the rolled result, they may discard a barrel token in order to buy a round of drinks for the Captain, forcing them to re-roll the die. The Captain may also discard a Confusion Spell token in order to re-roll the die as well. These items are earned later in the game from different actions. Next, all players Gather resources (collect items) shown on the line that is activated on their castle board and any cards that have been added to alter these items (see photo below). Players will compare treasure map icons shown on the active line, and Call back their scouts who have gone in search of treasure chests. The player with the most icons will collect a metal chest, and if players are tied for the most, they each instead collect a wooden chest.
Once all items have been collected, players may enact the Attack action in turn order. Depending on the number and types of sword icons showing on the right side of players’ castle boards, they may choose to attack one of the face-up kingdom cards in the offer OR may choose to instead attack another player. In order to attack, the player will need to possess at least as many normal swords and/or magic swords as are showing on the kingdom card or on an opponent’s castle board. By successfully attacking, the player will collect spoils shown on the kingdom card, or may steal a treasure from an opponent, provided the attacker also possesses a thief icon on the active line.
When attacks are all resolved, players may next Recruit creatures from the setup creature decks by paying the recruitment costs (in food and glyph tokens). Players then decide under which side of their castle board they will slide the newly-acquired creature to aid in their efforts on future turns. These creatures can provide more resources or more attacking icons, depending on the side added.
After all these phases have been completed, the End of the Turn phase aptly finishes the turn. Cards are replenished and the new Captain is passed the die. Play continues in this fashion until one player has ten treasure chests at the end of an Attack phase. The player with the most VP from collected treasure chests is the winner!
Components. This game boasts some excellent artwork and some of the cutest little tokens I’ve seen. Firstly, the art is simply amazing. I love the looks of it, and the game is beautiful on the table once setup and playing. There are three types of wooden tokens that just make me smile while playing with them: little chicken legs, beer barrels, and cool little purple glyphs. I honestly wish they were bigger, but I understand cost of manufacturing places limitations when trying to keep products within a certain price point. All said, though, the components are great with this one!
I have one super tiny rule shrug: the addition of the Confuse Spell token and its rules. Now, I think I understand WHY it exists – these can be used every turn a player is Captain. So, it acts like a beer barrel, but is useful on future turns when you are Captain. If players are good at the game, and if you play with the full complement of players, you may not have many turns as Captain before someone wins, so I guess I don’t fully agree with the necessity of the Confusion Spells… except to further instill the fantasy theme.
That said, I still really enjoy Bellum Magica as a gateway-level engine builder. The more cards you add to your castle board, the better opportunities you give yourself to gain more and more resources throughout each turn. I have found that getting yourself a magic sword icon or more as soon as possible helps setup bigger turns and can be the difference between victory and embarrassment. As the kingdom cards start running out, their difficulty level increases, so having those extra magic swords come in handy big time. Also, investing in thief icons to be able to control other players’ treasure chest hoards may be invaluable. There are many ways to craft each turn to maximize effectiveness, and that helps keep Bellum Magica relevant and exciting to play.
It is probably no surprise by now, but I do enjoy playing Bellum Magica. When I first tried reading the rules I was a bit confused and wasn’t quite sure what the point was, but as I started playing more and more, the rules are really just pared down, almost like an outline or first draft. If you can stick with it and get it to the table, I believe you will find a very capable gateway engine building game with an accessible theme and great art and components. Purple Phoenix Games gives this one metal treasure chested 4 / 6. I do believe I will continue to love it more and more as I play it more and more. If you align with my board game tastes, this is an easy one to recommend. If you and I normally align somewhat, then I might suggest playing someone else’s copy before grabbing one of your own right away. I am more into gateway-weighted games than most reviewers, I’m sure, so this might be a bit lighter than your normal fare. In any case, I think this one needs to be played. A lot. If you ever see me out and about, or at a convention, let me know that you want to play this with me and I will not turn down the opportunity.

Suswatibasu (1703 KP) rated The Man in the High Castle in Books
Sep 15, 2017
Classic dystopian novel about the US and if the Germans had won the war
Philip K. Dick is the godfather of Science Fiction, especially creating alternative realities and dystopian futures. In this case, he puts the point what would the world look like if Hitler had won the Second World War?
In this version, citizens of Jewish origin begin to be hunted down alongside those with ethnic minorities, except for the Japanese, given their support during the war. Amid this turmoil, is a mysterious and controversial book floating around, that explains what America would look like if they had won.
This is a bit of mind trip as a result, and it does end rather abruptly. However, the writing is gripping and you're desperate to find out how the man in the high castle connects to the story.
In this version, citizens of Jewish origin begin to be hunted down alongside those with ethnic minorities, except for the Japanese, given their support during the war. Amid this turmoil, is a mysterious and controversial book floating around, that explains what America would look like if they had won.
This is a bit of mind trip as a result, and it does end rather abruptly. However, the writing is gripping and you're desperate to find out how the man in the high castle connects to the story.

Haley Mathiot (9 KP) rated Iron Hearted Violet in Books
Apr 27, 2018
I read a lot of fairy tails as a kid, but never have I read one this profound and unique: an ugly princess, a helpful dragon, a gifted farm-hand, a crazy story-teller, and an evil god trapped in the stones of an ever-changing castle. The language was beautiful and fluid and enchanting, the characters were all unique and special, and the plot itself had me sitting on the edge of my seat the whole time. I never wanted it to end but I was so happy with the conclusion. On top of it all, the audio-book was wonderfully read, full of character and voice, and Simon Vance nailed the personalities of the characters. I have no doubt I will re-read this book eventually, and I am adding Barnhill to my Author Watch list.

Dean (6927 KP) rated Thir13en Ghosts (2001) in Movies
Jun 18, 2018 (Updated Jun 30, 2021)
Another cool Dark Castle entertainment horror re-make. Didn't know of the original until I saw some reviews mention it. This reminded me a lot of the House on Haunted Hill remake made 2 years earlier. It's fun, not too serious, has a good mix of humour and gore/kills. The cast is ok and well known with Shannon Elizabeth and Matthew Lillard, but it was a nice surprise to see Tony Shalhoub (Monk) appear in this. What really makes this film enjoyable in my opinion, along with House on Haunted Hill, is the set design, make up and ghoulish characters created. Both films have a great wacky house setting, good SFX and the ghosts in this look awesome. A great way to enjoy 90mins. So if you liked House on Haunted Hill you will like this just as much.

Andrew Kennedy (199 KP) rated Monty Python and the Holy Grail (1975) in Movies
Jul 17, 2019
I love the Python team it's a throw up which is best this or Life of Brian.
King Arthur (Graham Chapman) is given a quest from God to retrieve the Holy Grail. Hilarity and irrelevance abound follow.
Wether it's Palin's Sir Galahad and his trip to castle Anthrax, Idles Sir Robin bravely running away or Cleese as Sir Lancelot slaughtering half a wedding in a rescue attempt.
Scenes like The Black Knight, The knights who say NI, Tim the Enchanter and the amazing Scene 24 have all become ingrained into fans minds.
Even the opening credits are source of humour plus typical little Python-esque animations.
The ending is crazy but it only befits the film that has come before it. You never would have thought there was so much to learn about Swallows, African or European.
King Arthur (Graham Chapman) is given a quest from God to retrieve the Holy Grail. Hilarity and irrelevance abound follow.
Wether it's Palin's Sir Galahad and his trip to castle Anthrax, Idles Sir Robin bravely running away or Cleese as Sir Lancelot slaughtering half a wedding in a rescue attempt.
Scenes like The Black Knight, The knights who say NI, Tim the Enchanter and the amazing Scene 24 have all become ingrained into fans minds.
Even the opening credits are source of humour plus typical little Python-esque animations.
The ending is crazy but it only befits the film that has come before it. You never would have thought there was so much to learn about Swallows, African or European.

Matthew Krueger (10051 KP) rated Beauty and the Beast (1991) in Movies
Mar 16, 2020
Be Our Guest
Beauty and the Beast- such a classic, with excellent songs like.."Belle", "Gaston", "Something There", "Be Our Guest" and "Beauty and the Beast".
The plot: An arrogant young prince (Robby Benson) and his castle's servants fall under the spell of a wicked enchantress, who turns him into the hideous Beast until he learns to love and be loved in return. The spirited, headstrong village girl Belle (Paige O'Hara) enters the Beast's castle after he imprisons her father Maurice (Rex Everhart). With the help of his enchanted servants, including the matronly Mrs. Potts (Angela Lansbury), Belle begins to draw the cold-hearted Beast out of his isolation.
Such a classic movie than their had to remake it. Grr. Like why disney, oh yea i know why $$$. What next a live action of "The Brave Little Toaster".
The plot: An arrogant young prince (Robby Benson) and his castle's servants fall under the spell of a wicked enchantress, who turns him into the hideous Beast until he learns to love and be loved in return. The spirited, headstrong village girl Belle (Paige O'Hara) enters the Beast's castle after he imprisons her father Maurice (Rex Everhart). With the help of his enchanted servants, including the matronly Mrs. Potts (Angela Lansbury), Belle begins to draw the cold-hearted Beast out of his isolation.
Such a classic movie than their had to remake it. Grr. Like why disney, oh yea i know why $$$. What next a live action of "The Brave Little Toaster".

The Queen's Houses
Book
The Queen's life is dedicated to her public - every move is scrutinised, every word noted. But her...